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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter R » Resident Evil 2 - Strategy Guide (Page 02)

Resident Evil 2 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Resident Evil 2 - Strategy Guide (Page 02).

Aiiieee! This room has to be seen to be believed. It looks like the zombies were playing
sardines or something. Go mad with your shotgun, just walking towards the entrance, 
massacring anything in the way. You will need a herb after this room.

--Room 22- CRASHED HELICOPTER HALLWAY- 7 zombies--

Nearly there now... Shotgun the zombie to the left and fire a few shots into the crowd 
blocking the door. You may need to get out your magnum if you run out of shells. Run to
the door quick.

--Room 23- ORIGINAL CROW HALL- Agent T-00--

If you have a couple of magnums left (Shotgun if you've been good) blast him with 
everything you have. If the strong weapons don't kill, feel free to finish him off with
handgun. I don't think you can take him out with the handgun alone, but it's a good idea
to try if you are in danger mode. If you are in caution and have little ammo, take his punch.
Go to the exit.

You get a nice, but not great real time movie of the helicopter picking up Hunk and then 
leaving into the moon. Some speech would have been nice...

Then read the 2 epilouges. The second of which shows off the translators imcompetence. Bzzt!
Wrong! Try again dumbass! Pay more attention in English class! "The another"? Really...

=====
TIPS 
=====

You should never have to completely kill a zombie with the handgun. Knock them down.

Enemies you would normally always kill (Crows and Lickers) should be dodged,
as there is no back tracking in this game.

To suceed you must learn to dummy zombies. The only time you ever need kill them
is when you are absolutlely swamped with them. Draw them to one side of the room,
then run across the other side behind their backs.

Making an enemy do a jump attack can slow them down (Lickers and Dogs) it's
hard to make them do it, and if you mess up it's painful, but is very useful
if you pull it off.

Do not use herbs as soon as you get in caution like you usually might, you only
have 2, remember. Use them when you get in orange. Really, you shouldn't have to
use any til you get up to the first floor. Save one for the secretary's office.
---

Enemies you encounter:

Zombies: Dummy and dodge them when you can, shotgun them if they are everywhere.

Crawling
Zombies: Try to dodge, but are weak so it's good to kill a couple.

Lickers: Depends. Usually try to dodge them, making them flip on to their backs momentarily
         with the shotgun to buy time. Become super Lickers too. Very little difference 
         though.

Dogs:    Dodge when possible, sometimes kill (the corridor after the basement).

Ravens:  Run! Run Forrest, run! These gits can really hurt when in their big flock when
         they all peck you.
Giant 
Spiders: Dodge. No trouble.

Plants:  Always kill with handgun, especially the poison ones. Except the ones near the Dark
         Room. Pump them full of a mixture of everything.

Agent 
T-00:    Dodge him in his first appearance, in the final corridor (where he first appeared),
         you can pump him full of what you have left in an attempt to kill him.


---------
8)ENEMIES
---------

-----------------
Clothed  Look like:- Zombies. Y'know, "braaainzzzz" "urrgh" "zggkkkrkkrrghhgg..."
Zombies: 
         The most common enemy. Pretty hard to kill, compared to the grunts of other games.
         They are only dead when they are on the floor in a pool of blood. If they are not in
         a pool of blood, they'll get up soon, and if you walk near them, they start gnawing
         at your leg! Press action to shake them off and stamp (Leon) or kick off (Claire)
         their head! Lovely..

-----------------
Lickers: Look like:- Skinless blighters with very long lance like tongues. No eyes. Near the
                     end of the game, go green because of the anti-B.O.W. gas released, which
                     they build up a immunity to and become super strong.
         
         Very dangerous. Use heavy weapons on them. Shotgun, magnum and grenades (Use flame
         only when far away, as it doesn't knock them back. 
         They are a big problem for Claire early on, as her bowgun is hard to aim. I like to 
         run away until they pounce and land in  a crouching position before I bowgun them.
         They become green in the Umbrella labs near the end of the game, and harder to kill.

-----------------
Dogs:    Look like:- I'm not going to dignify this with an answer.

         Nasty. These guys can easily outrun you if you start running, so don't. Try and get
         them all in front of you, and shoot them with the handgun as they run at you. They
         will emit a whine as they die. They are dangerous, so treat them RUFFly. Ha! Okay,
         maybe not.         

-----------------
Naked    Look like:- Very manky zombies, and ones in lab coats.
Zombies/
Lab      These guys take a lot more hits than normal zombies, and can be ripped in half and
Zombies: keep going! They are only in the Umbrella labs. Blow their heads off with the magnum.

-----------------
Ravens:  Look like:- Washing machines covered in jam! What do think, fer Pete's sake?

         Nevermore. Very rare, just get them all in front of you and blast away with your 
         handgun. If they get near you, they'll peck your head.

-----------------
Giant    Look like:- Well, spiders, but tarantulas to be exact.
Spiders:
         I have no idea what these guys are about. Why are they here? Capcom were obviously
         just bored. You can often get away with not killing them. If you must, use the 
         shotgun. Some can poison you. If one does, find a blue herb.

-----------------
Triffids Look like: Snappy plants with vines for limbs.
(killer 
plants): These guys, found at one point in Umbrella labs, are pretty nasty. They don't
         have to be taken out with the flamethrower, as you might think. They spit acid,
         and can strangle you. Magnum works a treat. Or flame rounds.
         I hate these, they are one of the down parts of RE's plot. The T-Virus infects a 
         plant, and it can move about? Sad. I've seen better in cartoons. Like that TMNT
         episode where there's that really big plant everywhere, and then Leo stabs the
         blighter in the neck and it melts... what am I doing? I shall shut up. 
----------------

-------------
9) WEAPONS
-------------
Here's an intresting tit bit. All these weapons, with the exception of the Sparkshot and
flamethrower (and probably the Gattling gun) are real. This, and any other remotly technical
sounding info in this section is thanks to MolochFFF.


Legend:
L=Leon only
C=Claire only
L/C= Y'know what, I won't tell you since it's so... okay, Leon or Claire can collect it.
H= Hunk has it.


Knife:   Useless. Dump it as quickly as possible. Takes around 25 stabs to kill a zombie.
L/C      I've never used it in practice. Ever. Well, I used it a couple of times on Brad to 
---      finish him off when I ran out of ammo. What would have taken 2 shots took around 10
         stabs. See? Pants. It's the secret character Tofu's only weapon.

Pistol:  Useful at first, but you'll be using it less and less as you progress in your jolly
L/C H    zombie decapitating adventure. Best for dispatching zombies from a distance. Combine
---      it with the handgun parts to make it semi-automatic.

Shotgun:  Lovely big double barreled thing. Good for blasting Lickers early on, and becomes
L H       a mainer (does that word exist?) weapon as you find more ammo. Pitiful reload. Always
---       reload on the pause screen. Combine it with the shotgun parts, and it becomes a 
          monster, with a blast so loud it could wake the dead. Hang on..

Magnum:   A semi-auto handgun (not a revolver as I said before). With extreme kick back. Bit 
L H       like the shotgun, only quicker and faster reload. Combine it with the magnum parts 
---       to make it stronger and quicker reloading. Use it on zombies to blow their heads
          apart.

Bow Gun:  Sucks. No, really. It's a bitch to aim, it uses 3 bolts at a time, and ammo is 
C         scarce. Only use is for taking out first Licker in Claire A.
---       Seems at first like Claire's shotgun, but that's more like the-

Grenade 
Launcher: Hoo, hoo baby! Takes 3 types of ammo. Never needs reloading, so you should never 
C         have more than 2 rounds in your inventory. These are:
---
       _Grenade Rounds: These err.. explode. They can blow a group of zombies to smithereens.
                        They don't kill everything in one shot though, so don't get too cocky.
                        Pethetic range too. Very amusing to blow off zombie's arms though.
                        Most powerful.

       _Acid Rounds:    These, well, are rounds, with acid in. What, you guessed that? You 
                        don't need me do you? They are pretty powerful, and go a lot further
                        than grenades. Middle power. Suprisingly large splatter zone, for
                        multiple hits.

       _Flame Rounds:   Ah, these are not rounds with flames in! Well, they are kinda. They set
                        enemies on fire. Have quite a good spread, is easy to hit more than one
                        at a time. Seem to be the most common round. Least powerful. Do not
                        use on Lickers, unless they are far away, as they won't flip them 
                        over.

          Actually, the power depends on the enemy. Acid rounds are brilliant on Lickers, but
          not as good on zombies. Flame rounds are good on plants, but poor on Lickers. 
          Experiment a bit.

Colt S.A.A.
Revolver:  This comes with Claire's secret costume (See secrets section). It's okay, but it's
C          only a six shooter. Uses the pistol bullets to fire. Which doesn't make sense, as
---        it's a .45, but the bullets are 9mm. But, still, this is a cheat, so we'll let 
           Capcom off.


SPECIAL WEAPONS_  These take up two inventory slots, some affect final rating if used. Don't 
                  have ammo, have a percentage. If that runs out, it's as useless as a 
                  chocolate teapot. Hang on, you could eat that. Pah, you know what I mean.

Sub-machine Gun: A very quick firing gun. Good for bosses. Affects rating.
L/C
---

Flamethrower:    Powerful, but poor range. Throws flames. Burn, baby burn! (Disco inferno!). 
L                Does not lower rank, since it sucks.
---

Spark Shot:     This gun is great! Cannot be aimed up or down, as the electricity conducts to
C               the enemy. Great power! Actually, a lot of people hate this gun. I think it's
---             "the biz" though. Affects rating.

Rocket Launcher: Used for despatching the tyrant. Only has 2 shots. Not surprisingly, it has
L/C              incredible power. Does not lower rank, duh...
---

BONUS WEAPONS_ See below on how to get. Do not use if you are going for secrets. All are 
               infinite.

Sub-machine Gun: Pretty fun to play with. It's obviously the same as the regular one. Gets a
---              bit boring after a while. Lickers are good victims for it.

Rocket Launcher: Same as the one above, but now you can use it on any enemy. Blows anything
---              to smithereens. Has a great range, try firing right over the RPD main hall
                 and hitting the zombies on the other side. Is actually a surface to air
                 missile, or a Stinger, you triva hungry people.

Gatling Gun:     Dakka dakka! Rips anything to ribbons. Completely exclusive. Surprisingly
---              powerful. Lovely to use. Nigh on impossible to get. In real life would knock
                 you over or rip your arm off due to recoil. But it's a cheat, so I'll let
                 Capcom off. Again.


--------------
10) SECRETS
--------------

There are N64, DC and PC only sections here.
Most are taken from gamesages (www.gamesages.com).

==============
ALL VERSIONS:-
==============

---
Extra costumes:
Start a new game on normal. Make your way through the streets, but don't
pick up anything. When you get to the park area, look around for a different looking zombie.
He is Brad Vickers, from RE1 and RE3. Kill him (he takes 18 shots!) and search him for a 
special key. Take this key to the dark room in the station, and unlock the locker. Tada!
This is quite hard, as you won't have the shotgun/bowgun to take out the Licker. You could
go back for it though. Or you could use a cheat weapon, as you won't be getting any good
ratings with all those wasted bullets.

---
Super Stamina 
For limited invulnerability, mix the green, blue and red herbs in that order. You MUST mix the 
herbs in that order, or they will not work. Green and Blue MUST be mixed together first, then 
you add the red herb.  

----
Hunk- 4th Survivor Scenario: 
How to exactly get Hunk has been debated a lot over the net. Here's how I (MechaMrEd) got 
him:

Leon A Normal
1:58, 2 saves, Rank A. Got Rocket launcher. Saved Claire B.

Claire B Normal
2:02, 3 saves, Rank A. Got Submachine gun. Used side pack if that makes any difference (It 
doesn't)

Always save on the train before the Tyrant in B. If you don't get Hunk, go back to that save,
and make your way to just before you fight William. Wait on the the train to get your time
past 2:30 (don't go outside or you'll activate the destruct sequence). This often seems to 
work.
Hunk is an Umbrella solider from Annette's FMV flashback who survived William, and has to
deliver the G-Virus to the roof of the Police station with limited ammo and TONS of monsters
on the way.

---
Tofu Scenario:

Play six scenarios, one after another using the save file you get at the end of each
game, on normal, and get an A on every one. Tofu's mission is the same as Hunk's, only
this time Tofu only has a knife.

And he's a block of bean curd. Go veggie!

---
Machine Gun with Infinite Ammo: 
Complete either character's second scenario in normal in under 3 hours with a A or B for the
special machine gun. The special weapon will appear in the next game after the first chest is
opened. 

---
Rocket Launcher with Infinite Ammo: 
Beat scenario A on normal difficulty with either Leon or Claire in under 2 1/2 hours with an 
B ranking or better. After you accomplish that, save your game and the zombie destroyer will
be located in your storage box

---
Gatling Gun with Infinite Ammo:
Complete either character's second scenario in normal without saving the game in under 2.5 
hours with an A or B ranking for the special gatling gun. The special weapon will appear in 
the next game after the first chest is opened.

=======================
SYSTEM SPECIFIC CHEATS:
=======================
====
N64:
====

Randomizer mode:
Complete all four scenarios on any level. This mode places all pick ups in different
locations.

Invinciblity:
On the load game screen press: Down X4, left X4, L, R, R, L, C-up, C-down.
The game will return to the title if entered correctly.

Infinite Ammo:
This will let you fire empty guns. On the load game screen press: 
Up X4, Right X4, L, R, L, R, C-right, C-left. The game will return to
the title if entered correctly.


===========
DREAMCAST:-
===========

Infinite Ammo: 
Access the item selection screen, then press Up, Up, Down, Down, Left, Right, Left, Right, 
Right Trigger.

===
PC:
===

---
Playing as Ada and Chris Redfield: 
Finish both scenarios with rank A. You will receive powerful weapon, the 'Hunk' Mission, and 
another one called 'Ex-Battle' that wasn't available on the PSX version. In 'Ex-Battle' 
Mission, you can play as Leon, Claire, Ada, and a bonus character from the first Resident Evil 
- Chris Redfield. Each character will have their own arsenal. The Mission is to find 4 anti-BOW
bombs in the Police station. The characters will start from the lab and must backtrack to the 
station to find it. There also a time record for the fastest player. 

Alternatively, you can play these special Missions, including 'Tofu' by accessing Windows 
9x's registry editor. Search for HKEY_LOCAL_MACHINE\SOFTWARE\CAPCOM\RESIDENT EVIL2\ and enter
the value '8' on the "special" key. 

---
Infinite ammo: 
To get infinite ammo acess the item select screen then press up, up, down, down, left, right,
left, right, aim. After this happens the ammo under your gun should change to an infinite sign.



----------------
11)FAQ
----------------

Hit me with your questions, and I will, with my infinite wisdom, answer them.

_________________________________
Where is the Shotgun Upgrade/Sparkshot?

After the cable car ride (where William smashes his claw in), in the
zombie filled corridors, is a dead body. Check it.
_________________________________
Where is the lighter for Claire?

In A, it's in the secretary's office (Near the crashed helicopter). In B,
near where the Licker FMV played in A, is the file room (requires a key).
It is on top of the cabinet, push the steps up to it to reach it.
_________________________________
What's behind that door you can't open near the statues you push? The toilets?

If you look on the map, you'll see it connects to the boarded up door that
Sherry crawls under. No, the RPD's lack of toilets has yet to be solved.
__________________________________
What secret characters are there?

Tofu and Hunk. Chris Redfield is in the PC version. Look up for the
secrets.
__________________________________
What's the best weapon?

I think the explosive grenade launcher. I like the spark shot best though.
__________________________________
Who should take the sidepack and Submachine Gun?

If you aren't worried about your rank, give both to one character, as
you won't be able to carry the gun round without the extra space.
If you care about your rank, I'd always give the sidepack to Claire,
to hold all her grenades.
__________________________________
What is the difference between the missions?

The two characters have slightly different ways to get the Umbrella labs, and they meet 
different characters. Leon meets Ben and Ada, while Claire meets Sherry and the Police
chief.
The B missions, however, take place at the same time as one of the A missions. You start on 
the opposite side of the flaming tanker and go in the station through the back for instance. 
If you thought Leon's mission A was at the same time as Claire's A, it can't be, it's a 
different story (or in a parallel universe) as they meet in different places. How can they 
both kill William anyway? The main difference however, is Agent T-00. Eeep.
_________________________________
Which is the REAL story?

It is commonly accepted as the Claire A, Leon B combo. The story is better,
as the vaccine Devil is mentioned, and the Ada ressurection makes more sense.
Files in RE:CV also refer to Sherry requiring medical attention at the end,
which she didn't in Leon A/Claire B.
_________________________________
Tofu? WTF?

He's just a bonus character, alright? A bit of a laugh.

Or alternatively; He's a special experimental Tyrant from Umbrella.
Code named: Tofu, this solider can take extreme amounts of damage.
Coated in a foul tasting substance synthesised from vegetables to
discourage any T-Virus victims from snacking on him, Tofu is the
ultimate Tyrant. Unfortunately, he only has the mental capacity
to weild a hand knife and the coating is surprisingly tasty, which
even the most hardened zombified cannibals can't resist.
Note, I just made that up. Believe it if you wish.
_________________________________
Do fish wear hats?

Of course they do, you freak.
_________________________________
I hope you didn't make up the last question,in an attempt to
be funny.

Whatever gave you that idea?
_________________________________
Did you know that Agent T-00 is called Mr. X? He is a tyrant
of the T-00 series (T-003 to be exact), but his name is Mr. X.

Yes. I just thought it was a crap name, that's all. Mr. X? It's
just makes me think there's a Mrs. Y. Agent T-00 is much better.
_________________________________
What's a B.O.W.? I see it in your FAQ, and in some of the files.

Bio Organic Weapon. Now you know eh? Your life is complete.
_________________________________
S.T.A.R.S.?

Special Tactics And Rescue Service. Your life is doublely complete.
__________________________________
Why is Agent T-00 after Sherry?

He can sense the G-Virus in her pendant. He is sent by Umbrella to
get the virus at all costs.
_________________________________
Is there any difference between T-00 and Birkin?

Yes! They are completely different. 

T-00 is a purpose made tyrant, to destroy any survivors of the Raccoon incident, 
but most importantly, deliver the G-Virus. He fails his mission, but the Hunk 
character completes it for him. He appears as a bald guy in a trenchcoat, and a 
monster similar to the RE1 tyrant when he falls into the molten pit. 

William Birkin is an accident, he injected himself with the G-Virus
to stay alive. He goes through around 5 mutations:

G1: You fight it in scenario B. His right arm is a claw and has an eye in it.

G2: You fight it on the lift to Umbrella in A. He has a new head, his old one
    has been pushed down to his chest. His left arm has become like his right. He has
    new T-Rex style arms out of his chest.

G3: You fight it on the lift to Umbrella in B. He has a pulsing mouth in his chest,
    and is more symetrical. His new arms are now nearly as big as the others.

G4: You fight in the bottling room in A. He has fallen onto his forelimbs, and has a
    mouth full of thousands of teeth, with his new head on top.

G5: You fight it in the back of the train in B. He is now just a huge blob, with
    2 eyes either side, with a huge gaping maw with thousands of teeth. His new
    head still peaks over the top.
_________________________________	
Whats that thing you fight in A, that spits cockroaches?

That is the spawn of William. Instead of turning the host (Ben or Chief
Irons) into a B.O.W., their body rejects it, they explode, and the thing
grows into that monster. He infects Sherry because her body will not reject
as she has similar DNA to him, and she would in time turn into a B.O.W. like
him. 

Damn, I spend to much time with this game...
_________________________________

That's it for now. When I get a question asked more than once, I'll add it here.

-------------
12) FILES
------------

==============
NORMAL FILES
==============

These are found in all versions.
I now believe them to be all here because:
a) There is a nice round number of 20 files.
b) I can't believe I could have missed any.


1.  Memo to Leon
2.  Police Memorandum
3.  Operation Report
4.  Operation Report 2
5.  Addition to Operation Report
6.  Chris' Diary
7.  Patrol Report
8.  Federal Police Dept. Internal Investigation Report
9.  Chief Secretary's Diary A
10. Chief Secretary's Diary B
11. Chief's Diary
12. Mail to the Chief
13. Researcher's Message
14. Night Watchman's Diary
15. Fax to Sewer Manager
16. Sewer Manager's Diary
17. Temporary User Registration
18. Laboratory Security Manual
19. Instructions for Synthesis of the G-Virus Antigen
20. Investigative Report on P-Epsilon Gas
21. Film A
22. Film B
23. Film C
24. Film D

1---MEMO TO LEON

To Leon S. Kennedy,
Congratulations on your assignment to the Raccoon City police department.
We all look forward to having you as part of our team and promise to 
take good care of you. Welcome aboard!

From all the guys at the Raccoon City police deparment.



2---POLICE MEMORANDUM
 
8/23/1998
  
This letter is just to inform about the recent moment of equipment that
has happened during the precinct's rearrangement.
The safe with 4 digit lock has been moved from STARS office on the second 
floor,to the eastern office on the first floor.
  
"4542"

 Raccoon Police Liaison Dept.

(2236 in PSX and PC versions, for some strange reason it was changed.
Maybe to make a brilliant N64 and DC specific feature. Makes those
PSX owners green with envy, huh?)



3---OPERATION REPORT
 
-Operation Report-
 
September 26th
 
The Raccoon Police Dept. was unexpectedly attacked by zombies. Many have been
injured. Even more were killed.
 
During the attack, our communications equipment was destroyed and we no longer
have contact with the outside.

We have decided to carry out an operation with intent of rescuing any possible
survivors as well as to prevent this disaster from spreading beyond Raccoon
City. The details of the operation are as follows:

Security of armaments and ammunition
 
Chief Irons has voiced concern regarding the issue of terrorism due to a 
series of recent unresolved incidents. On the very day before the zombie's 
attack, he made the decision to relocate all weapons to scattered intervals
throughout the building as a tempory measure to prevent their possible seizure.
Unfortunately, this decision has made it extremely difficult to locate all 
ammunition caches. It has become our top priority to recover these scattered 
munitions.

As stated earlier, it will be extremely difficult to secure all the ammunition.
However, a considerable supply still remains in the underground weapon storage.
Unfortunately, the person in charge of the card key used to access the weapon storage
is missing and we have been unable to locate the key. One of the breakers went down
during the battle and the electronic locks are not functioning in certain areas.
It has become first priority to restore the power in the power in the power room
and secure those locks.
  
Recorder: David Ford
 
-Operation Report-
 
September 27th
1:00 PM.

The west barricade has been broken through and another exchange ensued.
We sheltered the injured in the confiscation room on the first floor temporarily.
12 more people were injured in the battle.
  
Recorder: David Ford
 
4---OPERATION REPORT 2
 
September 28th
Early morning 2:30 AM.

Zombies over ran the operation room and another battle broke out. We lost 4 more
people, including David. We're down to 4 people, including myself. We failed to secure
the weapons cache and hope for survival continues to diminish. We won't last much
longer...
 
We agreed upon a plan to escape through the sewer. There's a path leading from the 
precinct underground to the sewage disposal plant. We should be able to access the 
sewers through there. The only drawback is that there is no guarantee the sewer 
disposal plant is free of any dangers. We know our chances in the sewer are slim, but
anything is better than simply waiting here to die.
 
In order to buy more time, we locked the only door leading to the underground,
which is located in the eastern office. We left the key behind in the western
office since its unlikely that any of those creatures have the intelligence
to find it and unlock the door.
 
I pray that this operation report will be helpful to whoever may find it.

Recorder: Elliot Edward



5---ADDITION TO OPERATION REPORT
 
-Additional Report-

 Three additional people were killed following the sudden appearance of an as of 
yet unknown creature. This creature is identified by missing patches of skin
and razor-like claws. However, its most distinguishing characteristic is it's
lance-like tongue, capable of piercing a human torso in an instant. Their numbers
as well as their location remains unknown. We have tentatively named this creature
the "Licker" and are currently in the process of developing countermeasures
to deal with this new threat.


6---CHRIS'S DIARY

August 8th

I talked to the chief today once again, but he refused to listen to me.
I know for certain that Umbrella conducted T-Virus research in that
mansion. Anyone infected turns into a zombie.
But the entire mansion went up in that explosion; along with any 
incriminating evidence. Since Umbrella employs so many people in town,
no one is willing to talk about the incident. It looks like I'm running
out of options.

August 17th

We've been receiving a lot of local reports about strange monsters appearing
at random through out the city. This must be the work of Umbrella.

August 24th
With the help of Jill and Barry,I finally obtained information vital to 
this case. Umbrella has begun research on the new G-virus, a variation 
of the original T-Virus. Haven't they done enough damage already?
We talked it over, and have decided to fly to the main Umbrella HQ in
Europe. I can't tell my sister about this trip because doing so could put her
in danger.

Please forgive me Claire.



7---PATROL REPORT

September 20th
9:30 PM

Reporter: Sgt. Neil Carlsen

 --Patrol Report--

We received a report of a suspicious individual skulking around the sewers in 
the outskirts of Raccoon City. I searched the area and located the individual,
but he ran away before I was able to question him.
  
I recovered the following items:
   *A small amount of C4 plastic explosive
   *An electronic detonator
   *9 x 19 parabellum rounds
   *infrared scope (broken)

 End of report.



8---FEDERAL POLICE DEPT. INTERNAL INVESTIGATION REPORT
  
   Mr Chris Redfield             
   Raccoon City Police Dept
   S.T.A.R.S. division
  
As per your request,we have conducted our internal investigation
and discovered the following information:
 
1)Regarding the G-Virus currently under developement by Umbrella Inc.
  
So far its uncomfirmed that the G-virus even exists. We're continuing
with our investigation.
 
2)Regarding Mr.Brian Irons, Chief of Raccoon City Police Dept.
   
Mr. Irons has allegedly received large sums of funds in bribes from
Umbrella Inc. over the last 5 years. He was apparently involved in
the cover up of the mansion lab case along with several other incidents
in which Umbrella appears to have direct involvement.
Mr.Irons had been arrested under suspicion of rape on two seperate counts
during his years as a university student. He under went psychiatric
evaluation as a result of the charges but was released due to circumstantial
evidence as well as his phenomenal academic standing.
As such, extreme caution is advised when dealing with him.

   Jack Hamilton
      
      Section Chief
      Internal Investigations
      United States Federal
      Police Department



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