Rakuga Kids - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Rakuga Kids - Strategy Guide (Page 02).
Power and Knockdowns:- D-Left and R, D-Right and R. (2 Hits). ++ Hits:- (D-Down, D-Down-Left, D-Left and B/C-Left/C-Up, D-Down, D-Down-Right, D-Right A/C-Down/C-Right). (8 Hits). Strategy:- Mamezo is a totally unique character. He is very slow and finds it almost impossible to chain, but almost all of his moves are powerful projectiles! When using Mamezo, keep your opponent away with a constant stream of rockets. Play offensively and use Attack Magic to win. Mamezo is one of the best character choices for expert players. =-----------------------------------------------------------------------------= Fighter:- Darkness* Master:- George Win Taunts:- Don't go trying for your mummy, Quick, give me the crayons!, We're just made of different stuff, Stop blabbering, for heaven's sake! Stage:- Haunted Zone; A tunnel which is the only way out of town.* Story:- A member of Bloody Wolves, a gang of bikers with a bad reputation for causing trouble wherever they go. The Bloody Wolf logo drawn by George. Not only more grotesque than Mamezo, but terribly powerful. Move List:- Sawmill Uppercut:- D-Right, D-Down, D-Down-Right and B/C-Left/C-Up. Wolverine Slash:- D-Down, D-Down-Left, D-Left and B/C-Left/C-Up. Dog Fireball:- D-Down, D-Down-Right, D-Right and B/C-Left/C-Up/A/C-Down/C-Right. Eat and Chew:- D-Right, D-Down-Right, D-Down, D-Down-Left, D-Left and A/C-Down/C-Right. Puffa Smash:- D-Down, D-Down-Right, D-Right and A/C-Down/C-Right. Teleport:- D-Left, D-Down, D-Down-Left and A/C-Down/C-Right. Tongue Flick:- D-Right and C-Left. Magic:- Attack Magic:- Dog's Dinner; Darkness produces a giant bone, stands on top of it and whistles. A pack of dogs charge onto the screen, knock Darkness's enemy out of the way in an attempt to reach the bone. Counterattack Magic:- Burger Attack; Darkness shoves his opponent into a burger and eats them (!), before they, um, come out the other end^-^ Defence Magic:- Electric Whisk; Darkness becomes an electric whisk and starts, er, whishing the opponent. He then shoots them into the air! Best Combos:- (Too many to list; Darkness can chain up to 13 Hits!); Power/Knockdowns:- (B, A, B, C-Left, D-Right and R). (11 Hits). + Hits:- (B, A, B, C-Left, D-Left and R), D-Right, D-Down, D-Down-Right and B/C-Left/C-Up. (13 Hits). + Knockdowns:- D-Down, D-Down-Left, D-Left and B/C-Left/C-Up. (8 Hits). Strategy:- Darkness is a very good character, possibly even broken. With so many powerful moves he can be played in almost any style, though you will get best results playing like a super-powered version of Astro, varying your attacks. Mostly though, Darkness is just for fun as he is so powerful:) =-----------------------------------------------------------------------------= Fighter:- Inuzo* Master:- Mudgas Win Taunts:- Bow-wow-wow!, Bow-Wowwww!, Yoowwww! Stage:- Twinkle Beach; A sunny beach in the south-west of town. Story:- None given. Move List:- See Mamezo. Magic:- See Mamezo. Best Combos:- See Mamezo. Strategy:- Inuzo is basically Mamezo in a different colour scheme with different animations, so he should be played in the same style. Interestingly, his master is Val's dog, Mudgas. (I must be tired; I'm starting to think about the plot!:) If you don't lose any fights in the game, you will fight him after Darkness. I think that Inuzo created when Val runs away after losing a fight, and Mudgas takes control of Mamezo. Differences between Mamezo and Inuzo:- - Mamezo's default colour scheme is yellow body, green cape. Inuzo's default colour scheme is grey body, blue cape. - Inuzo has a long tongue which hangs out of his mouth most of the time. Mamezo does not have this. - When standing still, Mamezo holds his hands higher than his elbows. Inuzo holds his elbows higher than his hands. - When walking forwards, Mamezo walks on his legs. When walking backwards, he appears to be pulled back by his cape. Inuzo's walking animation is different. He walks on all fours, like a dog. - When controlled by the CPU, Inuzo teleports much more than Mamezo, and is generally far harder to beat. These are the only differences. Inuzo has no extra moves and provides no advantage over Mamezo. * These are Secret Fighters/Stages. To see how to access them, see Secrets. =-----------------------------------------------------------------------------= =-------------= =VIII. Secrets= =-------------= SPOILER These are tips from Cheat Code Central, but the names have been translated:- * Play as Inuzo:- Accumulate over two hours of total game play. Then at the character selection screen, hold L while choosing Mamezo. * Play as Darkness:- Accumulate over five hours of total game play. Then, Darkness will be selectable at the character selection screen. * Things to note...When Darkness is unlocked, his secret stage, "Haunted Zone" also becomes available to use...You will need a Controller Pak to save the secret characters...Even if you don't have access to Inuzo and Darkness yet, they will still occasionally occur if you choose the Random Fighter option! =-----------------------------------------------------------------------------= Extra options:- Accumulate over ten hours of total game play. Then, an "Extra options" selection will appear on the options menu. Note; when extra options is first available, there is only one option, however, as you play the game more, more options become available. (Numbers in brackets show about how many hours of play are needed to access each option). If you didn't work it out already, the best way to access these options is to leave your N64 on while you sleep, eat, etc. Contrary to popular belief, this will not cause your N64 to melt, as long as you leave the Jumper/Expansion Pak in. (Mine has been on almost constantly for over a week as I am trying to reach Rank 1:- Perfect in Perfect Dark:) I no longer believe that one option becomes available every ten hours, as I have had the no damage option for over fifty hours now, and I still haven't accessed any others:( Here are the options I have accessed so far. I now think that there are seven options to access:- Stun Rate (10 hours):- Allows you to change how easy it is to make the opponent dizzy between 0 and 4 times the normal rate. Crayon limit (about 20 hours):- Allows you to adjust the amount of crayons you can have at once between 0 and 9. Combo limit (about 35 hours):- Allows you to turn off the maximum limit on combo length. With this option, you can have infinite hit combos! Free Magic (about 50 hours):- Allows you to use Magic as much as you want in a match. This is a major secret, and makes the game much easier to complete! No damage (about 70 hours):- Neither fighter can damage each other with any attack, though a fighter which has been hit will recoil as if they have taken damage. Note that this option makes the game impossible to complete! The only use I can think of for this option is to set up a two-player version of Practice Mode, to try out using different types of Magic on each other. SPOILER OVER =-----------------------------------------------------------------------------= Weird Glitch:- When choosing a fighter, if you open a box, then close it as soon as you can see a tiny amount of the character, a small image of the character will be stuck on the box. Then, if you change to another box, open it and close it, the image will change into the default colours of the fighter in the second box, even if that character cannot normally be chosen in those colours. (e.g. If you had an image of Darkness, then you opened Astronot's box, you could have a skin coloured Darkness!). You can even have multiple images of different fighters at the same time by opening other boxes. To "undo" the glitch, fully open the box you got the glitch from, (it must be the same box; if you open a different box with the same character in, e.g. the ? box, the glitch will not go away). This glitch is quite tricky to perform, but very cool. I think that Darkness is the easiest character to glitch, but you can do this with all of them:) =-----------------------------------------------------------------------------= =----------= =X. Endings= =----------= SPOILER I have decided to add an endings section for those who don't have the time to complete the game with every character. Before we begin, I have to add that it goes without saying that this section is a SPOILER, so don't read it if you want to find out the endings your self. Note that there is only one ending for each character. Completing the game on a higher difficulty or with a higher score will not give you a better or longer ending. All endings work like this:- - Universal Ending Part One (Which all characters have except for Darkness) - Unique Ending (Unique to your character) - Credits - Universal Ending Part Two (To be continued...) =-----------------------------------------------------------------------------= Universal Ending Part One:- =-----------------------------------------------------------------------------= Int. Haunted Zone:- George:- You pesky little twerps! Don't think I'm beaten yet! I'll be back, so be ready! Darkness:- Bow-Wow-Wow! Note; Darkness has a different Universal Ending Part One:- George:- The towns gone crazy. Maybe I pushed my luck. Let's go Darkness! Darkness:- Arf. =-----------------------------------------------------------------------------= (Cut to your character's Unique Ending) =-----------------------------------------------------------------------------= Unique Endings:- =-----------------------------------------------------------------------------= Astronots:- Int. Andy's bedroom at night:- Andy:- Hey, can you believe it? We got that bad guy! Astro:- I guess it's wrong to laugh... Andy:- I feel great! I think I could do anything! Astro:- Are you okay Andy? Don't let it go to your head! Andy:- I feel FANTASTIC! I feel like I could swim to the END OF THE UNIVERSE! =-----------------------------------------------------------------------------= Captain Cat.Kit:- Int. Sky Hoop:- DDJ:- How do we hit 'em? Cat.Kit:- With speed and rhythm! DDJ:- Big guys and slowpokes? Cat.Kit:- We diz 'em and we wiz 'em! DDJ:- We're gonna stay cool forever! All:- YEAH! YEAH! =-----------------------------------------------------------------------------= Marsa:- Ext. Jerry/Val's garden. You can see Mudgas through a gap in the fence:- Marsa:- He's sound asleep like a baby. Nola:- Time to settle the score! On the count of three? Marsa:- Anytime! All:- One, two, Marsa:- Bwaa-Kwaa! Nola:- Oh, no, he's awake! Marsa:- Let's get him! =-----------------------------------------------------------------------------= Robot C.H.O.:- Int. Jerry's room. Jerry is wearing protective gear. Jerry:- Now be brave and we'll do just fine, OK! Robot C.H.O.:- Beep! Jerry:- It's time to get back all of the toys my bully of a brother has stolen. Robot C.H.O.:- Beep-Beep-BEEP! =-----------------------------------------------------------------------------= Beartank:- Int. Clione's room. Clione, Beartank and a toy bear are wearing a comical amount of make-up. Clione:- We're both SOOO pretty, aren't we? Beartank:- Kyuu. Clione:- What? You don't like the eyebrows? But this is SO now! Beartank:- Gyuu. =-----------------------------------------------------------------------------= Cools.Roy:- Ext. Grand Hall. You can see a limo and a Jeeves-esqe butler in the background. Roy:- I won't be selfish anymore. I don't need the limo. Cools.Roy:- OK Roy! Roy:- We'll strike like lightning to protect the neighbourhood. But something's missing... Cools.Roy:- It wouldn't be a horse by any chance! Roy:- Yes, that's it! OK Cools, get me a horse! =-----------------------------------------------------------------------------= Mamezo:- Ext. Neighbourhood. Val is covered with medals. Val:- Wa, ha, ha. I am strong. I am VERY VERY strong! Strongest in the neighbourhood, strongest in the world? No. I am the strongest in the UNIVERSE! Mamezo:- Ha, ha, ha, ha, ha! Mudgas:- Bow-wow-wow! =-----------------------------------------------------------------------------= Darkness:- Int. Haunted Zone:- George:- The town's gone crazy. Maybe I pushed my luck. Let's go Darkness! Darkness:- Arf. Int. Basement:- George:- Some of the crayons are missing. I wonder who's got them? Darkness:- Arf. George:- Quit barking you lazy mutt! Darkness:- Whimper, whimper, whimper. George:- Looks like I'm gonna have to stick around awhile. The guy who knows how to use these crayons isn't here yet. Hee, hee, hee! =-----------------------------------------------------------------------------= Inuzo:- Ext. Kennel at Val/Jerry's house. Inuzo is working for Mudgas:- Mudgas:- Make sure you polish everything! Inuzo:- Arf-arf. Sure thing Mr. Gus (?) =-----------------------------------------------------------------------------= (Credits, Twinkle Town at night with the remixed Rakuga Kids theme tune) =-----------------------------------------------------------------------------= Universal Ending Part Two:- =-----------------------------------------------------------------------------= Ext. Street near Twinkle Beach:- Kid:- (Moving things from a delivery van):- Heave-Ho! This is the last of the stuff Grandpa. Ext. Street (different angle):- Kid:- Whew, it's hot but this is a nice town. I feel some thing interesting is waiting just around the corner. Brumm-Brumm! Kid:- Huh, what's that? Is someone moving in next door as well? Ext. Van another van with "Space Express" written on the side. A pair of twins with braces and black T-shirts are standing in front of it:- Bang! Hee-Hee! To be continued... (Two new Rakuga Kids appear at the bottom of the screen, a child riding a skateboard who looks a little like the kid, and a robot with a U.F.O for a head. Perhaps they are drawn by the kid and the twins with the crayons recovered from Val and George? Anyhow, it looks like a sequel is on the way; definitely a good thing!) SPOILER OVER! =-----------------------------------------------------------------------------= =---------------= =IX. Cheat Codes= =---------------= These codes are for the Action Replay (or GameShark in the U.S.) I found them on CMGSCCC.com. Unfortunately, I can't test them as I don't own an Action Replay:( Infinite Health P1:- 810AC338 0140 Infinite Super Attacks:- P1 810AC33C 0003 * P1 Score Modifier:- 810AC3B6 00?? Infinite Health P2:- 810AC428 0140 Infinite Super Attacks:- P2 810AC42A 0003 * P2 Score Modifier:- 810AC4A6 00?? * Replace ?? with the score you want. =-----------------------------------------------------------------------------= =----------= =XI. Credits= =----------= Thanks to CMGSCCC and Cheat Code Central, but mostly thanks to Me:), ahem. Also thanks to everybody on GameFAQs for help on so many games. =-----------------------------------------------------------------------------= =-----------= =XII. Contact= =-----------= Try CaptainSyrup@ignmail.com. You're not kiddies any more, so I won't run a list of what constitutes unacceptable e-mail. If it's rubbish I'll just delete it, simple as that:) =-----------------------------------------------------------------------------= =--------------= =XIII. Closing:(= =--------------= Well, we've come to the end of my very first FAQ:( Sniff. My next "Work of Mastery"? Probably Chrono Trigger Bike Special on the SNES. See you there! Oh, and one last thing...Rakuga? It's Japanese for "Graffiti". Kept you guessing all that time... Oh, yeah, questions. Anyone who's reading this, could you answer a couple of these... 1. What do you think of the FAQ; good, bad, improvements, etc. 2. Has anyone finished the Extra Options menu? (Just say if you have, don't spoil things for me:) 3. Does anyone know of any plans for Rakuga Kids 2? 4. Does anyone know if the Action Replay codes actually work? 5. Does anyone know who Inuzo's ending is referring to by "Mr. Gus"? 6. Is anyone actually reading this? =-----------------------------------------------------------------------------=
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