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Quest 64 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Quest 64 - Strategy Guide (Page 01).

Quest 64
Author: marshmallow
E-mail Address: m_mallow@hotmail.com 


= = = = = = = = = = = = = = = = = = 
- Version 3.0 -

Revision History: 
 
July 5th - The last time I updated this FAQ was...last year, this day, 
actually. Since this was my ever first FAQ, it had horrendous spelling, 
grammar, and gameplay mistakes. So I've decided to come back with my 30+ 
FAQ experience and give it a major make-over. Even if you've read this 
before, read it again, and bask in the glow of the crappy game we call 
Quest 64. 

Revisions
Fixed a few typos
fixed some problems in the Earth spell list
finished the Walkthrough (sorry, I wrote it. It's not a reader's)
Made some "CORRECTIONS!!!" notes along the Walkthrough
Made this letter (below)

To everyone, 
Now you can stop e-mailing me with info on how to beat Beigus and 
everything, I have beaten him. I thank all of you who helped, and I want 
to make a correction in the Walkthrough, don't even bother with Fire and 
Wind, Earth and Water are truly the best. Water because of the healing, 
the ice and water attacks, and because of some nice tricks with the 
escape spell. Earth because of Avalanche, Magic Barrier, and Spirit 
Armor. After you have maxed them both out Fire is ok. 

The only reason I couldn't beat Beigus is because I didn't have anything 
in Earth, but Water and Fire were maxed out...try killing him without 
Avalanche and Magic Barrier!

= = = = = = = = = = = = = = = = = =

Table of Contents
- - - - - - - - - - - 
1) Introduction
2) 	The Basics 
3) 	Why Quest Sucks
4) Walkthrough
5) Spirit Gem List 
6) Items 
7) Magic Spells 
8) Secrets and Tips 
9) Baddies 
10) FAQ
11) Credits 
12) Legal Stuff
13) The End

-----------------------------
1) Introduction
-----------------------------

Quest 64 is the first "RPG" to come to the Nintendo 64, which is pretty 
sad and pathetic when you think about it. Actually, I think the entire  
"RPG" concept it stupid. Think about it..."Role Playing Game." That 
means you are playing the role of a character, and are totally submersed 
in their world, and can interact with it. Using that definition, Mario 
64 is an RPG. So is GoldenEye 007. The only genre that isn't an RPG is 
the puzzle genre...most of the time at least. RPG really means "Retarded 
Pretend Game." In other words, you go through large, generic worlds and 
fight in menu-based battles for hours and hours until you gain 
experience. Games that come to mind would be Chrono Trigger, Dragon 
Warrior, FF7, Pokemon, and Quest 64. Oh brother...

The plot: CeltLand is a large island in a far away sea, it is also one 
of the most peaceful. For eons the residents of CeltLand have lived in 
peace with the spirits, each spirit is part of nature: Fire, Earth, 
Water, and Wind. The secrets to these mystical entities are inscribed in 
the Eletale Book, a book so secret that only the true spirits tamers can 
read. Spirit tamers hold the power of the spirits, and are one with 
nature.   

One day this all changed, an unknown stole the Eletale Book and has Read 
it's sacred volumes. The knowledge this unknown knows now is enough to 
destroy all of CeltLand. He has already used it's powerful magic to turn 
ordinary creatures into horrible monsters with black magic at their 
disposal. They are roaming the countryside and now only the cities are 
safe, for now. The citizens are frightened and fear for their lives. Who 
could stop this?

You are Brian, an apprentice spirit tamer. Your father, Lord Bartholmy, 
was a respected spirit tamer himself. Over a month ago he left to find 
the Eletale Book. You (Brian) have promised everyone in CeltLand that 
you will go and find the book, rescue your father, and restore peace to 
CeltLand. 

This is just the main plot, there are many sub plots. Read about them in 
the Walkthrough.

----------------------------
2) The Basics
----------------------------


You can control Brian in the huge 3D world that is CeltLand. Quest 64 is 
the first 100% 3D RPG, which is even more sad. Quest 64 is like an RPG 
in many ways, you control magic spells, follow Brian through his 
homeland, sleep in hotels, there are turn based battles etc...It is also 
NOT like an RPG, there is no money system, no other people that will 
join Brian on the Quest, and well...that's it. But Quest 64 is an RPG. 

Navigating the giant world is very simple, just move Brian around with 
the control stick. If you see a person you want to talk to, simply go up 
to her/him/it. A bubble with appear over it's head, like in comic books. 
Push the A button and they will talk to you. You may find out key 
information about the level, what's to come, tips, someone might be nice 
and give you an item, or they might just want to make small talk. 
Whatever the case, it's smart to talk to everyone you meet. 

Sometimes when looking around a city or elsewhere, you might find a red 
treasure chest. Go up to it, and a "!" will appear over Brian's head. 
Now you can open the chest by pushing the "A" button, you will get 
whatever is inside. 

To advance your magic spells you must collect the spirit gems that 
litter the landscape. You will see them as a small bubble like geyser 
that flashes on and off, you have to have a sharp eye to spot some of 
them. When you get over it you will see a "?" over Brian's head, push 
the "Z" button and you will see a C Button configuration. You may now 
raise the power for your magic spells. C up is Fire, C right is Wind, C 
down is Water, and C left is Earth. Learn these! Note: You may also win 
spirit gems from battle

The battles in Quest are random, in another words if you're walking in 
an area outside a city every other few seconds you will be forced into a 
battle by the monsters that run around. Funny thing, you can't see them! 

During battle you will face off against the enemy in classic turn based 
combat (unfortunately for you). The fighting arena is represented by a 
large octagon. Your space is represented by the octagon that surrounds 
you. The enemy has their own space as well. You can not move outside 
your field, nor can the enemy. But you can move the octagon by getting 
close to what you want to move near and attacking or by pushing Z with 
nothing selected (this will forfeit your turn). 

Unlike most RPGs you can dodge your enemy's attacks, all you must do is 
move around in your field. Some attacks, however, are almost impossible 
to avoid. To defeat the enemy just attack them until their HP is used 
up. If an object is blocking the view, you can swivel the camera with 
the Left shoulder button (L). It is common to receive items after 
winning a battle. 

Normally you have a view much like Mario 64's, that is behind out hero. 
Hit the L button and it will zoom out for a more behind in the air 
perspective, much like Mario RPG. Note: This can not be done in enclosed 
spaces.

To attack with a spell hit the corresponding C button and push the A 
button to attack with it. Some spells require you to face the enemy you 
wish to attack. You may also attack with your magic staff, just get up 
close to an enemy (don't worry, they can't attack when it's your turn) 
and when a staff icon appears then hit the A button, you will use the 
staff frequently in your quest. Arf, arf.

Collecting spirit gems is an important task, as they will increase your 
power. Enemies are almost always more powerful than you so this can be 
important, you must decide what magic spells to increase and what not 
to. 

If you find that you need healing, and you happen to have the "heal 
spell" (see spells list and descriptions) then you can heal yourself 
without items. Try to make this your most powerful water attack, as in 
the heat of battle this is a must. You can also use the heal outside of 
battles, remember that. You can use it again and again, so replenishing 
yourself is easy. 

But breads (see items list) and other healing items are still needed, 
because it will be awhile before you can heal 50 HP in one spell. I only 
use them for bosses, because when you are defeated you will be taken to 
the last hotel you visited 

Remember that cities are safe. 

Explore the cities and castle very well, every nook and cranny. You will 
discover all kinds of items to help you. Remember, after you save a city 
to go back and talk to everyone, some might give you items (a good 
example of this is the king of Dondoran). 

When you pause the game, there are four screens... 

Status:
The bars show your HP, MP, Defense, and Agility. To the right of the bar 
is the word "exp", which stands for experience, of course. The number 
behind it, being a percent, shows you how close to advancing that level 
you are. 

Environment: 
You can control two things here; the speed of the text when you talk to 
people, and the background noise. If you hate the sound of Brian's 
footsteps, turn it off here!

Map: 
This is where you can see the current kingdom or area...everything is 
pretty obvious. The blinking red arrow is you.

Elements: 
This shows all the elements, and how many gems of each you have 
collected. The useful part of this is the blue ball in the center, with 
the percentage under it. Everytime you fight a battle, the ball will 
fill with water, the amount depending on the strength of the creatures 
you fought. When it reaches 100%, you will automatically get a Spirit 
Gem. 

--------------------------------
3) Why Quest 64 Sucks
--------------------------------

A short list of why Quest 64 is one of the stupidest games I have ever 
had the misfortune of playing (and buying!).

# 1 - No story. Wow, his dad is gone and a book is stolen. NO!!!

# 2 - Enemies too powerful or too weak. Although the enemies are very 
original and look cool, they are almost always way too powerful, or way 
too weak. Example: enemies in the final level, or Dindom Dries

# 3 - If you do not put all of your Spirit Gems in Earth and Water, it 
is practically impossible to get to the end. That is not right!

# 4 - The bosses. Not only are they stupid looking and install no fear 
in you (Except for Mammon himself), they have only ONE OR TWO attacks in 
all. That is ridiculous! 

# 5 - It is impossible to get 50 Spirit Gems in each element. Well, if 
you kept on fighting until you had hair coming out of your ears it would 
be possible, but I mean in your lifetime.

# 6 - The dungeons are pathetic. I'm not even sure if you can really 
call them dungeons! There are six altogether: Cull Hazard, Blue Cave, 
Baragoon Mines, Boil Hole, Baragoon Castle, and the World of Mammon. 
Now, I'll put this in terms that you can come to grips with...THERE ARE 
NO PUZZLES. Not a single freakin' puzzle. NOT IN THE ENTIRE GAME! What 
kind of lazy ass-designer thought of this brilliant idea? I mean, if 
you're not even going to put a little puzzle into a project that costs 
your company thousands, or even millions of dollars, why would you even 
ATTEMPT IT?! That's what really scares me about this game. Even scarier, 
the dungeons aren't even that interesting. You just keep walking and 
walking, until you get to the end. I fell asleep in the Baragoon Castle, 
and I wasn't even very tired! I've never fallen asleep while playing a 
video-game in my life, and I've played them since I was five years old! 

# 7 - No mini-games. Nuff' said.

# 8 - Accessories, armor, shields, swords, staffs, capes, boots...does 
Quest 64 have any of those items? Let me try to remember...NO! NO! NO! 
You're stuck with everything you start out with.

# 9 - What about currency? Hmmm...let me think...NO! You just magically 
get things from other people, for no good reason. Actually, the Japanese 
version (which came out much later than the American version) is going 
to feature some sort of cash. Where's a gun when you need it? 

# 10 - Spells. Yes, there are more than 40 in the game, but you only 
need about five in all. Avalanche, Earth Shield (or whatever), Water 
Pillar, Heal, and Escape. The others are useless. 

There are many others, but that covers pretty much all of it, Quest 64 
is the most shallow game in existence. The only thing that I think they 
did well was the towns and cities, the monster design, and maybe the 
spell graphics (although, some are way too short). You may be wondering 
why I'm doing a FAQ for such a lowly game...

It's because I got cheated into buying this, and I make FAQs for any 
game that I own. And besides, some people actually (snicker) like the 
game. OK, I admit that the towns are fun to explore, but that is IT! 

I know I could sell it, and I plan to do so when I need cash.  

--------------------------------
4) The Walkthrough
--------------------------------

I won't mind telling you the plot, since it is so generic and 
predictable, it would take a real idiot to be surprised. 

Also, this game is so crappy, it's amazing. Watch me as I make it look 
really complicated, like all those people who write FAQs for Playstation 
RPGs. This should be a riot! 

(No, I don't have anything against the PSX at all, but some of those 
authors make the games look way more complicated than it is.)


                     *****************************
                         COLLECTING EARTH ORB 
                     *****************************

                 C O L L E C T I N G    E A R T H   O R B 


/////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////THE KINGDOM OF KENNISHIRE\\\\\\\\\\\\\\\\\\\\\\
/////////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\


(note how I just used nearly a page for graphics)


                       - - - MELRODE MAJESTY - - -

Items to find: Dew Drop x3, Fresh Bread, Honey Bread 


You start off your quest (pun) by talking to the Grand Abbott. What's an 
Abbott you ask? Well, I don't know, but he looks pretty cool. He tells 
you about the Eletale Book, the Day of Grief, your father, the next 
city, etc...then you get to leave after he's done blabbing. Exit through 
the nearby door.

After a long series of stairs, you will reach a library with a maid, 
talk to her if you want to know about the Spirit Gems. Then, go through 
the next door to arrive in a long hallway of doors. They are all empty, 
except for the first one, which has a maid that explains some more. 

(this is a good way to make it seem complicated)

___
?  ?_____
?        b 
?   __a__b
?  ?
?  ?
 c

'c' is where you enter, 'b' is the large green door to the main hall, 
and 'a' is a brown door to the courtyard; take 'a.' 

In here you will find two maids who will teach you even more, but there 
is also a treasure chest in the back with a Dew Drop, which restores 10 
MP points. Go through the next door, you will find a basement with two 
more chests, each containing another Dew Drop. Backtrack to the hall 
above.

Now go through b, which leads to the main hall. Speak to the man, but 
don't go through the large doors yet, there's more to explore. If you go 
in the opposite direction of the large door, you will find a door that 
leads to a priest, but you will get nothing but some conversation. 
There's a door across from the door where you enter the main hall, the 
bakery is there. The maid will give you Fresh Bread, which will restore 
50 HP points. A chest behind the bench has some Honey Bread, which 
restores 100 HP points. Save these for later! 

Now, exit through the big door. 


                         - - - MELRODE TRAIL - - - 

Items to find: None 

Go down the ramp and turn left, follow the long path until you get to a 
steeple. Talk to the horse if you want (I wish he said something 
coherent), and then go into the hay. In the hay there is your first 
spirit gem. Just be weary from now on, I won't tell you the location of 
any others. If you want those, look for them in the Spirit Gem 
List...Now go back to the ramp, now go down the ramp that is against the 
gate. Walk what seems forever until you get to a door. Enter it to get 
to a small village.

 
                        - - - MELRODE TOWN - - - 

Items to find: White Wings, Fresh Bread


Sarcasm aside, the best part of Quest 64 is the towns, which are 
lavishly detailed, has many neat people to talk to, and plenty of chests 
and areas to explore. This town is actually rather pathetic when 
compared to future ones, but being 3D and all, it might impress you 
(even in the post-Zelda era). 

Even jabbering, let's get down to business. After knowing where 
everything is, this town should be a cinch. First off, go to the Inn, 
which is a large building with a blue house hanging from the door. 
Inside you will meet Shannon, a rather pretty woman dressed in white and 
purple. You better get used to her, she will appear in every hotel in 
the game! Save at the desk (you need a Memory Pak, but everyone should 
have one by now...). The White Wings can be found in the shop, which has 
a yellow pot next to the door. The Wings will return you to this town 
when used, but can not be used in forests or caves. Have you noticed 
something funny? That's right, you don't need any money, they just hand 
over the items to you! What idiot of a game-designer thought of this?! 
Well...moving on...In the large field with the shepherd, there is a 
house, inside is a chest with some Fresh Bread. 


                   - - - KENNISHIRE ROAD - - - 

Items to find: None

Enemies to fight: Hellhound, Werehare, Man Eater, Big Mouth, Parassult, 
Bumbershoot

This is basically a very twisty road that leads to a fork, left going to 
Connor Forest, right going to Dondoran Town. But before this, I will 
enlighten you with my vast wealth of information, and if you don't want 
to be absolutely annihilated later in the game, you better listen up! 
Most people always seem to want to raise their HP as far as they can, up 
in the 100's even, before going to Connor Forest alone, but this will 
offer only small protection if your defense is lacking. Later in the 
game, enemies can make your 300 HP melt away like a man in a hooker's 
snatch, so you must get your defense very high to counteract this. How 
do you do this? Simple, get hit by attacks. Everytime you do, you get 
defensive experience. The more powerful the attacks inflicted on you the 
better! Keep doing this, even if you die, and you will return at the 
last inn with all of your exp. Do this over and over, then you can not 
be stopped! Other great defensive builders can be found in the Secrets 
section, and if you do them from the start of the game to the end, you 
will have more fun in the long-term. 

Here's even more you must read. As you get Spirit Gems, add them ALL to 
Water until it grows to seven, that is when you learn the Heal Spell, 
which is very useful. Throughout the game, there is only ONE OTHER 
ELEMENT you should add Gems to, and that is Earth, because of Avalanche 
(the best attack in the game) and Shield Barrier (offers invulnerability 
for five turns). After Earth and Water are maxed out at 50, you can do 
whatever you want with the others. 


- - - DONDORAN TOWN - - - 

Items to find: Yellow Wings, Dew Drops x infinity, Fresh Bread x 
infinity

Talking to the locals, it seems that some robber with awesome black 
magic was able to steal a precious treasure from the castle, now he is 
in the Conner Forest and is blocking the road via an old fort that was 
abandoned long ago. You, of course, have to save him. In the pub, which 
has a barrel above the door, you can get a free Dew Drop from the lady 
if you do not have one, and Fresh Bread from the bartender. You can do 
this over and over, but if you have just one Dew Drop or Fresh Bread, 
they will not give you one...Also get the Yellow Wings from the shop.


                       - - - DONDORAN CASTLE - - - 

Items to find: Mint Leaves, Dew Drop x3, Fresh Bread x2,  


This castle was rather nicely designed...too bad most of the rooms are 
empty. Before going up the staircase to see the king, go through one of 
the doors on the left of right, up the stairs, and explore the second 
floor. One of the door leads to Princess Flora, who says that if you get 
back the treasure her father will pay you back. In her room are some 
items, including the Mint Leaves, which will restore 20 MP points!  
 
Now backtrack to the staircase, get clearance from the guard, then go 
in. Talk to King Scottfort and he will explain everything, even naming 
the treasure –- the Earth Orb. The side door containing even more items, 
so be sure not to miss it! Exit the castle and return to the big field.


                        - - - KENNISHIRE ROAD - - -

Remember that cross in the road? This time go left, but before you do 
fight some baddies until you get a real high level of defense, maybe 10 
or so. Remember the defense trick! Keep healing until you advance...you 
will also enhance your other categories, like HP and MP. When you're all 
set...

                         - - - CONNOR FOREST - - - 

Items to find: Giants Shoe, Mint Leaves, Honey Bread, Earth Orb

Enemies to fight: Kobold, Frog Knight, Marionasty, Bat, Man Trap 

Ever since the Zelda series began more than a decade ago, RPG/Adventure 
games have been notorious for having tons and tons of secrets in the 
forests. Quest 64, on the other hand...well, there are practically none. 

Turn left at the fork to find a small hut, inside is the Giant's Shoe, 
which will double the size of your octagon in battle, which is mainly 
useful during a boss fight. Most people get stuck right here because 
they take the right path and find the door to the next area, which is 
locked, and think their game is broken. WRONG. Your head is the only 
thing broken. Behind the hut is a path, which leads deep into the 
forest, where you will find many more enemies, and the old fort the 
robber is hiding in. Battle the nearby enemies until your defense is at 
about 15, then enter.

************************************************************************
BOSS: Solvaring                                                HP: 210

A man covered in fur and dead animals, Solvaring is the hardest boss in 
the game in my opinion, because you do not have Avalanche, and if you 
run out of breads, you're kind of screwed. He used Lava Ray when you get 
far away (step to the side to avoid) and Earth Blast when close (can not 
avoid). The best way to take on this beast is to pummel him with your 
staff. This will make him use Earth Blast, which takes off about 10 HP, 
and you only have about 80 or so. When you get down to 10, use one of 
the breads you have. If you are on the brink of dying and have no 
breads, TURN THE GAME OFF. If you die and come back, he'll be close to 
impossible to kill since you won't have breads. Once killed you will 
receive 10 HP points and the Earth Orb!!

Item: Earth Orb                          Attacks: Lava Ray, Earth Blast
************************************************************************


After he's gone get all the stuff from the chests, then head back into 
the forest. Go back to the large field, then use the Yellow Wings as a 
shortcut. 


                       ***************************
                          COLLECTING WIND JADE
                       ***************************

                 C O L L E C T I N G    W I N D   J A D E 



                     - - - DONDORAN TOWN/CASTLE - - - 

Items to find: Hero's Drink, Healing Potion, and Replica

Talk to everyone and they will thank you for what you've done. If you 
need some bread go to the tavern. Head into the castle. Go back to the 
throne room and talk to the king. He will let you into a secret back 
room. Hero's Drink recovered 40 MP, Healing Potion recovers 150 HP, and 
the Replica allows you to escape from battle. 


                            - - - CONNOR FOREST - - - 

Items to find: Dew Drops

This time turn right, you will collect two spirit gems on this path so 
keep your eyes peeled. Battle your way through until you reach a brown 
door with a treasure box by it. Get the goods and go through the door. 


                      - - - KENNISHIRE WHARF ROAD - - - 

Items to find: None

Enemies to fight: Death Hugger, Mad Doll, Apophis, Goblin, Cockatrice

Try saying that three times fast! Continue forward, racking up major 
defense points, and keep an eye on your map. Do you see a "Glencoe 
Forest"? If you don't, get your eyes checked. There are two paths to it, 
but as you can make out on the map, one if blocked. You'll need to take 
the lower one up. It seems blocked as well, but if you use the camera 
with B, you can clearly see a log going down. Fight your way to the 
Forest!


                        - - - GLENCOE FOREST - - -  


Items to find: Silent Flute 
 
Enemies to fight: Dark Goblin, Hot Lips, Ghost Stalker, Treant

There are lots of Spirit gems to be found, which is the main reason for 
visiting. Another reason is for the tons of defensive power you can get 
from this place –- the enemies are quite powerful. The only ones you 
might want to stay away from would be a large group of Dark Goblins, 
unless your Water Pillar can cause a lot of damage to many, otherwise 
they will kick your puny butt quite a bit. On the other side of the 
forest is a cottage, inside that is a chest with the Silent Flute, which 
will halt all enemy magical attacks for five turns. You can also talk to 
Kelly, a woman who seems to know a lot about wind...but you can read 
about that in the Secrets section. 


                  - - - KENNISHIRE WHARF ROAD - - - 

Items to find: none

Keep going and going, and you will eventually find an Inn, go inside and 
save. Coming back out, climb up the stairs to board a large wooden boat, 
go inside and wait a few seconds. It's time to check your stats...you 
should have at the minimum: 20 gems in both Earth and Water, 110 HP, 30 
Defense. Now come back out. The boat has carried you across the lake and 
to......

///////////////////////////////------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
///////////////////////////////WEST CARMAGH\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//////////////////////////////--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\



                        - - - WEST CARMAGH WAY - - -

Items to find: none

Enemies to fight: Ork Junior, Were Hare, Ghosthound, Gremlin, Merrow, 
Wolf Goat, Skeleton 

Save in the hotel and head towards the city that is on top (looking at 
the map here). There are tons of spirit gems around here, so each 
around. There are also some easy baddies. Take advantage of this by 
building your stats, especially defense.


                        - - - LARAPOOL - - - 

Items to find: Blue Wings, Mint Leaves x infinity

Go into the hotel and gasp, as it has an upstairs, a downstairs, and a 
basement! The lady on the first floor will replenish any Mint Leaves for 
you, so come back if you run out. Talk to Shannon, and then save. Go 
upstairs and talk to Leila, the sorceress of all the wind. Does she look 
like barbie to you, or is just me? Well, she'll tell you how the Wind 
has ceased to stop, and demons can spread, the without the wind we will 
all die...for some reason she doesn't say WHY we will die. Also go to 
the shop and get the Blue Wings.


                          - - - WEST CARMAGH WAY - - -  

Items to find: none

Along the path you will see many easy baddies and a few more spirit 
gems, so get them. When you finally get to the cottage near Windward 
Forest (see map) go inside and you will learn that the unknown being 
used the Wind Jade to destroy the only bridge to Windward Forest! So now 
we must take to the longer route to go into the Cull Hazard Cave. Make a 
fast break for Cull Hazzard. Save at the hotel before entering the cave. 
This cave is going to be very, very long, so make sure you have plenty 
of supplies.

                          - - - CULL HAZARD CAVE - - - 

Items to find: Healing Potion x2, Hero's Drink, Honey Bread, Silent 
Flute 
 
Enemies to fight: Skelebat, Blood Jell, Wyvern, Scarecrow

Before this level, Quest was pretty much an average RPG, but now you 
enter the first "dungeon", of which there are six in the entire game. 
These make the value of the entire game plummet down to nearly zero (see 
the "Why Quest Sucks" section for more details).  

The only real experience I have in writing an explanation for dungeons 
come from my Zelda: Ocarina of Time FAQ. Now that is a real game...when 
I wrote the walkthroughs for the dungeons, it looked like I made it real 
complicated. You know why it seemed like that? THEY ARE COMPLICATED! 
Read anybody else's FAQs on Zelda and you'll see that writing all those 
steps takes quite a bit of space. For this dungeon, hold the analog 
stick forward. Fight the battles. Get defense. Pick up items in chests. 
Walk some more. 10 minutes later you are done! 


                       - - - NORMOON VILLAGE - - - 

Items to find: Honey Bread x infinity, Fresh Bread x3, Hero's Drink, 
Green Wings 

This town is pretty sleepy, not very much activity. Like all cities just 
talk to everyone and get the Wings and the Bread from the Tavern. 
Shannon is waiting for you in the Hotel, as usual. Before leaving the 
Inn, though, go upstairs and talk to Leonardo. Look at her! Remember how 
THQ said there would be multiple characters before the game was 
released? I am positive that this girl right here is one of them...or, 
would have been, if THQ wouldn't have been so stupid. Just look at her 
clothing, and her staff, crowned by a ruby...

In the two mills there's treasure to be found. On the right side of the 
town is a large yellow patch of flowers, get through the holes and you 
will be gifted with two spirit gems. When you're ready go up the hill at 
the end and go through the door to enter Windward Forest. It seems that 
a man stole the Wind Jade, a precious stone that controls the wind, and 
he is now  using it for evil purposes.


                     - - - WINDWARD FOREST - - - 

Items to find: Healing Potion, Honey Bread, Wind Jade
 
Enemies to fight: Arachnoid, Termant, Temptress, Thunder Jell, Ork, 
Jack-O'-Lantern, Lamia

Fight until you get a lot of HP, MP, and items (you should have a ton of 
items by now!). Continue on the path until you get to a cottage, go 
inside. A treasure box with some fresh bread lie in wait for you in the 
second room. And a treasure box behind the house, it has a Healing 
Potion. Keep going along the path, fighting monsters and everything. 
Sooner or later you will get to Zelse. Before then, check your 
stats...You should have about 28 gems in both Earth and Water, your HP 
should be 150, and your defense should be around 50 as well. 


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BOSS: Zelse                                                  HP: 655

Zelse is a man in blue with silver hair, but he's not old, not at all. 
He will throw large white diamonds at you, they each take off barely 
anything, but together they can be deadly. Get close and he will slice 
you with a green machete, so stay away from him. Every once and awhile 
he will make a huge blue ice field come up and out of the ground. This 
is your signal to get away from him! You should have Avalanche by now 
(required -– 24 gems in Earth), which means you can make minced meat pie 
out of him. Items would be a good idea to have, especially mint leaves. 
You now have the Wind Jade and a lot of exp!!

Item: Wind Jade                Attacks: Ice Wave, Diamond Dices, Machete
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Continue along the bridge and talk to the guys in the house, they'll 
thank you. You can either go to Larapool by foot, building up your 
power, or use the wings to get there. 


                            - - - LARAPOOL - - -

Items to find: Silver Amulet


If you did use the wings to get here (I never do) then get them replaced 
at the shop. Go to the hotel and talk to the sorceress on the top floor 
again, she will tell you about some girl who can see everything or 
something, she tells you to go to the basement. Go down there and go 
across the path, and into the door. There she is again! Talk to her, and 
she says that you must go to Blue Cave. Get the Silver Amulet from the 
chest too, they increase your defense in battle.  Go back out and the 
water will have gone down, go down there and follow the path. Enter the 
door, and presto!


                          - - - BLUE CAVE - - - 

Items to find: Mint Leaves 
 
Enemies to fight: Crawler, Scarecrow, Blood Jell, Skelebats, Mimic, 
Scorpion, Multi-Optics

Turn right and follow the arrows, taking some battles and running from 
some. When you get to the end you will find a chest, open it up. Go back 
and you will notice some arrows and a cave, go through it. Follow the 
arrows, well, it's just a one way ticket so...then you follow the cave 
that never seems to end...ho hum...isn't this exciting? Then through 
another bridge, then after about 10 minutes of just walking you'll get 
to a room with a lot of different paths. Take the right one and always 
take a right if there's a turn, other than that follow the path. This 
place now uses left over baddies, so defeating them shouldn't be hard.   
After what seems like forever you'll come to a large open room with a 
house in it.  Go inside it. Talk to the thing that's floating around to 
save, then talk to the other person, it is Epona, who Leila was talking 
about. She'll fill you in on some details, so go into the next room. Hop 
onto the platform and you will be warped to a purple boat


                       - - - PIRATE BOAT - - -

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