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Pokemon Stadium 2 (Japan) - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Pokemon Stadium 2 (Japan) - Strategy Guide (Page 05).

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Q: How do you change Pokemon names?

A: I don't know of a way you can do it on Stadium, but it's possible
to do it on the Game Boy game. Go to Lavender Town, and in one of the
buildings is a man who can change names of some Pokemon you have with
you.
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Q: What's a good way to defeat Psychic-type Pokemon?

A: Use Bug-type attacks. If you're going up against Mewtwo or Mew,
there might be a problem. Both of them can learn Fire Blast which is
super effective if your Pokemon is part Bug. The only Pokemon I know
that can learn Bug-type moves and is not part Bug is Jolteon.
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Q: Where is the 'Gallery'?

A: When you reach the screen that let's you choose between Battle
Now!, Pokemon Stadium, Event Battle, and Options, there's a box with a
picture of a camera that says Gallery. There it is. If you're using a
version of Pokemon Stadium that was not made in the US, then you
probably won't have Gallery on your game.
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=================
11) ABILITY LIST
=================
This section contains information about the abilities in the game.
Unlike my other lists, this one lists Power, Accuracy, and a
description.

Here's how each ability is listed:
--------------------------------------------------------------------

Ability Name
Type: What Type the ability is.
PP: How many PP this ability starts with.
Power: How effective the ability is.
Accuracy: The chance of the ability working (listed in %).
Description: Other information about the ability.

--------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*A*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Absorb
Type: Grass
PP: 20
Power: 20
Accuracy: 100%
Description: A Grass-type attack. It adds half the HP it drained from
the target to the attacker's HP.

Acid
Type: Poison
PP: 30
Power: 40
Accuracy: 100%
Description: A Poison-type attack. Has a one-in-three chance of lowering
the target's Defense.

Acid Armor
Type: Poison
PP: 40
Power: -
Accuracy: 100%
Description: Melts the user's body for protection. A move that sharply
raises Defense.

Agility
Type: Psychic
PP: 30
Power: -
Accuracy: 100%
Description: A special technique that greatly boosts the user's Speed.
Can normally be used up to three times.

Amnesia
Type: Psychic
PP: 20
Power: -
Accuracy: 100%
Description: Sharply raises the user's Special stat. Also increases
protection against special attacks.

Aurora Beam
Type: Ice
PP: 20
Power: 65
Accuracy: 100%
Description: An Ice-type attack. Has a one-in-three chance of reducing
the target's Attack power.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*B*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barrage
Type: Normal
PP: 20
Power: 15
Accuracy: 85%
Description: Several spheres are thrown consecutively at the target to
inflict damage.

Barrier
Type: Psychic
PP: 30
Power: -
Accuracy: 100%
Description: Instantly forms a barrier between the user and the
opponent. Defense is sharply increased.

Bide
Type: Normal
PP: 10
Power: -
Accuracy: 100%
Description: Your Pokemon waits a couple turns.  After your opponent
attacks your Pokemon for a couple turns, your Pokemon unleashes the move
which is twice the damage done by your opponent.

Bind
Type: Normal
PP: 20
Power: 15
Accuracy: 75%
Description: Traps and squeezes the target over several turns. The
target cannot move while under attack.

Bite
Type: Normal
PP: 25
Power: 60
Accuracy: 100%
Description: A bite mad using sharp fangs. This may cause the opponent
to flinch and it might not attack.

Blizzard
Type: Ice
PP: 5
Power: 120
Accuracy: 90%
Description: The strongest Ice-type attack. Has a one-in-ten chance of
freezing the target solid.

Body Slam
Type: Normal
PP: 15
Power: 85
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of
paralyzing the target if it connects.

Bone Club
Type: Ground
PP: 20
Power: 65
Accuracy: 85%
Description: A physical attack using a bone as a club. If it connects,
it may cause the target to flinch.

Bonemerang
Type: Ground
PP: 10
Power: 50
Accuracy: 90%
Description: A boomerang made of bone is thrown to inflict damage twice
-- on the way out and on its return.

Bubble
Type: Water
PP: 30
Power: 20
Accuracy: 100%
Description: A Water-type attack. Has a one-in-three chance of reducing
the target's Speed.

Bubblebeam
Type: Water
PP: 20
Power: 65
Accuracy: 100%
Description: A Water-type attack. Has a one-in-three chance of reducing
the target's HP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*C*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clamp
Type: Water
PP: 10
Power: 30
Accuracy: 70%
Description: A wrapping attack. It attacks the enemy for 2-5 turns.

Comet Punch
Type: Normal
PP: 15
Power: 18
Accuracy: 85%
Description: Although each punch is weak, this attack hits the target
two to five times in succession.

Confuse Ray
Type: Ghost
PP: 10
Power: -
Accuracy: 100%
Description: A sinister flash of light makes the target confused. A
special Ghost-type technique.

Confusion
Type: Psychic
PP: 25
Power: 50
Accuracy: 100%
Description: A Psychic-type attack. Has a one-in-ten chance of leaving
the target confused.

Constrict
Type: Normal
PP: 25
Power: 10
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of reducing
the target's Speed.

Conversion
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: A special move that switches the user's elemental type to
that of the target.

Counter
Type: Fighting
PP: 20
Power:
Accuracy:
Description: Counter hits opponent twice the damage that was received.
It only works with "physical" attacks.

Crabhammer
Type: Water
PP: 10
Power:
Accuracy:
Description: Crabhammer has a chance of hitting the opponent with a
critical hit.

Cut
Type: Normal
PP: 30
Power: 50
Accuracy: 95%
Description: A Normal-type attack. Also used for cutting small bushes to
open new paths.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*D*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defense Curl
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: Raises the user's Defense. Can normally be used up to six
times in a row.

Dig
Type: Ground
PP: 10
Power: 100
Accuracy: 100%
Description: The attacker digs underground in the first turn, then pops
up in the next turn to attack.

Disable
Type: Normal
PP: 20
Power: -
Accuracy: 55%
Description: A technique that disables one of the target's moves. The
disabled move can't be used until it wears off.

Dizzy Punch
Type: Normal
PP: 10
Power: 70
Accuracy: 100%
Description: A Normal-type attack. The punch is relatively strong and
highly accurate.

Double Kick
Type: Fighting
PP: 30
Power: 30
Accuracy: 100%
Description: A Fighting-type attack. As the name implies, it is actually
two quick kicks in succession.

Double Team
Type: Normal
PP: 15
Power: -
Accuracy: 100%
Description: Creates illusionary copies of the user. The copies
disorient the enemy, reducing its accuracy,

Double-Edge
Type: Normal
PP: 15
Power:
Accuracy:
Description: Whatever damage Double-Edge deals to the opponent, your
Pokemon will receive 25% of that damage.

Doubleslap
Type: Normal
PP: 10
Power: 15
Accuracy: 85%
Description: Although each slap is weak, this attack hits the target two
to five times in succession.

Dragon Rage
Type: Dragon
PP: 10
Power: -
Accuracy: 100%
Description: A Dragon-type attack. It inflicts a set amount of damage
regardless of the target's type.

Dream Eater
Type: Psychic
PP: 15
Power: 100
Accuracy: 100%
Description: Works only on sleeping Pokemon. This technique steals the
target's HP and adds it to the user's HP.

Drill Peck
Type: Flying
PP: 20
Power: 80
Accuracy: 100%
Description: A standard Flying-type attack. It is strong and highly
likely to hit the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*E*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Earthquake
Type: Ground
PP: 10
Power: 100
Accuracy: 100%
Description: An attack that inflicts damage by shaking the ground. It is
useless against Flying-type Pokemon.

Egg Bomb
Type: Normal
PP: 10
Power: 100
Accuracy: 100%
Description: A normal HP-damaging attack.

Ember
Type: Fire
PP: 25
Power: 40
Accuracy: 100%
Description: A Fire-type attack. Has a one-in-ten chance of leaving the
target with a damaging burn.

Explosion
Type: Normal
PP: 5
Power: 250
Accuracy: 100%
Description: Your Pokemon sacrifices itself to defeat the opponent's
Pokemon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*F*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire Blast
Type: Fire
PP: 5
Power: 120
Accuracy: 85%
Description: The strongest Fire-type attack. Has a one-in-three chance
of inflicting a burn on the target.

Fire Punch
Type: Fire
PP: 15
Power:
Accuracy:
Description: A Fire-type attack that has a chance of burning the
opponent's Pokemon.

Fire Spin
Type: Fire
PP: 15
Power: 15
Accuracy: 70%
Description: A Fire-type punch that lasts two to five turns. The target
cannot move while surrounded by flames.

Fissure
Type: Ground
PP: 5
Power: -
Accuracy: 30%
Description: Causes a single-hit knockout if it hits. Useless against
Flying-type Pokemon.

Flamethrower
Type: Fire
PP: 15
Power: 95
Accuracy: 100%
Description: A powerful Fire-type attack. Has a one-in-ten chance of the
target with a damaging burn.

Flash
Type: Normal
PP: 20
Power: -
Accuracy: 70%
Description: Creates a brilliant flash of light that blinds the target.
This technique reduces the opponent's accuracy.

Fly
Type: Flying
PP: 15
Power: 70
Accuracy: 95%
Description: The Pokemon flies high, then strikes the next turn. Used
for flying to places already visited.

Focus Energy
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: Raises the likelihood of nailing the opponent's weak spot
for a critical hit.

Fury Attack
Type: Normal
PP: 20
Power: 15
Accuracy: 85%
Description: A Normal-type attack. The Pokemon rapidly jabs at its
opponent several times.

Fury Swipes
Type: Normal
PP: 15
Power: 18
Accuracy: 80%
Description: The target is scratched by sharp claws two to five times in
succession.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*G*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glare
Type: Normal
PP: 30
Power: -
Accuracy: 75%
Description: The target is transfixed with terrifying sharp eyes. The
target is frightened into paralysis.

Growl
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Attack power. Can
normally be used up to six times.

Growth
Type: Normal
PP: 40
Power: -
Accuracy: 100%
Description: Raises Special to make special attacks strong and enhance
protection against special moves.

Guillotine
Type: Normal
PP: 5
Power: -
Accuracy: 30%
Description: A single-hit knockout attack. Learned only by Pokemon that
have large pincers.

Gust
Type: Normal
PP: 35
Power: 40
Accuracy: 100%
Description: A Normal-type attack used by bird Pokemon. A powerful wind
is generated by flapping wings.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*H*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Harden
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: Raises the user's Defense. Useful when battling physically
strong Pokemon.

Haze
Type: Ice
PP: 30
Power: -
Accuracy: 100%
Description: Eliminates all changes affecting status, such as Speed and
accuracy, of both Pokemon in battle.

Head Butt
Type: Normal
PP: 15
Power: 70
Accuracy: 100%
Description: A Normal-type attack. Has a one-in-three chance of making
the target flinch if it connects.

Hi Jump Kick
Type: Fighting
PP: 20
Power: 85
Accuracy: 90%
Description: Stronger than a Jump Kick. If it misses, the attacker
sustains 1/8 the damage it would've caused.

Horn Attack
Type: Normal
PP: 25
Power: 65
Accuracy: 100%
Description: A Normal-type attack. A sharp horn is driven hard into the
target to inflict damage.

Horn Drill
Type: Normal
PP: 5
Power: -
Accuracy: 30%
Description: A single-hit knockout attack. Learned only by Pokemon with
a horn or horns.

Hydro Pump
Type: Water
PP: 5
Power: 120
Accuracy: 80%
Description: The strongest Water-type attack. However, while it is
powerful, it may miss the target.

Hyper Beam
Type: Normal
PP: 5
Power: 150
Accuracy: 90%
Description: An extremely powerful attack. The attacker becomes so
tired, it has to rest the next turn.

Hyper Fang
Type: Normal
PP: 15
Power: 80
Accuracy: 90%
Description: A Normal-type attack. Has a one-in-ten chance of making the
target flinch.

Hypnosis
Type: Psychic
PP: 20
Power: -
Accuracy: 60%
Description: A special Psychic-type move. The target is hypnotized into
a deep sleep.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*I*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Beam
Type: Ice
PP: 10
Power: 95
Accuracy: 100%
Description: An Ice-type attack. Has a one-in-ten chance of freezing the
target solid.

Ice Punch
Type: Ice
PP: 15
Power: 75
Accuracy: 100%
Description: A special Ice-type attack. Has a one-in-ten chance of
freezing the target.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*J*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jump Kick
Type: Fighting
PP: 25
Power:
Accuracy:
Description: Your Pokemon will receive 1/8 the damage would have dealt
to the opponent's Pokemon if Jump Kick misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*K*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Karate Chop
Type: Normal
PP: 25
Power: 50
Accuracy: 100%
Description: A Normal-type attack. Often turns into a critical hit and
inflicts double the damage.

Kinesis
Type: Psychic
PP: 15
Power: -
Accuracy: 80%
Description: A special move of bending spoons to confound the enemy.
Makes the user harder to hit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*L*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leech Life
Type: Bug
PP: 15
Power: 20
Accuracy: 100%
Description: An HP-draining attack. It adds half the HP drained from the
target to the attacker's HP.

Leech Seed
Type: Grass
PP: 10
Power: -
Accuracy: 90%
Description: Plants a seed on the target Pokemon. The seed slowly drains
the target's HP for the attacker.

Leer
Type: Normal
PP: 30
Power: -
Accuracy: 100%
Description: A technique that lowers the target's Defense. Useful
against tough, armored Pokemon.

Lick
Type: Ghost
PP: 30
Power: 20
Accuracy: 100%
Description: A Ghost-type attack. Has a one-in-three chance of leaving
the target with paralysis.

Light Screen
Type: Psychic
PP: 30
Power: -
Accuracy: 100%
Description: Reduces damage from special attacks by about half. A
special Psychic-type technique.

Lovely Kiss
Type: Normal
PP: 10
Power: -
Accuracy: 75%
Description: A special move that puts the target to sleep with a big
kiss. (Actually, the victim passes out.)

Low Kick
Type: Fighting
PP: 20
Power: 50
Accuracy: 90%
Description: A Fighting-type attack. Has a one-in-three chance of making
the target flinch if it connects.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*M*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meditate
Type: Psychic
PP: 40
Power: -
Accuracy: 100%
Description: A special technique that boosts the user's Attack power.
Can normally be used up to six times.

Mega Drain
Type: Grass
PP: 10
Power: 40
Accuracy: 100%
Description: It adds half the HP it drained from the target to the
attacker's HP.

Mega Kick
Type: Normal
PP: 5
Power: 120
Accuracy: 75%
Description: A Normal-type attack. Out of all the Pokemon kicking
attacks, this is the strongest.

Mega Punch
Type: Normal
PP: 20
Power: 80
Accuracy: 85%
Description:  A Normal-type attack move. It is highly accurate and
relatively powerful.

Metronome
Type: Normal
PP: 10
Power: -
Accuracy: 100%
Description: The user waggles a finger, triggering a move. There is no
telling what will happen.

Mimic
Type: Normal
PP: 10
Power: -
Accuracy: 85%
Description: Your Pokemon learns one of your opponent's attacks, which
replaces Mimic for the remainder of the battle.

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