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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter P » Perfect Dark - Strategy Guide (Page 08)

Perfect Dark - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Perfect Dark - Strategy Guide (Page 08).

 _________________________
|                         |
| POWER                   |
|_________________________|
|                         |
| MagSec 4                |
| Shotgun                 |
| RC-P120                 |
| DY357                   |
| Shield                  |
|_________________________|

 _________________________
|                         |
| FARSIGHT                |
|_________________________|
|                         |
| Phoenix                 |
| Cyclone                 |
| FarSight XR-20          |
| Callisto NTG            |
| Shield                  |
|_________________________|

 _________________________
|                         |
| TRANQUILIZER            |
|_________________________|
|                         |
| Falcon 2                |
| Dragon                  |
| Tranquilizer            |
| CMP150                  |
| Shield                  |
|_________________________|

 _________________________
|                         |
| HEAVY                   |
|_________________________|
|                         |
| K7 Avenger              |
| Mauler                  |
| Reaper                  |
| SuperDragon             |
| Shield                  |
|_________________________|

 _________________________
|                         |
| EXPLOSIVE               |
|_________________________|
|                         |
| Devastator              |
| SuperDragon             |
| Shield                  |
|_________________________|

 _________________________
|                         |
| GOLDEN MAGNUM           |
|_________________________|
|                         |
| Falcon 2 (silenced)     |
| CMP150                  |
| DY357-LX                |
| Grenade                 |
| Shield                  |
|_________________________|

 _________________________
|                         |
| GRENADE LAUNCHER        |
|_________________________|
|                         |
| CMP150                  |
| MagSec 4                |
| AR34                    |
| Devastator              |
| Shield                  |
|_________________________|

 _________________________
|                         |
| ROCKET LAUNCHER         |
|_________________________|
|                         |
| Rocket Launcher         |
| Mauler                  |
| Dragon                  |
| Cyclone                 |
| Shield                  |
|_________________________|

 _________________________
|                         |
| CLOSE COMBAT            |
|_________________________|
|                         |
| Combat Knife            |
| Crossbow                |
| Timed Mine              |
| Shield                  |
|_________________________|

 _________________________
|                         |
| PROXIMITY MINE          |
|_________________________|
|                         |
| MagSec 4                |
| K7 Avenger              |
| Laptop Gun              |
| Proximity Mine          |
| Shield                  |
|_________________________|


+=--=+=--=+=--=+=--=+
Preset Simulations
+=--=+=--=+=--=+=--=+
Simulations are multiplayer matches you can choose from, there are 14 preset
simulations in the Combat Simulator. Below is a description of each
simulation.



  +=--=+=--=+
  NO SHIELD
  +=--=+=--=+
  Location: Skedar Arena
  Weapons: Falcon; CMP150; Cyclone; MagSec4; AR53
  Description: You have no shields equipped in this match, so you'll have
               to watch your health. The first person to score 10 points or
               after 10 minutes is over, the match ends.


  +=--=+=--=+
  AUTOMATICS
  +=--=+=--=+
  Location: Pipes
  Weapons: Dragon; AR53; Cyclone; CMP150
  Description: Your path to good shots are up on elevated platforms here.
               Try stopping on top of ladders or high platforms for good
               clear shots.


  +=--=+=--=+
  SIMULANTS
  +=--=+=--=+
  Location: Skedar
  Weapons: Rocket Launcher; AR53; Cyclone; CMP150
  Description: Your goal is to pick off all the enemy simulants in this area.
               Try staying high up for great ambush points.


  +=--=+=--=+=--=+
  COMPLEX FARSIGHT
  +=--=+=--=+=--=+
  Location: Complex Labyrinth
  Weapons: FarSight Rifle; K7 Avenger; Cyclone
  Description: Ends when somebody gets 20 points or after 10 minutes.
               Use the FarSight Rifle here.


  +=--=+=--=+=--=+=--=+
  KING OF THE HILL
  +=--=+=--=+=--=+=--=+
  Location: King of the Hill
  Weapons: K7 Avenger; DY357 Magnum; AR53
  Description: Find the location of hills to get good shots. You can also
               use your radar in this match.


  +=--=+=--=+=--=+=--=+
  CAPTURE THE CASE
  +=--=+=--=+=--=+=--=+
  Location: Area 52
  Weapons: N/A
  Description: Your mission here is to steal a briefcase while protecting
               your own. First kill the enemy and then steal his case, this
               is the most efficient way of doing it.


  +=--=+=--=+
  CLOAKING
  +=--=+=--=+
  Location: N/A
  Weapons: N/A
  Description: When you collect the Cloaking device you are invisible from
               enemies for a limited time.


  +=--=+=--=+
  SLAYER
  +=--=+=--=+
  Location: N/A
  Weapons: N/A
  Description: This handy Rocket Launcher is great for use when shooting around
               tight corners, it definitely gets the job done in the Skedar Arena.


  +=--=+=--=+=--=+=--=+
  HOLD THE BRIEFCASE
  +=--=+=--=+=--=+=--=+
  Location: Skedar Arena
  Weapons: N/A
  Description: You will receive 1-pt for every 30 seconds you hold on to the
               briefcase here. Once you grab the case, run ahead of enemies
               and pick them off when they approach behind you.


  +=--=+=--=+=--=+=--=+
  TEMPLE EXPLOSIVES
  +=--=+=--=+=--=+=--=+
  Location: Temple
  Weapons: Devastator; SuperDragon
  Description: You only have 10 minutes to complete this one. Try and listen
               so you'll know which doors are opening.


  +=--=+=--=+=--=+=--=+
  SLOW MOTION
  +=--=+=--=+=--=+=--=+
  Location: Skedar Arena
  Weapons: Sniper Rifle
  Description: As the title suggests, this entire match is played in slow motion.
               This can be good for you because it's easier to pick off enemies
               with the sniper rifle.


  +=--=+=--=+=--=+=--=+
  ROCKET LAUNCHER
  +=--=+=--=+=--=+=--=+
  Location: Area 51; Area 52
  Weapons: Rocket Launcher; Dragon
  Description: Use your Rocket Launcher to kill off enemies fast, one shot and
               they're gone. Try and use the Dragon too.


  +=--=+=--=+=--=+=--=+
  TRANQUILIZER
  +=--=+=--=+=--=+=--=+
  Location: N/A
  Weapons: Tranquilizers; CMP150; Dragon; Tranq
  Description: For each enemy you defeat, you'll receive a bunch of points. Try not
               to use the Tranq as much, but focus more on the Tranquilizers and CMP150.




+=--=+=--=+=--=+=--=+
Multiplayer Modes:
+=--=+=--=+=--=+=--=+

F R E E   F O R   A L L
+=--=+=--=+=--=+=--=+=--=+
Pop A Cap: One player is made the target for everyone else
Hold The Briefcase: Just like Flag-Tag, only with brief case


T E A M   B A S E D
+=--=+=--=+=--=+=--=+
King of the Hill: One team must get a certain number of points
Capture the Flag: One team must capture the other teams flag
Touch that Box: One team must find the other team's boxes and make them their
                color
Hacker Central: One team must hack into another team's computer


+=--=+=--=+=--=+=--=+
S I M U L A N T S:
+=--=+=--=+=--=+=--=+

Normal Simulants:
+=--=+=--=+=--=+=--=+
EasySim: Harmless Simulant

NormalSim: Average Simulant

HardSim: Incredibly difficult Simulant to play against

DarkSim: Incredibly fast Simulant

MeatSim: Average to slow Simulant

PerfectSim: Fast, deadly, and almost impossible to beat.


Special Simulants:
+=--=+=--=+=--=+=--=+
FistSim: Uses hands-only combat

CowardSim: Frightened Simulant who will do anything not to die

FeudSim: This Simulant finds someone in the game, and will hunt that
         player down until they are dead

KazeSim: A suicidal Simulant with a death-wish, and will do anything to
         take you and others down

JudgeSim: Simulant who will attempt to kill the player who is winning
          at the time

PeaceSim: Peaceful Simulant who takes all weapons in the arena for himself
          and for peace

RocketSim: Loves to use explosive weapons like Rocket Launchers

PreySim: Simulant who hunts down the easier opponents for easy kills

SpeedSim: Incredibly fast Simulant

ShieldSim: Simulant who takes all of the shields and armor in the arena

TurtleSim: Incredibly slow Simulant, and uses shields almost constantly

VengeSim: Hunts down the last player who killed it. Beware...


+=--=+=--=+=--=+=--=+=--=+=--=+
MORE SIMULANT DEFINITIONS:
+=--=+=--=+=--=+=--=+=--=+=--=+

  +=--=+=--=+
  MeatSim
  +=--=+=--=+
  Description: One of the very low-class sims. This thing can't even find
               you, let alone shoot you. You start out defaultly havning this
               sim, although it sucks.


  +=--=+=--=+
  NormalSim
  +=--=+=--=+
  Description: As the title suggests, this sim is very average. It's not
               potentially dangerous, nor is it harmless (like the MeatSim)
               but just keep gaurd from this sim.


  +=--=+=--=+
  PerfectSim
  +=--=+=--=+
  Description: This will appear once Challenge #13 is completed. Very dangerous.
               If you set this as an enemy, watch out! It's very highly capable
               of finding and shooting you down.


  +=--=+=--=+
  EasySim
  +=--=+=--=+
  Description: A little smarter than the MeatSim, a little dumber than the
               NormalSim, the EasySim isn't really something to worry about as
               an opponent. If it's on your team, try it out a few times so it
               can learn the basics.


  +=--=+=--=+
  HardSim
  +=--=+=--=+
  Description: Almost the same quality as a PerfectSim, the HardSim is pretty
               smart and has a radar capable of finding you. It also can find
               special weapons to shoot you up, keep your guard up with the HardSim.


  +=--=+=--=+
  DarkSim
  +=--=+=--=+
  Description: The toughest of the tough is the DarkSim. It was created by
               dataDyne and it's capable of outperforming a human. Beware!


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
These are the 2nd class of Sims, coming after the Normal Sims. I've listed
a description for each.
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+


  +=--=+=--=+
  PeaceSim
  +=--=+=--=+
  Description: Well, this sim is a goody-two-shoes and wants everyone to make
               peace, so it goes through the arena collecting all the weapons.
               If you spot one, pick it off and get a bunch of goodies.


  +=--=+=--=+
  RevengeSim
  +=--=+=--=+
  Description: Don't shoot these guys! If you do, they will go out of there
               way to get revenge. Just let them go.


  +=--=+=--=+
  VendettaSim
  +=--=+=--=+
  Description: Once one of these guys picks it's target, don't try to get away.
               It will continue to follow you all throughout the match.


  +=--=+=--=+
  CheetahSim
  +=--=+=--=+
  Description: Quick as a....cheetah! This is the fastest moving sim in the
               game. Use automatics on it because you won't be able to lock
               on to such a fast moving target.



+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+



+=--=+=--=+=--=+=--=+
Multiplayer Levels:
+=--=+=--=+=--=+=--=+
Here is a partial list of the multiplayer levels in Perfect Dark:
- Temple
- Complex
- Facility
- Pipes
- Ravine
- Skedar
- G5 Building


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

14. Challenges / Firing Range

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

The Challenges lie within the Combat Simulator option. It's like a
multiplayer game, because you cam play with up to 4 people, and it's the
humans VS. the Simulants. You can get up to 4 gold stars for each challenge.
You will get a star for each time you beat it with a different amount of
players (i.e. 1st star with 1 player, 2nd star with 2 players, etc., etc.

+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Combat Challenges and what they unlock:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

 ___________________________________________________________________________
|                         |                                                 |
|  CHALLENGE #            |         WHAT IT UNLOCKS                         |
|_________________________|_________________________________________________|
|                         |                                                 |
|  Challenge 1            |   Nothing                                       |
|                         |                                                 |
|  Challenge 2            |   Nothing                                       |
|                         |                                                 |
|  Challenge 3            |   Nothing                                       |
|                         |                                                 |
|  Challenge 4            |   Nothing                                       |
|                         |                                                 |
|  Challenge 5            |   Complex level, Farsight XR-20 gun             |
|                         |                                                 |
|  Challenge 6            |   Hold the Briefcase scenario, Shotgun gun      |
|                         |                                                 |
|  Challenge 7            |   Warehouse level, Falcon 2 (silencer) gun      |
|                         |                                                 |
|  Challenge 8            |   Capture the Case scenario, Super Dragon gun   |
|                         |                                                 |
|  Challenge 9            |   Ravine level, Laptop gun                      |
|                         |                                                 |
|  Challenge 10           |Hacker Central sc., Temple level, Remote mines   |
|                         |                                                 |
|  Challenge 11           |   Tranquilizer gun                              |
|                         |                                                 |
|  Challenge 12           |   Falcon 2 (scope) gun                          |
|                         |                                                 |
|  Challenge 13           |   G5 Building level, Reaper gun                 |
|                         |                                                 |
|  Challenge 14           |   Cloaking device                               |
|                         |                                                 |
|  Challenge 15           |  Pop a Cap scenario, Grid level, Devastator gun |
|                         |                                                 |
|  Challenge 16           |   Facility level, Proximity mines               |
|                         |                                                 |
|  Challenge 17           |   Slayer gun                                    |
|                         |                                                 |
|  Challenge 18           |   Villa level, Pheonix gun                      |
|                         |                                                 |
|  Challenge 19           |   Combat boost                                  |
|                         |                                                 |
|  Challenge 21           |   Car Park scenario, Sewers level, Mauler gun   |
|                         |                                                 |
|  Challenge 22           |   Base level, Crossbow                          |
|                         |                                                 |
|  Challenge 23           |    RC-P120 gun                                  |
|                         |                                                 |
|  Challenge 24           |    Fortress level, DY357-LX gun                 |
|                         |                                                 |
|  Challenge 25           |    N-Bomb                                       |
|                         |                                                 |
|  Challenge 26           |    Ruins level                                  |
|                         |                                                 |
|  Challenge 27           |    Nothing                                      |
|                         |                                                 |
|  Challenge 28           |    Nothing                                      |
|                         |                                                 |
|  Challenge 29           |    Nothing                                      |
|                         |                                                 |
|  Challenge 30           |    Nothing                                      |
|                         |                                                 |
|_________________________|_________________________________________________|


-----------------
FIRING RANGE
-----------------

Here is the overall run-down of the scoring system for the Firing Range:

NOTE: The numbers within the ASCII art are how much each Zone is worth for
      each shot fired at it.

 _______________________________________
|                                       |
|                                       | <--------- Zone 3
|       _________________________    1  |
|     /                          \      |
|     |     _________________   2 |     |
|     |   /                   \   |     |
|     |   |      _______   5  |   |<----|----------- Zone 2
|     |   |    /         \    |   |     |
|     |   |    |   10    |<---|---|-----|----------- Bulls-Eye
|     |   |    \ _______ /    |<--|-----|----------- Zone 1
|     |   |                   |   |     |
|     |   \___________________/   |     |
|     |                           |     |
|     \ _________________________ /     |
|                                       |
|                                       |
|_______________________________________|


------
TIPS:
------
• Always use Manual Aim.
• Always aim for the Bulls-Eye of each target. You get more points this way.
• Strafe all the time to switch targets


$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                 Falcon 2

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 120       |
|Time Limit: 2:00 mins |
|______________________|

For this one, just stand near the computer, and blast the targets in front of
you with your Falcon. Reload, then move over to the right and take care of
the last target. Always aim for the Bulls-Eye.



Silver:
 ______________________
|                      |
|Goal Score: 30        |
|Time Limit: 2:00 mins |
|______________________|

For the silver star, stand near the computer again, and blast every bullet you
have in your clip into the first target. When it turns away from you, reload.
Now repeat this until you get your target score.



Gold:
 ______________________
|                      |
|Goal Score: 80        |
|Goal Targets: 3       |
|Time Limit: 30 sec.   |
|______________________|

At first this may seem hard, but it really is easy. Just stand to the right
of the computer, and aim for the Bulls-Eye of the first target, and blast
it as all of the targets go by. Once again, blast the Bulls-Eye in order
to beat it.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                            Falcon 2 (Silencer)

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 120       |
|Time Limit: 2:00 mins |
|______________________|

Start out by strafing to the target to the right, and aim for the Bulls-Eye.
Shoot it once, then wait until it turns back to you. Use your clip on it
until it blows up, then strafe to the left of the computer and do the same
with the other target.



Silver:
 ______________________
|                      |
|Goal Score: 30        |
|Goal Targets: 9       |
|Time Limit: 2:00 mins |
|______________________|

Shoot the first target once, and when it turns back over, shoot at it again
(in the Bulls-Eye), until it blows up. Strafe left and take out the other
targets there, then return to the middle and blow up the remaining targets.



Gold:
 ______________________
|                      |
|Goal Score: 80        |
|Goal Targets: 3       |
|Time Limit: 2:00 mins |
|______________________|

Simply stand in the center so that the targets are in your sight (Bulls-Eye).
Just blast each target as it moves by, and make sure you hit the Bulls-Eye
each time.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                              Falcon 2 (Scope)

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 120       |
|Time Limit: 2:00 mins |
|______________________|

Move to the left and set your sights onto the target there. Blow that target
up, and make sure you hit the Bulls-Eye. Repeat when the other target comes
along.



Silver:
 ______________________
|                      |
|Goal Score: 120       |
|Min. Accuracy: 80%    |
|Time Limit: 2:00 mins |
|______________________|

Stand in front of the computer so that the targets are right in front of
you. Aim for the Bulls-Eye, and don't move. Blast the targets as they roll
by, but try not to miss, as you have a certain percentage to get.



Gold:
 ______________________
|                      |
|Goal Score: 120       |
|Ammo Limit: 8         |
|Time Limit: 2:00 mins |
|______________________|

Once again, stand in the center of the area so that they Bulls-Eye of the
target is in your sights. Shoot it once, then wait for the target to stop
moving to shoot it.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  MagSec 4

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 135       |
|Time Limit: 2:00 mins |
|______________________|

Stand near the computer, and use the secondary-function of the MagSec4:
3-Round Burst. Just shoot the Bulls-Eye of the targets to get your
required 135.



Silver:
 ______________________
|                      |
|Goal Score: 135       |
|Ammo Limit: 18        |
|Time Limit: 2:00 mins |
|______________________|

First, take out the center row of targets, then strafe either to the left
or to the right and quickly blow up that row. Now strafe in the opposite
direction and take out the last row of targets. Make sure you aim for
the Bulls-Eye each time.



Gold:
 ______________________
|                      |
|Goal Score: 120       |
|Goal Targets: 4       |
|Time Limit: 12 sec.   |
|______________________|

Stand to the left of the computer, and aim for the Bulls-Eye at all times.
Shoot and unload at each target as it passes by you, and reload when the
targets get out of your sights.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                   Mauler

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 200       |
|Time Limit: 2:00 mins |
|______________________|

Stand in front of the first target, and aim for the Bulls-Eye. Shoot at it
until it explodes (make sure you use the secondary function of the Mauler)
and then strafe right and repeat what you did with the next target until
you get a score of 200.

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