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Perfect Dark - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Perfect Dark - Strategy Guide (Page 07).


-----------------------------------------------------------------------------
[8.7]. Mission 7 - Carrington Institute: Defense
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate automatic defenses
            2.) Release hostages
            3.) Retrieve experimental weapon
            4.) Destroy sensitive infomation
            5.) Deactivate bomb


1.) Reactivate automatic defenses:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene involving Joanna stealing a gun from a guard, strafe
right and kill the giant Skedar monster. Turn around and go down the ramps.
Go left at the end, and run across the helipad and go through the doorway
to your right, and cross the next helipad and go through the next door
to your right. Now head through the door that's in front of you, turn
left, then right. Look for a control panel. Activate it, then turn around
and go down the tunnel that's to the right of the control panel.

Now make another right turn, and go through the large, blue doors at the end.
Go left, and follow the tunnel until you reach another blue door. If you
turn left, there should be another control panel. Activate it. Only one more!

Ok, now head back to the tunnel that was to the right of the first control
panel. Run past the boxes and go through the doors. Continue on until you
get to another door. Go in it, then turn left to find the last control
panel to activate. Now activate it to complete your first objective.
Return back up the ramps, then to the top of the ramps.



2.) Release hostages:
~~~~~~~~~~~~~~~~~~~~~~~~
Now turn to your left and run past the brown doors and take the elevator on
your right. At the top, take a Combat Boost to slow things down, then go
right and into the door. Kill the guards holding hostages here, then leave
the room and enter the room right next to it. In here, quickly kill the guards
holding hostages. Now take the elevator back down to the lobby. Ok, there are
two brown double doors here, one on each side of the elevator. Exit the elevator
and go right and to the last brown door on your right. Move your way around
to the left and kill the guards to save as many hostages as you can.

Leave this room and go left to the other brown double-doors to your left.
In here, kill the guards holding hostages and free them. Once you've done
this, your second objective will be complete.



3.) Retrieve experimental weapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the same room, you'll find a weapon in a glass case next to the computer
desk. Activate the computer on the desk. Open the glass case to get the
experimental weapon and complete your third objective.



4.) Destroy sensitive information:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go to the elevator and take it to the top floor. At the top, go
through the door at the end of the hallway to your left. Inside here,
go to the piece of steel on the back wall. Use your laser to shoot the
steel plate on the wall. After a while, it will destroy, and reveal
the sensitive information. Destroy it with your laser to complete this
objective


5.) Deactivate bomb:
~~~~~~~~~~~~~~~~~~~~~~
Run back into the lobby and near where you started the mission. There are some
ramps that lead down. Take them down to the end and through the halls. Make a
left at the end of the hall and across the helipad. Run to the Ship and use
the Data Uplink on it to download the virus. Once it's downloaded, run
back through the hallway you came through, and keep right. Go through the door
at the end on your right to complete your fourth and final objective.


-----------------------------------------------------------------------------
[8.8]. Mission 8 - Attack ship: Covert Assualt
-----------------------------------------------------------------------------
Objectives: 1.) Disable shield system
            2.) Open hangar doors
            3.) Access navigational systems
            4.) Sabotage Engine Systems
            5.) Gain control of bridge


1.) Disable shield system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will start out this mission with only a Combat Knife. Switch to the
Poison Tip function on the knife. Leave through the door in front of you.
Head through the next area and kill the monster in here with your knife.
Run around to him and take the Mauler. Now run through the hallway near
the monster, and take it to the right. In here, kill the other monster
with your Mauler, then follow the hall into the next room. There are three
shield generators in here. Shoot them and blow them apart to complete
the first objective.


2.) Open hangar doors:
~~~~~~~~~~~~~~~~~~~~~~~~~
Run back a bit and take the red elevator down. After you exit the elevator,
you'll meet up with Elvis. He'll give you a AR43 Assualt Rifle. Now
continue down this hall and kill any monsters here with your Mauler. Dash
across the area to the other ramp on the other side. Go down it and follow
the tunnel to a elevator. Once the elevator stops, exit it and go left
and kill the monster down here. Now take the next ramp down. At the bottom
there are 2 control panels that look like the ones you destroyed earlier.
Activate the one on the left to open the hangar doors.


3.) Access navigational system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now return back up the elevator and to the area where you met Elvis. Follow
Elvis as he says to take the lifts up. Take one of the lifts near him up,
and he'll follow you up on the other one. Follow Elvis through the odd-
shaped door and kill the two monsters here. You are now in a four-way fork.
Go through the door on the left. In this room, go through the odd-shaped
door on the right. Kill the monster hiding inside, then go through the door
at the end to find yourself in a hallway with another door at the other end.
Walk towards the other door, but take a right about halfway down and go
through this door. Enter this room, kill any monsters in here, then wait
for Elvis to come to your aid and he'll access the navigational systems,
and you'll complete your second objective.


4.) Sabotage engine systems:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Elvis says "Time to head upwards", leave through the same door you came
in through, and go right and through the door at the end. Kill the monster
in this hallway, then follow the twisting hallways until you get to a ramp
that goes up on your right. Run past this ramp, then go through the blue
door on your right. In here are two more doors. Go through any of them.
In the next room is the engine room. Kill the monsters in here, then
look at the giant engine in the middle of the room. Shoot at the two gold
things on the outside of the engine until they blow. Now run out of there,
and go back to the ramp that goes up.


5.) Gain control of bridge:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go up the ramp until you reach the top and a monster. Kill him then go through
the next two doors on your left. Kill the two monsters in here, then go up
the catwalk, and through the door at the top.

Take the next door which is an elevator, and you'll lose Elvis. Take it up,
then go through the next door, which is also an elevator. Stay facing the wall
because that's the way you're supposed to face when you get to the top. Kill
the three monsters here fast, then exit the elevator. Elvis will come to
your aid again, and he'll climb the ramp. He needs you to protect him while
he takes over the bridge. Stand near the doors where you came in from,
and shoot anything that comes out while he attempts to take over the bridge.

If you protected him long enough, then he'll eventually take over the bridge
and you'll have completed the fourth and final objective in Mission 8.


-----------------------------------------------------------------------------
[8.9]. Mission 9 - Skedar Ruins: Battle Shrine
-----------------------------------------------------------------------------
Objectives: 1.) Identify temple targets
            2.) Activate bridge
            3.) Enter Inner-Sanctum
            4.) Destroy secret Skedar army
            5.) Assassinate Skedar leader


1.) Identify temple targets:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, one more Mission. Walk forward and peek through the opening ahead of you.
There is a Skedar Monster to your right. Kill it with your Falcon 2. Equip
your R Tracker in order to find the obelisks. If you look on your radar,
you will see yellow dots. These are the obelisks. Whenever you find one of
these, place a Target Tracer on it. Ok, run around the middle rock, and
kill the two monsters in here. One of them is cloaked. In the middle of
this area, you'll find one obelisk. If a yellow dot is on your green dot,
then this is one of the ones you need to target. If not, then move on.

Go through the other opening at the other end, and take it to the right
and follow it until you reach some more monsters. Kill them, then keep
going forward. Follow the path, killing any monsters that get in your way,
until you reach a fork in the path. There are two monsters here, one on each
side. Kill them, then go down the right path to find another obelisk. Place
a target amplifier on it if it's one of the ones you need. Now go back to
the fork in the road. Run by it, then take the first right you encounter
and kill the monster at the other end. Take another right near where the
monster was, and kill the two other monsters. Now go and take their ammo,
then take the right path and find another obelisk. Place a target amplifier
on it if you need to.

Turn around and head towards the other set of stairs, but don't go up
them. Turn right at the foot of the stairs to find an opening leading
to another obelisk. Kill the monsters in here, then place a target
amplifier on it if you need to. Once you've found three obelisks,
your first objective will be complete.


2.) Activate bridge:
~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area, run past the two dead monsters in the room before
the stairs, then go left. Run all the way until you reach an fork. Go right
at the fork. Equip your Devastator and set it to Wall Hugger. Now look
over the edge to see a monster to your left. Shoot a grenade at the wall
behind him. After he's dead, cross the black bridge and go through the
opening on the other side. If there is no bridge, then do this: Fall off
the edge and onto the ledge below, then turn around and kill the monster
behind you. Turn around again and go forward until the two ledges combine.
Go over to the other ledge, then make your way to the wall on the left
where you can climb up.

Run down the path, and hop down into the next area, and kill any monsters
around here. Now go straight from where you entered this area until you
get to the second left turn, and you'll be facing a wall. Equip your IR
Scanner and you'll see that the wall is a lighter tone of red. This means
that you can blow it up. Use grenade to blow it open, and enter the hole in
the wall and follow the tunnels. Once you drop down, go left and go through
the first door on the right.

In this room, kill the tiny monster, then go right to see a movable stone.
Push it onto the light brown area on the ground to activate the bridge and
complete the second objective.


3.) Enter Inner Sanctum:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now cross the newly found bridge. To do so, just leave this room, and go
right and follow the path and cross it. Go forward, equip your IR Scanner,
then kill any monsters that come your way. Keep going forward until you get
to an area with a door to the left and a ramp going up to the right. Go up
the ramp and through the door at the top. Stay at the doorway, and kill the
two monsters at the bottom below you. They have Rocket Launchers, so after
every few shots, run away. Once they are both killed, go across the bridge
and kill the monster guarding the door. Drop down off the right side of the
bridge, and go to the left of that spinning pillar is one of those Skedar
crosses, then when you go up to it , it says "Make a sacrafice to the God
Of War."  Then you get a gun out that you don't want, push B next to the
cross, then your gun goes on the ground, and the door is now unlocked.
Now go through that door and complete your third objective.


4.) Defeat secret Skedar Army:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Skedar Army must be defeated in the next room, and they are in suspended
animation. Only one of them will come out of the green capsules at a time.
Kill them with either your Mauler or Callistgo guns.


5.) Assasinate Skedar leader:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After defeating the army, go through the next door. Get ready in the area
here, because the final boss fight is in the next room.

This guy is tough. To beat him, you must first shoot at him until his shields
turn green. When this happens, shoot at the spikes behind him. After a while,
he'll come down to your level and chase you. Just run away, and if he sends
out some of his other minions, then kill them fast. After you've shot down
all of the spikes, only the center one will remain. If you are fast
enough, then you can get all the spikes down before he drops down to your
level. Use the Callisto's rapid fire function to shoot him for best results.
Blast it with everything you've got. After enough damage is done to the large
spike, you will have beaten the Skedar leader, completed the last
objective of the 9th mission, and beaten the game. Congratulations!



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• Special Assignments

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The Special Assignments are, just as the name implies, Special Assignments
that you get to play after you beat the game once. Like the other missions,
you can play the Special Assignments on any one of the default difficulties:

• Agent
• Special Agent
• Perfect Agent

NOTE: I will add the rest of the walkthroughs for the Special Assignments later,
but only when I have time. I have other things to do, and the Special
Assignments Walkthroughs aren't my top priority. Just as long as I have a
FULL WALKTHROUGH for the actual game, I am happy. If you would like to
contribute the Walkthrough for any of the Special Assignments, then
please send them to me. I will accept ALL contributions. Thank you.


-----------------------------------------------------------------------------
[9.09]. War!
-----------------------------------------------------------------------------


....


-----------------------------------------------------------------------------
[9.09]. The Duel
-----------------------------------------------------------------------------

From:  Nicholas Medley 


In this assingment, every difficultly level starts up
off dueling with a dataDyne guard.  You'll both get
back to back, and take six (uncontrolled) paces
forward.  This is where you'll take control.  Problem
is, your health is so low that one hit will kill you.
And you only have one full clip (8 bullets) in your
Falcon 2.  After you take control, spin around and
take aim at the guard.  He will take a small hop to
the side before firing.  Use the scope on your gun to
zoom in and pop him before he does the same to you.
Easy enough.  If you're on Agent, you're done.  If
not, grab his gun and prepare to face....

Jonathan.  Once again, you'll start back to back and
take six uncontrolled steps.  When you spin around,
you'll find that.. he's not there!  Want to know why?
Because he's hiding behind the parition on the side of
the room.  Quickly step back and watch the wall.
Jonathan will roll out from behind the wall.  Shoot
him while he's rolling to bring him to his feet, then
finish him with a nice head shot.  Special Agents can
consider this thing over with.  However, Perfect
Agents need to pick up Jonathan's magnum, because they
still have one more opponent....

Trent Easton.  You can take care of this tratior one
of two ways:  honorable or wuss.  If you choose to
take the honorable path, simply spin around and plug
'em.  Be warned:  Trent turns and fires just as fast
as you do.  And when he fires, he doesn't miss.  Too
hard for you?  Then try the wuss method.  This method
entails the following:  as soon as you get control,
run for your life toward the parition.  Now, get near
the end of the structure, but don't put any of your
body beyond the edge.  Lean out and back VERY quickly.

Trent's shot should hit the wall behind you.  Keep
popping your head out untill you get an idea of where
his head is.  Once you know where to aim, pop your
head out one more time and use Jonathan's magnum to
put a hole in the NSA director's head.  "The Duel" is
now complete.  That wasn't so hard, now was it?


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11. Weapons

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All of the weapons in Perfect Dark have secondary functions.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Here is a list of weapons in Perfect Dark:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
- AR34 Machine Gun
- K7 Avenger
- Callisto NTG
- CMP150
- Cyclone
- Crossbow
- DataDyne dy357 Magnum
- Devastator
- Dragon
- Tranquilizer
- Falcon 2
- FarSight XR20
- Golden Magnum
- Grenades
- Combat Knife
- LapTop Gun
- Laser
- N-Bomb
- MagSec 4
- Mines (Timed)
- Mines (Proximity)
- Remote Mines
- Mauler
- Phoenix
- Psychosis Gun
- RC-P120
- Reaper
- Rocket Launcher
- Shotgun
- Slayer
- Sniper Rifle
- Super Dragon



Here are the Primary and Secondary Functions for each weapon:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

* AR34 Machine Gun: Rapid-fire machine gun

  Secondary Function: Zoom function. Able to scope while moving

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* K7 Avenger: Rapid-Fire machine gun, carries a 25 round clip

  Secondary Function: A "Threat Detector" which lets you know when
                      danger is ahead

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Callisto NTG: Green laser from your alien friends

  Secondary Function: Also fires automatic shells

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* CMP150: Automatic machine gun with 32 bullet clips

  Secondary Function: Auto-lock onto any four enemies

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Cyclone: Automatic gun with 50 bullet clips

  Secondary Function: Able to fire off all bullets at once

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Crossbow: Shoots arrows that put guards to sleep

  Secondary Function: Lethal arrows

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* DataDyne dy357 Magnum: Powerful pistol with 6 shot rounds

  Secondary Function: Pistol whip ablility

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Devastator: A prototype grenade launcher that shoots "orbs"

  Secondary Function: Sticky grenades that stick to walls

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Dragon: Automatic machine gun that shoots at a rate of 10 bullets a second,
          and holds up to 30 bullets

  Secondary Function: Able to turn into a proximity mine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Tranquilizer: Pistol able to cause enemies to fall unconcious

  Secondary Function: Instant kill ability

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Falcon 2: Pistol with laser-sighting and able to be equipped with
            a silencer if needed

  Secondary Function: Pistol whip ability

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* FarSight XR20: Able to shoot through walls with infrared sights

  Secondary Function: Able to lock onto enemies and follow them

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Golden Magnum: Able to kill in one shot

  Secondary Function: Pistol whip

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Grenades: Expolsives that are able to kill on contact

  Secondary Function: Turns into pinball mine, and bounces around before
                      stopping and turning into a proximity mine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Combat Knife: Up close combat knife

  Secondary Function: Poisoned tipped knife that Joanna throws

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* LapTop Gun: Automatic weapon with zoom. Disguised as a laptop

  Secondary Function: Able to latch to walls or doors, and acts as a
                      sentry gun that guards where you are

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Laser: High-powered laser on Joanna's left arm

  Secondary Function: Short range constant beam

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* N-Bomb: Bomb that causes guards to drop their weapons

  Secondary Function: Explodes on impact

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* MagSec 4: Standard pistol that carries eight-bullet rounds

  Secondary Function: Burst shots of three bullets per shot

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Mines (Timed): Explosives that detonate after 5 seconds

  Secondary Function: Unknown

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Mines (Proximity): Explosives that detonate when someone gets near it

  Secondary Function: Threat detector

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Remote Mines: Explosives that detonate when you detonate it with B button

  Secondary Function: Army detonator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Mauler: Powerful pistol that holds 20-bullet clips

  Secondary Function: Charged-shot where you charge the shot, then let Z
                      go for one huge blast

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Phoenix: Alien pistol

  Secondary Function: Fires bullets that explode on contact

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Psychosis Gun: Turns bad guys into good guys

  Secondary Function: Unknown

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* RC-P120: Powerful automatic machine gun

  Secondary Function: Cloaking device

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Reaper: Extremely fast automatic, with 300 bullet rounds, and is capible
          of firing at a rate of 28 bullets per second

  Secondary Function: Turns into a chainsaw type of weapon

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Rocket Launcher: Shoots deadly rockets

  Secondary Function: Auto-lock device

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Shotgun: Powerful shotgun that reloads slowly

  Secondary Function: Fires two shots at once

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Slayer: Powerful rocket launcher that turn into jet-type rockets

  Secondary Function: Allows you to control the rocket in first-person view

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Sniper Rifle: Rifle that is used to snipe enemies. Zoom function

  Secondary Function: Allows you to crouch while firing

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Super Dragon: Automatic machine gun that holds 30 bullets per clip

  Secondary Function: Turns to it's side and turns into a long grenade
                      launcher

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Combat Boost: Multiplayer-only weapon that slows down all the player's screens
                to about one-third the normal speed

  Secondary Function: Unknown

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


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12. Gadgets

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Here is a partial list of Gadgets in Perfect Dark:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
- Camspy
- Night-vision goggles
- Shields
- Armor vest
- Infrared Goggles
- Long-range zoom goggles
- X-Ray Scanner
- Data Uplink
- BombSpy

Vehicles:
+=--=+=--=+
- Hover Bike


Here are the functions for each gadget:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

- Camspy: Allows you to see in out of reach places

- Night-vision goggles: Allows you to see in the dark

- Shields: Gives you temporary protection against the elements

- Armor vest: Provides you temporary protection from firearms

- Infrared Goggles: Allows you to see enemies in infrared

- Long-range zoom goggles: Allows you to view far away objects

- X-Ray Scanner: Lets you see through walls and doors

- Data Uplink: Allows you to download/upload necessary data

- Hover Bike: Cool transportation



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13. Multiplayer

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                  M U L T I P L A Y E R   S E T T I N G S:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Here are some of the many options and settings in the multiplayer modes
of Perfect Dark. This is a mini-guide to the Combat Simulator.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
S C E N A R I O   O P T I O N S:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

No Player Highlight (Combat): Other players are not highlighted, making them
                              harder to find

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

No Pickup Highlight (Combat): Anything you pickup WILL NOT flash or shine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlight Briefcase (Hold the Briefcase): The briefcase becomes brigher, and
                                          highlighted

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Hold the Briefcase): The briefcase is shown on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlight Terminal (Hacker Central): Data Uplink and terminal become brigher
                                     and highlighted

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Hacker Central): Data Uplink and terminal become brigher and
                                highlighted on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlight Target (Pop a Cap): The player who is the target in Pop A Cap becomes
                              highlighted

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Pop a Cap): The targeted player becomes a dot on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hill on Radar (King of the Hill): The hill is shown on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Mobile Hill (King of the Hill): The hill moves after it is captured by a team

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Time (King of the Hill): Changes the amount of time a team must keep the hill for

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Capture the case): Everything is shown on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



+=--=+=--=+=--=+
W E A P O N S :
+=--=+=--=+=--=+
Here are which weapons that go with each weapons settings:

 _________________________
|                         |
| PISTOLS                 |
|_________________________|
|                         |
| Falcon 2                |
| MagSec 4                |
| Mauler                  |
| Phoenix                 |
| Shield                  |
|_________________________|

 _________________________
|                         |
| AUTOMATICS              |
|_________________________|
|                         |
| Falcon 2                |
| Laptop Gun              |
| CMP150                  |
| AR34                    |
| Shield                  |
|_________________________|

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