Perfect Dark - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Perfect Dark - Strategy Guide (Page 02).
Ammo on Screen: This will show the amount of ammo. you have left on the
screen during gameplay.
Show Gun Function: Shows a gun's function upon selection.
Paintball: Sets shooting into Paintball mode.
In-Game Subtitles: This will print out spoken text during the game.
Cutscene Subtitles: Same as above.
Show Mission Time: This will show how long it's taken you for your current
mission.
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CINEMA:
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Play-All: This will play all current cinemas you have viewed.
Other Cinemas: Below Play All you will be able to view all cinemas
individually as you open them.
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5. Game Basics
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• Strafing:
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This movement allows you to side-step enemy fire and cut corners a lot faster
than normal. Strafing also allows you to circle opponents and "take-care" of
them faster. Do this by using the Left and Right C buttons.
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• Head Shots:
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Just like in Goldeneye, Perfect Dark has a body system, that is, it really
does matter where you shoot the enemies. To save ammo, to be stealthy, or
to just make the game easier, use Head Shots. Just aim for the head or face,
pull the trigger, and that enemy will go down faster than you can say
"Bye bye..."
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• Always take cover:
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Taking cover behind crates or walls will save you health, and will provide
you with much-needed protection when you need to reload your weapon. Whenever
reloading, always take cover whenever possible to save your ass from on
coming fire.
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• Always try to be stealty:
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I good rule of thumb: If the enemy cannot see you, then they cannot kill you.
Always remember this when playing through Perfect Dark. It's better to take
your time and sneak up on the enemy and take them out silently then to
come running into a room full of enemies with guns a blazing.....unless you
are trying to unlock a time cheat. ;)
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• Try to use any secondary option when possible:
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Using the secondary function on some weapons will save you ammo. An example
would be some of the pistols, which have the pistol-whip ability as the
secondary function. Using the pistol-whip instead of the normal gun will:
A) Save you ammo
B) Won't allow you to become detected (stealthy)
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• Don't use a loud weapon in a room with many guards:
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Duh. If you use a loud weapon instead of a silenced weapon in a room full of
guards, the other guards will hear the shot, and come running at you, and
attempting to kill you. It's ok to use a loud weapon in a room with one guard,
but never use one in a room with more than one guard. It's just common sense.
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• Run away:
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When it starts to get thick (lot's of enemies that you can't handle), just
run away. Running away gives you time to think of a strategy, reload, get
more health or armor, etc. And most of the time most of the guards won't
follow you the whole way through, so you can lose some guards at the same
time.
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• Use the Automatic aiming mechanism:
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Whenever an enemy is in your sights, Joanna will almost (90% of the time)
always aim for the nearest enemy to her. Use this to your advatage in tight
situations. If there are plenty of baddies around you at once, then
just let your gun rip and you'll be able to kill of multiple baddies
at the same time, or you will be able to kill them without aiming very
well. This works very well when you are over-whelmed with baddies
in a difficult situation.
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• Use the Red-Targeting system:
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Again, whenever you have your sights aimed at an enemy for a perfect
head-shot, your sights will turn red, and your gun will make a noise.
This is to let you know that you have a possible head-shot, and that
you should shoot while the aiming mechanism is red. If you do shoot
when it's red, you will almost always get a head-shot, and a very
easy kill for the game. Always be aware of the red aiming mechanism
when trying to be stealthy or just don't want to be over-whelemed
by guards and baddies.
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• Play the Solo Missions as Co-op instead of by yourself:
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Playing the Solo missions as a Co-op team instead of by yourself
is a fun way to play the game, and it also makes the missions
easier, since you have double the forces that you would normally
have. And even if you don't have another friend with you to play,
you can still play Co-op with a computer Simulant. And since
there are two of you, you have double the fire-power, double
the thinking power, and you can get most of the objectives
done a lot quicker than normal. Try it sometime.
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6. Characters
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Joanna Dark:
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Age: 23
Training Status: Complete
Training Grade: A++
Active Status: Assigned
Profile: Highly trained but inexperienced. Reactions superd. Proficient with
a variety of weapons. Very competent all-round agent. Highest
recorded training scores resulting in the creation of a new class of
training grade. The embodiment of the Carrington Institute's ideal
agent, hance the callsign 'Perfect Dark'.
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Jonathan:
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Age: 28
Training Status: Complete
Training Grade: A+
Active Status: Undercover
Profile: Our most experienced undercover agent. Highly accurate with his
chosen weapon (Magnum Revolver). Perfectly suited to undercover
missions. Less suited to out-and-out combet. Before the activation
of Joanna Dark as a CI Agent he held the honour of having the
highest recorded training scores.
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Daniel Carrington:
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Age: 62
Training Status: N/A
Training Grade: N/A
Active Status: N/A
Profile: Intelligent patriarchal scientist/enterpreneur, and founder of the
Carrington Institute which distributes new technologies into the
public domain. Plans all missions carried out by his agents, and
runs each operation direct from a link in his office. Strange
tastes in clothes.
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President:
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Age: 50
Training Status: N/A
Training Grade: N/A
Active Status: N/A
Profile: The Current President of the United States.
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Cassandra De Vries
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Age: 39
Training Status: N/A
Training Grade: N/A
Active Status: N/A
Profile: The head of dataDyne Corp. Addicted to power, dislikes being anybody's
underling. Hates it when she loses the initiative. Is prepared to do
extremely unscrupulous things in order to get ahead of her
competition, to whit Daniel Carrington, whom she hates.
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7. Walkthrough Basics
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There are a total of Nine Missions in Perfect Dark, along with Special Hidden
Missions that must be earned. There are also different difficulty levels that
you can play on:
- Agent
- Secret Agent
- Perfect Agent
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Here are some descriptions from Dallas:
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AGENT - The standard agent, this is how you will begin each level. Playing
levels in Agent mode enables you to do less work, but it's also
the easiest mode to play on. Not too good for bragging rights.
SPECIAL AGENT - One rank above the standard agent, Special Agent mode allows
you to complete more obstacles in each mission, and it is the
2nd hardest mode to play on. You would be considered a "good"
player when beating a mission on Special Agent.
PERFECT AGENT - The absolute highest ranked agent you can play as. On Perfect
Agent mode, you have the maximum amount of obstacles to tackle
and it's the hardest mode. You can call yourself a god at this
game if you beat missions on Perfect Agent.
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Here are what they mean:
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_______________________________
| | |
| DIFFICULTY | LEVEL LAYOUT |
|______________|________________|
| | |
| Agent | Small, simple |
|______________|________________|
| | |
| Secret Agent | Average layout |
|______________|________________|
| | |
|Perfect Agent | Big, complex |
|______________|________________|
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Here is a list of each mission, along with the level it is in:
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_____________________________________________________________
| Mission | Level(s) |
|_____________________________|_______________________________|
| | |
| Mission 1 | DataDyne Central |
| | DataDyne Research |
| | dataDyne Central |
| | |
| Mission 2 | Carrington Villa |
| | |
| Mission 3 | Chicago |
| | G5 Building |
| | |
| Mission 4 | Area 51 |
| | Area 51 |
| | Area 51 |
| | |
| | |
| Mission 5 | Air Base |
| | Air Force One |
| | Crash Site |
| | |
| Mission 6 | Pelagic II |
| | Deep Sea |
| | |
| Mission 7 | Carrington Institute |
| | |
| Mission 8 | Attack Ship |
| | |
| Mission 9 | Skedar Ruins |
| | |
|_____________________________|_______________________________|
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Here is a list of each mission, and what type of mission it is:
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_____________________________________________________________
| Mission | Type |
|_____________________________|_______________________________|
| | |
| Mission 1 | Defection |
| | Investigation |
| | Extraction |
| | |
| Mission 2 | Hostage One |
| | |
| | |
| Mission 3 | Stealth |
| | Reconnaissance |
| | |
| | |
| Mission 4 | Infiltration |
| | Rescue |
| | Escape |
| | |
| Mission 5 | Espionage |
| | Anti-terrorism |
| | Confrontation |
| | |
| Mission 6 | Exploration |
| | Nullify Threat |
| | |
| Mission 7 | Defense |
| | |
| Mission 8 | Covert Assault |
| | |
| Mission 9 | Battle Shrine |
| | |
|_____________________________|_______________________________|
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Mission Objectives:
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Key:
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A- Agent Difficulty level
S- Secret Agent Difficulty level
P- Perfect Agent Difficulty level
__________________________________________________________________________
| | | |
| MISSION | LEVEL | OBJECTIVES |
|___________|__________________|___________________________________________|
| | | |
| Mission 1 | DataDyne Central:| -Disable Internal Security Hub (S,P) |
| | Defection | -Obtain the keycode Necklace (S,P) |
| | | -Download Project Files (P) |
| | | -Disable external Comms Hub (S,P) |
| | | -Gain entrance to Laboratory (A,S,P) |
|___________|__________________|___________________________________________|
| | | |
| Mission 1 |DataDyne Research:| -Holograph Radioactive Isotope (A,S,P) |
| | Investigation | -Start Security Maintenence Cycle (S,P) |
| | | -Shut down the experiments (S,P) |
| | | -Obtain experimental technologies (P) |
| | | -Locate Dr. Caroll (A,S,P) |
|___________|__________________|___________________________________________|
| | | |
| Mission 1 | DataDyne Central:| -Access the Foyer Elevator (A,S,P) |
| | Extraction | -Reactivate Office Elevator (P) |
| | | -Destroy DateDyne's Hovercopter (S,P) |
| | | -Defeat Cassandra's Body Guards (A,S,P) |
| | | -Rendezvous at the Helipad (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 2 | Carrington Villa:| -Save the Negotiator (A,S) |
| | Hostage One | -Eliminate the Rooftop Snipers (S,P) |
| | | -Activate Wind Generator (A,S,P) |
| | | -Locate and Eliminate DataDyne Hackers (P)|
| | | -Capture the DataDyne Guard (P) |
| | | -Rescue Carrington (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 3 | Chicago: | -Retrieve the Drop Point Equipment (A,S,P)|
| | Stealth | -Attach the Tracer to the Limousine (P) |
| | | -Prepare your escape route (S,P) |
| | | -Create a vehicular diversion (A,S,P) |
| | | -Gain entry into the G5 building (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 3 | G5 Building: | -Disable the Damping Field Generator (P) |
| | Reconnaissance | -Deactivate the Laser Grid Systems (S,P) |
| | | -Photograph Meeting Conspirators (A,S,P) |
| | | -Retrieve Dr. Caroll Backup from safe(ASP)|
| | | -Exit the G5 Building (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 4 | Area 51: | -Shut down air intercept radar (A,S,P) |
| | Infiltration | -Plant comms device on antenna (S,P) |
| | | -Disable all Robot Interceptors (P) |
| | | -Gain entrance to hangar lift (A,S,P) |
| | | -Make contact wih CI spy (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 4 | Area 51: | -Destroy computer records (P) |
| | Rescue | -Locate conspiracy evidence (S,P) |
| | | -Obtain and use lab technician d.g (A,S,P)|
| | | -Gain access to autopsy lab (A,S,P) |
| | | -Rescue the crash survivor (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 4 | Area 51: | -Locate alien tech medpack (P) |
| | Escape | -Rendezvous with CI spy (A,S,P) |
| | | -Locate secret hangar (A,S,P) |
| | | -Revive Maian bodyguard (S,P) |
| | | -Escape from Area 51 (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 5 | Air Base: | -Obtain diguise and enter base (A,S,P) |
| | Espionage | -Check in equipment (S,P) |
| | | -Subvert security monitoring system(A,S,P)|
| | | -Obtain flight plans from safe (P) |
| | | -Board Air Force One (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 5 | Air Force One: | -Locate and retrieve equipment (S,P) |
| | Antiterrorism | -Locate President (A,S,P) |
| | | -Get President to escape capsule (A,S,P) |
| | | -Secure Air Force One flight path (P) |
| | | -Detach UFO from Air Force One |
|___________|__________________|___________________________________________|
| Mission 5 | Crash Site: | -Retrieve Presidental medical scanner(S,P)|
| | Confrontation | -Activate distress beacon (A,S,P) |
| | | -Shut down enemy jamming device (P) |
| | | -Retire Presidential clone (A,S,P) |
| | | -Locate and rescue President (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 6 | Pelagic II: | -Disable primary power source (A,S,P) |
| | Exploration | -Secure laboratories and research data (P)|
| | | -Deactivate GPS and autopilot (A,S,P) |
| | | -Activate Moon Pool lift (S,P) |
| | | -Rendezvous and escape with Elvis (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 6 | Deep Sea: | -Reactivate teleportals (A,S,P) |
| | Nullify Threat | -Disable Citan megaweapon (A,S,P) |
| | | -Secure control room (S,P) |
| | | -Restore Dr. Caroll's personality (P) |
| | | -Escape from Cetan ship (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 7 | Carrington | -Reactivate automatic defenses (S,P) |
| | Institute: | -Release hostages (A,S,P) |
| | Defense | -Retrieve experimental weapon (A,S,P) |
| | | -Destroy sensitive information (P) |
| | | -Deactivate Bomb (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 8 | Attack Ship: | -Disable shield system (A,S,P) |
| | Covert Assault | -Open hangar doors (P) |
| | | -Access navigational systems (A,S,P) |
| | | -Sabotage engine systems (S,P) |
| | | -Gain control of bridge (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 9 | Skedar Ruins: | -Identify temple targets (A,S,P) |
| | Battle Shrine | -Activate bridge (A,S,P) |
| | | -Gain access to inner Sanctum (S,P) |
| | | -Destroy secret Skedar army (P) |
| | | -Assasinate Skedar leader (A,S,P) |
|___________|__________________|___________________________________________|
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8. Agent Walkthrough
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This walkthrough for the Agent difficulty setting was created solely for
the Agent setting, and not for any other setting.
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[8.1]. Mission 1 - dataDyne Central: Decfection
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Objectives: 1.) Gain entrance to the Laboratory
Starting Tips: Watch out for the cameras. There is one planted on
the rooftop of dataDyne which can be shot from a nearby
hallway, the other is near the bottom of a ramp on the
side of the wall and can also be destructed, so be
careful.
1.) Gain entrance to the Laboratory:
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When you first start, you'll only have one objective: Gain entrance to the
laboratory. To do this, you'll have to find the elevator that leads into
the laboratory. The entrance to the laboratory is via an elevator, the door
to this elevator is located behind another hidden door as before. The door can
be pretty tough to locate, but once you find it, the level should be
fairly easy to complete. Only exit if you have completed ALL other
objectives. Once you have landed on the rooftop, turn right and head down
the ramps to the lower level. Look down the next set of ramps and you should
spot a guard patroling the area. Kill him, and grab the CMP150 that he drops.
After taking the guard down, go to the left of the end of the ramp, and through
the door with the steel grates on it. Once inside, go through the next door
that's right in front of you. Now turn left and slowly go down the ramp, but
do it slow enough so that the guard near it won't see you until you pop a cap
in his ass. After killing the guard, continue down the sets of ramps until
you reach the bottom.
At the bottom of the ramp, go right and head through the door with the steel
grates on it on the far wall. Once through the door, go down the next set of
ramps until you reach another guard about halfway down. Take him out with
your Silenced Falcon, then go through the wooden door at the bottom.
Go right after heading through the wooden door, and take out the guard ahead
of you with a head shot. Another guard should come to his rescue, so take
care of him as well. Now go back a bit and use the glass elevator near the
wooden door you just used. After the long ride, head out of the elevator
and head down the nearby steps and kill off all of the guards with helmets
around you. Now take a right at the bottom of the steps, and go into a
small room with a computer and a desk in it. There should be a multi-colored
wall. Press B to open it and reveal a hidden door. Kill all of the enemies
in here, then work your way around the area until you reach a blue-ish elevator.
Take it to complete your only objective.
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[8.1]. Mission 1 - dataDyne Research: Investigation
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Objectives: 1.) Holograph Radioactive Isotope
2.) Locate Dr. Caroll
1.) Holograph Radioactive Isotope:
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Exit the elevator, then go left and down the hallway until you reach a door
to your right. Go through it, then immediatly go left, then right to see a
door straight ahead of you. Go through it, and you should be in a large
room. Go right and head through the door with the Caution sign on it. Go
through the first door, and after the second door, you'll encounter two
guards. Kill them both, then equip your Camspy. Now move it through the
next door into the radioactive room. Move it straight ahead until you get
a clean shot of the green radioactive isotope. Now press the Z trigger to
holograph it. Your first objective is complete.
2.) Locate Dr. Caroll:
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Move the Camspy back to Joanna's legs, then press B to pick it up again.
You will resume control of Joanna again. Now exit all of the Caution doors
until you are back in the large room again. Go right and through the large
door that says "Sector 2". On the other side, shoot the guard quickly, then
continue through the next door. Be prepared because there are a ton of guard
here. After you've killed all of the guards, go to the end of the corodor,
go right and through the door.
Kill the guards in here, then head through the next door that says "Sector
Three". You'll see some lasers blocking your path. Wait until that little
robot on the ground to float near them and deactivate the lasers. Go through
each of the doorways until you reach a smaller door that reads "Sector Three."
Head through it.
Continue through the next door until you reach some more guards with Dragons.
Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby
computer next to the door. This will unlock all Security doors. Go through
the door, and tak ecare of the guards in the next room. Now go through the
door labeled "Restricted". Continue through the next sets of doors, and past
the sentry guns, and go through the large door at the end to complete your
second and last objective.
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[8.1]. Mission 1 - dataDyne Central: Extraction
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Objectives: 1.) Access the Foyer Elevator
2.) Defeat Cassandra's Body Guards
3.) Rendezvous at the Helipad
1.) Access the Foyar Elevator:
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Right when you start, equip the Night Vision Goggles. The primary objective of
this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a
guard who's sitting behind a desk. Kill him with a head shot. Now turn right
from the desk, and go over to the wall and you'll find a hidden door. Open
it, then kill the guard inside. Grab the ammo, then go right and kill the next
two guards that you find. Now work your way around the main room you are in,
killing any guards that you encounter, until you reach some stairs with guards
at the top. Shoot these guards, go up the stairs, and go left and into the
elevator to complete the first objective.
2.) Defeat Cassandra's Body Guards:
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As you go up the elevator, remove the Night Visison Goggles. Now exit the elevator,
go right, and go around the corner to your right and kill the guard around the
bend. Now head thought the doors behind him. Follow the curving hallway until
you reach two of Cassandra's body guards. Kill them and take their shotguns and
cartridges. Now go through the single door at the end of the hallway. In this
room, kill another one of Cassandra's body guards.
Backtrack to the first elevator (not the one you previously used). It should
take you one floor up. Go right from the elevator, then go around the corner
until you reach some more helmeted guards. Kill 'em, then head through the
door to the left of the guards. In here, work your way through the inner office,
go left and through the hidden sliding door. Go through the next unlocked
door to find another body guard. Kill him, then head through the next door.
Walk forward and you will see the elevator on your left. Ignore it for a moment,
then go straight and clear the room ahead of any more body guards. Now return
to that elevator and use the door next to it.
Go up the stairs to the next floor. Go right, and you'll hear some scientists
and a guard arguing. Kill the guard, then let the scientists run away. Take
the Rocket Launcher. Turn to your right and use the door near where you got
the Rocket Launcher. Take the stairs here to the top floor, and through the
steel grate. Once outside, kill the remaining bodyguards to complete the
second objective.
3.) Rendezvous at helipad:
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Now take the ramps all the way back to the helipad. Once at the helipad,
you will complete your third and final objective for Mission 1.
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[8.2]. Mission 2 - Carrington Villa: Hostage One
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Objectives: 1.) Save the negotiator
2.) Activate wind generator
3.) Rescue Carrington
1.) Save the negotiator:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatly run forward to the over-look, and use the Sniper Rifle to kill the
two guards holding the negotiator hostage with head shots. If you did it quick
enough, then your first objective is complete.
2.) Activate wind generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around and run around the center area until you pass some crates and
find a path with a guard. The guard will lay down and attempt to snipe you,
so take him out with a head shot, then take the CMP150. Continue down the path.
Veer right, and look over the ledge to the right and use the sniper rifle to kill
the two guards below. Now run off the ledge, and go down the path on the right.
Continue until you reach a path that goes left. Peek around the wall, and you'll
see a guard a top the roof. Take him out with the sniper rifle, then go over to
where he dropped, and take the stairs to the right. Use the wall for cover, and
kill the four snipers in the main courtyard. After disposing of them, go out into
the courtyard, and you should see another sniper on the roof to the left. Kill him,
then go right until you reach the over-look of the ocean.
You should spot another guard far into the distance. Shoot him. Turn around and
go straight ahead and up the sets of stairs. The last sniper is straight ahead
from the top of the stairs. Take care of him, then go through the door at the top.
Use your CMP150 to kill all of the guards in this room. Now go down the stairs.
Go right at the foot of the stairs, and go down the very first blue hallway and
into the room at the end. Kill the dumb guards here, then use the stairs at the
back right of the kitchen. At the bottom of the stairs, kill the two guards, then
head through the double doors on the left (the second set).
Kill the guards at the bottom of the stairs. Now go around the stairs and use
the doors beneath them. Once through the doors, follow the hallway to the end
and go right. Kill the three guards, then activate both control panels, the
ones that are across from each other. Now head back to where you came from,
and take the path that goes right. Follow it until you reach the wind mill
and some guards. Kill them first, then activate the windmill. Your second
objective is complete.
3.) Rescue Carrington:
~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Windmill room, then go straight until you reach a door. Go through it,
go down the stairs, and go left again and through the door. Make your way around
this area and kill every guard. One of the guards holds a card key. Once you've
gotten the card key, go to the back of the room, and use it to unlock the door,
and save Carrington and complete your third and final objective.
-----------------------------------------------------------------------------
[8.3]. Mission 3 - Chicago: Stealth
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve drop point equipment
2.) Create vehicular diversion
3.) Gain entry to G5 building
1.) Retrieve drop point equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll begin this mission with your fists. Walk forward to the end of the
ally, and wait for the guy to walk by. Now take him down with your fists,
then slowly peek around the corner and take out the guard with a head shot.
Now go around the corner to your left and down the stairs and through the
doorway. Carefully round the next corner, and you should see a taxi across
from you. There is a guard next to the taxi. Take him out quietly, then turn
right and take out the other guard. Make sure the patrolling floating robot
doesn't see you, because you can't kill it.
After taking care of that guard, go down the right side of the street until
you reach another hallway on the right. Kill the guard inside it. Now keep
going down the street, and go past the limo. Right after passing the limo
and going right, you'll get some info about a storm drain. At the end of the
ally, drop down into the storm drain, then turn around and go underneath
the grates to find some stuff left for you. You've also just completed the
first objective.
2.) Create vehicular diversion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After getting the stuff, make your way back to where the limo was, but keep
going until you reach an opening in the fence. This opening leads to a sewer.
Kill the guards in the sewer, then go into the sewers. Clean the area of
any more guards, then leave the sewer from where you came in from, and go
right to the taxi. Use the Reprogrammer on the taxi.
Wait a bit, and the taxi will crash, creating a diversion. Objective number 2
has been completed.
3.) Gain Entry to G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go into the red hallway that was across from the taxi.
In the next room, knock out the two civilians. Push the trash bin next to the
barrels that are in the corner, then shoot the barrels to cause an explosion.
Take the BombSpy from the ground.
Back up into the hallway, and use the Bombspy to look around into the next
hallway where the trash bin was. Activate the Bombspy in the area where all
the guards are and you'll kill them all. Now walk to where you activated
the Bombspy. Go to the right of where you made it explode, and kill the guards
here, then go to the top of the stairs, and put the Remote Mine on the concrete
door at the top, BUT DO NOT DETONATE IT.
Ok, now exit this area, and go straight ahead and go into the room across from
the storm drain and enter then giant elevator to complete your third and final
objective end the first part of Mission 3.
-----------------------------------------------------------------------------
[8.3]. Mission 3 - G5 Building: Reconnaissance
-----------------------------------------------------------------------------
Objectives: 1.) Holograph meeting conspirators
2.) Retrieve Dr. Caroll backup from safe
3.) Exit G5 Building
1.) Photograph meeting conspirators:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you start, you'll have to face a couple of invisible guards. One of them
is carrying a card key you'll need. Just wait until you they start shooting at
you, and you'll see the outline of them. That's when you shoot them. Once the
guards are killed and you have the key card, leave through the only unlocked door.
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