Perfect Dark - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Perfect Dark - Strategy Guide (Page 01).
A "perfect" game...
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THE VERY FIRST FAQ / WALKTHROUGH FOR PERFECT DARK ON GAMEFAQS
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C O M P L E T E P E R F E C T D A R K W A L K T H R O U G H / G U I D E
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*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Perfect Dark
Platform: Nintendo 64
Version: Final
Brett "Nemesis" Franklin
E-Mail: nemesis@flipmode.com
My website:
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T A B L E O F C O N T E N T S
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1. INTRODUCTION
2. LEGAL STUFF
3. UPDATES/REVISION HISTORY
4. Story
5. Controls / Options
• Game Basics
6. Characters
7. Walkthrough Basics
8. AGENT WALKTHROUGH
• Mission 1: DataDyne Central/DataDyne Research
• Mission 2: Carrington Institute
• Mission 3: Chicago/GS Building
• Mission 4: Area 51
• Mission 5: Air Base/Air Force One/Crash Site
• Mission 6: Pelagic II/Deep Sea
• Mission 7: Carrington Institute
• Mission 8: Attack Ship
• Mission 9: Skedar Ruins
• Special Assignments:
• Mr. Blond's Revenge
9. SPECIAL AGENT WALKTHROUGH
• Mission 1: DataDyne Central/DataDyne Research
• Mission 2: Carrington Institute
• Mission 3: Chicago/GS Building
• Mission 4: Area 51
• Mission 5: Air Base/Air Force One/Crash Site
• Mission 6: Pelagic II/Deep Sea
• Mission 7: Carrington Institute
• Mission 8: Attack Ship
• Mission 9: Skedar Ruins
• Special Assignments:
• Maian S.O.S.
10. PERFECT AGENT WALKTHROUGH
• Mission 1: DataDyne Central/DataDyne Research
• Mission 2: Carrington Institute
• Mission 3: Chicago/GS Building
• Mission 4: Area 51
• Mission 5: Air Base/Air Force One/Crash Site
• Mission 6: Pelagic II/Deep Sea
• Mission 7: Carrington Institute
• Mission 8: Attack Ship
• Mission 9: Skedar Ruins
• Special Assignments:
• War!
• The Duel
11. Weapons
12. Gadgets
13. Multiplayer
14. Challenges / Firing Range ~~NEW~~
15. FAQ (Frequently Asked Questions)
16. Cheese Locations ~~NEW~~
17. Secrets
18. Credits
19. Contact Info
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1. INTRODUCTION
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This guide was made for probably one of the best N64 games to date (but I'm
not sure yet, still gotta play it), and the best one this year by a long
shot for the N64. Perfect Dark isn't a true sequel to Goldeneye 007...it's
a "follow-up" from Rare. But this isn't so bad, because Perfect Dark promises
to be a whole lot better than Goldeneye, and hopefully it has a better
multiplayer mode as well. I will update this guide BIG-TIME when Perfect Dark
is released, to sit tight, and enjoy the ride. It's gonna be a good one. ;)
Oh, and in case you didn't know, Perfect Dark is NOT a sequel to Goldeneye 007.
It is, in fact, a follow-up first person shooter from Rare. Some think that
Perfect Dark is a sequel to Goldeneye, but it's not. If you are looking for a
true sequel, then wait for The World is Not Enough later on this year. There,
I hope I helped someone there. :p
...and it is now May 22nd!! I have the game (finally), and have been playing
it almost non-stop (except to work on my Medievil 2 Guide, but that's another
story...), and I love it!!!!! Might as well throw Goldeneye out the window,
because Perfect Dark blows it out of the water! I'm in a very deep love
with Perfect Dark, and it's gonna be hard to stop playing it, and actually
working on this FAQ. I will try my best to update it as much as possible,
but I have other obligations that I must be of service to, so those
obligations might interfere with this FAQ. But no matter! I will do my best
to bring you the best Perfect Dark Strategy Guide on the internet, and
that's a promise! Have I ever let you down? ;)
But anyways, I absoultely love Perfect Dark. It is definetly one of my favorite
games of all time, and a definate candidate for Game of The Year. I guarentee
that Perfect Dark will win game of the year for the Ninendo 64, no doubt. It's
only competition is Zelda: Majora's Mask, but that won't be released until the
fall of this year, around September or so. Perfect Dark has got to be one
of the best games of all time, and I know that MANY people will love it as
much as me, and maybe even more than me. I did love Goldeneye, so I can
definetly say that Perfect Dark is a more than worthy follow-up to Rare's
masterpiece of 1998. Even though there aren't that many revolutions in
Perfect Dark, there is enough to keep it new. Heck, just the new story
and graphics was enough, but Rare kept making it better. I think that's why
Rare kept on delaying it: To add more innovative features into one of the
Most hyped games of all time, Perfect Dark. One of the most innovative
features in the game has to be the FarSight gun. True it was taken from
the movie Eraser with Arnold S., but it's extremely awesome to use, and
it keeps the multiplayer game fresh and exciting.
______________________________________
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| EXPANSION PAK INFORMATION |
|_______________________________________|
| FEATURES AVAILABLE |W/O| W |
|______________________________|___|____|
|Multiplayer Challenges | v | v |
|______________________________|___|____|
|1 Player (Solo Missions) | | v |
|______________________________|___|____|
|1-2P Multiplayer | v | v |
|______________________________|___|____|
|1-4P Multiplayer | | v |
|______________________________|___|____|
|1-2P Cooperative | | v |
|______________________________|___|____|
|2P Counter Operative | | v |
|______________________________|___|____|
|Up to Eight Simulants | v | v |
|______________________________|___|____|
|APPROXIMATE % OF GAME |35%|100%|
|AVAILABLE TO PLAYER | | |
|______________________________|___|____|
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2. Legal Stuff
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This FAQ can only appear on the following sites (w/out having to ask me):
• GameFAQS
• Cheat Code Central
• GameSages
• Vgstrategies.com
• GameShark.com
• The Resource
• Happy Puppy
_____________________________NOT
If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
E-Mail Address: nemesis@flipmode.com
Copyright:
© Copyright 2000 Brett "Nemesis" Franklin. This FAQ and everything
included within this file cannot be reproduced in any way, shape or
form (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and unaltered format. This FAQ cannot be used for profitable purposes
(even if no money would be made from selling it) or promotional
purposes. It cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.
Furthermore, this FAQ cannot be used by the publishers, editors,
employees or associates, etc. of any company, group, business, or
association, etc., nor can it be used by game sites and the like. It
cannot be used in magazines, guides, books, etc. or in any other form
of printed or electronic media (including mediums not specifically
mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the author,
myself. This FAQ was created and is owned by me, Brett Franklin. All
copyrights and trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.
This FAQ was written for GameFAQs only. I don't
want it to be put up on any other web site and am not above explaining
this to your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.
To continue, this FAQ and everything included herein is protected by
the Berne Copyright Convention of 1976, not to mention International
Copyright Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain and simple, because the law is on my side. If you would like to
contribute to this FAQ (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.
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3. UPDATES/REVISION HISTORY
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-----------------------------------------------------------------------------
Version: Final (07/02/01)
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• Updated the format a bit, fixed some errors, and changed the site at the
top of the FAQ, and removed my review of the game from the guide.
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Version 2.3 (07/29/00)
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• Finished the Cheese Locations section
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Version 2.2 (07/13/00)
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• Updated the Firing Range Section
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Version 2.1 (07/11/00)
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• Changed the "Challenges" section to the "Challenges / Firing Range" section
• Updated FAQ section
• Updated Secrets Section
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Version 2.07
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• Just fixed some stuff that needed to be fixed in the Walkthrough
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Version 2.06
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• Added some more Cheese Locations
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Version 2.05
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• Added another Cheese location
• Added "The Duel" walkthrough
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Version 2.03
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• Added the Cheese Locations section, thanks to DraSlayer@aol.com
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Version 2.02
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• Added some new ASCII art at the top of this document
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Version 2.01 (05/29/00)
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• Just fixed some stuff to make this FAQ more presentable
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Version 2.0 (05/28/00)
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• Completed the walkthrough for Perfect Agent
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Version 1.7 (05/28/00)
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• Added the walkthroughs for Missions 1-3 for Perfect Agent difficulty
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Version 1.6 (05/28/00)
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• Fixed the format of some sections and the text
• Added some of the Special Assignments walkthroughs for Agent difficulty
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Version 1.5 (05/27/00)
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• Completed the rest of the Special Agent Walkthrough, Missions 4-9
• Updated Multiplayer section
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Version 1.1 (05/27/00)
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• Added Missions 1-3 Special Agent Walkthrough
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Version 1.01 (05/26/00)
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• Fixed some areas in the FAQ
• Added some more GameShark codes
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Version 1.0 (05/26/00)
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• Completed the rest of the walkthrough for Agent mode: Mission's 7 through 9
• This is a complete Agent Walkthrough for Perfect Dark now
• Added the strategy for the final boss, the Skedar Leader
• Updated FAQ section
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Version 0.8 (05/26/00)
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• Added the rest of the Mission 6 Walkthrough
• Added the Mission 7 Walkthrough
• Updated FAQ section
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Version 0.7 (05/25/00)
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• Added the Mission 4 Walkthrough
• Added the Mission 5 Walkthrough
• Added some of the Mission 6 Walkthrough
• Updated FAQ section
• Added my review of Perfect Dark in the Introduction Section
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Version 0.4 (05/24/00)
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• Added the rest of Mission 3 Walkthrough
• Added the first part of Mission 4 Walkthrough
• Updated the Multiplayer Section
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Version 0.3 (05/24/00)
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• Added the first part of the Mission 3 walkthrough: Chicago
• Added some codes
• Also added some more to the Mission objectives
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Version 0.2 (05/23/00)
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• Finally!!! After a _very_ long wait, I have Perfect Dark in my sweaty
palms.....must...resist...urge...to..play.....
• Got the walkthrough for Agent difficulty for Mission 1 and Mission 2 done
• Added almost every section
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Version 0.15a (04/29/00)
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• First version, beta release
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4. Story
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"Since the dawn of man, our planet has been watched. The reasons for this
interest differ from race to race: some merely wish to observe until humanity
has evolved to a point where they can introduce themselves without sparking
mass panic, while the motives of others are considerably less benign.
And not all humans are oblivious to the watchers above and among us. Daniel
Carrington, head of the elite Carrington Institute, suspects that rapid
technological developments at dataDyne HQ are the results of the corporation
taking a dark path to first contact - a path which apparently branches
through major Government agencies...
Whether or not his suspicions are justified, it is clear that events are
rushing to a head. People are being abducted, animals are being mutilated:
someone amongst the stars desperately wants something they believe us to
have, and Carrington suspects that the grand plan penetrates far deeper
than these surface incidents. Using all means available, the Institute
has resolved to find out exactly what's going on before it's too late,
and only recently has it been offered its first real lead into the
conspiracy: urgent messages from one Dr. Caroll located deep in the heart
of dataDyne operations, requesting extraction from the company before
alleged threats on his life are actually carried out.
Cue freshly-qualified Agent Joanna Dark, codenamed Perfect Dark thanks
to her unprecedented achievements in training. Her first real assignment
could hardly be of more importance: infiltrate the dataDyne skyscraper,
extract Dr. Caroll and bring him back to the Institute undetected and
unharmed. With events at dataDyne shrouded in mystery and yet moving so
fast, whatever knowledge Dr. Caroll possesses could ultimately decide
the fate of the human race."
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5. Controls / Options
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B Button - Reloads/Opens doors
A Button - Changes your weapon or device/allows you to switch weapons
Start - Pauses the game
L/R Buttons - Aims your weapon with the scope
Z Button - Fires your weapon/use gadget
Control pad - Allows you to look up and down, as well as side step to the
left and to the right when using the C-buttons:
C-Up - Look down
C-Down - Look up
C-Left - Side step left
C-Right - Side step right
Analog Stick - Moves you forward, backwards, and to the sides
==============================================================
Control Style 1.1: L/R Buttons = Aim
C-Up = Look Down
C-Down = Look Up
C-L/R = Strafe Left/Right
A Button = Weapon Select
B Button = Action/Reload Weapon
Control Stick = Walk/Turn
Z Button = Fire Weapon
D-Pad = Same as C-Buttons
Hold Weapon button for quick-menu.
Hold Action button to toggle function.
Action+Fire temporarily changes function.
Aim allows you to target accurately.
Aim + C-Down button crouches.
Aim + C-Up button gets up.
==============================================================
Control Style 1.2: L/R Buttons = Aim
C-Up = Forwards
C-L/R = Strafe Left/Right
C-Down = Backwards
A Button = Weapon
B Button = Action/Reload
Control Stick = Look
Z Button = Fire
D-Pad = Same as C-Buttons
Hold Weapon button for quick-menu.
Hold Action button to toggle function.
Action+Fire temporarily changes function.
Aim allows you to target accurately.
Aim + C-Down button crouches.
Aim + C-Up button gets up.
==============================================================
Control Style 1.3: L/R Buttons = Weapon
C-Up = Look Down
C-L/R = Strafe Left/Right
C-Down = Look Up
A Button = Fire Weapon
B Button = Action/Reload
Control Stick = Walk/Turn
Z Button = Aim
D-Pad = Same as C-Buttons
Hold Weapon button for quick-menu.
Hold Action button to toggle function.
Action+Fire temporarily changes function.
Aim allows you to target accurately.
Aim + C-Down button crouches.
Aim + C-Up button gets up.
==============================================================
Control Style 1.4: L/R Buttons = Weapon
C-Up = Forwards
C-L/R = Strafe Left/Right
C-Down = Backwards
A Button = Fire Weapon
B Button = Action/Reload
Control Stick = Walk/Turn
Z Button = Aim
D-Pad = Same as C-Buttons
Hold Weapon button for quick-menu.
Hold Action button to toggle function.
Action+Fire temporarily changes function.
Aim allows you to target accurately.
Aim + C-Down button crouches.
Aim + C-Up button gets up.
==============================================================
Control Style 2.1 Controller #1:
A Button = Weapon
B Button = Action/Reload
Control Stick = Walk/Turn
Z Button = Fire Weapon
==============================================================
Control Style 2.1 Controller #2:
A Button = Weapon
B Button = Action/Reload
Control Stick = Look/Strafe
Z Button = Aim
==============================================================
Control Style 2.2 Controller #1:
A Button = Weapon
B Button = Action/Reload
Control Stick = Look
Z Button = Fire
==============================================================
Control Style 2.2 Controller #2:
A Button = Weapon
B Button = Action/Reload
Control Stick = Walk/Strafe
Z Button = Aim
==============================================================
Control Style 2.3 Controller #1:
A Button = Weapon
B Button = Action/Reload
Control Stick = Walk/Turn
Z Button = Aim
==============================================================
Control Style 2.3 Controller #2:
A Button = Weapon
B Button = Action/Reload
Control Stick = Look/Strafe
Z Button = Fire Weapon
==============================================================
Control Style 2.4 Controller #1:
A Button = Weapon
B Button = Action/Reload
Control Stick = Look
Z Button = Aim
==============================================================
Control Style 2.4 Controller #2:
A Button = Weapon
B Button = Action/Reload
Control Stick = Walk/Strafe
Z Button = Fire Weapon
==============================================================
Reverse Pitch: Changes the direction style your aiming mechanism goes
Look Ahead: This lets you see ahead during gameplay. I suggest leaving it on.
Head Roll: This allows you to turn your head fully around when looking.
Auto-Aim: This will hone in on enemies during fire when set on.
Aim Control: You can select Hold, where you have to hold the Aim, or toggle,
where it is automatically set when the corresponding key is pressed.
----------------------
CARRINGTON INSTITUTE:
----------------------
Upon going here for the first time you will be guided through on a tour by a
local worker. He will show you around all the rooms inside where you can train,
head the the hangar, and a bunch of other things, I suggest you take the tour,
no matter how slow this guy walks.
---------------
SOLO MISSIONS:
---------------
This is the main gameplay area of the game. You will be able to play all missions
in the game here on 3 different modes, Agent, Special Agent, and Perfect Agent.
Each mission has it's own objectives you must complete in order to pass that
mission and gain access to the next. My walkthrough covers each mission. This
is the major part of the game.
------------------
COMBAT SIMULATOR:
------------------
Upon selecting the combat simulator, you can either play Challenges, do a
Quick Start, or load preset games. You can select the first 4 challenges at
the start of the game to play, there are a total of 30, later in my FAQ you
will find how to beat each challenge and what you win by doing so.
--------------------
CO-OPERATIVE PLAY:
--------------------
This is sort of an easier or harder way to play the actual missions. You will
have a helper along with you in each mission by selecting this option, so it's
basically for beginners to the game.
-------------------
COUNTER-OPERATIVE:
-------------------
This is the MultiPlayer section of the game, please see the "Muliplayer" section
in this FAQ for more information.
---------------
CHANGE AGENT:
---------------
This allows you to change the current game you are playing (Save File) it does
not let you change your character, just the save file. So if you want to change
the current game you are playing, this is how you'd do so.
---------
OPTIONS:
---------
By pressing RIGHT on your control stick you will be taken to the game's options
menu. There you will find several options which you can change to make your
gameplay more suitable to your needs. Here are the options you can change...
--------
AUDIO:
--------
Sound Volume: Here is where you can set the volume of the Sound Effects.
Music Volume: Same as Sound only this changes the volume of the BGMusic.
Sound Mode: Here you can select from Stereo, Mono, Headphone, or Surround.
Language Filter: I'm not sure what this does yet.
-------
VIDEO:
-------
Screen Size: You can choose from a Full Screen, Wide Screen, or Cinema Screen size.
Ratio: Not sure what this does, but you can choose from Normal or 16:9
Hi-Res: This sets the screen resolution to Normal or High.
2-Player Screen Split: This sets the 2-Player screen either Horizontal or Verticle.
-------
DISPLAY
-------
Sight on Screen: Not sure what this does yet.
Always Show Target: This will show a target when AIM is located over an
enemy or shootable object.
Show Zoom Range: This will shows the range when you zoom on screen.
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