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Paper Mario - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Paper Mario - Strategy Guide (Page 02).

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B O S S  B A T T L E :  B O W S E R ? ? ?
     HP: 10   Attack: 1   Defense: 1
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Tattle: "Bowser...? But he looks kind of...lame. I mean, he's lame anyway,
but... Does Bowser really look like this? I always imagined him looking, well,
a lot scarier."
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This obviously isn't Bowser, but it's easy to beat him...just do your attack
command and all that. When the battle's over, Bowser will burst apart and
reveal the Koopa Bros.
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B O S S  B A T T L E :  K O O P A  B R O S .
     HP: 10   Attack: 1   Defense: 1
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Tattle: "The Koopa Bros. have formed a tall Koopa tower! They do a spinning
attack with the whole gang piled high atop one another. Hit 'em with a Hammer
or something to make 'em unstable. After that, any attack should knock 'em
down. If you use an explosion, you can make 'em fall down at once. If you
flip 'em over, the battle will nearly be ours! Beat 'em one by one!"
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These guys are hard, so watch it. Use Bombette to knock 'em over, then use
Mario to rush in and Jump on them. They'll die eventually.
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When the battles finally end, a card will show up, and you'll free Eldstar.
Congratulations. You've finished Chapter 1. Now, save your game, and prepare
for the next section.

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      • e n d  o f  c h a p t e r  1
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Before moving on to Chapter 2, you get to see the princess again. She's
hanging out in her room with Twink, worrying about Mario. As she plans her
escape, she remembers someone telling her about a secret passageway. So it's
up to you to help her find it.

Take control of Peach. That fire looks rather suspicious, eh? So go check out
the painting to the right of it. You'll open up a secret passageway in the
fireplace. Couldn't they have at least made it somewhere uncommon?

Go down the hall and hit that button at the end of it. You'll end up in a
secret room. The door's locked, so all you can do is read the diary on the
table on the left side of the room.

Turns out the diary belongs to Bowser...so read away, and learn stuff. Like
where the next Star Spirit is (Dry Dry Ruins in Dry Dry Desert).

As soon as you finish, Bowser will barge in and catch the Princess. The
guards will appear to take Peach back to her room, leaving Twink to deliver
the message to Mario.

Now you can see Mario again, talking to Eldstar. Mario will gain Eldstar's
power! Sweet! Now, watch the tutorial Eldstar offers.

When that's over, you'll learn about the Star Beam, then Eldstar will go back
to Star Haven. So go back towards Koopa Village.

On the screen right before the Koopa Fortress, there's a cracked wall. Use
Bombette on it, and go down the pipe. Go to the right and grab the FP Plus
Badge out of that chest, then go back to the screen with the pipe. Uh-oh...
Mario's too short to reach the pipe! See the complete lack of fence at the
bottom? Jump down. Voila. Back where you started. Now, go back to Toad Town.

On your way there, you'll run into Jr. Troopa again. Remember the
little guy from the prologue? He's back.

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B O S S  B A T T L E :  J R .  T R O O P A
     HP: 15   Attack: 2   Defense: 1   SP: 20
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Tattle: "What was his name? Jr. Troopa? I don't remember exactly... ...Just
joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It
should be a snap to beat him now. ...I think."
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His new move is kinda useless...it only blocks 1 point of damage. So charge
up your hammer and whop him. The best party member to use for this is
Bombette, so if you don't have her already, switch early on, so she can use
her Bomb attack on him. You should be able to beat him with no trouble.
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When the battle's over, continue on to Toad Town. As soon as you step foot
into the town, Twink will show up to deliver his message. Now, you can wander
around town a bit before moving on. Do some shopping, get some rest, and find
out where you have to go next. BTW, there's now a Badge Shop in the lower
left corner on the right side of town.

When you're done with all your shopping, take the South Exit to the formerly
blocked path. Now that the way is clear, Mario can do his thing. Yay! So go
visit Tayce T. and have her turn your Honey Syrups, Koopa Leaves, and
Mushrooms into cool items. When you're done there, head back out. Wander
around the new section of town about, then head south from the first area of
it to get to the Train Station. But before you do, talk to the Bub-ulb near
the exit to get a Magical Seed from him, and give that to Minh T. in the
Town Garden. When you've done that, go to the train station, use Bombette to
knock out that rock on the tracks, and hop on the train to Mt. Rugged. Yay
for Chapter 2!

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      • c h a p t e r  2 :  The Mystery of Dry Dry Ruins
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I dunno about you, but the first thing I'd do upon arrival at Mt. Rugged is
save. So, save, then it's time to head over Mt. Rugged to get to Dry Dry
Desert. Also, search the bushes for some cash and an Egg. Then it's time to
climb the mountain.

There's not much you can do yet other than just following the arrows, so do
that. Not far from the bottom, you'll run into Parakarry. He's lost a letter
on Mt. Rugged, so, as Mario, it's your job to help him find it. So save the
day once more, plumberboy!

Just keep your eye out for the letter and continue climbing. You'll have to
fight some Monty Moles, but they're no big deal. Just save whenever you see
a save point and keep kickin' butt, and you'll reach the top in no time.

Halfway up, you'll see a few rock structures with things on top of them. One
thing you'll see is a letter, so grap that (use Kooper), and you can give it
to Parakarry next time you see him. Now is a good time for that, so go on
down and give him the letter. Then go look for the other two he lost. Sheesh.
They act like you're an errand boy or something...

Somewhere in the middle of a mountain (this is right after you start to run
into Clefts), there's a split in the road. The arrow points to the right. Go
left. Stay inside the first hole. Drop down the second one to nab a Star
Piece, then jump down to the bottom, climb back up, go left, and stay inside
the second hole, too. Go out the other side, head to the left, make sure you
are nice n' healthy (lots of beasties around here to hurt you), and keep
going left until you run into a yellow ? box (which you should hit, and gain
a Mushroom), then go left s'more. When you see the two holes in the wall, go
into the left hole, and go to the left (there's no wall there) until you get
to the top, at which point you should remove the Damage Dodge Badge from the
chest, then head back down. Go to the left (again), jump off the ledge, go
down the stairs, fight a bit, grab some coins, go back up, and jump on the
springboard. Knock the ? box with your hammer for some easy money, ignore the
ramp for now, fight the Cleft, and get the Honey Syrup out of the ? box. Now
you can go to the ramp and go down (and off) it (wheeeeeeeeeeeeeeee!), then
get that letter and jump down.

Now I'll let you go right. The first screen there has an arrow pointing to
the right. You can go right or you can go down--but you'll still end up in
the same spot. So go right (or down), fall, grab the letter, and go see
Parakarry again. He'll thank you, then tell you about letters scattered all
over Mushroom Kingdom. Take him up on his offer (you find the letters, he'll
help you in any way you can), and Parakarry will join your party!

Now that you've got that neato cool flight thing, run around all the areas
that had things you couldn't quite reach before. First, go to the location of
the first letter, and fly across the two protrusions to grab a Quake Hammer
Badge. Next, go back to the area where you go the second letter. If you stand
beside the springboard and fly to the left, you can nab 6 coins and a Star
Piece.

Now go to the split path, take the right path, and have Parakarry fly you
over to the other side. Cross the bridge there (see that vulture watching you
in the background?). As soon as you reach the other side, the vulture will
stop you. Tell him your name is Luigi, and he'll let you pass. Otherwise,
you'll have to fight him, so I'd say the best choice right now is Luigi,
because he's pretty tough. So wait until later.

Take the path down the cliff, then go to the right. Hit the Heart Block, save
your game, and move on outta there. You've reached Dry Dry Desert.

A few feet into the desert, you'll run into a group of Koopas. Talk to the
guy with the mustache - it's Kolorado! If you have Parakarry as your partner,
you'll deliver a letter to him. Then it's time to move on.

Although your ultimate goal here is Dry Dry Outpost, explore a bit. Fight
some enemies, level up, go find some secrets. If you see the stone cactus,
head south 3 screens and west 2, then jump on top of that rock to nab an
Attack FX C Badge. Go north 1 and east from there, and you'll hit an oasis.
Thwomp the trees to get some fruit and money, then head north 2 screens and
east 1, and you're in Dry Dry Outpost.

As you move towards the shop, a small purple Bandit will run out of it,
leaving it closed. Follow it! When you reach the end of the path, it will run
off again. Talk to the one in front of the door. Give him a Lemon. Ask him
how to get to Moustafa. Follow his instructions. Dried Shroom, then Dusty
Hammer. Got it? Good. Now, go to the shop (it's the big green building in the
first part of town) and but a Dried Shroom, then a Dusty Hammer. Do what the
nice mouse says, kids. And hit that tree outside his store for some easy cash
and the general destructive pleasure of the matter.

Go to the end of the second part of town, where they guy (the one you gave
the lemon to) used to be. Go in the now unblocked door, head right, jump up
the crates onto the roof, and walk left. Pick up the Letter behind the urns,
and keep going. When you reach the dropoff, have Parakarry fly you over, then
go in through that door. Well, well. Look who's here. I think he likes you.
He'll give you the Pulse Stone.

Go back outside and down. See that funny lookin' guy outside the Toad House?
That's Chuck Quizmo. Talk to him. Answer his question. Yay for Star Pieces!

Now, go back out to the desert. Go up until you can't go any further, then go
left 3 or 4 times - until you run into a stone with a depression in the
center of it. Use the Pulse Stone with that, and you've found Dry Dry Ruins.

When you get in there, hit the Heart Block, and move forward. Save your game
and go forward again. When you walk past the sarcophagi, they'll open up,
showing Pokey Mummies. Eek! Fight 'em. In the second sarcophagus, grab a
Spike Shield Badge and equip it. Move on. Ignore that locked door for now and
go downstairs. Pick up the key there, then go back up. Unlock the locked door
and go in, then jump on the red switch sticking out. Go out and downstairs
again. Cross the sand and jump into the doorway on the other side of the
room, then head left and around, then go up the stairs. Cross that gap with
Parakarry, then use Bombette to blow up the cracked wall. Hit that switch.
Grab that Star Piece, then go back out and down the stairs. You can go into
the room there, but there's nothing you can do yet, so go down the next set
of stairs, unlock the door, and go in. At the end of the hall, there's a ?
Block. Hit it to release some Pokey Mummies from the sarcophagi, then go beat
'em up. When you're done, a key will appear. Very Zelda-ish, if you ask me.
Unlock that door and head in.

Use Parakarry to cross that gap, then run up the first stairs you come to and
hit the switch. Run around hitting various other switches until you've
reversed the red stairs (my order of choice: 1st Green switch, jump, 2nd
Green switch, up, across, down Red, 1st Red Switch, down, up Green, up Red,
and over.). Go over the wall, jump in there, and get the Super Hammer.
Sweeeeeeeet. Now, break that block with your new hammer and go out again.

Go back to the previous room and climb the stairs, hit the switch, jump back
down, and climb 'em again. Break the block at the top and grab the artifact,
then go back to the room before that one, and jump up the short flight of
stairs into the room that you previously couldn't do zip in before. Break
that block, and prepare to fight a Stone Chomp. First strike, attack command
Hammer, and a Shell Shot from Parakarry should make this a quick battle. Get
the pyramid stone, and you're done here.

Go back to the room that led to the room where you got the Super Hammer and
go downstairs and through that door, then cross that room and the next, jump
down, and break that block. Hit the switch and grab the key, then go out
through the door. Fight the enemies here (remember, kids: First Strike and
Quake Hammer are your friends), run down the hall, go through the door, level
up one of your characters (I'd recommend Parakarry), and use Bombette to bomb
the cracked wall. Head in. Break the block and prepare to fight!

After the battle, grab the Diamond Stone from the pedestal, then go back out.
Use the springboard, then cross the room and go into the one with the Chomp
Statues. Run across the room and unlock the door, then hit the switch. Run
back out, and go downstairs. Cross the room and go into the next one, run
across the sand, break the block, grab the stone, and prepare for battle.

When that's done, go back to the Chomp Statue room with the switch. See that
order? Remember it and write it down. Then go back to the other Chomp Statue
room and put the stones into the Statues in that order. Go down the stairs.
Hit the Heart Block. Go through the door and save. Move on. FIGHT!

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B O S S  B A T T L E :  T U T A N K O O P A  A N D  C H O M P
     (Tutankoopa): HP: 30   Attack: 3   Defense: 0   SP: 20
          (Chomp): HP:  4   Attack: 3   Defense: 3   SP:  3
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Tattle:
   (Tutankoopa): "This is Tutankoopa; He's one of Bowser's followers and he's
been
assigned to guard one of the Star Spirits. I've heard that he has some sort
of a pharaoh complex. He attacks by throwing shells from that high perch. Try
to doge when he uses magic: its attack power is 2 and it'll sting for sure.
And he also summons Chomps his loyal subjects. These Chomps have some serious
attack power. Think hard about who to attack first, Tutankoopa or Chomp."

   (Chomp): It's a Chomp. You've heard about Chomps before, I'm sure. They're
made of such hard stuff that most of your attacks won't even faze them. I
heard a rumor that the Chomps are a little peeved at Tutankoopa because
he works them so hard."
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Use Quake hammer a lot...When he uses his magic, it will either hit you and
your partner, or it will hit Tutankoopa and knock him off his perch, leaving
him for your hammer attacks. Beat 'im up!
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When that's over, the Chomp will chase of Tutankoopa, and you'll gain another
Star Spirit: Mamar! Yay! End of chapter!

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      • e n d  o f  c h a p t e r  2
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Watch the nice movie with Bowser and Peach. Then make your escape in the
usual fashion (use the portrait and the fireplace, remember?) then go out
through the door. Edge along the wall to the first door and go in, then make
your way around the bookshelves, avoiding the guards. You can grab a Power
Rush Badge in between two of the bookshelves. Make your way to the back, and
evesdrop on 2 of the guards, talking about Tubba Blubba, who lives to eat
Ghosts and lives deep inside of Forever Forest, in a castle atop Gusty Gulch.
Yum. Remember the rest by yourself. I'm too lazy to type it all out.

Now you can go see Mario again. He's talking to Mamar. After yapping a bit,
she'll up your Star Energy and give him Lullaby, which puts enemies to sleep.
Then she'll leave. Go back to Dry Dry Outpost (From there, if you want to
take the time, head 1 north and 3 west and jump in the center of the triangle
of trees for a Runaway Pay Badge). Rest, restock your items, and go back out.
Remember that little mouse under the tree out in the desert? Go see him with
Parakarry as your partner to give him a letter. He'll give you a Star Piece.
Woohoo. Go see Kolorado at his tent.

If you grabbed the Artifact in Dry Dry Ruins (and you should have), Kolorado
will see it as a clue to Dry Dry Ruins. Give it to him, and he'll give you
another Star Piece. Go back to Mt. Rugged. Remember the vulture? Tell him
you're Mario and you'll have to fight him.

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B O S S  B A T T L E :  B U Z Z A R
     HP: 40   Attack: 3   Defense: 0   SP: 20
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Tattle: "This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If
you get caugh in the clutches of his charp claws, you'll lose 4 HP! Try to
wriggle out of his grip. His special attack is flapping his wings to create
wind. This attack damages your party members, too. But he was hatching eggs,
wasn't he? Is it possible that he's really a she? I wonder..."
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Use Throw Hammer a lot. And whatever moves Parakarry has. He'll be toast. Far
too easy, if you ask me.
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When you're done there, move on down the mountain. When you reach the area
with the first ramp, go down the stairs there and move around them to reach
Whacka. Bop him with your hammer to get a Whacka's Bump. Leave the screen,
then come back and do this again. Keep doing it until you run out of space,
then keep going down the mountain.

When you reach the area with the big stone block, break it with your Hammer,
then move down the path to find a Level Up Block. I used Kooper. Your choice
if you want to do the same. Go down the rest of the way and hop a train to
Toad Town.

Now's probably a good time to see Tayce T. and have her cook some Dried Pasta
and Eggs. And other stuff.

Go talk to Merlon if you have Parakarry in your party, and you can give him a
letter, netting you a Star Piece. You can also talk to Chuck Quizmo for
another one. And, if you want, go to the Dojo to finish off The Master.

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B O S S  B A T T L E :  T H E  M A S T E R
     HP: 50   Attack: 6   Defense: 0
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Tattle: "This is The Master. He owns the Dojo--and he's the strongest member.
If he's the best in the Dojo, he must be pretty tough!"
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Use your charged up Hammer a lot, and Parakarry's Shell Shot.
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When that's all done and over with, rest, and you can come back and fight him
again...

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B O S S  B A T T L E :  T H E  M A S T E R
     HP: 75   Attack: 8   Defense: 0
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Tattle: "This is The Master. He owns the Dojo--and he's the strongest member.
He knows both normal and advanced methods of attack. You'd better
concentrate, Mario! This guy doesn't mess around at all!"
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Make sure you've mastered action command, then go at him with your hammer and
Power Bounce. When that's all over...
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Now it's time to head to the Forever Forest. So rest in the Toad House, and
head on in. Save your game, and move. When you're done talking to the ghost,
keep going a bit...and...you've reached Chapter 3.

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      • c h a p t e r  3 :  The "Invincible" Tubba Blubba
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This next part is kinda tricky if you have no idea what you're doing, so
listen up. The first path you'll need to go down is easy to find - the
flowers in front of it are shaking and laughing. So use A to push aside that
log blocking the path and head in. You'll be stopped by a little midget guy
that will tell you a bit about how to navigate the forest. Then he'll bounce
off like a little kangaroo...or something.

The basic method of getting around hereabouts involves differences in nature.
All the paths in a certain area will look the same, except for one. This one
path is the one you'll wanna take. Pretty simple now that you know what
you're looking for, eh? So move on out.

The first path, as I said, is the laughing flowers. The second path is flower
patterns: most of the paths have 1 flower on the left and 2 on the right, but
the path you should take has 2 on the left and 1 on the right. So find the
path and skip along it like a merry little schoolboy. Or a giddy little
schoolgirl. Or whatever.

The third path again deals with flowers. Most have 3; our lucky winner has 4.
Path number four has glowing eyes that pop up in the tree in front of it.
Before you go in, move around until you find a path leading into the center
of the circle. Go in and get a Bub-ulb seed from the guy hanging out here. Path
five has mushrooms...I'm betting you'd get some nice effects if you ate
some of those...But anyway, the mushrooms light up if you press A in front of
them, so just find the mushrooms that light up in a weird funky light pattern
and head down their path. The flowers return for number six. Instead of
laughing and disappearing, the ones you're after giggle and stay. Path number
seven deals with rocks (your goal is the one that has a glowing face when you
press A while standing beside it), but for now, look for the sign that directs
you to Boo's Mansion and take the path there.

When you get to the mansion, listen to your partner blather on for a bit,
then open the gate and go in. The old ghost will show up again, give you a
few instructions, and leave. Hit the Heart Block, save your game, and head on
in.

Now, go upstairs. In the first room, you can't do anything yet. In the second
room, there are three wardrobes on the left side. Open the middle one (the
other two will just fall, hurting you) to release a group of dancing ghosts.
Listen to their leader talk. Now, you have to guess which one has the record.
This is fairly easy if you know what you're doing. The first time will be
kinda hard, since Mario is off to the side, but no biggy if you miss. The
second time (if you did miss) is easy, because you're already over there,
having missed, so just watch which ghost gets the record, then bop it with
your hammer.

Now go back to room number 1. In the upper left corner, there's a nice little
phonograph where you can play your record, so do that. You have to keep a
steady rhythm to crank it and make it play, which isn't really too hard, so
you should be able to handle this. Press A evenly and listen to that snazzy
tune until a Boo pops up, then press B to stop. That Boo that showed up just
happens to be the one that's supposed to be guarding the chest, so go over to
that chest while he's dancing and get the Weight out of it.

Now, go back downstairs. On the right side of the room, there's a snazzy
green couch. With one brown cushion. Jump on the brown cushion to fly up to
the chandelier and grab onto it. It will be pulled down by Mario's weight,
moving the wardrobe against the wall and revealing a small door. If you jump
off now, the wardrobe will slide into place, so this is where that weight you
grabbed comes into play. Use it, then go check out that door.

Don't bother with that chest (it only makes the chandelier drop). Just go
downstairs, and from there, through the door at the bottom of the room. Take
the door on the right and open the chest to bring out another dancing circle
of Boos. Time to play the game again! This time, though, the prize is some
snazzy new shoes. Watch closely as they toss it around and do some new dance
moves, then bop the guy that has it. Super Boots! YEA! These things rule!

See that wooden thing on the floor? Do the Spin Jump (Jump and A again while
in the air) on it. Then hit the switch to bring up another switch and hit
that one to bring up a third and giant switch. Hop up on the chair, and from
there to the stack of boxes, and then jump on to the switch and do a Spin
Jump on it. Then go upstairs.

If you smash the crates here, you can net a Super Shroom, but that's it. So
go to the right again and Spin Jump along the left wall until you find a star
piece. Then head back out.

You can get another Star Piece out of the room where you got the record (just
Spin Jump in the middle of the carpet), but right now, your destination is
that magical room downstairs that was formerly guarded by a Big Boo,
otherwise known as the door on the right. This is where the fun begins. Or
not.

You've probably already heard about this, but if you jump into the vase on
the left side of the room (use the box as a step), you can turn into the
original Mario. Sweet! Not much to do as this, though. So jump around until
you're bored, then jump back in to become regular Paper Mario again. Then
break the crates on the right side of the room to nab a few Apples, and break
through the floor in the center. Switch to Parakarry and have him carry you
across the bookshelves, then grab the Boo's Portrait and glide back over.
Jump down onto the crates and bash them to free up yet another Star Piece,
then bomb your way out of there with Bombette.

Head upstairs again, and make your way to the 2nd floor. Go to the end of the
hall and check the empty frame. Use Boo's Portrait there and you'll get an
easy way up. Jump into the portrait to go to the 3rd floor. Carefully make
your way along the edge (no railings! Eek!), then go into either door there.

Time to meet Bow. Not very threatening, is she? She wants you to do something
for her. And not in a Sixth Sense type of way. She doesn't want you to show
anyone videos of people being poisoned - she only wants you to find out Tubba
Blubba's secret and kill him. Shouldn't be too hard, right? Right. And you'd
better do it, because there's a Star Spirit on the line here. But hey, at
least Bow's helping you out. After all the talk's over, she'll join your
party. Now, leave, and jump down. Go back outside, stock up on health and
save your game, and get ready to kick Tubba Blubba's fuzzy little bum.

Now, before you go on, go back to the forest. As soon as you step out, Jr.
Troopa will show up again. Blargh. Prepare to fight him. Have fun, I suppose.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  J R .  T R O O P A
     HP: 40   Attack: 5   Defense: 1   SP: 22
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the
little guy get lost in the big, bad forest? Apparently he's grown wings,
so he can fly now. You'll have to jump to reach him. He's a bit stronger, so
it may be worth it to use any items you have to attack him."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
His latest addition to his defense is wings, so now you can only jump on him.
Parakarry is by far the best partner for this, so use his Shell Shot attack
a lot and use Mario and his new shoes. When the battle's over, you can laugh
at him some more.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Now, look for the path that lets you move on, and go down it. Lemme refresh
your memory here: it's the one with the face. Go through, then look for the
path to the center. Get the FP Plus Badge out of the Red ? Block and head
back out.

Go back to Boo's Mansion, and take the path that leads around the house (you
should probably heal and save first). Make your way past the windmill and
into town. After the greeter finishes talking to you (*sniffle* poor Herbert!
he was so dark and depressing!), move on into town. Time to save and all all
that other fun stuff.

When you're done here, you might want to head back to Toad Town for a minute
or two. Just pick any random path and go down it - as long as it doesn't go
anywhere, you'll end up in Toad Town.

In Toad Town, there's a nice little fenced in area across from the Forever
Forest entrance. Go down the pipe in there to reach the Toad Town Tunnels.

Break the block and go left, and fight Blooper. I'll give you the stats on
him another time; I just did a Power Bounce and killed him in one turn, so I
didn't get a chance to check.

Hit the switch and head left. Jump onto the platform to the right and let it
sink until the one beside it is slightly higher than it, then jump over to
the higher one and quickly jump from there to the other side. Go through the
door.

Ride the lift up to the platform and use Parakarry to cross over to the other
two and get the Star Piece. Then, go back out, jump down, make your way
across, and go up the stairs and through the doorway.

Cross the room and hit the block to knock down a springboard. Spring your way
up and open the chest to get a tasty Power Smash Badge. Go back out and up
through the pipe. Cross that room, and the next one, and break the boarded up
area on the floor.

Downstairs, head to the left. Fight all the Dark Koopas to make a switch
appear and hit that to open up the pipe to Boo's Mansion. Ignore the pipe for
now and move on to the next room. Push the block onto the center square and
jump on top of it to reveal a hidden coin block. Switch to Parakarry and use
him to fly across the gap, landing on the coin block. Make the rest of the
trip, upgrade one of your party members, and head back out.

Make your way back up to the first room, then head right, crossing over the
pipes. Save your game, break a few blocks, get some coins, and move onto the
next room. Blooper returns! More on him in another update.

Note to readers:
please do _not_ send me Blooper's statistics. I don't want to be flooded with
them. It will be but the work of a minute for me to get them from another
saved game.

After that's all done and over with, go downstairs if you aren't already
there and head into the first room on the left. Jump into the pipe there and
you'll end up back at Boo's mansion. Make your way up the hill and over all
the fun stuff and you'll reach Tubba Blubba's place of residence. Time to go
in.

The first thing to do here is get around those floating jellyfish things and
go to the left. Your only problem with this? The jellyfish things sense
movement and will kick your tail outta town if they catch you. So use Boo,
and as soon as they turn orange, press C down to make Mario invisible. Go to
the left door and head in. Fight a few of the Clubbas, then go into the 2nd
door.

In here, you can clearly see a Star Piece on the table. Think you'll have to
get at it from above? Think again. See those crates? Jump from them onto the
chair and from there onto the table. Voila. Now jump back down and head out.

Go on down the hall and out the door at the end, and fight a bit. Go into the
door at the top, down the stairs, fight the sleeping clubbas (or sneak past
them), and butt stomp the wood thing on the floor. Head on down.

Open the chest down there to get a Castle Key. Talk to the ghost a bit if you
wanna learn a few things about Tubba Blubba and his room, or just hit the
Heart Block and go out the door to the left.

The first thing you'll run into here is a Super Block, so upgrade your final
party member (for now), then go upstairs, using Bow to avoid the jellyfish
thingy.

Now, go back to the entrance hall. It would probably be a good idea to go
outside and save at this point, then head in, and go right. Use the castle
key you picked up downstairs to go on in.

Now, fight the Clubbas, go upstairs, avoid the jellyfish things, and make
your way across. Go through the big door, across the bridge-type thing, and
down the hall. At the end, take the door at the top, and make your way across
the spikes. When they're about to pop up, use Bow's hide technique to make
Mario invulnerable and all that. Grab the Castle Key out of the chest, then
go back out. Take the door to the left, and you'll end up over the hall with
the table and the Star Piece you can't reach yet. Except you can reach it
now. Just jump down from the end of the railing.

Now, go back around, go upstairs again, and all that fun stuff. See that
clock against the back wall there? It moves. Make Mario push it. Then go in.
Everything's too big for him now, right? So go over to that dresser and pull
out the drawer. Then hop up, use Parakarry to bridge the gap to the bed,
bounce up from the pillow to the headboard and from there to the bookshelf,
and run down the bookshelf to find a hidden passageway. Go down the stairs
within, grab the Mega Rush Badge, and go back out. Leave the room. Go fight
that Clubba blocking the door. Unlcock it and go in.

Hit the ? Block to nab a Maple Syrup, then go upstairs. When you emerge...

Oh no! It's Tubba Blubba! AAAAAAAHHH!!! Use Bow to become invisible, and just
sit there until he goes past you. When he does, hightail it to the unlocked
door at the end of the hall and go on in. Avoid all the sleeping Clubbas by
gently tilting the control stick, allowing Mario to walk, and grab the key at
the end of the room. Then tiptoe back out. Unlock the door, go in, heal,
save, prepare for battle. Move on down the hallway into Tubba Blubba's room.

Just as you reach the chest at the end (yes, that means do that), Tubba
Blubba will show up to get some beauty sleep. Now...open that chest. Yakkey
will show up, ask you a few questions, and wake the big guy up.
RUUUUUUUUUUUUUUUUUUUUUUUUUUN!!!! Go downstairs and out the door. When you
reach the door to outside and go out, the ghosts will show up. Mario will
come flying out. RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN s'more while they hold the
door shut.

Run down the hill, avoiding conflict whenever possible, and through Ghost
Town (save and heal while you're here), and to the windmill. Use the Mystical
Key to open it, butt bash your way through the covering of the well type
thing, and go down. Go through the door and down the hall (doesn't the music
during this add a sense of being chased? :P), ignore the sign (No entry
allowed!!), go through the door, down the next hall, ignore the next sign
(Really! No entry allowed!!), down the hall and past the sign yet again
(Absolutely! No entry allowed!!), through the door once more, and out into
the nice little cavern thing.

Hmm...That's the secret strength of Tubba Blubba? Pshaw. Kick his butt. And
use Bow to do it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T U B B A ' S  H E A R T
     HP: 50   Attack: 6   Defense: 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is Tubba's Heart. You might say it's the "heart" of Tubba's
secret. Ha! OK, that wasn't funny. He has a terrible attack, so hide when he
tells you he's about to unleash it. This attack will take away 12 HP! Whoa!
Try to beat him before he can do his huge attack again. Trust me, it's
dangerous. This is Bow's turn to shine!"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Easy battle, this. Use Bow to hide every time he uses his strong and special
attack (make sure you always have at least 2 FP!), and hammer away at him
with Mario's Power Bounce attack. Or just regular Jump attack. Or whatever.
And remember - Star Spirits and attack command are our friends. When he gets
down to about 5 HP or so, he'll bounce off.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Follow that heart!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T U B B A  B L U B B A
     HP: 10   Attack: 4   Defense: 0 ...probably.   SP: 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is Tubba Blubba, now reunited with his heart. This is finally
his true self. His Hip Attack causes 6 points worth of damage. Be careful,
because I'm not exactly sure what his other attacks can do. ...But... I think
he's definitely weaker than before..."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Another easy battle. I didn't use my partner at all, except for Tattle. Just
hit him with your hammer a few times.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Aw...poor guy...with his heart and body united, he's not invincible anymore.
That's a lesson for ya, kids. Rip out vital organs with a fork, and you'll
live forever. Or not. But I was LMAO at this part. "Not invincible" Tubba
Blubba? Just a really sensitive guy trapped in a huge body? Hehe...

Anyway, Bow will decide to stay with Mario and learn more about the rest of
the world, and give back the Star Spirit. Whew. End of chapter.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      • e n d  o f  c h a p t e r  3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After solving the secret of "Invincible" Tubba Blubba, Mario and party set
free Star Spirit Skolar. Now, with Tubba Blubba just a bad dream, the Boos
are free to haunt to their hearts' content. Even the lonely wind echoing
through Gusty Gulch seems to be celebrating the victory...at least for now.
With newest party member, Bow, in tow, Mario and friends are ready to take on
their next challenge.

So ends Chapter 3. Save your game (or don't), and prepare for another fun
adventure with the princess.

Go on out into the hall (use the secret passage) and go up to the nice little
button and push it. Now you get to evesdrop on Bowser and Kammy! Oh, what
fun! Ooh...bad timing. The thing will turn, and Peachie-poo will end up right
behind Bowser.

Well, after hearing a rather information-packed conversation, Peach will end
being asked about weak points. Of course, it would only be wise to lie to
him. So say Mushrooms, Thunder Rage, and Super Soda. I don't know if these
are the exact options (I'll check up on that sometime soon), but they're
close enough. :P

The guards will Peach back in her room (don't ya just love the way they carry
her off?), Twink will fly away, and it's back to Mario, who now has 3 Star
Energy bars, and the Star Power of Skolar (Star Storm). What a lucky guy. Of
course, Bowser's life force is getting stronger all the time, so maybe he's
not so lucky...

Head back to Toad Town (take the pipe by Boo Mansion so you can get to the
Toad Town Tunnels and save yourself a trip through the forest), and witness
the theft of Tayce T.'s favorite frying pan by a Shy Guy. You can go see her,
but she won't cook you anything now. Go north, and you'll find one stealing
calculators. Now, someone tell me why a Shy Guy would want a calculator (or a
frying pan, for that matter). But anyway...see those 2 Shy Guys running
around Minh T.'s garden? Whack 'em with your hammer to make 'em go away. Then
pay a friendly visit to your neighborhood Post Office. Feh. They're
everywhere. Darn dirty Shy Guys...

If you wander around a bit, you'll find that they've stolen the following
items:
-A Frying Pan (Tayce T.)
-A Calculator (Minh T.)
-A Dictionary (Russ T.)
-A Storeroom Key (Shopkeeper)


Head towards the docks, and Twink will show up to tell Mario about the Shy
Guy's Star Spirit (they're keeping it in their Toy Box), and to congratulate
him on his victory over T.B. No, not tuberculosis...Tubba Blubba. Honestly,
you people...Grr...

Go into the item shop in that area, and you'll find another Shy Guy. Blah.
Now, go into the empty house at the far left side of that area of town, and
use Bow to become invinsible. A pink Shy Guy will show up, not see Mario, and
jump through a secret trapdoor. Follow him. Jump on the springboard to start
Chapter 4!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      • c h a p t e r  4 :  Trials in the Toy Box
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5 seconds into this chapter, and I've already got a headache. Blargh. Too
many bright colors, compared to last chapter's gloominess.

Anyway, the train is missing, so go down and to the left. Fight the yellow
shy guy if ya want, then go talk to the black one beside the treasure chest.
If you're brave, strong, or stupid, fight 'im! Otherwise, don't.

And since it's time for bed for me, go back to where you started, save your
game, and wait for tomorrow or the day after or whenever I get around to
updating again.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  A N T I  G U Y
     HP: 50   Attack: 10   Defense: 0   SP: 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is an Anti Guy. His attacks are so intense that he's also called
Deadly Guy. His attack power is 12 when he doesn an acrobatic attack, so dodge
it! This guy is for real, so we'd better take him seriously."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
He's right, y'know. This sucka's pretty hard. Use Bow and hide Mario all the
time, and just use normal attacks with Mario, and you'll be fine. Or not.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   5. l i s t s
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      • e n e m i e s
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Goombas
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Goomba
HP:  2
Atk: 1
Def: 0
SP:  2 @ Level 1
     1 @ Level 2
     0 @ Level 3+

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