Paper Mario - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Paper Mario - Strategy Guide (Page 01).
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I don't need, or want, your help. I am perfectly capable of writing this
guide without you. Please stop sending me partial walkthroughs for specific
areas of the game. Especially if it's already here. If you send me any more
walkthroughs, I'll be mean and vulgar and I'll call you dirty names. I
appreciate the time and effort you put into these mini-walkthroughs (although
some of them look as if they were done in 15 seconds by banging one's head
against the keyboard repeatedly--no offense, but please use a spell checker
if you even consider writing another email), I really don't need your
assistance, and if you want to be helpful, you'll have to write your own
guide. I'm writing this guide so I can help others, and I'm not really being
helpful if all I do is compile walkthroughs for specific sections. Anyone
could do that. But by writing this myself, I can help you much more (although
it takes a bit longer), because, unlike most of the people who have tried to
help me, I can spell "character" and "you." But enough of that. Just stop
sending me stuff. I don't want it. When I've done all I can for the guide, I
will ask for your help if it is desired, and for those of you not too hurt
and offended, then you can send it in again (but please, please, pleeeaaase
use a spell checker!), and maybe I'll like it.
On another note, if something isn't in the guide, like the stats for Bowser
on the last fight, don't email me and ask what they are, because if it's not
in the guide, I HAVEN'T DONE IT YET. So don't email me and ask about it.
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F O R T H E N I N T E N D O 6 4 E N T E R T A I N M E N T S Y S T E M
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What's new? Lotsa stuff:
• Removed fbgames.com from the hosting list!
• Changed that thing at the top.
This is not a real update. I'm just taking care of some legal issues. More to
come later.
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Current Mood: Tired, grouchy. Email me with something bad, and I'll be mean.
Then again, by the time I get your email, I'll probably have gotten plenty
of rest and such, so maybe you can email me and help make my day (and
those of the end-of-the-day fools) suck. :P
I'm also getting over a minor (but unidentified) illness, which comes with
icky headaches and dizziness, so excuse my irritability and be happy I'm
even doing this for you. Of course, it could be rabies...(The possibility
exists. Don't ask.)
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Guide Info:
FAQ/Walkthrough for Paper Mario for the Nintendo 64™
Version 1.71
Written by SquidGirl
Started: February 10, 2001
Released: February 11, 2001
Last Updated: March 5, 2001
Finished: ---
Contact Info:
Email: becky@chronosquid.com
AIM: chronosquid
ICQ: 91070341
Sites where this guide may be found:
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t a b l e o f c o n t e n t s :
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1. Introduction
2. Mini-Review
(I) 3. Game Basics
•Characters
•Controls
•Battle System
(I) 4. Walkthrough
•Introduction
•Prologue
•Chapter 1
•End of Chapter 1
•Chapter 2
•End of Chapter 2
•Chapter 3
(I) 5. Lists
•Badges
•Chuck Quizmo Questions & Answers
•Enemies
•Items
•Key Items
•Letters
•Recipes
•Skills
•Star Piece Locations
•Star Powers
•Stores
(I) 6. Side Quests
(I) 7. Mini-Games & Fun Stuff
(I) 8. Maps
(I) 9. Codes
(I)10. Secrets
(I)11. FAQs
(N)12. Coming Soon
13. Copyright & Contact Info
(N)14. Naughty People List
15. Credits/Thanks
16. Update History
(I) = Incomplete
(N) = New
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1. i n t r o d u c t i o n
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Hi, and welcome to my guide for Paper Mario for the N64. Since I'm writing
this during my first trip through the game, I give you no promise as to the
completeness of it. But once I play through the game a few more times, I'm
pretty sure I'll have found everything. But until then, deal with my
incompleteness. And if you find something that I missed, send it my way. But
make sure it's not here first.
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2. m i n i - r e v i e w
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Paper Mario is definitely one of the better N64 games that I own, which isn't
really saying much, considering my limited collection, but it's still a great
game.
Graphics: 10/10 - The 2D characters in the 3D world is a unique and
interesting setup, and definitely a cool one, although it's a bit hard to get
used to at first.
Sound: 10/10 - The old Mario themes are back, along with some cool sound
effects and new tunes.
Story: 8/10 - Very typical Mario story, but this one is also kind of like the
first Mario RPG. The addition of the Star Rod is pretty much the only thing
that keeps the story score high.
Gameplay: 10/10 - A neato-cool battle system, and lotsa fun stuff to look
for, as well as easy control, makes the gameplay great.
Rent/Buy? Buy. Unless RPGs aren't normally your style. This game is
definitely worth purchasing. So do it!
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3. g a m e b a s i c s
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• c h a r a c t e r s
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Mario:
The main character (as usual), Mario is defined by his jump attacks
and hammer usage. He's out to save the world once more, so take good care
of him, okay?
Goombario:
The first party member you'll join up with, Goombario uses his hard head
to do damage. He joins up with Mario near the beginning of the game,
leaving his hometown of Goomba Village and living the life he's always
dreamed of.
Bowser:
Mario's arch-enemy and all that. This time, he stole the Star Rod. I hate
when that happens. So now you've gotta get big and strong and kick his
butt.
Kammy Koopa:
Bowser's sidekick. She's evil. She's powerful. She's a MagiKoopa. She's
not very nice. Wait. I said that already.
Kooper:
The second party member you'll get, Kooper the blue-shelled Koopa wants to
be an archaeologist like his neighbor and idol, Kolorado. He'll join up
with Mario just to see a bit of the world, then it's off to join Kolorado.
He's pretty handy with his shell, so anybody in his way should probably
move...
Bombette:
Mario's third companion, and a rather explosive one. You pick her up in
Koopa Bros. Fortress, and uses her ability to blow up whenever she feels
like doing so to help Mario.
Parakarry:
The mail carrier of Mushroom Kingdom, and Mario's fourth comrade. You'll
pick him up on Mt. Rugged after you find some of his letters. Like Kooper,
he's a useful guy when it comes to whacking people with shells.
Bow:
Party member #5. Bow joins Mario when he visits her mansion. She just
wants to beat up Tubba Blubba, but she has a mean slap. Very useful.
Jr. Troopa:
A feisty little bugger that just won't go away. You'll fight him a lot.
Get used to it. Maybe he'll go away eventually...
I'll add some more characters, and a little bit more info on what I've got
now, another time. I think this is enough for now, don't you? I mean, I know
these descriptions are bad, but I took about 6 seconds for each of them, and
that includes fixing typos and all that. So that's enough until the
walkthrough bit is done.
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• c o n t r o l s
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Uh...Some day.
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• b a t t l e s y s t e m
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See above. Same as controls.
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4. w a l k t h r o u g h
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• i n t r o d u c t i o n
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The game opens at Mario's house, with a letter arriving by Parakarry. Luigi
will go out to get it, then go back into the house, and read it to Mario. For
those of you who missed what it said:
"I'm throwing a party at my castle today! Mario and Luigi, I would be
honored if you both could attend. Many guests from distant towns are
hoping to meet you. There will be tasty sweets and all kinds of
entertainment! I hope to see you here soon!"
Sincerely, Peach
Of course they're gonna go (I think it's the food that convinced them to
go...^_^), so just watch as Mario and Luigi go through a pipe in the classic
plumber method (my plumbers always get to my house like this...do yours?) and
end up in Toad Town. They'll go to the castle (looks kinda like it did in
Super Mario 64, doesn't it?), then split up. You'll gain control of Mario.
Now you can either talk to the guests or just head up to see Princess Peach.
Some of the guests might have something interesting to say, but I don't
really know, because after about the third one telling me that Peach was in
her private room, I just went up. So, anyway, go through the large star door
at the top of the stairs.
The guests here seem to think Mario and Peach would make a cute couple, but
other than that, they don't have anything worth hearing, so head on out
through the next big star door. Walk up the stairs, down the hall, and
through yet another star door. Cross the room, and you'll run into Peach.
They'll talk for a bit, then she'll suggest they go outside to talk. Just as
they're about ot leave, the room will start to shake, and suddenly Bowser
will appear with a few of his cronies. After a quick chat, Bowser will
challenge Mario. This is a pretty easy battle, but here's my boss strategy
anyway.
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B O S S B A T T L E : B O W S E R
HP: 3 Attack: 1/3 Defense: 0/1
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Of the 3 commands currently shown, 'Jump' is the only one you can use, so use
it. If you successfully smack Bowser 3 times, he'll whip out the Star Rod and
power himself up. That's where the numbers after the / come from. The power up.
Yep. Mario isn't strong enough to hurt him now, so all he can do is attack
Bowser (for no damage) twice, at which point Bowser will laugh, and
torch Mario, who will fall at Peach's feet.
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When the battle is over, Mario will be lying on the ground. Bowser will use
the Star Rod to blow him out the window, leaving Peach in despair. After
falling for a bit, Mario will land, ending the introduction. Now, wasn't that
fun?
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• p r o l o g u e : A Plea from the Stars
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If you hadn't figured it out yet, all you have to do to get started here is
press a button. The first thing you'll see is Mario, lying on the ground. As
you watch, 7 stars will pop up and begin circling Mario, then decide that
he'll be fine if given time. They'll use their power to help him recover,
then vanish. As soon as they leave, a tiny little female Goomba will show up,
muttering to herself about seeing things fall. She'll spot Mario, try to wake
him up, and, after failing, call her family for assistance.
Mario will end up in a house, and as he sleeps, one of the stars will appear
again. As you'll learn from what he says, his name is Eldstar, and he's a
Star Spirit. He has something to tell Mario, but as he isn't strong enough,
you'll have to go to Shooting Star Summit in order to hear it. After saying
this, Eldstar will disappear, and mario will wake up.
As soon as he does, a Toad will show up. As you'll learn from him, you're
currently in Goomba Village, which is just west of Toad Town. The only
residents are the Toad and a single family of Goombas. But that's beside the
point. Mario will mention Eldstar, and the Toad will say it was either a
dream or a message from a Star Spirit, the likes of which live in Star Haven.
Head outside, then over to the Goombas' House (it's not hard to miss - it's
the only other building in town), unless you wanna talk to the various Goomas
running around outside. They don't have much to say, so if you're done
talking to them (or if you decided not to), go inside the house (you can talk
to the Goomba here if you want), and out through the back door. Goompa's out
here fixing the veranda, which broke after the earthquake that accompanied
Bowser's arrival.
Now, go back out through the front door, and one of the
Goomba kids will tell you that the gate (which was also undergoing minor
repairs as a result of the earthquake) is now fixed, so go on over there.
Juse as you're about to leave, a Magikoopa on a broomstick will show up.
She'll tell you her name (Kammy Koopa), say a few nice things about Bowser,
drop a block on the gate, and fly off.
So now you're stuck in Goomba Village.
The father of the Goomba family will tell you that in order to get out,
you'll need to get the hammer to break the block. Goompa's got that, so head
on out to the veranda to borrow the hammer from him. As soon as you step
outside, Mario will realize he's standing on thin air. He'll go through a
rather comical (but rather typical) falling action, and land (paper-style) on
the ground, beside the missing veranda.
Go to the right to find Goompa and another block, this one barring the path
back to the village. The only way you'll get out of here is if you find the
hammer, so go look for it. Head on out through the left side.
Search the various bushes around here to find some moolah, and the one at the
end of the path is hiding the Hammer. Now you can break blocks and smack
trees! Hit the trees around here to find some more coins and a Doll that
looks like Princess Peach, then hit the blocks scattered around here for more
money. You can also save your game. When you're done, go back to the right.
Goompa will lead the way. As soon as he does, he'll come flying back.
Following him will be a young creature with a shell, which will claim that
the area you just emptied of loot is his playground. And nobody's allowed in
his playground without permission. So now you've gotta fight Master Jr.
Troopa.
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B O S S B A T T L E : J R . T R O O P A
HP: 5 Attack: 1 Defense: 0 SP: 20
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This time you can use your hammer, too. So bop him and jump on him until he
runs out of HP. Then he'll run away.
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When you're done with Master Jr. Troopa, go to the right and break the blocks
here for some easy money and a way out. So go out.
The first thing you'll see here is a Heart Block, so hit it if you're running
low on HP. Then move on down the road (if you jump on the spring board, you
can net an easy 5 coins and a Fire Flower) and out the other side.
If you move down the road here, you'll run into your first enemies. Now,
First Strike is very important here, so jump on them or whack them with your
hammer. The first enemy you'll encounter is a Goomba. These guys are easy to
beat. Then you'll get into Spiked Goombas and Paragoombas. These guys are a
bit harder, but if you die to one of them you should be ashamed of yourself.
See the enemy list for some basic strategies if you're really that bad at the
game.
If you hop up the various levels, you can get some cash out of the tree and
your first Star Piece at the end of the path. Yay! Grab these things, then
follow the path to the right, and end up back in Goomba Village.
After a bit of chatting, Goompa will run off to get something, and you'll be
left alone with the kids. If you give Goombaria her doll, she'll give you
another Star Piece and a heart. Then Goompa will show up again and give you
the Power Jump Badge. Unless you think you can figure it out on your own,
you'd better see the tutorial, because I'm not gonna type all that out just
yet. Maybe in another version. But anyway, watch the tutorial. When that's
all done, and after a bit more talk, Goombario will join your party. Yay! If
you haven't done so already, equip the Power Jump Badge, then head back to
Toad's house for a quick rest. Then it's time to save your game and knock
that block out of your path. You should also whack that tree in the upper-
right corner of town for a Goomba Nut. When that's all done and over with,
head out.
The path here is pretty straight forward, so read the sign, fight the Goomba,
get the mushroom, fight the rest of the Goombas, Get the money out of the ?
blocks, and head on out through the right side. Same holds true for the next
path, but there's a red ? box here instead, which contains a Close Call
Badge. Equip it, then move on down the path, hit the Heart Box if you need to
(and you probably do), and go on to the next screen.
When you get here, you'll see a springboard. As you move forward, 2 colored
Goombas will show up. You'll have to fight them. Oh, the horror.
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B O S S B A T T L E : G O O M B A B R O S .
(Blue Goomba) HP: 6 Attack: 1 Defense: 0 SP: 10
(Red Goomba) HP: 7 Attack: 1 Defense: 0 SP: 10
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Tattle:
(Blue) "This is Blue Goomba. He's the younger of the 2 notorious Goomba
Bros. As you heard in his little speech, he's one of the Goomba King's men.
He doesn't look that healthy. He's weaker than his brother.
(Red) "This is Red Goomba. He's the older of the 2 notorious Goomba Bros.
The Goomba King hired him to try to stop you. You can take this guy, no prob.
He has just a little more HP than an ordinary Goomba.
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These guys are easy to beat. Just hit them with your Hammer or Jump Attack,
and use Goombario to Headbonk them. Now, wasn't that simple?
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When you're done with them, go around the platform to find a Save Point. Now
is probably a good time to save your game, so save it. Then take the
springboard up and go right. After a bit of pointless talk, you'll have to
fight King Goomba.
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B O S S B A T T L E : K I N G G O O M B A
(King Goomba) HP: 10 Attack: 1 Defense: 0 SP: 10
(Blue Goomba) HP: 2 Attack: 1 Defense: 0 SP: 10
(Red Goomba) HP: 2 Attack: 1 Defense: 0 SP: 10
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Tattle:
(Goomba King) "This is the Goomba King. He's really big. I mean, look at
him! He looks really powerful. He's the boss of the Red Goomba and Blue
Goomba. Who cares if he's strong? You're much stronger. I wonder what he ate
to become so big? I'd like to be a bit bigger, too."
(Blue/Red Goomba) - Incomplete
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Yet another simple battle, but be warned - King Goomba has as much HP as
Mario does, and if you aren't paying attention, he might beat you. Just knock
out the Goomba Bros. first, then hit the big guy with your Power Jump. If you
run out of FP, use the Goomba Nut. When you run out again, you can use the
Fire Flower for another 3 damage. It shouldn't take more than 4 turns to
finish this battle. Also, when you're done with the li'l guys, you can attack
the Goomnut tree beside King Goomba to knock a Goomnut down onto his sore
spot and cause 4 points of damage, shortening the battle.
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When this is over, you'll probably level up. Choose which area you'd like to
focus on. It's a tough choice, but for now, I'd recommend HP or FP. BP will
come later. After doing that, go listen at the door by standing beside it and
pressing A, or just go hit the first bush to reveal a switch. Hit the tree
for a Star Piece, then hit the switch with your hammer. The castle will shake
and fall apart, forming a bridge. Go through the bottom part of the castle
and over the bridge, get the coin out of the tree, and leave. You'll see
Kammy Koopa flying off, and a Save Screen will appear.
It would probably be a good idea to save, so do that, and the screen will
disappear, revealing Bowser's castle. Kammy will fly into it, and you'll
observe a quick scene in which Kammy will tell Bowser about Mario's progress.
You'll learn about a Star Spirit at Koopa Bros. Fortress, then the Koopa
Bros. (the coolest of cool!) will arrive, show off their move to Bowser, and
scurry back to the fortress.
When you gain control of Mario again, go down the tiers of terrain and head
left, hitting the ? box for a Sleepy Sheep. Then go right, knock a
springboard out of the tree, bounce on to the roof, and grab the Hammer Throw
Badge out of the chest. Go back down and through the pavilion-type thing, and
enter Toad Town.
You'll be greeted by a Toad. When you finish talking to him, there are lots
of things for you to do. Basically, what you've gotta (or what you can) do is
this:
-Go to Russ T.'s house and listen to him ramble about stuff.
-Talk to various residents
-Go to Mario's house through the pipe near the entrance
-Go shopping at the Shroom Grocery store
-Go visit the Toad Family in the lower-left corner
-Head over to the right side of town
-Knock a Star Piece out of the tree
-Talk to more civilians
-Save your game
-Rest at the Toad House
-Go up through the Star Door
When you've done all that, you _should_ be at the former location of Peach's
castle. If you're not, go up through the Star Door. Make your way to Star
Summit (move right a lot and take the upper path), and climb the mountain to
meet Eldstar. When you reach the top, the other Star Spirits will appear, and
they'll tell you about Bowser's invasion of Star Haven and about the Star
Rod. When they run out of power, they'll leave, and you'll be treated to
another cutscene of Peach. Watch this, see Twink, and regain control of
Mario. Now, go back out to where the path split and take the lower path. You
can have your fortune read by Merluvlee, or you can go up stairs and trade
Star Pieces for Badges with Merlow.
When you're done there, go back to Toad Town. As you leave the screen in
which the path split, Twink will come flying out of nowhere and smack Mario
in the head. He'll give Mario the Lucky Star that Peach told him to deliver,
then offer to tell you a bit about the Action Command. Listen to what he has
to say, and train for a bit, because it's kinda hard to get the timing down
on this thing. When you finish up with that, a Magikoopa will show up. Fight
him, and when that's all over, head back to Toad Town.
When you arrive, a Toad will tell you that Merlon is waiting for you, so go
visit him. His house is the one with the stars and all that. Knock a few
times, and the door will bang open, knocking Mario over. Merlon will tell
Mario a long story, and when that's all done and over with, tell you where
you need to go, and which path (East) leads to it. So go outside, and go to
the East path, which is blocked. Uh-oh! Anyway, now you can wander around a
bit more. You might want to go to the Dojo - that's the building with the
stairs on the first screen.
At the Dojo, talk to The Master and say you are there to try. He'll pit you
against Chan.
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B O S S B A T T L E : C H A N
HP: 15 Attack: 2 Defense: 2
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Tattle: "This is Chan, of the Dojo. He's training under The Master, and is
happy to fight us." - Incomplete
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Chan is incredibly easy to beat - just Jump on him so he flips, then Jump and
Headbonk him until he runs out of HP. You shouldn't lose any HP in this
fight.
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You'll earn the First Degree Badge for defeatign Chan. If you want to, try
again, and you'll get to fight Lee.
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B O S S B A T T L E : L E E
HP: 20 Attack: 5 Defense: 0
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Tattle:
(Lee) "This is Lee, of the Dojo. He's training under The Master and
is happy to fight us. He has mastered the art of disguise, so don't let is
faze you when he suddenly mirrors us. Remember, he can't stay disguised
forever. Don't let his strange tactics throw you off guard, no matter how
many times he transforms."
(Goombario) "It's Lee disguised as me. His Max HP is 20. Do I really look
like that? No way... He'll use Headbonk and Tattle. He has the same skills as
me. Of course, I'm much better looking and more debonair. And I hope that I'm
stronger!"
(Mario) Incomplete
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Lee is a bit harder to defeat than Chan, but just use your Attack Commands
and he'll be a cinch.
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Lee will earn you the Second Degree Badge, and if you want to, try against
The Master.
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B O S S B A T T L E : T H E M A S T E R
HP: 50 Attack: 6 Defense: 0
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Tattle: "This is The Master. He owns the Dojo--and he's the strongest member.
If he's the best in the Dojo, he must be pretty tough!"
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OK, this guy is hard right now. Later in the game, after you have the Super
Hammer, Parakarry, more badges, and Whacka's bump, come back and get him.
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When you're done here, head back to Mario's house or Toad House for a nap,
then go see Merlon again. He'll go to see about the dark Toads blocking the
East path. Follow him. Turns out they're the Koopa Bros. Why am I not
surprised? Anyway, they'll scurry off to their fortress. Merlon will say a
few things, then go away, leaving you to chase the Koopa Bros. Save your game
(unless you're the risky type), and you're ready to start Chapter 1. So move
on out and down the path and all that.
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• c h a p t e r 1 : Storming Koopa Bros. Fortress
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By this time, you should have a general concept of the battle system and all
that, so I'll ease up on the boss strategies a bit and all that.
When you start Chapter 1, you'll be on a path. Move on down it, stopping to
fight Koopa Troopas along the way and hitting the various blocks for money,
items, and badges. You can pick up a Dizzy Attack Badge and a Fright Jar on
this stretch, so do that, then move on.
On the next section of road, you can get a POW Block and a tree. Hit the tree
to bring down a bridge, then cross over, and pick up the Sleepy Sheep (it's
behind the fence), some money, and lots and lots of SP if you fight all the
fun little beasties. So do that. Because SP is good. If you take the lower
path that goes backwards,you can see a Star Piece on an island there, but you
can't get it yet, so ignore it for now and move on up, making sure to hit the
blocks.
Keep moving along. There's a Honey Syrup behind one of the striped things,
and two paths you can take. For now, take the one that goes down - you'll
need something from here before you can go the other way. So move on down,
hit the blocks if you're up wid dat, and go into Koopa Village. The Koopas
here seem to have a major problem - Fuzzies. As soon as the guy who greets
you finishes speaking, one of them will pop up and steal his shell. It's up
to you, as Mario, to recover it. So do it. You'll have to chase after it and
jump on it or hit it with your Hammer. So you do that.
Now, wander around a bit. You can rest in the Toad House, help the various
Koopas running around without shells, go into Koopa's Shop and stock up on
supplies (remember - you can only carry 10 items at once, and you'll need
some of that space later, so have the Shopkeeper Check some of that for you),
get a Koopa Leaf, a Dried Shroom, and some cash out of various bushes, and
visit with the Bob-ombs. So go do it. Visit people. Buy things. Rest. Save
shells (There are 3 Koopas in need here). Then move on to the next section of
town.
There are more Koopas to save here (2, to be exact), and people to visit. You
can go visit Kolorado's wife, or you can hit the tree at the far end to knock
a Fuzzy out of there. But your main goals for now should be getting the Koopa
Leaf out of the first bush, and visiting the shaking house.
After you grab that leaf, go knock on the door to the shaking house. A young
shell-less Koopa will come out, and, like everyone else in Mushroom Kingdom
seems to do, recognize Mario. He'll then ask Mario to help him out, and of
course, Mario being the nice guy that he is, will accept it. Or, rather, you,
having looked at my guide for advice, will accept it, because that's what I'm
advising you to do.
The Koopa (whose name is Kooper - creative, no?) will wait outside for Mario
while Mario takes on the Fuzzy. As soon as you step into Kooper's house, the
Fuzzy will bounce out the back, leaving Mario no option other than to follow.
So follow. Move down the path (fighting Fuzzies along the way), and ignore
that heart on the stump for now. You can't get it yet, so don't bother
trying. Just move on, follow the Fuzzy.
When you get to the area with 4 trees, you'll get to play a little game with
the Fuzzy. Ever play the ball and cup game, where there's a ball under one
cup and 2 empty cups, and the three cups are switched around, then you have
to guess which one the ball is under? This is basically like that...except
now the ball moves and the trees stay put.
The game isn't really that hard at first (just follow the blue thing with
your eyes), and the second time, it's still fairly simple. The third time's
the killer, and you'll have to watch carefully to see which one it lands in.
I don't know about the rest of you, but the order I found it in was 1, 3, 3.
After you get the shell, head back to Kooper's house. As you try to exit the
screen, Kooper will show up, saying that he will take a stand against the
Fuzzies. Too late. Give him his shell, and he'll join your party. Try to
leave again. The Fuzzies will come back to fight. It's an easy battle.
Now that that's over, it's time to go. Head back towards Kooper's place.
Remember that stump with the badge on it that you saw earlier? This is where
Kooper comes in. Hop up on the taller of the two stumps beside the one with
the badge on it (you'll have to use the first one for a step), and use
Kooper's shell ability to retrieve the badge. Yay! You now have the HP Plus
Badge! You are sooooooooo special!
Time to move on. Now, really go back to down. Rest, save, and visit the
elder. He'll ask for a favor. Of course, being Mario, you're obligated to do
it. So do it. It's a really easy task. You only need to get him a book from
Kolorado's house. So go over to Kolorado's house and talk to the weird
looking bird-lady-Koopa thing there. She'll get the book for you. Head back
over to the elder's house and give it to Koopa Koot, who will reward you with
the whopping sum of 1 gold coin. It's the thought that counts.
Now, head back out into town. You can grab a Star Piece off of the block in
the center of town (2nd part) that you got a Koopa shell off of earlier (just
push the blue block under it), and another Koopa Leaf from a bush in part 1.
That's all you can do now, so it's time to go. Leave town and go up the steps
formed by the various land form structure things there. When you reach the
top, go left, and go back, taking the lower path. You'll have to fight a few
enemies again. That's okay...nothin' wrong with earning SP. When you reach
the end of the lower path, with the island and Star Piece, use Kooper to get
it. The shell kick think, y'know?
Now you can go back over to the right, and take the bridge to the right
instead of going down the step path thing you used to get to Koopa Village.
If you move down the path a bit, you'll see a cluster of 5 coins. As you move
in to get them, a Paratroopa will leap out, and you'll have to fight it. The
horror! It's an easy win. Just jump on him. Then, move to the edge of the
cliff, kick Kooper into the block you see there, and move down.
At the bottom, pick up the Thunder Bolt that just fell off the block you had
Kooper hit, and move again to the end of the cliff. You can see a (!) switch
across the river, so it's time to put Kooper to use once more. He'll hit it,
a bridge will appear, you should cross it, and then it's on to the final road
before you get to Koopa Bros. Fortress.
There's a Star Piece in the first tree here, so whack it with your Hammer and
grab that sucka. Then fight the various Koopas flying about here, hit the
Heart Block at the end, and prepare to enter Koopa Bros. Fortress. Cross over
to the next screen.
Save your game (unless you're a risktaker), and walk towards the fortress. As
you reach the door, the Black Koopa Bro will come out of the building. He'll
see Mario, then run off to tell Red Koopa. Go on into the fortress.
In the first room, all you need to do is fight the Troopa Koopa patrolling in
front of the door. Once you get the key from him, unlock the door, and move
on through. You can't do anything in the next room, or in the room after
(except fight a few Troopas), so move on to yet another room.
This one has a slightly more interesting setup. Fight the Troopa patrolling
by the door, and his death will bring about the coming of a switch. Hit the
switch. Then go down the stairs, and head to the left. When you get here, the
doors will all move up the walls. You're stuck here until you defeat all of
the enemies. Well, that's no problem (you should be defeating every enemy you
see anyway), so the doors will soon return back to normal. Then, take the
left doorway, avoid spinning fire things (you can jump over them), and grab
the key. Make your way back to the right, and into the room with the falling
stairs.
Now take the right entrance. There's really not much to do here just yet, but
have a quick look around before going back upstairs.
Once upstairs again, head through the locked door on the right side. You'll
end up in a large, strange shaped room, but before you'll realize this,
you're treated to a quick cutscene with Yellow Koopa. He seems to be setting
a trap of some sort. No matter. Move on up the ramp and hit the ? Block. You
will trigger the trap, and Mario (and whichever party member currently with
him) will fall into the room you saw a few minutes ago (the one with all the
caged Bob-ombs).
Now that you're in here, talk to the pink Bob-omb beside you. She'll tell you
her name (Bombette), and if you say you'll help, she'll join your party. Yay!
Use her to blow up the crack in the wall, then head out. As you're leaving, a
Koopa Troopa and 2 Bob-ombs will show up and try to stop you. Another easy
fight. When that's over, go back upstairs and through the door at the bottom
(south) of the room. Save. Whee.
Now, go back inside the fortress and head to the right. There's a crack in
the wall. Send Bombette into it. Go through it. See that chest? Open it. You
can get a Refund Badge out of there. Now go back in.
Go back out the way you came until you're in the second room of the fortress.
Y'know, the one with all the prison thingies in it. Send Bombette into the
one on the far right with the crack, then head on in and grab your key. Send
her into the next one to the left, and you can net a Power Bounce Badge.
Now go over to the right until you reach the room with the ramp. Climb up the
ramp again. There's a door at the top. Go through it. Kick Paratroopa butt,
then head over to the locked door and go through it.
Time to break out ol' Kooper. Switch to him, then punt him into the switch.
Cross the blocks until the large vertical one is in your way, then turn and
punt the switch again. Cross the spot where the vertical was, and kick Kooper
into the switch on the other side. Lather. Rinse. Repeat. Follow this pattern
until you reach the stairs on the other side, then climb them and go into the
door.
Beat down the Koopa Troopa here and hit the switch. The stairs will lower. Go
down them. Jump up onto the block. Switch to Bombette and bomb that crack. Go
through it. Grab the key, leave, go back up the stairs, and open that locked
door at the top of the stairs.
Go through the door, smack that switch like there's no tomorrow, and watch
the stairs rise. Go kick Koopa Troopa butt, then climb the stairs and the
ramp. Go all the way up (ignore the door for now), take out that Bob-omb, and
get the Smash Charge Badge at the top.
Now go through the door and you'll run into the Koopa Bros. They'll start
firing torpedoes at you, so scurry for those stairs, use Bombette on that big
block, and get yourself some Maple Syrup. Now, go up the stairs again, and
prepare to fight Bullet Bills. When you get to the end of the line of Bullet
Bills, you get to fight the Bill Blasters. Yay!
When that's over, go backwards a bit and down the stairs. Hit the Star Block
and save your game. Now climb back up and go in through the door.
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