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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 23)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 23)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 23).

Lava Flow - A volcano erupts and sprays the enemy with lava.
Element: Fire/Earth

Blue Spiral - A geyser erupts, blasting the enemy with water.
Element: Earth/Water

Atmosphere - A globe of atmospheric energy hits the enemy.
Element: Water/Wind

Inferno - Dark gale forces from the netherworld strike the enemy.
Element: Wind/Bane

Dark Flame - Evil fire swarms through the enemy.
Element: Fire/Bane

---

Effect Magic

This magic doesn't hurt an enemy directly, but can incapacitate them.

Shock Bolt - Electricity paralyzes an enemy.
Element: Wind
Classes: Witch, Warlock

Ray of Paralysis - Heated energy paralyzes an enemy.
Element: Fire
Classes: Witch, Warlock

Poison Cloud - An insipid cloud poisons an enemy.
Element: Earth
Classes: Witch, Warlock

Slumber Mist - A cloud of mist puts an enemy to sleep.
Element: Water
Classes: Witch, Warlock

Nightmare - Dark energy puts an enemy to sleep.
Element: Bane
Classes: Witch, Ghost, Warlock

---

Combo Effect Magic

Just like any other Combo magic, this magic targets a cluster of 
enemies.

Bind Flare - Rings of plasma surround the enemy, paralyzing them.
Element: Wind/Fire

Poison Plant - A large mushroom pops up, paralyzing the enemy.
Element: Fire/Earth

Deep Sleep - Small ghosts surround the enemy, putting them to sleep.
Element: Earth/Water

Poison Lime - Icicles pop from the ground, poisoning the enemy.
Element: Water/Wind 

Black Breeze - Encases the enemy in a jelly, poisoning them.
Element: Bane/Wind 

Doom - A dark hand grabs the enemy, putting them to sleep.
Element: Bane/Fire

---

Drakonite Spells

All these spells target the entire enemy equally.

Tempest - A massive storm strikes, blasting the enemy with lightning 
 and wind.
Element: Wind
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

Annihilation - Raging bolts of fire strike from the heavens, 
 incinerating the enemy.
Element: Fire
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

Meteor Strike - Massive meteors fall from the heavens and pound the 
 enemy.
Element: Earth
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

White Mute - Ice storms blast the enemy and freeze them in a solid 
 block of ice.
Element: Water
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

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H. Name Codes

There are two names you can enter on the New Game screen that'll 
"activate" new features.  They're not huge, but they exist, so in the 
guide they go...

DEL_DATA - Enter this and all data saved on the cart will be removed.

MUSIC_ON - Enter this and you can access the Sound Test

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11. Legal

This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz.  You may not 
take it in whole or in part and claim it as your own. You may not alter 
it in any way, even if you ask me first, and that includes putting it 
in HTML format.  Please don’t post this on your site unless you have 
express consent by me.  I’ve put a lot of time into this.  Give me some 
credit...

Currently, the following sites have permission to post my FAQ.
vgstrategies.about.com
rwartrow.yahoo.com
ishibishi.8m.com

If you find any sites that have this FAQ besides those listed, please 
let me know.

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12. Credits

CJayC - For putting this up on his site.

Lunatikk - Was the first to give me a bunch of new classes: Paladin, 
Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead, 
Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon, 
Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire, 
Bahamut, Cockatrice.  Now, get out of my bushes! ^_^

MetroidMoo - For info on Golems.

Brian Jones - For some info on besting the ever annoying Cockatrices...

MtnRige - For Black Knight and Archmage

Kami - For info on how to get Vad

King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class 
change stats on his website

supergremlin - For telling me the enemy uses Revive Stones.

Andrew - For the Baldr Golem class

The Juggernaut - For pointing out to me a few tips on experience 
building.

Duke Frederick - For supplying me with a preliminary strategy for 
Scene 23.

Wicked Souls - For the excellent Witch combos!

Eagles - For the definitive word on Alignment requirements.

Eagles and Mighty Pang - For a good starter walkthrough for Tremos 
Mountains I.

Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying 
me with item info.

MetroidMoo - For allowing me to use his FAQ for some of my items.

Rashidi and Chameleon - For info on the Vanity and Superior Knight
Class' attacks.

Rashidi - For the Level Up Bonuses

Celda - For a correction

Anthony Gargon - For supplying some battle strategies.

Freedan - For supplying me with extra birthday info, and the walkthrough 
for the bonus scene.

Nintendo Power - For compiling the Opening values.

IGNGuides - For publishing another set of Opening values...

bearsman6 - For giving me proprietary stats for Wyverns.

Darth Gecko - For some ending info

Arctic - Help on a few random things.

ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural 
Encounter info.

Nash Blade and other users on the GameFAQs boards - For discovering the 
55 Item Cheat.

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13. Version Updates

Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment 
for the nitpickers.  Folks, if there's anything else you want me to put 
in this guide (i.e. individual level-ups), send them directly to me, as 
I'm too busy on other guides to search them out.

Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff...

Version 2.8 - 2/23/2001 - I spoil you guys too much...  If you'll check 
the Item List, you'll see what I mean... ^_^

Version 2.7 - 1/26/2001 - With Freedan sending in the last mission 
walkthrough, and the addition of Carth and Biske, this guide is largely 
complete.  I don't think I'll be making any more updates soon.  Also, 
I moved Lich and Vampire to the Human sections, where they show up in 
the game, and fixed the opening question values.

Version 2.6 - 1/16/2001 - So, how was everyone's holiday?  Few things 
corrected.  Put up a Tremos Mts. Walkthrough and the info for Paul.  I 
know how to get Biske and Carth, thank you all, but I'd like to get 
them on my own before I put the info in the FAQ.

Version 2.5 - 12/20/2000 - God, I hate Finals week.  Anyway, I finished 
pretty much all the missions on hidden items and whatnot.  Just have to 
make myself a complete Tremos Mts. I walkthrough, and get that bonus 
mission, and we should be all done...

Oh yeah...  Got an interesting cheat up in the Miscellany section...

And I'll be postponing updates for a while, until I get back from break.
That'll be until about Jan. 13, so don't expect anything from me 
between those times...

Version 2.4 - 12/9/2000 - Okay.  Did a lot.  Rearranged all the Items, 
and finished off a ton of missions with enemy levels and hidden items.

Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions, 
except the bonus mission that you get for beating the game with no 
Zenobians and having a low Chaos Frame.

Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big 
update.  I've added the Miscellany section, and consolidated all the 
Neutral Encounters into one section.  Oh, and a few more missions, too.

Version 2.1 - 11/26/2000 - Two more missions.  One of them being the 
first, and one being the last.  That's right.  I beat the game, and I'm 
now accepting any and all pieces of info.

Version 2.0 - 11/20/2000 - About four or so more missions.

Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for 
your troubles, not to mention numerical values for the Alignment 
requirements.

Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as 
well as Gorgon and Sphinx.

Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair, 
Destin, and Gilbert.  Happy day!

Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights 
and Seraphim added.

Version 1.5 - 10/31/2000 - Two more missions, and I've changed the 
format once again.  I will now have Hidden Items in the missions.

Version 1.4 - 10/28/2000 - A couple more missions, and several of the 
master Dragon classes.

Version 1.3 - 10/26/2000 - I know it's a little late to change the 
format, but I'll have to do it soon anyway, so I've added Level and 
items carried to each of the opposing units in my Mission Walkthroughs.

Also, I'm building a small shrine to King Tut.  He's a veritable god in 
my book.  He allowed me to use information from his site:  This allows me to put up stat 
requirements for all required classes!  Yay!

Version 1.2 - 10/22/2000 - See Version 1.1 ^_^

Version 1.1 - 10/19/2000 - More missions, and some more items.

Version 1.0 - 10/15/2000 - Since it's actually starting to look like a 
real FAQ, we're above 1.  Added the first Mission Walkthrough (for 
Scene 10) and some more classes, more items, etc...

Version 0.5 - 10/14/2000 - The first bit.  Intro, Legal, the Classes I 
had and Items and such...

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14. The Final Word

FAQ #2 out and ready.  Phew.  This one was a lot harder to do than 
the Perfect Dark FAQ.  RPGs tend to be as such.

Remember, if you want to submit to me, make sure you check to make sure 
your stuff isn't already in the FAQ.

I'll take any info you got.  Items, Neutral Encounters, the few Special 
Characters I have missing, whatever...

One final note:

Some people have asked me about how they're doing, or if their units 
are any good.  Also, some ask me what my best teams are so that they 
can emulate me.  Let me just say that there are a million and a half 
ways to play this game, and my best units are not going to be YOUR best 
units.  Don't always go looking to me for answers.  This is your war, 
not mine.  You know how best you can fight it.  I'm just giving you a 
road map.  You have to make the journey.

Have fun!

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