Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 23)
Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 23).
Lava Flow - A volcano erupts and sprays the enemy with lava. Element: Fire/Earth Blue Spiral - A geyser erupts, blasting the enemy with water. Element: Earth/Water Atmosphere - A globe of atmospheric energy hits the enemy. Element: Water/Wind Inferno - Dark gale forces from the netherworld strike the enemy. Element: Wind/Bane Dark Flame - Evil fire swarms through the enemy. Element: Fire/Bane --- Effect Magic This magic doesn't hurt an enemy directly, but can incapacitate them. Shock Bolt - Electricity paralyzes an enemy. Element: Wind Classes: Witch, Warlock Ray of Paralysis - Heated energy paralyzes an enemy. Element: Fire Classes: Witch, Warlock Poison Cloud - An insipid cloud poisons an enemy. Element: Earth Classes: Witch, Warlock Slumber Mist - A cloud of mist puts an enemy to sleep. Element: Water Classes: Witch, Warlock Nightmare - Dark energy puts an enemy to sleep. Element: Bane Classes: Witch, Ghost, Warlock --- Combo Effect Magic Just like any other Combo magic, this magic targets a cluster of enemies. Bind Flare - Rings of plasma surround the enemy, paralyzing them. Element: Wind/Fire Poison Plant - A large mushroom pops up, paralyzing the enemy. Element: Fire/Earth Deep Sleep - Small ghosts surround the enemy, putting them to sleep. Element: Earth/Water Poison Lime - Icicles pop from the ground, poisoning the enemy. Element: Water/Wind Black Breeze - Encases the enemy in a jelly, poisoning them. Element: Bane/Wind Doom - A dark hand grabs the enemy, putting them to sleep. Element: Bane/Fire --- Drakonite Spells All these spells target the entire enemy equally. Tempest - A massive storm strikes, blasting the enemy with lightning and wind. Element: Wind Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock Annihilation - Raging bolts of fire strike from the heavens, incinerating the enemy. Element: Fire Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock Meteor Strike - Massive meteors fall from the heavens and pound the enemy. Element: Earth Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock White Mute - Ice storms blast the enemy and freeze them in a solid block of ice. Element: Water Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock ************************************************************************ H. Name Codes There are two names you can enter on the New Game screen that'll "activate" new features. They're not huge, but they exist, so in the guide they go... DEL_DATA - Enter this and all data saved on the cart will be removed. MUSIC_ON - Enter this and you can access the Sound Test ************************************************************************ ************************************************************************ 11. Legal This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit... Currently, the following sites have permission to post my FAQ. vgstrategies.about.com rwartrow.yahoo.com ishibishi.8m.com If you find any sites that have this FAQ besides those listed, please let me know. ************************************************************************ ************************************************************************ 12. Credits CJayC - For putting this up on his site. Lunatikk - Was the first to give me a bunch of new classes: Paladin, Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead, Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon, Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire, Bahamut, Cockatrice. Now, get out of my bushes! ^_^ MetroidMoo - For info on Golems. Brian Jones - For some info on besting the ever annoying Cockatrices... MtnRige - For Black Knight and Archmage Kami - For info on how to get Vad King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class change stats on his website supergremlin - For telling me the enemy uses Revive Stones. Andrew - For the Baldr Golem class The Juggernaut - For pointing out to me a few tips on experience building. Duke Frederick - For supplying me with a preliminary strategy for Scene 23. Wicked Souls - For the excellent Witch combos! Eagles - For the definitive word on Alignment requirements. Eagles and Mighty Pang - For a good starter walkthrough for Tremos Mountains I. Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying me with item info. MetroidMoo - For allowing me to use his FAQ for some of my items. Rashidi and Chameleon - For info on the Vanity and Superior Knight Class' attacks. Rashidi - For the Level Up Bonuses Celda - For a correction Anthony Gargon - For supplying some battle strategies. Freedan - For supplying me with extra birthday info, and the walkthrough for the bonus scene. Nintendo Power - For compiling the Opening values. IGNGuides - For publishing another set of Opening values... bearsman6 - For giving me proprietary stats for Wyverns. Darth Gecko - For some ending info Arctic - Help on a few random things. ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural Encounter info. Nash Blade and other users on the GameFAQs boards - For discovering the 55 Item Cheat. ************************************************************************ ************************************************************************ 13. Version Updates Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment for the nitpickers. Folks, if there's anything else you want me to put in this guide (i.e. individual level-ups), send them directly to me, as I'm too busy on other guides to search them out. Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff... Version 2.8 - 2/23/2001 - I spoil you guys too much... If you'll check the Item List, you'll see what I mean... ^_^ Version 2.7 - 1/26/2001 - With Freedan sending in the last mission walkthrough, and the addition of Carth and Biske, this guide is largely complete. I don't think I'll be making any more updates soon. Also, I moved Lich and Vampire to the Human sections, where they show up in the game, and fixed the opening question values. Version 2.6 - 1/16/2001 - So, how was everyone's holiday? Few things corrected. Put up a Tremos Mts. Walkthrough and the info for Paul. I know how to get Biske and Carth, thank you all, but I'd like to get them on my own before I put the info in the FAQ. Version 2.5 - 12/20/2000 - God, I hate Finals week. Anyway, I finished pretty much all the missions on hidden items and whatnot. Just have to make myself a complete Tremos Mts. I walkthrough, and get that bonus mission, and we should be all done... Oh yeah... Got an interesting cheat up in the Miscellany section... And I'll be postponing updates for a while, until I get back from break. That'll be until about Jan. 13, so don't expect anything from me between those times... Version 2.4 - 12/9/2000 - Okay. Did a lot. Rearranged all the Items, and finished off a ton of missions with enemy levels and hidden items. Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions, except the bonus mission that you get for beating the game with no Zenobians and having a low Chaos Frame. Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big update. I've added the Miscellany section, and consolidated all the Neutral Encounters into one section. Oh, and a few more missions, too. Version 2.1 - 11/26/2000 - Two more missions. One of them being the first, and one being the last. That's right. I beat the game, and I'm now accepting any and all pieces of info. Version 2.0 - 11/20/2000 - About four or so more missions. Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for your troubles, not to mention numerical values for the Alignment requirements. Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as well as Gorgon and Sphinx. Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair, Destin, and Gilbert. Happy day! Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights and Seraphim added. Version 1.5 - 10/31/2000 - Two more missions, and I've changed the format once again. I will now have Hidden Items in the missions. Version 1.4 - 10/28/2000 - A couple more missions, and several of the master Dragon classes. Version 1.3 - 10/26/2000 - I know it's a little late to change the format, but I'll have to do it soon anyway, so I've added Level and items carried to each of the opposing units in my Mission Walkthroughs. Also, I'm building a small shrine to King Tut. He's a veritable god in my book. He allowed me to use information from his site: This allows me to put up stat requirements for all required classes! Yay! Version 1.2 - 10/22/2000 - See Version 1.1 ^_^ Version 1.1 - 10/19/2000 - More missions, and some more items. Version 1.0 - 10/15/2000 - Since it's actually starting to look like a real FAQ, we're above 1. Added the first Mission Walkthrough (for Scene 10) and some more classes, more items, etc... Version 0.5 - 10/14/2000 - The first bit. Intro, Legal, the Classes I had and Items and such... ************************************************************************ ************************************************************************ 14. The Final Word FAQ #2 out and ready. Phew. This one was a lot harder to do than the Perfect Dark FAQ. RPGs tend to be as such. Remember, if you want to submit to me, make sure you check to make sure your stuff isn't already in the FAQ. I'll take any info you got. Items, Neutral Encounters, the few Special Characters I have missing, whatever... One final note: Some people have asked me about how they're doing, or if their units are any good. Also, some ask me what my best teams are so that they can emulate me. Let me just say that there are a million and a half ways to play this game, and my best units are not going to be YOUR best units. Don't always go looking to me for answers. This is your war, not mine. You know how best you can fight it. I'm just giving you a road map. You have to make the journey. Have fun!
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