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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 21)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 21)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 21).

----- Sat35*-----
----- ----- -----   Items: Six Leaves
Ogr34 ----- Ogr34   Location: Charging from Dolbo

Gre34 Sat35*-----
----- ----- Gre34   Items: Two Leaves
Gob34 Gob34 -----   Location: Charging from Mingan

AzD34 ----- -----
----- ----- DgM35
----- Gob34 Gob34   Location: Guarding Dolbo

Dia35*Gre34 -----
----- ----- Gre34   Items: Four Leaves
Gob34 Gob34 -----   Location: Charging from Escaraba

Sph34 ----- ArM36*
----- ----- -----
----- Ogr34 -----   Location: Guarding Mingan

----- Wit35*Pmp34
----- ----- Gob37
Pmp34 Gob37 -----   Location: Guarding Escaraba

Gre34 BlK36*-----
----- ----- Gre34
Opi34 ----- -----   Location: Charging from Tananna

----- Sat36*KtT35
----- ----- -----
KtT35 ----- Ogr34   Location: Charging from Gypsanville

KtT35 Sat36*-----
Gob34 ----- KtT35   Items: Five Leaves, Two Fruits
----- ----- Gob34   Location: Charging from North of Balera

Gob34 KtT36*Gob34
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- Ogr34 -----   Location: Charging from Keryoleth

----- KtT36*-----
----- ----- -----   Items: Four Leaves, Two Fruits
Ogr34 ----- Ogr34   Location: Charging from Keryoleth

Enemy Commander: Baldwin Glendale (Temple Command)

Dae34 TmC37*Dae34
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
----- Ogr34 -----   Location: Keryoleth

Battle Tactics:

Another straightforward battle for the most part.  Many of the enemy 
units will charge from their towns before you get in range, so you may 
have to deal with a bunch of units on you at once.  Don't sweat it, 
though.

Epilogue: AGAIN, Baldwin runs.  He heads to the ruins.  He sees Zeda 
and Mari lying on the ground.  Zeda says a few last words, turns into 
her true form, a Gorgon, and melts away.  It is then that Baldwin 
notices Danika hovering above the ruins.  He vows that Mari will never 
have that power and slays her.  He stands before Danika, demanding to 
be blessed, that he have the ultimate power.  Just then, Magnus runs 
up and yells for Baldwin to stop.  Danika, with a nod of her head, 
knocks the impudent Baldwin to the ground.

Magnus runs up to Danika, recognizing Yumil in her.  She explains 
herself, that she was once the goddess of fertility, now the goddess of 
the netherworld.  She had eaten the fruit of the Infernal Aura, and 
Berthe, her mother, put her to sleep.  Yumil awoke her, though, with 
his power as the Child of the Covenant.  She explains how she didn't 
want to awaken, but she felt so much sadness in Yumil that she felt she 
had to.

Baldwin wakes and demands the power again.  Danika suddenly is 
swallowed by the Infernal Aura, the power of the sage of Zeteginea, and 
the power of the Child of Covenant.  This turns her into one freaky-
looking thing...

Magnus arms himself and attacks...

Final Enemy: Danika

----- ----- -----
----- XXX38*-----
XXX38 ----- XXX38

The middle part of Danika uses Lava Shot twice.  The plant parts use 
Rotten Breath and Acid Breath twice each.

You'll fight a round against her.  Just stay alive.  Retreat if you 
have to.  Don't bother with Pedras, they don't do a thing against her.

Once you survive the first round (winning is doubtful), you, and the 
rest of your army, will be pushed back quite a distance.  The area 
around Keryoleth will change form.  The entire area will become marsh 
and swirly, malefic woods.  Two gates to the netherworld will crop up 
south and southwest of Keryoleth, and enemy demon units will start 
spilling out.  Ignore them, or push them out of the way, and just head 
straight for Danika, and keep attacking until she's defeated.

The game ends here, normally.  The only way to proceed to the next 
scene is to have a low Chaos Frame, and no Zenobians in your party.

************************************************************************

Scene 43 - Caliber (submitted by Freedan)
 
Location: Aurua Plains
 
Prologue: On his way back to Winnea for Frederick's coronation, Magnus' 
battalion is intercepted by a mysterious enemy. The scout's last words 
cast an ominous tone over the looming battle. Hugo tells Magnus to be 
prepared for anything.
 
Strongholds: 
 
Tranus: (Starting Location)
 
Population: 24
Morale: 94
Witch's Hut
 
Albesta: (East of Tranus)
 
Population: 133
Morale: 28
 
Landeck: (Southeast of Tranus)
 
Population: 84
Morale: 57
 
Shop:
 
Hraesvelg              340
Falchion               400
Frozen Axe             500
 
Ring of Eloquence      250
 
Brode: (South of Landeck)
 
Population: 235
Morale: 82
 
Le Vin: (East of Landeck)
 
Population: 252
Morale: 68
 
Fort Randrich: (Southeast of Le Vin)
 
Population: 15
Morale: 50
 
Enemy Opposition:
 
Sph36 ----- Sph36
----- ----- -----
----- BsM38*-----   Location: Charging from Southeast of Tranus
 
BlK36 Vam38*BlK36
----- ----- -----
BlK36 ----- BlK36   Location: Charging from Northeast of Tranus
 
AnK36 Ser38*AnK36
----- ----- -----
AnK36 ----- AnK36   Location: Charging from highlands East of Tranus
 
BlK36 ----- Pal36
----- ----- -----
BlK36 Dgo38*Pal36   Location: Charging from Landeck
 
Hyd36 ----- Que36
----- ----- -----
----- DgM38*-----   Location: Charging from Albesta
 
Sor36 Sir37*Sor36
----- ----- -----
----- Val36 Val36   Location: Charging from Le Vin
 
Pum36 Wit38*-----
----- Pum36 Pum36
Pum36 ----- -----   Location: Guarding Landeck
 
Tmt36 ----- AzD36
----- ----- -----
----- DgM38*-----   Location: Guarding Le Vin
 
SwM36 SwM37*SwM36
----- ----- -----
SwM36 ----- SwM36   Location: Guarding Brode
 
Coc36 ----- Coc36
----- ----- -----
----- BlK37*-----   Location: Guarding Albesta
 
Saradin's Unit
 
Sir36 War39*Sir36
----- ----- -----
NnM38 ----- NnM38   Location: Semicircle Northwest of Fort Randrich
 
Gilbert's Unit
 
----- BsM39*-----
----- ----- -----
Sph38 ----- Cer37   Location: Semicircle Northwest of Fort Randrich
 
Debonair's Unit
 
Fre36 Gen39*Fre36
----- ----- -----
Pal36 ----- Pal36   Location: Semicircle Northwest of Fort Randrich
 
Aisha's Unit
 
Ser37 Pri39*AnK38
----- ----- -----
AnK38 ----- Ser37   Location: Semicircle Northwest of Fort Randrich
 
Enemy Commander: Destin Faroda (Lord)
 
Bah38 ----- FlB38
----- ----- -----
----- Lor41*-----   Location: Fort Randrich
 
Battle Tactics:
 
This is it, the scene only accessible with a low Chaos Frame and no 
Zenobians. The enemy unit design has taken a big step up, although they 
still shouldn't be quite on par with your best units. Still, some of 
the enemies here will put up a good fight against just about anyone. 
 
In particular, the unit with two Sphinxes is rather nasty, as their 
Evocation actually works, and since they're so fast, they can pull out 
a 400-point combination spell before you can even blink.  Your best bet 
is not to kill the leader, so he'll slow them down, hopefully exposing 
yourself to only one combination spell.
 
Also, note the Cockatrice unit. You should be experienced in 
anti-Cockatrice tactics by now, but just make sure you know it's there.
 
Other than that, it's pretty straightforward. It's a tiny map, and 
there aren't too many enemy units, but they are tough. Almost all the 
enemies are equipped with good elemental weapons, instead of their weak 
physical ones. Just be careful, and don't push your units too hard.
 
When you near the enemy fort, you'll see the four Zenobians standing in 
a semicircle around the stronghold, guarding it from attack. You'll 
have to fight them all, but the fights are handled as boss battles, 
meaning if you kill the leader, everyone else falls as well. With this 
in mind, none of them are terribly difficult. Each has their own little 
speech condemning Magnus for his actions. After those pesky Zenobians 
have uttered their last words, you can take on Destin Faroda. There's a 
pretty long dialogue between him and Magnus, but the fight itself is 
easy, despite Destin's high level. 
 
Epilogue: Destin tells Magnus he can't stop him anymore, and tells him 
to be true to himself, before the mighty hero of Zenobia falls. After 
that, it's off to the low CF ending.

************************************************************************
************************************************************************

8. Endings

There are many endings to this game, depending on your Chaos Frame, and 
who you have in your party.  Here's my first ending.

After Danika's beaten: Danika thanks Magnus for stopping her.  She 
explains that, since she's both human and god, she constantly sways 
between good and evil.  She explains that there are very few differences 
between humans and demons.  Both are capable of good and evil.  She 
gives him parting words that the one who planned this was born of this 
world, and that the Ogre Battle cannot be avoided.  She leaves...

---

CF of 0-33: Magnus is turned away from Winnea, being told he cannot be 
allowed in Frederick's prescence, since they believe he's possessed by 
the Infernal Aura.  He turns away.  In a few years, barbarians from the 
east attack, Frederick dies shortly, and Palatinus is reduced to 
rubble.

One day, Kerikov finds the body of Mari lying beside the road.  
Suddenly, a baby crawls out from under her, and floats in the air.  It 
says how good it feels to have the body of a god, and kills Kerikov.  
It's obvious that this is the new incarnation of the sage, Rashidi.

---

If you have a CF higher than 33, you'll get the "standard" ending, 
where different things happen depending on who you have in your party.

Have Destin: Destin explains that, even though Yumil's lost, the war 
has been won.  He says that he's heading back to Zenobia to tell the 
King what has happened.  Magnus tells him he'll stay and help rebuild 
Palatinus.

CF of 34-66: Frederick becomes king of Palatinus and Magnus becomes a 
great hero in the new Palatinean army.  He is referred to as a person of 
chivalry that owed allegiance to no one; not even his king.

CF of 67-100: Frederick becomes king and dies shortly thereafter in 
battle.  Magnus becomes the new king of Palatinus and leads his country 
to great victory over the Eastern Barbarian tribes in the future.

Ending Scene 1: Gunther Piedmont

Have Troi, Katreda, and Asnabel: Asnabel and Troi are leaving for 
war.  Katreda wishes him luck.

Ending Scene 2: Winnea

Have Meredia: Hugo talks to Meredia about war.  She says how she's 
scared, but she'll fight.

Have Meredia, Liedel, and Biske: Meredia takes note of the fact that 
Liedel and Biske are a couple.

Ending Scene 3: Azure Plains (or Tremos Mountains)

Have Sheen: Sheen wonders what he should do with his life now.  He 
thinks they're excluding him and he'll show 'em who's boss.

Have Sheen, Carth and/or Paul: The same as above, only Carth and/or Paul 
confront him and convince him to come back (depending on whether you 
got both).

Have Paul: Paul visits his petrified friend, says a few words, and 
heads off to the upcoming battle.

Ending Scene 4: Mount Ithaca

Destin (if you have him) arranges for war with the Bolmaukans (led by 
Vad, if you have him).  Europea (if you have her) shows up and says that 
"he" and his comrades are coming.  If you don't have her, it's just 
another Bolmaukan warrior.

************************************************************************
************************************************************************

9. Advanced FAQ

Q: What's a Chaos Frame?

A: We all thought the Reputation meter from the original Ogre Battle 
was removed.  Turns out it's still there, but you can't check it.  At 
the end of the game you get an analysis in the form of a numerical value 
from 0-100 of what the people thought of you.  The higher the Chaos 
Frame, the better the ending.

Q: How do I increase my Chaos Frame?

A: There has been lots of talk about what affects Chaos Frame, but the 
biggest, and proven factor is whether or not you liberate towns as 
opposed to capturing them.

To liberate a town, the enemy must have possession of it, first.  Don't 
bother trying to liberate neutral towns because it won't work.  Next, 
check the Morale of the town under Stronghold Information.  You should 
see a number from 0-100.  Match that number, roughly, with the average 
alignment in one of your units.  Use that unit to go to the town and 
you'll liberate it.  The process is fairly lenient.  Any generally 
Chaotic unit will liberate a town with 0-33 Morale.  Any genearlly 
Neutral unit will liberate a town with 34-66 Morale.  Any generally 
Lawful unit will liberate a town with 67-100 Morale.

Generally, given the average alignment of your unit.  You'll have about 
a 20 point dispersal, so if you have someone dead 50, you can liberate 
anything between 30 and 70.  This may seem like a rather wide dispersal, 
but you'll be thanking the Zeteginean Gods for it later on, when you 
have units at 100 or 0 alignment.

There's been a lot of talk about other things affecting Chaos Frame.  
Things such as Magnus' Alignment, having Demons in your party, creating 
a Lich, totally wiping out enemy units, attacking units while they 
sleep.  None of these have been proven to affect your CF, and I 
suggest you just relax and concentrate on liberation.

One last note: Don't expect to just learn about Chaos Frame at, say, 
Tremos Mountains II, and be able to boost your Chaos Frame (which is 
probably around zero) enough to get Debonair.  Raising Chaos Frame is a 
slow process, and it'll take a good 20 missions to get it up to 100, 
so it's best to start liberating early and often.

Q: How does Love and Peace work?

A: Very simple, really.  During a battle you select it.  You pick an 
enemy unit that's in sight and you'll use it on them.  You have a chance 
for a member of that unit to come over to your side.  That character 
disappears from the enemy unit and reappears in your reserves.  I don't 
know the chance of it working, nor do I really want to bother to figure 
it out.

Bottom line, you can use this item to try and get characters you don't 
have the time, patience, or items to get any other way.  For instance, 
I used it to get an Angel Knight, because I didn't want to risk one of 
my characters.

Characters you CANNOT use Love and Peace on:

Grapplers
Knights Templar
Daemons
Knights of Danika
ANY Unit Leaders

Q: What's the deal with Combination Magic and Attacks?

A: Combination Attacks are only for Soldiers.  If you have two or more 
groups of Soldiers in the same row, there's a chance that they'll 
attack together for increased damage.

Combination Magic is much more fun.  When you have two classes that can 
cast the same type of magic in the same row (Elemental, Effect), 
there's a chance that they'll join they're attacks and attack one 
target with a combined spell for increased damage.

The only restriction is that the two spellcasting units cannot have 
opposing elements (Fire/Water, Wind/Earth)

All combo magic (for single target spells) does what's called "splash 
damage".  It hits the target and then hits all adjacent units for a 
small amount of damage.

Combining same elements will simply increase the power of the spell 
and add splash damage.

Here are some other combinations:

Wizard/Sorceress Combos:

Wind/Fire: Plasma Ball
Fire/Earth: Lava Shot
Earth/Water: Clay Assault
Water/Wind: Ionosphere
Bane/Wind: Infest
Bane/Fire: Dark Blaze

Combining one of the lower classes with one of the upper classes gives 
you one of the following spells in a four block area.  Combining two 
upper classes gives you a spell over the entire battlefield.

Wizard or Sorceress/Archmage or Siren Combos:

Wind/Fire: Plasma Storm (Paralyze)
Fire/Earth: Lava Flow (Paralyze)
Earth/Water: Blue Spiral (Poison)
Water/Wind: Atmosphere (Sleep)
Bane/Wind: Inferno (Sleep)
Bane/Fire: Dark Flame (Power Down)

Witch Combos:

Wind/Fire: Bind Flare (Paralyze)
Fire/Earth: Poison Plant (Paralyze)
Earth/Water: Deep Sleep (Sleep)
Water/Wind: Poison Lime (Poison)
Bane/Wind: Black Breeze (Poison)
Bane/Fire: Doom (Sleep)

NOTE: Combos are also available for classes that can cast specific 
spells, such as Black Knights with Word of Pain and Valkyries with 
Lightning, and even Ghosts with Nightmare.

Also, combining Healing Spells, will produce a Healing Spell that can 
cure status ailments.

Oh, and lastly, as nice as it would be, you can't combine Drakonite 
spells.  Sorry...

Q: How do I beat Cockatrices cleanly?

When I attack a Cockatrice, you usually get petrified.  To fix that, you 
need a revive stone which costs 500 GOTH!!!  NO WAY!  So...  

The best way to handle these beasts is to: Attack with golems. Altough 
the Cockatrices are "shooters" and like to attack the back row people 
which may have your leader, this is still a great way to handle them.  
What I do is put my leader in the front and Golems in the back and 
side, and then attack the Cockatrice, or reposition your men so that 
only your golem can be attack by the Cockatrice.  Hey, the best thing 
is, the cockatrice can turn your Golems into Stone Golems.  Pretty 
nice.  

Backup: It'll be even better if the leader of that group has a Hallowed 
Shield or a Celestial Veil, then you're absolutely sure that your unit 
leader cannot be petrified under any circumstances...

2nd best: Attack with one or even better two Witches that can paralyze 
or sleep FAST!  If the Cockatrices can't attack, they can't petrify.  

3rd best: Find a way to attack the unit so that the Cockatrices are in 
the front.  Circle around them, and distract them with another group, 
then close in for the kill.  

4th best: Fight fire with fire.  Attack Cockatrices w/ Cockatrices.  
They are hard to find, but they are good!  If you are gonna do this, 
then make your Cockatrice faster then theirs so you can attack first.  

5th best: Reposition your men so that each one of them isn't adajacent 
to each other.  If they are, and they are attacked, then they may be 
all petrified.  Pretty sucky...  

AND 6th best: Reposition your men so that a zombie or a stupid unit is 
the only one who can be hurt by the cockatrice.  This strategy sucks, 
because if you go to these measures just to not be petrified, then WHY 
THE HELL ARE YOU ATTACKING THE COCKATRIACE ANYWAY! 

************************************************************************
************************************************************************

10. Miscellany

Didn't want to create a whole new chapter for EACH of these, so all the 
odd stuff goes here.

************************************************************************

A. Elem Pedras

Elem Pedras are magical stones filled with the power of the gods.  
You'll be issued one at the beginning of the game.  To use a Pedra, the 
Interrupt Gauge at the top of the screen must fill three times.  Don't 
get discouraged if you can't use them early in the game.  You'll be 
able to soon enough.  Late in the game, you'll find you can use them 
just about every battle.  At that point, you'll see it's not whether 
you can use Pedras, but WHEN...

Anyway, there are six Pedras, each empowered by one of the gods with 
the power of a spirit.  Here they are:

Pedra of Wind - Stone that contains the power of Harnella, the goddess 
of wind.  It is capable of summoning Thunderbird, the spirit of 
lightning.

Pedra of Flame - Stone that contains the power of Zoshonel, the goddess 
of flame.  It is capable of summoning Salamander, the spirit of 
flame.

Pedra of Earth - Stone that contains the power of Berthe, the goddess 
of earth.  It is capable of summoning Golem, the spirit of earth.

Pedra of Water - Stone that contains the power of Grueza, the goddess 
of water.  It is capable of summoning Fenrir, the spirit of ice.

Pedra of Virtue - Stone that contains the power of Ishtar, the goddess 
of virtue.  It is capable of summoning Fatuus, the spirit of light.

Pedra of Bane - Stone that contains the power of Asmodee, the god of
bane.  It is capable of summoning Phantom, the spirit of darkness.

Well, now you know what they are.  So, I suppose you want to find them, 
eh?

For finding the other three base elements, go to Mylesia, Mount 
Ithaca, and Gules Hills and fight several training battles as Magnus.  
Eventually, you'll face a two character unit with one of the characters
being a High Level Dragon of the element of the Pedra.  Defeat that 
group and you'll receive the Pedra.

Pedra of Bane: Go to Jiram in the Highland of Soathon.  In this town, 
either a woman will tell you about the death of her son's dog, or the 
kid himself will tell you.  Bring a spare Hellhound to the town with 
you.  If you don't have one, one can easily be found in the Barrens 
surrounding town.  Return to him with the Hellhound in a unit and he'll 
accept the dog (after a couple of visits) and give you the Pedra of 
Bane.  Very nice...

Pedra of Virtue: Go to Muji, Gules Hills and you'll speak to a man who 
wants you to find his daughter in the Volmus Mine.  Go to Volmus Mine 
and a woman will tell you she went to Mount Ithaca.  Go to Cactovich, 
Mount Ithaca and you'll find the girl, who'll then give you the Pedra 
of Virtue.

Okay, you've found them all...  Now, how to use them?

Well, there's an Interrupt Meter at the top of the screen.  As soon as 
it fills three times, you can activate the Pedra menu, where you can 
select one to attack with.  After which, the Pedra will need time to 
recharge.

Now, this will be tough in the beginning, since the battles are far 
quicker.  One way to try to stretch the battle out to maybe activate it 
is to Interrupt the battle after every attack, which may increase the 
Interrupt Meter enough.

************************************************************************

B. Rare Items

At certain points in the game, you can get rare items from people.  
Some of these are gifts for particular characters, and you must visit 
the person with that character.  Others you get with Magnus, or by 
performing special tasks at some point in the game.

---

Special Character Gifts

Hallowed Shield
Character: Troi Ttyon
Location: Elgorea, Mylesia

Angel's Brooch
Character: Katreda Birall
Location: Inekell, Gunther Piedmont

Helm of the Fearless
Character: Asnabel Birall
Location: Kinseya, Gunther Piedmont

Red Branch
Character: Liedel Klein
Location: Inze, Fair Heights

Idaten's Mail
Character: Vad Orok Zlenka
Location: Shafferville, Highland of Soathon

Decoy Cap
Character: Sheen Cocteau
Location: Garu Kaio, Dardunnelles II

Rai's Tear
Character: Meredia O'Kiefe
Location: Melthaus, Argent

Starry Sky
Character: Europea Rheda
Location: Fort Hillverich, Vert Plateau

Robe of the Abyss
Character: Paul Lukische
Location: Temple of Berthe, Temple of Berthe

Jeulnelune
Character: Biske La Varet
Location: Surina, Capitirium

Runic Cape
Character: Carth Forleizen
Location: Rete, Ptia

---

Other Rare Items

Note: Items for a specific class (or required to get items for a 
specific class) will not be here.

Medal of Vigor (Portable, Valuable) -
Go to Edepar, Alba with Magnus after the Alba mission.

Annihilation (Spellbook, Drakonite) - 
Sold in Vertze, Alba.  The price starts at 30000 and climbs by 20 Goth 
for every game day.  It peaks at 60000 Goth.
OR
Found southeast of Sondrio, Barpheth.

Meteor Strike (Spellbook, Drakonite) -
Found in Melphy, Dardunnelles for 50000 Goth.  Go there between 6 PM 
and 9 PM on the 6th, 15th, or 21st of any month.
OR
Between Highlands and Barrens Southwest of Furge, Ptia.

Tempest (Spellbook, Drakonite) -
Found Southeast of Surite, Blue Basilica. (across the river)

White Mute (Spellbook, Drakonite) -
Found near a piece of land east of Carella, Argent.

Southern Cross (Armor, Full-body Armor) - 
After storming Winnea, return there and go to Vulge to learn about an 
Angel appearing in the church in Gothpicci.  Take Magnus there Between 
12 and 4 AM.  The Angel will appear.  If you have the Pedras of Bane 
and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, and a 
high Chaos Frame, you'll be given the Southern Cross.

************************************************************************

C. Birthdays

Now, you knew you put your birthday in at the beginning for a reason, 
right?  Well, it turns out you get a present on every one of your 
birthdays!  To access your birthday, go to the Hugo Report, then to 
Events, and then find the scene called "Happy Birthday".  Hit L to view 
the scene.  Your friends will throw you a little party and you'll 
receive a present.

Now, normally, these presents will be supplemental expendables.  Every 
birthday that ends in 0, however, will get you a special item, indeed.

20th: Gallant Doll (Weapon, Doll)
21st - 29th: Scroll of Discipline, Urn of Chaos, Goblet of Destiny
30th: Marching Baton (Portable, Valuable)
31st - 39th: Stone of Quickness, Crystal of Precision
40th: Censer of Repose (Portable, Valuable)
41st - 49th: Bracer of Protection, Mirror of Soul
50th: Figurine of Sleipnir (Portable, Valuable)
51st - 59th: Sword Emblem, Crown of Intellect
60th: Manual of Warfare (Portable, Valuable)
61st - 69th: Champion Statuette, Cup of Life
70th: Mastaba's Barrier (Portable, Valuable)
71st - 79th: Dowsing Rod, Silver Hourglass, Flag of Unity
80th: Charge Horn (Portable, Valuable)
81st - 89th: Altar of Ressurection, Revive Stone
90th: Diadora's Song (Armor, Full-body Armor)
91st - 98th: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit
99th: Noish's Promise (Weapon, Sword)

************************************************************************

D. Neutral Encounter List

For convenience sake, I've decided to consolidate all possible Neutral 
Encounters in one location.  I'm going to put it by monster, because 
let's face it, you're probably looking for a specific monster, or a 
specific item for free...

Note: The more valuable items have less of a chance of showing up on 
the low level characters.

Undead:

Skeleton - 
Items: Halt Hammer, Torn Cloth
Where: Volmus Mine II, Forests (Lv. 6)
       Dardunnelles I, Forests (Lv. 8)
       Sable Lowlands, Forests (Lv. 12)
       Dardunnelles II, Forests (Lv. 16)
       Capitrium, Forests (Lv. 18)

Ghost -
Items: Torn Cloth
Where: Volmus Mine II, Forests (Lv. 6)
       Dardunnelles I, Forests (Lv. 8)
       Sable Lowlands, Forests (Lv. 12)

---

Demi-human:

Hawkman -
Items: Halt Hammer, Bandanna, Leather Armor
Where: Mylesia I, Highways/Plains (Lv. 5)
       Volmus Mine II, Highways/Plains (Lv. 6)
       Crenel Canyon II, Highways/Plains (Lv. 9)

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