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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 13)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 13)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 13).

Scene 9 - Liberation of Alba

Location: Surprisingly... Alba

Prolouge: Hugo and Magnus talk about how the Central Division cut off 
the south to wash their hands of the incident involving the Ogres.

Strongholds:

Allada: (Starting Location)

Population: 126
Morale: 55

Bowende: (North of Allada)

Population: 213
Morale: 15
Witch's Hut

Geohel: (East of Allada)

Population: 297
Morale: 87

Shop:

Bandanna           20
Pointy Hat        100

Scipplay Staff     20
Short Bow          30
Marionette        120

Book of Earth     200
Book of Water     200

Leather Armor      60
Witch's Dress      80

Edepar: (North of Bowende)

Population: 206
Morale: 67

Vertze: (Northeast Corner)

Population: 126
Morale: 87

Shop:

Iron Helm          30

Short Sword        20
Great Bow          90
Baldr Sword       150

Book of Wind      200
Book of Flame     200
Annihilation    30000 + 20 X Days played up to 60000

Round Shield       20

Chain Mail        120
Hard Leather      150

Naroque: (West of Edepar)

Population: 58
Morale: 68

Akka Castle: (Enemy Headquarters)

Population: 54
Morale: 50

Enemy Opposition: 

----- ----- Pmp08
----- Wit09*-----
Fig10 ----- Pmp08   Location: Guarding Bowende

Wit08 Wit08 DoM09*
----- ----- -----
Wit08 ----- -----   Location: Charging from South of Edepar

----- Gre09 Gre09
----- Hwk08 -----
----- ----- Phx09*  Location: Charging from Naroque

----- Sld-- -----
Sld-- ----- Sld--
----- Phx11*-----   Location: Charging from Edepar

Sor09*----- -----
Wiz08 Sor08 -----
----- Wiz08 -----   Location: Guarding Edepar

----- ----- Gol08
Cle09*----- -----
----- ----- Gol08   Location: Guarding Geohel

----- Cle08 -----
Cle08 ----- Knt08
----- Knt09*-----   Location: Guarding Naroque

----- Wiz09*-----
Gho08 ----- Ske08
----- ----- -----   Location: Charging west from Vertze

----- Knt08 Bkr08
Arc09*----- -----
----- ----- -----   Location: Guarding Vertze

Enemy Commander: Godeslas Branic (Vanity)

----- Van08*-----
Knt08 ----- Val08
Knt08 ----- Val08   Location: Akka Castle

Reward: Estoc

Battle Tactics:

Most of the enemies will come from the north.  Send two units to the 
east, and the rest to the north.  Watch out for the Pumpkinhead unit.  
It can get really nasty...

Epilogue:

Frederick and Magnus consult on whether or not the right thing has been 
done.  Frederick tells Magnus to believe in himself.

A few days after the liberation of the Southern Region, the King sent 
word that the Western and Eastern Divisions were to eliminate the 
Revolution.  The Western Division took arms and fought the Revolution 
in many minor skirmishes.  The Eastern Orthodox Church remained silent.

Aftermath:

After finishing, head to Edepar with Magnus.  The townspeople there will 
present you with the Medal of Vigor.

Hidden Items:

Heal Seed: East of Allada
Spellbook: East of Boewende
Ninja's Garb: North of Boewende
Iron Claw: Northwest of Boewende
Rosary: Northwest of Vertze
Power Fruit: Northwest of Geohel (across the river)

************************************************************************
************************************************************************

C. Chapter 2

In a world shrouded in darkness, no path can be found...

Ankiseth Gallant and Prince Yumil talk about the future and how Yumil 
can please his father.  Baldwin interrupts, and brings with him a girl 
and a holy sword of the royal family, in honor of him becoming a 
general.  The girl is to serve his personal needs.  She introduces 
herself as Mari Callan.

In Akka Castle, Frederick holds a conference with his officers, 
including Magnus, Hugo, Destin, Saradin, and Xevec, leader of the 
Southern Tigers.  They discuss the Western Division's recent animosity 
with the appointment of the new general.  Xevec suggests freeing the 
Bolmaukans being held prisoner in Audvera Heights.  This would give 
them an edge in fighting the Western Division and Lodis.  Magnus 
objects, thinking that he's just planning to use them.  Xevec seems 
to be a little hot-headed, don't you think?

************************************************************************

Scene 10 - Idealism and Realism

Location: Crenel Canyon

Prologue: You're passing through the canyon on the way to Mylesia.  
Suddenly, you stop on Crenel Canyon!  It's an ambush!  You've just run 
across a huge army!  Fortunately, they don't know you're here, yet, so 
you have the element of surprise.  Don't get cocky though, because they 
are in a good position to receive you...

Strongholds:

Baldera: (Starting Location)

Population: 108
Morale: 84

Kiefer: (Southwestern Corner)

Population: 154
Morale: 28

Shop:

Scipplay Staff     20
Light Mace         30

Spellbook         100

Robe               30
Cleric's Vestment  50
Witch's Dress      80

Amulet             40
Rosary             50

Movae: (Eastern Edge)

Population: 193
Morale: 44

Boolem: (Western Edge)

Population: 293
Morale: 22
Witch's Hut

Carnot: (Northeastern Area)

Population: 173
Morale: 42

Fort Tuatha: (Northern Edge, Enemy Headquarters)

Population: 4
Morale: 50

Enemy Opposition:

----- ----- Wiz10*
----- Gre09 Wiz09
Gre09 ----- -----   Location: Guarding Kiefer

Sor10*----- -----
Wiz09 Sor09 -----
----- Wiz09 -----   Location: Guarding Movae

----- Val09 -----
Nin09 ----- Nin09   Items: Two Leaves
----- Phx10*-----   Location: Outside Movae (see Tactics)

----- Val09 -----
Val10*----- -----
----- Knt09 Knt09   Location: Outside Kiefer (see Tactics)

Val09 Val09 -----
Knt09 ----- Knt09
----- Pal11*-----   Location: Near Boolem

Wiz09 ----- Wit11*
Hwk09 ----- -----   Items: Two Leaves
----- ----- Hwk09   Location: Near Boolem

----- ----- Sor10*
----- Val09 -----
Val09 ----- Val09   Location: Boolem

----- BuD09 -----
----- ----- -----
Nin09 ----- Fen10*  Location: Carnot

----- ----- -----
BsT09 ----- BsT09
DoM09 BlK10*DoM09   Location: South of Carnot

----- Wiz09 -----
Wiz09 ----- Wiz10*  Items: One Leaf
----- Bkr09 -----   Location: Forest South of Fort Tuatha

Fen11*----- Nin09
----- Nin09 -----
Nin09 ----- -----   Location: Southeast of Fort Tuatha

Enemy Commander: Hagate

Nin09 ----- Nin09
----- NnM11*-----
Fen09 ----- Fen09   Location: Fort Tuatha

Reward: Hannya Mask

Battle Tactics:

Split your battalion into two equal parties.  They should be of mixed 
alignment, since you'll be facing mixed alignments on both paths.

First, take each of the neighboring towns.  Once you do that, have two 
units sit on each of these towns while your rest go out north.  The 
reason for this is because, once you cross the bridge on either side, a 
unit will pop up almost right on top of each of the towns you just 
liberated.

The rest of the battle is pretty straightforward.  No big surprises, 
except for the fact that you're meeting some of your first Master class 
units here, specifically the Paladin, the Black Knight, and the Ninja 
Master who runs the show. 

Epilogue: At this point, you'll realize that you're fighting members of 
the Revolutionary Army.  These guys are only interested in fighting and 
don't like Frederick at all.

Afterwards, you'll see a scene in Prince Yumil's palace.  Rhade will 
show up and inform the Prince that they have reinforcements from 
Lodis.  Ankiseth isn't too happy about this, wishing instead to fight 
the war in his own way.  He rejects the offer, and Rhade goes off to 
fight alongside the Lodis crew on his own.

Hidden Items: Same as Crenel Canyon I

************************************************************************

Scene 11 - Warriors of the Fallen Kingdom

Location - Mylesia

Prologue: In this assault on Mylesia, you'll be facing off against 
Rhade.  The troops are well positioned to receive your attack.  This 
mission is quite similar to the last assault on Mylesia, only you won't 
have to worry about the Prince this time...

Strongholds:

Castle Dunkweld: (Starting Location)

Population: 3
Morale: 19

Idorf: (Southeastern Corner)

Population: 229
Morale: 41

Lehoboth: (West of Idorf)

Population: 257
Morale: 69

Tubulk: (West of Dunkweld)

Population: 205
Morale: 31
Witch's Hut

Elgorea: (Northern Area)

Population: 334
Morale: 49

Shop:

Iron Helm          30
Leather Hat        40
Armet             120

Great Bow          90
Francisca         130
Baldr Sword       150

Kite Shield        70

Plate Armor       230

Phuntua: (East of Castle Burgund)

Population: 288
Morale: 77

Harraive: (Southern Edge)

Population: 396
Morale: 50

Taza: (Northeast of Burgund)

Population: 24
Morale: 47

Castle Burgund: (Enemy Stronghold)

Population: 4
Morale: 50

Enemy Opposition:

----- Grf11 -----
----- ----- -----   Items: Two Leaves
Hwk11 Vul12*Hwk11   Location: SW of Dunkweld

----- Knt13*-----
Grp11 ----- Grp11
----- Grp11 -----   Location: Coming out of Tubulk

Cle12*----- -----
----- Sld-- -----
Fae11 ----- Sld--   Location: Guarding Tubulk

----- Rav12*-----
Hwk11 ----- Hwk11   Items: Two Leaves, Two Fruits
----- Hwk11 -----   Location: Charging from the north near Elgorea

Wyr11 ----- Rav12*
----- ----- -----
----- ----- Wyr11   Location: Charging from the south near Idorf

Fae11 ----- -----
----- Hwk12 -----   Items: One Leaf, Two Fruits
----- Vul12*Hwk12   Location: Charging from the west near Phuntua

Val11 Val12*Val11
----- ----- -----
Grp11 ----- Grp11   Location: Guarding Lehoboth 

----- NnM12*-----
Fen11 Nin11 -----
Fen11 ----- Fen11   Location: East of Phuntua

Gol11 ----- Gol11
----- ----- -----   Items: Two Leaves
----- Wiz12*-----   Location: East of Phuntua

----- BsT11 -----
BsT12 ----- BsT11
----- BsM13*BsT12   Location: Guarding Puntua

Grp11 ----- Grp11
----- ----- -----
Grp11 Fen12*Grp11   Location: East of Burgund

----- Wit12*-----
Grp11 ----- Grp11
----- Grp12 -----   Location: Guarding Taza

Bkr11 ----- Grp11
----- Pal12*-----   Items: Two Leaves
Grp11 ----- Bkr11   Location: West of Taza

Enemy Commander: Eurynome Rhade (Superior Knight)

----- SuK14*-----
Grp11 ----- Grp11
Grp11 ----- Grp11   Location: Castle Burgund

Reward: Shield of Inferno

Battle Tactics:

There are a couple of problems with this battle.  The first and most 
obvious one is the large amount of enemy units in this battle.  The 
second is the fact that, as you're reaching your first liberated towns, 
three Hawkmen units will come out from the north, south, and west.  
Keep a couple of units at the base and a couple more north and south on 
the road to intercept.

This area also introduces, among the Beast Master and the Vultan, a 
brand new character called the Grappler.  This guy is a nasty 
physically strong fighter, with a Rend attack in the front and the 
middle row, and an attack called Fatal Dance in the back.  All are 
quite powerful.  You'll be facing several of these guys during the 
battle, too...

Epilogue: Rhade is a little bitter about losing, as you'd imagine, but, 
like the coward you know he is, he runs off, but not without some words 
about how much he thinks of the Revolution.

Aftermath:

After Wentinus: Return to Idorf to learn about the Sword of Tiamat, the 
final piece of equipment needed to become a Dragoon.  He'll tell you 
it may be in the stomach of Grozz Nuy, the Dragon God.  He'll give you a 
lead on a barkeep in Elaine in Fair Heights.

Hidden Items: Same as Mylesia I

************************************************************************

Scene 12: The Steadfast

Location: The Highland of Soathon

Prologue: Magnus is upest due to Rhade's claims that the Revolutionary 
Army is the same as the Western Division, in that they're dragging the 
Bolmaukans into the war.  Hugo urges him to keep using his sword to 
protect, and to put his worries out of his mind...

Strongholds:

Fort Celestus: (Starting Location)

Population: 52
Morale: 50

Tristle: (Neutral, West of Celestus)

Population: 243
Morale: 49

Shafferville: (Southeast of Celestus)

Population: 162
Morale: 56

Shop:

Baldr Mace        180
Baldr Club        220
Baldr Spear       230
Baldr Claw        280
Baldr Axe         300

Hard Leather      150

Cochran: (Western Edge)

Population: 218
Morale: 46
Witch's Hut

Kapiscau: (Center of the Map)

Population: 262
Morale: 17

Jiram: (Southeastern Edge)

Population: 80
Morale: 88

Castle Ziggiveld: (Enemy Headquarters)

Population: 53
Morale: 50

Enemy Opposition:

----- Grp11 -----
Grp11 ----- -----   Items: Two Leaves
----- Grp12*Grp11   Location: South of Tristle

----- Rav12*-----
Hwk11 ----- Hwk11
----- Hwk11 -----   Location: Mountains East of Kapiscau

Fae11 Gre12 -----
----- ----- Fae11
----- Phx12*-----   Location: Guarding Shafferville

Grp11 ----- Grp11
----- ----- -----   Items: Two Leaves
Grp11 Fen12*Grp11   Location: Charging from Kapiscau

----- Sld-- -----
Sld-- ----- Sld--   Items: Three Leaves
----- Phx14*-----   Location: Bridge south of Shafferville

----- ----- -----
BsT11 ----- BsT11
DoM11 BlK12*DoM11   Location: Bridge south of Shafferville (Retreats)

----- Sor11 Sor11
Phx12*----- -----
----- ----- Grp12   Location: Charging from Cochran

----- ----- -----
----- ----- -----
DrT13*----- PtD12   Location: Guarding Jiram

Fae11 ----- -----
----- Hwk12 -----
----- Vul12*Hwk12   Location: Mountains east of Cochran

----- Sor11 Sor11
Phx12*----- -----
----- ----- Grp12   Location: Guarding Kapiscau

----- Val11 -----
Val12*----- -----
----- Knt11 Knt11   Location: Guarding Cochran

Enemy Commander: Ankiseth Gallant (Solidblade)

Val11 ----- Val11
----- SoB14*-----   Items: Two Leaves
Knt11 ----- Knt11   Location: Castle Ziggiveld

Reward: Blessed Sword

Battle Tactics:

There are two issues with this battle...

Issue #1: As you progress east, you'll spot the Black Knight unit.  As 
soon as he sees you, he'll make for the other side of the bridge.  As 
you touch the bridge, it'll explode.  You'll have to take another way 
around.

Issue #2: The two flying units.  These guys aren't dumb.  They'll go 
after any liberated strongholds.  Be sure to keep a constant eye on 
them and try to incapacitate them early.

Other than that, standard tactics apply.

Epilogue: Magnus faces his father, Ankiseth the Steadfast.  Neither are 
happy with what the other has become.  Ankiseth leaves.  Magnus returns 
to Hugo to find he has three choices now.  He can follow orders and go 
south to Audvera Heights, where he'll free the Bolmaukans.  He can defy 
orders and travel north to Mount Ithaca, which will make the upcoming 
battle with the main Western Division forces come sooner.  He can also 
defy orders and head West, to an old Bolmaukan town in the Sable 
Lowlands.

Later, Yumil dispatches some orders to one of his troops and leaves in 
a huff with Mari watching.  After he leaves, an old crone teleports in.  
She tells Mari that she can be of service to the prince.  She does this 
by awakening the sleeping power inside her...  DUN DUN DUUUUN!

Where to go: Going north will cut the other two areas off.  Don't go 
north until you've beaten the other two areas, because you'll be 
missing out on some good stuff.

Aftermath: Go to Jiram.  In this town, either a woman will tell you 
about the death of her son's dog, or the kid himself will tell you.  
Bring a spare Hellhound to the town with you.  If you don't have one, 
one can easily be found in the Barrens surrounding town.  Return to him 
with the Hellhound in a unit and he'll accept the dog (after a couple 
of visits) and give you the Pedra of Bane.  Very nice...

Also, in Shafferville, an old man will speak of the great Nirdamese 
warrior, Vad, who's fighting against the Revolution.  Bring Vad back 
here and you'll receive the Idaten's Mail.

Hidden Items:

Power Fruit: South of Tristle (across the river)
Ninja's Garb: Piece of Land NW of Shafferville
Witch's Dress: West of Shafferville
Baldr Mace: South of Cochran
Robe of the Wise: Northeast of Kapiscau
Blessed Sword: Southwest of Kapiscau
Book of Flame: East of Kapiscau
Altar of Resurrection: East of Jiram

************************************************************************

Scene 13 - Thoughts

Location: Audvera Heights

Before we start: This mission plays out differently if you go to the 
Sable Lowlands first.  For the sake of argument, we'll consider going 
to Audvera Heights first Phase 1, and going to Sable Lowlands before 
this Phase 2.

Prologue - Phase 1: Hugo explains to Magnus how the base around the 
mines is heavily defended.  There won't be much forefront attacking 
from the beginning.  The priority for the beginning of the battle is 
defense...

Prologue - Phase 2: The Audvera Mines are liberated, and the enemy 
retakes Castle Ziggiveld.  They're largely charging from the Castle 
itself.

Strongholds:

Castle Ziggiveld: (Starting Location(1), Enemy Headquarters(2))

Population: 53
Morale: 50

Puld: (West of Ziggiveld)

Population: 147
Morale: 69

Barrow: (Southeast of Ziggiveld)

Population: 241
Morale: 32

Shop: 

Pointy Hat        100
Armet             120

Scipplay Staff     20

Spellbook         100
Book of Bane      300

Robe               30
Witch's Dress      80
Baldr Armor       420

Amulet             40

Naracrete: (South of Ziggiveld)

Population: 67
Morale: 28

Bezelle: (South of Naracrete)

Population: 273
Morale: 78

Shop:

Baldr Mace        180
Baldr Club        220
Baldr Spear       230
Baldr Claw        280
Baldr Axe         300

Hard Leather      150

Chig Nik: (Southwest of Bezelle, Neutral(2))

Population: 226
Morale: 40

Seldovia: (West of Chig Nik, Neutral(2))

Population: 102
Morale: 21

Audvera Mine: (Enemy Headquarters(1), Starting Location(2))

Population: 103
Morale: 66

Enemy Opposition - Phase 1

BsT BsT Wit*
--- --- Bkr
--- Bkr ---   Location: Guarding Barrow

--- Grp BlK*
--- --- DgT
DgT Grp ---   Location: Charging from Barrow

----- BlK13*-----
Knt12 ----- Arc12
Knt12 ----- Arc12   Location: Charging from east of Puld

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