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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 11)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 11).

----- ----- ----- Back Row
----- ----- ----- Middle Row
----- ----- ----- Front Row

* = Unit Leader
% = Legion Leader

This is how they look as you face them in combat as well, so I decided 
to use that format.

Another note: Every shop in the game has these Expendable Items...

Heal Leaf          10
Heal Seed          50
Heal Pack         120
Power Fruit        80
Angel Fruit       200
Revive Stone      500
Quit Gate         150

Abbreviation List - 

Sld - Soldiers

Fig - Fighter
Knt - Knight
Bkr - Berserker
Fen - Fencer
Phx - Phalanx
BsT - Beast Tamer
DoM - Doll Master
Nin - Ninja
Wiz - Wizard

Pal - Paladin
BlK - Black Knight
SwM - Sword Master
Cat - Cataphract
BsM - Beast Master
Enc - Enchanter
NnM - Ninja Master
ArM - Archmage

CeM - Centurion (Male)
Dgo - Dragoon

Ama - Amazon
Arc - Archer
DgT - Dragon Tamer
Val - Valkyrie
Sor - Sorceress
Wit - Witch
Cle - Cleric

Dia - Diana
DgM - Dragon Master
Fre - Freya
Sir - Siren
Pri - Priest

CeF - Centurion (Female)
Prn - Princess

Zom - Zombie
Ske - Skeleton
Gho - Ghost
Vam - Vampire
AnK - Angel Knight
Ser - Seraph
Lic - Lich

Haw - Hawkman
Vul - Vultan
Rav - Raven
Pmp - Pumpkinhead
Gre - Gremlin
Fae - Faerie

YgD - Young Dragon
ThD - Thunder Dragon
Que - Quetzalcoatl
RdD - Red Dragon
Flb - Flarebrass
EhD - Earth Dragon
AzD - Azhi Dahaka
BuD - Blue Dragon
Hyd - Hydra
PtD - Platinum Dragon
Bah - Bahamut
BkD - Black Dragon
Tmt - Tiamat

Wyr - Wyrm
Wyv - Wyvern
Hel - Hellhound
Cer - Cerberus
Grf - Griffin
Opi - Opinincus
Coc - Cockatrice
Sph - Sphinx

Gol - Golem
SGo - Stone Golem
BGo - Baldr Golem

Gob - Goblin
Ogr - Ogre
Sat - Saturos
Gor - Gorgon

Grp - Grappler
KtT - Knight Templar
Dae - Daemon
KDa - Knight of Danika

Gen - General
Van - Vanity
SuK - Superior Knight
SoB - Solidblade
TmC - Temple Command
Lyc - Lycanthrope/Werewolf
DkP - Dark Prince
FlM - Flail Monarch
Ove - Overlord
DTm - Death Templar
Lor - Lord

************************************************************************

Opening:

At the opening, your main character stands before Archbishop Odiron at 
his graduation ceremony.  He asks you your name, the default of which is 
"Magnus".  He'll then ask you your birthday.  This will determine when 
your birthday occurs during the game.

Next, he'll ask you six questions.  These questions will determine your 
starting units.

Each way you answer a question will earn you points for a certain group 
of characters for your units.

NOTE: Once again, I've been told these numbers are wrong, so rely on 
them at your own risk...

Question 1: "What dost thou hold within thy sword?"

           Ardor Passion Vigor Talent Belief Hatred
Warrior     12     16      0      4     16      4
Magic User  16      0      4      8      4     16
Specialist   4      8     12     16     16      4
Tamer        8     12     16      0      4     16

Question 2: "What shalt thou sever with thy sword?"

           Hope Greed Order Silence Anarchy Control
Warrior     12    4    12     16       0       4
Magic User  16    8    16      0       4       8
Specialist   4   16     4      8      12      12
Tamer        8    0     8     12      16      16

Question 3: "For what shall thou beseech the gods?"

           Triumph Purity Might Valor Trust Sacrfice
Warrior       8       0    16    12     4       8
Magic User    4      16    12     8     8       4
Specialist   16       8     4     0    12      16
Tamer        12       4     0    16    16      12

Question 4: "What shalt thou offer the gods?"

           Freedom Glory Love Embrace Truth Lust
Warrior      16     12     0     8     16     4
Magic User   12      8    16     4      4    16
Specialist    4      0     8    16     16     4
Tamer         0     16     4    12      4    16

Question 5: "What dost thou wish for?"

           Wealth Serenity Fertility Strife Peace Reform
Warrior       8      12       16        0     4     12
Magic User    4       8       12       16     8     16
Specialist   16       0        4        8    12      4
Tamer        12      16        0        4    16      8

Question 6: "What shalt thou rid from this land?"

           Changes Honor Rule Ideal Law Chaos
Warrior       0      4    12   16   16    8
Magic User    4      8    16    0   12    4
Specialist   12     16     4    8    8   16
Tamer        16      0     8   12    4   12

Okay.  Add up all your scores from each of the four character 
categories.  You should have four totals.  The highest total will be the 
category your first unit is, and will be Unit 1 as listed for each 
category.  Now, subtract 32 from the highest total, and take the new 
highest total, and do the same, this will determine your Unit 2.  Then 
subtract 32 from the highest unit and continue until you get four units.

Unit 1 -

Warrior: Knight, 2 Fighters, 2 Soldiers
Magic User: Sorceress, 3 Fighters, Soldier
Specialist: Cleric, 2 Amazons, 2 Soldiers
Tamer: Beast Tamer, 2 Fighters, 2 Soldiers

Unit 2 -

Warrior: Archer, Amazon, 3 Soldiers
Magic User: Witch, 2 Amazons, 2 Soldiers
Specialist: Fencer, Fighter, 3 Soldiers
Tamer: Doll Master, Amazon, 3 Soldiers

Unit 3 - 

Warrior: Berserker, 2 Soldiers
Magic User: Sorceress, 2 Soldiers
Specialist: Valkyrie, 2 Soldiers
Tamer: Dragon Tamer, 2 Soldiers

Unit 4 -

Warrior: Phalanx, Golem
Magic User: Wizard, Wyrm
Specialist: Cleric, Griffin
Tamer: Beast Tamer, Hellhound

So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity, 
and Changes, your scores will be 36, 76, 36, 56, respectively, for each 
of the categories.  Your highest score is 76, so you'll get the Magic 
User Unit 1 (Sorceress).  Subtracting 32 will get you 36, 44, 36, and 
56.  This puts Tamer at the top of your list, so you'll get the Tamer 
Unit for Unit 2, which is the Doll Master unit.  Subtracting another 32 
will get you 36, 44, 36, and 24.  This gets you a Magic User unit for 
Unit 3, which is the Sorceress Unit.  Subtracting the last 32 will give 
you 36, 12, 36, and 24, which leaves you with a tie.  In the case of a 
tie, the first category gets honors, so you get the Warrior unit, which 
has the Phalanx.

Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in 
your battalion.  Unit 1 is Magnus' unit, which has 2 Fighters and 
2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon.

These units will also determine the items you'll start with.  You'll 
get all of the equipment items for each of the leader classes in the 
four units, and you'll also get two items for the next class of the 
leader of Unit 1, so if you have a Knight for the leader of Unit 1, 
you'll get two Paladin items.

In addition to those unit-specific items, you'll also get three sets of 
Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five 
Power Fruits, and an Ansate Cross.

Odiron will ask you one final question:

"What dost thou call on for help?"

Swift Wind
Raging Fire
Solid Earth
Serene Water

This question will determine what Elem Pedra you start with.  Which 
goes with which should be obvious...

************************************************************************
************************************************************************

A. Prologue

Casting their gaze on the ground, trudging along...

General Godeslas Branic greets the graduates of the military academy and 
welcomes them to the Southern Division.  He gives them a dressing down 
and hands the reins off to one of his Knights, who names the command 
candidates.  Magnus is one of them.  They're sent to meet with their 
advisors.  Magnus' advisor is a calm, but strict old man named Hugo 
Miller.  Hugo gets a good look at him, then dismisses him.  He ushers 
in the next candidate, Diomedes Rangue, who gets a little miffed at the 
old coot, before he realizes he's the advisor.  Hilarity ensues...

************************************************************************

Scene 1 - The Southern Reaches

Location: Tenne Plains

Prologue: Magnus and Dio arrive and Hugo gives them the battle plans.  
They're to go to Theodricus Mine and investigate a problem with the 
locals being attacked by wild beasts and bandits.

Magnus is put in charge of the troops.  Dio doesn't like this and wants 
to fight Magnus.  This is actually an important decision in the game, 
and can affect whether or not Dio remains in your party.  Either way, 
Hugo comes by and breaks up the fight.

Zemio: (Starting Location)

Population: 232
Morale: 76

Hou: (Allied, South of Zemio)

Population: 167
Morale: 45
Witch's Hut

Jadd: (Allied, Eastern edge)

Population: 427
Morale: 52

Shop:

Bandanna           20
Iron Helm          30

Short Sword        20
Short Bow          30

Round Shield       20

Leather Armor      60
Chain Mail        120

Buchanan: (Western edge)

Population: 116
Morale: 38

Mulsuk: (Northwest corner)

Population: 289
Morale: 50

Bourdeux: (Center of Map)

Population: 248
Morale: 71

Billney: (Neutral, South edge)

Population: 212
Morale: 50

Theodricus Mine: (Enemy Headquarters)

Population: 50
Morale: 50

Enemy Opposition:

----- Wiz02*-----
----- ----- Knt02
Hel02 ----- -----   Location: Guarding Mulsuk

----- ----- -----
----- ----- Wit03*
Grf02 ----- -----   Location: On the crossroads south of Mulsuk

----- ----- Hel02
----- ----- -----
Bkr03*----- -----   Location: Guarding Buchanan

Grf02 ----- -----
----- ----- -----
----- Knt03*-----   Location: Charging from Buchanan

Enemy Commander: Stabilo

----- Bkr04*-----
----- ----- -----
Wyr04 ----- -----   Location: Theodricus Mine

Reward: Francisca

Battle Tactics:

Okay.  Your first battle.  Scared?  Don't be.  This one's a breeze.  
First, send your collective units south to Hou, but send one out to 
Jadd to buy a few extra Heal Leaves.  Next, send one of your more 
Lawful guys to Bourdeux to liberate it.  At this point, you should 
see your first enemies.  You shouldn't have any problems with them.  
Next, send anyone up to Mulsuk to liberate it, and one of your more 
Chaotic guys to Buchanan to liberate it.  After you've taken care of 
all the enemies on the map, finish Stabilo and you should be fine.

Forget about Billney.  As a neutral town, you'll want to leave them 
alone until after the mission's over.

Epilogue: Magnus interrogates Stabilo.  He reveals that they were just 
a decoy.  There's a revolution in town, and they're going to kill 
Prince Yumil.  Magnus runs off to save him, and Hugo tells him that 
they're the only regiment nearby who can save him, so it's up to them.

Aftermath: 

After Dardunnelles: Head to the town Bourdeux with a female lead unit.  
You'll be greeted by a woman who'll explain dressmaking, and how the 
market in Dardunnelles carries silk on the 15th day of every month.

After Getting the Bolt of Silk: Go to Billney and talk to the 
dressmaker to get the Pure White Dress for 2500 Goth.

Hidden Items:

Baldr Sword: Between Hou and Bourdeux
Altar of Resurrection: Northwest of Bourdeux
Old Clothing: Northeast of Mulsuk
Hard Leather: Midway between Zemio and Mulsuk
Power Fruit: On the road between Hou and Billney
Great Bow: Across the bridge south of Jadd
Heal Leaf: Southeast of Theodricus

************************************************************************

Scene 2 - Sparks

Location: Volmus Mine

Prologue: The information is scanty.  Hugo knows that Yumil is being 
held in this area, he just doesn't know where.  You'll have to search 
the area and find him.

Strongholds:

Saukin: (Starting Location)

Population: 268
Morale: 63

Senal: (South of Saukin)

Population: 65
Morale: 40
Witch's Hut

Dese: (Southwest of Senal)

Population: 251
Morale: 48

Shop:

Iron Helm          30
Hachigane          40

Short Sword        20
Iron Claw         170

Round Shield       20

Old Clothing       10
Ninja's Garb       50
Chain Mail        120

Berberah: (Neutral, East of Saukin)

Population: 101
Morale: 62

Eldrett: (South of Dese)

Population: 148
Morale: 55

Xeira: (South of Eldrett)

Population: 245
Morale: 58

Shop:

Bandanna           20

Short Bow          30
Leather Whip       60
Halt Hammer       110

Torn Cloth         10
Leather Armror     60

Ishro: (Southeast of Senal)

Population: 310
Morale: 43

Volmus Mine: (Neutral, East of Xeira)

Population: 50
Morale: 44

Enemy Opposition:

----- Knt03*-----
----- ----- -----
----- YgD02 -----   Location: Guarding Senal

----- ----- -----
----- Cle03*-----
Sld-- ----- Sld--   Location: Charging from Senal

----- Fig02 -----
----- ----- Cle02
Cle03*----- -----   Location: Charging from Dese

----- ----- -----
Wiz03*----- Wiz01
Sld-- ----- -----   Location: Guarding Dese

----- Knt02*-----
----- ----- -----
Fig02 ----- Fig02   Location: Guarding Ishro

Grf02 ----- -----
----- ----- -----
----- Knt03*-----   Location: Guarding Eldrett

Enemy Commander: Qad

----- ----- -----
----- ----- -----
Hel02 ----- BsM04*  Location: Volmus Mine

Reward: Leather Whip

Battle Tactics:

During the battle (once you liberate Ishro), you'll see a scene with 
Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte.  
A Knight will have happened by and will tell them about what happened.  
Rhade orders him to kill all the rebels.  Rhade's got a nasty attitude.
When one of the (unarmed) Rebels tries to escape, Rhade runs him 
through.  At this point, it'll become clear that the Enemy Headquarters 
is Volmus Mine.

Epilogue: Qad asks why Magnus doesn't kill him.  Magnus replies that 
it's not his way.

Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade.  
Rhade yells at Magnus, wondering why he didn't kill the rebel.  Rhade 
beats the rebel, telling him that he's the problem with the country.  
Rhade decides to kill the rebel as an example.  Magnus tries to stop 
him, punching Rhade, but he gets knocked aside.

Just as Rhade brings his sword down, a strange knight rushes in and 
blocks his blade.  A young girl runs up and unties the rebel, ushering 
him out.  Jeal moves to attack, but another strange warrior stops him.  
He calls to someone named Saradin, who paralyzes Rhade and Jeal, 
allowing them to make their escape.

Later, the mastermind of the assassination was executed.  Later, it 
was revealed that the person executed may have been no one important 
at all.  The rebels' actions intensified, and many people, including 
some members of the middle and upper classes, began to question the 
aristocracy's motives...

Hidden Items:

Heal Leaf: Forest east of Saukin
Buckler: Northwest of Senal (across river)
Quit Gate: West of Berberah (between highlands and river)
Hard Leather: Southeast of Senal (across bridge)
Light Mace: On the road between Ishro and Eldrett
Heal Leaf: Forest northwest of Xeira

************************************************************************
************************************************************************

B. Chapter 1

Unable to turn back - speechless and itinerant...

Magnus is summoned to General Godeslas' chamber.  Godeslas tells him 
that his achievements so far have been admirable, and he's being given 
the rank of Captain in the Southern Division, where he will command a 
battalion.  He's given new orders to go to Crenel Canyon and subdue the 
rebels there.  Godeslas tells him to set aside his personal feelings, 
and do what he needs for his king and country.

************************************************************************

Scene 3 - First Assignment

Location: Crenel Canyon

Prologue: Magnus and Dio are introduced to Leia Silvis.  There's a 
smattering of dialogue, and hilarity ensues.

It's at this point that you can name your company.  Go nuts and pick a 
cool name.  It can't be too long, unfortunately...

Strongholds:

Baldera: (Starting Location)

Population: 108
Morale: 84

Kiefer: (Southwestern Corner)

Population: 154
Morale: 28

Shop:

Scipplay Staff     20
Light Mace         30

Spellbook         100

Robe               30
Cleric's Vestment  50
Witch's Dress      80

Amulet             40
Rosary             50

Movae: (Eastern Edge)

Population: 193
Morale: 44

Boolem: (Western Edge)

Population: 293
Morale: 22
Witch's Hut

Carnot: (Northeastern Area)

Population: 173
Morale: 42

Fort Tuatha: (Northern Edge, Enemy Headquarters)

Population: 4
Morale: 50

Enemy Opposition:

----- Grf03 -----
----- ----- -----
BsT04*----- -----   Location: Guarding Kiefer

----- DgT04*-----
Nin03 ----- -----
----- Nin03 -----   Location: Guarding Movae

----- ----- -----
----- ----- Bkr04*
Gol03 ----- -----   Location: Charging from Boolem

----- ----- Sor03
----- ----- Wiz04*
Sor03 ----- -----   Location: Charging from Carnot

----- ----- -----
Wiz04*----- Wiz02
Sol-- ----- -----   Location: Guarding Boolem

Knt04*----- -----
----- ----- -----
----- ----- EhD03   Location: Guarding Carnot

----- Val04*-----
----- ----- Gre03
Nin03 ----- -----   Location: South of Fort Tuatha

Enemy Commmander: Efeminette

Ama03 Val05*Ama03
----- ----- -----
Fig03 ----- Fig03   Location: Fort Tuatha

Reward: Baldr Spear

Battle Tactics:

You're to split up in this mission.  You'll have an extra unit with 
Leia's.  Send her east to balance things out, because the Valkyrie unit 
will come down there, since you'll get east before you get west...

Epilogue: Hugo informs Magnus of the fact that they now have two orders: 
Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border 
and push back the last of the Revolutionaries there...

Hidden Items:

Breastplate: West of Baldera
Heal Seed: West of Keifer
Plumed Headband: On the road between Baldera and Kiefer
Rapier: On the road between Boolem and Tuatha
Bone Helm: Between Mountains and the river west of Movae

************************************************************************

Scene 4 - The Path Diverges

Location: Mylesia

Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant, 
kills a man who tried to murder Prince Yumil.  Ankiseth is cast out as 
a murderer.

Back in reality, Hugo tells Magnus that the purpose of this mission is 
to escort Prince Yumil through the area that's now seized by the rebels.

Magnus declines a request to visit the Prince, and leaves, but Dio 
stops him, and asks him what his deal is.  Magnus tells him that the 
Prince is a childhood friend.

Strongholds:

Castle Dunkweld: (Starting Location)

Population: 3
Morale: 19

Idorf: (Southeastern Corner)

Population: 229
Morale: 41

Lehoboth: (West of Idorf)

Population: 257
Morale: 69

Tubulk: (West of Dunkweld)

Population: 205
Morale: 31
Witch's Hut

Elgorea: (Northern Area)

Population: 334
Morale: 49

Shop:

Iron Helm          30
Leather Hat        40
Armet             120

Great Bow          90
Francisca         130
Baldr Sword       150

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