Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 11)
Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 11).
----- ----- ----- Back Row
----- ----- ----- Middle Row
----- ----- ----- Front Row
* = Unit Leader
% = Legion Leader
This is how they look as you face them in combat as well, so I decided
to use that format.
Another note: Every shop in the game has these Expendable Items...
Heal Leaf 10
Heal Seed 50
Heal Pack 120
Power Fruit 80
Angel Fruit 200
Revive Stone 500
Quit Gate 150
Abbreviation List -
Sld - Soldiers
Fig - Fighter
Knt - Knight
Bkr - Berserker
Fen - Fencer
Phx - Phalanx
BsT - Beast Tamer
DoM - Doll Master
Nin - Ninja
Wiz - Wizard
Pal - Paladin
BlK - Black Knight
SwM - Sword Master
Cat - Cataphract
BsM - Beast Master
Enc - Enchanter
NnM - Ninja Master
ArM - Archmage
CeM - Centurion (Male)
Dgo - Dragoon
Ama - Amazon
Arc - Archer
DgT - Dragon Tamer
Val - Valkyrie
Sor - Sorceress
Wit - Witch
Cle - Cleric
Dia - Diana
DgM - Dragon Master
Fre - Freya
Sir - Siren
Pri - Priest
CeF - Centurion (Female)
Prn - Princess
Zom - Zombie
Ske - Skeleton
Gho - Ghost
Vam - Vampire
AnK - Angel Knight
Ser - Seraph
Lic - Lich
Haw - Hawkman
Vul - Vultan
Rav - Raven
Pmp - Pumpkinhead
Gre - Gremlin
Fae - Faerie
YgD - Young Dragon
ThD - Thunder Dragon
Que - Quetzalcoatl
RdD - Red Dragon
Flb - Flarebrass
EhD - Earth Dragon
AzD - Azhi Dahaka
BuD - Blue Dragon
Hyd - Hydra
PtD - Platinum Dragon
Bah - Bahamut
BkD - Black Dragon
Tmt - Tiamat
Wyr - Wyrm
Wyv - Wyvern
Hel - Hellhound
Cer - Cerberus
Grf - Griffin
Opi - Opinincus
Coc - Cockatrice
Sph - Sphinx
Gol - Golem
SGo - Stone Golem
BGo - Baldr Golem
Gob - Goblin
Ogr - Ogre
Sat - Saturos
Gor - Gorgon
Grp - Grappler
KtT - Knight Templar
Dae - Daemon
KDa - Knight of Danika
Gen - General
Van - Vanity
SuK - Superior Knight
SoB - Solidblade
TmC - Temple Command
Lyc - Lycanthrope/Werewolf
DkP - Dark Prince
FlM - Flail Monarch
Ove - Overlord
DTm - Death Templar
Lor - Lord
************************************************************************
Opening:
At the opening, your main character stands before Archbishop Odiron at
his graduation ceremony. He asks you your name, the default of which is
"Magnus". He'll then ask you your birthday. This will determine when
your birthday occurs during the game.
Next, he'll ask you six questions. These questions will determine your
starting units.
Each way you answer a question will earn you points for a certain group
of characters for your units.
NOTE: Once again, I've been told these numbers are wrong, so rely on
them at your own risk...
Question 1: "What dost thou hold within thy sword?"
Ardor Passion Vigor Talent Belief Hatred
Warrior 12 16 0 4 16 4
Magic User 16 0 4 8 4 16
Specialist 4 8 12 16 16 4
Tamer 8 12 16 0 4 16
Question 2: "What shalt thou sever with thy sword?"
Hope Greed Order Silence Anarchy Control
Warrior 12 4 12 16 0 4
Magic User 16 8 16 0 4 8
Specialist 4 16 4 8 12 12
Tamer 8 0 8 12 16 16
Question 3: "For what shall thou beseech the gods?"
Triumph Purity Might Valor Trust Sacrfice
Warrior 8 0 16 12 4 8
Magic User 4 16 12 8 8 4
Specialist 16 8 4 0 12 16
Tamer 12 4 0 16 16 12
Question 4: "What shalt thou offer the gods?"
Freedom Glory Love Embrace Truth Lust
Warrior 16 12 0 8 16 4
Magic User 12 8 16 4 4 16
Specialist 4 0 8 16 16 4
Tamer 0 16 4 12 4 16
Question 5: "What dost thou wish for?"
Wealth Serenity Fertility Strife Peace Reform
Warrior 8 12 16 0 4 12
Magic User 4 8 12 16 8 16
Specialist 16 0 4 8 12 4
Tamer 12 16 0 4 16 8
Question 6: "What shalt thou rid from this land?"
Changes Honor Rule Ideal Law Chaos
Warrior 0 4 12 16 16 8
Magic User 4 8 16 0 12 4
Specialist 12 16 4 8 8 16
Tamer 16 0 8 12 4 12
Okay. Add up all your scores from each of the four character
categories. You should have four totals. The highest total will be the
category your first unit is, and will be Unit 1 as listed for each
category. Now, subtract 32 from the highest total, and take the new
highest total, and do the same, this will determine your Unit 2. Then
subtract 32 from the highest unit and continue until you get four units.
Unit 1 -
Warrior: Knight, 2 Fighters, 2 Soldiers
Magic User: Sorceress, 3 Fighters, Soldier
Specialist: Cleric, 2 Amazons, 2 Soldiers
Tamer: Beast Tamer, 2 Fighters, 2 Soldiers
Unit 2 -
Warrior: Archer, Amazon, 3 Soldiers
Magic User: Witch, 2 Amazons, 2 Soldiers
Specialist: Fencer, Fighter, 3 Soldiers
Tamer: Doll Master, Amazon, 3 Soldiers
Unit 3 -
Warrior: Berserker, 2 Soldiers
Magic User: Sorceress, 2 Soldiers
Specialist: Valkyrie, 2 Soldiers
Tamer: Dragon Tamer, 2 Soldiers
Unit 4 -
Warrior: Phalanx, Golem
Magic User: Wizard, Wyrm
Specialist: Cleric, Griffin
Tamer: Beast Tamer, Hellhound
So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity,
and Changes, your scores will be 36, 76, 36, 56, respectively, for each
of the categories. Your highest score is 76, so you'll get the Magic
User Unit 1 (Sorceress). Subtracting 32 will get you 36, 44, 36, and
56. This puts Tamer at the top of your list, so you'll get the Tamer
Unit for Unit 2, which is the Doll Master unit. Subtracting another 32
will get you 36, 44, 36, and 24. This gets you a Magic User unit for
Unit 3, which is the Sorceress Unit. Subtracting the last 32 will give
you 36, 12, 36, and 24, which leaves you with a tie. In the case of a
tie, the first category gets honors, so you get the Warrior unit, which
has the Phalanx.
Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in
your battalion. Unit 1 is Magnus' unit, which has 2 Fighters and
2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon.
These units will also determine the items you'll start with. You'll
get all of the equipment items for each of the leader classes in the
four units, and you'll also get two items for the next class of the
leader of Unit 1, so if you have a Knight for the leader of Unit 1,
you'll get two Paladin items.
In addition to those unit-specific items, you'll also get three sets of
Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five
Power Fruits, and an Ansate Cross.
Odiron will ask you one final question:
"What dost thou call on for help?"
Swift Wind
Raging Fire
Solid Earth
Serene Water
This question will determine what Elem Pedra you start with. Which
goes with which should be obvious...
************************************************************************
************************************************************************
A. Prologue
Casting their gaze on the ground, trudging along...
General Godeslas Branic greets the graduates of the military academy and
welcomes them to the Southern Division. He gives them a dressing down
and hands the reins off to one of his Knights, who names the command
candidates. Magnus is one of them. They're sent to meet with their
advisors. Magnus' advisor is a calm, but strict old man named Hugo
Miller. Hugo gets a good look at him, then dismisses him. He ushers
in the next candidate, Diomedes Rangue, who gets a little miffed at the
old coot, before he realizes he's the advisor. Hilarity ensues...
************************************************************************
Scene 1 - The Southern Reaches
Location: Tenne Plains
Prologue: Magnus and Dio arrive and Hugo gives them the battle plans.
They're to go to Theodricus Mine and investigate a problem with the
locals being attacked by wild beasts and bandits.
Magnus is put in charge of the troops. Dio doesn't like this and wants
to fight Magnus. This is actually an important decision in the game,
and can affect whether or not Dio remains in your party. Either way,
Hugo comes by and breaks up the fight.
Zemio: (Starting Location)
Population: 232
Morale: 76
Hou: (Allied, South of Zemio)
Population: 167
Morale: 45
Witch's Hut
Jadd: (Allied, Eastern edge)
Population: 427
Morale: 52
Shop:
Bandanna 20
Iron Helm 30
Short Sword 20
Short Bow 30
Round Shield 20
Leather Armor 60
Chain Mail 120
Buchanan: (Western edge)
Population: 116
Morale: 38
Mulsuk: (Northwest corner)
Population: 289
Morale: 50
Bourdeux: (Center of Map)
Population: 248
Morale: 71
Billney: (Neutral, South edge)
Population: 212
Morale: 50
Theodricus Mine: (Enemy Headquarters)
Population: 50
Morale: 50
Enemy Opposition:
----- Wiz02*-----
----- ----- Knt02
Hel02 ----- ----- Location: Guarding Mulsuk
----- ----- -----
----- ----- Wit03*
Grf02 ----- ----- Location: On the crossroads south of Mulsuk
----- ----- Hel02
----- ----- -----
Bkr03*----- ----- Location: Guarding Buchanan
Grf02 ----- -----
----- ----- -----
----- Knt03*----- Location: Charging from Buchanan
Enemy Commander: Stabilo
----- Bkr04*-----
----- ----- -----
Wyr04 ----- ----- Location: Theodricus Mine
Reward: Francisca
Battle Tactics:
Okay. Your first battle. Scared? Don't be. This one's a breeze.
First, send your collective units south to Hou, but send one out to
Jadd to buy a few extra Heal Leaves. Next, send one of your more
Lawful guys to Bourdeux to liberate it. At this point, you should
see your first enemies. You shouldn't have any problems with them.
Next, send anyone up to Mulsuk to liberate it, and one of your more
Chaotic guys to Buchanan to liberate it. After you've taken care of
all the enemies on the map, finish Stabilo and you should be fine.
Forget about Billney. As a neutral town, you'll want to leave them
alone until after the mission's over.
Epilogue: Magnus interrogates Stabilo. He reveals that they were just
a decoy. There's a revolution in town, and they're going to kill
Prince Yumil. Magnus runs off to save him, and Hugo tells him that
they're the only regiment nearby who can save him, so it's up to them.
Aftermath:
After Dardunnelles: Head to the town Bourdeux with a female lead unit.
You'll be greeted by a woman who'll explain dressmaking, and how the
market in Dardunnelles carries silk on the 15th day of every month.
After Getting the Bolt of Silk: Go to Billney and talk to the
dressmaker to get the Pure White Dress for 2500 Goth.
Hidden Items:
Baldr Sword: Between Hou and Bourdeux
Altar of Resurrection: Northwest of Bourdeux
Old Clothing: Northeast of Mulsuk
Hard Leather: Midway between Zemio and Mulsuk
Power Fruit: On the road between Hou and Billney
Great Bow: Across the bridge south of Jadd
Heal Leaf: Southeast of Theodricus
************************************************************************
Scene 2 - Sparks
Location: Volmus Mine
Prologue: The information is scanty. Hugo knows that Yumil is being
held in this area, he just doesn't know where. You'll have to search
the area and find him.
Strongholds:
Saukin: (Starting Location)
Population: 268
Morale: 63
Senal: (South of Saukin)
Population: 65
Morale: 40
Witch's Hut
Dese: (Southwest of Senal)
Population: 251
Morale: 48
Shop:
Iron Helm 30
Hachigane 40
Short Sword 20
Iron Claw 170
Round Shield 20
Old Clothing 10
Ninja's Garb 50
Chain Mail 120
Berberah: (Neutral, East of Saukin)
Population: 101
Morale: 62
Eldrett: (South of Dese)
Population: 148
Morale: 55
Xeira: (South of Eldrett)
Population: 245
Morale: 58
Shop:
Bandanna 20
Short Bow 30
Leather Whip 60
Halt Hammer 110
Torn Cloth 10
Leather Armror 60
Ishro: (Southeast of Senal)
Population: 310
Morale: 43
Volmus Mine: (Neutral, East of Xeira)
Population: 50
Morale: 44
Enemy Opposition:
----- Knt03*-----
----- ----- -----
----- YgD02 ----- Location: Guarding Senal
----- ----- -----
----- Cle03*-----
Sld-- ----- Sld-- Location: Charging from Senal
----- Fig02 -----
----- ----- Cle02
Cle03*----- ----- Location: Charging from Dese
----- ----- -----
Wiz03*----- Wiz01
Sld-- ----- ----- Location: Guarding Dese
----- Knt02*-----
----- ----- -----
Fig02 ----- Fig02 Location: Guarding Ishro
Grf02 ----- -----
----- ----- -----
----- Knt03*----- Location: Guarding Eldrett
Enemy Commander: Qad
----- ----- -----
----- ----- -----
Hel02 ----- BsM04* Location: Volmus Mine
Reward: Leather Whip
Battle Tactics:
During the battle (once you liberate Ishro), you'll see a scene with
Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte.
A Knight will have happened by and will tell them about what happened.
Rhade orders him to kill all the rebels. Rhade's got a nasty attitude.
When one of the (unarmed) Rebels tries to escape, Rhade runs him
through. At this point, it'll become clear that the Enemy Headquarters
is Volmus Mine.
Epilogue: Qad asks why Magnus doesn't kill him. Magnus replies that
it's not his way.
Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade.
Rhade yells at Magnus, wondering why he didn't kill the rebel. Rhade
beats the rebel, telling him that he's the problem with the country.
Rhade decides to kill the rebel as an example. Magnus tries to stop
him, punching Rhade, but he gets knocked aside.
Just as Rhade brings his sword down, a strange knight rushes in and
blocks his blade. A young girl runs up and unties the rebel, ushering
him out. Jeal moves to attack, but another strange warrior stops him.
He calls to someone named Saradin, who paralyzes Rhade and Jeal,
allowing them to make their escape.
Later, the mastermind of the assassination was executed. Later, it
was revealed that the person executed may have been no one important
at all. The rebels' actions intensified, and many people, including
some members of the middle and upper classes, began to question the
aristocracy's motives...
Hidden Items:
Heal Leaf: Forest east of Saukin
Buckler: Northwest of Senal (across river)
Quit Gate: West of Berberah (between highlands and river)
Hard Leather: Southeast of Senal (across bridge)
Light Mace: On the road between Ishro and Eldrett
Heal Leaf: Forest northwest of Xeira
************************************************************************
************************************************************************
B. Chapter 1
Unable to turn back - speechless and itinerant...
Magnus is summoned to General Godeslas' chamber. Godeslas tells him
that his achievements so far have been admirable, and he's being given
the rank of Captain in the Southern Division, where he will command a
battalion. He's given new orders to go to Crenel Canyon and subdue the
rebels there. Godeslas tells him to set aside his personal feelings,
and do what he needs for his king and country.
************************************************************************
Scene 3 - First Assignment
Location: Crenel Canyon
Prologue: Magnus and Dio are introduced to Leia Silvis. There's a
smattering of dialogue, and hilarity ensues.
It's at this point that you can name your company. Go nuts and pick a
cool name. It can't be too long, unfortunately...
Strongholds:
Baldera: (Starting Location)
Population: 108
Morale: 84
Kiefer: (Southwestern Corner)
Population: 154
Morale: 28
Shop:
Scipplay Staff 20
Light Mace 30
Spellbook 100
Robe 30
Cleric's Vestment 50
Witch's Dress 80
Amulet 40
Rosary 50
Movae: (Eastern Edge)
Population: 193
Morale: 44
Boolem: (Western Edge)
Population: 293
Morale: 22
Witch's Hut
Carnot: (Northeastern Area)
Population: 173
Morale: 42
Fort Tuatha: (Northern Edge, Enemy Headquarters)
Population: 4
Morale: 50
Enemy Opposition:
----- Grf03 -----
----- ----- -----
BsT04*----- ----- Location: Guarding Kiefer
----- DgT04*-----
Nin03 ----- -----
----- Nin03 ----- Location: Guarding Movae
----- ----- -----
----- ----- Bkr04*
Gol03 ----- ----- Location: Charging from Boolem
----- ----- Sor03
----- ----- Wiz04*
Sor03 ----- ----- Location: Charging from Carnot
----- ----- -----
Wiz04*----- Wiz02
Sol-- ----- ----- Location: Guarding Boolem
Knt04*----- -----
----- ----- -----
----- ----- EhD03 Location: Guarding Carnot
----- Val04*-----
----- ----- Gre03
Nin03 ----- ----- Location: South of Fort Tuatha
Enemy Commmander: Efeminette
Ama03 Val05*Ama03
----- ----- -----
Fig03 ----- Fig03 Location: Fort Tuatha
Reward: Baldr Spear
Battle Tactics:
You're to split up in this mission. You'll have an extra unit with
Leia's. Send her east to balance things out, because the Valkyrie unit
will come down there, since you'll get east before you get west...
Epilogue: Hugo informs Magnus of the fact that they now have two orders:
Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border
and push back the last of the Revolutionaries there...
Hidden Items:
Breastplate: West of Baldera
Heal Seed: West of Keifer
Plumed Headband: On the road between Baldera and Kiefer
Rapier: On the road between Boolem and Tuatha
Bone Helm: Between Mountains and the river west of Movae
************************************************************************
Scene 4 - The Path Diverges
Location: Mylesia
Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant,
kills a man who tried to murder Prince Yumil. Ankiseth is cast out as
a murderer.
Back in reality, Hugo tells Magnus that the purpose of this mission is
to escort Prince Yumil through the area that's now seized by the rebels.
Magnus declines a request to visit the Prince, and leaves, but Dio
stops him, and asks him what his deal is. Magnus tells him that the
Prince is a childhood friend.
Strongholds:
Castle Dunkweld: (Starting Location)
Population: 3
Morale: 19
Idorf: (Southeastern Corner)
Population: 229
Morale: 41
Lehoboth: (West of Idorf)
Population: 257
Morale: 69
Tubulk: (West of Dunkweld)
Population: 205
Morale: 31
Witch's Hut
Elgorea: (Northern Area)
Population: 334
Morale: 49
Shop:
Iron Helm 30
Leather Hat 40
Armet 120
Great Bow 90
Francisca 130
Baldr Sword 150
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