Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 10)
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Heavy Armor Description: Plate armor reinforced with additional metal plates. It is very heavy but provides excellent protection. Resistances: Strike +15 Cost: 650 Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium Wind Armor Description: Magical full-body armor that protects its wearer with a strong whirlwind. Resistances: Strike +17, Wind -3, Earth +8 Element: Wind Cost: (1500) See Also: Wentinus II, Reward Breidablick Description: Mist emitted from this full-body armor hides its wearer from sight. Resistances: Strike +17, Fire +8, Water -3 Element: Water Cost: (1500) Rune Plate Description: Baldr armor engraved with runic inscriptions. Stat Change: INT+3 Resistances: Strike +18, Holy -4, Dark +10 Element: Virtue Cost: (1500) See Also: Fort Romulus, Reward Jeulnelune Description: Armor blessed by the god of hunting. It emits a gentle light, similar to the moon's. Resistances: Strike +18, Wind -4, Earth +10 Element: Wind Cost: (1800) See Also: Miscellany, Rare Items Southern Cross Description: Armor said to have been worn by the ancient gods. It is decorated with the Southern Cross. Resistances: Strike +20, Holy -1, Dark +3 Element: Virtue Cost: (2500) See Also: Miscellany, Rare Items Armor of Death Description: Full-body armor known to gradually absorb the life essence of its wearer. Resistances: Strike +21, Holy +15, Dark -5 Element: Bane Cost: (1900) Ogre Armor Description: Full-body armor forged by the Ogre; it is very heavy, but provides exceptional protection. Stat Change: STR+10, INT-5 Resistances: Strike +25, Holy +8, Dark -4 Element: Bane Cost: (2250) Diadora's Song Description: Armor imbued with the spirit of a girl separated from her lover. Her sorrowful singing can be heard within it. Resistances: Strike +26 Cost: (3200) See Also: Miscellany, Birthdays --- Robes -- Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric, Priest, Skeleton, Ghost, Lich, Warlock Torn Cloth Description: Old, torn cloth that offers virtually no physical protection. Resistances: Strike +1 Cost: 10 Shop: Volmus Mine, Tybell Robe Description: Long, flowing robe. It is thin and light, but not very durable. Resistances: Strike +2 Cost: 30 Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent Cleric's Vestment Description: Garment commonly worn by clerics, providing peace and serenity to its wearer. Resistances: Strike +2, Holy -1, Dark +5 Element: Virtue Cost: 50 Shop: Crenel Canyon, Celesis Magician's Robe Description: Robe woven with threads of Baldr, a metal that increases one's magical ability. Stat Change: INT+5 Resistances: Strike +3 Cost: 120 Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent See Also: Audvera Heights, Hidden Items Vestment of Wind Description: Replica of the robe worn by the Skyfarer, in an ancient relief. Stat Change: INT+5 Resistances: Strike +4, Wind -4, Earth +10 Element: Wind Cost: 400 Shop: Celesis See Also: Capitrium, Hidden Items Vestment of Flame Description: Cloak covered with firedrake scales, protecting the wearer from cold. Stat Change: INT+5 Resistances: Strike +4, Fire -4, Water +10 Element: Flame Cost: (400) Vestment of Earth Description: Magical garment that imparts the power of earth to the wearer. Stat Change: INT+5 Resistances: Strike +4, Wind +10, Earth -4 Element: Earth Cost: (400) Vestment of Water Description: Garment worn by priests of Titania, Queen of the faeries, blessed by the water elemental. Stat Change: INT+5 Resistances: Strike +4, Fire +10, Water -4 Element: Water Cost: (400) See Also: Dardunnelles II, Reward Robe of the Wise Description: Robe with crystals attached to it, heightening its wearer's magical ability. Stat Change: INT+8 Resistances: Strike +5 Cost: 300 Shop: Sable Lowlands, Celesis See Also: Highland of Soathon Phoenix Robe Description: Robe woven with feathers of the immortal Phoenix. Stat Change: INT+7 Resistances: Strike +5, Fire -5, Water +15 Element: Flame Cost: (750) Cloak of Oath Description: Cloak worn by those who dedicate their lives as a saint. Stat Change: INT+7, MEN+5 Resistances: Strike +5, Holy -4, Dark +10 Element: Virtue Cost: (750) See Also: Romulus, Hidden Items Robe of Abyss Description: Robe tainted by an unfathomable darkness from the realm of this world. Stat Change: INT+8, MEN+2 Resistances: Strike +5, Holy +50, Dark -17 Element: Bane Cost: (1750) See Also: Miscellany, Rare Items Bloodstained Robe Description: Robe drenched with demon's blood, shrouding everything near it in darkness. Stat Change: INT+10, MEN+5 Resistances: Strike +6, Holy +15, Dark -5 Element: Bane Cost: (1000) See Also: Gules Hills, Hidden Items --- Garments -- Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire (Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead Old Clothing Description: Tattered clothes which offer virtually no protection to its wearer. Resistances: Strike +1 Cost: 10 Shop: Volmus Mine, Tybell See Also: Tenne Plains, Hidden Items Tiny Clothing Description: Palm-sized garment made of cloth. Resistances: Strike +2 Cost: (10) Plain Clothing Description: Simple garment made of cheap cloth. Resistances: Strike +2 Cost: 30 Shop: Tybell Witch's Dress Description: Dress made for witches, adorned with a magical gem. Stat Change: INT+3 Resistances: Strike +2 Cost: 80 Shop: Crenel Canyon, Alba, Audvera Heights Count's Garment Descripton: Elegantly tailored garment for the nobility. Resistances: Strike +3 Cost: (200) See Also: Classes, Vampire Pure-White Dress Description: Pure white dress that only a noble, purehearted woman is permitted to wear. Stat Change: INT+5 Resistances: Strike +3, Holy +2, Dark +5 Element: Virtue Cost: 2500 See Also: Classes, Princess Fur Coat Description: Expensive coat made from the fur of a carnivorous beast. Stat Change: INT+5 Resistances: Strike +4 Cost: 250 Shop: Wentinus See Also: Mount Keryoleth, Hidden Items Feather Suit Description: Magical suit woven with feathers of the fabled giant condor, grants the protection of wind to the wearer. Stat Change: INT+7 Resistances: Strike +5, Wind -2, Earth +6 Element: Wind Cost: 400 Shop: Tybell See Also: Tremos Mountains II, Reward Heat-Tex Description: Crimson garment created with high-tech magic and a new synthetic material. Stat Change: INT+7 Resistances: Strike +5, Fire -2, Water +6 Element: Flame Cost: (400) Forest Tunic Description: Dark-green tunic tailored by the elves. It makes the wearer difficult to find in the forest. Stat Change: INT+7 Resistances: Strike +5, Wind +6, Earth -2 Element: Earth Cost: (400) Misty Coat Description: Mystical coat decorated with blue crystals that hold the magical power of water. Stat Change: INT+7 Resistances: Strike +5, Fire +6, Water -2 Element: Water Cost: (400) See Also: Romulus, Hidden Items Stardust Description: Beautiful dress bejeweled with fragments of a shooting star. Stat Change: INT+8 Resistances: Strike +7, Holy -3, Dark +8 Element: Virtue Cost: (1750) See Also: Tremos Mountains II, Hidden Items Spell Robe Description: Old garment inscribed with undecipherable text, considered to be worn in a ritual of some sort. Stat Change: STR-5, INT+15 Resistances: Strike +8, Holy +8, Dark -3 Cost: (1500) ************************************************************************ F. Accessories - Non-class specific Accessories -- Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight, Sorceress, Cleric, Siren, Priest Amulet Description: Necklace worn by sorcerers. Stat Change: INT+4 Cost: 40 Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains, Wentinus, Tremos Mountains I, Argent Valiant Mantle Description: Durable mantle made of thick leather. Much effort is required to pierce it. Resistances: Strike +3 Cost: (40) See Also: Classes, Black Knight Rosary Description: Silver cross and beads carried by priests. Stat Change: INT+3 Resistances: Dark +2 Element: Virtue Cost: 50 Shop: Crenel Canyon, Celesis Ring of Eloquence Description: Magic ring that increases the potency of its wearer's incantations. Stat Change: STR-10, INT+10 Cost: 250 Shop: Tremos Mountains I, Argent, Aurua Plains Bell of Thunder Description: Cast-iron bell emblazoned with the crest of thunder. Provdies protection from thunder and lightning. Stat Change: INT+3 Resistances: Wind -3, Earth +8 Element: Wind Cost: 250 Shop: Celesis, Latium Fang of Firedrake Description: Charm made from firedrake fang. Grants the power of flame and the protection from heat wave. Stat Change: STR+3, Resistances: Fire -3, Water +8 Element: Flame Cost: 250 Shop: Latium See Also: Tremos Mountains I, Hidden Items Naga Ring Description: Magic ring that taps into the channel of power that runs deep underground. Stat Change: STR+5 Resistances: Wind +8, Earth -3 Element: Earth Cost: 250 Shop: Latium Snow Orb Description: Gem carved from the core of a massive unmelting block of ice. Stat Change: INT+5 Resistances: Fire +8, Water -3 Element: Water Cost: 250 Shop: Latium Runic Cape Description: Cape decorated with the script of a far eastern kingdom. Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5 Element: Physical Cost: (550) See Also: Miscellany, Rare Items Elder's Sign Description: Charm that grants its wearer vast amounts of knowledge, told to be as ancient as the gods themselves. Stat Change: INT+6 Resistances: Holy -4, Dark +10 Effect Invalid: Paralyze Element: Virtue Cost: (600) Ring of Branding Description: Unholy ring used to brand sinners with the insignia of the demon. Stat Change: STR-6, INT+13 Resistances: Holy +8, Dark -6 Element: Bane Cost: (1350) See Also: Blue Basilica, Hidden Items Feather of Archangel Description: Feather that bestows the protection of an archangel upon its onwer. Stat Change: INT+12 Resistances: Holy -5, Dark +15 Element: Virtue Cost: (1600) See Also: Celesis, Hidden Items Firecrest Description: Legendary red gem that holds the spirit of the Divine Dragon. Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20, Holy +20, Dark +20 Cost: (2550) See Also: Vert Plateau, Hidden Items Angel's Brooch Description: Brooch engraved with an angel, created by a renowned artisan. Resistances: Strike +1, Dark +2 Element: Virtue Cost: (2700) See Also: Miscellany, Rare Items Rai's Tear Description: Jewel worn by a Nirdamese Countess. This gem tells of the tragic fall of Nirdam. Resistances: Strike +2 Cost: (3300) See Also: Miscellany, Rare Items --- Class Specific Accessories *cannot be changed* -- Blue Sash Description: Piece of cloth draped across the shoulders. It is a traditional Indigan attire. Stat Change: MEN+1 Resistances: Strike +1 Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus) Cost: (30) Tunic Description: Sleeveless cloak worn over armor for decorative purpose. Resistances: Strike +3 Classes: General(Debonair), Lord Cost: (50) Glass Pumpkin Description: Magic pumpkin created by Deneb, the beautiful witch of Zenobia. Resistances: Holy +1 Classes: Pumpkinhead Cost: (170) Bloody Emblem Description: Emblem worn by the followers of the darkness. Stat Change: INT+4 Resistances: Holy -3, Dark +8 Element: Bane Classes: Vampire Cost: (1300) See Also: Classes, Vampire Dream Tiara Description: Crown that rewards its wearer with a noble heart and healthful body. Stat Change: INT+4 Resistances: Holy +8, Dark -3 Element: Virtue Classes: Princess Cost: (1500) See Also: Classes, Princess Ring of the Dead Description: Magic ring requisite to becoming immortal. Stat Change: INT+6 Resistances: Holy -4, Dark +10 Element: Bane Classes: Lich Cost: (2100) See Also: Classes, Lich ************************************************************************ G. Expendables --- Curatives -- Heal Leaf Description: Leaf of a curative herb that restores 100HP to a character. Cost: 10 Heal Seed Description: Seed of a curative herb that restores 300HP to a character. Cost: 50 Heal Pack Description: Curative herbs that restore 150HP to all members of a unit. Cost: 120 Power Fruit Description: Indigienous fruit that restores some stamina to all members in a unit. Cost: 80 Angel Fruit Description: Wondrous fruit brought to this world by an angel. Restores stamina to all members in a unit. Cost: 200 Revive Stone Description: Concoction made from a cockatrice tail that cures petrification. Cost: 500 Altar of Resurrection Description: Ancient altar that resurrects the dead. Cost: 1500 --- Supplementals -- Champion Statuette Description: Statuette, modeled after a famous hero, that raises the owner's experience level. Cost: (2550) Cup of Life Description: Cup that increases the Hit Points of the one who drinks from it. Cost: (2550) Sword Emblem Description: Emblem that compels the wearer's spirit and raises their strength. Cost: (2550) Bracer of Protection Description: Bracers that raise vitality and enhance wearer's resistance to physical damage. Cost: (2550) Crown of Intellect Description: Crown that communicates with the soul and raises the intelligence of the user. Cost: (2550) Mirror of Soul Description: Mirror that reflects the inner self and raises the mentality of the user. Cost: (2550) Stone of Quickness Description: Magic stone that enhances the physical attribute and raises the agility of the user. Cost: (2550) Crystal of Precision Description: Green Crystal that heightens a character's concentration and raises dexterity. Cost: (2550) Goblet of Destiny Description: Goblet that alters the destiny of the one who drinks from it. Cost: (2550) *NOTE* - What the Goblet of Destiny actually does is change your Luck. Luck is an invisible stat which factors into critical hits, getting hit, etc. Flag of Unity Description: Flag emblazoned with the battalion's emblem that bolsters harmony within the unit. Cost: (2550) Scroll of Discipline Description: Lawful scroll that raises the alignment of its reader. Cost: (2550) Urn of Chaos Description: Pandemonium contained in this urn lowers the alignment of the person who looks into it. Cost: (2550) --- Others -- Quit Gate Description: Item that warps the fabric of space and transports a unit back to headquarters. Cost: 150 Silver Hourglass Description: Magical hourglass that slows the passage of time. Cost: (300) Dowsing Rod Description: Pair of L-shaped sticks that points to the location where items are hidden. Cost: (600) Love and Peace Description: Potent magical item that persuades an enemy to join your army. Cost: (2000) ************************************************************************ H. Valuables Portable -- Ansate Cross Description: Cross that switches the gender of a soldier when promoted. Cost: (10) See Also: Zenobian Border, Aftermath Medal of Vigor Description: Medal that strengthens the leadership of a unit and hastens the growth of its leader and soldiers. Effect: Doubles the amount of Soldier Exp gained by the leader of a unit. Cost: (10) See Also: Miscellany, Birthdays Marching Baton Description: Baton used to maintain cadence and reduce fatigue when marching. Effect: Fatigue accumulates more slowly. Cost: (10) See Also: Miscellany, Birthdays Censer of Repose Description: Censer that generates refreshing scent and accelerates recovery from fatigue. Effect: Unit camps for a much shorter time. Cost: (10) See Also: Miscellany, Birthdays Figurine of Sleipnir Description: Figurine of Sleipnir, the eight-legged horse, that enables to holder to travel at great speed. Effect: Unit moves about twice as fast on the map. Cost: (10) See Also: Miscellany, Birthdays Manual of Warfare Description: Manual written by a renowned military officer, that confers more experience gained in combat. Effect: Unit gains double experience. Cost: (10) See Also: Miscellany, Birthdays Mastaba's Barrier Description: Item known to prevent its owner from becoming undead... But, does it really? Effect: Characters in a unit will not become zombies when incapacitated. Cost: (10) See Also: Miscellany, Birthdays Charge Horn Description: Horn used to command the troops in battle. All interrupt commands become available at the beginning of combat. Effect: You can Retreat or use Pedras at the beginning of combat. Cost: (10) See Also: Miscellany, Birthdays --- Treasures -- Bolt of Silk Description: Fabric made from the silk of the Sphagnum moth. Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of any month during the day. Cost: 2000 Condrite Description: Meteorite that fell to the surface when this world came into existence. Dragon armor is made from it. Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring about Dragon Armor in Kynora, and visiting Melphy on the 6th of any month during the day, Cost: 450 Letter from Father Description: It is addressed, "To my dearest daughter, Selena." ...We shouldn't open the letter. Found: Muji, Gules Hills, after you agree to find the man's daughter. Cost: (10) Dragon's Scale Description: Charm given by the barkeep in Elaine. This is purportedly a scale of the legendary Divine Dragon. Found: Elaine, Fair Heights, after you receive the Dragon Helm and Armor, and talk to the old man in Idorf a second time. Cost: (640) Dark Invitation Description: Those who seek the ring of the lifeless, come to the tavern near the border. - Keeper of Dark Knowlege Found: Banna Barra, Celesis Cost: (10) Package for Gelda Description: Package from an old gentleman in Clemona to Gelda. Its content is unknown. Found: Clemona, Blue Basilica Cost: (10) Letter from Gelda Description: Letter from Gelda to the old man in Clemona. It is addressed, 'To whom I hold dear to my heart.' Found: Tristle, Soathon, after going around the world to deliver the Package. Cost: (10) ************************************************************************ ************************************************************************ 7. Story/Mission Overviews I haven't done some of the early levels, yet. I'll get back to them at a later date. Here's how I set it up... Location: (Where you are, natch) Prologue: (Any story played out before the battle) Strongholds: (The Strongholds, their population, morale, and anything in any shops) Enemy Opposition: (The enemy units you'll find in the scene) Enemy Commander: (The enemy commander, his class, if its special, and the reward you get from him) Battle Tactics: (How to survive in this battle) Epilogue: (Cutscenes that occur after the battle) Aftermath: (Anything special that can be done in the scene after you win) Hidden Items: (Items that can be found in the scene) Neutral Encounters: (Neutral enemies that can be found, and the items you get from them) Note: My formation setups are as such...
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