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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 10)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 10).

Heavy Armor
Description: Plate armor reinforced with additional metal plates.  It 
   is very heavy but provides excellent protection.
Resistances: Strike +15
Cost: 650
Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium

Wind Armor
Description: Magical full-body armor that protects its wearer with a 
   strong whirlwind.
Resistances: Strike +17, Wind -3, Earth +8
Element: Wind
Cost: (1500)
See Also: Wentinus II, Reward

Breidablick
Description: Mist emitted from this full-body armor hides its wearer 
   from sight.
Resistances: Strike +17, Fire +8, Water -3
Element: Water
Cost: (1500)

Rune Plate
Description: Baldr armor engraved with runic inscriptions.
Stat Change: INT+3
Resistances: Strike +18, Holy -4, Dark +10
Element: Virtue
Cost: (1500)
See Also: Fort Romulus, Reward

Jeulnelune
Description: Armor blessed by the god of hunting.  It emits a gentle 
   light, similar to the moon's.
Resistances: Strike +18, Wind -4, Earth +10
Element: Wind
Cost: (1800)
See Also: Miscellany, Rare Items

Southern Cross
Description: Armor said to have been worn by the ancient gods.  It is 
   decorated with the Southern Cross.
Resistances: Strike +20, Holy -1, Dark +3
Element: Virtue
Cost: (2500)
See Also: Miscellany, Rare Items

Armor of Death
Description: Full-body armor known to gradually absorb the life essence 
   of its wearer.
Resistances: Strike +21, Holy +15, Dark -5 
Element: Bane
Cost: (1900)

Ogre Armor
Description: Full-body armor forged by the Ogre; it is very heavy, but 
   provides exceptional protection.
Stat Change: STR+10, INT-5
Resistances: Strike +25, Holy +8, Dark -4
Element: Bane
Cost: (2250)

Diadora's Song
Description: Armor imbued with the spirit of a girl separated from her 
   lover. Her sorrowful singing can be heard within it. 
Resistances: Strike +26
Cost: (3200)
See Also: Miscellany, Birthdays

---

Robes -- 

Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric, 
Priest, Skeleton, Ghost, Lich, Warlock

Torn Cloth
Description: Old, torn cloth that offers virtually no physical 
   protection.
Resistances: Strike +1
Cost: 10
Shop: Volmus Mine, Tybell

Robe
Description: Long, flowing robe.  It is thin and light, but not very 
   durable.
Resistances: Strike +2
Cost: 30
Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent

Cleric's Vestment
Description: Garment commonly worn by clerics, providing peace and 
   serenity to its wearer.
Resistances: Strike +2, Holy -1, Dark +5
Element: Virtue
Cost: 50
Shop: Crenel Canyon, Celesis

Magician's Robe
Description: Robe woven with threads of Baldr, a metal that increases 
   one's magical ability.
Stat Change: INT+5
Resistances: Strike +3
Cost: 120
Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent
See Also: Audvera Heights, Hidden Items

Vestment of Wind
Description: Replica of the robe worn by the Skyfarer, in an ancient 
   relief.
Stat Change: INT+5
Resistances: Strike +4, Wind -4, Earth +10
Element: Wind
Cost: 400
Shop: Celesis
See Also: Capitrium, Hidden Items

Vestment of Flame
Description: Cloak covered with firedrake scales, protecting the wearer 
   from cold.
Stat Change: INT+5
Resistances: Strike +4, Fire -4, Water +10
Element: Flame
Cost: (400)

Vestment of Earth
Description: Magical garment that imparts the power of earth to the 
   wearer.
Stat Change: INT+5
Resistances: Strike +4, Wind +10, Earth -4
Element: Earth
Cost: (400)

Vestment of Water
Description: Garment worn by priests of Titania, Queen of the faeries, 
   blessed by the water elemental.
Stat Change: INT+5
Resistances: Strike +4, Fire +10, Water -4
Element: Water
Cost: (400)
See Also: Dardunnelles II, Reward

Robe of the Wise
Description: Robe with crystals attached to it, heightening its 
   wearer's magical ability.
Stat Change: INT+8
Resistances: Strike +5
Cost: 300
Shop: Sable Lowlands, Celesis
See Also: Highland of Soathon

Phoenix Robe
Description: Robe woven with feathers of the immortal Phoenix.
Stat Change: INT+7
Resistances: Strike +5, Fire -5, Water +15
Element: Flame
Cost: (750)

Cloak of Oath
Description: Cloak worn by those who dedicate their lives as a saint.
Stat Change: INT+7, MEN+5
Resistances: Strike +5, Holy -4, Dark +10
Element: Virtue
Cost: (750)
See Also: Romulus, Hidden Items

Robe of Abyss
Description: Robe tainted by an unfathomable darkness from the realm of 
   this world.
Stat Change: INT+8, MEN+2
Resistances: Strike +5, Holy +50, Dark -17
Element: Bane
Cost: (1750)
See Also: Miscellany, Rare Items

Bloodstained Robe
Description: Robe drenched with demon's blood, shrouding everything near 
   it in darkness.
Stat Change: INT+10, MEN+5
Resistances: Strike +6, Holy +15, Dark -5
Element: Bane
Cost: (1000)
See Also: Gules Hills, Hidden Items

---

Garments -- 

Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire 
(Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead

Old Clothing
Description: Tattered clothes which offer virtually no protection to 
   its wearer.
Resistances: Strike +1
Cost: 10
Shop: Volmus Mine, Tybell
See Also: Tenne Plains, Hidden Items

Tiny Clothing
Description: Palm-sized garment made of cloth.
Resistances: Strike +2
Cost: (10)

Plain Clothing
Description: Simple garment made of cheap cloth.
Resistances: Strike +2
Cost: 30
Shop: Tybell

Witch's Dress
Description: Dress made for witches, adorned with a magical gem.
Stat Change: INT+3
Resistances: Strike +2
Cost: 80
Shop: Crenel Canyon, Alba, Audvera Heights

Count's Garment
Descripton: Elegantly tailored garment for the nobility.
Resistances: Strike +3
Cost: (200)
See Also: Classes, Vampire

Pure-White Dress
Description: Pure white dress that only a noble, purehearted woman is 
   permitted to wear.
Stat Change: INT+5
Resistances: Strike +3, Holy +2, Dark +5
Element: Virtue
Cost: 2500
See Also: Classes, Princess

Fur Coat
Description: Expensive coat made from the fur of a carnivorous beast.
Stat Change: INT+5
Resistances: Strike +4
Cost: 250
Shop: Wentinus
See Also: Mount Keryoleth, Hidden Items

Feather Suit
Description: Magical suit woven with feathers of the fabled giant 
   condor, grants the protection of wind to the wearer.
Stat Change: INT+7
Resistances: Strike +5, Wind -2, Earth +6
Element: Wind
Cost: 400
Shop: Tybell
See Also: Tremos Mountains II, Reward

Heat-Tex
Description: Crimson garment created with high-tech magic and a new 
   synthetic material.
Stat Change: INT+7
Resistances: Strike +5, Fire -2, Water +6
Element: Flame
Cost: (400)

Forest Tunic
Description: Dark-green tunic tailored by the elves.  It makes the 
   wearer difficult to find in the forest.
Stat Change: INT+7
Resistances: Strike +5, Wind +6, Earth -2
Element: Earth
Cost: (400)

Misty Coat
Description: Mystical coat decorated with blue crystals that hold the 
   magical power of water.
Stat Change: INT+7
Resistances: Strike +5, Fire +6, Water -2
Element: Water
Cost: (400)
See Also: Romulus, Hidden Items

Stardust
Description: Beautiful dress bejeweled with fragments of a shooting 
   star.
Stat Change: INT+8
Resistances: Strike +7, Holy -3, Dark +8
Element: Virtue
Cost: (1750)
See Also: Tremos Mountains II, Hidden Items

Spell Robe
Description: Old garment inscribed with undecipherable text, considered 
   to be worn in a ritual of some sort.
Stat Change: STR-5, INT+15
Resistances: Strike +8, Holy +8, Dark -3
Cost: (1500)

************************************************************************

F. Accessories - 

Non-class specific Accessories --

Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight, 
Sorceress, Cleric, Siren, Priest

Amulet
Description: Necklace worn by sorcerers.
Stat Change: INT+4
Cost: 40
Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains, 
   Wentinus, Tremos Mountains I, Argent

Valiant Mantle
Description: Durable mantle made of thick leather.  Much effort is 
   required to pierce it.
Resistances: Strike +3
Cost: (40)
See Also: Classes, Black Knight

Rosary
Description: Silver cross and beads carried by priests.
Stat Change: INT+3
Resistances: Dark +2
Element: Virtue
Cost: 50
Shop: Crenel Canyon, Celesis

Ring of Eloquence
Description: Magic ring that increases the potency of its wearer's 
   incantations.
Stat Change: STR-10, INT+10
Cost: 250
Shop: Tremos Mountains I, Argent, Aurua Plains

Bell of Thunder
Description: Cast-iron bell emblazoned with the crest of thunder.  
   Provdies protection from thunder and lightning.
Stat Change: INT+3
Resistances: Wind -3, Earth +8
Element: Wind
Cost: 250
Shop: Celesis, Latium

Fang of Firedrake
Description: Charm made from firedrake fang.  Grants the power of flame 
   and the protection from heat wave.
Stat Change: STR+3, 
Resistances: Fire -3, Water +8
Element: Flame
Cost: 250
Shop: Latium
See Also: Tremos Mountains I, Hidden Items

Naga Ring
Description: Magic ring that taps into the channel of power that runs 
   deep underground.
Stat Change: STR+5
Resistances: Wind +8, Earth -3
Element: Earth
Cost: 250
Shop: Latium

Snow Orb
Description: Gem carved from the core of a massive unmelting block of 
   ice.
Stat Change: INT+5
Resistances: Fire +8, Water -3
Element: Water
Cost: 250
Shop: Latium

Runic Cape
Description: Cape decorated with the script of a far eastern kingdom.
Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5
Element: Physical
Cost: (550)
See Also: Miscellany, Rare Items

Elder's Sign
Description: Charm that grants its wearer vast amounts of knowledge, 
   told to be as ancient as the gods themselves.
Stat Change: INT+6
Resistances: Holy -4, Dark +10
Effect Invalid: Paralyze
Element: Virtue
Cost: (600)

Ring of Branding
Description: Unholy ring used to brand sinners with the insignia of the 
   demon.
Stat Change: STR-6, INT+13
Resistances: Holy +8, Dark -6
Element: Bane
Cost: (1350)
See Also: Blue Basilica, Hidden Items

Feather of Archangel
Description: Feather that bestows the protection of an archangel upon 
   its onwer.
Stat Change: INT+12
Resistances: Holy -5, Dark +15
Element: Virtue
Cost: (1600)
See Also: Celesis, Hidden Items

Firecrest
Description: Legendary red gem that holds the spirit of the Divine 
   Dragon.
Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20, 
   Holy +20, Dark +20
Cost: (2550)
See Also: Vert Plateau, Hidden Items

Angel's Brooch
Description: Brooch engraved with an angel, created by a renowned 
   artisan.
Resistances: Strike +1, Dark +2
Element: Virtue
Cost: (2700)
See Also: Miscellany, Rare Items

Rai's Tear
Description: Jewel worn by a Nirdamese Countess.  This gem tells of the 
   tragic fall of Nirdam.
Resistances: Strike +2
Cost: (3300)
See Also: Miscellany, Rare Items

---

Class Specific Accessories *cannot be changed* --

Blue Sash
Description: Piece of cloth draped across the shoulders.  It is a 
   traditional Indigan attire.
Stat Change: MEN+1
Resistances: Strike +1
Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus)
Cost: (30)

Tunic
Description: Sleeveless cloak worn over armor for decorative purpose.
Resistances: Strike +3
Classes: General(Debonair), Lord
Cost: (50)

Glass Pumpkin
Description: Magic pumpkin created by Deneb, the beautiful witch of 
   Zenobia.
Resistances: Holy +1
Classes: Pumpkinhead
Cost: (170)

Bloody Emblem
Description: Emblem worn by the followers of the darkness.
Stat Change: INT+4
Resistances: Holy -3, Dark +8
Element: Bane
Classes: Vampire
Cost: (1300)
See Also: Classes, Vampire

Dream Tiara
Description: Crown that rewards its wearer with a noble heart and 
   healthful body.
Stat Change: INT+4
Resistances: Holy +8, Dark -3
Element: Virtue
Classes: Princess
Cost: (1500)
See Also: Classes, Princess

Ring of the Dead
Description: Magic ring requisite to becoming immortal.
Stat Change: INT+6
Resistances: Holy -4, Dark +10
Element: Bane
Classes: Lich
Cost: (2100)
See Also: Classes, Lich

************************************************************************

G. Expendables

---

Curatives --

Heal Leaf
Description: Leaf of a curative herb that restores 100HP to a character.
Cost: 10

Heal Seed
Description: Seed of a curative herb that restores 300HP to a character.
Cost: 50

Heal Pack
Description: Curative herbs that restore 150HP to all members of a unit.
Cost: 120

Power Fruit
Description: Indigienous fruit that restores some stamina to all 
   members in a unit.
Cost: 80

Angel Fruit
Description: Wondrous fruit brought to this world by an angel.  
   Restores stamina to all members in a unit.
Cost: 200

Revive Stone
Description: Concoction made from a cockatrice tail that cures 
   petrification.
Cost: 500

Altar of Resurrection
Description: Ancient altar that resurrects the dead.
Cost: 1500

---

Supplementals --

Champion Statuette
Description: Statuette, modeled after a famous hero, that raises the 
   owner's experience level.
Cost: (2550)

Cup of Life
Description: Cup that increases the Hit Points of the one who drinks 
   from it.
Cost: (2550)

Sword Emblem
Description: Emblem that compels the wearer's spirit and raises 
   their strength.
Cost: (2550)

Bracer of Protection
Description: Bracers that raise vitality and enhance wearer's 
   resistance to physical damage.
Cost: (2550)

Crown of Intellect
Description: Crown that communicates with the soul and raises the 
   intelligence of the user.
Cost: (2550)

Mirror of Soul
Description: Mirror that reflects the inner self and raises the 
   mentality of the user.
Cost: (2550)

Stone of Quickness
Description: Magic stone that enhances the physical attribute and 
   raises the agility of the user.
Cost: (2550)

Crystal of Precision
Description: Green Crystal that heightens a character's concentration 
   and raises dexterity.
Cost: (2550)

Goblet of Destiny
Description: Goblet that alters the destiny of the one who drinks from 
   it.
Cost: (2550)
*NOTE* - What the Goblet of Destiny actually does is change your Luck.  
   Luck is an invisible stat which factors into critical hits, getting 
   hit, etc.

Flag of Unity
Description: Flag emblazoned with the battalion's emblem that bolsters 
   harmony within the unit.
Cost: (2550)

Scroll of Discipline
Description: Lawful scroll that raises the alignment of its reader.
Cost: (2550)

Urn of Chaos
Description: Pandemonium contained in this urn lowers the alignment 
   of the person who looks into it.
Cost: (2550)

---

Others --

Quit Gate
Description: Item that warps the fabric of space and transports a unit 
   back to headquarters.
Cost: 150

Silver Hourglass
Description: Magical hourglass that slows the passage of time.
Cost: (300)

Dowsing Rod
Description: Pair of L-shaped sticks that points to the location where 
   items are hidden.
Cost: (600)

Love and Peace
Description: Potent magical item that persuades an enemy to join 
   your army.
Cost: (2000)

************************************************************************

H. Valuables

Portable --

Ansate Cross
Description: Cross that switches the gender of a soldier when promoted.
Cost: (10)
See Also: Zenobian Border, Aftermath

Medal of Vigor
Description: Medal that strengthens the leadership of a unit and 
   hastens the growth of its leader and soldiers.
Effect: Doubles the amount of Soldier Exp gained by the leader of a 
   unit.
Cost: (10)
See Also: Miscellany, Birthdays

Marching Baton
Description: Baton used to maintain cadence and reduce fatigue when 
   marching.
Effect: Fatigue accumulates more slowly.
Cost: (10)
See Also: Miscellany, Birthdays

Censer of Repose
Description: Censer that generates refreshing scent and accelerates 
   recovery from fatigue.
Effect: Unit camps for a much shorter time.
Cost: (10) 
See Also: Miscellany, Birthdays

Figurine of Sleipnir
Description: Figurine of Sleipnir, the eight-legged horse, that enables 
   to holder to travel at great speed.
Effect: Unit moves about twice as fast on the map.
Cost: (10)
See Also: Miscellany, Birthdays

Manual of Warfare
Description: Manual written by a renowned military officer, that 
   confers more experience gained in combat.
Effect: Unit gains double experience.
Cost: (10)
See Also: Miscellany, Birthdays

Mastaba's Barrier
Description: Item known to prevent its owner from becoming undead...  
   But, does it really? 
Effect: Characters in a unit will not become zombies when incapacitated.
Cost: (10)
See Also: Miscellany, Birthdays

Charge Horn
Description: Horn used to command the troops in battle.  All interrupt 
   commands become available at the beginning of combat.
Effect: You can Retreat or use Pedras at the beginning of combat.
Cost: (10)
See Also: Miscellany, Birthdays

---

Treasures --

Bolt of Silk
Description: Fabric made from the silk of the Sphagnum moth.  
Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring 
   about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of 
   any month during the day.
Cost: 2000

Condrite
Description: Meteorite that fell to the surface when this world came 
   into existence.  Dragon armor is made from it.  
Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring 
   about Dragon Armor in Kynora, and visiting Melphy on the 6th of any 
   month during the day,
Cost: 450

Letter from Father
Description: It is addressed, "To my dearest daughter, Selena."
   ...We shouldn't open the letter.  
Found: Muji, Gules Hills, after you agree to find the man's daughter.
Cost: (10)

Dragon's Scale
Description: Charm given by the barkeep in Elaine.  This is purportedly 
   a scale of the legendary Divine Dragon.
Found: Elaine, Fair Heights, after you receive the Dragon Helm and 
   Armor, and talk to the old man in Idorf a second time.
Cost: (640)

Dark Invitation
Description: Those who seek the ring of the lifeless, come to the 
   tavern near the border. - Keeper of Dark Knowlege
Found: Banna Barra, Celesis
Cost: (10)

Package for Gelda
Description: Package from an old gentleman in Clemona to Gelda.  Its 
   content is unknown.
Found: Clemona, Blue Basilica
Cost: (10)

Letter from Gelda
Description: Letter from Gelda to the old man in Clemona.  It is 
   addressed, 'To whom I hold dear to my heart.'
Found: Tristle, Soathon, after going around the world to deliver the 
   Package.
Cost: (10)

************************************************************************
************************************************************************

7. Story/Mission Overviews

I haven't done some of the early levels, yet.  I'll get back to them 
at a later date.

Here's how I set it up...

Location: (Where you are, natch)

Prologue: (Any story played out before the battle)

Strongholds: (The Strongholds, their population, morale, and anything 
in any shops)

Enemy Opposition: (The enemy units you'll find in the scene)

Enemy Commander: (The enemy commander, his class, if its special, and 
the reward you get from him)

Battle Tactics: (How to survive in this battle)

Epilogue: (Cutscenes that occur after the battle)

Aftermath: (Anything special that can be done in the scene after you 
win)

Hidden Items: (Items that can be found in the scene)

Neutral Encounters: (Neutral enemies that can be found, and the items 
you get from them)

Note: My formation setups are as such...

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