Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 07)
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************************************************************************ Aisha Knudel Class: Priest Appearance: Pink clothed, hoodless Priest. Age: 19 Terrain: See Priest Equipment: See Priest Attacks: See Priest My thoughts: See Priest Story: One of the visitors from Zenobia, Aisha is the daughter of the renowned Roshfel Priest, Foris. While Destin and his troops were on the Island of Avalon, Aisha joined to help fight Gares, son of Empress Endora. How to get her: You must not have said "..." at Frederick's execution. Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask to join your party. ************************************************************************ Liedel Klein Class: Archer Appearance: Archer wearing red and having blonde hair. Age: 22 Terrain: See Archer Equipment: See Archer Attacks: See Archer My thoughts: See Archer Story: A former member of the Central Division, specifically the Red Branch. She believed that the Revolution was the cause of the demons. When she find out that this isn't the truth, she'll join to find out what is. How to get her: You must have a high Chaos Frame. Beat her in the Sable Lowlands mission and she'll ask to join your party. ************************************************************************ Vad Orok Zlenka Class: Grappler Appearance: Dark-skinned warrior wielding claws. Age: 29 Terrain: Plains Equipment: Right Hand: Touelno Left Hand: N/A Body: Thunder Chain Head: Hachigane Attacks: Front: Rend X 3 - A Middle: Rend X 2 - B Back: Fatal Dance X 2 - C My thoughts: Although Fatal Dance technically does less damage, Vad strikes several times, adding up damage, so Fatal Dance is actually stronger. It's up to you whether you want more attacks or a stronger attack. Story: Vad, like many other Bolmaukans, was forced into subjugation by the Lodis Empire. Although he worked for the Central Division, he strove to maintain his honor. How to get him: In the Mount Ithaca mission (Uncertainty), first go north and liberate Ketican, which will destroy the bridge. Once this is done, Vad will not move, and you must avoid attacking him. Do this, and he'll offer to join after the battle. You must have at least beat Audvera Heights or Sable Lowlands. ************************************************************************ Saradin Carm Class: Warlock Appearance: Non-hooded white-haired wizard-looking gentleman. Age: 61 Terrain: Plains Equipment: Right Hand: Hemlock *cannot be changed* Left Hand: Spellbook Body: Magician's Robe Head: Amulet Attacks: Front: Effect Magic* X 1 - C Middle: Elemental Magic* X 2 - B Back: Elemental Magic Plus* X 2 - A My thoughts: Saradin's got some stank on him. In the back he's an early Archmage, so stick him in the back for best results. You can't dequip his staff, the Hemlock, though... Story: Another of the visiting Zenobian fighters, Saradin was once a student of Rashidi, the Sage of Zeteginea. He turned against the Empire when he learned of Rashidi's evil. His student, Albeleo, turns him to stone, and Destin frees him on a mission to the Balmorian Ruins. How to get him: You must not have said "..." at Frederick's execution. Beat Scene 15 (Uncertainty) and he'll ask to join your party. ************************************************************************ Sheen Cocteau Class: Hawkman Appearance: Brown-haired Hawkman Age: 78 Terrain: See Hawkman Equipment: See Hawkman Attacks: See Hawkman My thoughts: See Hawkman Story: Sheen considers himself quite the ladies' man. He's a free-spirited Hawkman, and enjoys life. He's old by human standards, but Hawkmen are an elder race, and long-lived, so he still looks young. How to get him: You must have a low to neutral Chaos Frame. Go to Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and he'll ask to join your party. ************************************************************************ Ankiseth Gallant Class: Solidblade Appearance: Similar to Magnus only taller and older looking. Age: 44 Terrain: Plains Equipment: Right Hand: Blessed Sword Left Hand: Blue Sash *cannot be changed* Body: Plate Mail Head: N/A Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Clay Assault* X 2 - A My thoughts: Good for either front or back rows. Ankiseth has Clay Assault in the back row regardless of what's equipped on him. When I got him, he was of quite a high level, so he towered over everyone else. He can lead a Legion. Story: Ankiseth the Steadfast has made quite a name for himself over the years. He's charged with protecting Prince Yumil, and is responsible for Magnus and Yumil becoming close friends since childhood. Unfortunately, his notoriety came back on him when he was forced to kill a nobleman attacking the Prince. This resulted in him falling from favor with the populus. How to get him: At the beginning of Scene 18 (The Grim Path), you must choose to meet with your father. Keep him alive for the battle, and, if you have a medium to high Chaos Frame, choose to have him join you after the battle. ************************************************************************ Meredia O'Keife Class: Siren Appearance: Blue-haired, white-clothed Siren Age: 18 Terrain: See Siren Equipment: See Siren Attacks: See Siren My thoughts: See Siren Story: Meredia has been friends with Leia ever since they were children. When Leia joined the military, Meredia decided to stay behind in their homeland of Argent. How to get her: At the beginning of Scene 21 (The Eastern Orthodox Church), Meredia will show up if Leia is still alive. She'll ask to join your party. ************************************************************************ Europea Rheda Class: Centurion (Female) Appearance: Red-haired Centurion without the goofy hat. Age: 25 Terrain: See Centurion (Female) Equipment: See Centurion (Female) Attacks: Front: Slash X 2 - A Middle: Slash X 2 - B Back: Slash X 1 - C My thoughts: Quite a bit better than a normal Centurion, actually. She has a lot of power to her. A good frontline female character. Story: Europea the Astral Knight is the head of the Berthan Sentinels of Celesis. As being such a holy knight, she is sometimes required to make difficult moral decisions. How to get her: Take Magnus to Fort Hillverich during Scene 22 (Suspicion). You'll speak to Europea and she'll head for the enemy headquarters. Make sure she doesn't die, and she'll offer to join you. ************************************************************************ Paul Lukische Class: Enchanter Appearance: Silver-haired Enchanter Terrain: See Enchanter Equipment: See Enchanter Attacks: See Enchanter My thoughts: See Enchanter Story: Paul, the Devil Child, stopped practicing magic after he turned his friend into stone. He blames himself for releasing the demons from the netherworld. How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn about Paul. Go to Coongul and you will meet Paul. Say "Is that what you want?" and you'll leave. Beat the scene (answer the question Kageiye asks either way) and Paul will join you. ************************************************************************ Biske La Varet Class: Lycanthrope/Werewolf Appearance: Gruff-looking blonde man with little armor/Grey wolf man Age: 30 Terrain: Plains Equipment: Right Hand: Baldr Sword *cannot change while a wolf* Left Hand: N/A Body: Plate Armor *cannot change while a wolf* Head: N/A Attacks: Lycanthrope: Front: Slash X 2 - A Middle: Slash X 1 - B Back: Slash X 1 - C Werewolf: Front: Claw X 3 - A Middle: Claw X 2 - B Back: Claw X 1 - C My thoughts: Biske is a Lycanthrope by day and a Werewolf by night. He's a vicious character, and hits much harder, and more often, in the wolf form. Story: Cursed with the blood of the wolf, Biske fought the Central Division. He was imprisoned by Ankiseth Gallant and sentenced to rot in a cell for the remainder of his life. How to get him: You must not have Aisha, Saradin, or Ankiseth. Fight him during Scene 24 (The Rebel). If you beat him, ask him to join you, and he will do so. ************************************************************************ Quass Debonair Class: General Appearance: Tall guy with long, blonde hair and a rather big sword. Age: 31 Terrain: Plains Equipment: Right Hand: Sonic Blade *cannot be changed* Left Hand: Tunic *cannot be changed* Body: Breidablick Head: N/A Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Sonic Blade X 2 - C My thoughts: Debonair's a great character. You're probably best off putting him in the front row. Sonic Blade hits a back row character, but not all that hard. You can't dequip his Sonic Blade or Tunic. He can also lead a Legion. Story: Debonair of the Wind was one of the four Devas of Zeteginea. He joined Destin's troop during the Zenobian War, while his troops were in Shangrila. He now joins Destin in the north to help the Revolution. How to get him: You need Aisha, Saradin, and a high Chaos Frame. In Scene 26 (No Man's Land), take Magnus to Ibu Deli. You'll run into Debonair there. If the requirements are met, he'll ask to join. ************************************************************************ Destin Faroda Class: Lord Appearance: Orange-haired guy with a rather large sword. Age: 27 Terrain: Plains Equipment: Right Hand: Sigmund Left Hand: Tunic *cannot be changed* Body: Phoenix Mail Head: N/A Attacks: Front: Slash X 3 - A Middle: Slash X 3 - B Back: Slash/Elemental Magic* X 2 - C/A My thoughts: Destin makes for an excellent front row combatant, so stick him there. He can also lead a Legion. Story: Many revolutions begin with one man. Destin Faroda was that man when, years ago, he rose up against the tyranny of Empress Endora of Zeteginea. He freed Zenobia and rid the land of the evil Sage, Rashidi. At the end of the Zenobian War, Tristran Zenobia became King and Destin his greatest general. He joins the Palatinean Revolution early. How to get him: In Scene 29 (The March to Latium), take Magnus' group to Kurashino, Gules Hills. If you have all the Zenobians (Aisha, Saradin, and Debonair) up to this point, Destin will join you. ************************************************************************ Gilbert Oblion Class: Beast Master Appearance: Yellow-clothed Beast Master Age: 51 Terrain: See Beast Master Equipment: See Beast Master Attacks: See Beast Master My thoughts: See Beast Master Story: One of Destin's closest advisors in this war, Gilbert is the former leader of the Beast Division of Zenobia. He's never far from Destin's side. He joined Destin early in the Zenobia campaign, when confronted by the winged warrior, Canopus. How to get him: In Scene 29 (The March to Latium), take Magnus' group to Kurashino, Gules Hills. If you have all the Zenobians up to this point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert will join you. ************************************************************************ Carth Forleizen Class: Black Knight Appearance: Black Knight with a red cape with a cross on it. Age: 29 Terrain: See Black Knight Equipment: Right Hand: Boreas Left Hand: Valiant Mantle Body: Baldr Armor Head: Armet Attacks: See Black Knight My thoughts: See Black Knight Story: Carth was once a Knight of Lodis, who fought for the belief of Filarrh, the sun god. He became disillusioned when he learnt of Lodis', and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus he earned the name Carth the Disillusioned. How to get him: You must have a low to medium Chaos Frame, and no Zenobians can join your party. In Scene 32 (The Disillusioned), go to Furge, and a young boy will tell you that a soldier is fighting all alone in the forest. Go to Torab Ni, and you'll meet Carth, where he'll take his unit and assault the Enemy Headquarters. Make sure he stays alive, and you can ask him to join. ************************************************************************ ************************************************************************ 6. Items Yeah. I think I have most of them, now... Here's the key: Description: The description of the item, as listed in the game. Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN, AGI, DEX). Resistances: How the item changes your resistances to being struck or elements. Effect: A rare one, but some weapons have a status effect on an enemy. This also applies to descriptions of what certain valuables do. Effect Invalid: Another rare one. A few pieces of armor offer protection from certain status changes. Element: The ruling element of the weapon, if it's not Physical or Variable. Cost: The cost of the item. This does not necessarily mean you can buy it, but is used as a selling baseline. You can sell any item for 1/4 it's listed cost. Items in parentheses cannot be bought in shops. Shop: If the item can be bought in a shop, this is where. See Also: If there's a bigger story behind this item, this is where (in the FAQ you can find the info). If you want to know if something can be bought, just search the document to see if it shows up later in shops. Suffice to say that many of the stronger weapons/armors cannot be bought. I've arranged all helm/headgear/shields/body armor according to Strike Resistance modifier, then Cost, then Element. I've arranged all weapons according Strength modifier, then Cost, then Element. I've arranged all Accessories according to Cost first, then Element. I've arranged all Valuables according to their cost, then alphabetically. ************************************************************************ A. Helmets/Headgear Headgear -- Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter, Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master, Hawkman, Vultan Bandanna Description: Large piece of cloth wrapped around the head to improve one's courage. Stat Change: MEN+2 Resistances: Strike +1 Cost: 20 Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca, Tremos Mountains I, Argent Plumed Headband Description: Headband adorned with white feathers, known to bring good luck. Resistances: Strike +1, Holy -1, Dark +3 Element: Virtue Cost: 60 Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert Plateau, Temple of Berthe, Tybell Decoy Cap Description: Magical cap that attracts wild beasts by drawing their attention to the wearer. Resistances: Strike +1 Cost: (300) See Also: Miscellany, Rare Items NOTE: This cap increases the chances of encounters by neutral enemies. Hachigane Description: Headband adorned with iron plates to protect its wearer. Resistances: Strike +2 Cost: 40 Shop: Volmus Mine, Mount Keryoleth, Barpheth Leather Hat Description: Popular leather headpiece. Resistances: Strike +2 Cost: 40 Shop: Mylesia, Gunther Piedmont, Gules Hills Jin-gasa Description: Broad, conical hat which protects the wearer from rain and snow. Stat Change: DEX+1 Resistances: Strike +2 Cost: 50 Shop: Zenobian Border Pointy Hat Description: Cone-shaped leather hat with a wide brim. The witch's trademark. Stat Change: INT+1 Resistances: Strike +2 Cost: 100 Shop: Alba, Audvera Heights Hannya Mask Description: The mask of Hannya, female demon portrayed as the incarnation of agony, hatred and rage. Stat Change: MEN+2, AGI+2 Resistances: Strike +3 Cost: 180 Shop: Barpheth See Also: Crenel Canyon II, Reward Burning Band Description: Headband made from the whisker of a firedrake. It protects its wearer from cold. Resistances: Strike +3, Fire -2, Water +5, Element: Flame Cost: (250) Ice Bandanna Description: Magical bandanna woven with the breath of a snow spirit. Resistances: Strike +3, Fire +5, Water -2 Element: Water Cost: (250) Celestial Veil Description: Beautiful veil that protects the wearer from darkness, Stat Change: INT+4 Resistances: Strike +4, Holy -4, Dark +8 Effect Invalid: Petrify Element: Virtue Cost: (550) Red Branch Description: Hat with red branches attached like antlers. It sharpens the wearer's concentration. Stat Changes: DEX+10 Resistances: Strike +5, Wind -1, Earth +4 Element: Wind Cost: (950) See Also: Miscellany, Rare Items --- Helms -- Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya, Centurion(female), Raven Iron Helm Description: Iron skullcap that leaves portion of the head unprotected. Resistances: Strike +2 Cost: 30 Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium Bone Helm Description: Helm modeled after a dragon skull. Mostly ornamental, it does not offer much protection. Resistances: Strike +2 Cost: 50 Shop: Zenobian Border, Vert Plateau Armet Description: Iron helm that covers the entire head; it offers good protection, but decreases visibility. Resistances: Strike +4 Cost: 120 Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights, Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia, Blue Basilica Dragon Helm Description: Sturdy helm made of dragon skull. Very effective against dragon attacks. Resistances: Strike +4, Fire +4 Element: Fire Cost: 250 See Also: Classes, Dragoon Baldr Helm Description: Helm made of Baldr, a metal that increases one's magical ability. Stat Change: INT+1 Resistances: Strike +5 Cost: 170 Shop: Sable Lowlands, Romulus, Latium Helm of Thunderclap Description: Helm fabled to have originated from the war cry of the thunder god, Thor. Resistances: Strike +6, Wind -2, Earth +8 Element: Wind Cost: 410 Shop: Latium Helm of the Fearless Description: Helm worn by a swordmaster who has vanquished one hundred opponents. Stat Change: STR+20, AGI-15, DEX+5 Resistances: Strike +6, Holy +3, Dark -1 Element: Bane Cost: (1550) See Also: Miscellany, Rare Items Freude Helm Description: Holy helm, blessed by Filarrh, the sun god, that repels the power of evil. Stat Change: MEN+2 Resistances: Strike +7, Holy -4, Dark +10 Element: Virtue Effect Invalid: Sleep Cost: (700) Ogre Helm Description: Helm forged by the Ogre; It is very heavy, but provides exceptional protection. Stat Change: STR+5, INT-5 Resistances: Strike +8, Holy +10, Dark -5 Element: Bane Cost: (1200) ************************************************************************ B. Weapons --- Swords -- Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion (female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior, Solidblade, Lycanthrope Short Sword Description: Sword popular for its ease of use. Stat Change: STR+3 Cost: 20 Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba Baldr Sword Description: Sword forged from Baldr, a metal that increases one's magical ability Stat Change: STR+5, INT+3 Cost: 150 Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus Stone Sword Description: Sword chiseled from an ancient boulder, believed to contain the spirit of a god. Stat Change: STR+7, VIT+5 Resistances: Wind +4, Earth -1 Element: Earth Cost: 200 Shop: Vert Plateau Falchion Description: Curved single-edged sword with a broad blade designed to slash the opponent. Stat Change: STR+8 Cost: 400 Shop: Romulus, Aurua Plains Sword of Firedrake Description: A dragon slayer made from the scale of a firedrake. Stat Change: STR+8 Resistances: Fire -1, Water +4 Element: Flame Cost: 300 Shop: Latium See Also: Mount Ithaca, Reward Glamdring Description: Forged by an Elven blacksmith, the blade of this sword emits an unceasing red glow. Stat Change: STR+9 Resistances: Water +3 Element: Flame Cost: 400 Shop: Romulus Blessed Sword Description: Baldr sword blessed by a priest. Stat Change: STR+9, INT+3 Element: Virtue Cost: 400 Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium See Also: Highland of Soathon, Reward
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