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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 07)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 07).

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Aisha Knudel

Class: Priest

Appearance: Pink clothed, hoodless Priest.

Age: 19

Terrain: See Priest

Equipment: See Priest

Attacks: See Priest

My thoughts: See Priest

Story: One of the visitors from Zenobia, Aisha is the daughter of the 
renowned Roshfel Priest, Foris.  While Destin and his troops were on the 
Island of Avalon, Aisha joined to help fight Gares, son of Empress 
Endora.

How to get her: You must not have said "..." at Frederick's execution.  
Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask 
to join your party.

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Liedel Klein

Class: Archer

Appearance: Archer wearing red and having blonde hair.

Age: 22

Terrain: See Archer

Equipment: See Archer

Attacks: See Archer

My thoughts: See Archer

Story: A former member of the Central Division, specifically the Red 
Branch.  She believed that the Revolution was the cause of the demons.  
When she find out that this isn't the truth, she'll join to find out 
what is.

How to get her: You must have a high Chaos Frame.  Beat her in the 
Sable Lowlands mission and she'll ask to join your party.

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Vad Orok Zlenka

Class: Grappler

Appearance: Dark-skinned warrior wielding claws.

Age: 29

Terrain: Plains

Equipment:

Right Hand: Touelno
Left Hand: N/A
Body: Thunder Chain
Head: Hachigane

Attacks:

Front: Rend X 3 - A
Middle: Rend X 2 - B
Back: Fatal Dance X 2 - C

My thoughts: Although Fatal Dance technically does less damage, Vad 
strikes several times, adding up damage, so Fatal Dance is actually 
stronger.  It's up to you whether you want more attacks or a stronger 
attack.

Story: Vad, like many other Bolmaukans, was forced into subjugation by 
the Lodis Empire.  Although he worked for the Central Division, he 
strove to maintain his honor.

How to get him: In the Mount Ithaca mission (Uncertainty), first go 
north and liberate Ketican, which will destroy the bridge.  Once this 
is done, Vad will not move, and you must avoid attacking him.  Do this, 
and he'll offer to join after the battle.  You must have at least beat 
Audvera Heights or Sable Lowlands.

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Saradin Carm

Class: Warlock

Appearance: Non-hooded white-haired wizard-looking gentleman.

Age: 61

Terrain: Plains

Equipment:

Right Hand: Hemlock      *cannot be changed*
Left Hand: Spellbook
Body: Magician's Robe
Head: Amulet

Attacks:

Front: Effect Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

My thoughts: Saradin's got some stank on him.  In the back he's an 
early Archmage, so stick him in the back for best results.  You can't 
dequip his staff, the Hemlock, though...

Story: Another of the visiting Zenobian fighters, Saradin was once a 
student of Rashidi, the Sage of Zeteginea.  He turned against the 
Empire when he learned of Rashidi's evil.  His student, Albeleo, turns 
him to stone, and Destin frees him on a mission to the Balmorian Ruins.

How to get him: You must not have said "..." at Frederick's execution.  
Beat Scene 15 (Uncertainty) and he'll ask to join your party.

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Sheen Cocteau

Class: Hawkman

Appearance: Brown-haired Hawkman

Age: 78

Terrain: See Hawkman

Equipment: See Hawkman

Attacks: See Hawkman

My thoughts: See Hawkman

Story: Sheen considers himself quite the ladies' man.  He's a 
free-spirited Hawkman, and enjoys life.  He's old by human standards, 
but Hawkmen are an elder race, and long-lived, so he still looks young.

How to get him: You must have a low to neutral Chaos Frame.  Go to 
Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and 
he'll ask to join your party.

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Ankiseth Gallant

Class: Solidblade

Appearance: Similar to Magnus only taller and older looking.

Age: 44

Terrain: Plains

Equipment:
Right Hand: Blessed Sword
Left Hand: Blue Sash         *cannot be changed*
Body: Plate Mail
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Clay Assault* X 2 - A

My thoughts: Good for either front or back rows.  Ankiseth has Clay 
Assault in the back row regardless of what's equipped on him.  When I 
got him, he was of quite a high level, so he towered over everyone 
else.  He can lead a Legion.

Story: Ankiseth the Steadfast has made quite a name for himself over 
the years.  He's charged with protecting Prince Yumil, and is 
responsible for Magnus and Yumil becoming close friends since childhood.  
Unfortunately, his notoriety came back on him when he was forced to 
kill a nobleman attacking the Prince.  This resulted in him falling 
from favor with the populus.

How to get him: At the beginning of Scene 18 (The Grim Path), you must 
choose to meet with your father.  Keep him alive for the battle, and, if 
you have a medium to high Chaos Frame, choose to have him join you 
after the battle.

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Meredia O'Keife

Class: Siren

Appearance: Blue-haired, white-clothed Siren

Age: 18

Terrain: See Siren

Equipment: See Siren

Attacks: See Siren

My thoughts: See Siren

Story: Meredia has been friends with Leia ever since they were 
children.  When Leia joined the military, Meredia decided to stay behind 
in their homeland of Argent.

How to get her: At the beginning of Scene 21 (The Eastern Orthodox 
Church), Meredia will show up if Leia is still alive.  She'll ask to 
join your party.

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Europea Rheda

Class: Centurion (Female)

Appearance: Red-haired Centurion without the goofy hat.

Age: 25

Terrain: See Centurion (Female)

Equipment: See Centurion (Female)

Attacks:
Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash X 1 - C

My thoughts: Quite a bit better than a normal Centurion, actually.  She 
has a lot of power to her.  A good frontline female character.

Story: Europea the Astral Knight is the head of the Berthan Sentinels 
of Celesis.  As being such a holy knight, she is sometimes required to 
make difficult moral decisions.

How to get her: Take Magnus to Fort Hillverich during Scene 22 
(Suspicion).  You'll speak to Europea and she'll head for the enemy 
headquarters.  Make sure she doesn't die, and she'll offer to join you.

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Paul Lukische

Class: Enchanter

Appearance: Silver-haired Enchanter

Terrain: See Enchanter

Equipment: See Enchanter

Attacks: See Enchanter

My thoughts: See Enchanter

Story: Paul, the Devil Child, stopped practicing magic after he turned 
his friend into stone.  He blames himself for releasing the demons from 
the netherworld.

How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn 
about Paul.  Go to Coongul and you will meet Paul.  Say "Is that what 
you want?" and you'll leave.  Beat the scene (answer the question 
Kageiye asks either way) and Paul will join you.

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Biske La Varet

Class: Lycanthrope/Werewolf

Appearance: Gruff-looking blonde man with little armor/Grey wolf man

Age: 30

Terrain: Plains

Equipment:
Right Hand: Baldr Sword  *cannot change while a wolf*
Left Hand: N/A
Body: Plate Armor        *cannot change while a wolf*
Head: N/A

Attacks:

Lycanthrope:

Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Werewolf:

Front: Claw X 3 - A
Middle: Claw X 2 - B
Back: Claw X 1 - C

My thoughts: Biske is a Lycanthrope by day and a Werewolf by night.  
He's a vicious character, and hits much harder, and more often, in the 
wolf form.

Story: Cursed with the blood of the wolf, Biske fought the Central 
Division.  He was imprisoned by Ankiseth Gallant and sentenced to 
rot in a cell for the remainder of his life.

How to get him: You must not have Aisha, Saradin, or Ankiseth.  Fight 
him during Scene 24 (The Rebel).  If you beat him, ask him to join you, 
and he will do so.

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Quass Debonair

Class: General

Appearance: Tall guy with long, blonde hair and a rather big sword.

Age: 31

Terrain: Plains

Equipment:
Right Hand: Sonic Blade   *cannot be changed*
Left Hand: Tunic          *cannot be changed*
Body: Breidablick
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Sonic Blade X 2 - C

My thoughts: Debonair's a great character.  You're probably best 
off putting him in the front row.  Sonic Blade hits a back row 
character, but not all that hard.  You can't dequip his Sonic Blade or 
Tunic.  He can also lead a Legion.

Story: Debonair of the Wind was one of the four Devas of Zeteginea.  He 
joined Destin's troop during the Zenobian War, while his troops were in 
Shangrila.  He now joins Destin in the north to help the Revolution.

How to get him: You need Aisha, Saradin, and a high Chaos Frame.  In 
Scene 26 (No Man's Land), take Magnus to Ibu Deli.  You'll run into 
Debonair there.  If the requirements are met, he'll ask to join.

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Destin Faroda

Class: Lord

Appearance: Orange-haired guy with a rather large sword.

Age: 27

Terrain: Plains

Equipment:
Right Hand: Sigmund
Left Hand: Tunic       *cannot be changed*
Body: Phoenix Mail
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 3 - B
Back: Slash/Elemental Magic* X 2 - C/A

My thoughts: Destin makes for an excellent front row combatant, so 
stick him there.  He can also lead a Legion.

Story: Many revolutions begin with one man.  Destin Faroda was that man 
when, years ago, he rose up against the tyranny of Empress Endora of 
Zeteginea.  He freed Zenobia and rid the land of the evil Sage, Rashidi.
At the end of the Zenobian War, Tristran Zenobia became King and Destin 
his greatest general.  He joins the Palatinean Revolution early.

How to get him: In Scene 29 (The March to Latium), take Magnus' group 
to Kurashino, Gules Hills.  If you have all the Zenobians (Aisha, 
Saradin, and Debonair) up to this point, Destin will join you.

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Gilbert Oblion

Class: Beast Master

Appearance: Yellow-clothed Beast Master

Age: 51

Terrain: See Beast Master

Equipment: See Beast Master

Attacks: See Beast Master

My thoughts: See Beast Master

Story: One of Destin's closest advisors in this war, Gilbert is the 
former leader of the Beast Division of Zenobia.  He's never far from 
Destin's side.  He joined Destin early in the Zenobia campaign, when 
confronted by the winged warrior, Canopus.

How to get him: In Scene 29 (The March to Latium), take Magnus' group 
to Kurashino, Gules Hills.  If you have all the Zenobians up to this 
point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert 
will join you.

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Carth Forleizen

Class: Black Knight

Appearance: Black Knight with a red cape with a cross on it.

Age: 29

Terrain: See Black Knight

Equipment: 

Right Hand: Boreas
Left Hand: Valiant Mantle
Body: Baldr Armor
Head: Armet

Attacks: See Black Knight

My thoughts: See Black Knight

Story: Carth was once a Knight of Lodis, who fought for the belief of 
Filarrh, the sun god.  He became disillusioned when he learnt of Lodis', 
and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus 
he earned the name Carth the Disillusioned.

How to get him: You must have a low to medium Chaos Frame, and no 
Zenobians can join your party.  In Scene 32 (The Disillusioned), go to 
Furge, and a young boy will tell you that a soldier is fighting all 
alone in the forest.  Go to Torab Ni, and you'll meet Carth, where 
he'll take his unit and assault the Enemy Headquarters.  Make sure he 
stays alive, and you can ask him to join.

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6. Items

Yeah.  I think I have most of them, now...

Here's the key:

Description: The description of the item, as listed in the game.
Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN, 
   AGI, DEX).
Resistances: How the item changes your resistances to being struck or 
   elements.
Effect: A rare one, but some weapons have a status effect on an enemy.  
   This also applies to descriptions of what certain valuables do.
Effect Invalid: Another rare one.  A few pieces of armor offer 
   protection from certain status changes.
Element: The ruling element of the weapon, if it's not Physical or 
   Variable.
Cost: The cost of the item.  This does not necessarily mean you can buy 
   it, but is used as a selling baseline.  You can sell any item for 
   1/4 it's listed cost.  Items in parentheses cannot be bought in 
   shops.
Shop: If the item can be bought in a shop, this is where.
See Also: If there's a bigger story behind this item, this is where (in 
the FAQ you can find the info).

If you want to know if something can be bought, just search the document 
to see if it shows up later in shops.  Suffice to say that many of the 
stronger weapons/armors cannot be bought.

I've arranged all helm/headgear/shields/body armor according to Strike 
Resistance modifier, then Cost, then Element.

I've arranged all weapons according Strength modifier, then Cost, then 
Element.

I've arranged all Accessories according to Cost first, then Element.

I've arranged all Valuables according to their cost, then 
alphabetically.

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A. Helmets/Headgear

Headgear -- 

Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter, 
Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master, 
Hawkman, Vultan

Bandanna
Description: Large piece of cloth wrapped around the head to improve 
   one's courage.
Stat Change: MEN+2
Resistances: Strike +1
Cost: 20
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca, 
   Tremos Mountains I, Argent

Plumed Headband
Description: Headband adorned with white feathers, known to bring 
   good luck.
Resistances: Strike +1, Holy -1, Dark +3 
Element: Virtue
Cost: 60
Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert 
   Plateau, Temple of Berthe, Tybell

Decoy Cap
Description: Magical cap that attracts wild beasts by drawing their 
   attention to the wearer.
Resistances: Strike +1
Cost: (300)
See Also: Miscellany, Rare Items
NOTE: This cap increases the chances of encounters by neutral enemies.

Hachigane
Description: Headband adorned with iron plates to protect its wearer.
Resistances: Strike +2
Cost: 40
Shop: Volmus Mine, Mount Keryoleth, Barpheth

Leather Hat 
Description: Popular leather headpiece.
Resistances: Strike +2 
Cost: 40
Shop: Mylesia, Gunther Piedmont, Gules Hills

Jin-gasa 
Description: Broad, conical hat which protects the wearer from rain and 
   snow. 
Stat Change: DEX+1
Resistances: Strike +2
Cost: 50
Shop: Zenobian Border

Pointy Hat 
Description: Cone-shaped leather hat with a wide brim.  The witch's 
   trademark. 
Stat Change: INT+1
Resistances: Strike +2
Cost: 100
Shop: Alba, Audvera Heights

Hannya Mask 
Description: The mask of Hannya, female demon portrayed as the 
   incarnation of agony, hatred and rage.
Stat Change: MEN+2, AGI+2
Resistances: Strike +3
Cost: 180
Shop: Barpheth
See Also: Crenel Canyon II, Reward

Burning Band 
Description: Headband made from the whisker of a firedrake.  It 
   protects its wearer from cold.
Resistances: Strike +3, Fire -2, Water +5, 
Element: Flame
Cost: (250)

Ice Bandanna 
Description: Magical bandanna woven with the breath of a snow spirit.
Resistances: Strike +3, Fire +5, Water -2
Element: Water
Cost: (250)

Celestial Veil 
Description: Beautiful veil that protects the wearer from darkness, 
Stat Change: INT+4
Resistances: Strike +4, Holy -4, Dark +8
Effect Invalid: Petrify
Element: Virtue
Cost: (550)

Red Branch
Description: Hat with red branches attached like antlers.  It sharpens 
   the wearer's concentration. 
Stat Changes: DEX+10
Resistances: Strike +5, Wind -1, Earth +4
Element: Wind
Cost: (950)
See Also: Miscellany, Rare Items

---

Helms -- 

Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black 
Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya, 
Centurion(female), Raven

Iron Helm 
Description: Iron skullcap that leaves portion of the head unprotected.
Resistances: Strike +2
Cost: 30
Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair 
   Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium

Bone Helm
Description: Helm modeled after a dragon skull.  Mostly ornamental, it 
   does not offer much protection. 
Resistances: Strike +2
Cost: 50
Shop: Zenobian Border, Vert Plateau

Armet
Description: Iron helm that covers the entire head; it offers good 
   protection, but decreases visibility. 
Resistances: Strike +4
Cost: 120
Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights, 
   Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia, 
   Blue Basilica

Dragon Helm
Description: Sturdy helm made of dragon skull.  Very effective against 
   dragon attacks. 
Resistances: Strike +4, Fire +4 
Element: Fire
Cost: 250
See Also: Classes, Dragoon

Baldr Helm
Description: Helm made of Baldr, a metal that increases one's magical 
   ability. 
Stat Change: INT+1
Resistances: Strike +5
Cost: 170
Shop: Sable Lowlands, Romulus, Latium

Helm of Thunderclap 
Description: Helm fabled to have originated from the war cry of the 
   thunder god, Thor.
Resistances: Strike +6, Wind -2, Earth +8
Element: Wind
Cost: 410
Shop: Latium

Helm of the Fearless 
Description: Helm worn by a swordmaster who has vanquished one hundred 
   opponents.
Stat Change: STR+20, AGI-15, DEX+5
Resistances: Strike +6, Holy +3, Dark -1
Element: Bane
Cost: (1550)
See Also: Miscellany, Rare Items

Freude Helm 
Description: Holy helm, blessed by Filarrh, the sun god, that repels 
   the power of evil.
Stat Change: MEN+2
Resistances: Strike +7, Holy -4, Dark +10
Element: Virtue
Effect Invalid: Sleep
Cost: (700)

Ogre Helm
Description: Helm forged by the Ogre; It is very heavy, but provides 
   exceptional protection.
Stat Change: STR+5, INT-5
Resistances: Strike +8, Holy +10, Dark -5
Element: Bane
Cost: (1200)

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B. Weapons

---

Swords -- 

Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion 
(female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior, 
Solidblade, Lycanthrope

Short Sword 
Description: Sword popular for its ease of use. 
Stat Change: STR+3
Cost: 20
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba

Baldr Sword 
Description: Sword forged from Baldr, a metal that increases one's 
   magical ability
Stat Change: STR+5, INT+3
Cost: 150
Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus

Stone Sword 
Description: Sword chiseled from an ancient boulder, believed to 
   contain the spirit of a god.  
Stat Change: STR+7, VIT+5
Resistances: Wind +4, Earth -1 
Element: Earth
Cost: 200
Shop: Vert Plateau

Falchion 
Description: Curved single-edged sword with a broad blade designed to 
   slash the opponent.
Stat Change: STR+8
Cost: 400
Shop: Romulus, Aurua Plains

Sword of Firedrake 
Description: A dragon slayer made from the scale of a firedrake.
Stat Change: STR+8
Resistances: Fire -1, Water +4
Element: Flame
Cost: 300
Shop: Latium
See Also: Mount Ithaca, Reward

Glamdring 
Description: Forged by an Elven blacksmith, the blade of this sword 
   emits an unceasing red glow.
Stat Change: STR+9
Resistances: Water +3
Element: Flame
Cost: 400
Shop: Romulus

Blessed Sword 
Description: Baldr sword blessed by a priest. 
Stat Change: STR+9, INT+3
Element: Virtue
Cost: 400
Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium
See Also: Highland of Soathon, Reward

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