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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 06)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 06).

Terrain: Mountains

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

My thoughts: These guys can take serious hits.  They're also pretty 
strong in their own right.  One of the disadvantages I've found in 
this class is they don't always hit well.  They can't have their status 
changed, though, so they can't be put to sleep, poisoned, or 
paralyzed.

Level Up Increases:

HP: +5
STR: +5
VIT: +6
INT: +3
MEN: +3
AGI: +3
DEX: +4

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Class: Stone Golem

Appearance: A gray-colored man-shaped cluster of rocks. 

Terrain: Mountains

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

Requirements: Golem becomes petrified while...

STR: 104
VIT: 129

My thoughts: This is what happens when a Golem is petrified.  This 
is stronger and more agile than the standard version of Golem.  Not 
much more to be said.

The class change occurs automatically during battle, once the Golem is 
petrified.  If your stats aren't at the proper levels, though, your 
Golem will simply be petrified.

Level Up Increases:

STR: +5
VIT: +6
INT: +3
MEN: +4
AGI: +3
DEX: +4

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Class: Baldr Golem

Appearance: A bluish-colored man-shaped cluster of rocks. 

Terrain: Mountains

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

Requirements: Stone Golem gets hit with a wind/fire combo while...

STR: 144
VIT: 185

My thoughts: Wind and Fire.  Kinda like tempering the Golem, like 
you'd temper any metal.  Anyhoo.  These are the best Golems to have 
because they'll have increased stats of Stones...

This class change occurs automatically during battle, if the Stone 
Golem is at the proper stat levels.

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H. Demon Classes

This is the hidden set of classes.  These are monsters from the 
Netherworld that have invaded the human world.

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Class: Goblin

Appearance: Odd-looking toothy guy in plate mail.

Terrain: Plains

Equipment:

Right Hand: Short Sword
Left Hand: N/A
Body: Plate Mail
Head: N/A

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

My thoughts: Even for demons, I don't consider these guys worth the 
effort.  They're not all that strong.  As far as I know, they don't 
evolve, and by the time you can get them, you probably have guys that 
are much better.

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Class: Ogre

Appearance: Huge grey-skinned humanoid carrying a massive hammer.

Terrain: Plains

Equipment:

Right Hand: Warhammer
Left Hand: N/A
Body: Leather Armor
Head: N/A

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

My thoughts: Ogres have some considerable power to them.  They're big 
characters, but they don't hit as often as most other characters...

************************************************************************

Class: Saturos

Appearance: Goat-legged demon with horns and a big axe.

Terrain: Plains

Equipment:

Right Hand: Evil Axe
Left Hand: N/A
Body: Hard Leather
Head: N/A

Attacks:
Front: Strike X 2 - A
Middle: Strike X 2 - B
Back: Strike/Elemental Magic* X 2 - C/A

My thoughts: If you notice similarities between this guy and the Black 
Knight, you're quite observant.  A Saturos is pretty much a Black 
Knight for the demon crew.  He's one of the few demons that can lead a 
unit, so he's quite useful to them.

************************************************************************

Class: Gorgon

Appearance: Top half woman, lower half snake, and snakes for hair.

Terrain: Plains

Equipment:

Right Hand: Baldr Bow
Left Hand: N/A
Body: Leather Armor
Head: N/A

Attacks:
Front: Gaze of Terror X 1 - A
Middle: Shoot X 1 - B
Back: Shoot X 2 - C

My thoughts: Gaze of Terror targets ALL enemies.  Gorgons are 
unbelievably cheap, since they have the ability to completely petrify a 
unit in nothing flat.  It will be blocked however, by any character 
with a shield.

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************************************************************************

I. Enemy Character Classes

You cannot control these guys...  Ever...  Stop asking me if you can.  
These are special classes used by the enemy, mostly for story purposes.

Only exception is Vad the Grappler, but he's a special one...

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Normal Enemies

************************************************************************

Class: Grappler

Appearance: Dark-skinned fellow with claws and a headband.

Attacks:

Front: Rend X 2 - B
Middle: Rend X 2 - C
Back: Fatal Dance X 1 - A

My thoughts: These guys are warriors of Nirdam, the Bolmaukans.  They 
were forced into slavery in a joint venture by Lodis and Palatinus.  
They used to be a proud people, and now they fight just to survive.

As you can see, Fatal Dance is more powerful than the Grappler's front 
line attack.  Be cautious when fighting these guys, they can rack up 
damage really quick.

************************************************************************

Class: Knight Templar

Appearance: Knight in full armor and a large shield.  His helmet has an 
opening shaped like a cross.

Attacks:

Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic X 2 - C/A

My thoughts: In case you haven't noticed, these guys are just like 
Paladins.  They have a bit of a higher defense and a lower offense, but 
they're more or less the same.  These are the holy knights of the Lodis 
Empire.  They fight for their beliefs in Lodisism.

************************************************************************

Class: Daemon

Appearance: Blue skinned, winged guy.  Pretty nasty looking.

Attacks:

Front: Strike X 2 - A
Middle: Strike X 2 - B
Back: Strike/Elemental Magic X 2 C/A

My thoughts: Despite their fearsome appearance, these guys are really 
no worse than Saturoses.  You'll only face a few of them.  These guys 
are the Legion leaders of the demon army.  Only thing is, you never see 
them lead a Legion...

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Class: Knight of Danika

Appearance: Humanoid in full, oddly-shaped armor, carrying a sword.

Attacks:

Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

My thoughts: These are the protectors of Danika's slumber.  They were 
created from her limbs by the goddess Berthe.  There are only four in 
the entire game.  They're quite strong.  'Nuff said...

The actual name of this class is "Gatekeeper", but the only Gatekeepers 
in the game are the Knights, so I made an executive decision and 
decided to call them, officially, Knights of Danika.

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Bosses

************************************************************************

Class: General - See Quass Debonair

Who: Quass Debonair (Zenobia Border)

************************************************************************

Class: Vanity

Appearance: Blonde nobleman carrying a thin sword.

Attacks:

Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Some kind of Magic* X 2 - A

Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis) 
(uses Ice Field), Numitol Silvis (Argent) (uses Ice Field)

My thoughts: Vanity's are pretty much fighting noblemen.  They may have 
some inherent strengths, but largely they rely on their fellow 
soldiers.

************************************************************************

Class: Superior Knight

Appearance: Knight without a helmet.

Attacks:

Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus)

My thoughts: Superior Knights can be pretty nasty.  They have more 
power than a standard Knight.

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Class: Solidblade - See Ankiseth Gallant

Who: Ankiseth Gallant (Highland of Soathon, Wentinus I)

************************************************************************

Class: Temple Command

Appearance: An armored man standing with his sword out in front of him, 
 or standing like a Knight Templar.

Attacks:

Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Evocation* X 2 - A

Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II), 
Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon 
(Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains)

My thoughts: It's interesting how they make TC's stronger only by 
moving them around.  In the beginning, you face TC's in the middle row, 
where they are weakest.  Then later on, you'll fight them in the front 
row, where they're stronger.  Finally, for the last battle with 
Baldwin, he'll be in the back, where he can use Evocation, which can 
be quite nasty.

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Class: Dark Prince

Appearance: Blonde man with a thrusting sword.

Attacks:

Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Dark Lore* X 2 - A

Who: Amrius Dulmare (Fort Romulus)

My thoughts: Amrius fights you twice in one scene.  The first time, 
he's all alone in the middle.  The second time, he has helpers and is 
in the back, where he can use Dark Lore, which is equivalent to using 
a Pedra of Bane.  Nasty.

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Class: Flail Monarch

Appearance: Bearded man with a scepter.

Attacks:

Front: ????
Middle: ????
Back: Lava Flow X 2 - A

Who: Procus Dulmare (Winnea)

My thoughts: The combination magic is a pain, but he's pretty wimpy, 
largely.  Unfortunately, he's got two Ogres to be a pain.

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Class: Overlord

Appearance: Purple haired young man.

Attacks:

Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Blue Spiral* X 2 - A

Who: Yumil Dulmare (Winnea)

My thoughts: It's not so much the fact that Yumil's tough, it's that 
he has two Knights of Danika as guards.

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Class: Death Templar

Appearance: Noble-looking Temple Commander

Attacks: 

Front: Slash X 3 - A
Middle: Well, who cares.  You can't knock him back...
Back: Ditto...

Who: Richard Glendale (Castle Talpaea)

My thoughts: Richard's strong; stronger than even a Temple Command, but 
that's about all that's special.

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Class: Warlock - See Saradin Carm

Who: Saradin Carm (Aurua Plains II)

************************************************************************

Class: Lord - See Destin Faroda

Who: Destin Faroda (Aurua Plains II)

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************************************************************************

5. Special Character Classes

There are many characters in the game that can't be picked up with 
normal means.  These guys are usually quite a bit more powerful than 
your average Joe, and they have story potential, as well...

************************************************************************

Magnus Gallant 

Appearance: Purple-haired guy in armor, with his sword behind him.

Starting Class: Gladiator

Age: 18

Terrain: Plains

Equipment:
Right Hand: Short Sword
Left Hand: Blue Sash     *cannot be changed*
Body: Plate Mail
Head: N/A

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash/Elemental Magic* X 2 - C/A

My thoughts: Magnus is odd in the sense that he can do two attacks in 
the front and back, but not middle.  Still, since he's the only life 
this game really depends on, keeping him in the back is, by far, the 
best course of action early on.  However, later in the game, after 
you get Priests and Healing is less of an issue (ALWAYS have a Cleric 
or Priest with Magnus), you might want to put him in front, as certain 
swords cause him to have magic attacks which are generally less 
effective than physical attacks.

Story: Magnus joined the Palatinean military to escape his father and 
the humiliation of his father's past.  He graduates the military 
academy and is almost immediately dispatched for the Southern Division.

Level Up Increases:

HP: +5
STR: +5
VIT: +3
INT: +4
MEN: +3
AGI: +3
DEX: +3

---

Second Class: Vanguard

Terrain: Plains

Equipment:
Right Hand: Baldr Sword
Left Hand: Blue Sash       *cannot be changed*
Body: Baldr Mail
Head: N/A

Attacks:
Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic Plus* X 2 - C/A

My thoughts: Like all second classes, Magnus becomes a Vanguard at the 
beginning of Chapter 3 and can command a Legion.  The Elemental Magic 
Plus is a possibility depending on the element of equipped swords.

---

Final Class: General

Appearance: The same old Magnus, with heavy armor on.

Equipment:
Right Hand: Baldr Sword
Left Hand: Blue Sash      *cannot be changed*
Body: Baldr Armor
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Blast X 2 - C

My thoughts: Magnus becomes a General at the beginning of the Final 
Chapter.  He can now use Full-Body Armor, and fire Blasts from his 
sword, which change depending on the element of the sword he uses.

Physical: Sonic Blast
Wind: Wind Blast
Fire: Fire Blast
Earth: Earth Blast
Water: Aqua Blast
Virtue: Holy Blast
Bane: Dark Blast

Even though it's a pretty new thing, the blasts aren't all that 
effective, and unless you're adamant about keeping Magnus in the back, 
you're probably better off with him in the front.

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Diomedes Rangue

Appearance: Looks like a Knight without a helmet, and wears a blue sash.

Starting Class: Gladiator

Age: 19

Terrain: Plains

Equipment:
Right Hand: Baldr Sword
Left Hand: Blue Sash       *cannot be changed*
Body: Plate Armor
Head: N/A

Attacks: 
Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

My thoughts: Dio's pretty powerful.  You're still probably going to 
want to keep him in the middle instead of the front, because he is 
that valuable.

Story: Not much is relevant about Dio's past.  Suffice to say that he's 
a little cocksure of himself and his abilities.

How to get him: He automatically joins in Scene 1.

How to lose him: If you agree to fight him before Scene 1 starts, and if
you say "..." when Rhade orders you to kill Frederick, he'll leave.

Level Up Increases:

HP: +5
STR: +5
VIT: +3
INT: +4
MEN: +3
AGI: +3
DEX: +3

---

Second Class: Warrior

Terrain: Plains

Equipment:
Right Hand: Blessed Sword
Left Hand: Blue Sash        *cannot be changed*
Body: Baldr Armor
Head: N/A

Attacks: 
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic* X 2 - C/A

My thoughts: Like all second classes, Dio becomes a Warrior at the 
beginning of Chapter 3 and can command a Legion.  The Elemental Magic 
is a possibility depending on the element of equipped swords.  I'd 
go for front row in this case, for the sake of three attacks.

************************************************************************

Leia Silvis

Appearance: Valkyrie without wings and having a long blonde ponytail.

Starting Class: Blaze Knight

Age: 17

Terrain: Snow

Equipment:
Right Hand: Spear
Left Hand: Round Shield
Body: Breastplate
Head: N/A

Attacks:

Front: Cleave X 2 - A
Middle: Cleave X 1 - B
Back: Lightning* X 2 - A

My thoughts: Leia's pretty much a Valkyrie.  The only thing separating 
the two is the fact that she wears no headgear.

Story: Leia joined the Palatinus Military to escape her father, whom she 
needs to separate herself from.  She grew up amongst the nobility, but 
feels it is her place to be in the military.

How to get her: She automatically joins in Scene 3.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +4

---

Second Class: Rune Knight

Terrain: Snow

Equipment:
Right Hand: Thunder Spear
Left Hand: Buckler
Body: Baldr Mail
Head: N/A

Attacks:

Front: Cleave X 2 - A
Middle: Cleave X 2 - B
Back: Cleave/Elemental Magic Plus* X 2 - C/A

My thoughts: Like all second classes, Leia becomes a Rune Knight at the 
beginning of Chapter 3 and can command a Legion.  Oddly enough, she 
loses her Lightning ability and gains a Elemental Magic Plus thing just 
like Magnus and Dio.  Depending on the spear equipped, she'll do 
different attacks in the back.

************************************************************************

Troi Tyton

Class: Phalanx

Appearance: Gold-armored Phalanx

Age: 16

Terrain: See Phalanx

Equipment: See Phalanx

Attacks: See Phalanx

My thoughts: See Phalanx

Story: There's not much to say about Troi.  He's a pretty cheerful guy 
and shows a big interest in your battalion.

How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges).  
Troi will walk right up to you and ask to join, no matter what.

************************************************************************

Katreda Birall

Class: Cleric

Appearance: Pink-robed Cleric

Age: 15

Terrain: See Cleric

Equipment: See Cleric

Attacks: See Cleric

My thoughts: See Cleric

Story: Katreda's a cheerful girl.  She joins up to find her father, who 
was captured by the Southern Division.

How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New 
Beginning) and she will ask to join so that she can help her father.

************************************************************************

Asnabel Birall

Class: Berserker

Appearance: Purple-clothed Berserker

Age: 38

Terrain: See Berserker

Equipment: See Berserker

Attacks: See Berserker

My thoughts: See Berserker

Story: Captured by the Southern Division, Asnabel was forced into labor 
at the mines of Gunther Piedmont.  Once freed, he'll become a valuable 
asset to the team.  He is known as Asnabel the Iron Hammer.

How to get him: Katreda must have (at least) asked to join your party, 
when you finish liberating Gunther Piedmont in Scene 7 (A New 
Beginning).

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