Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 06)
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Terrain: Mountains Attacks: Front: Crush X 3 - A Middle: Crush X 2 - B Back: Crush X 1 - C My thoughts: These guys can take serious hits. They're also pretty strong in their own right. One of the disadvantages I've found in this class is they don't always hit well. They can't have their status changed, though, so they can't be put to sleep, poisoned, or paralyzed. Level Up Increases: HP: +5 STR: +5 VIT: +6 INT: +3 MEN: +3 AGI: +3 DEX: +4 ************************************************************************ Class: Stone Golem Appearance: A gray-colored man-shaped cluster of rocks. Terrain: Mountains Attacks: Front: Crush X 3 - A Middle: Crush X 2 - B Back: Crush X 1 - C Requirements: Golem becomes petrified while... STR: 104 VIT: 129 My thoughts: This is what happens when a Golem is petrified. This is stronger and more agile than the standard version of Golem. Not much more to be said. The class change occurs automatically during battle, once the Golem is petrified. If your stats aren't at the proper levels, though, your Golem will simply be petrified. Level Up Increases: STR: +5 VIT: +6 INT: +3 MEN: +4 AGI: +3 DEX: +4 ************************************************************************ Class: Baldr Golem Appearance: A bluish-colored man-shaped cluster of rocks. Terrain: Mountains Attacks: Front: Crush X 3 - A Middle: Crush X 2 - B Back: Crush X 1 - C Requirements: Stone Golem gets hit with a wind/fire combo while... STR: 144 VIT: 185 My thoughts: Wind and Fire. Kinda like tempering the Golem, like you'd temper any metal. Anyhoo. These are the best Golems to have because they'll have increased stats of Stones... This class change occurs automatically during battle, if the Stone Golem is at the proper stat levels. ************************************************************************ ************************************************************************ H. Demon Classes This is the hidden set of classes. These are monsters from the Netherworld that have invaded the human world. ************************************************************************ Class: Goblin Appearance: Odd-looking toothy guy in plate mail. Terrain: Plains Equipment: Right Hand: Short Sword Left Hand: N/A Body: Plate Mail Head: N/A Attacks: Front: Slash X 2 - A Middle: Slash X 1 - B Back: Slash X 1 - C My thoughts: Even for demons, I don't consider these guys worth the effort. They're not all that strong. As far as I know, they don't evolve, and by the time you can get them, you probably have guys that are much better. ************************************************************************ Class: Ogre Appearance: Huge grey-skinned humanoid carrying a massive hammer. Terrain: Plains Equipment: Right Hand: Warhammer Left Hand: N/A Body: Leather Armor Head: N/A Attacks: Front: Crush X 3 - A Middle: Crush X 2 - B Back: Crush X 1 - C My thoughts: Ogres have some considerable power to them. They're big characters, but they don't hit as often as most other characters... ************************************************************************ Class: Saturos Appearance: Goat-legged demon with horns and a big axe. Terrain: Plains Equipment: Right Hand: Evil Axe Left Hand: N/A Body: Hard Leather Head: N/A Attacks: Front: Strike X 2 - A Middle: Strike X 2 - B Back: Strike/Elemental Magic* X 2 - C/A My thoughts: If you notice similarities between this guy and the Black Knight, you're quite observant. A Saturos is pretty much a Black Knight for the demon crew. He's one of the few demons that can lead a unit, so he's quite useful to them. ************************************************************************ Class: Gorgon Appearance: Top half woman, lower half snake, and snakes for hair. Terrain: Plains Equipment: Right Hand: Baldr Bow Left Hand: N/A Body: Leather Armor Head: N/A Attacks: Front: Gaze of Terror X 1 - A Middle: Shoot X 1 - B Back: Shoot X 2 - C My thoughts: Gaze of Terror targets ALL enemies. Gorgons are unbelievably cheap, since they have the ability to completely petrify a unit in nothing flat. It will be blocked however, by any character with a shield. ************************************************************************ ************************************************************************ I. Enemy Character Classes You cannot control these guys... Ever... Stop asking me if you can. These are special classes used by the enemy, mostly for story purposes. Only exception is Vad the Grappler, but he's a special one... ************************************************************************ Normal Enemies ************************************************************************ Class: Grappler Appearance: Dark-skinned fellow with claws and a headband. Attacks: Front: Rend X 2 - B Middle: Rend X 2 - C Back: Fatal Dance X 1 - A My thoughts: These guys are warriors of Nirdam, the Bolmaukans. They were forced into slavery in a joint venture by Lodis and Palatinus. They used to be a proud people, and now they fight just to survive. As you can see, Fatal Dance is more powerful than the Grappler's front line attack. Be cautious when fighting these guys, they can rack up damage really quick. ************************************************************************ Class: Knight Templar Appearance: Knight in full armor and a large shield. His helmet has an opening shaped like a cross. Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Slash/Elemental Magic X 2 - C/A My thoughts: In case you haven't noticed, these guys are just like Paladins. They have a bit of a higher defense and a lower offense, but they're more or less the same. These are the holy knights of the Lodis Empire. They fight for their beliefs in Lodisism. ************************************************************************ Class: Daemon Appearance: Blue skinned, winged guy. Pretty nasty looking. Attacks: Front: Strike X 2 - A Middle: Strike X 2 - B Back: Strike/Elemental Magic X 2 C/A My thoughts: Despite their fearsome appearance, these guys are really no worse than Saturoses. You'll only face a few of them. These guys are the Legion leaders of the demon army. Only thing is, you never see them lead a Legion... ************************************************************************ Class: Knight of Danika Appearance: Humanoid in full, oddly-shaped armor, carrying a sword. Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Slash X 2 - C My thoughts: These are the protectors of Danika's slumber. They were created from her limbs by the goddess Berthe. There are only four in the entire game. They're quite strong. 'Nuff said... The actual name of this class is "Gatekeeper", but the only Gatekeepers in the game are the Knights, so I made an executive decision and decided to call them, officially, Knights of Danika. ************************************************************************ Bosses ************************************************************************ Class: General - See Quass Debonair Who: Quass Debonair (Zenobia Border) ************************************************************************ Class: Vanity Appearance: Blonde nobleman carrying a thin sword. Attacks: Front: Thrust X 2 - A Middle: Thrust X 2 - B Back: Some kind of Magic* X 2 - A Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis) (uses Ice Field), Numitol Silvis (Argent) (uses Ice Field) My thoughts: Vanity's are pretty much fighting noblemen. They may have some inherent strengths, but largely they rely on their fellow soldiers. ************************************************************************ Class: Superior Knight Appearance: Knight without a helmet. Attacks: Front: Slash X 2 - A Middle: Slash X 2 - B Back: Slash X 2 - C Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus) My thoughts: Superior Knights can be pretty nasty. They have more power than a standard Knight. ************************************************************************ Class: Solidblade - See Ankiseth Gallant Who: Ankiseth Gallant (Highland of Soathon, Wentinus I) ************************************************************************ Class: Temple Command Appearance: An armored man standing with his sword out in front of him, or standing like a Knight Templar. Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Evocation* X 2 - A Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II), Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon (Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains) My thoughts: It's interesting how they make TC's stronger only by moving them around. In the beginning, you face TC's in the middle row, where they are weakest. Then later on, you'll fight them in the front row, where they're stronger. Finally, for the last battle with Baldwin, he'll be in the back, where he can use Evocation, which can be quite nasty. ************************************************************************ Class: Dark Prince Appearance: Blonde man with a thrusting sword. Attacks: Front: Thrust X 2 - A Middle: Thrust X 2 - B Back: Dark Lore* X 2 - A Who: Amrius Dulmare (Fort Romulus) My thoughts: Amrius fights you twice in one scene. The first time, he's all alone in the middle. The second time, he has helpers and is in the back, where he can use Dark Lore, which is equivalent to using a Pedra of Bane. Nasty. ************************************************************************ Class: Flail Monarch Appearance: Bearded man with a scepter. Attacks: Front: ???? Middle: ???? Back: Lava Flow X 2 - A Who: Procus Dulmare (Winnea) My thoughts: The combination magic is a pain, but he's pretty wimpy, largely. Unfortunately, he's got two Ogres to be a pain. ************************************************************************ Class: Overlord Appearance: Purple haired young man. Attacks: Front: Thrust X 2 - A Middle: Thrust X 2 - B Back: Blue Spiral* X 2 - A Who: Yumil Dulmare (Winnea) My thoughts: It's not so much the fact that Yumil's tough, it's that he has two Knights of Danika as guards. ************************************************************************ Class: Death Templar Appearance: Noble-looking Temple Commander Attacks: Front: Slash X 3 - A Middle: Well, who cares. You can't knock him back... Back: Ditto... Who: Richard Glendale (Castle Talpaea) My thoughts: Richard's strong; stronger than even a Temple Command, but that's about all that's special. ************************************************************************ Class: Warlock - See Saradin Carm Who: Saradin Carm (Aurua Plains II) ************************************************************************ Class: Lord - See Destin Faroda Who: Destin Faroda (Aurua Plains II) ************************************************************************ ************************************************************************ 5. Special Character Classes There are many characters in the game that can't be picked up with normal means. These guys are usually quite a bit more powerful than your average Joe, and they have story potential, as well... ************************************************************************ Magnus Gallant Appearance: Purple-haired guy in armor, with his sword behind him. Starting Class: Gladiator Age: 18 Terrain: Plains Equipment: Right Hand: Short Sword Left Hand: Blue Sash *cannot be changed* Body: Plate Mail Head: N/A Attacks: Front: Slash X 2 - A Middle: Slash X 1 - B Back: Slash/Elemental Magic* X 2 - C/A My thoughts: Magnus is odd in the sense that he can do two attacks in the front and back, but not middle. Still, since he's the only life this game really depends on, keeping him in the back is, by far, the best course of action early on. However, later in the game, after you get Priests and Healing is less of an issue (ALWAYS have a Cleric or Priest with Magnus), you might want to put him in front, as certain swords cause him to have magic attacks which are generally less effective than physical attacks. Story: Magnus joined the Palatinean military to escape his father and the humiliation of his father's past. He graduates the military academy and is almost immediately dispatched for the Southern Division. Level Up Increases: HP: +5 STR: +5 VIT: +3 INT: +4 MEN: +3 AGI: +3 DEX: +3 --- Second Class: Vanguard Terrain: Plains Equipment: Right Hand: Baldr Sword Left Hand: Blue Sash *cannot be changed* Body: Baldr Mail Head: N/A Attacks: Front: Slash X 2 - A Middle: Slash X 2 - B Back: Slash/Elemental Magic Plus* X 2 - C/A My thoughts: Like all second classes, Magnus becomes a Vanguard at the beginning of Chapter 3 and can command a Legion. The Elemental Magic Plus is a possibility depending on the element of equipped swords. --- Final Class: General Appearance: The same old Magnus, with heavy armor on. Equipment: Right Hand: Baldr Sword Left Hand: Blue Sash *cannot be changed* Body: Baldr Armor Head: N/A Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Blast X 2 - C My thoughts: Magnus becomes a General at the beginning of the Final Chapter. He can now use Full-Body Armor, and fire Blasts from his sword, which change depending on the element of the sword he uses. Physical: Sonic Blast Wind: Wind Blast Fire: Fire Blast Earth: Earth Blast Water: Aqua Blast Virtue: Holy Blast Bane: Dark Blast Even though it's a pretty new thing, the blasts aren't all that effective, and unless you're adamant about keeping Magnus in the back, you're probably better off with him in the front. ************************************************************************ Diomedes Rangue Appearance: Looks like a Knight without a helmet, and wears a blue sash. Starting Class: Gladiator Age: 19 Terrain: Plains Equipment: Right Hand: Baldr Sword Left Hand: Blue Sash *cannot be changed* Body: Plate Armor Head: N/A Attacks: Front: Slash X 2 - A Middle: Slash X 2 - B Back: Slash X 2 - C My thoughts: Dio's pretty powerful. You're still probably going to want to keep him in the middle instead of the front, because he is that valuable. Story: Not much is relevant about Dio's past. Suffice to say that he's a little cocksure of himself and his abilities. How to get him: He automatically joins in Scene 1. How to lose him: If you agree to fight him before Scene 1 starts, and if you say "..." when Rhade orders you to kill Frederick, he'll leave. Level Up Increases: HP: +5 STR: +5 VIT: +3 INT: +4 MEN: +3 AGI: +3 DEX: +3 --- Second Class: Warrior Terrain: Plains Equipment: Right Hand: Blessed Sword Left Hand: Blue Sash *cannot be changed* Body: Baldr Armor Head: N/A Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Slash/Elemental Magic* X 2 - C/A My thoughts: Like all second classes, Dio becomes a Warrior at the beginning of Chapter 3 and can command a Legion. The Elemental Magic is a possibility depending on the element of equipped swords. I'd go for front row in this case, for the sake of three attacks. ************************************************************************ Leia Silvis Appearance: Valkyrie without wings and having a long blonde ponytail. Starting Class: Blaze Knight Age: 17 Terrain: Snow Equipment: Right Hand: Spear Left Hand: Round Shield Body: Breastplate Head: N/A Attacks: Front: Cleave X 2 - A Middle: Cleave X 1 - B Back: Lightning* X 2 - A My thoughts: Leia's pretty much a Valkyrie. The only thing separating the two is the fact that she wears no headgear. Story: Leia joined the Palatinus Military to escape her father, whom she needs to separate herself from. She grew up amongst the nobility, but feels it is her place to be in the military. How to get her: She automatically joins in Scene 3. Level Up Increases: HP: +4 STR: +4 VIT: +4 INT: +4 MEN: +4 AGI: +4 DEX: +4 --- Second Class: Rune Knight Terrain: Snow Equipment: Right Hand: Thunder Spear Left Hand: Buckler Body: Baldr Mail Head: N/A Attacks: Front: Cleave X 2 - A Middle: Cleave X 2 - B Back: Cleave/Elemental Magic Plus* X 2 - C/A My thoughts: Like all second classes, Leia becomes a Rune Knight at the beginning of Chapter 3 and can command a Legion. Oddly enough, she loses her Lightning ability and gains a Elemental Magic Plus thing just like Magnus and Dio. Depending on the spear equipped, she'll do different attacks in the back. ************************************************************************ Troi Tyton Class: Phalanx Appearance: Gold-armored Phalanx Age: 16 Terrain: See Phalanx Equipment: See Phalanx Attacks: See Phalanx My thoughts: See Phalanx Story: There's not much to say about Troi. He's a pretty cheerful guy and shows a big interest in your battalion. How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges). Troi will walk right up to you and ask to join, no matter what. ************************************************************************ Katreda Birall Class: Cleric Appearance: Pink-robed Cleric Age: 15 Terrain: See Cleric Equipment: See Cleric Attacks: See Cleric My thoughts: See Cleric Story: Katreda's a cheerful girl. She joins up to find her father, who was captured by the Southern Division. How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New Beginning) and she will ask to join so that she can help her father. ************************************************************************ Asnabel Birall Class: Berserker Appearance: Purple-clothed Berserker Age: 38 Terrain: See Berserker Equipment: See Berserker Attacks: See Berserker My thoughts: See Berserker Story: Captured by the Southern Division, Asnabel was forced into labor at the mines of Gunther Piedmont. Once freed, he'll become a valuable asset to the team. He is known as Asnabel the Iron Hammer. How to get him: Katreda must have (at least) asked to join your party, when you finish liberating Gunther Piedmont in Scene 7 (A New Beginning).
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