Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 05)
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Equipment: Right Hand: N/A Left Hand: N/A Body: Plain Clothing Head: Glass Pumpkin *cannot be changed* Attacks: Front: Pumpkin Smash X 2 - A Middle: Pumpkin Smash X 1 - A Back: Pumpkin Shower X 1 - A My thoughts: These odd gentlemen are a very valuable find. This is a similar pumpkin that was fought in the original Ogre Battle. Created by Deneb, this kid has an amazing power. By throwing his head at enemies, he can take off half their health. This is great against guys of high HP, not so much against guys of low HP, naturally... The Pumpkin Shower is far more damaging. Several pumpkins rain down on the opposition, about five to seven times, and each takes off half the HP of a target. This targets all units in a four-square area. Unfortunately, this also takes off half the HP of the Pumpkinhead. So, if he's in a non-Cleric unit, put him in the front, and in the back if the unit has a Cleric. Level Up Increases: STR: +4 VIT: +5 INT: +1 MEN: +3 AGI: +4 DEX: +2 ************************************************************************ Class: Gremlin Appearance: It looks like a small bat with a big head and a pointy tail Terrain: Sky Equipment: Attacks: Front: Throw a Kiss X 2 - A Middle: Throw a Kiss X 1 - B Back: Abyss X 2 - A Lunatikk's thoughts: Semi-useful to have, but nothing special. Throw a Kiss reduces the attack power of whomever it hits, and Abyss hits for light damage putting them to sleep. They have low HP, but they dodge attacks like crazy, and have high magic defense. Level Up Increases: STR: +2 VIT: +4 INT: +6 MEN: +5 AGI: +5 DEX: +6 ************************************************************************ Class: Faerie Appearance: A little girl with wings Terrain: Sky Equipment: Right Hand: N/A Left Hand: N/A Body: Tiny Clothing *cannot be changed* Head: N/A Attacks: Front: Throw a Kiss X 1 - A Middle: Throw a Kiss X 1 - B Back: Magic Missle X 2 - C Lunatikk's thoughts: Not too useful unless you have nothing better to use. They use Throw a Kiss on your allies raising their attack power. Magic Missile hits for light damage, and is virtually useless. However, it is a Virtue based attack which can be somewhat handy when dealing with evil, or undead characters. Level Up Increases: STR: +1 VIT: +3 INT: +3 MEN: +7 AGI: +6 DEX: +5 ************************************************************************ ************************************************************************ E. Dragon Classes These are the epitome of all beasts. They have a large amount of class change available to them depending on their alignment and ruling element. They're two tile characters. ************************************************************************ Class: Young Dragon Appearance: A little, plump yellow rat with wings and a beak. Terrain: Mountains Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Bite X 1 - C Lunatikk's thoughts: A good early game unit. Eventually, it will evolve into something more powerful, depending on its element and alignment. It's power is enchanced by Dragon Tamers and Masters. Level Up Increases: STR: +4 VIT: +5 INT: +1 MEN: +4 AGI: +2 DEX: +4 ************************************************************************ Class: Thunder Dragon Appearance: A purple dragon Terrain: Plains Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Lightning Breath X 1 - C Requirements - Wind Elemental ALI: 20-80 AGI: 61 DEX: 81 My thoughts: Just like other mid level dragons, a decent fighter that should probably be in the front row. Eventually, it will become a Quetzalcoatl. Breath slightly damages adjacent characters. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ Class: Red Dragon Appearance: A red dragon Terrain: Mountains Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Fire Breath X 1 - C Requirements - Fire Elemental ALI: 20-80 STR: 108 AGI: 61 My thoughts: Just like other mid level dragons, a decent fighter that should probably be in the front row. Eventually, it will become a Flarebrass. Breath slightly damages adjacent characters. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +6 VIT: +5 INT: +3 MEN: +4 AGI: +5 DEX: +4 ************************************************************************ Class: Earth Dragon Appearance: A green dragon Terrain: Plains Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Acid Breath X 1 - C Requirements - Earth Elemental ALI: 20-80 VIT: 109 MEN: 98 My thoughts: Just like other mid level dragons, a decent fighter that should probably be in the front row. Eventually, it will become an Azhi Dahaka. Breath slightly damages adjacent characters. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +6 VIT: +5 INT: +3 MEN: +5 AGI: +3 DEX: +5 ************************************************************************ Class: Blue Dragon Appearance: A blue dragon Terrain: Marsh Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Breath of Cold X 1 - C Requirements: Water Elemental ALI: 20-80 MEN: 98 DEX: 81 Lunatikk's thoughts: Just like other mid level dragons, a decent fighter that should probably be in the front row. Eventually, it will become a Hydra. Breath slightly damages adjacent characters. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +6 VIT: +6 INT: +4 MEN: +5 AGI: +3 DEX: +5 ************************************************************************ Class: Platinum Dragon Appearance: A white dragon Terrain: Snow Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Sacred Breath X 1 - C Requirements: ALI: 65-100 VIT: 114 INT: 73 MEN: 101 Lunatikk's thoughts: Just like other mid level dragons, a decent fighter that should probably be in the front row. Eventually, it will become a Bahumut. Breath slightly damages adjacent characters. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ Class: Black Dragon Appearance: A black dragon Terrain: Plains Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Rotten Breath X 1 - C Requirements: ALI: 0-35 STR: 112 INT: 73 My thoughts: Just like other mid level dragons, a decent fighter that should probably be in the front row. Eventually, it will become a Tiamat. Breath slightly damages adjacent characters. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ Class: Quetzalcoatl Appearance: An Eastern-looking dragon, snake-like in appearance. Terrain: Plains Attacks: Front: Lightning Breath X 2 - A Middle: Lightning Breath X 2 - B Back: Radiant Gale X 2 - C Requirements - Previously Thunder Dragon ALI: 25-75 AGI: 93 DEX: 121 My thoughts: A great class if you can get it, like the other high level dragons. In the back is my personal choice for course of action, as Radiant Gale hits all enemies and paralyzes them. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ Class: Flarebrass Appearance: A beefy, Western red dragon standing tall on two legs. Terrain: Mountains Attacks: Front: Fire Breath X 2 - A Middle: Fire Breath X 2 - B Back: Crimson Note X 2 - C Requirements - Previously Red Dragon ALI: 25-75 STR: 156 AGI: 93 My thoughts: A great class if you can get it, like the other high level dragons. In the back is my personal choice for course of action, as Crimson Note hits all enemies and lowers their power. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +6 VIT: +6 INT: +3 MEN: +5 AGI: +5 DEX: +4 ************************************************************************ Class: Ahzi Dahaka Appearance: A brownish green dinosaur-type dragon on all fours and with scales. Terrain: Plains Attacks: Front: Acid Breath X 2 - A Middle: Acid Breath X 2 - B Back: Earthquake X 2 - C Requirements - Previously Earth Dragon ALI: 25-75 VIT: 157 MEN: 130 My thoughts: A great class if you can get it, like the other high level dragons. In the back is my personal choice for course of action, as Earthquake hits all enemies and lowers their power. Unfortunately, Earthquake doesn't hit any enemies of the Sky terrain type, unless they're asleep or paralyzed. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +7 VIT: +6 INT: +5 MEN: +5 AGI: +3 DEX: +5 ************************************************************************ Class: Hydra Appearance: A bright blue, five-headed dragon. Terrain: Marsh Attacks: Front: Breath of Cold X 2 - A Middle: Breath of Cold X 2 - B Back: Clear Disaster X 2 - C Requirements - Previously Blue Dragon ALI: 25-75 MEN: 138 DEX: 121 My thoughts: A great class if you can get it, like the other high level dragons. In the back is my personal choice for course of action, as Clear Disaster hits all enemies and puts them to sleep. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ Class: Bahamut Appearance: A big white dragon standing tall on its four legs. Terrain: Snow Attacks: Front: Sacred Breath X 2 - A Middle: Sacred Breath X 2 - B Back: Divine Ray X 2 - C Requirements: Previously Platinum Dragon ALI: 75-100 VIT: 162 INT: 105 MEN: 133 Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of the Ultimate Dragon Forms. It's Sacred Breath is good and all, but Divine Ray blows it away. Divine Ray does moderate to heavy virtue type damage to all enemies twice in one fight. Plus, it looks pretty cool. Very powerful. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ Class: Tiamat Appearance: A wiry, yet muscular, black dragon standing on two legs. Terrain: Plains Attacks: Front: Rotten Breath X 2 - A Middle: Rotten Breath X 2 - B Back: Evil Dead X 2 - C Requirements - Previously Black Dragon ALI: 0-25 STR: 160 INT: 105 DEX: 124 My thoughts: A great class if you can get it, like the other high level dragons. In the back is my personal choice for course of action, as Evil Dead hits all enemies and puts them to sleep. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. ************************************************************************ ************************************************************************ F. Monster Classes These bad boys are 2 tile characters. They make up for the assuming the role of 2 characters by being about as strong as two characters. Most are quite strong or can attack multiple times. ************************************************************************ Class: Wyrm Appearance: A lizard that's more wing than body. Terrain: Sky Attacks: Front: Bite X 2 - A Middle: Bite X 2 - B Back: Bite X 2 - C My thoughts: The thing that sets this monster apart is it's flying ability. Other than that, he's a better-than-average attacker with a nasty set of teeth. ************************************************************************ Class: Wyvern Appearance: A bit more muscular than a Wyrm, and has a purple and white crest on its head. Terrain: Sky Attacks: Front: Bite X 2 - A Middle: Bite X 2 - B Back: Fire Breath X 2 - A Requirements: ALI: 10-55 STR: 140 AGI: 124 DEX: 102 Lunatikk's thoughts: Not too shabby of a flying character. Good attack from the front row, good defense. Fire Breath can hit multiple targets at once for a moderate amount of damage. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +6 VIT: +6 INT: +2 MEN: +4 AGI: +6 DEX: +4 ************************************************************************ Class: Griffin Appearance: An eagle's head and wings on a lion's body. Terrain: Sky Attacks: Front: Claw X 2 - A Middle: Claw X 1 - B Back: Wind Shot X 2 - A My thoughts: Wyrms are good for low alignment sky units, and Griffins are good for high alignment sky units. Have fun with them if you like sky units. Level Up Increases: STR: +4 VIT: +4 INT: +3 MEN: +3 AGI: +6 DEX: +4 ************************************************************************ Class: Opinincus Appearance: A bigger, blue-beaked, blue-clawed Griffin Terrain: Sky Attacks: Front: Claw X 2 - A Middle: Claw X 1 - B Back: Wind Storm X 2 - C Requirements: Previously Griffin, Partially Chaotic to Partially Lawful Alignment MEN: 105 AGI: 127 DEX: 91 My thoughts: The upgraded Griffins. These guys are probably better in the front because Wind Storm generally doesn't hit all that hard... It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +5 VIT: +5 INT: +4 MEN: +4 AGI: +6 DEX: +5 ************************************************************************ Class: Cockatrice Appearance: Looks like a chicken with a lizard's tail. Terrain: Sky Attacks: Front: Peck X 2 - A Middle: Peck X 1 - B Back: Petrify X 2 - C Lunatikk's thoughts: Ooh baby, these are good. Peck is alright, but put them in the back for some grade "A" damage. Petrify can hit multiple targets at once for moderate damage, and has a chance of Petrifying them. That's right. Instant kill. They are pretty good at evading, but they don't have very good defense. I would recomend getting at least one of these. My backup thoughts: Petrifying enemies doesn't get you any experience. Use caution when petrifying. ************************************************************************ Class: Sphinx Appearance: A beast with a woman's front and wings Terrain: Sky Attacks: Front: Claw X 2 - A Middle: Evocation X 1 - B Back: Evocation X 2 - A My thoughts: These beasts are great! Put them in the back and you have a beast spellcaster. They pick any element, like Ninja Masters, but they have the power of an Archmage or Siren, so all you're trading here is the space. Level Up Increases: STR: +4 VIT: +5 INT: +6 MEN: +5 AGI: +6 DEX: +5 ************************************************************************ Class: Hellhound Appearance: A wolf with two heads Terrain: Mountains Attacks: Front: Bite X 3 - A Middle: Bite X 2 - B Back: Bite X 1 - C My thoughts: This is a very powerful unit. The main reason for his power is the three attacks he gets. There's nothing much else special about him, though. ************************************************************************ Class: Cerberus Appearance: Looks like a pit bull with three heads Terrain: Mountains Attacks: Front: Bite X 3 - A Middle: Bite X 2 - B Back: Mesmerize X 2 - C Requirements: Neutral to Chaotic Alignment STR: 139 VIT: 138 MEN: 90 My thoughts: These guys are Hellhounds times ten! Well, actually, Hellhounds times one and a half. They have wonderful attack power and defense. I'd put these puppies on the front line. It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +7 VIT: +6 INT: +5 MEN: +4 AGI: +4 DEX: +3 ************************************************************************ ************************************************************************ G. Golem Classes These rock boyos have their own class group. Not too bad for your troubles... ************************************************************************ Class: Golem Appearance: A large man-shaped cluster of rocks.
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