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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 05)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 05).

Equipment:

Right Hand: N/A
Left Hand: N/A
Body: Plain Clothing
Head: Glass Pumpkin       *cannot be changed*

Attacks:
Front: Pumpkin Smash X 2 - A
Middle: Pumpkin Smash X 1 - A
Back: Pumpkin Shower X 1 - A

My thoughts: These odd gentlemen are a very valuable find.  This is a 
similar pumpkin that was fought in the original Ogre Battle.  Created 
by Deneb, this kid has an amazing power.  By throwing his head at 
enemies, he can take off half their health.  This is great against guys 
of high HP, not so much against guys of low HP, naturally...

The Pumpkin Shower is far more damaging.  Several pumpkins rain down on 
the opposition, about five to seven times, and each takes off half the 
HP of a target.  This targets all units in a four-square area.  
Unfortunately, this also takes off half the HP of the Pumpkinhead.  So, 
if he's in a non-Cleric unit, put him in the front, and in the back if 
the unit has a Cleric.

Level Up Increases:

STR: +4
VIT: +5
INT: +1
MEN: +3
AGI: +4
DEX: +2

************************************************************************

Class: Gremlin

Appearance: It looks like a small bat with a big head and a pointy tail

Terrain: Sky

Equipment:

Attacks:
Front: Throw a Kiss X 2 - A
Middle: Throw a Kiss X 1 - B
Back: Abyss X 2 - A

Lunatikk's thoughts: Semi-useful to have, but nothing special.  Throw a 
Kiss reduces the attack power of whomever it hits, and Abyss hits for 
light damage putting them to sleep.  They have low HP, but they dodge 
attacks like crazy, and have high magic defense.

Level Up Increases:

STR: +2
VIT: +4
INT: +6
MEN: +5
AGI: +5
DEX: +6

************************************************************************

Class: Faerie

Appearance: A little girl with wings

Terrain: Sky

Equipment:

Right Hand: N/A
Left Hand: N/A
Body: Tiny Clothing    *cannot be changed*
Head: N/A

Attacks:
Front: Throw a Kiss X 1 - A
Middle: Throw a Kiss X 1 - B
Back: Magic Missle X 2 - C

Lunatikk's thoughts: Not too useful unless you have nothing better to 
use.  They use Throw a Kiss on your allies raising their attack power.  
Magic Missile hits for light damage, and is virtually useless.  
However, it is a Virtue based attack which can be somewhat handy when 
dealing with evil, or undead characters.

Level Up Increases:

STR: +1
VIT: +3
INT: +3
MEN: +7
AGI: +6
DEX: +5

************************************************************************
************************************************************************

E. Dragon Classes 

These are the epitome of all beasts.  They have a large amount of 
class change available to them depending on their alignment and ruling 
element.  They're two tile characters.

************************************************************************

Class: Young Dragon

Appearance: A little, plump yellow rat with wings and a beak.

Terrain: Mountains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Bite X 1 - C

Lunatikk's thoughts: A good early game unit.  Eventually, it will 
evolve into something more powerful, depending on its element and 
alignment. It's power is enchanced by Dragon Tamers and Masters.

Level Up Increases:

STR: +4
VIT: +5
INT: +1
MEN: +4
AGI: +2
DEX: +4

************************************************************************

Class: Thunder Dragon

Appearance: A purple dragon

Terrain: Plains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Lightning Breath X 1 - C

Requirements - Wind Elemental

ALI: 20-80

AGI: 61
DEX: 81

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become a 
Quetzalcoatl.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************

Class: Red Dragon

Appearance: A red dragon

Terrain: Mountains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Fire Breath X 1 - C

Requirements - Fire Elemental

ALI: 20-80

STR: 108
AGI: 61

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become a 
Flarebrass.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +6
VIT: +5
INT: +3
MEN: +4
AGI: +5
DEX: +4

************************************************************************

Class: Earth Dragon

Appearance: A green dragon

Terrain: Plains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Acid Breath X 1 - C

Requirements - Earth Elemental

ALI: 20-80

VIT: 109
MEN: 98

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become an Azhi 
Dahaka.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +6
VIT: +5
INT: +3
MEN: +5
AGI: +3
DEX: +5

************************************************************************

Class: Blue Dragon

Appearance: A blue dragon

Terrain: Marsh

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Breath of Cold X 1 - C

Requirements: Water Elemental

ALI: 20-80

MEN: 98
DEX: 81

Lunatikk's thoughts: Just like other mid level dragons, a decent fighter 
that should probably be in the front row.  Eventually, it will become a 
Hydra.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +6
VIT: +6
INT: +4
MEN: +5
AGI: +3
DEX: +5

************************************************************************

Class: Platinum Dragon

Appearance: A white dragon

Terrain: Snow

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Sacred Breath X 1 - C

Requirements: 

ALI: 65-100

VIT: 114
INT: 73
MEN: 101

Lunatikk's thoughts: Just like other mid level dragons, a decent fighter 
that should probably be in the front row.  Eventually, it will become a 
Bahumut.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************

Class: Black Dragon

Appearance: A black dragon

Terrain: Plains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Rotten Breath X 1 - C

Requirements: 

ALI: 0-35

STR: 112
INT: 73

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become a 
Tiamat.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************

Class: Quetzalcoatl

Appearance: An Eastern-looking dragon, snake-like in appearance.

Terrain: Plains

Attacks:
Front: Lightning Breath X 2 - A
Middle: Lightning Breath X 2 - B
Back: Radiant Gale X 2 - C

Requirements - Previously Thunder Dragon

ALI: 25-75

AGI: 93
DEX: 121

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Radiant Gale hits all enemies and paralyzes them.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************

Class: Flarebrass

Appearance: A beefy, Western red dragon standing tall on two legs.

Terrain: Mountains

Attacks:
Front: Fire Breath X 2 - A
Middle: Fire Breath X 2 - B
Back: Crimson Note X 2 - C

Requirements - Previously Red Dragon

ALI: 25-75

STR: 156
AGI: 93

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Crimson Note hits all enemies and lowers their power.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +6
VIT: +6
INT: +3
MEN: +5
AGI: +5
DEX: +4

************************************************************************

Class: Ahzi Dahaka

Appearance: A brownish green dinosaur-type dragon on all fours and with 
scales.

Terrain: Plains

Attacks:
Front: Acid Breath X 2 - A
Middle: Acid Breath X 2 - B
Back: Earthquake X 2 - C

Requirements - Previously Earth Dragon

ALI: 25-75

VIT: 157
MEN: 130

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Earthquake hits all enemies and lowers their power.  Unfortunately, 
Earthquake doesn't hit any enemies of the Sky terrain type, unless 
they're asleep or paralyzed.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +7
VIT: +6
INT: +5
MEN: +5
AGI: +3
DEX: +5

************************************************************************

Class: Hydra

Appearance: A bright blue, five-headed dragon.

Terrain: Marsh

Attacks:
Front: Breath of Cold X 2 - A
Middle: Breath of Cold X 2 - B
Back: Clear Disaster X 2 - C

Requirements - Previously Blue Dragon

ALI: 25-75

MEN: 138
DEX: 121

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Clear Disaster hits all enemies and puts them to sleep.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************

Class: Bahamut

Appearance: A big white dragon standing tall on its four legs.

Terrain: Snow

Attacks:
Front: Sacred Breath X 2 - A
Middle: Sacred Breath X 2 - B
Back:  Divine Ray X 2 - C

Requirements: Previously Platinum Dragon

ALI: 75-100

VIT: 162
INT: 105
MEN: 133

Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of 
the Ultimate Dragon Forms.  It's Sacred Breath is good and all, but 
Divine Ray blows it away.  Divine Ray does moderate to heavy virtue 
type damage to all enemies twice in one fight.  Plus, it looks pretty 
cool.  Very powerful.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************

Class: Tiamat

Appearance: A wiry, yet muscular, black dragon standing on two legs.

Terrain: Plains

Attacks:
Front: Rotten Breath X 2 - A
Middle: Rotten Breath X 2 - B
Back: Evil Dead X 2 - C

Requirements - Previously Black Dragon

ALI: 0-25

STR: 160
INT: 105
DEX: 124

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Evil Dead hits all enemies and puts them to sleep.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

************************************************************************
************************************************************************

F. Monster Classes

These bad boys are 2 tile characters.  They make up for the assuming 
the role of 2 characters by being about as strong as two characters.  
Most are quite strong or can attack multiple times.

************************************************************************

Class: Wyrm

Appearance: A lizard that's more wing than body.

Terrain: Sky

Attacks:
Front: Bite X 2 - A
Middle: Bite X 2 - B
Back: Bite X 2 - C

My thoughts: The thing that sets this monster apart is it's flying 
ability.  Other than that, he's a better-than-average attacker with 
a nasty set of teeth.

************************************************************************

Class: Wyvern

Appearance: A bit more muscular than a Wyrm, and has a purple and white 
crest on its head.

Terrain: Sky

Attacks:
Front: Bite X 2 - A
Middle: Bite X 2 - B
Back: Fire Breath X 2 - A

Requirements:

ALI: 10-55

STR: 140
AGI: 124
DEX: 102

Lunatikk's thoughts: Not too shabby of a flying character.  Good attack 
from the front row, good defense.  Fire Breath can hit multiple targets 
at once for a moderate amount of damage.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +6
VIT: +6
INT: +2
MEN: +4
AGI: +6
DEX: +4

************************************************************************

Class: Griffin

Appearance: An eagle's head and wings on a lion's body.

Terrain: Sky

Attacks:
Front: Claw X 2 - A
Middle: Claw X 1 - B
Back: Wind Shot X 2 - A

My thoughts: Wyrms are good for low alignment sky units, and Griffins 
are good for high alignment sky units.  Have fun with them if you like 
sky units.

Level Up Increases:

STR: +4
VIT: +4
INT: +3
MEN: +3
AGI: +6
DEX: +4

************************************************************************

Class: Opinincus

Appearance: A bigger, blue-beaked, blue-clawed Griffin

Terrain: Sky

Attacks:
Front: Claw X 2 - A
Middle: Claw X 1 - B
Back: Wind Storm X 2 - C

Requirements: Previously Griffin, Partially Chaotic to Partially Lawful 
Alignment

MEN: 105
AGI: 127
DEX: 91

My thoughts: The upgraded Griffins.  These guys are probably better in 
the front because Wind Storm generally doesn't hit all that hard...

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +5
VIT: +5
INT: +4
MEN: +4
AGI: +6
DEX: +5

************************************************************************

Class: Cockatrice

Appearance: Looks like a chicken with a lizard's tail.

Terrain: Sky

Attacks:
Front: Peck X 2 - A
Middle: Peck X 1 - B
Back: Petrify X 2 - C

Lunatikk's thoughts: Ooh baby, these are good.  Peck is alright, but 
put them in the back for some grade "A" damage.  Petrify can hit 
multiple targets at once for moderate damage, and has a chance of 
Petrifying them.  That's right.  Instant kill.  They are pretty good at 
evading, but they don't have very good defense.  I would recomend 
getting at least one of these.

My backup thoughts: Petrifying enemies doesn't get you any experience.  
Use caution when petrifying.

************************************************************************

Class: Sphinx

Appearance: A beast with a woman's front and wings

Terrain: Sky

Attacks:
Front: Claw X 2 - A
Middle: Evocation X 1 - B
Back: Evocation X 2 - A

My thoughts: These beasts are great!  Put them in the back and you 
have a beast spellcaster.  They pick any element, like Ninja Masters, 
but they have the power of an Archmage or Siren, so all you're trading 
here is the space.

Level Up Increases:

STR: +4
VIT: +5
INT: +6
MEN: +5
AGI: +6
DEX: +5

************************************************************************

Class: Hellhound

Appearance: A wolf with two heads

Terrain: Mountains

Attacks:
Front: Bite X 3 - A
Middle: Bite X 2 - B
Back: Bite X 1 - C

My thoughts: This is a very powerful unit.  The main reason for his 
power is the three attacks he gets.  There's nothing much else special 
about him, though.

************************************************************************

Class: Cerberus

Appearance: Looks like a pit bull with three heads

Terrain: Mountains

Attacks:
Front: Bite X 3 - A
Middle: Bite X 2 - B
Back: Mesmerize X 2 - C

Requirements: Neutral to Chaotic Alignment

STR: 139
VIT: 138
MEN: 90

My thoughts: These guys are Hellhounds times ten!  Well, actually, 
Hellhounds times one and a half.  They have wonderful attack power and 
defense.  I'd put these puppies on the front line.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +7
VIT: +6
INT: +5
MEN: +4
AGI: +4
DEX: +3

************************************************************************
************************************************************************

G. Golem Classes

These rock boyos have their own class group.  Not too bad for your 
troubles...

************************************************************************

Class: Golem

Appearance: A large man-shaped cluster of rocks. 

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