Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 04)
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Lunatikk's thoughts: Pretty much a beefed-up archer. They have really good power and decent defenses, but they make great back row characters since they can attack three times. Upgrade your Archers to these ladies. Level Up Increases: STR: +5 VIT: +5 INT: +4 MEN: +4 AGI: +5 DEX: +6 ************************************************************************ Class: Dragon Master Appearance: Woman wearing a headband with dragon wings and carrying a rapier. Terrain: Plains Equipment: Right Hand: Estoc Left Hand: N/A Body: Scale Armor Head: Plumed Headband Cost: 510 Attacks: Front: Thrust X 2 - A Middle: Thrust X 2 - B Back: Thrust X 2 - C Requirements: ALI: 50-90 STR: 127 VIT: 112 DEX: 113 My thoughts: This is the upgraded form of the Dragon Tamer. She's much better at controlling dragons, and what I really like about her is that she gets two attacks no matter where you put her, so you're really not losing much by sticking her in the back row. Use her for your Dragon Unit. Level Up Increases: STR: +6 VIT: +5 INT: +3 MEN: +4 AGI: +4 DEX: +4 ************************************************************************ Class: Freya Appearance: Woman wearing lots of metal armor, a metal helmet with wings, and carrying a spear. Terrain: Snow Equipment: Right Hand: Thunder Spear Left Hand: Buckler Body: Baldr Mail Head: Armet Cost: 730 Attacks: Front: Cleave X 2 - A Middle: Cleave X 2 - B Back: Cleave/Elemental Magic Plus* X 2 - C/A Requirements: ALI: 60-100 STR: 116 VIT: 101 INT: 106 My thoughts: These lovely ladies are Valkyries squared. To get her back row attack to be magic, you need an elemental spear, like the Thunder Spear. Put them in the back for a weaker version of a magic user. Level Up Increases: STR: +5 VIT: +4 INT: +5 MEN: +5 AGI: +4 DEX: +4 ************************************************************************ Class: Siren Appearance: Purple haired girl with a fur coat and a wand. Terrain: Plains Equipment: Right Hand: Arc Wand Left Hand: Spellbook Body: Fur Coat Head: Amulet Cost: 540 Attacks: Front: Elemental Magic* X 1 - C Middle: Elemental Magic* X 2 - B Back: Elemental Magic Plus* X 2 - A Requirements: ALI: 0-45 INT: 125 MEN: 128 By the same token as Archmages are better Wizards, Sirens are better Sorceresses. As before, Magic Plus is area effect magic. Your Siren attacks a target within a four square block and all enemies in that four square block are hit, or she attacks a specific target and all adjacent enemies are hit for lesser damage. Wind: Thunder Flare Fire: Fire Storm Earth: Crag Press Water: Ice Field Bane: Dark Quest Level Up Increases: STR: +3 VIT: +3 INT: +7 MEN: +5 AGI: +3 DEX: +3 ************************************************************************ Class: Priest Appearance: Looks a lot like a Cleric only yellowish-green. Terrain: Plains Equipment: Right Hand: Baldr Mace Left Hand: N/A Body: Robe of the Wise Head: Rosary Cost: 530 Attacks: Front: Healing Plus* X 1 - C Middle: Healing Plus* X 1 - B Back: Healing Plus* X 2 - A Requirements: ALI: 65-100 INT: 109 MEN: 112 My thoughts: Forget bowing. Get down on your knees and WORSHIP HER!!! This is the Super Cleric. Healing Plus is stronger than normal Healing, and it heals a four square block of characters for roughly the same amount, or she heals a character and all adjacent for a smaller amount. Definitely a must-have for any unit on the go. Level Up Increases: STR: +3 VIT: +4 INT: +5 MEN: +6 AGI: +3 DEX: +3 ************************************************************************ Class: Princess Appearance: Woman in full gown and crown, with a fan Terrain: Plains Equipment: Right Hand: Battle Fan Left Hand: Spellbook Body: Pure-White Dress Head: Dream Tiara *cannot be changed* Cost: Cannot be bought Attacks: Front: Elemental Magic* X 1 - C Middle: Elemental Magic* X 2 - B Back: Elemental Magic Plus* X 2 - A Requirements: ALI: 70-100 My thoughts: Worship her too!!! You can only have but one, but you'll definitely want to add this gem of royalty to your army. Sure, she seems just like another spellcaster, only high Alignment, but get THIS! Put in her in any unit as a leader, and every other character besides her will get an EXTRA ATTACK! SWEET!! This mean you can potentially have 18 attacks per round. Some are lucky to get 12... You should be grateful... ^_^ She can also lead a Legion. Level Up Increases: STR: +3 VIT: +2 INT: +5 MEN: +5 AGI: +3 DEX: +3 Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any female led group. You'll be told about dresses and silk. Go to Melphy, Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00) and you'll find a peddler who will sell you a Bolt of Silk for 2000 Goth. Buy it, and take it to the dressmaker in Billney, Tenne Plains, with a female leader who will make it into a Pure-White Dress for 2500 Goth. Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man will tell you a tale about love never found. He'll give you the Package for Gelda. Take it to Boolem, Crenel Canyon, and you'll run into an old lady, who'll tell you to take it to Elle, Zenobia Border. An old man there will tell you her family moved to Soathon. Are we getting tired of this wild goose chase yet? Go to Tristle, and you'll get the Letter from Gelda. Head back to Clemona and the old man will give you the Dream Tiara. It's all quite a tearjerker... ;_; Getting a Battle Fan: No store sells these, but you can pick one up in Gules Hills as a Hidden Item. Refer to that mission to find out where. ************************************************************************ Class: Lich Appearance: Very thin person with skeleton hands, hunched over with a large staff and wearing a black cloak. Terrain: Plains Equipment: Right Hand: Kerykeion Left Hand: Book of Bane Body: Bloodstained Robe Head: Ring of the Dead *cannot be changed* Attacks: Front: Elemental Magic Plus* X 2 - C Middle: Elemental Magic Plus* X 2 - B Back: Elemental Magic Plus* X 3 - A Requirements: ALI: 0-30 INT: 24 MEN: 51 My thoughts: Amazing. Just amazing. These are the baddest guys out there. They've got extra magic stank on them, so they'll slam the enemies and not even break a sweat. Of course, they probably don't have sweat glands anymore, anyway... The only bad thing about Liches is that you can only get so many Rings of the Dead. I know how to get two. The really good thing is that you don't have to kill your Archmage or Siren to make one. Female Liches are no different from male Liches, by the way. Level Up Increases: STR: +3 VIT: +3 INT: +7 MEN: +5 AGI: +3 DEX: +4 Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl will give you the Dark Invitation. Go with Magnus to Quelluan, Zenobian Border, and you will receive the Ring. You can also find a ring in the first Tremos Mountains stage north of Congool. There seems to be some confusion about this, so let me just say that you do NOT have to kill someone to make a Lich. Once you have all the equipment and requirements, the Lich will appear as a class change on the class change screen and you can go from there. Getting a Kerykeion: No store sells these, but you can get one from fighting neutral Black Dragons in the forests of Mylesia II. Getting a Bloodstained Robe: No store sells these, but you can find one in Gules Hills. Check that mission for the location. ************************************************************************ Class: Centurion Appearance: Woman with sword, shield, armor, and a large plume on her conical hat. Terrain: Plains Equipment: Right Hand: Baldr Sword Left Hand: Buckler Body: Plate Armor Head: Baldr Helm Cost: 590 Attacks: Front: Slash X 2 - A Middle: Slash X 1 - B Back: Slash X 1 - C Requirements: ALI: 0-100 VIT: 52 INT: 62 MEN: 52 DEX: 54 Must have promoted seven Soldiers. My thoughts: I don't consider Centurions all that great. You can go to the Legion FAQ for my opinion on Legions as a whole. If you really want a Legion, I'd use one of the special characters. Level Up Increases: STR: +5 VIT: +4 INT: +4 MEN: +5 AGI: +4 DEX: +4 ************************************************************************ ************************************************************************ C. Undead Classes You can get low level Undead Classes in one of two ways. My preferred way is to find them in wilderness. The other way is to have one of your characters die. If they remain dead long enough, and you have equipment for them, they will become Undead. The really special thing about low level Undead (Zombie, Skeleton, Ghost) is that they will be revived after a battle if eliminated through standard means. They only way they can be completely destroyed is if the entire unit is wiped out, or they are attacked by a holy weapon. This doesn't work for Angel Knights or Seraphim, though... ************************************************************************ Class: Zombie Appearance: Looks like a dessicated human with green and white bandages Terrain: Marsh Equipment: Right Hand: N/A Left Hand: N/A Body: Old Clothing Head: N/A Attacks: Front: Bite X 2 - A Middle: Bite X 1 - B Back: Bite X 1 - C My thoughts: Zombies are the most basic undead. Bite attacks don't do much damage. Really, probably the only thing you'll want Zombies for is to shield more powerful units. They'll automatically change to Skeletons if hit with a Fire magic attack. Level Up Increases: Male: HP: +5 STR: +4 VIT: +3 INT: +2 MEN: +3 AGI: +3 DEX: +3 Female: HP: +4 STR: +4 VIT: +2 INT: +2 MEN: +3 AGI: +3 DEX: +3 ************************************************************************ Class: Skeleton Appearance: A...uh...skeleton... Terrain: Plains Equipment: Right Hand: Halt Hammer Left Hand: N/A Body: Torn Cloth Head: N/A Attacks: Front: Strike X 2 - A Middle: Strike X 1 - B Back: Strike X 1 - C My thoughts: This is a good fighter. Not really much to this class but being the standard Undead fighter. What gives this guy an advantage over Zombies is that you can change his weapon. If a Zombie is hit by a fire attack, he'll become a Skeleton. Level Up Increases: STR: +5 VIT: +2 INT: +2 MEN: +3 AGI: +4 DEX: +4 ************************************************************************ Class: Ghost Appearance: Basically a floating sheet Terrain: Sky Equipment: Right Hand: N/A Left Hand: N/A Body: Torn Cloth Head: N/A Attacks: Front: Nightmare* X 1 - C Middle: Nightmare* X 1 - B Back: Nightmare* X 2 - A My thoughts: Ghosts aren't as useful as Skeletons. Nightmare is okay and all for causing a Sleep effect, but it really kind of defeats the "use Undead to shield more powerful units" theory. If you hit a Skeleton with a combination Wind and Fire attack, it'll become a Ghost. Level Up Increases: STR: +2 VIT: +2 INT: +5 MEN: +3 AGI: +3 DEX: +3 ************************************************************************ Class: Angel Knight Appearance: Blonde girl with a rapier and a large shield. Also has a halo and wings. Terrain: Sky Equipment: Right Hand: Needle of Light Left Hand: Kite Shield Body: Plate Mail Head: N/A Attacks: Front: Pierce X 2 - A Middle: Banish X 1 - B Back: Banish X 2 - C Requirements: ALI: 50-100 STR: 60 VIT: 61 DEX: 57 My thoughts: Probably the hardest class to get, and there's an element of risk involved in getting her. This class is female specific. She has all around good skills, and a particularly high Dexterity rate. Banish is a Virtue attack where she tosses her halo at an enemy. Like many undead, a person has the chance of becoming an Angel Knight only if you kill a character. If you have the proper stats and equipment, you have a CHANCE of her becoming an Angel Knight when she turns undead. There's a much larger chance that she'll become a Zombie, at which point you'll have to try with another girl... One way to give yourself a better chance is to use Goblets of Destiny. If you see "LUK UP!" when you use it, you're in good shape. If you don't, reset. Also, I heard it through the grapevine that equipping Katreda's Angel Brooch on your character increases your chances... If you want my honest opinion, I think you should save your Love and Peaces for these people. You'll first run into a bunch of them in Celesis. Level Up Increases: STR: +4 VIT: +4 INT: +3 MEN: +4 AGI: +4 DEX: +5 Getting the Needle of Light: After Chapter 3 begins, go to Melphy, Dardunnelles, on the 21st day of any month, during the daytime (9:00 to 18:00). A peddler will try to sell you one for 350 Goth. Take it. ************************************************************************ Class: Seraph Appearance: Blue-haired angel with four wings and a rapier. Terrain: Sky Equipment: Right Hand: Needle of Light Left Hand: Kite Shield Body: Baldr Mail Head: N/A Attacks: Front: Pierce X 2 - A Middle: Banish X 2 - B Back: Jihad X 2 - C Requirements: Previously Angel Knight ALI: 75-100 INT: 108 MEN: 125 DEX: 127 My thoughts: Oh, man. These holy lovelies are SWEET! Angel Knights are really nothing compared to these. Jihad hits ALL enemies with Virtue-type damage and OBLITERATES Undead! It should be noted that this class change occurs automatically after a battle. That's an actual battle, not training. Level Up Increases: STR: +4 VIT: +4 INT: +4 MEN: +4 AGI: +4 DEX: +6 ************************************************************************ ************************************************************************ D. Demi-Human Classes These classes consist mostly of non-leaders. They're all 1 tile characters, so there's room for a few in a unit. Class: Hawkman Appearance: Winged man carrying an axe or hammer. Terrain: Sky Equipment: Right Hand: Halt Hammer Left Hand: N/A Body: Leather Armor Head: Bandanna Cost: 190 Attacks: Front: Strike X 2 - A Middle: Strike X 1 - B Back: Strike X 1 - C My thoughts: The Hawkman is a decent fighter. His biggest advantage is that he's a Sky unit. He swoops and soars with the best of 'em. Level Up Increases: STR: +3 VIT: +4 INT: +2 MEN: +2 AGI: +4 DEX: +3 ************************************************************************ Class: Vultan Appearance: Winged man with gold and silver armor with hair coming out of his helmet. Terrain: Sky Equipment: Right Hand: Baldr Club Left Hand: N/A Body: Hard Leather Head: Hachigane Cost: 490 Attacks: Front: Strike X 2 - A Middle: Strike X 1 - B Back: Wind Shot X 2 - C Requirements: ALI: 40-100 STR: 103 AGI: 97 DEX: 80 My thoughts: O holy Hawkman. He's your high alignment Hawkman. In my opinion, keeping him in the front is the best course of action. He'll hit for more power than the standard Hawkman, and he's got the sky thing goin' on. So, have him lead any flying unit you have. Level Up Increases: STR: +5 VIT: +4 INT: +3 MEN: +4 AGI: +7 DEX: +4 ************************************************************************ Class: Raven Appearance: Winged man wearing dark armor and a helmet Terrain: Sky Equipment: Right Hand: Baldr Axe Left Hand: N/A Body: Hard Leather Head: Armet Cost: 570 Attacks: Front: Strike X 2 - A Middle: Strike X 1 - B Back: Thunder Arrow X 2 - C Requirements: ALI: 0-60 STR: 99 AGI: 93 DEX: 77 My thoughts: This guy is a Hawkman gone bad. This is one of the few classes that's just as good in the front as it is in the back. The Thunder Arrow, naturally, hits best against earth elementals, and the physical attacks are quite damaging. Have him lead any flying unit you have. Level Up Increases: STR: +5 VIT: +5 INT: +3 MEN: +4 AGI: +5 DEX: +6 ************************************************************************ Class: Pumpkinhead Appearance: A kid with a pumpkin for a head. Terrain: Forest
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