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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 04)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 04).

Lunatikk's thoughts: Pretty much a beefed-up archer.  They have really 
good power and decent defenses, but they make great back row characters 
since they can attack three times.  Upgrade your Archers to these 
ladies.

Level Up Increases:

STR: +5
VIT: +5
INT: +4
MEN: +4
AGI: +5
DEX: +6

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Class: Dragon Master

Appearance: Woman wearing a headband with dragon wings and carrying a 
rapier.

Terrain: Plains

Equipment: 

Right Hand: Estoc
Left Hand: N/A
Body: Scale Armor
Head: Plumed Headband

Cost: 510

Attacks:
Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Thrust X 2 - C

Requirements: 

ALI: 50-90

STR: 127
VIT: 112
DEX: 113

My thoughts: This is the upgraded form of the Dragon Tamer.  She's much 
better at controlling dragons, and what I really like about her is that 
she gets two attacks no matter where you put her, so you're really not 
losing much by sticking her in the back row.  Use her for your Dragon 
Unit.

Level Up Increases:

STR: +6
VIT: +5
INT: +3
MEN: +4
AGI: +4
DEX: +4

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Class: Freya

Appearance: Woman wearing lots of metal armor, a metal helmet with 
wings, and carrying a spear.

Terrain: Snow

Equipment: 

Right Hand: Thunder Spear
Left Hand: Buckler
Body: Baldr Mail
Head: Armet

Cost: 730

Attacks:
Front: Cleave X 2 - A
Middle: Cleave X 2 - B
Back: Cleave/Elemental Magic Plus* X 2 - C/A

Requirements: 

ALI: 60-100

STR: 116
VIT: 101
INT: 106

My thoughts: These lovely ladies are Valkyries squared.  To get her 
back row attack to be magic, you need an elemental spear, like the 
Thunder Spear.  Put them in the back for a weaker version of a magic 
user.

Level Up Increases:

STR: +5
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +4

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Class: Siren

Appearance: Purple haired girl with a fur coat and a wand.

Terrain: Plains

Equipment: 

Right Hand: Arc Wand
Left Hand: Spellbook
Body: Fur Coat
Head: Amulet

Cost: 540

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

Requirements: 

ALI: 0-45

INT: 125
MEN: 128

By the same token as Archmages are better Wizards, Sirens are better 
Sorceresses.  As before, Magic Plus is area effect magic.  Your Siren 
attacks a target within a four square block and all enemies in that four
square block are hit, or she attacks a specific target and all adjacent 
enemies are hit for lesser damage.

Wind: Thunder Flare
Fire: Fire Storm
Earth: Crag Press
Water: Ice Field
Bane: Dark Quest

Level Up Increases:

STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Priest

Appearance: Looks a lot like a Cleric only yellowish-green.

Terrain: Plains

Equipment: 

Right Hand: Baldr Mace
Left Hand: N/A
Body: Robe of the Wise
Head: Rosary

Cost: 530

Attacks:
Front: Healing Plus* X 1 - C
Middle: Healing Plus* X 1 - B
Back: Healing Plus* X 2 - A

Requirements: 

ALI: 65-100

INT: 109
MEN: 112

My thoughts: Forget bowing.  Get down on your knees and WORSHIP HER!!!  
This is the Super Cleric.  Healing Plus is stronger than normal 
Healing, and it heals a four square block of characters for roughly the 
same amount, or she heals a character and all adjacent for a smaller 
amount.  Definitely a must-have for any unit on the go.

Level Up Increases:

STR: +3
VIT: +4
INT: +5
MEN: +6
AGI: +3
DEX: +3

************************************************************************

Class: Princess

Appearance: Woman in full gown and crown, with a fan

Terrain: Plains

Equipment: 

Right Hand: Battle Fan
Left Hand: Spellbook
Body: Pure-White Dress
Head: Dream Tiara        *cannot be changed*

Cost: Cannot be bought

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

Requirements: 

ALI: 70-100

My thoughts: Worship her too!!!  You can only have but one, but you'll 
definitely want to add this gem of royalty to your army.  Sure, she 
seems just like another spellcaster, only high Alignment, but get THIS!

Put in her in any unit as a leader, and every other character besides 
her will get an EXTRA ATTACK!  SWEET!!  This mean you can potentially 
have 18 attacks per round.  Some are lucky to get 12...  You should be 
grateful... ^_^

She can also lead a Legion.

Level Up Increases:

STR: +3
VIT: +2
INT: +5
MEN: +5
AGI: +3
DEX: +3

Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any 
female led group.  You'll be told about dresses and silk.  Go to Melphy, 
Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00) 
and you'll find a peddler who will sell you a Bolt of Silk for 2000 
Goth.  Buy it, and take it to the dressmaker in Billney, Tenne Plains, 
with a female leader who will make it into a Pure-White Dress for 2500 
Goth.

Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man 
will tell you a tale about love never found.  He'll give you the 
Package for Gelda.  Take it to Boolem, Crenel Canyon, and you'll run 
into an old lady, who'll tell you to take it to Elle, Zenobia Border.  
An old man there will tell you her family moved to Soathon.  Are we 
getting tired of this wild goose chase yet?  Go to Tristle, and you'll 
get the Letter from Gelda.  Head back to Clemona and the old man will 
give you the Dream Tiara.  It's all quite a tearjerker... ;_;

Getting a Battle Fan: No store sells these, but you can pick one up in 
Gules Hills as a Hidden Item.  Refer to that mission to find out where.

************************************************************************

Class: Lich

Appearance: Very thin person with skeleton hands, hunched over with a 
large staff and wearing a black cloak.

Terrain: Plains

Equipment: 

Right Hand: Kerykeion
Left Hand: Book of Bane
Body: Bloodstained Robe
Head: Ring of the Dead     *cannot be changed*

Attacks:
Front: Elemental Magic Plus* X 2 - C
Middle: Elemental Magic Plus* X 2 - B
Back: Elemental Magic Plus* X 3 - A

Requirements: 

ALI: 0-30

INT: 24
MEN: 51

My thoughts: Amazing.  Just amazing.  These are the baddest guys out 
there.  They've got extra magic stank on them, so they'll slam the 
enemies and not even break a sweat.  Of course, they probably don't 
have sweat glands anymore, anyway...  The only bad thing about Liches is 
that you can only get so many Rings of the Dead.  I know how to get 
two.  The really good thing is that you don't have to kill your 
Archmage or Siren to make one.  Female Liches are no different from 
male Liches, by the way.

Level Up Increases:

STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +4

Getting the Ring of the Dead: Go to Banna Barra, Celesis.  A young girl 
will give you the Dark Invitation.  Go with Magnus to Quelluan, 
Zenobian Border, and you will receive the Ring.  You can also find a 
ring in the first Tremos Mountains stage north of Congool.

There seems to be some confusion about this, so let me just say that 
you do NOT have to kill someone to make a Lich.  Once you have all the 
equipment and requirements, the Lich will appear as a class change on 
the class change screen and you can go from there.

Getting a Kerykeion: No store sells these, but you can get one from 
fighting neutral Black Dragons in the forests of Mylesia II.

Getting a Bloodstained Robe: No store sells these, but you can find one 
in Gules Hills.  Check that mission for the location.

************************************************************************

Class: Centurion

Appearance: Woman with sword, shield, armor, and a large plume on her 
conical hat.

Terrain: Plains

Equipment: 

Right Hand: Baldr Sword
Left Hand: Buckler
Body: Plate Armor
Head: Baldr Helm

Cost: 590

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 0-100

VIT: 52
INT: 62
MEN: 52
DEX: 54

Must have promoted seven Soldiers.

My thoughts: I don't consider Centurions all that great.  You can go to 
the Legion FAQ for my opinion on Legions as a whole.  If you really 
want a Legion, I'd use one of the special characters.

Level Up Increases:

STR: +5
VIT: +4
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************
************************************************************************

C. Undead Classes

You can get low level Undead Classes in one of two ways.  My preferred 
way is to find them in wilderness.  The other way is to have one of 
your characters die.  If they remain dead long enough, and you have 
equipment for them, they will become Undead.

The really special thing about low level Undead (Zombie, Skeleton, 
Ghost) is that they will be revived after a battle if eliminated 
through standard means.  They only way they can be completely destroyed 
is if the entire unit is wiped out, or they are attacked by a holy 
weapon.  This doesn't work for Angel Knights or Seraphim, though...

************************************************************************

Class: Zombie

Appearance: Looks like a dessicated human with green and white bandages

Terrain: Marsh

Equipment:

Right Hand: N/A
Left Hand: N/A
Body: Old Clothing
Head: N/A

Attacks:

Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Bite X 1 - C

My thoughts: Zombies are the most basic undead.  Bite attacks don't do 
much damage.  Really, probably the only thing you'll want Zombies for 
is to shield more powerful units.  They'll automatically change to 
Skeletons if hit with a Fire magic attack.

Level Up Increases:

Male:
HP: +5
STR: +4
VIT: +3
INT: +2
MEN: +3
AGI: +3
DEX: +3

Female:
HP: +4
STR: +4
VIT: +2
INT: +2
MEN: +3
AGI: +3
DEX: +3

************************************************************************

Class: Skeleton

Appearance: A...uh...skeleton...

Terrain: Plains

Equipment: 

Right Hand: Halt Hammer
Left Hand: N/A
Body: Torn Cloth
Head: N/A

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Strike X 1 - C

My thoughts: This is a good fighter.  Not really much to this class but 
being the standard Undead fighter.  What gives this guy an advantage 
over Zombies is that you can change his weapon.  If a Zombie is hit by 
a fire attack, he'll become a Skeleton.

Level Up Increases:

STR: +5
VIT: +2
INT: +2
MEN: +3
AGI: +4
DEX: +4

************************************************************************

Class: Ghost

Appearance: Basically a floating sheet

Terrain: Sky

Equipment: 

Right Hand: N/A
Left Hand: N/A
Body: Torn Cloth
Head: N/A

Attacks:
Front: Nightmare* X 1 - C
Middle: Nightmare* X 1 - B
Back: Nightmare* X 2 - A

My thoughts: Ghosts aren't as useful as Skeletons.  Nightmare is okay 
and all for causing a Sleep effect, but it really kind of defeats the 
"use Undead to shield more powerful units" theory.  If you hit a 
Skeleton with a combination Wind and Fire attack, it'll become a Ghost.

Level Up Increases:

STR: +2
VIT: +2
INT: +5
MEN: +3
AGI: +3
DEX: +3

************************************************************************

Class: Angel Knight

Appearance: Blonde girl with a rapier and a large shield.  Also has a 
halo and wings.

Terrain: Sky

Equipment:

Right Hand: Needle of Light
Left Hand: Kite Shield
Body: Plate Mail
Head: N/A

Attacks:
Front: Pierce X 2 - A
Middle: Banish X 1 - B
Back: Banish X 2 - C

Requirements: 

ALI: 50-100

STR: 60
VIT: 61
DEX: 57

My thoughts: Probably the hardest class to get, and there's an element 
of risk involved in getting her.  This class is female specific.  She 
has all around good skills, and a particularly high Dexterity rate.  
Banish is a Virtue attack where she tosses her halo at an enemy.

Like many undead, a person has the chance of becoming an Angel Knight 
only if you kill a character.  If you have the proper stats and 
equipment, you have a CHANCE of her becoming an Angel Knight when she 
turns undead.  There's a much larger chance that she'll become a Zombie, 
at which point you'll have to try with another girl...

One way to give yourself a better chance is to use Goblets of Destiny.  
If you see "LUK UP!" when you use it, you're in good shape.  If you 
don't, reset.  Also, I heard it through the grapevine that equipping 
Katreda's Angel Brooch on your character increases your chances...

If you want my honest opinion, I think you should save your Love and 
Peaces for these people.  You'll first run into a bunch of them in 
Celesis.

Level Up Increases:

STR: +4
VIT: +4
INT: +3
MEN: +4
AGI: +4
DEX: +5

Getting the Needle of Light: After Chapter 3 begins, go to Melphy, 
Dardunnelles, on the 21st day of any month, during the daytime (9:00 to 
18:00).  A peddler will try to sell you one for 350 Goth.  Take it.

************************************************************************

Class: Seraph

Appearance: Blue-haired angel with four wings and a rapier.

Terrain: Sky

Equipment:

Right Hand: Needle of Light
Left Hand: Kite Shield
Body: Baldr Mail
Head: N/A

Attacks:
Front: Pierce X 2 - A
Middle: Banish X 2 - B
Back: Jihad X 2 - C

Requirements: 

Previously Angel Knight

ALI: 75-100

INT: 108
MEN: 125
DEX: 127

My thoughts: Oh, man.  These holy lovelies are SWEET!  Angel Knights 
are really nothing compared to these.  Jihad hits ALL enemies with 
Virtue-type damage and OBLITERATES Undead!

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +6

************************************************************************
************************************************************************

D. Demi-Human Classes

These classes consist mostly of non-leaders.  They're all 1 tile 
characters, so there's room for a few in a unit.

Class: Hawkman

Appearance: Winged man carrying an axe or hammer.

Terrain: Sky

Equipment: 

Right Hand: Halt Hammer
Left Hand: N/A
Body: Leather Armor
Head: Bandanna

Cost: 190

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Strike X 1 - C

My thoughts: The Hawkman is a decent fighter.  His biggest advantage 
is that he's a Sky unit.  He swoops and soars with the best of 'em.

Level Up Increases:

STR: +3
VIT: +4
INT: +2
MEN: +2
AGI: +4
DEX: +3

************************************************************************

Class: Vultan

Appearance: Winged man with gold and silver armor with hair coming out 
of his helmet.

Terrain: Sky

Equipment: 

Right Hand: Baldr Club
Left Hand: N/A
Body: Hard Leather
Head: Hachigane

Cost: 490

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Wind Shot X 2 - C

Requirements: 

ALI: 40-100

STR: 103
AGI: 97
DEX: 80

My thoughts: O holy Hawkman.  He's your high alignment Hawkman.  In my 
opinion, keeping him in the front is the best course of action.  He'll 
hit for more power than the standard Hawkman, and he's got the sky 
thing goin' on.  So, have him lead any flying unit you have.

Level Up Increases:

STR: +5
VIT: +4
INT: +3
MEN: +4
AGI: +7
DEX: +4

************************************************************************

Class: Raven

Appearance: Winged man wearing dark armor and a helmet

Terrain: Sky

Equipment: 

Right Hand: Baldr Axe
Left Hand: N/A
Body: Hard Leather
Head: Armet

Cost: 570

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Thunder Arrow X 2 - C

Requirements: 

ALI: 0-60

STR: 99
AGI: 93
DEX: 77

My thoughts: This guy is a Hawkman gone bad.  This is one of the few 
classes that's just as good in the front as it is in the back.  The 
Thunder Arrow, naturally, hits best against earth elementals, and the 
physical attacks are quite damaging.  Have him lead any flying unit you 
have.

Level Up Increases:

STR: +5
VIT: +5
INT: +3
MEN: +4
AGI: +5
DEX: +6

************************************************************************

Class: Pumpkinhead

Appearance: A kid with a pumpkin for a head.

Terrain: Forest

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