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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 03)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 03).

Cost: 500

Attacks:
Front: Pull Strings X 3 - A
Middle: Pull Strings X 2 - B
Back: Pull Strings X 2 - C

Requirements: 

ALI: 25-75

INT: 110
MEN: 106
DEX: 115

My thoughts: More or less the same deal as a Doll Master.  He'll have 
more attacks in the front, but he'll be a bit more vulnerable.  Sticking 
him with Golems will increase their ability, naturally.  I suggest 
having no more than one or two to use Dolls for.

Level Up Increases:

STR: +4
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +5

************************************************************************

Class: Ninja Master

Appearance: A Ninja in dark brown clothing wearing a metal mask. 

Terrain: Forests

Equipment: 

Right Hand: Baldr Claw
Left Hand: N/A
Body: Ninja Garb
Head: Hannya Mask

Cost: 510

Attacks:
Front: Rend X 3 - A
Middle: Rend X 2 - B
Back: Ninja Art* X 2 - A

Requirements: 

ALI: 0-40

INT: 94
AGI: 112
DEX: 99

My thoughts: Ninja Masters are pretty darn good.  Their Ninja Art has 
really decent power, can hit just like an Archmage spell, and can 
change element regardless of the element of the Master.  I like these 
guys, even though I only have one.  You should have one or two yourself 
in case you run short on Black Knights for your frontlines...

Level Up Increases:

STR: +4
VIT: +4
INT: +5
MEN: +4
AGI: +6
DEX: +5

************************************************************************

Class: Archmage

Appearance: Bearded old man in a robe with an odd hat on and a staff.

Terrain: Plains

Equipment: 

Right Hand: Arc Wand
Left Hand: Spellbook
Body: Magician's Robe
Head: Amulet

Cost: 410

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

Requirements: 

ALI: 0-40

INT: 123
MEN: 107

My thoughts: These guys are beefed up Wizards.  Magic Plus is area 
effect magic.  Your Archmage attacks a target within a four square block 
and all enemies in that four square block are hit, or it'll attack a 
target and hit adjacent targets for lesser damage.  Naturally, change 
any Wizards you have into Archmages and leave it at that.

Wind: Thunder Flare
Fire: Fire Storm
Earth: Crag Press
Water: Ice Field
Bane: Dark Quest

Level Up Increases:

STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Dragoon

Appearance: Man wearing full gold armor, and pretty gold helmet, 
carrying a big sword.

Terrain: Plains

Equipment: 

Right Hand: Sword of Tiamat
Left Hand: N/A
Body: Dragon Armor
Head: Dragon Helmet

Cost: Cannot be bought normally.

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

Requirements: 

ALI: 0-100

STR: 127
VIT: 111
DEX: 95

My thoughts: A large quest is to be undertaken to get one of these guys, 
and you can have only one.  The quest isn't especially hard, but it can 
only be completed rather late in the game.  Dragoons have some serious 
attack power on them and they're very strong defense-wise.  They're 
also very good at slaying Dragons.  Getting one is seriously 
recommended by me.  I suggest making him Chaotic, since there aren't 
many Chaotic fighters that have three attacks.

Level Up Increases:

HP:
STR: +6
VIT: +6
INT: +3
MEN: +4
AGI: +4
DEX: +4

Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia 
mission.  You'll learn about Dragoons and the armorers who made stuff 
for them, AND their locations.

Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the 
nighttime.  Here, you'll see a drunk.  Go back during the day, and an 
elderly woman will tell you about him and his wife, who lives in Senal 
in Volmus.  Pay her a visit, then go back to Burgunny and you'll find 
the happy couple reunited.  Visit one more time (during the day) and 
you'll be able to purchase a Dragon Helm for 250 Goth.

Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and 
you'll meet an old man who'll talk about Dragon Armor and will tell you 
about the ore, Condrite.  You can find that ore in the market in 
Melphy, Dardunnelles on the 6th day of any month during the daytime 
(about 9:00 to 18:00).  Buy the Condrite for 200 Goth and take it to 
the old man, who will fashion the armor free of charge.

Getting the Sword of Tiamat: You MUST have received the pieces of armor 
through the side quests above, otherwise this won't work.  Return to 
Idorf with these two items after starting Chapter 3.  You'll be told 
about the barkeep in Elaine, Fair Heights.  Go there after finishing 
the mission and he'll tell you about Grozz Nuy and he'll give you the 
Dragon Scale.  He'll tell you he found the dragon in the forest 
outside Pinneg, Celesis.  Enter the stronghold of Pinneg after you 
beat that scene with a unit whose leader you want to fight and you'll 
head into the forest, drop the Dragon Scale and fight Grozz Nuy.

Fighting Grozz Nuy isn't that tough, since he only gets one attack per 
round, and if you're smart, you used someone with MORE than one attack 
per round.  Just make sure your character can cause a good amount of 
damage and you'll win and get the Sword of Tiamat, and the Dragoon 
class will be open to you.

One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A 
DRAGON SHIELD TO MAKE A DRAGOON!!!

************************************************************************

Class: Vampire

Appearance: A guy with pointy ears wearing a purple fuzzy garment

Terrain: Plains

Equipment: 

Right Hand: N/A
Left Hand: N/A
Body: Count's Garment    *cannot be changed*
Head: Bloody Emblem      *cannot be changed*

Attacks:
Front: Life Drain X 2 - A
Middle: Life Drain X 2 - A
Back: Life Drain X 2 - A

Requirements: 

ALI: 0-50

VIT: 52
MEN: 63
AGI: 54

My thoughts: Vampires aren't all as one would expect them to be.  There 
are several restrictions.  The biggest one is that you can't move during 
the daytime if you have a Vampire in your unit.  During the day, the 
Vampire must remain in his coffin, and he'll have a "Take a Peek" 
attack, which does nothing.  Life Drain is merely an "okay" attack.  
Still, they're nearly invulnerable in their coffins, so Vampires may 
be good for a base defense unit.

Level Up Increases:

STR: +4
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +4

Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male 
leader.  You'll speak to Lestat the Undead.  He'll ask you four 
questions to see if you're worthy of becoming a Vampire.  Your answers 
will have to be as such based on the time of day:

Time of Day Answer Order 
00:00-01:29 1,1,1,1 
01:30-02:59 2,2,2,2 
03:00-04:29 1,1,1,1 
04:30-05:59 2,2,2,1 
06:00-07:29 1,1,2,1 
07:30-08:59 2,2,1,2 
09:00-10:29 1,1,2,2 
10:30-11:59 2,2,1,1 
12:00-13:29 1,2,1,1 
13:30-14:59 2,1,2,2 
15:00-16:29 1,2,1,2 
16:30-17:59 2,1,2,1 
18:00-19:29 1,2,2,1 
19:30-20:59 2,1,1,2 
21:00-22:29 1,2,2,2 
22:30-23:59 2,1,1,1

You may return at any time (with someone besides Troi or one who 
already answered the questions) to get more Bloody Emblems.  They can 
be sold for decent cash.

Getting a Count's Garment: No store sells these, and the first place you 
can find one lying around is Aurua Plains, which is quite late in the 
game.  You may, however, get lucky and find one earlier from an enemy.

************************************************************************

Class: Lich

Appearance: Very thin person with skeleton hands, hunched over with a 
large staff and wearing a black cloak.

Terrain: Plains

Equipment: 

Right Hand: Kerykeion
Left Hand: Book of Bane
Body: Bloodstained Robe
Head: Ring of the Dead     *cannot be changed*

Attacks:
Front: Elemental Magic Plus* X 2 - C
Middle: Elemental Magic Plus* X 2 - B
Back: Elemental Magic Plus* X 3 - A

Requirements: 

ALI: 0-30

INT: 24
MEN: 51

My thoughts: Amazing.  Just amazing.  These are the baddest guys out 
there.  They've got extra magic stank on them, so they'll slam the 
enemies and not even break a sweat.  Of course, they probably don't 
have sweat glands anymore, anyway...  The only bad thing about Liches is 
that you can only get so many Rings of the Dead.  I know how to get 
two.  The really good thing is that you don't have to kill your 
Archmage or Siren to make one.  Just go directly to the Class Change 
screen.  Male Liches are exactly the same as female Liches.  Guess they 
lose their gender.  That's something I'd rather not dig too deep into.

Level Up Increases:

STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +4

Getting the Ring of the Dead: Go to Banna Barra, Celesis.  A young girl 
will give you the Dark Invitation.  Go with Magnus to Quelluan, 
Zenobian Border, and you will receive the Ring.  You can also find a 
ring in the first Tremos Mountains stage north of Congool.

There seems to be some confusion about this, so let me just say that 
you do NOT have to kill someone to make a Lich.  Once you have all the 
equipment and requirements, the Lich will appear as a class change on 
the class change screen and you can go from there.

Getting a Kerykeion: No store sells these, but you can get one from 
fighting neutral Black Dragons in the forests of Mylesia II.

Getting a Bloodstained Robe: No store sells these, but you can find one 
in Gules Hills.  Check that mission for the location.

************************************************************************

Class: Centurion

Appearance: Man with sword, shield, armor, and a large plume on his 
helmet.

Terrain: Plains

Equipment: 

Right Hand: Baldr Sword
Left Hand: Kite Shield
Body: Plate Armor
Head: Armet

Cost: 570

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 0-100

VIT: 52
INT: 62
MEN: 52
DEX: 54

Must have promoted seven Soldiers.

My thoughts: I don't consider Centurions all that great.  You can go to 
the Legion FAQ for my opinion on Legions as a whole.  If you really 
want a Legion, I'd use one of the special characters.

Level Up Increases:

STR: +5
VIT: +4
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************
************************************************************************

B. Female Human Classes

Class: Amazon (Basic Female Unit)

Appearance: Blonde lady carrying a bow and wearing mostly white.

Terrain: Forests

Equipment: 

Right Hand: Short Bow
Left Hand: N/A
Body: Leather Armor
Head: Bandanna

Cost: 110

Attacks:
Front: Shoot X 1 - A
Middle: Shoot X 1 - B
Back: Shoot X 2 - C

My thoughts: Although her power is lowest in the back, the fact that 
she gets to attack twice more than makes up for it.  Once again, this 
class will become obsolete as you gain levels and Soldiers can be 
directly upgraded.

Level Up Increases:

STR: +4
VIT: +2
INT: +3
MEN: +3
AGI: +3
DEX: +3

************************************************************************

Class: Archer

Appearance: Woman with a green feathered hat and costume, and a bow.

Terrain: Forests

Equipment: 

Right Hand: Great Bow
Left Hand: N/A
Body: Leather Armor
Head: Leather Hat

Cost: 190

Attacks:
Front: Shoot X 1 - A
Middle: Shoot X 2 - B
Back: Shoot X 2 - C

Requirements: 

ALI: 20-80

STR: 72
DEX: 69

My thoughts: This is for all you fans of the SATs.  An analogy - 
Fighter : Knight :: Amazon : ?  If you said Archer, you'd be right.  
This is nothing more fancy than a stronger Amazon, which is fine if 
that's what you desire.  Since she attacks twice in the middle, she's 
one of the few good middle row units.  Have a few of these for attacking 
from afar.

Level Up Increases:

STR: +5
VIT: +4
INT: +3
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Dragon Tamer

Appearance: Woman with the skull of a dragon on her head

Terrain: Plains

Equipment: 

Right Hand: Rapier
Left Hand: N/A
Body: Chain Mail
Head: Bone Helm

Cost: 200

Attacks:
Front: Thrust X 2 - A
Middle: Thrust X 1 - B
Back: Thrust X 1 - C

Requirements: 

ALI: 30-90

STR: 72
VIT: 57
DEX: 69

My thoughts: On the surface, this lady appears to be nothing more than 
a frontline swordswoman.  Of course, the fact that she's called the 
Dragon Tamer denotes that she maintains power of those beasts so 
powerful that they have an entire type of class dedicated to them.  As 
can be expected, putting Dragons in units with her will increase their 
power.  Like the Beast Tamer, you should probably just keep her in a 
Dragon unit.

Level Up Increases:

STR: +5
VIT: +5
INT: +4
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Valkyrie

Appearance: Female soldier with wings on her head.

Terrain: Snow

Equipment: 

Right Hand: Spear
Left Hand: Round Shield
Body: Breastplate
Helm: Plumed Headband

Cost: 410

Attacks:
Front: Cleave X 2 - A
Middle: Cleave X 1 - B
Back: Lightning* X 2 - A

Requirements: 

ALI: 40-100

STR: 72
VIT: 57
INT: 62

My thoughts: This is a pretty versatile class.  She's good in both 
front and back rows.  She's also one of the few classes that has both 
physical and magic attacks.  You should consider this your main combat 
femme.  Three or four should be fine, in addition to Leia, whose Blaze 
Knight abilities mirror those of a Valkyrie.

Level Up Increases:

STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Witch

Terrain: Plains

Appearance: A girl with a wand and a pointy hat

Equipment: 

Right Hand: Scipplay Staff
Left Hand: Spellbook
Body: Witch's Dress
Head: Pointy Hat

Cost: 300

Attacks:
Front: Effect Magic* X 1
Middle: Effect Magic* X 1
Back: Effect Magic* X 2

Requirements: 

ALI: 0-60

INT: 65
MEN: 68
DEX: 72

My thoughts:  Okay.  I used to think Witches were really bad, but they 
actually aren't that shabby.  If you have an enemy unit with a really 
nasty character, a Witch that can use a Sleep or Paralyze spell may be 
just what the doctor ordered.  Still, though, that's kind of 
specialized, so I suggest having no more than one or two on the 
sidelines...

Anyway, here's her elements.

Wind: Electroshock (Paralyze)
Fire: Ray of Paralysis (Paralyze)
Earth: Poison Cloud (Poison)
Water: Slumber Mist (Sleep)
Bane: Nightmare (Sleep)

Level Up Increases:

STR: +3
VIT: +3
INT: +6
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Sorceress

Appearance: Lady in tight-ftting outfit and high heels, wielding a wand

Terrain: Plains

Equipment: 

Right Hand: Scipplay Staff
Left Hand: Spellbook
Body: Witch's Dress
Head: Amulet

Cost: 240

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 1 - B
Back: Elemental Magic* X 2 - A

Requirements: 

ALI: 0-60

INT: 62
MEN: 65

My thoughts: This is the female version of the Wizard.  She has more 
magical defense, but far less physical defense, which shouldn't matter, 
because you'll never put her in harm's way, right?  Anyway, she uses 
the same elemental magic as the Wizard.  Have two or three for the back 
of your Chaotic units.

Wind: Lightning
Fire: Fireball
Earth: Acid Vapor
Water: Ice Blast
Bane: Word of Pain

Depending on the spellbook you equip, these spells can change.

Level Up Increases:

STR: +3
VIT: +3
INT: +5
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Cleric

Appearance: Braided girl in a full hooded robe.

Terrain: Plains

Equipment: 

Right Hand: Light Mace
Left Hand: N/A
Body: Cleric's Vestment
Head: Rosary

Cost: 130

Attacks:
Front: Healing X 1 - C
Middle: Healing X 1 - B
Back: Healing X 2 - A

Requirements: 

ALI: 45-100

INT: 59
MEN: 62

My thoughts:  Bow down to the Cleric.  Bow down to her.  This is the 
only major healing unit in the game.  You'll learn to love her.  She 
can heal you.  Do I really need to say more?  Okay, she's got a good 
magical defense, too.  You should have one in every Lawful unit you 
have.

Level Up Increases:

STR: +3
VIT: +4
INT: +5
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Diana

Appearance: A girl wearing a body suit and an elaborate headpiece, and 
carrying a bow.

Terrain: Forests

Equipment: 

Right Hand: Ytival
Left Hand: N/A
Body: Hard Leather
Head: Plumed Headband

Cost: 480

Attacks:
Front: Shoot X 1 - A
Middle: Shoot X 2 - B
Back: Shoot X 3 - C

Requirements: 

ALI: 20-70

STR: 116
DEX: 124

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