Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 03).
Cost: 500 Attacks: Front: Pull Strings X 3 - A Middle: Pull Strings X 2 - B Back: Pull Strings X 2 - C Requirements: ALI: 25-75 INT: 110 MEN: 106 DEX: 115 My thoughts: More or less the same deal as a Doll Master. He'll have more attacks in the front, but he'll be a bit more vulnerable. Sticking him with Golems will increase their ability, naturally. I suggest having no more than one or two to use Dolls for. Level Up Increases: STR: +4 VIT: +4 INT: +5 MEN: +5 AGI: +4 DEX: +5 ************************************************************************ Class: Ninja Master Appearance: A Ninja in dark brown clothing wearing a metal mask. Terrain: Forests Equipment: Right Hand: Baldr Claw Left Hand: N/A Body: Ninja Garb Head: Hannya Mask Cost: 510 Attacks: Front: Rend X 3 - A Middle: Rend X 2 - B Back: Ninja Art* X 2 - A Requirements: ALI: 0-40 INT: 94 AGI: 112 DEX: 99 My thoughts: Ninja Masters are pretty darn good. Their Ninja Art has really decent power, can hit just like an Archmage spell, and can change element regardless of the element of the Master. I like these guys, even though I only have one. You should have one or two yourself in case you run short on Black Knights for your frontlines... Level Up Increases: STR: +4 VIT: +4 INT: +5 MEN: +4 AGI: +6 DEX: +5 ************************************************************************ Class: Archmage Appearance: Bearded old man in a robe with an odd hat on and a staff. Terrain: Plains Equipment: Right Hand: Arc Wand Left Hand: Spellbook Body: Magician's Robe Head: Amulet Cost: 410 Attacks: Front: Elemental Magic* X 1 - C Middle: Elemental Magic* X 2 - B Back: Elemental Magic Plus* X 2 - A Requirements: ALI: 0-40 INT: 123 MEN: 107 My thoughts: These guys are beefed up Wizards. Magic Plus is area effect magic. Your Archmage attacks a target within a four square block and all enemies in that four square block are hit, or it'll attack a target and hit adjacent targets for lesser damage. Naturally, change any Wizards you have into Archmages and leave it at that. Wind: Thunder Flare Fire: Fire Storm Earth: Crag Press Water: Ice Field Bane: Dark Quest Level Up Increases: STR: +3 VIT: +3 INT: +7 MEN: +5 AGI: +3 DEX: +3 ************************************************************************ Class: Dragoon Appearance: Man wearing full gold armor, and pretty gold helmet, carrying a big sword. Terrain: Plains Equipment: Right Hand: Sword of Tiamat Left Hand: N/A Body: Dragon Armor Head: Dragon Helmet Cost: Cannot be bought normally. Attacks: Front: Slash X 3 - A Middle: Slash X 2 - B Back: Slash X 2 - C Requirements: ALI: 0-100 STR: 127 VIT: 111 DEX: 95 My thoughts: A large quest is to be undertaken to get one of these guys, and you can have only one. The quest isn't especially hard, but it can only be completed rather late in the game. Dragoons have some serious attack power on them and they're very strong defense-wise. They're also very good at slaying Dragons. Getting one is seriously recommended by me. I suggest making him Chaotic, since there aren't many Chaotic fighters that have three attacks. Level Up Increases: HP: STR: +6 VIT: +6 INT: +3 MEN: +4 AGI: +4 DEX: +4 Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia mission. You'll learn about Dragoons and the armorers who made stuff for them, AND their locations. Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the nighttime. Here, you'll see a drunk. Go back during the day, and an elderly woman will tell you about him and his wife, who lives in Senal in Volmus. Pay her a visit, then go back to Burgunny and you'll find the happy couple reunited. Visit one more time (during the day) and you'll be able to purchase a Dragon Helm for 250 Goth. Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and you'll meet an old man who'll talk about Dragon Armor and will tell you about the ore, Condrite. You can find that ore in the market in Melphy, Dardunnelles on the 6th day of any month during the daytime (about 9:00 to 18:00). Buy the Condrite for 200 Goth and take it to the old man, who will fashion the armor free of charge. Getting the Sword of Tiamat: You MUST have received the pieces of armor through the side quests above, otherwise this won't work. Return to Idorf with these two items after starting Chapter 3. You'll be told about the barkeep in Elaine, Fair Heights. Go there after finishing the mission and he'll tell you about Grozz Nuy and he'll give you the Dragon Scale. He'll tell you he found the dragon in the forest outside Pinneg, Celesis. Enter the stronghold of Pinneg after you beat that scene with a unit whose leader you want to fight and you'll head into the forest, drop the Dragon Scale and fight Grozz Nuy. Fighting Grozz Nuy isn't that tough, since he only gets one attack per round, and if you're smart, you used someone with MORE than one attack per round. Just make sure your character can cause a good amount of damage and you'll win and get the Sword of Tiamat, and the Dragoon class will be open to you. One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A DRAGON SHIELD TO MAKE A DRAGOON!!! ************************************************************************ Class: Vampire Appearance: A guy with pointy ears wearing a purple fuzzy garment Terrain: Plains Equipment: Right Hand: N/A Left Hand: N/A Body: Count's Garment *cannot be changed* Head: Bloody Emblem *cannot be changed* Attacks: Front: Life Drain X 2 - A Middle: Life Drain X 2 - A Back: Life Drain X 2 - A Requirements: ALI: 0-50 VIT: 52 MEN: 63 AGI: 54 My thoughts: Vampires aren't all as one would expect them to be. There are several restrictions. The biggest one is that you can't move during the daytime if you have a Vampire in your unit. During the day, the Vampire must remain in his coffin, and he'll have a "Take a Peek" attack, which does nothing. Life Drain is merely an "okay" attack. Still, they're nearly invulnerable in their coffins, so Vampires may be good for a base defense unit. Level Up Increases: STR: +4 VIT: +4 INT: +5 MEN: +5 AGI: +4 DEX: +4 Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male leader. You'll speak to Lestat the Undead. He'll ask you four questions to see if you're worthy of becoming a Vampire. Your answers will have to be as such based on the time of day: Time of Day Answer Order 00:00-01:29 1,1,1,1 01:30-02:59 2,2,2,2 03:00-04:29 1,1,1,1 04:30-05:59 2,2,2,1 06:00-07:29 1,1,2,1 07:30-08:59 2,2,1,2 09:00-10:29 1,1,2,2 10:30-11:59 2,2,1,1 12:00-13:29 1,2,1,1 13:30-14:59 2,1,2,2 15:00-16:29 1,2,1,2 16:30-17:59 2,1,2,1 18:00-19:29 1,2,2,1 19:30-20:59 2,1,1,2 21:00-22:29 1,2,2,2 22:30-23:59 2,1,1,1 You may return at any time (with someone besides Troi or one who already answered the questions) to get more Bloody Emblems. They can be sold for decent cash. Getting a Count's Garment: No store sells these, and the first place you can find one lying around is Aurua Plains, which is quite late in the game. You may, however, get lucky and find one earlier from an enemy. ************************************************************************ Class: Lich Appearance: Very thin person with skeleton hands, hunched over with a large staff and wearing a black cloak. Terrain: Plains Equipment: Right Hand: Kerykeion Left Hand: Book of Bane Body: Bloodstained Robe Head: Ring of the Dead *cannot be changed* Attacks: Front: Elemental Magic Plus* X 2 - C Middle: Elemental Magic Plus* X 2 - B Back: Elemental Magic Plus* X 3 - A Requirements: ALI: 0-30 INT: 24 MEN: 51 My thoughts: Amazing. Just amazing. These are the baddest guys out there. They've got extra magic stank on them, so they'll slam the enemies and not even break a sweat. Of course, they probably don't have sweat glands anymore, anyway... The only bad thing about Liches is that you can only get so many Rings of the Dead. I know how to get two. The really good thing is that you don't have to kill your Archmage or Siren to make one. Just go directly to the Class Change screen. Male Liches are exactly the same as female Liches. Guess they lose their gender. That's something I'd rather not dig too deep into. Level Up Increases: STR: +3 VIT: +3 INT: +7 MEN: +5 AGI: +3 DEX: +4 Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl will give you the Dark Invitation. Go with Magnus to Quelluan, Zenobian Border, and you will receive the Ring. You can also find a ring in the first Tremos Mountains stage north of Congool. There seems to be some confusion about this, so let me just say that you do NOT have to kill someone to make a Lich. Once you have all the equipment and requirements, the Lich will appear as a class change on the class change screen and you can go from there. Getting a Kerykeion: No store sells these, but you can get one from fighting neutral Black Dragons in the forests of Mylesia II. Getting a Bloodstained Robe: No store sells these, but you can find one in Gules Hills. Check that mission for the location. ************************************************************************ Class: Centurion Appearance: Man with sword, shield, armor, and a large plume on his helmet. Terrain: Plains Equipment: Right Hand: Baldr Sword Left Hand: Kite Shield Body: Plate Armor Head: Armet Cost: 570 Attacks: Front: Slash X 2 - A Middle: Slash X 1 - B Back: Slash X 1 - C Requirements: ALI: 0-100 VIT: 52 INT: 62 MEN: 52 DEX: 54 Must have promoted seven Soldiers. My thoughts: I don't consider Centurions all that great. You can go to the Legion FAQ for my opinion on Legions as a whole. If you really want a Legion, I'd use one of the special characters. Level Up Increases: STR: +5 VIT: +4 INT: +4 MEN: +5 AGI: +4 DEX: +4 ************************************************************************ ************************************************************************ B. Female Human Classes Class: Amazon (Basic Female Unit) Appearance: Blonde lady carrying a bow and wearing mostly white. Terrain: Forests Equipment: Right Hand: Short Bow Left Hand: N/A Body: Leather Armor Head: Bandanna Cost: 110 Attacks: Front: Shoot X 1 - A Middle: Shoot X 1 - B Back: Shoot X 2 - C My thoughts: Although her power is lowest in the back, the fact that she gets to attack twice more than makes up for it. Once again, this class will become obsolete as you gain levels and Soldiers can be directly upgraded. Level Up Increases: STR: +4 VIT: +2 INT: +3 MEN: +3 AGI: +3 DEX: +3 ************************************************************************ Class: Archer Appearance: Woman with a green feathered hat and costume, and a bow. Terrain: Forests Equipment: Right Hand: Great Bow Left Hand: N/A Body: Leather Armor Head: Leather Hat Cost: 190 Attacks: Front: Shoot X 1 - A Middle: Shoot X 2 - B Back: Shoot X 2 - C Requirements: ALI: 20-80 STR: 72 DEX: 69 My thoughts: This is for all you fans of the SATs. An analogy - Fighter : Knight :: Amazon : ? If you said Archer, you'd be right. This is nothing more fancy than a stronger Amazon, which is fine if that's what you desire. Since she attacks twice in the middle, she's one of the few good middle row units. Have a few of these for attacking from afar. Level Up Increases: STR: +5 VIT: +4 INT: +3 MEN: +4 AGI: +4 DEX: +4 ************************************************************************ Class: Dragon Tamer Appearance: Woman with the skull of a dragon on her head Terrain: Plains Equipment: Right Hand: Rapier Left Hand: N/A Body: Chain Mail Head: Bone Helm Cost: 200 Attacks: Front: Thrust X 2 - A Middle: Thrust X 1 - B Back: Thrust X 1 - C Requirements: ALI: 30-90 STR: 72 VIT: 57 DEX: 69 My thoughts: On the surface, this lady appears to be nothing more than a frontline swordswoman. Of course, the fact that she's called the Dragon Tamer denotes that she maintains power of those beasts so powerful that they have an entire type of class dedicated to them. As can be expected, putting Dragons in units with her will increase their power. Like the Beast Tamer, you should probably just keep her in a Dragon unit. Level Up Increases: STR: +5 VIT: +5 INT: +4 MEN: +4 AGI: +3 DEX: +4 ************************************************************************ Class: Valkyrie Appearance: Female soldier with wings on her head. Terrain: Snow Equipment: Right Hand: Spear Left Hand: Round Shield Body: Breastplate Helm: Plumed Headband Cost: 410 Attacks: Front: Cleave X 2 - A Middle: Cleave X 1 - B Back: Lightning* X 2 - A Requirements: ALI: 40-100 STR: 72 VIT: 57 INT: 62 My thoughts: This is a pretty versatile class. She's good in both front and back rows. She's also one of the few classes that has both physical and magic attacks. You should consider this your main combat femme. Three or four should be fine, in addition to Leia, whose Blaze Knight abilities mirror those of a Valkyrie. Level Up Increases: STR: +4 VIT: +4 INT: +4 MEN: +4 AGI: +4 DEX: +4 ************************************************************************ Class: Witch Terrain: Plains Appearance: A girl with a wand and a pointy hat Equipment: Right Hand: Scipplay Staff Left Hand: Spellbook Body: Witch's Dress Head: Pointy Hat Cost: 300 Attacks: Front: Effect Magic* X 1 Middle: Effect Magic* X 1 Back: Effect Magic* X 2 Requirements: ALI: 0-60 INT: 65 MEN: 68 DEX: 72 My thoughts: Okay. I used to think Witches were really bad, but they actually aren't that shabby. If you have an enemy unit with a really nasty character, a Witch that can use a Sleep or Paralyze spell may be just what the doctor ordered. Still, though, that's kind of specialized, so I suggest having no more than one or two on the sidelines... Anyway, here's her elements. Wind: Electroshock (Paralyze) Fire: Ray of Paralysis (Paralyze) Earth: Poison Cloud (Poison) Water: Slumber Mist (Sleep) Bane: Nightmare (Sleep) Level Up Increases: STR: +3 VIT: +3 INT: +6 MEN: +5 AGI: +4 DEX: +4 ************************************************************************ Class: Sorceress Appearance: Lady in tight-ftting outfit and high heels, wielding a wand Terrain: Plains Equipment: Right Hand: Scipplay Staff Left Hand: Spellbook Body: Witch's Dress Head: Amulet Cost: 240 Attacks: Front: Elemental Magic* X 1 - C Middle: Elemental Magic* X 1 - B Back: Elemental Magic* X 2 - A Requirements: ALI: 0-60 INT: 62 MEN: 65 My thoughts: This is the female version of the Wizard. She has more magical defense, but far less physical defense, which shouldn't matter, because you'll never put her in harm's way, right? Anyway, she uses the same elemental magic as the Wizard. Have two or three for the back of your Chaotic units. Wind: Lightning Fire: Fireball Earth: Acid Vapor Water: Ice Blast Bane: Word of Pain Depending on the spellbook you equip, these spells can change. Level Up Increases: STR: +3 VIT: +3 INT: +5 MEN: +5 AGI: +3 DEX: +3 ************************************************************************ Class: Cleric Appearance: Braided girl in a full hooded robe. Terrain: Plains Equipment: Right Hand: Light Mace Left Hand: N/A Body: Cleric's Vestment Head: Rosary Cost: 130 Attacks: Front: Healing X 1 - C Middle: Healing X 1 - B Back: Healing X 2 - A Requirements: ALI: 45-100 INT: 59 MEN: 62 My thoughts: Bow down to the Cleric. Bow down to her. This is the only major healing unit in the game. You'll learn to love her. She can heal you. Do I really need to say more? Okay, she's got a good magical defense, too. You should have one in every Lawful unit you have. Level Up Increases: STR: +3 VIT: +4 INT: +5 MEN: +5 AGI: +3 DEX: +3 ************************************************************************ Class: Diana Appearance: A girl wearing a body suit and an elaborate headpiece, and carrying a bow. Terrain: Forests Equipment: Right Hand: Ytival Left Hand: N/A Body: Hard Leather Head: Plumed Headband Cost: 480 Attacks: Front: Shoot X 1 - A Middle: Shoot X 2 - B Back: Shoot X 3 - C Requirements: ALI: 20-70 STR: 116 DEX: 124
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