FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 02)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 02).

Attacks will have a relative strength as a letter level. A is the 
strongest attack the unit can have.  B is less strong.  C is the 
weakest.  These levels should be taken with a grain of salt, though, 
considering the letters are considering one attack and how it affects a 
single person.  For instance, a Flarebrass' Crimson Note OBVIOUSLY does 
more damage overall than its Fire Breath, but on one person, the Fire 
Breath will hit harder.

Assume attacks are physical unless marked with (*).  Magic 
attacks will be rated separately, since their strength can be changed 
independently of physical attacks.

Requirements: This covers the general alignment and statistics required 
for the class to be available.  Note that not every stat requires a 
number for advancing.

My thoughts: How generally useful I consider this character to be.

Level Up Increases: How much a classes stats increase with each level 
up.

Story: Specific to Special Characters only, I'll give a little 
background on these people, without giving away any spoilers.

Okay.  Let's start with Mr. (or Ms.) Basic.

************************************************************************

Class: Soldier (Basic Human Unit)

Appearance: Little guy with a brown hat and a spear.  Usually found in 
groups of three.

Terrain: Plains

Equipment: 

Right Hand: Short Spear *cannot change*
Left Hand: N/A
Body: Half Armor        *cannot change*
Head: N/A

Cost: 0 (You always have an infinite amount of this equipment.)

Attacks:
Front: Thrust X 1 - A
Middle: Thrust X 1 - B
Back: Thrust X 1 - C

My thoughts: What can I say?  The only way to get new human units is 
through Soldiers.  You're gonna have to use a lot of these little guys 
if you wanna get anywhere in this game, since most of the Leaders of 
your units will be human.

Soldiers are in a character slot in groups of three.  Their collective 
HP is divided into thirds for each Soldier.  Once a Soldier group loses 
a third of it's HP, one dies, and after two-thirds, a second, and so 
on.

Soldiers don't gain experience like other units do.  There's a special 
way of upgrading them.  Here's the lowdown.

Whenever you win a battle (you end a round and you get the word "WIN"),
each soldier that survives in your unit will earn 2 Soldier Exp for the 
unit leader.  For instance, if your unit has six soldiers, winning a 
battle will earn that unit's leader 12 Soldier Exp.

Now, when that unit's leader gains a total of 100 Soldier Exp., one of 
the Soldiers upgrades into the basic Human Unit that is the same gender 
as the unit's leader.  For instance, a unit led by a Knight will produce 
a Fighter if a Soldier advances, while one led by a Valkyrie will 
produce an Amazon.

One of the Soldiers immediately changes into that class, IF you have 
a spare set of equipment for that class.  Then the remaining two 
Soldiers in that cluster of Soldiers will be returned to your reserves.

A good strategy for letting Soldiers gain experience at more difficult 
points in the game is to put them in middle row behind another unit.  
They attack with a little less power (which isn't much to begin with), 
and they're shielded from physical attacks.

You can ONLY promote Soldiers during actual battles.  Neutral Encounters 
and Training won't do it...

************************************************************************
************************************************************************

A. Male Human Classes

Class: Fighter (Basic Male Human Unit)

Appearance: Small guy in light armor with a small sword.

Terrain: Plains

Equipment: 

Right Hand: Short Sword  
Left Hand: Round Shield
Body: Chain Mail        
Head: Iron Helm         

Cost: 190

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

My thoughts: Yep.  Your basic dude.  These guys really aren't that bad, 
but, of course, you're only keeping them around so you can upgrade them 
to something better.  Later on, this class will probably become 
entirely obsolete, since upgraded Soldiers will have high enough levels 
to immediately become stronger classes.

Best strategy, naturally, is to put him in the front row.

Level Up Increases:

STR: +4
VIT: +3
INT: +3
MEN: +3
AGI: +2
DEX: +3

************************************************************************

Class: Knight

Appearance: Tall guy in full armor, with a big sword and shield.

Terrain: Plains

Equipment: 

Right Hand: Baldr Sword  
Left Hand: Kite Shield   
Body: Plate Armor        
Head: Armet              

Cost: 570

Attacks:
Front: Slash X 2 - A 
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 40-100

STR: 72
VIT: 67

My thoughts: Combine one part fighter and two parts beefiness and what 
do you get?  A Knight!  In essence, this guy really is nothing more 
fancy than an upgraded Fighter.  That's not a problem if that's what 
you're looking for, of course...  His sword hits hard and he's 
generally pretty fast.  He's got a good mix of offensive and defensive 
capabilities.  I suggest getting several of these, like five or six.

If there's only one problem with the Knight, it's that he's a pretty 
costly unit, as you can see from his listed Cost.

Level Up Increases:

STR: +5
VIT: +4
INT: +3
MEN: +4
AGI: +4
DEX: +3

************************************************************************

Class: Berserker

Appearance: Beefy, bearded thug with a horned helmet.

Terrain: Plains

Equipment: 

Right Hand: Francisca
Left Hand: N/A
Body: Leather Armor   
Head: Iron Helm      

Cost: 220

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Strike X 1 - C

Requirements: 

ALI: 0-60

STR: 72
VIT: 67

My thoughts: This is, more or less, the Alignment opposite of a 
Knight.  If you have a low Alignment unit that needs some front row 
muscle, this guy's your thug.  He's got good power, with a little bit 
reduced magical defense.  Get a couple of these for low Alignment 
units.

Level Up Increases:

STR: +5
VIT: +5
INT: +3
MEN: +4
AGI: +4
DEX: +3

************************************************************************

Class: Fencer

Appearance: Wears a pointy hat and carries a large, two-handed sword.

Terrain: Plains

Equipment: 

Right Hand: Bastard Sword  
Left Hand: N/A
Body: Cloth Armor          
Head: Jin-gasa             

Cost: 250

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 30-100

STR: 72
DEX: 62

My thoughts: I consider this guy the poor man's Knight.  He's got 
generally the same attack power as a Knight, and a rather high 
Dexterity, but he's got a reduced defense.  It's not that much of a 
change, though, so you might wanna consider having a couple if it'll 
keep expenses down.  In fact, I suggest having about three or four to 
grab any good Greatswords...

Level Up Increases:

STR: +5
VIT: +3
INT: +3
MEN: +5
AGI: +5
DEX: +5

************************************************************************

Class: Phalanx

Appearance: Heavily armored guy carrying a sizable shield and a spear.

Terrain: Plains

Equipment: 

Right Hand: Spear           
Left Hand: Large Shield     
Body: Plate Mail            
Head: Iron Helm             

Cost: 570

Attacks:
Front: Pierce X 2 - A
Middle: Pierce X 1 - B
Back: Pierce X 1 - C

Requirements: 

ALI: 20-80

STR: 76
VIT: 70

My thoughts: This is Mr. Physical Defense.  He's no more powerful 
attack-wise than a Knight, but he can take some serious hits and keep 
coming back for more.  Definitely a good front row center man.  Sadly, 
this power can kind of go to waste if he doesn't have a good attack.  I 
suggest having no more than two or three to occupy your good spears...

Level Up Increases:

STR: +4
VIT: +4
INT: +3
MEN: +4
AGI: +3
DEX: +3

************************************************************************

Class: Beast Tamer

Appearance: Bearded man with wild hair, little armor, and a whip.

Terrain: Mountains

Equipment: 

Right Hand: Leather Whip     
Left Hand: N/A
Body: Leather Armor
Head: N/A

Cost: 120

Attacks:
Front: Lash X 2 - A
Middle: Lash X 2 - B
Back: Lash X 1 - C

Requirements: 

ALI: 0-60

STR: 72
VIT: 67

My thoughts: Okay.  This guy is only a decent fighter, but he does have 
a couple of special attributes.  Put him in a unit with a monster of 
some kind, and that monster will fight better.  A good tradeoff, I 
think.  He's probably not good to be put in a fighting unit.  If you 
feel like making a Beast Unit, put him in charge.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +3
MEN: +3
AGI: +4
DEX: +4

************************************************************************

Class: Doll Master

Appearance: Robed man with a puppet sitting in front of him.

Terrain: Plains

Equipment: 

Right Hand: Marionette
Left Hand: Amulet
Body: Robe
Head: Bandanna

Cost: 210

Attacks:
Front: Pull Strings X 2 - A
Middle: Pull Strings X 2 - B
Back: Pull Strings X 1 - C

Requirements: 

ALI: 20-80

INT: 60
MEN: 66
DEX: 65

My thoughts: This guy's interesting.  Basically, his hook is that he 
brings inanimate objects to life.  A pretty good power, if you ask me.  
So, his main attack is animating the doll he's equipped with and 
attacking the enemy with it.  It has decent power to it.  The fact that 
he gets two attacks in the middle row makes him a good candidate for a 
middle row character.  He's also got a decent magic defense, making him 
able to withstand magic attacks that are thrown his way while behind 
the front line.

Another cool thing about him involves another kind of formerly 
inanimate object: Golems.  Put a Doll Master in a unit with a Golem and 
the Golem will be stronger.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +5
MEN: +4
AGI: +4
DEX: +5

************************************************************************

Class: Ninja

Appearance: Figure in ninja cloak-like garb, wielding claws.

Terrain: Forests

Equipment: 

Right Hand: Iron Claw
Left Hand: N/A
Body: Ninja's Garb
Head: Hachigane

Cost: 260

Attacks:
Front: Rend X 2 - A
Middle: Rend X 1 - B
Back: Rend X 1 - C

Requirements: 

ALI: 0-60

AGI: 52
DEX: 59

My thoughts: This guy's quick.  He's a bit weaker than an average 
Knight, but he's got the Agility to make up for it.  That's about all 
that's special.  Have one or two for your low Alignment units.

Level Up Increases:

STR: +5
VIT: +3
INT: +4
MEN: +4
AGI: +6
DEX: +4

************************************************************************

Class: Wizard

Appearance: Bearded old man in a full robe and carrying a staff.

Terrain: Plains

Equipment: 

Right Hand: Scipplay Staff
Left Hand: Spellbook
Body: Robe
Head: Amulet

Cost: 190

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 1 - B
Back: Elemental Magic* X 2 - A

Requirements: 

ALI: 0-60

INT: 57
MEN: 63

My thoughts: Ah, yes.  The male spellcaster.  This is generally the 
only male unit you'll want in the back row.  He can't take the physical 
hurt, but can stand magic to some degree.  He'll cast different spells 
depending on his ruling element:

Wind: Lightning
Fire: Fireball
Earth: Acid Vapor
Water: Ice Blast
Bane: Word of Pain

Depending on the spellbook you equip, these spells can change.

I suggest having about two or three or these to complement two or three 
Sorceresses.

Level Up Increases:

HP: +3
STR: +3
VIT: +3
INT: +6
MEN: +4
AGI: +3
DEX: +3

************************************************************************

Class: Paladin

Appearance: A knight looking fellow, wearing white, gold, blue, and 
purple armor, and helmet.

Terrain: Plains

Equipment: 

Right Hand: Blessed Sword
Left Hand: Kite Shield
Body: Baldr Armor
Head: Baldr Helm

Cost: 1060

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic* X 2 - C/A

Requirements: 

ALI: 60-100

STR: 123
VIT: 103
DEX: 89

My thoughts: Look!  Up in the sky!  It's a bird!  It's a plane!  It's 
Super Knight!  These guys rock da house.  They've got a lovely three 
attacks in front, and they can use magic in the back, so you don't have 
too many problems if you're back attacked.  They have decent everything 
as far as skills go, so stock up on these holy boys!  Any Knights you 
have should become these guys quickest, so you'll end up having about 
five or six, which is good.

The magic is determined by the element of the sword you're using.

Level Up Increases:

STR: +6
VIT: +5
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Black Knight 

Appearance: Horned Helmet, Black and gold armor, and a cape. 

Terrain: Plains 

Equipment: 

Right Hand: Satan's Bullova 
Left Hand: Valiant Mantle 
Body: Baldr Armor 
Head: Armet 

Cost: 940 (This is for everything but Valiant Mantles, which cannot be 
bought.) 

Attacks: 

Front: Cleave X 2 - A 
Middle: Cleave X 2 - B 
Back: Cleave/Elemental Magic* X 2 - C/A

Requirements: 

ALI: 0-40

STR: 117
VIT: 112

My thoughts: A really, really nasty guy.  He's the upgraded Berserker.  
He's good in the front or back, but you'll probably want to stick him 
in the front to maintain combat purposes.  Take as many as you can get 
Valiant Mantles for, because this is the only truly decent front row 
Chaotic fighter.  He'll hit VERY hard later in the game as his STR 
skyrockets.

Finding Valiant Mantles: This can get tricky, because there's only one 
definite spot to find a Valiant Mantle in the entire game, and that's in 
the Sable Lowlands.  You may, however, get lucky, and find a couple of 
Valiant Mantles from enemy groups in the same area.

Level Up Increases:

HP: +6
STR: +7
VIT: +6
INT: +5
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Sword Master

Appearance: Older guy in a brown robe holding his sword down at his 
side.

Terrain: Plains

Equipment: 

Right Hand: Claymore
Left Hand: N/A
Body: Cloth Armor
Head: Hachigane

Cost: 420

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - C
Back: Sonic Boom X 2 - B

Requirements: 

ALI: 40-100

STR: 127
DEX: 117

My thoughts: Sonic Boom isn't a very good attack, in my opinion.  The 
attack hits an enemy and hits the Sword Master in return.  I say keep 
the bugger in the front.  Like the Fencer, he has good attack power and 
evasion.  Turn Fencers into these guys.

Level Up Increases:

STR: +5
VIT: +4
INT: +4
MEN: +4
AGI: +5
DEX: +7

************************************************************************

Class: Cataphract

Appearance: Large, heavily armored guy, carrying a big spear and a 
large shield.

Terrain: Plains

Equipment: 

Right Hand: Baldr Spear
Left Hand: Tower Shield
Body: Heavy Armor
Head: Armet

Cost: 1350

Attacks:
Front: Pierce X 2 - A
Middle: Pierce X 2 - B
Back: Pierce X 2 - C

Requirements: 

ALI: 30-80

STR: 124
VIT: 130

My thoughts: A walking brick wall!  These guys are dynamos at physical 
defense.  Like Phalanxes, these guys aren't very powerful on the 
attack, so only have a couple to use your good Spears.

Level Up Increases:

STR: +5
VIT: +7
INT: +3
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Beast Master

Appearance: White-bearded man with balding, little armor, and a whip. 

Terrain: Mountains

Equipment: 

Right Hand: Rupture Rose
Left Hand: N/A
Body: Hard Leather
Head: N/A

Cost: 270

Attacks:
Front: Lash X 2 - A
Middle: Lash X 2 - B
Back: Lash X 2 - C

Requirements: 

ALI: 0-45

STR: 117
VIT: 103

My thoughts: Like the Beast Tamer, the Beast Master increases the power 
of your Beast unit.  Only use him for that, because he's not all that 
hot a fighter.

Level Up Increases:

STR: +6
VIT: +6
INT: +3
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Enchanter

Appearance: Robed guy with long hair, and, of course, a doll. 

Terrain: Plains

Equipment: 

Right Hand: Fool
Left Hand: Amulet
Body: Magician's Robe
Head: Bandanna

« Previous PageNext Page »