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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter O » Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 01)

Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Ogre Battle 64: Person Of Lordly Caliber - Strategy Guide (Page 01).

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Ogre Battle 64 - Person of Lordly Caliber
An FAQ/Walkthrough by CyricZ
Version 3.0
E-mail: cyricz42@yahoo.com
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Table of Contents

1. Introduction
2. Preliminary FAQ
3. Menus and Basic Tips for Battle
4. Classes
   A. Male Human Classes
   B. Female Human Classes
   C. Undead Classes
   D. Demi-Human Classes
   E. Dragon Classes
   F. Monster Classes
   G. Golem Classes
   H. Demon Classes
   I. Enemy Character Classes
5. Special Characters
6. Items
   A. Helmets/Headgear
   B. Weapons
   C. Spellbooks
   D. Shields
   E. Body Armor
   F. Accessories
   G. Expendables
   H. Valuables
7. Story/Mission Overviews
   A. Prologue
      Scene 1 - The Southern Reaches (Tenne Plains)
      Scene 2 - Sparks (Volmus Mine I)
   B. Chapter 1
      Scene 3 - First Assignment (Crenel Canyon I)
      Scene 4 - The Path Diverges (Mylesia I)
      Scene 5 - True Intentions (Zenobia Border)
      Scene 6 - The Revolutionary Army (Volmus Mine II)
      Scene 7 - A New Beginning (Gunther Piedmont)
      Scene 8 - The Infernal Aura (Dardunnelles, the Crossroads I)
      Scene 9 - Liberation of Alba (Alba)
   C. Chapter 2
      Scene 10 - Idealism and Realism (Crenel Canyon II)
      Scene 11 - Warriors of the Fallen Kingdom (Mylesia II)
      Scene 12 - The Steadfast (Highland of Soathon)
      Scene 13 - Thoughts (Audvera Heights)
      Scene 14 - City of the Past (Sable Lowlands) 
      Scene 15 - Uncertainty (Mount Ithaca)
      Scene 16 - A Legendary Land (Mount Keryoleth I)
      Scene 17 - Visitors from the West (Azure Plains)
      Scene 18 - The Grim Path (Wentinus I)
   D. Chapter 3
      Legion FAQ
      Scene 19 - The Setting Sun (Dardunnelles, the Crossroads II)
      Scene 20 - Brigade of the Radiant Cross (Gules Hills I)
      Scene 21 - The Eastern Orthodox Church (Fair Heights)
      Scene 22 - Suspicion (Vert Plateau)
      Scene 23 - Mercenaries (Tremos Mountains I)
      Scene 24 - The Rebel (Capitrium, the Land of Advent)
      Scene 25 - The Bearer of Knowledge (Celesis, the Eastern Church)
      Scene 26 - No Man's Land (Tremos Mountains II)
      Scene 27 - Child of the Covenant (Temple of Berthe I)
      Scene 28 - Gateway to Another World (Temple of Berthe II)
   E. Final Chapter
      Scene 29 - The March to Latium (Gules Hills II)
      Scene 30 - Betrayal/Separate Ways (Romulus)
      Scene 31 - Royal Blood (Fort Romulus*)
      Scene 32 - The Disillusioned (Ptia, the Secluded Land)
      Scene 33 - Insanity (The Blue Basilica)
      Scene 34 - Lord of Remus Keep (The Tundra of Argent)
      Scene 35 - Denizens of the Netherworld (Barpheth)
      Scene 36 - Advocates of the Darkness (Tybell, the Wicked Land)
      Scene 37 - March on the Captial (Latium)
      Scene 38 - Promises (Winnea, Capital of Palatinus*)
      Scene 39 - The Battle Rages On (Aurua Plains I)
      Scene 40 - Pressure (Wentinus II)
      Scene 41 - Adversaries (Castle Talpaea*)
      Scene 42 - The Sleeping Goddess (Mount Keryoleth II)
      Scene 43 - Caliber (Aurua Plains II)
8. Endings 
9. Advanced FAQ *Look here for info on Chaos Frame!!!*
10. Miscellany
   A. Elem Pedras
   B. Rare Items
   C. Birthdays
   D. Neutral Encounter List
   E. Scene Progression
   F. The Item Multiplier Bug
   G. Attack List
   H. Name Codes
11. Legal
12. Credits
13. Version Updates
14. The Final Word

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1. Introduction

Hi, there!  Welcome to my second FAQ!  This FAQ is for the new Atlus 
Strategy/RPG Ogre Battle 64: Person of Lordly Caliber.

Now, having finally beat the game, I'm ready to accept anything and 
everything

One last thing.  If you have a question about the game, be sure to check 
BOTH, I say, BOTH FAQs to see if your question has been answered.  
Every email asking about something little means I have that much less 
time to put more of the good stuff in here. ^_^

For questions about Chaos Frame, go straight to the Advanced FAQ!

That said, let's get down to that business thing. ~_^

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2. Preliminary FAQ

Q: What is Ogre Battle 64?

A: Ogre Battle 64 is a strategy/RPG developed by Quest and Atlus for 
the Nintendo 64.

Q: Is this Ogre Battle like Ogre Battle PSX?

A: No, this is not a remake of the original Ogre Battle.  This is a 
brand new story and a brand new game setup.

Q: How do I upgrade Soldiers?

A: Check my section on Classes.  Basically, keep fighting battles.

Q: How do I use Elem Pedra?

A: The Interrupt Meter at the top of the screen has to fill three 
times.  Usually, the battle will start with the Interrupt Meter filled 
once.  You won't be able to use Elem Pedra too much early in the game, 
because battles won't take a very long time.

Q: Why can't I advance in class?

A: There are several requirements to being able to advance in class.  
The very first thing you need to do is find the basic set of equpiment 
for your target class.  What you want is to check shops whenever you 
enter a new area and find any equipment you have none of, then buy it.

The other requirements are simple in comparison.  You'll need to have 
reached specific levels in your physical attributes and experience 
level.  Also, you'll need to be at a specific alignment for most 
classes.

Q: Why can't I get (insert class here)?  I have everything I need!

A: Obviously, you don't.  Remember, you need the proper stats, 
alignment, and equipment for a class to appear on the board.

Q: Okay.  I have all the stats, alignment, and equipment, but I STILL 
can't get the class!  What's wrong?

A: One last thing.  Make sure your stats are not increased past their 
limit due to a weapon or armor modifying your strength.  The class 
limits are derived from BASE stats, not one's increased to due to 
equipment.

Q: How do I determing my Alignment?

A: There's a small balance above the picture of your character that has 
a letter on it (C, N, or L).  The numerical values roughly correspond 
to these postions of the balance.

Very Chaotic: 0-14 
Chaotic: 15-29 
Neutral, toward Chaotic: 30-44 
Neutral: 45-55 
Neutral, toward Lawful: 56-70 
Lawful: 71-85 
Very Lawful: 86-100 

Q: How can I adjust my Alignment?

A: To lower your Alignment:

Fight enemies of high Alignment (Clerics, Knights, Valkyries)
Fight enemies that have collectively lower levels.
Use an Urn of Chaos on a character. (doesn't do that much, though)
Arrange low Alignment characters together.

Probably the best way to lower a specific character's Alignment is to 
make a unit with a bunch of Undead and make that character the leader.  
Fight some Neutral Encounters and watch the Ali. fall...

To raise your Alignment:

Fight enemies of low Alignment (Wizards, Skeletons, Witches)
Fight enemies that have collectively higher levels.
Use a Scroll of Discipline on a character. (same as Urn of Chaos)
Arrange high Alignment characters together.
To raise a specific character's Alignment, stick that person with a 
   largely Lawful unit, or with a bunch of Platinum Dragons or Bahamuts.

Q: How can I find new non-human characters?

A: Search areas that you've already cleared.  You'll find many 
different characters in areas that you've beaten.  To find out what you 
can find, enter the Stronghold you start the area in.  When you enter, 
Hugo the Tactician will give you some info on characters in the area.

One thing you can always find wherever you are is Hawkmen and their 
upgraded classes.  You can always find these on roads in an area.

Q: Where can I find (insert a Rare Item here)?

A: Here's the deal.  You can go the Edit command under Notepad or 
Wordpad and use the "Find" feature.  Use Find and enter what you're 
looking for.  If you use it and you find it, you're happy.  If it's not 
in here, I don't know it, so I suggest not bothering to ask.

Q: Where can I find (insert Non-Rare Weapon/Armor/whatever here)?

A: A lot of the wacky stuff I find is from enemy units, and I believe 
that these item drops are random, largely.  So, if you search for it, 
and find it in my Item List, but not in any Shop, or in a Hidden Item 
list, assume I got it from an enemy unit, in which case, you're on 
your own.

Q: What is a Goethic?

A: The Goethic is the Japanese name for the Archmage.  I know that both 
classes are listed in the manual.  This is obviously a typo.

Q: How do I equip things on Magnus' unit?

A: To collectively equip things or change stuff around, you should wait 
until you're between battles.  You can access the Organize Screen from 
the World Map.

Q: Someone died and they turned into a Zombie!  Can I get them back?

A: 'Fraid not...  Zombies are irreversible...

Q: Can I save to a Controller Pak?

A: Sure can.  Just hold Start as you turn on the game.

Q: I have a choice between two or three directions.  Which way should I 
go?

A: Check the Scene Progression topic.  In addition to seeing how the 
scenes are structured together, I explain, in plain English, the 
consequences of going each way.

Q: What do Goblets of Destiny do?

A: Goblets affect an invisible stat called Luck.  Luck affects how 
often you'll perform a critical hit, and also how often you'll dodge 
attacks.

Q: What's a Chaos Frame?

A: Check the Advanced FAQ section.  Suffice to say it's a major player 
throughout the game.

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3. Menus and Basic Tips for Battle

---

Menus

Since a lot of people don't have the manual that came with the game, 
I'll cover how to use the menus in the game

Main Menu - 

New Game: Start a new game to save Palatinus from evil.

Load Game: Load a previously saved adventure or suspended data.

Tutorial: Access the VERY HELPFUL tutorial.

Stereo/Mono: Switch the Sound Mode

---

World Map Menu (Press R on the World Map)

Organize Screen (Eight small circles with an arrow): Access the 
 all-important Organize Screen (see later for its menus)

Hugo Report (Picture of Hugo): Access the Hugo Report
 -People: Take a closer look at important people in game.
 -Events: Replay some of the cutscenes you've seen in the game.
 -Miscellany: Learn some of the history of Palatinus in this section.  
   New topics are added periodically.
 -Tips: Learn some VERY HELPFUL tips about the game.  More are added as 
   you learn new tactics (Legions, Seiging)

Area Investigation (Magnifying Glass): On an already cleared area, you 
 can further look at it to find items, talk to people, etc.

Training (Muscle guy body-building): If you can access this, you'll 
 pick a unit, and then enter into a battle with one of several pre-set 
 "enemy" units.  You'll fight until one side is knocked out.  The enemy 
 units are generally the same level as you, but unit structure becomes 
 much more refined in later areas.  You'll gain experience through these 
 battles, but you cannot change class in battle with Training.

Settings (sliding bars): Here you can change certain factors of the 
 game.
 -Message Speed: (Slow, Normal, Fast) Sets the speed at which text is 
   displayed.
 -Cursor Speed: (Slower, Slow, Normal, Fast, Faster) Sets the speed at 
   which the cursor moves around the screen.
 -Help Display: (On, Off) If this is on, you'll get messages telling 
   you what everything is that you do (gets annoying after a while).
 -Icon Name Display: (On, Off) If this is on, you'll get a small text 
   under icons saying what they are.
 -Game Speed: (Slow, Normal, Fast) Sets the speed at which the game 
   moves on the Field Map.
 -Legion Indicator: (On, Off) If this is on, there will be a numbered 
   icon above each of your units in a Legion.
 -Destination Display: (On, Off) If this is on, when you select a 
   destination for a unit to travel to, you'll get a small text 
   describing the area.
 -Unit Report Type: Sets how your units report in.
   First Person: Your unit leader talks to you about what happens.
   Third Person: You get a simple alert text.
   None: You get no report.
 -Battle Action Name: (On, Off) If this is on, you'll get small text 
   windows describing special and magical attacks in battle.
 -Battle Animation: (On, Off) If this is on, you'll get the full 
   animation of attacks.  If off, you'll just get a text description and 
   a depiction of change in health.
 -Quick Exit: (On, Off) If this is on, you can press L to quickly exit 
   the Organize Screen.
 -Cancel All: (On, Off) If this is on, you can press R to cancel all 
   actions made on the Organize Screen.
 -Sound Settings: (Stereo, Mono) Allows you to change the sound.
 -Restore Defaults: Returns Settings to their original modes.

Save (feather quill): Allows you to save your adventure to one of two 
 save slots.

---

Field Map Menu (Press R on the Field Map)

Dispatch (square with an arrow): Allows you to select one of your units 
 to deploy.

Organize Screen (Eight small circles with an arrow): Access the 
 all-important Organize Screen (see later for its menus)

Use Item (pot): Allows you to use a Field Map item (Silver Hourglass, 
  Dowsing Rod, Love and Peace)

Elem Pedra (ankh): Allows you to view what Pedras you have and whether 
 or not they are available for use.

Settings (sliding bars): See Setting under World Map Menu

Suspend (feather quill): Allows you to halt a game in the middle of a 
 battle.  This will be erased after you access it again, so it's 
 highly recommended that you save normally using the World Map Menu.

End (closed door): In Area Investigation, this will bring you back to 
 the World Map.

---

Unit Menu (Press A on a Unit)

Commands (stick with two arrows):
-Move (flag): Allows you to assign a destination for your unit.  You may 
  select up to three waypoints in one command.  Your unit will take its 
  best route to each waypoint.
-Direction (stick with four arrows): Most useful for stationary units.  
  This allows you to change which way your unit faces.  Good for 
  receiving enemy attacks.
-Orders (little guy with a message bubble): This is only accessible by 
  non-Magnus units.  You can change the unit's Move and Wait Orders.
  Move Orders: 
   Direct: Unit will not deviate from its course, period.
   Hit: Unit will initiate attacks if it gets close to an enemy unit.
   Evade: Unit will avoid enemy units while it moves.
  Wait Orders:
   Guard: Unit will not move from its spot.
   Initiate: Unit will move towards nearby enemy units.
   Retreat: Until will move away from approaching enemy units.
-Display Destination (distant flag): Only accessible when a unit is 
  moving, this displays its destination, in case you forget...
-Retreat (square with a blue arrow): Only accessible when a non-Magnus 
  unit is on the Headquarters.  It will leave the battle and may be 
  adjusted on the Organize Screen.

Unit Commands (blue and white square):
-Battle Strategy (crossed swords): Allows you to set your unit's Battle 
 Tactics.
  Autonomous: Each character attacks whoever is most convenient for 
   them.
  Attack Strongest: Each character will attack the target with the 
   highest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
  Attack Leader: If they can, each target will attack the Leader of the 
   enemy unit.
  Attack Weakest: Each character will attack the target with the 
   lowest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
-Formation (blue and white square with yellow lines): Allows you to 
  adjust the formation of your unit.
-Use Item (pot): Allows your unit to use any items they are carrying.
-Change Leader (yellow medal): Allows you to select a new leader for the 
  unit using the characters in the unit if one is eligible.

Legion Commands (five green squares):
Note: This is only accessible for the Legion Core
-Formation (green squares changing position): Allows you to change the 
  orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, 
  Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
-Division Placement (yellow, green and blue squares): Changes the 
  placement of units in a Legion.

Stronghold Commands (small fort):
Note: This is only accessible when the unit is on a Stronghold
-Enter Stronghold (arrow leading into a fort): Your unit gathers 
  information from within the stronghold.
-Stronghold Information (fort with a message bubble): Learn the 
  Stronghold's name, allegiance, population and morale.
-Exchange Characters (two units with arrows between them): If two units 
  are on a stronghold, they may exchange characters.
-Exchange Items (two bags with arrows between them): If two units are 
  on a stronghold, they may exchange items.
-Exchange Units (yellow, green, and blue squares): Allows a Legion (or 
  more than one) to exchange units if another unit or Legion is on the 
  stronghold.
-Shop (house): Allows the unit to purchase items at the shop.  The 
  items may be directly placed with a unit, or they may be sent to the 
  depot.
-Witch's Den (dark house): Allows the unit to see the Witch, whereby 
  they may revive deceased or petrified members of the unit.

Camp (tent): Allows fatigued units to rest up if they're weary.

Status (group of people): Allows you to check each character in a unit.

---

Organize Screen Menus:
Note: No commands may not be performed on dispatched units.  For this 
 reason, it's advisable that you perform most of your organize work 
 between missions.

Character Commands (little guy):
-Equip Item (putting a hat on a head): Allows you to pick a character, 
  and equip items to it.
-Unequip Item (removing a hat from a head): Allows you to pick a 
  character and return it to its default equipment.
-Change Class (black figure with an orange flash): Allows you to pick a 
  character, then possibly access the Class Change Menu, where you can 
  pick a new class for it to change to.  Class can only be changed by 
  the user on human males or females (or Hawkmen) who are not leaders 
  and who are not a special class (i.e. Magnus).
-Discharge (skull): Allows you to remove any person (besides Magnus) 
  from your battalion, forever.
-Change Name (peg with script): Allows you to change the name of any 
  non-Special Characters.

Unit Commands (unit square):
-Form Unit (diagonal facing unit square): Allows you to create a unit.  
  There must be an eligible Leader in your reserves for this to happen.
-Add Character (arrow pointing to a unit square): Allows you to add 
  characters to a unit.
-Remove Character (arrow pointing away from a unit square): Allows you 
  to remove a character from a unit.
-Formation (unit square with yellow lines): Allows you to adjust the 
  formation of your unit.
-Exchange Characters (two units with arrows between them): Allows you to 
  exchange characters between two units.
-Change Leader (yellow medal): Allows you to select a new leader for the 
  unit using the characters in the unit if one is eligible.
-Battle Strategy (crossed swords): Allows you to set your unit's Battle 
 Tactics.
  Autonomous: Each character attacks whoever is most convenient for 
   them.
  Attack Strongest: Each character will attack the target with the 
   highest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
  Attack Leader: If they can, each target will attack the Leader of the 
   enemy unit.
  Attack Weakest: Each character will attack the target with the 
   lowest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
-Carry Item (pot): Allows you to take items from your depot and give 
  them to the unit for use in battle.

Legion Commands (five green squares):
-Form Legion (diagonal facing Legion setup): Allows you to create a 
  Legion.  There must be an eligible Legion Leader in your reserves for 
  this to happen.
-Add Unit (arrow pointing to a Legion setup): Allows you to add 
  units to a Legion.
-Remove Unit (arrow pointing away from a Legion setup): Allows you 
  to remove a unit from a Legion.
-Formation (green squares changing position): Allows you to change the 
  orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, 
  Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
-Division Placement (yellow, green and blue squares): Changes the 
  placement of units in a Legion.

Class Commands (helmet):
-List Class (peg with squares around it): You'll see how many of each 
  class you have and how many (potentially) of each class you could 
  have.  Use the C buttons to move around your units.  If you pick a 
  class and the proper character with the C Buttons, you can change that 
  character's clas.
-Buy Equipment (coin pointing to a sword): You can buy a set of 
  equipment for most classes.
-Replace Soldiers (group of Soldiers): If any of your units has only one 
  or two Soldiers in a spot, you can use this to replenish the Soldiers 
  from the reserves.

Item Commands (pot):
-Use Item (arrow out of pot): You can use one of your expendables on a 
  character or unit.
-Remove Item (hat being removed from a head): You can pick an item, and 
  it will be unequipped from everyone who has it, unless it's basic 
  equipment.
-List Item (yellow charts): You can look at all your items, and manually 
  adjust their position in the list.
-Sort Item (green to blue charts): You can sort your items according to 
  Type, Stats, Cost, Element, Quantity, or Alphabetically, in ascending 
  or descending order.
-Sell Item (trash can): You can sell an item for cash if it's not 
  equipped.

Sort (green to blue charts): You can sort your units, reserves, and 
 Legions according to Number, Level, Attack, Defense, Alignment, 
 Movement Type, Class (reserves), or Element (reserves).

Exit (closed door): Exits the Organize Screen

---

Status Windows:

Now, that we've covered all the menus, let's go over what everything in 
the Status Windows mean.

Character Window:
Sometimes you can see abridged versions of these in other situations 
(like observing a Unit's Status).  This is the window you see in the 
Organize Screen.

Top Row (left to right):
-Number: This is the order at which the character joined the battalion.  
  Magnus, naturally, is number one.
-Legion Icon: Directly next to Number is an indication of whether or not 
  the character is in a Legion.  If so, you'll see the green squares, 
  and the unit's place will be yellow.
-Unit Icon: Next to that is the icon of whether or not the character is 
  in a unit.
-Level: The character's Exp. Level
-Experience: Out of a 100, this is how far your character has to go to 
  reach the next Exp. Level
-Items Carryable: Next to the pot is a number (between 1 and 4) showing 
  how many items this class can contribute to the unit's item load.
-HP: This portrays the character's current and maximum HP.

Second Row: (left to right):
-Leader Icon: If empty, the character cannot be a leader.  If there's a 
  red medal, it can be a Unit Leader.  If there's a blue medal, it can 
  be a Legion Leader.
-Element: The character's ruling element.  Red flames for Fire.  Yellow 
  chevrons for Wind.  Blue drop for Water.  Green spikes for Earth.  
  Some characters have no element.
-Alignment: Represented as a vague balance.  This icon gives you a 
  general clue as to your Alignment:
  Very Chaotic: 0-14 
  Chaotic: 15-29 
  Neutral, toward Chaotic: 30-44 
  Neutral: 45-55 
  Neutral, toward Lawful: 56-70 
  Lawful: 71-85 
  Very Lawful: 86-100 
-Name: Your character's top-secret handle.
-Class: Your character's calling in life.
-Movement Type: Your character's Terrain class.  All characters must be 
  of the same type for a non-Plains class to be effective.

Third Row: (left to right):
-Portrait: Your character's lovely visage.
-Statistics: Your character's stats:
  Strength: How hard you hit.
  Vitality: How well you can take a hit.
  Intelligence: How well you can cast spells.
  Mentality: How well you can absorb spells cast on you.
  Agility: How fast you attack.
  Dexterity: How well you can dodge.
-Attacks: From top to bottom, these are your front, middle, and back row 
  attacks.  From left to right, you have the description of the attack, 
  the strength of the attack, and the number of times it can be used.  
  You also have a sword or staff indicating that it's a non-magic or 
  magic attack, respectively.
-Physical Defense: This is the character's defense against physical 
  attacks, modified by its equipment.
-Magical Defense: This is the character's defense against magical 
  attacks, modified by its equipment.

Bottom Section:
In the middle, you have your character as he/she/it appears in battle.  
Your weapon is the only thing that visibly changes.
Around the character, you'll have your equipment.

Upper Left: Main Weapon
Lower Left: Shield, Spellbook, or some kind of Accessory
Upper Right: Body Armor
Lower Right: Helmet, or some kind of Accessory

Not all characters use all of these equipment slots.

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Basic Tips

READ THE INSTRUCTION MANUAL and USE THE TUTORIAL!  Trust me on this 
one.  You'll gain incredibly valuable information from these two 
sources.

Starting the Game:

In the beginning, balance your units.  An average of two soldier units 
for each of your six units should be fine.

In Battle:

When you dispatch your units, always use the buddy system.  Never send 
out units alone.

Always, always, always have your Battle Strategy set to Attack Leader.  
Leaderless units are helpless, and a leaderless enemy boss is a won 
mission.

Don't be afraid to Retreat if you're in trouble.  Better to lose a 
round of combat than lose a person and have to pay for their 
resurrection.

Know which way you and your enemy are facing. As you engage a certain 
way, your unit will be rotated.  This can make for some serious 
complications during confrontations for the unit facing the wrong way.

When reaching strongholds, you'll either liberate or capture them.  
You'll liberate them if the alignment of your group is close to the 
morale of the stronghold.  Otherwise, it'll be captured.  Liberating 
strongholds increase the people's attitude of you.  Capturing decreases 
it.

Also, you'll see strongholds that are controlled by neither you or the 
enemy.  If you wish to maintain the people's view of you, leave them 
alone until after the battle.  Only capture them if they have Witch's 
Huts or Shops that you absolutely need...

Between Battles:

Training really helps, but only really for units you want to have low 
Alignment.  You can build up serious levels using this, but it's a real 
strain on your War Fund.

As far as Training, and even regular battles go, keep an eye on your 
experience, because you cannot exceed 100.  The experience you get from 
defeating enemies gets rolled back to zero when you gain a level, so if 
you're going for maximum return, don't try to engage an enemy you know 
you'll get a lot of experience from, because a lot of it will be wasted.

Don't bother with Legions when you get them.  They're far more trouble 
than they're worth.

In-battle strategies submitted by Anthony Gargon:

Both your parties and enemy parties tend to attack toward the center 
of each row, even if using attack leader as a strategy.  If you have 
your leader in the front row, put him off to 1 side and they will 
receive 2/3rds of the potential hits.

Melee attacks cannot go through an empty column to attack characters 
behind others.  If you don't want a rear or middle row characters 
getting hit, make sure someone is in front of them.  It doesn't matter 
if the center column is wide open.  If you've got characters on all 4 
corners, stick a 5th behind one of the other front line characters, 
don't leave him alone in the middle center.

Magical attacks target rear row characters first. If you want your 
Zombies to become Skeletons or Golems to be petrified into Stone Golems 
or hardended into Baldr Golems, put them in the rear so they can get 
nailed by the appropriate magic. 

If you know you are going to lose a battle on damage dealt, or don't 
need to win the battle but want to wear down an enemy unit, pay 
attention to who gets initiative.  If you attack first, the enemy will 
go next, then your characters with 2 or 3 attacks, then the enemy will 
go again.  It is often possible to retreat before the enemy takes their 
2nd attack, denying them a chance to hurt you more or heal damage if 
they have a Cleric.  Hit Interrupt as soon as you use your last 2nd 
round attack.  It is always possible to retreat before enemy units with 
3 attacks use their 3rd hit.  This won't deny you any experience points 
if you have killed an enemy.  You WILL be denied soldier points for 
your leader and be forced to move back, even if you have dealt more 
damage.  Still, I have found this tactic VERY handy. Even if you lose 
initiative it is still possible to retreat after you take your first 
turn if you were heavily damaged on the enemy's first turn.  Using the 
buddy system you can soften up a superior force considerably with this 
tactic.

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4. Classes

This is really the heart of the game.  The classes you pick to use in 
your battles decide how you progress through the game.

Here's my setup for describing the classes...

Class: The name of the unit and how he fits into the grand scheme of 
things.

Appearance: What the character looks like so you can identify it.

Terrain: The Terrain Class of this Character

Equipment: This is the equipment a character needs to become this class.

Right Hand: Usually the basic weapon the character uses.
Left Hand: Could be one of a few things.  Shield, Spellbook, or 
Accessory.  Could also be empty.
Body: The body armor the character uses.
Head: Either a Headgear piece or an Accessory.

Cost: General cost of purchasing a character's entire set of equipment 
straight off the rack.

Attacks:
Front: Attack used in the front row and relative strength to the others.
Middle: Same as Front only for the middle row.
Back: Same as Front only for the back row.

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