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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter M » Mortal Kombat Trilogy - Strategy Guide (Page 01)

Mortal Kombat Trilogy - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mortal Kombat Trilogy - Strategy Guide (Page 01).

The N64 MK Trilogy Guide
By Shawnecyx@aol.com
aka the BusDriver (cuz I take you to skewl) on IRC
Any and all updates to this can be found at:

Thanx goes out to:
-MOE from WaveNet (aka SmellDiS1@aol.com), one of the best MK players I've 
 ever known. He's given me more then I could ever list.
-Me, because none of this would be possible otherwise.
-All Chicago-land WaveNet players. Home of the best MK players and hometown 
 Chicago-style cheese.
-Nurgle58@aol.com for the infinite Rain combo. 

If there is any thing that you would like to add, or something I have missed, 
please email me at Shawnecyx@aol.com and you will recieve full credit for any 
information you may supply.

There are a few things not contained in this FAQ: 
The Ultimate Kombat Kode.
Baraka's morph with Shang Tsung.
Kombat Zone Kodes for: The Tomb, Living Forest, Hidden Portal, and Pit 
Bottom.

A Note On All Juggle Combos
Juggle combos are any combo in which you hit the opponent a number of times 
while they are in midair. Some characters are much easier to juggle than 
others. All combos listed work best against the ninjas. Many difficult juggle 
combos will not work so well on certain characters, and some won't work at 
all against others. Characters like Sheeva, Kung Lao, and the Cyber-Ninjas 
are very hard to juggle. This is due to the fact that when juggling them, 
they keep their legs pointed up straight up. So when you juggle them, they 
fall just as far as other characters, but they position themselves so that 
more distance is between you and them.

A Note On Corner Only Combos
When an uppercut-combo is noted as being "Corner Only," the approprate 
positions for both players is a distance from the corner in which the fighter 
doing the combo is not pushed away when he uppercuts, but still close enough 
to attack while the opponent is airborne in the corner. A good measure of 
this distance is on The Wasteland. There are six thick lines on the ground 
running perpendicualr-sorta to to the players. The ones that are of concern 
are the two outtermost ones nearest the corners. When doing an uppercut combo,
you may not cross this line if you want to stay close to the opponent after 
you perform the uppercut. Any Corner Only combos which do not knock the 
opponent up in the air can be done all the way in the corner such as Cyrax's 
74% Corner Only combo, or Scorpion's 39% Corner Only combo.

A Note On Midair Opponent Combos
When a combo is noted as being "Midair Opponent," it refers to your opponent 
being midair for any reason. This may be a jump, but most often it refers to a 
player being in midair after performing a move (i.e. Scorpion after you block 
his Teleport). The first attack listed in the combo strikes the opponent in 
midair. It's obvious that every character would have a multitude of these type 
of combos, but I only list these combos for characters which may benefit 
heavily from it due to midair moves or because of increased damage (i.e. 
Kitana's Midair Opponent Combo is reduced heavily in percentage if it is 
started off with her Fan Wave instead). I would assume that Stryker would also 
be a very good contender for Midair Opponent Combos, but I'm so sick of using 
him. Stryker's infinite combo works nowhere near as good as it did in the 
arcade. I'm sure I might find a Midair Opponent Combo for him, but currently 
I'm too lazy to try.

Baraka
Storyline:  Baraka was sent to quell the uprising renegade race in Outworld's 
lower regions.  After his victorious battle, the nomadic warrior returns to 
fight on the side of villainy.  Under the guidance of Shao Kahn, Baraka will 
once again pose a formidable threat to his Earthen counterparts.

Tournament Outcome: When Baraka's failure to apprehend several Earth warriors 
nearly results in Shao Kahn's demise, the nomad finds himself fearing for his 
own life. He falls out of favor with his Emperor, and realizes that it's only 
a matter of time before Kahn enacts revenge. Baraka remains loyal until the 
opposition from the Earth realm has been defeated. With Kahn in a weakened 
state from his battle with Rayden, Baraka strikes. The despondent Emperor is 
no match for Baraka's attack. Then, fearing reprisal from those loyal to 
Kahn, Baraka escapes back into the nomadic ruins from which he came.

Moves
Blade Fury:             B,B,B+LP
Blue Spark:             D,B+HP
Blade Spin:             F,D,F+BK
F1:                     B,B,B,B+HP (close)
F2:                     B,F,D,F+LP (close)
An:                     Hold HP, F,B,D,F, Release HP (close)
Ba:                     F,F,F+HK
Bru:                    HP,HP,HP,LP,LP,BK,HK,HK,LK,LK,BK
Fr:                     D,F,F+HK
Pit:                    LK,Run,Run,Run,Run
Combos:         2 hits, 36%, Blade Fury, run up, LK 
			3 hits, 44%, Jump Punch, Blade Fury, run up, LK
			4 hits, 21%, HP,HP,B+HP,F+HP
			4 hits, 25%, HK,HK,LK,B+HK
			4 hits, 34%, Jump Kick, HP, Blade Spin, Blade Fury 
			(Corner Only)
			5 hits, 27%, HK,HK,HP,B+HP,F+HP

Cyrax
Storyline:  Cyrax, Unit LK-4D4, is the second of three prototype cybernetic 
ninjas built by the Lin Kuei.  Like his counterparts, Cyrax's last programmed 
command is to find and terminate the rogue ninja, Sub-Zero.  Without a soul, 
Cyrax goes undetected by Shao Kahn and remains a possible threat against his 
occupation of Earth.

Tournament Outcome:  Cyrax is captured by Sub-Zero and reprogrammed with new 
orders: destroy Shao Kahn. With Kahn unable to detect the assassin's soulless 
presence, Cyrax delivers a successful sneak attack, but after eliminating 
Kahn and saving Earth, Cyrax awaits new orders from his Lin Kuei 
Headquarters. The orders never come and Cyrax malfunctions. He ends up 
stranded in the middle of a vast desert, blindly heading towards his base.

Net:                    B,B+LK
Teleport:               F,F,D+BK (midair also)
Far Bomb:               Hold LK, F,F,F+HK
Near Bomb:              Hold LK, B,B,B+HK
Air Throw:              D,F+BK, then press F+LP (while opponent is in midair)
F1:                     D,D,U,D+HP (anywhere)
F2:                     D,D,F,U,Run (close)
An:                     U,U,D,D (close)
Ba:                     F,F,B+HP
Bru:                    HP,HK,HP,HK,HK,HP,HK,HP,HK,LK,LP
Fr:                     Run,Run,Run,U
Pit:                    Run,BK,Run
Combos:         3 hits, 19%, HK,HK,B+HK
			3 hits, 50%, Drop a bomb, Net, Roundhouse (1st hit), 
                         Bomb Explodes (2nd hit), Uppercut (3rd hit)
			4 hits, 65%, Drop a bomb, As it explodes (1st hit) 
                          drop a 2nd bomb, Uppercut (2nd hit), bomb explodes 
                          (3rd hit), Uppercut (4th hit) Midair Opponent 
                        5 hits, 42%, HP, HP, Net, HP, HP, Jump Kick
			6 hits, 30%, HP,HP,HK,HP,HK,B+HK
	Corner Only     9 hits, 74%, Drop 2 bombs, HP,HP,HK,HP,HK,B+HK, (both 
                         bombs explode during the combo), Uppercut  
(You'll probably never get a human player to fall for this, or a computer 
player either for that matter, but it is nice just to know it's out there.)

Ermac
Storyline:  An enigma to all who come into contact with him.  Ermac's past 
remains shrouded in mystery.  It's believed that he exists as a life force 
brought together by the souls of the extinguished Outworld Warriors.  Shao 
Kahn has managed to take possession of these souls and use them to fight on 
the side of tyranny.  Tournament Outcome:  When Kahn finally eliminates his 
opposition, he finds a new and surprising foe in Ermac. The Outworld souls 
that give life to the warrior did not trust their tyrannical leader who 
planned to consume the powerful life force for his own power. Even Shao 
Kahn's power was no match for the overwhelming strength of the legions of 
deceased Outworld warriors. They destroyed their master in a battle that 
devastated the entire realm. Ermac was left behind to rule it with his own 
brand of oppression.

Teleport:               D,B+HP
Fireball:               D,B+LP
Lift:                   B,D,B+HK
F1:                     Run,BK,Run,Run,HK (close)
F2:                     D,U,Release,D,D,D+BK (1/4 screen)
An:                     B,B,F,F+LK (close)
Ba:                     D,D,B,B+HP
Bru:                    HP,HP,LP,BK,HK,LK,BK,HP,LP,LK,HK
Fr:                     F,F,F+HP
Pit:                    Run,Run,Run,Run,LK
Combos:         5 hits, 24%, HP,HP,B+LP,HK,LK
			7 hits, 34%, HP,HP,B+LP,D,F+LP, Lift, HP, HP, Jump Kick
			7 hits, 37%%, HK,HK,LK,B+HK, Lift, HP, HP, Jump Kick
			7 hits, 43%, HK,LP, Teleport, Lift, Roundhouse, 
                           Teleport, HP, Jump Kick
			7 hits, 52%, Lift, HP, HP, Jump Kick, Teleport, Lift, 
                           HP, HP, Jump Kick
    Midair Opponent     7 hits, 52%, HP, Lift, HP, Jump Kick, Teleport, 
                           Lift, HP, HP, Jump Kick
	Corner Only     8 hits, 100%, Lift, HP, HP, Jump Kick, Roundhouse, 
                           Lift, HP, HP, Jump Kick, Roundhouse
	Corner Only     9 hits, 60%, HK,LP, walk in, Jump Kick, Roundhouse, 
                           Lift, HP,HP, Jump Kick, Roundhouse, Sweep


Jade
Storyline:  When the renegade Princess Kitana makes her escape into the 
unknown regions of Earth, Jade is appointed by Shao Kahn to bring her back 
alive. Once a close friend of the princess, she is faced with the choice of 
betraying her friend or disobeying her Emperor.

Tournament Outcome:  Jade makes the decision to assist her longtime friend, 
Kitana, she thwarts an assassination attempt by Reptile against the Princess 
and fends off their other Outworld enemies. This clears the path for Kitana 
to turn Sindel against the Emperor Shao Kahn. With Sindel removed as an enemy, 
Jade finds herself facing the Emperor in kombat. She defeats him and both 
Earth and her former homeland of Edenia are transformed to their original 
states. Jade has earned herself a place alongside the great heroes of Mortal 
Kombat.

Upward Projectile:      B,F+HP
Straight Projectile:    B,F+LP
Downward Projectile:    B,F+LK
Return Projectile:      B,B,F+LP
Shadow Kick:            D,F+LK
Flash:                  B,F+HK
F1:                     Run,Run,Run,BK,Run (close)
F2:                     U,U,D,F+HP (close)
An:                     F,D,F,F+LK (close)
Ba:                     D,D,F,D+HK
Bru:                    HP,LK,HP,LP,HK,HK,LK,BK,BK,HP,HK
Fr:                     B,D,B,B+HK
Pit:                    B,F,D+Run
Combos:         4 hits, 22%, HP, HP, D+LP,D+HP
			4 hits, 23%, HK,HK,LK,B+HK
			7 hits, 25%, HP,HP,D+LP,LK,HK,LK,B+HK

Jax
Storyline:  After failing to convince his superiors of the coming Outworld 
menace, Jax begins to covertly prepare for future battle with Kahn's minions.  
He outfits both arms with indestructible bionic implants.  This is a war that 
Jax is prepared to win.

Tournament Outcome:  The second time Jax battles the forces of Shao Kahn, he 
comes prepared. Thought to be the strongest man on Earth he has no problem 
proving it: first by beating Kahn's armies then by defeating the Emperor 
himself. When the world reverts back to normal, Jax and Sonya start the Outer 
World Investigation Agency. Jax runs the exploratory division which learns to 
open portals through science rather than magic. He leads the first expedition 
into a mysterious new realm.

Rocket:         B,F+HP
2 Rockets:      F,F,B,B+HP
Gotcha Grab:    F,F+LP
Dash Punch:     F,F+HK
Ground Punch:   Hold LK, Release
Slam:           Throw, then tap HP
Backbreaker:    BK (midair)
F1:                     Run,BK,Run,Run,LK (full screen)
F2:                     U,D,F,U (close)
An:                     Hold LP, F,F,D,F, Release (close)
Ba:                     D,D,D+LK
Bru:                    HP,HP,HP,BK,LP,HP,HP,HP,BK,LP,HP
Fr:                     LK,Run,Run,LK
Pit:                    D,F,D+LP
Combos:                  7 hits, 33%, HK,HK,D+HP,HP,BK,LP,B+HP
	Corner Only     15 hits, 68%, HK,HK,D+HP,HP,BK,LP,B+HP, HP, Dash 
                         Punch, HP, Gotcha Grab

Johnny Cage
Storyline:  Killed in battle with an Outworld extermination squad, Johnny 
Cage's life came to a tragic end.  But the celluloid superstar manages to 
cheat death when his path to the after life is blocked by the merger of Earth 
and Outworld.  His soul takes possession of his body once again and enables 
Cage to rejoin his friends to battle for Earth's survival.

Tournament Outcome:  With his nearly deceased soul restored, Johnny Cage 
finds himself fighting alongside his friends once again. This time he 
seeks revenge against the extermination squad that took his life, but 
during their battle, Cage learns that if they win against Kahn, his soul will 
again be deceased when Earth reverts back to normal. Knowing this, the 
movie star embarks on a one way mission to destroy Shao Kahn. His 
determination fuels his fellow warriors as they embark on one final onslaught 
against the evil Emperor. The Earth warriors emerge victorious and when 
the realms revert to their normal state, Cage bids farewell to his 
comrades as his soul leaves to a higher place.

Low Fireball:   D,F+LP
High Fireball:  D,B+HP
Shadow Uppercut:        B,D,B+HP
Shadow Kick:    B,F+LK
Red Shadow Kick:        B,B,F+LK
F1:                     D,D,F,F+LP, Hold D+LP+LK+BK (close)
F2:                     D,D,F,F+LK (1/2 screen)
An:                     D,F,F+HK (sweep)
Ba:                     F,B,B+HK
Bru:                    HP,LK,HK,LP,HP,HK,HK,HP,HP,LP,HP
Fr:                     D,D,D+LK
Pit:                    D,B,F,F+HK
Combos:         5 hits, 27%, HK,LK,HK,LK,LK
			6 hits, 24%, HP,HP,LP,D+LP, Jump Kick, Shadow Kick
	Corner Only     7 hits, 26%, HP,HP,LP,D+LP, Jump Kick, HP, Shadow 
                          Uppercut
	Corner Only     7 hits, 37%, HK,LK,HK,LK,LK, LP, Shadow Kick


Kabal
Storyline:  As a chosen warrior, his identity is a mystery to all.  It's 
believed that he is the survivor of an attack by Shao Kahn's extermination 
squads.  As a result, he is viciously scarred and kept alive only by 
artificial respirators and a rage for ending Shao Kahn's conquest.

Tournament Outcome:  After returning from near death, Kabal swears revenge 
against his attackers. He fights alongside the other Earth warriors. When he 
defeats Motaro and the mighty Shao Kahn. He proves that he truly is the 
chosen one. Before the invasion, Kabal lived a life of crime. He was once 
a member of the Black Dragon along with Kano. Now Kabal devotes his life 
to fighting injustice: he will give crimes' inner circles a new reason 
to fear.

Spin:                   B,F+LK
Fireball:               B,B+HP (midair also)
Floor Saw:              B,B,B+Run
F1:                     Run,BK,BK,BK,HK (close)
F2:                     D,D,B,F+BK (1/2 screen)
An:                     Hold HP, F,F,D,F, Release (close)
Ba:                     Run,Run,LK
Bru:                    HP,BK,LK,LK,LK,HK,LP,LP,LP,HP,LP
Fr:                     Run,LK,Run,Run,U
Pit:                    BK,BK,HK
Combos:         6 hits, 17%, HK,LK,HP,HP,D+LP,D+HP
Midair Opponent 6 hits, 49%, HP, Spin, HP, HP, Jump Kick, Fireball
		9 hits, 39 %, Spin, Jump Punch, HK,LK,HP,HP,D+HP, Jump
                         Kick, Fireball
Corner Only    13 hits, 68%, Spin, Jump Punch,HK,LK,HP,HP,D+HP, Jump 
                         Kick, Fireball, Jump Kick, Fireball, Jump Kick, 
                         Fireball

Kano
Storyline:  Kano is believed to have been killed in the first tournament.  
Instead, he's discovered alive in the Outworld, where he once again escapes 
capture by Sonya.  Before the actual Outworld invasion, Kano convinces Shao 
Kahn to spare his soul.  Kahn needs someone to teach his warriors how to use 
Earth's weapons. And Kano is the man.

Tournament Outcome:  When Shao Kahn lets Kano live, he fails to realize the 
resourcefulness of the scheming human. Kano lures Kahn's army away on a false 
mission: then nukes them using a stolen weapon. He fights the remaining 
warriors and finally defeats Kahn himself. Kano's true intention is to take 
over the souls whcih Kahn once possessed, but Kano is unable to control the 
spirits as they escape and attack him. Rumored to have suffered a violent 
death, Kano was ignorant of the fact that he saved the world he tried to 
conquer.

Roll:                   Hold LK, Release
Vertical Roll:          F,D,F+HK
Psycho Roll:            F,D,F+LK
Knife Uppercut:         B,D,F+HP
Knife Throw:            F,D,B+HP
Strangle:               B,D,F+LP
Air Throw:              BK (midair)
F1:                     LP,BK,BK,HK (sweep)
F2:                     Hold LP, F,D,D,F, Release LP (close)
An:                     Hold HP, BK,BK,BK, Release HP (close)
Ba:                     F,F,D,D+LK
Bru:                    HP,LP,BK,LP,HP,BK,HK,LK,BK,HK,LK
Fr:                     LK,Run,Run,HK
Pit:                    U,U,B+LK
Combos:         4 hits, 23%, HK,HK,LK,B+HK
		4 hits, 30%, HK,LP, Jump Kick, Cannonball
		5 hits, 26%, HP,HP,HK,LK,B+HK
		6 hits, 37%, HP,HP,D+LP,D+HP, Jump Kick, Cannonball
Corner Only     7 hits, 40%, HP,HP,D+LP,D+HP, Jump Kick, HP, Knife 
                        Uppercut


Khameleon
Storyline:  Reptile was once thought to be the last member of an extinct race 
of reptilian creature, until the appearance of Khameleon.  She alone knows 
the truth about their history and chooses to fight on the side of Earth, 
making the last survivors of their race lethal enemies.

Tournament Outcome:  Khameleon's former race were known as Raptors. They 
evolved millions of years ago on Earth into intelligent creatures but fled 
the realm when it was destroyed in a battle between the gods. They 
repopulated a new realm known as Zaterra only to be driven to extinction by 
Shao Kahn when they lost to Outworld in Mortal Kombat. With Shao Kahn near 
victory against Earth, Khameleon contacts Reptile and shares the truth about 
their race with him. This turns him against Kahn, allowing Khameleon to lead 
a sneak attack against the Emperor. This last battle results in the end of 
Shao Kahn and unification of Earth, giving Reptile and Khameleon the chance 
to beget a new generation of Raptors.  Khameleon randomly morphs between the 
three female ninjas Jade, Kitana, and Mileena. Therefore, no moves will be 
listed for her.

Kitana
Storyline:  Kitana is accused of treason by the high ourts of the Outworld 
after murdering her evil twin Mileena.  Shao Kahn appoints a group of 
warriors specifically to catch his daughter and bring her back alive.  But 
Kitana must find a way to reach the newly crowned Queen Sindel first and warn 
her of their true past.

Tournament Outcome:  Kitana evades the evil clutches of Shao Kahn and escapes 
into the unknown regions of Earth. She survives an assassination attempt by 
the vile creature Reptile, and allies herself with her one time comrade - 
Jade. Together, with the help of Earth's warriors, Kitana reaches Sindel and 
turns the queen against her Emperor. With Shao Kahn Defeated, the Earth is 
changed back to its original state, as is Kitana's realm of Edenia. She will 
be forever in debt to her friends from Earth as she rules the new realm of 
Edenia at Queen Sindel's side.

Fan Throw:              F,F+LP+HP
Fan Wave:               B,B+HP
Air Punch:              D,B+HP
F1:                     Run,Run,BK,BK,LK (close)
F2:                     B,D,F,F+HK (close)
An:                     D,D,D,D+Run (sweep)
Ba:                     F,F,D,F+HK
Bru:                    HP,HP,BK,HK,BK,LK,BK,LP,BK,HP,BK
Fr:                     D,B,F,F+LP
Pit:                    F,D,D+LK

Combos:           4 hits, 23%, HK,HK,LK,B+HK
			4 hits, 25%, HP,HP,B+LP,F+HP
	Corner Only     4 hits, 33%, Jump Kick, Fan Throw, HP, Air Punch
	Corner Only     5 hits, 40%, Jump Kick, Jump Kick, Fan Throw, HP, Air 
                                 Punch
			6 hits, 35%, Jump Punch, Fan Throw, run up, HP,HP,
                                 B+LP,F+HP
Midair Opponent 6 hits, 53%, HP, HP, Jump Kick, Fan Throw, Run up, HP, Jump 
                                  Kick
			7 hits, 31%, Fan Wave, HP, HP, Jump Kick, Fan Throw, 
                                 HP, Jump Kick

Kung Lao
Storyline:  Kung Lao's plan to reform his old group, the White Lotus Society, 
comes to a halt when Shao Kahn begins his invasion of Earth.  As a chosen 
warrior, Lao must use his greatest fighting skills to bring down Shao Kahn's 
reign of terror.

Tournament Outcome:  When Kahn invades Earth, Kung Lao must scrap his plans 
of reuniting the White Lotus society, he instead must focus on the new 
tournament. He seeks Liu Kang and together they battle Kahn's forces 
fearlessly. Using the knowledge he obtained as a Shaolin monk, he fights in 
the name of his great ancestor - the original Kung Lao. He emerges victorious 
but suffers from injuries during the battle with Kahn. Believed to have 
passed away, Kung Lao joins his ancestor in a new life.

Hat Toss:               B,F+LP
Dive Kick:              D+HK (midair)
Teleport:               D,U
Double Teleport:        D,D,U
Spin:                   F,D,F+Run
F1:                     Run,BK,Run,BK,D (anywhere)
F2:                     F,F,B,D+HP (sweep)
An:                     Run,Run,Run,Run,BK (close)
Ba:                     D,F,F+HP
Bru:                    HP,LP,LK,HK,BK,HP,LP,LK,HK,BK,HP
Fr:                     Run,LP,Run,LK
Pit:                    D,D,F,F+LK
Combos:         3 hits, 19%, HK,LK,B+HK
			7 hits, 34%, HP,LP,HP,LP,LK,LK,B+HK
	Corner Only     7 hits, 51%, Spin, Jump Kick, Spin, Jump Kick, HP, Hat
                                Throw, HK
			8 hits, 53%, Spin, Jump Kick, Dive Kick (miss), Spin, 
                                Jump Kick, Dive Kick (miss), HP, HP, Jump 
                                Kick, Dive Kick
			8 hits, 44%, Teleport Punch, HP,LP,HP,LP,LK,LK,B+HK
			13 hits, 78%, Spin, HP, Jump Kick, Dive Kick (miss), 
                                   HP, Jump Kick, Dive Kick (miss), HP, 
                                   Jump Kick, Dive Kick (miss), HP, 
                                   Jump Kick, Dive Kick (miss), HP, Jump 
                                   Kick, Dive Kick (miss), HP, Jump Kick


Liu Kang
Storyline:  After the outworld invasion, Liu Kang finds himself the prime 
target of Kahn's extermination squads.  He is the Shaolin Champion and has 
thwarted Kahn's schemes in the past. of all the humans, Kang poses the
greatest threat to Shao Kahn's rule.

Tournament Outcome:  After thwarting Shao Kahn in the past, Liu Kang finds 
himself the main target of Kahn's extermination squads. But Kang is the 
reigning Mortal Kombat champion and proves it by easily defeating Kahn's 
minions, but it's the apparent death of his friend Kung Lao that enrages Kang 
and enables him to find the strength to defeat Shao Kahn. Then before the 
portal closes, Liu Kang is greeted by Princess Kitana and thanked for saving 
the Earth and the Outworld.

High Fireball:          F,F+HP
Low Fireball:           F,F+LP
Flying Kick:            F,F+HK
Bicycle Kick:           Hold LK, Release
Shadow Bicycle Kick:    Hold LK, B,B,F, Release
F1:                     F,F,D,D+LK (anywhere)
F2:                     U,D,U,U,Run+BK (anywhere)
An:                     D,D,U (sweep)
Ba:                     D,D,D+HK
Bru:                    HP,LP,HP,BK,LK,HK,HK,LK,HK,LP,HP
Fr:                     Run,Run,D+Run
Pit:                    Run,BK,BK,LK
Combos:  Corner Only 3 hits, 33%, Jump Kick, Fireball, Uppercut
		     	   4 hits, 22%, HK,LK,HK,LK
	Corner Only     7 hits, 29%, HP,HP,BK,LK,LK,HK,LK
	Corner Only     8 hits, 31%, HP,HP,B+LP, Jump Kick, Fireball, Jump  
                                   Kick, Fireball, Uppercut
	Corner Only     8 hits, 39%, Bicycle Kick, HP,HP,BK,LK,LK,HK,LK

Mileena
Storyline:  Murdered by her twin sister Kitana, Mileena finds herself brought 
back to life by Shao Kahn himself. Her skills as a vicious fighter will be 
needed to defeat Earth's chosen warriors.  Her ability to read the thoughts 
of her twin sister will enable Kahn to stay one step ahead.

Tournament Outcome:  When Mileena is murdered, she finds her soul reborn in 
an evil place called the Netherealm. Here she accepts servitude to an all 
mighty god known as Shinnok. It is Shinnok who allows her soul to be reborn 
on the outworld. Her loyalty to Shao Kahn is replaced by her fear of Shinnok. 
Mileena plots to overthrow her own father. The ability to read Kitana's mind 
and predict the Earth warriors motives, enables Mileena to set up her 
father's downfall. When Kahn is weakened by the onslaugh of attacks, Mileena 
takes the opportunity to destroy her father and allow Shinnok to step forward 
and take both realms for his own sinister purposes.

Ground Roll:            B,B,D+HK
Sai Throw:              Hold HP, Release
Warp-kick:              F,F+LK
F1:                     D,F,D,F+LP (close)
F2:                     B,B,B,F+LK (full screen)
An:                     F,D,D,F+HK (close)
Ba:                     D,D,F,F+HP
Bru:                    HP,LP,LP,HP,BK,HK,LK,LK,HK,BK,HP,LP
Fr:                     D,D,B,F+HP
Pit:                    D,D,D+LP
Combos:           4 hits, 22%, HP,HP,U+LP,D+LP
			4 hits, 23%, HK,HK,U+LK,U+HK
			5 hits, 32%, Ground Roll, Jump Kick, Ground Roll, HP, HK
	       	    5 hits, 37%, Jump Kick, Sai Throw, Ground Roll, Jump Kick,  
                               Sai Throw
			6 hits, 30%, HP,HP,HK,HK,U+LK,U+HK
			7 hits, 36%, HP,HP,HK,HK,D,F+LK, Jump Kick, Sai Throw
  Corner Only     8 hits, 43%, HP,HP,HK,HK,D,F+LK, Jump Kick, Sai Throw, HK

Motaro
Storyline:  In the realm of the Outworld, Motaro's race of Centaurians has 
long since come into conflict with the Shokan. When Shao Kahn formed special 
extermination squads to eliminate the chosen warriors of Earth, Motaro was 
appointed to head this elite group of savage warriors.

Zap:                    F,D,B+HP
Teleport:               D,U
Gotcha:                 F,F+HP
Fatality:               F,F,F+HK

Nightwolf
Storyline:  He works as a historian and preserver of his people's culture.  
When Kahn's portal opens over North America, Nightwolf uses the magic of his 
shamen to protect his tribe's sacred land.  This area becomes a vital threat 
to Kahn's occupation of Earth.

Tournament Outcome:  Nightwolf helps other Earth warriors escape to his 
sacred land. Once there, they regroup and form a plan of attack against Shao 
Kahn's invasion. Nightwolf has trained hard for this battle: Finally he faces 
Shao Kahn and emerges victorious. When the Earth returns to its normal state, 
Nightwolf peacefully regains the lands his Native American people lost over 
many years. They establish their own proud nation and soon become the great 
leaders of Earth.

Arrow Fire:             F,D,B+LP (red if done immediately after knockdown)
Axe:                    B,D,F+HP
Shadow Charge:          F,F,F+LK
Red Shadow Charge:      B,B,F+HK
Body Shield:            B,B,B+HK
F1:                     B,B,D+HP (1/2 screen)
F2:                     U,U,B,F+BK (close)
An:                     F,F,D,D (close)
Ba:                     F,B,F,B+LP
Bru:                    HP,HP,HK.LK,LK,BK,BK,LP,LP,HP,HK
Fr:                     Run,Run,Run,D
Pit:                    Run,Run,BK
Combos:           3 hits, 19%, HK,HK,B+HK
			5 hits, 27%, HK,HP,HP,LP,HK
			8 hits, 45%, HK,HP,HP,LP, Axe, Axe, HP, Jump Kick

Noob Saibot
Storyline:  Noob Saibot emerges from the darkest region of reality -  a 
region known as the Netherealm.  He belongs to a group called the Brothers of 
the Shadow, and worships an evil and mysterious fallen Elder God.  His 
mission is to spy on the events taking place in the battle between the realms 
and report back to his ehigmatic leaders.

Tournament Outcome:  At first a passive observer, Noob Saibot would soon 
receive orders to side with the Evil Emperor Shao Kahn. Saibot's leaders in 
the Netherealm want him to join Kahn's battle to gain his trust and to gain 
entrance into the Earth Realm. When Kahn drops his guard, Noob Saibot is 
ordered to attack. With both the Earth realm and the Outworld's Emperor 
defeated, the fallen elder god known as Shinnok can take both realms and gain 
the power he needs to strike back at the elder gods who banished him into the 
Netherealm.

Disabler:               D,F+LP
Teleport Slam:          D,U
Shadow Throw:           F,F,+HP
F1:                     B,B,F,F+HK (1/2 screen)
F2:                     D,D,U+Run (anywhere)
An:                     B,F,B,F+HK (1/2 screen)
Ba:                     F,F,F+LP
Bru:                    HP,LK,LP,BK,LK,HK,HP,LP,BK,LK,HK
Fr:                     F,F,B+HP
Pit:                    D,F+BK
Combos:         4 hits, 23%, HK,LK,LK,LK
	          Infinite, 100%, HP,HP,LP,HK, Teleport Slam, HP, LP, Teleport 
                          Slam, HP, LP, etc.

Rain
Storyline:  Rain is an assassin working freelance.  He was once a member of 
the Lin Kuei along with Sub-Zero, but left the clan under mysterious 
circumstances.  Years later, Rain is found working for Shao Kahn as an 
assassin in the Outworld.  Born a human, he finds himself questioning his 
loyalty towards Kahn after watching the invasion of Earth.

Tournament Outcome:  Rain fights valiantly for the Emperor Shao Kahn, but it 
would be Kahn's own step daughter, the Princess Kitana, who turns Rain 
against him. Like Kitana, Rain's origins also come from their former realm of 
Edenia. He learns that his father was once a general in Edenia's Army and 
died at the hands of Shao Kahn himself. Enraged at the truth about his 
history, he joins Kitana in allying with the Earth realm warriors, but his 
allegiance comes under question when he mysteriously disappears during an 
extermination squad attack. To prove his loyalty, he embarked on a suicide 
mission to destroy Shao Kahn and end the menace once and for all.

Control Ball:           D,F+LP
Lightning:              B,B+HP
F1:                     F,F,D+HP (close)
F2:                     D,D,B,F+HK (1/2 screen)
An:                     BK,BK,Run,Run,BK (close)
Ba:                     F,B,B+HP
Bru:                    HP,HP,BK,LK,HK,BK,LK,HK,BK,HP,LP
Fr:                     F,F,F+LP
Pit:                    F,D,F+LP
Combos:           4 hits, 22%, HP,HP,LP,HP
			6 hits, 38%, Lightning, C. Ball, C. Ball, C. Ball, 
                       Roundhouse, Uppercut
			6 hits, 45%, C. Ball, C. Ball, C. Ball, C. Ball, 
                       Roundhouse, Uppercut
	Corner Only 6 hits, 47%, Jump Kick, C. Ball (raise them up), Jump Kick, 
                       C. Ball (raise them up), Jump Kick, Roundhouse
		6 hits, 48%, Jump Kick, Control Ball, Control Ball, Control 
                       Ball, Roundhouse, Uppercut
			8 hits, 37%, HK,HK,LK,HK,B+HK, HP,HP, Jump Kick
		8 hits, 48%, Roundhouse, Control Ball, Roundhouse, Control 
                       Ball, Roundhouse, HP, HP, Jump Kick
			Infinite, 100%, Lightning, Roundhouse, HP, walk in, 
                       Roundhouse, HP, walk in, etc.
Rayden
Storyline:  As Earth's sworn protector, Rayden finds himself banished in the 
merger between Earth and Outworld.  When the elder gods refuse to assist him 
in aiding the Earth any further, the thunder god is forced to take matters 
into his own hands.  He transforms himself into a mortal warrior to exist 
once again to fight along side his human comrades - this time risking his 
place in the pantheon of gods and giving up his own immortality.

Tournament Outcome:  When the Outworld and Earth merge, Rayden finds himself 
battling Shao Kahn without the assistance of the elder gods. The thunder god 
must transform into a mortal in order to exist in the combined realms. When 
he does this, he puts his own immortality at risk, but Rayden has always 
found ways of fouling Kahn's plots. He guides the chosen Earth warriors into 
battle against the outworld Emperor's armies. Then finally faces Kahn 
himself. The powerful beings fight until the very core of the Earth is 
shaken, and Rayden emerges victorious.

Shock:                  Hold HP, Release
Lightning:              D,F+LP
Torpedo:                B,B,F
Teleport:               D,U
F1:                   Hold HP 2 seconds, Release  OR  Hold BK, Release BK, HP 
                      (close)
F2:                     Hold LK 2 seconds, Release, tap BK+LK (close)
An:                     D,F,D+HK (1/2 - full screen)
Ba:                     D,D,U+HK
Bru:                    HP,HP,LK,LK,LK,HK,LP,LP,LP,BK,BK
Fr:                     D,B,F+HK
Pit:                    D,D,D+HP

Combos:  Corner Only 3 hits, 32%, Jump Kick, Jump Kick, Torpedo
			   4 hits, 23%, HK,HK,LK,B+LK
			   4 hits, 31%, HP,HP,LP,F+HP
	Corner Only    7 hits, 51%, HP,HP,LP,LP, Jump Kick, Jump Kick, Torpedo
			   8 hits, 50%, HP,HP,LP,LP, Teleport, HP,HP, Jump Kick,
                      Torpedo

Reptile
Storyline:  Always a reliable servant to Shao Kahn, Reptile is chosen to 
assist Jade in the capture of Kitana.  In contrast to Jade's instructions, 
Reptile is ordered to stop the renegade Princess at all costs...even if it 
means her death.

Tournament Outcome:  Reptile is ordered by Shao Kahn to find and kill Kitana. 
He is successful in completing his task, but upon returning, finds himself 
shunned by the Emperor. Shao Kahn promised Reptile that if he was successful 
that he would resurrect Reptile's race. Shao Kahn never had any intention of 
fulfilling his promise. Enraged, Reptile turns against his master and defeats 
him in battle but by killing his master, Reptile destroys the one chance to 
ever know his true race.

Slow Ball:              B,B+HP+LP
Fast Ball:              F,F+HP+LP
Elbow Dash:             B,F+LK
Acid Spit:              F,F+HP
Disappear:              U,U,D+HK
Slide:                  B+BK+LP+LK
F1:                     B,F,D+BK (1/2 screen)
F2:                     F,F,U,U+HK (sweep)
An:                     D,D,D,U+HK
Ba:                     F,F,B,D+LK
Bru:                    HP,BK,HK,HK,BK,HP,LP,LK,LK,BK,LP
Fr:                     D,F,F,B+HK (close)
Pit:                    Run,BK,Run,BK,BK
Combos:           3 hits, 21%, HK,HK,B+HK
	  	  4 hits, 24%, HP,HP,HK,B+HK
		  9 hits, 45%, Slow Ball, HP, HP, Fast Ball, HP, HP, Elbow 
                     Dash, HP, HP, Elbow Dash, Uppercut
		  9 hits, 46%, HP,HP,D+LP, Fast Ball, HP, HP, Elbow Dash, HP, 
                      HP, Elbow Dash, Uppercut 
Midair Opponent   9 hits, 48%, HP, Slow Ball, HP, Fast Ball, HP, HP, Elbow 
                   Dash, HP, HP, Elbow Dash, Uppercut
  Corner Only     9 hits, 49%, HP,HP,D+LP, Slow Ball, HP,HP,Jump Kick, 
                   Roundhouse, Slide


Scorpion
Storyline:  When Shao Kahn makes a failed attempt at stealing the souls which 
occupy Earth's hell, Scorpion is able to escape from the nether region.  Free 
to roam the Earth once more, Scorpion holds allegiance with no one.  He's a 
wild card in Earth's st



ruggle against the Outworld.
Tournament Outcome:  Scorpion is inadvertently released from his damnation in 
hell when Kahn's plan to overtake that realm goes awry. Free to roam Earth, 
Scorpion is enlisted by the Emperor to aid him in his quest to destroy the 
chosen warriors. But his a



llegiance to Shao Kahn falters when he discovers one of the chosen warriors 
to be Sub-Zero. Scorpion has vowed to protect the former ninja as restitution 
for killing his brother. Shao Kahn finds himself the victim of his own scheme 
as Scorpion is forced to turn against him he destroys the Emperor and the 
Earth is returned to normal. Scorpion finds himself once again roaming the 
pits of Hell only to one day rise again.

Spear:                  B,B+LP
Teleport:               D,B+HP (midair too)
Forward Teleport:       D,F+HP (midair too)
Air Throw:              BK (in midair)
F1:                     D,D,U+HK (1/2 screen)
F2:                     F,F,F,B+LP (1/2 screen)
F3:                     F,F,D,U+Run (close)
An:                     F,U,U+HK (close)
Ba:                     D,B,B,F+HP
Bru:                    HP,HP,BK,HK,HK,LK,HK,HP,HP,LP,HP
Fr:                     B,F,F,B+LK (close)
Pit:                    F,U,U+LP
Combos:           4 hits, 23%, HK,HK,LK,LK
			4 hits, 24%, HP,HP,HK,B+HK
	Corner Only 6 hits, 42+% Jump Kick, Jump Kick, F. Teleport, HP, F. 
                   Teleport, Jump Kick, Air Throw
	Corner Only 6 hits, 45% Jump Kick, Jump Kick, F. Teleport, HP, F. 
                   Teleport, Uppercut
			8 hits, 37%, Jump Kick, Teleport, F. Teleport, Spear, 
                     HP,HP,HK,B+HK
	Corner Only 9 hits, 39%, Jump Kick, HP, F. Teleport, HP, Spear, 
                     HP,HP,HK,B+HK
Midair Opponent   9 hits, 51%, HP, HP, Jump Kick, Teleport, Spear, 
                     HP,HP,HK,B+HK

Sektor
Storyline:  Sektor is actually the code name for Unit LK-9T9.  He was the 
first of three prototype cybernetic ninjas built by the Lin Kuei.  Sektor was 
once a human assassin trained by the Lin Kuei.  Sektor was once a human 
assassin trained by the Lin Kuei.  He volunteered for automation because of 
his loyalty to the clan.  Sektor survives the Outworld invasion...he has no 
soul to take.

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