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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter M » Mortal Kombat 4 - Strategy Guide (Page 04)

Mortal Kombat 4 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Mortal Kombat 4 - Strategy Guide (Page 04).

ooooooooooooooooooooooooooooooooooo 5-10 ooooooooooooooooooooooooooooooooooo
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*                                   Jarek                                  *
****************************************************************************

Profile
 Place of Birth: Unknown
 Occupation: Last member of the Black Dragon Organization.

Description
 Jarek wears a brown vest with a Black Dragon symbol on the back, baggy dark
 green pants, black straps around his upper arms, and brown shin guards.  He
 has short brown hair and a beard.  Second outfit: same as his first except
 his vest is red and his pants are brown instead.  He has no third outfit.

Story
 Believed to be the last member of Kano's klan, the Black Dragon.  Jarek is
 hunted down by Special Forces agent Sonya Blade for crimes against humanity.
 With the emergence of a much greater evil, Sonya focuses her strengths on
 the new menacing Quan Chi.  Jarek now finds himself fighting alongside Sonya
 and Earth's warriors to help defeat the Evil Elder God, Shinnok.

Default Weapons
 Own Weapon: Black Dragon Sword
 Alternate Weapon: Raiden's Warhammer

Throw Description - Power Bomb
 Jarek, with the opponent bent forward, grabs him/her at the waist from
 behind, and slams him/her to the ground facing up.  Note: If the opponent is
 cornered, Jarek will grab the opponent's torso with one arm and simply
 throw him/her to the other side, instead.

Bone Breaker Description - Knee Breaker
 Jarek gives his opponent a side kick to the knee, snapping it inward.  The
 opponent holds the knee in pain then snaps it back into place.

Special Moves
 Weapon Draw: Forward - Forward - HP
 Cannonball Roll: Back - Forward - LK
 Ground Shaker: Back - Down - Back - HK
 Tri-Blade: Down - Back - LP
 Vertical Cannonball Roll: Forward - Down - Forward - HP

Kombos
 9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an
            Upward Cannonball - LP - Long Jump Kick - Fallback Slam
 5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP -
            run in - LP - Fallback Slam

Fatalities
 FATALITY #1 - Heart Rip: Forward - Back - Forward - Forward + LK
          Distance: Close
          Description: Jarek shoves his hand into his opponent's chest and
                       searches around for the heart while blood squirts
                       from the hole.  He finds the heart, pulls it right
                       out of the body, and holds it up high while its still
                       beating, dripping blood to the ground.
 FATALITY #2 - Eye Laser : Up - Up - Forward - Forward + BL
          Distance: Outside Sweep Range
          Description: Jarek fires powerful laser beams from his eyes toward
                       the helpless opponent.  As Jarek lowers his aim, the
                       laser cuts the victim in half.
 STAGE FATALITY - Prison Fan: Forward - Down - Forward + HK
          Distance: Close
          Description: See 4-9
 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP
          Distance: Close
          Description: See 4-1

ooooooooooooooooooooooooooooooooooo 5-11 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                                   Tanya                                  *
****************************************************************************

Profile
 Known Relatives: Father - Edenia's ambassador to new realms
 Place of Birth: Edenia

Description
 Tanya has a tanned skin tone like Jade, and dark hair.  She wears a tight
 yellow low-cut top with black designs, along with high yellow and black
 boots, gloves, a yellow and black collar around her neck, and a black belt.
 Second outfit: same as her first except she wears purple in place of yellow.
 Third outfit: she wears a gray dress with straps on her shoulders and a
 mini-skirt.  He doesn't wear her collar.

Story
 As the daughter of Edenia's ambassador to new realms, Tanya invites a group
 of refugees fleeing their own world into the safety of Edenia. But soon
 after Queen Sindel allows them through the portal, she learns that one of
 the warriors is none other than the banished Elder God, Shinnok. The opened
 portal leads not into another world but into the pits of the Netherealm
 itself. The once free realm of Edenia is now at the mercy of Shinnok.

Default Weapons
 Own Weapon: Boomerang
 Alternate Weapon 1: Sub-Zero's Ice Scepter
 Alternate Weapon 2: Raiden's Warhammer

Throw Description - Ankle Slam
 Tanya grabs the back of the opponent's ankles, lifts him/her overhead by
 them, and slams their whole body to the other side facing down.

Bone Breaker Description - Neck Breaker
 Tanya jumps up and wraps her legs around the opponent's neck and swings
 herself around, snapping the opponent's head backwards to break it.  The
 opponent then swings his/her neck back into place.

Special Moves
 Weapon Draw: Forward - Forward - HK
 Fireball: Down - Forward - HP
 Downward Air Fireball: Down - Back - LP in midair
 Split Kick: Forward - Down - Back - LK
 Corkscrew Kick: Forward - Forward - LK

Kombos
 8-Hit MAX: Jump HP - HP - HK - D+HP - Run in - HP - Corkscrew Kick -
            Jump Kick - Fireball
 7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP -
            Long Jump Kick - Corkscrew Kick - LP - Split Kick
 6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
 5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick

Fatalities
 FATALITY #1 - Twisted Kiss: Down - Down - Up - Down + HP + BL
          Distance: Close
          Note: Hold BL during directions then release it and press
                Down + HP + BL so the up won't cause you to jump.
          Description: Tanya kisses the opponent on the cheek and steps away,
                       leaving the opponent looking puzzled and embarassed.
                       A moment later, the opponent's elbows bend backwards,
                       followed by the knees, torso, and neck.  It stays
                       floating in the air in this position until it explodes
                       into pieces which hit the camera and leave stains of
                       blood.
 FATALITY #2 - Neck Break : Down - Forward - Down - Forward + HK
          Distance: Close Range
          Description: Tanya jumps onto the opponent's shoulders with her
                       thighs around the victim's neck.  She then spins
                       herself in a full 360 degrees to break the victim's
                       neck, and the camera takes two alternate views of the
                       break.  Tanya jumps back to the ground, and the body
                       of the victim staggers around with a bit before
                       falling to the ground.
 STAGE FATALITY - Prison Fan: Back - Forward - Down + HP
          Distance: Close
          Description: See 4-9
 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Forward +
                                              LP
          Distance: Close
          Description: See 4-1

ooooooooooooooooooooooooooooooooooo 5-12 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                                   Fujin                                  *
****************************************************************************

Profile
 Also Known As: God of Wind
 Place of Birth: The Heavens
 Occupation: Formerly one of four guards in the temple housing the Amulet.

Description
 Fujin has long gray hair in a pony tail, and glowing white eyes.  He wears a
 black vest with brown designs, along with loose green pants and metal shin
 and forearm guards.  His face is the image of "MK Mythologies: Sub-Zero"
 Artist, Richard Ho.  Second outfit: same as his first except he wears brown
 pants instead.  He has no third outfit.

Story
 Better known as the God of Wind, Fujin joins Raiden as one of the last
 surviving Gods of Earth.  Their counterparts were defeated in a war of the
 heavens between Shinnok's forces and the elder gods. He now prepares for the
 final battle between the forces of light and Shinnok's hell-spawned warriors
 of darkness.

Default Weapons
 Own Weapon: Cross Bow
 Alternate Weapon 1: Jax's & Reiko's Spiked Club
 Alternate Weapon 2: Shinnok's Battle Staff

Throw Description - Head Flip
 Fujin jumps over the opponent while grabbing his/her head, and flips him/her
 overhead to the other side.  Note: If the opponent is cornered, Fujin will
 grab the opponent's torso with one arm and simply throw him/her to the other
 side, instead.

Bone Breaker Description - Elbow Breaker
 Fujin grabs the opponent's arm and turns around.  He breaks the opponent's
 elbow over his shoulder with his back facing the opponent, then gives the
 opponent an elbow to the stomach that sends them rolling backwards.

Special Moves
 Weapon Draw: Back - Back - LP
 Whirlwind Spin Throw: Forward - Down - Hold LP
 Dive Kick: Down + LK in midair
 Tornado Lift: Forward - Down - Forward - HP
     Follow-Ups: Back - Forward - Down - LK to Slam
 Rising Knee: Down - Forward - HK

Kombos
 7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
 6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
 5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately
            Miss with it) - D+HP
 5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam -
            Weapon Throw
 4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee
 3-Hit MAX: Holding Weapon - Tornado Lift - late Light Jump Punch -
            Tornado Lift - Slam - Weapon Throw

Fatalities
 FATALITY #1 - Crossbow Explosion: Tap Run + BL FIVE Times
          Distance: Just Past Sweep Range
          Description: Fujin lifts the opponent with a tornado.  The camera
                       takes a shot of the spinning victim and Fujin draws
                       his crossbow.  He fires the crossbow at the helpless
                       opponent and causes him/her to explode.  The explosion
                       is then shown from three alternate perspectives.
 FATALITY #2 - Wind Skinner : Down - Forward - Forward - Up + BL
          Distance: Outside Sweep
          Description: Fujin leans forward and blows wind at the helpless
                       victim.  His wind causes the opponent's skin to rip
                       apart and fly back in pieces.  The skinned carcas of
                       the victim then falls to the ground.
 STAGE FATALITY - Prison Fan: Down - Down - Down + HK
          Distance: Close
          Description: See 4-9
 STAGE FATALITY - Goro's Lair Ceiling Spikes: Back - Forward - Back + HP
          Distance: Close
          Description: See 4-1

ooooooooooooooooooooooooooooooooooo 5-13 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                                 Sub-Zero                                 *
****************************************************************************

Profile
 Also Known As: Real name - Unknown
 Known Relatives: Great Great Grandfather, Great Grandfather, Grandfather,
                  Father, Older Brother - The five previous holders of the
                  Lin Kuei "Sub-Zero" name, Mother and Sister - Unknown
 Place of Birth: The United States of America
 Occupation: The last remaining member of the Lin Kuei clan.

Description
 Sub-Zero has the red line down his right eye, and wears his older brother's
 Lin Kuei uniform (who wore it in MKM).  The mask has horizontal openings on
 the front and sides (like the ninja masks in MKII).  His top is black with a
 blue vest over it, and a simple blue belt with no designs (like in MK1).  He
 wears forearm guards that strap under the elbow and at the wrist only, with
 a blue piece on the outer side of it, and a squared piece that extends over
 the back of his hand.  He has blue knee pads and shin guards with unique
 designs on them.  His face is the image of actor, John Turk, whose past
 roles include Shang Tsung and Sub-Zero in MK3, as well as the starring role
 as this Sub-Zero's older brother in "Mortal Kombat Mythologies: SUB-ZERO".
 Second outfit: same as his first except he doesn't wear his mask, and has an
 extra blue line on the thigh of his black tights.  Third outfit: same as his
 first except his legs and arms appear to be partially frozen.

Story
 After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's
 warrior clan known as the Lin Kuei is disbanded.  But with the new threat
 brought on by Quan Chi, the ice warrior once again dons the familiar costume
 once worn by his brother the original Sub-Zero.  He also holds secrets
 passed onto him from his sibling - secrets that could hold the key to
 stopping Shinnok.

Default Weapons
 Own Weapon: Ice Scepter
 Alternate Weapon 1: Reptile's Battle Axe
 Alternate Weapon 2: Liu Kang's Dragon Sword

Throw Description - One Handed Throw
 Sub-Zero grabs the opponent's torso with one arm and simply throws him/her
 to the other side.

Bone Breaker Description - Knee Breaker
 Sub-Zero gives the opponent a distractor and grabs his/her foot.  He then
 holds the knee in position and pushes the foot toward the opponent's chest
 to snap it.  The knee then swings back into place.

Special Moves
 Weapon Draw: Down - Forward - HK
 Ice Blast: Down - Forward - LP
 Ice Clone: Down - Back - LP (Can be done in midair)
 Slide: LP + BL + LK

Kombos
13-Hit MAX: Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in -
            HP - HP - Long Jump Kick - Slide - HP - Long Jump Kick - Slide
11-Hit MAX: Vertical Hop Kick - Ice Blast - Vertical Hop Kick - HP - HP -
            HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
11-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
            run in - HP - HP - Long Jump Kick - Slide
10-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP -
            run in - HP - Light Jump Punch - HK
 9-Hit MAX: Ice Blast - HK - Ice Blast - HP - HK - D + HK - Run in - HP -
            Hop Kick - Slide
 8-Hit MAX: Ice Blast - Hop Kick - Ice Blast - Hop Kick - HP - HK - D + HP -
            B + HK
 7-Hit MAX: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
 6-Hit MAX: HK - HK - Ice Blast - HK - HK - Weapon
 5-Hit MAX: Air Freeze - Jump Kick at Close Range - Ice Blast - Hop Kick -
            D + HP

 *TIP* After performing any Combo that ends with the Slide, do the Ice Clone
       to freeze your opponent during the get-up animation, making him/her
       vulnerable to another combo.

Fatalities
 FATALITY #1 - Spine Rip: Forward - Back - Forward - Down + HP + BL + Run
          Distance: Close
          Note: Can also be done by Holding BL + Run while pulling Forward -
                Back - Forward - Down and pressing HP
          Description: Sub-Zero walks behind the opponent and grabs the back
                       of the head.  He pulls it backward until the neck
                       splits apart, the spine still attached to the head.
                       The opponent's body drops to its knees, squirting
                       blood from the neck, and drops onto its front over a
                       puddle of blood.  Sub-Zero holds the head up high with
                       the blood-covered spine dangling under it.
 FATALITY #2 - Deep Freeze : Back - Back - Down - Back + HP
          Distance: Outside Sweep Range
          Description: Sub-Zero raises his hands and tons of ice particals
                       are absorbed into his hands.  He fires the loads of
                       ice at the opponent to deep freeze him/her, and slides
                       close to the victim.  He then proceeds to deliver an
                       uppercut to the frozen body that causes it to explode
                       into frozen pieces.
 STAGE FATALITY - Prison Fan: Up - Up - Up + HK
          Distance: Close
          Note: Hold BL so tapping up won't cause you to jump.
          Description: See 4-9
 STAGE FATALITY - Goro's Lair Ceiling Spikes: Down - Down - Down + LK
          Distance: Close
          Description: See 4-1

ooooooooooooooooooooooooooooooooooo 5-14 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                                 Quan Chi                                 *
****************************************************************************

Profile
 Place of Birth: Unknown
 Occupation: Free Roaming Sorcerer, Shinnok's Arch-Sorcerer

Description
 Quan Chi is pale, bald, and has black lips, black eye area, and black lines
 that stretch from above his eyes over the top of his head.  He wears a black
 metal vest with red designs, spikes, and a Yin Yang symbol on the front,
 over a green shirt.  He has baggy green pants, and black shin and forearm
 guards with spikes.  His face is the image of actor and motion-capture
 talent, Richard Divizio, whose past credits include Kano in MK1, Baraka in
 MKII, Kabal and Kano in MK3, and the supporting role as Quan Chi in "Mortal
 Kombat Mythologies: SUB-ZERO".  Second outfit: same as his first except he
 has dark red pants instead of green, and green designs on his vest instead
 of red.  He has no third outfit.

Story
 A free roaming sorcerer powerful in the black arts, Quan Chi uses his
 abilities to free the now evil Elder God Shinnok from his confines in the
 Netherealm.  In exchange for his services Shinnok has granted Quan Chi the
 position of arch-sorcerer of his now expanded Netherealm.

Default Weapons
 Own Weapon: Mace
 Alternate Weapon 1: Cage's Bowie Knife
 Alternate Weapon 2: Fujin's Cross Bow

Throw Description - High Angled German Suplex
 Quan Chi grabs the opponent at the waist from behind, lifts, and throws
 him/her to the other side, letting go of the hold in a bridge position,
 causing the opponent to land after a flip.

Bone Breaker Description - Double Knee Breaker
 Quan Chi grabs the opponent by the shoulders and stands on his/her knees,
 snapping them backwards with caffs flat on the ground.  He then flips back
 with a kick and sends the opponent rolling backwards until his/her knees
 snap back into place.

Special Moves
 Weapon Draw: Down - Back - HK
 Air Throw: BL in midair at close range
 Overhead Tele-Stomp: Forward - Down - LK
 Flying Skull: Forward - Forward - LP
 Slide Kick: Forward - Forward - HK
 Weapon Steal: Forward - Back - HP (while the opponent is holding a weapon)

Kombos
 8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP -
            Overhead Stomp
 7-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out -
            Light Jump Punch
 5-Hit MAX: In corner - Vertical Hop Kick - Vertical Hop Kick -
            Light Jump Punch - LP - Air Throw
 4-Hit TBD: HP - HP - HK - Steal Weapon - Use Weapon
            * NOTE * The above Kombo's damage depends on the weapon stolen.

Fatalities
 FATALITY #1 - Leg Rip: Hold LK for 5 seconds - Down - Forward - Down -
                        Forward + Release LK
          Distance: Close
          Description: Quan Chi grabs the opponent's leg and uses his own for
                       leverage while he pulls on it.  Eventually, the
                       victim's leg snaps off, squirting blood, and the rest
                       of the victim drops to the ground facing down.  Quan
                       Chi then proceeds to brutally beat the fallen victim
                       with his/her own severed leg.
 FATALITY #2 - Second Fatality Mimic : Up - Up - Down - Down + LP
          Distance: Outside Sweep Range
          Description: Quan Chi performs the opponent's own Fatality #2 on
                       him/herself.
 STAGE FATALITY - Prison Fan: Forward - Forward - Down + HP
          Distance: Close
          Description: See 4-9
 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Forward - Back + LK
          Distance: Close
          Description: See 4-1

ooooooooooooooooooooooooooooooooooo 5-15 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                                   Sonya                                  *
****************************************************************************

Profile
 Also Known As: Real name - Lt. Sonya Blade
 Known Relatives: Father - Maj. Herman Blade, Mother - Erica Blade,
                  Twin Brother (Deceased) - Daniel Blade
 Place of Birth: Austin, Texas. USA
 Occupation: A Leutenant in the U.S. Army, leader of a Special Forces Unit.

Description
 Sonya wears a green and black belly top with green tights that have small
 square designs on the sides.  She has black forearm guards that wrap around,
 and black straps on her upper arms.  She wears a belt with a metal buckle,
 and a black cap with her pony tail sticking out of the back.  Second outfit:
 same as her first except her outfit has red in place of all the green.
 Third outfit: same as the first except her outfit has a pinkish purple color
 in place of all the green, and she doesn't wear her cap.

Story
 After her journey into the Outworld and Shao Kahn's near destruction of
 earth, Sonya becomes a member of Earth's own Outworld Investigation Agency.
 Her first mission leads her to join Liu Kang on his quest to aid the
 troubled thunder God, Raiden.  She must survive long enough to warn her
 government of the new menace brought on by Quan Chi.

Default Weapons
 Own Weapon: Wind Blade
 Alternate Weapon 1: Kai's Ghurka Knife
 Alternate Weapon 2: Quan Chi's Mace

Throw Description - High Angled German Suplex
 Sonya grabs the opponent at the waist from behind, lifts, and throws
 him/her to the other side, letting go of the hold in a bridge position,
 causing the opponent to land after a flip.

Bone Breaker Description - Neck Breaker
 Sonya jumps up and stands on the opponent's head with her hands, and spins
 herself around to break the opponent's neck.  The opponent then swings
 his/her neck back into place.

Special Moves
 Weapon Draw: Forward - Forward - LK
 Energy Ring Blast: Down - Forward - LP
 Leg Grab: Down + LP + BL
 Square Wave Punch: Forward - Back - HP
 Vertical Bicycle Kick: Back - Back - Down - HK
 Air Throw: BL in midair at close range
 Front Flip Kick: Back - Down - Forward - LK

Kombos
 9-Hit MAX: HP - HP - HK - HK - Cartwheel - LP - Cartwheel - Long Jump Kick -
            Air Throw
 8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
            Square Wave Punch
 8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
            Jump Kick
 8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel -
            Air Throw
 8-Hit MAX: HK - HK - Cartwheel - HK - Cartwheel - Square Wave Punch
 7-Hit 38%: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air Throw
 6-Hit MAX: Near corner - HK - HK - Cartwheel - run in - LP - Cartwheel -
            Bicycle Kick
 6-Hit MAX: HK - HK - Cartwheel - run in - LP - Cartwheel - Ring Blast
 6-Hit ??%: HP - HK - HK - Cartwheel - Hop Kick - Air Throw
 5-Hit ??%: HK - HK - Cartwheel - Jump HP - Air Throw

Fatalities
 FATALITY #1 - Exploding Kiss: Down - Down - Down - Up + Run
          Distance: Sweep Range
          Note: Hold BL so tapping up won't cause you to jump.
          Description: Sonya blows a kiss at her opponent, sending a ball of
                       energy into the air.  After floating around for a
                       moment, it makes contact with the opponent's torso and
                       causes it to explode immediately.  The explosion is
                       then shown from three alternate camera perspectives.
                       The last view of it shows the bodyparts hitting the
                       camera and leaving stains of blood.
 FATALITY #2 - Leg Grab Body Split : Up - Down - Down - Up + HK
          Distance: Outside Sweep
          Description: Sonya grabs her opponent's body by the waist on either
                       side with her feet, while standing on her hands.  She
                       then lifts the victim into the air, forming a "T"
                       shape, while she applies strength onto to sides of the
                       victim.  The victim's body splits in half, and she
                       swings her legs apart, blood and bones fly.
 STAGE FATALITY - Prison Fan: Down - Back - Back + HK
          Distance: Close
          Description: See 4-9
 STAGE FATALITY - Goro's Lair Ceiling Spikes: Forward - Down - Forward + HP
          Distance: Close
          Description: See 4-1

----------------------
CHAPTER 6: The Weapons
----------------------

oooooooooooooooooooooooooooooooooooo 6-1 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                            Kai's Ghurka Knife                            *
****************************************************************************

Description
 A medium-length knife with a short handle and relatively large curved metal
 blade.  Belongs to Kai.

Weapon Moves
 Midair Upward Slash: HP in midair
 Midair Downward Slash: LP in midair
 Uppercut Slash: HP
 Downward Slash: LP
 Horizontal Torso Slash: Back + HP or LP
 Block With The Blade: Hold BL

oooooooooooooooooooooooooooooooooooo 6-2 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                            Raiden's Warhammer                            *
****************************************************************************

Description
 A large square-headed hammer with a long cylindrical wooden handle.  Belongs
 to Raiden.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Swing Away From The Camera: HP
 Swing Toward The Camera (Opponent hits the surface): LP
 Overhead Downward Swing: Back + HP
 Upward Swing: Back + LP
 Block Using The Handle: Hold BL

oooooooooooooooooooooooooooooooooooo 6-3 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                          Shinnok's Battle Staff                          *
****************************************************************************

Description
 A long wooden staff with a small curved-edged metal blade on the end of it.
 Belongs to Shinnok.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Upward Swing: HP
 Downward Swing: LP
 Dashing Straight Stab: Back + HP
 Foot Sweep: Back + LP
 Block Using The Handle: Hold BL

oooooooooooooooooooooooooooooooooooo 6-4 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                          Liu Kang's Dragon Sword                         *
****************************************************************************

Description
 A sword with a decorated golden handle and a long, jagged, metal blade.
 Belongs to Liu Kang.

Weapon Moves
 Midair Upward Slash: HP in midair
 Midair Downward Slash: LP in midair
 Horizontal Chest Slash: HP
 Diagonal Torso Slash: LP
 Dashing Straight Stab: Back + HP
 Horizontal Spin Slash: Back + LP
 Block With The Blade: Hold BL

oooooooooooooooooooooooooooooooooooo 6-5 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                           Reptile's Battle Axe                           *
****************************************************************************

Description
 A battle axe with a large metal head and long wooden handle.  Belongs to
 Reptile.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Uppercut Swing: HP
 Diagonal Downward Torso Swing: LP
 Spinning Horizontal Chest Swing: Back + HP (Hold HP to continue spinning)
 Horizontal Chest Swing: Back + LP
 Block With The Handle: Hold BL

oooooooooooooooooooooooooooooooooooo 6-6 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                           Scorpion's Long Sword                          *
****************************************************************************

Description
 A long sword with a decorated metal blade, and a long pointed metal blade.
 Belongs to Scorpion.

Weapon Moves
 Midair Upward Slash: HP in midair
 Midair Downward Slash: LP in midair
 Diagonal Downward Chest Slash: HP
 Diagonal Upward Chest Slash: LP
 Overhead Downward Slash: Back + HP
 Upward Slash: Back + LP
 Spinning Horizontal Crouch Slash: Down + LP (Hold LP to continue spinning)
 Block With The Blade: Hold BL

oooooooooooooooooooooooooooooooooooo 6-7 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                        Jax's & Reiko's Spiked Club                       *
****************************************************************************

Description
 A large club with twelve large metal spikes on it.  Belongs to both Jax and
 Reiko.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Swing Away From Camera: HP
 Swing Toward Camera (Opponent hits the surface): LP
 Quick Overhead Downward Swing: Back + HP
 Uppercut Swing: Back + LP
 Block With The Handle: Hold BL

oooooooooooooooooooooooooooooooooooo 6-8 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                            Cage's Bowie Knife                            *
****************************************************************************

Description
 A large knife with a pointed handle and large metal blade with curved edges.
 Belongs to Johnny Cage.

Weapon Moves
 Midair Upward Slash: HP in midair
 Midair Downward Slash: LP in midair
 Strong Horizontal Chest Slash: HP
 Uppercut Slash: LP
 Upward Slash: Back + HP
 Horizontal Torso Spin Slash: Back + LP
 Block With The Handle: Hold BL

oooooooooooooooooooooooooooooooooooo 6-9 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                        Jarek's Black Dragon Sword                        *
****************************************************************************

Description
 A large sword with a black handle and large jagged metal blade.  Belongs to
 Jarek.

Weapon Moves
 Midair Upward Slash: HP in midair
 Midair Downward Slash: LP in midair
 Upward Slash: HP
 Downward Overhead Slash: LP
 Horizontal Chest Slash: Back + HP
 Long Range Torso Stab: Back + LP
 Block With The Blade: Hold BL

ooooooooooooooooooooooooooooooooooo 6-10 ooooooooooooooooooooooooooooooooooo
****************************************************************************
*                            Tanya's Boomerang                             *
****************************************************************************

Description
 A brown boomerang with four yellow lines and metal bladed edges.  Belongs to
 Tanya.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Downward Swing: HP
 Throw Forward: LP (Can catch it on its way back)
 Horizontal Chest Slash: Back + HP
 Diagonal Upward Throw: Back + LP (Can catch it on its way back)
 Block With It: Hold BL

ooooooooooooooooooooooooooooooooooo 6-11 ooooooooooooooooooooooooooooooooooo
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*                            Fujin's Cross Bow                             *
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Description
 A metal cross bow with a green arrow that fires balls of green energy.
 Belongs to Fujin.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Upward Bouncing Shot: HP
 Straight Forward Shot: LP
 Downward Bouncing Shot: Back + LP
 Block With It: Hold BL

ooooooooooooooooooooooooooooooooooo 6-12 ooooooooooooooooooooooooooooooooooo
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*                          Sub-Zero's Ice Scepter                          *
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Description
 A club with a large metal handle and sharp edges on the head, glowing blue
 from inside.  Belongs to Sub-Zero.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Swing Away From The Camera: HP
 Foot Sweep: LP
 Upward Swing: Back + HP
 Dashing Freeze Stab: Back + LP
 Block With It: Hold BL

ooooooooooooooooooooooooooooooooooo 6-13 ooooooooooooooooooooooooooooooooooo
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*                             Quan Chi's Mace                              *
****************************************************************************

Description
 A wooden staff with a large spiked metal ball on the end of it.  Belongs to
 Quan Chi.

Weapon Moves
 Midair Upward Swing: HP in midair
 Midair Downward Swing: LP in midair
 Overhead Downward Swing: HP
 Swing Toward The Camera (Opponent hits the surface): LP
 Swing Away From The Camera: Back + HP
 Upward Swing: Back + LP
 Block With The Handle: Hold BL

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