Mission: Impossible - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mission: Impossible - Strategy Guide (Page 02).
Grab the ammo on the box and run across the path to find an office, it
has a guard, some ammo on the desk, and another computer. This one will
open the closed door at the very beginning. Go back there, but always
check on Candice because numerous guards will try to kill her. When you
get to the Super Computer room, Candice will get the NOC list (missions
a and c complete). Next, shoot the last few guards (mission b complete)
and then return to the start (mission e complete).
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////////////////////////////////STAGE 8: ESCAPE\\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
There's no time to lose, so get out quick! And be sure to look for the
Golystine facemask that Barnes hid as you go back through the security
hallways. Be careful on your return through the KGB HQ: you'll have no
disguise and the guards will be on alert. Barnes' mission was to make
Golystine appear a traitor to Moscow. Try to finish this mission for
him. Use the Golystine facemask, find the door leading directly back
into the Embassy.
Primary Objectives:
a. Secure passage for Candice
b. Find the mask of Golystine
c. Assume Golystine's Identity
d. Find exit key
e. Destroy four cameras
f. Unfreeze video cameras
g. Escape with Candice
h. Take back NOC List
Weapons/Gadgets:
Communicator
Dart Gun
9mm High Power
Face Maker
Video Freezer
Explosive Gum
Walkthrough:
This level is TOUGH! Lean around the corners and shoot the machine guns
(Only the 9mm High Power works) and they will be in-operative...for
about a minute. Run through and do this quickly until you get right
outside the door leading to KGB HQ. Candice will join you and open up a
secret passage. When you go inside the doors shut and Candice is over-
whelmed by guards. Open the gray box to get the mask (mission b
complete) and then, with the 9mm High Power, shoot the other box once,
it will blow up. Now quickly change to the Dart Gun, it only has five
rounds. The doors will open and four guards will come in...I don't care
if you lose health, take aim and hit each one with ONE round! Then go
out where you came in, run a bit, and a guard will come running out of
an elevator. Take careful aim with the Dart Gun, you only have one round
left, and if you screw it up you fail the mission...When he dies, he
leaves the NOC List (mission h complete). Now, go towards the door that
leads to the KGB HQ, ah, there's Candice in a little compartment! Talk
to her and go to the KGB HQ (mission a complete).
As soon as you walk through the door, turn into Golystine (mission c
complete). Now, QUICKLY, run towards the Head of Security's Office.
There will be tons of guards, and you only have about 20 bullets left in
your 9mm High Power. If any guards come in the room, punch them! Go to
the secret room and remove the Video Freezer (mission f complete). Go to
the Comms Room and kill the guard in the corner, he'll drop the key you
need to escape with (mission d complete). Now you have to destroy four
cameras...EASY! There are two in the prison, one near the closet, and
one near Barnes' room (mission e complete). Run towards the red door
(the one that's smoking, it leads back to the Embassy, and use the key
on it (mission g complete).
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//////////////////////////STAGE 9: FIRE ALARM\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
The smoke generators will create the temporary illusion of a fire. As
you make your escape remember the guards will be able to recognize you
and will certainly be on the look out for Candice. Jack will have
fireman uniforms for you both. Fine him quick, don these disguises and
get out of there! If you're still inside when the smoke stops you'll be
trapped.
Primary Objectives:
a. Secure access to the lift.
b. Find Jack
c. Dress as fireman
d. Give Candice fireman outfit
e. Escape the Embassy
Weapons/Gadgets:
Communicator
Dart Gun
9mm High Power
Fire Extinguisher
Walkthrough:
Really, this level is all too easy. Use the Dart Gun to take out the two
guards, and then Candice will get in the lift (mission a complete). Get
the Fire Extinguisher but don't use it, just avoid the guards. Talk to
the black fireman downstairs (mission b complete), he is really Jack.
He'll meet you in the bathroom. Run there, grabbing more ammo for the
Fire Extinguisher. Now, stand near the door, and if any soldiers come
in...spray them! When Jack comes in, make sure no guards are near (if
they see you two talking you fail) by using the camera controls. Now,
talk to Jack to dress as a fireman (mission c complete). Go back to the
lift, give them to Candice (mission d complete), and exit (mission e
complete)!
*************************
MISSION # 3: CIA ESCAPE
*************************
Briefing:
*Gasp!* There is none...
Team Members:
Ethan Hunt (That's you) - Agent Hunt needs no introduction. Still a
faithful IMF agent...or maybe he isn't...
Candice Parker - Back in activity at Langley. Owes Ethan one. Maybe he
should contact her for help. Will she trust someone who's been
disavowed?
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/////////////////////////////STAGE 10: INTERROGATION\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
Things aren't looking good for you. Getting out and proving your
innocence won't be easy. After all, the CIA does have it's reputation to
uphold, and they're not too fond of you at the moment. Hopefully you can
count on Candice, who should owe you one since you freed her from that
Russian cell. Oh, don't be surprised if you feel a bit drowsy - their
coffee has a horrible reputation. Rumor has it they recycle their
grounds.
After which, Ethan will make many jokes throughout the game about their
coffee.
Primary Objectives:
a. Escape from interrogation
b. Pick up the equipment
c. Get into hallway
d. Get Fingerprints
e. Find Chief
f. Find the antidote
g. Find way to the roof
h. Distract Attention
Weapons/Gadgets:
Communicator
Dart Gun
Explosive Gum
9mm High Power
Electro Stunner
Finger Scanner
Blue Spray Paint Can
Walkthrough:
Walk to the wall and hit the button so the glass wall is revealed. By
then you'll hear a beep, go over to the radio and turn it on, it's
Candice! She says she hid some Explosive Gum under the Coffee
Mug...well, go get it and use it on the window (mission a complete). Get
all of your stuff from the table (mission b complete), equip the Dart
Gun, and head outside (mission c complete). You only have a few minutes
to complete this level, they slipped a serum in your coffee! Knock out
the guard with your Dart Gun, making sure he won't close the door on
you, and get his finger prints and use them on the digital thingy-ma-
jiggy. The door will open, go down it and get the blue spray paint can,
use this to "blind the cameras" as Candice said. If they see you, guards
will come after you. After a bit, some sergeants will come. Get their
finger prints (mission d complete). Use them, go down the hall, go into
the office, and kill the guy behind the desk IMMEDIATELY. Otherwise
he'll sound an alarm and you'll fail...Now go through the next
door...DON'T shoot this guy (mission e complete)! Follow him to the
lift, and when he gets in, kill him (use the Dart Gun, it has a longer
range)! It may be difficult, though, because your time is almost up and
the game is acting up on you. Go up the elevator to get to the
infirmary. Put your gun away so no one will scream. Talk to the nurse,
and she'll heal you (mission f complete).. Now, hit one of the buttons
on either of the patients (very strange indeed) to distract everyone's
attention (mission h complete). Then smash the window and get out
(mission g complete)!
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/////////////////////////////STAGE 11: CIA ROOFTOP\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
I've prepared a small bag with equipment for you. You'll have to
temporarily sabotage the heliport lights. A maintenance man will be
called and disguised as him you'll be able to access the area. To
escape, you'll want to use the helicopter, so you'll have to
strategically place an electromagnetic scrambler, which will keep the
copter grounded for you. You'll have to find ways around the different
security systems as you run into them, but the CIA is one your side,
Ethan, try not to kill anybody, okay? I'll be waiting at the other end
with more instructions.
Primary Objectives:
a. Sabotage heliport lights
b. Find bag of equipment
c. Find zone digitcards
d. Fix lights
e. Paralyze helicopter with EMS
f. Enter security level
g. Find security level code
h. Meet Candice
Weapons/Gadgets:
Communicator
Dart Gun
Electro Stunner
EMS
Deflector
Miniature Camera
IR Contact Lens
Fire Extinguisher
Walkthrough:
Go around the corner and kill the guard, go get his card so you can open
the doors in this level. Run forward and climb the boxes. Go to the
machine and use it to turn off the electric field. Go across it and hit
the next box, it will turn the heliport lights off (mission a complete).
Next, fall down, climb the boxes, and get to the next level. Run
forward, round the corner, kill the guard, follow the path through the
door behind him, and find the bag of equipment in a shack (mission b
complete). Now you have loads of equipment, plus you've turned into a
maintenance man! Now you can walk around without fear of being shot
at...for awhile. Go up to the door, the man will let you in. Turn left
and hit the generator switch (mission d complete). Go behind the
Helicopter, and place the EMS on the white box (mission e complete).
Jump over the railing and get to the bottom.
When the guard is not looking, shoot him! Take his card and enter the
next door. Do the same to the next guard, and get his card (mission c
complete). Keep on 'a going, climb the stack of boxes, and shoot the
guard at the top of the crates as he says "Freeze!" Use the Deflector
and IR Contact Lens at the top to clear the laser beams (mission f
complete). Keep on going, and you'll reach a locked door and two boxes
on top of each other. Climb the first one and set the Miniature Camera
on the top one (must be on the first one to do this). Run behind the
shack and kneel. A guard will come out, walk around a bit, and then
return to the door. Go retrieve the camera and you get the code (mission
g complete). Enter the doors, and go to the little bunker on the top
(mission h complete).
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/////////////////////////STAGE 12: TERMINAL ROOM\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
Stealing the invaluable NOC List from the CIA mainframe computer will be
the most demanding job you've ever faced. So far you've managed to trip
no alarms inside the CIA security zone, but no you're about to violate
the strongest security system in the world! To enter this highly-
protected area, you'll have to descend through the ventilation access in
the ceiling, harnessed and hanging from a special fiber cable, while
avoiding the security lasers on your way down. If you accidentally touch
one of them you'll certainly know you've been touched. When you reach
the bottom, swing back and fourth to access the card slot next to the
door, activate the computer and turn around. Then insert the disk in the
terminal for the download. I've placed a little something on the disk
that will help you get away later. I also served another special coffee
to the operator. He might return, but not for long!
Primary Missions:
a. Switch on the computer
b. Get the NOC List
c. Escape
Weapons/Gadgets:
Communicator
Pass Card
Disk
Virus Disk
Walkthrough:
Not much to say, really. The briefing says it all...Pretty easy, since
once you get to the bottom and disable the computer, the lasers will ALL
go away.
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////////////////////////////STAGE 13: ROOFTOP ESCAPE\\\\\\\\\\\\\\\\\\\\
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Text Briefing: Thanks to the virus you introduced into the computer the
security systems are momentarily frozen. You should have enough time to
get to the helicopter and away safely. The guards, however, will be on
alert. Try to distract their attention. Don't forget the EMS!
Primary Objectives:
a. Join Heliport
b. Unactivate EMS
c. Escape with helicopter
Weapons/Gadgets:
Communicator
Dart Gun
Electro Stunner
EMS
Explosive Gum
IR Contact Lens
Walkthrough:
This level may seem nearly impossible at first, but it's easy once you
know what to do, and when. Turn left and jump over the railing to land
in front of some boxes (this is a shortcut and you can avoid some
guards). Use the IR Contact Lens to see the lasers. Now, you'll have to
jump over the lasers to the level below. Just remember one thing: Press
A to jump, and while in the air, hold forward...ok? At the bottom are
some pipes on the wall, use your explosive gum on them. It will explode,
and guards will come rushing to see what's happening (very slowly, just
enough time to let you go forward un-noticed). Go around to the left,
shoot any guards that may be there (should only be one or two) and go in
the little hole, open the door and step back! If you don't, the guard
will arrest you immediately. Shoot him, and go up to the helipad
(mission a complete). Remove the EMS, use it again to break it (mission
b complete). The helicopter will rise a few feet off the ground, now
just go up to it and get on the landing gear (mission c complete)!
************************
MISSION # 4: MOLE HUNT
************************
Briefing:
Strange...there is none!
Team Members:
Ethan Hunt (that's you) - Disavowed. No longer in service of the IMF and
on the run. Must prove his innocence by finding the real mole and
capturing the information dealer Max.
Candice Parker - Runs the risk of being disavowed for helping runaway
suspect Ethan Hunt.
Krieger - Skilled CIA agent disavowed for unpredictability and hostile
behavior bordering on the sociopathic.
Luthur Stickll - Disavowed CIA agent suspected of bypassing internal
security regulations. Allegations unproven. Trusted by Ethan Hunt.
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////////////////////////////STAGE 14: STATION\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
We've set up a meeting with Max in London at Waterloo Station, under the
clock at midnight. You will make a deal to exchange the NOC list for the
name of the mole. Luthur and Kieger, two ex-agents, will be there for
back-up just in case Max pulls a double-cross. We will, of course, try
to snatch the list back from Max after the deal so don't lose track of
her.
Primary Objectives:
a. Protect Ethan
b. Take the train
Weapons/Gadgets:
Communicator
Sniper Rifle
Walkthrough:
You have Ethan in your sights, and you must protect him in a heavily
crowded train station...and the level is always different. Some people
will make very suspicious movements (suddenly reaching in their pockets)
but are in fact civilians. They might take out lipstick, a cellphone,
cigarettes, one time this lady even pulled out a drink! But if someone
does take out a gun, you usually have a few seconds to take aim, so
don't worry.
Shooting a civilian will result in a mission failure...
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///////////////////////////////STAGE 15: TRAIN CAR\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
Ethan, we must find Max! But use caution - Max's men are vicious killers
and will shoot you on sight. Be careful not to injure any civilians.
Knowing Max, she probably has a backup plan in case things don't go her
way. Remember, she's not too concerned about hurting innocent
bystanders, so when you find Max, it'll probably be best to neutralize
her before retrieving the NOC List. We'll meet up once I've found out
where she is. The mole could be nearby as well. If he is, grab that rat
and make sure he doesn't escape!
Primary Objectives:
a. Neutralize Max's henchmen
b. Meet Candice
c. Find switch to block exits
d. Knock out Max's bodyguards
e. Stop Max and seize NOC List
f. Defuse Max's backup plan
Weapons/Gadgets:
Communicator
9mm High Power
Face Maker
Gas Capsule
Torch
Liquid Nitrogen
Walkthrough: Due to the poor hit detection system, plus a few glitches,
this level is very difficult. Just do your best...and, with some luck,
you'll beat it! The first four cars are the same (well, not in design):
Just shoot the people and watch out for the civilians. If you shoot and
kill one, your mission is over right there and then. So if there's
somebody in the way, just duck and hide behind a wall or whatever is
available (mission a complete). The last compartment in the fourth car
has Candice. She has a few items for you (mission b complete).
Now, walk into the next little thing and turn off the switch (mission c
complete). Walk to the end of the next car to meet the conductor, just
punch him in the chest and take his face. Now, guards will not hurt you
unless you either a) Hurt them first or b) have a gun out. The last
compartment in this car has Max, so get kinda close and use the Gas
Capsule to kill her, then get the NOC (mission e complete) from her
body. Shoot the rest of the guards (mission d complete), being careful
not to take too much damage.
The second to last car is a bar, just shoot everyone, they're really
agents. Then you'll find out that...*gasp!* Jim Phelps is Max's mole!!
Well, nothing you can do about it now...just proceed to the baggage car.
Clear it out and get the Torch and Liquid Nitrogen. Use the Torch on the
bomb handles until they turn a little red and Ethan says "I'm not sure
if it will take anymore." If you put more on, the bomb will explode.
Next, take out the Liquid Nitrogen and spray it on, after a few seconds
of this the bars will turn white and break! Do this to both of them and
then use the bomb defuser on the bomb (mission f complete); Ethan will
automatically climb onto the roof of the train.
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////////////////////////////STAGE 16: TRAIN ROOF\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
Phelps is the mole! He is fleeing over the roof. A helicopter has come
to his aid and Max's men are helping him escape. Eliminate them and
destroy the helicopter before they get away. Watch out! You're on a
moving train going at full speed: this is a very dangerous situation!
Primary Objectives:
a. Catch Phelps
Weapons/Gadgets:
Communicator
9mm High Power
Rocket Launcher
Walkthrough:
The guards will be easy to dispatch, and the ones along the road
shouldn't be a problem (just shoot the driver and the car will crash and
flip over), but the Helicopters _are_! They keep on shooting at you
(very painful), and it's hard to see them because, for one reason or
another, they are transparent! Just look carefully, aim with the Rocket
Launcher, and fire (one shot is enough). Don't get turned around in
these situations either...just remember that the road should ALWAYS be
on the left side...At the end, you'll enter a tunnel and Phelps will get
on a chopper...a Rocket is all it takes (mission a complete).
The cinema after shows that the CIA set you up, they knew you weren't
the mole, they just wanted you to do their dirty work!
Hmmm...good idea...better make a note of that one...
**********************
MISSION 5: ICE STORM
**********************
Briefing:
Good morning, Mr. Hunt. It seems that your old friend has gone active
again. He has in his position five nuclear detonators, and plans to
sell them to a willingly open terroistic countries. He has seriously
upgraded security since your last visit, so getting in will be terribly
difficult. Your mission, if you decide to accept it, is to sneak into
the base and render it useless. As always, if any of your team members
are caught, or killed, the secretary will disavow any knowledge of your
actions. This message will explode in five seconds. Good luck, Ethan.
Team Members:
Ethan Hunt (that's you) - Reintegrated in the IMF and cleared of all
suspicion. New leader of the IMF.
Candice Parker - Promoted to action agent status as she has proven her
courage and wits in the line of fire during the Mole Hunt. Stationed in
a submarine off the coast. Will supervise satellite video communications
and be in constant radio contact with the team.
John Clutter - Back in action with Ethan. Nice to have the old team
working again!
Andrew Dowey - Back in action with Ethan. Nice to have the old team
working again!
(for their individual Bio, see the first mission)
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///////////////////////////////STAGE 17: SUB PEN\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
Prior to our arrival HQ dropped the equipment by plane. Due to bad
weather they've scattered it around a bit. Luckily all items are tagged
so you'll be able to pick them up on your field scanner. First on your
agenda will be to get our communication going, so I can guide you
through the mission. To that end, Clutter will need to install the
Automatic Frequency Scrambler (AFS) near the submarine antenna, while
Dowey places a mine, just in case they decide to move out.
You'd best avoid contact with the guards, as you're largely out
numbered. Make sabotaging the pump house high priority. The deal will
take place on the other side of the mountain. There's a tunnel running
through it and from the top of the old communication building you
should be able to jump atop one of the trucks.
Dowey will have to cut the security system wires to avoid detection
while you're in there.
Primary Objectives:
a. Get the AF scrambler
b. Get the mine
c. Bring Clutter AFS and mine
d. Get the Gas Injector
e. Get the RC Detonator
f. Get the explosives
g. Sabotage the pump house
h. Regroup on comm. building
i. Bring Dowey wire cutters
j. Find night-view glasses
Weapons/Gadgets:
Communicator
7.65 Silenced
9mm High Power
Uzi
Gas Injector
Explosives
Detonator
Mine
AF Scan
Night-view glasses
Walkthrough:
This level is hard due to all of the guards, which there are tons of.
Kill anyone with your fists if their alone, you'll need to save all the
ammo you can! The AFS is on the other side of the pen (mission a
complete), the mine is near the searchlight on the right side of the
level (mission b complete), the Gas Injector is behind the pump house
(mission d complete), and the explosives are near the mine (mission f
complete). Go back to Clutter and give him the mine and AFS, but shoot
any guards who will try to arrest them beforehand (mission c complete).
Go run on over to the pump house (remember the house that had the mine
the first time you were here?) and go downstairs, kill the guard, grab
the wirecutters, plant the explosives, and get out of there. When
outside, set it off (mission g complete) after you get the RC Detonator.
Now go to the side of the building and hand Clutter the wire cutters
(mission i complete). Ok, with the Gas Injector, go to the guard house
and use it to clear the building. Go inside and get the Detonator and
the Night-vision glasses (mission e and j complete). Note: If you were
really fast, the detonator will still be on the ground, near the
explosives.
After all of this, go to the Comms building. Climb to the top and take
out the guards that are fighting the team. Then, simply "jump" on a
passing truck (mission h complete)! Well, not really, don't push the
jump button, just run off and land on it.
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//////////////////////////STAGE 18: TUNNEL\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
You'll have to place explosives to blow up the tunnel so the link will
be cut between the two sections of the base. There are eight main
support beams anchored to the walls. Set the explosives on the anchor
bolts. Careful not to bump your head on the ceiling.
Primary Objectives:
a. Find explosives
b. Sabotage anchor bolts
Weapons/Gadgets:
Communicator
Night Glasses
7.65 Silenced
9mm High Power
Explosives
Detonator
Walkthrough:
This level is a disgrace...EASY! Just jump on the platform, get the
explosives (mission a complete), place them on the anchor bolts you find
throughout the level (mission b complete) and exit! The only difficult
part comes from jumping back on the trucks. This is actually very easy
if you know how...you don't have to jump. Just walk onto it! A few
guards may get in your way, but only a few.
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/////////////////////////////STAGE 19: MAINLAND\\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
After protecting your backs by destroying the tunnel, Dowey will climb
one of the towers with his sniper rifle. He'll be able to give you cover
from there. Clutter will cut through the fencing to open a passage over
the canal as well as find some more explosives to blow the power plant.
You'll have to find the accountant, assume his identity, and acquire the
detonators for the deal, bring the case to
Clutter, who will sabotage it. Once you've given the merchandise to the
buyer, get out quick, as things are bound to get messy when they find
they've been set up. Clutter and Dowey will be waiting on the gunboat
for the getaway.
Primary Objectives:
a. Find electric diagram
b. Find explosive and plastic
c. Sabotage power plant
d. Cut off camera power
e. Take on accountant's ID
f. Get briefcase from bunker
g. Sabotage briefcase
h. Bring briefcase to deal
i. Blow away helicopter
j. Eliminate the seller
k. Escape on gunboat with Clutter and Dowey
Weapons/Gadgets:
Communicator
7.65 Silenced
9mm High Power
Uzi
Face Maker
Explosives
Detonator
Sniper Rifle
Plastic Explosive
Walkthrough:
Talk about covert...
Walk through the hole in the fence and kill all the guards where the
search lights are. Go to the two little cabins. They both have guards
who are sleeping, so it should be easy to get in. Inside # 1 is a card
of somekind on a desk (Let's call it Card # 1) and the other cabin has a
piece of paper on the wall (mission a complete). After this, Dowey will
probably be in his Sniper spot by now, so use him to kill the two guards
near the power plants. Now, go to boxes blocking the fence (start of the
first mission) and look behind it...hole in the fence! Go through it,
climb the boxes, and presto, you're on the other side of the canal. Kill
the two guards on the top of the building, and drop down on the other
side to greet Clutter, who will give you some explosives (mission b
complete).
Next, go to the power plant. Check the piece of paper from the cabin, it
will tell you which color controls the security system, or the camera
and searchlights. Open the generator, place the plastic on the CORRECT
side (if you blow up the wrong side it will destroy the bridge controls,
and then you couldn't escape...i.e. you would fail your mission) and
shoot it (mission d complete). Place the TNT next to the large tanks
(mission c complete). OK, now go back to the searchlight place, and
inside the cabin with the camera. Knock out the account and get his ID
card, then get his face (mission e complete).
Go to the bridge, the one that leads to a locked door. Well, since you
have the accountant's ID card, it's not locked anymore! :) Go into the
bunker, and give Card # 1 to the guard, he'll let you pass into the next
room. Use the accountants ID card on the slot, and you'll get to the
room with the briefcase (mission f complete). Go back outside and talk
to Clutter (mission g complete), he'll sabotage it for you. By now the
Helicopter has landed, so go talk to the group of people. Now the buyers
have the sabotaged briefcase (mission h complete).
As the Helicopter takes off, hang out the doorway with the stairs and
use your Uzi (longer range than any other gun) to shoot the guys in the
jeep that are on the far side of the area (mission j complete). By now,
tons of guards are shooting at you, so get the cheese out of there! Run
back and huddle in the factory place where you had your meeting. Now,
use the sniper to kill the guards out there as they come in the factory,
plus the ones that are guarding the gunboat. By now the helicopter has
exploded (mission i complete). Now just get on Mr. Gun boat (mission k
complete)!
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////////////////////////////Level 20: GUNBOAT\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Text Briefing:
Mission orders are to render the base useless. Destroy as many elements
of the installation as possible during your escape on the gunboat. I'll
be waiting for you at the sub. I'll see you then, all in one piece, I
hope.
Good luck, Ethan!
Primary Objectives:
a. Escape enemy base
b. Destroy gas factory
c. Destroy Radar
d. Destroy main defense structures
Weapons/Gadgets:
Communicator
Gunboat Machine Guns
Walkthrough:
What is there to say? BLOW EVERYTHING TO HELL! Remember, if you quickly
tap the fire button, you can get A LOT more shots in. And at the end,
with the gas plant, concentrate on the walls, NOT the guns, because when
the walls go down, the guns will too.
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