Megaman 64 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Megaman 64 - Strategy Guide (Page 02).
----------------------------------------------- ------------------------------ -------------------------------------- In downtown, the first thing you want to do is go trashcan searching. In one of them (across the street from the library) is a trashcan with the Broken Motor! Don't bother exploring the rest of downtown, there is nothing of any interest, importance or anything else for that matter. Head towards the door with an "N" and talk to the guard in front of the mayors building (the big 'ole building in the northern part of this map). Watch the cut scene, then leave the building. Watch the next (semi-humorous) cut scene and chase after Tron to downtown. Talk to her, then to the dog and watch the cut scene. Once you have finished this, head south, through apple market, and to Roll. Watch the cut scene. Talk to her then watch another cut scene. Now head back to downtown, watch one final cinema and it is boss time! Boss Preparations: It is best to have high attack and energy for this one Mini-Boss- The Three Weird Machines Special Notes- There are three bosses here, but all three are easy as heck. The Red machine is the strongest, the Blue machine is the fastest, and the Yellow machine has the most life. There are also two flying ships above your head. One of the three ground machines has a key, and you do not know which one. They also pass the key amongst each other as well, so it is hard to tell who has it. Each time I have played this boss I have beat all three of them anyways, for the money and the fun, but if you are in a hurry I believe the blue one starts with it. Also, all five of these vehicles can blow up surrounding buildings, light posts and other scenery so try to keep them from doing that! How? Just basically don't be in front of one, because that would mean that the bullets or bombs would fly past you and hit the building. Attacks: Only three. They can run you over, shoot you with a machine gun or throw a bomb at you. Damage: Being run over hurts the most (about a square), the machine gun bullets don't even phase you and the bombs are so easy to avoid that you wont have to worry about it ;) Strategy: Start off by running up to the blue machine and keep laying down Splash Mines. He will die before the battle has barely started. Once this has happened, all the other vehicles will start moving around. You should first blow up the flying vehicles, because they are the most annoying and easiest to kill. After they are down, head off for the first ground- vehicle you find. If it is yellow he will be hard to keep up with, but by cutting corners you should be fine. Once he is dead, blow up red and gather his zenny. If you are low on health, you may want to go kick a vending machine and get full health ^_^ Right after you pick up the Bonne Family Key, you go straight to... Boss 2: Squid-headed, four-legged red machine Special: You have to keep something in mind the entire time you are fighting this boss; if you are in front of a building and you dodge an attack, the attack WILL hit the building behind you, and it WILL blow up! So, you must stay on the street and right in front of him the entire time! Besides that this boss is nothing special Attacks: He has many. Bullet Spiral- he spins around and shoots a circle of bullets Bullet Stream- He shoots a semi-straight stream of bullets Bomb Spiral- He spins around and shoots a circle of bombs Bomb Stream- He shoots a semi-straight stream of bombs Missile Shock- He slams his legs together and a missile fires at you Charge- He charges at you Damage: Bullet spiral- A square, not too bad but not too good either Bullet stream- Ouch. Three squares at the most Bomb Spiral- Depends. At the most two squares Bomb Stream- do NOT get hit by this! You will get hit by many bombs over and over, and this can lower your health A lot Missile Shock- Hurts like nuts, dodge this at all costs! Charge- Not much, usually just breaks your shield Dodging: Bullet Spiral- Err, just jump over the spiral ^_~ Bullet Stream- move to the side, that's it ~_~ Bomb Spiral- Run away! Don't try jumping or you will land on the explosion Bomb Stream- Same as Spiral except run towards him and to the side Missile Shock- Easiest to dodge, just roll or move to the side Charge- Stand between his head and his leg and he will miss you Strategy: Stand in the middle of the street and fire at him. If he shoots an attack refer above to how to dodge it, and then continue firing. This is a very easy boss as long as you dodge each of his attacks (not very hard). If you get in trouble, kick a vending machine! If you just cannot seem to avoid his attacks, you can try circle strafing. The only reason I do not recommend it is because the buildings are GOING to be destroyed. Once the boss has been destroyed, go to the north gate and talk to Data. Select "Tell Me..." "What should I do now?" then when he asks if you have any range-increasing buster parts, say NO. You will get a free Range Booster Alpha! He will then ask if he has been a good boy. If you say no, he will take back the range booster, so just say yes ;). Go back to the junk shop and buy your buster parts, life gauges and extra packs (you only really need 11 energy packs in total by the end of the game and you will be fine). Head north, and head north again for another boss fight! Mini-Boss: Tractors and Flying Arms Mini-Boss Preparations: Although the game recommends you use range, I found power and energy to be the most useful attributes here. If you need range, pick range and energy. Special: There are three different kinds of units here. Red ground units attack city hall and have weak armor. Yellow ground units have stronger armor and attack the first thing they see (including city hall). The third units are flying arms (no joke) and they drop off the yellow and red units. The goal is to protect city hall, but in reality the only building that you would want to save for future purposes is the Police Station. Whatever is destroyed you can pay to re-build, so concentrate on protecting the police station and city hall. You can also blow up the news blimp hovering over city hall to become Dark Mega Man real quick (see Special Tricks). Attacks: The ground units do not attack you, and the air units drop bombs on you Damage: The bombs do near nothing Strategy: The best way to go about this mission is to kill the flying things FIRST. Since they drop off more units, killing them would stop the unit flow. To make them appear, destroy a unit. When a fly guy appears to drop off a new one, blow him out of the sky. Repeat. You will most likely lose SOME buildings in the process. After you defeat every enemy, you will watch a cut scene and then have to fight Boss: Baby In A Can Attacks: Missile Launch: He launches a missile out of each of his fingers and they home onto you Long Lick: He shoots his tongue out at you Slap-Clap: He reaches out his arms, flies to you and then claps his hands Beat-up: Not done to you; he does this to buildings. Dodging: Missile Launch: Right before they hit you, roll to a side. You might still get hit by one missile Long Lick: Move to the side, really easy. Slap-Clap: run away from his hands Strategy: This boss is kind of hard, mainly because he does his attacks quickly. The worst combo he has is two missile launches, followed by a long lick followed by a slap-clap. The best way to beat him is to circle-strafe around him until he shoots his missiles. Roll, the continue circle strafing. If he does a slap-clap, jump while circle strafing and you should make it over his hands. If you have a lot of trouble, you can lead him to a light post and have him beat it up while you nail him from behind. He will not turn around to hit you until the pole is gone. --------- ---------- ----------------------------------- --------------------------------- Once the boss has been defeated, watch the cut scene and then go towards the front of city hall and into the truck. Talk to Roll and get the walkie-talkie (use this to all Roll to pick you up and take you places; only works in certain places). Go downtown and head towards the West door (but don't go in it!). Between a blue and yellow building is a trashcan, check it to get the Blumebear Parts! With that said and done, go north to city hall, then north again and watch the cinema. You will notice that you cannot make it up to the hill where there are watch-towers on top and a building as well. Well, go around the walls of the hill and you will eventually find a point where you can jump and cling on to the ledge. Do that and head towards that building (it is actually the second and only other junk shop). Outside of the shop is a Cell box, check it and get the Safety Helmet. In the junk shop are two new parts, the Blast Unit and the Sniper Unit. But, more importantly armor is now available! You can buy it now or later, but either way buying the jackets (Flak, Kevlar) is your TOP-most priority, for they will GREATLY decrease the amount of damage you take. Go outside the shop and head north east, into a meadow-like place. Head north (stop and recharge at Data, but don't go into the door next to him!) and head into the ruins. There is only one path you can take, and once you are done you should end up with zenny and a Cannon Kit. Once you have finished head out, re-charge at Data and enter the door behind him. Watch the cut scene then blast through the enemies. Jump down and get ready for... Boss: Teasel Tries to Dig With a huge Yellow Vacuum Cleaner Boss Preparations: Full out attack. You wont need range or energy for this one. Rapid and attack is fine. Also have Splash Mines on (this is your last time you will ever use them) Attacks: Bombs: Bombs are dropped out of the hatch Missiles: Five missiles are shot out of the hatch into the air, and drop down on your head (if your unlucky) Green Energy: Homing energy balls Slap: Slaps his hand at you Run over: Runs you over Dodging: Bombs: Trust me- you will never get hit by a bomb Missiles: Trust me- you will never get hit by the missiles Green Energy: This one is tough. You have to wait until the energy balls are just a little bit away, then roll to the right or the left. Slap: Impossible to dodge (that I know of). Read strategies to see how you will never be in the position to have to dodge it. Run Over: Very hard to dodge, just run away and try to get away fast enough. Strategy: This boss is easy simply because his attacks are all very easy to dodge, and the ones that are hard to dodge give little to no damage. First you need to blow up his treads (the conveyer belts at the bottom of the machine; his feet). It will take a while, but after you do he will be dramatically slowed down. Next, blow up all the surrounding tanks, then jump up the ledges so that you are at a ledge above him. Once you are there, jump aboard his back and wait for the hatch to open. If he shoots a green energy ball, turn the camera so that the boss's back is across the screen horizontally and roll into the boss: | | /______ |_\_______ When he opens the hatch, start dropping splash mines like crazy. Once the hatch closes, jump back to the ledge. Dodge his attacks, then jump on his back again and drop more splash mines. That should be it, if not, just repeat one more time. Watch the cinema. Start to leave, and you will get a transmition from Roll. At some point you will get the option of Yes or No. Say yes or you have a long walk ahead of you. You will end up back at City Hall, and you now have the option to donate money to re-build the destroyed buildings. I would re-build them all, but if you want to only re-build the essential ones, they are the library, police station and the residential buildings. Once you have done that, go into the truck, and go to item development. You should get the Helmet, the Powered Buster and the Machine Buster. Head back to downtown, and go West, and you will be in Uptown. Go to the huge TV building and talk to the lady behind the counter. You will have the option of playing one of two games: Beast Hunter: How to play: You want to kick the ball and hit the dog, not the man. Each time you hit the man you lose a point, and each time you hit the dog you get a point. If you kick a dog and hit the dog you get two points, if you kick a dog and hit the person you lose two points. If you kick a ball and hit a gold dog (which will at two points run by quickly) you will get two points. If you kick a dog and hit the golden dog you get three. The object is to get as many points as it says to pass each rank. You need to pass C, B, then A and you will get a prize for beating A. If you just want to win: Don't move in any direction, and press "B" to kick the ball or dog. Hit the dog whenever it is in front of you, and hit the golden dog when it runs by. You should be able to easily beat all the ranks To be a pro: My record is 28. Here are my tips on how to get a very high score. Hold C-Down so that you can slowly move sideways. Once you kick the dog when he is in front of you, scoot to the side and hit "B" to kick the ball diagonal left, or scoot to the other side and hit "C- left" to kick the ball diagonal right. Using this strategy you can hit the dog five times in one rotation. I have never been able to get 28 again, my average is 24. Your prize: A zetsabre! Balloon Fantasy: How to play: Shoot and pop all the red balloons within the given time. If you hit a blue balloon a second is added to your time. Beat C, B, then A to get a prize. Just To Win: Don't move at all, just press Z or R to move the camera left or right, and shoot at the red balloons. You should be able to win just fine just by doing this. It will help to max out your rapid and energy to the highest you can. To Be A Pro: My record is exactly five seconds. Max out your rapid and energy before you get enter the game. Say you want to play balloon fantasy, then when you appear in the arena, DO NOT PRESS ANYTHING! The balloons will be bouncing around. Press "A" when the balloons seem like they are in a perfect arrangement, and then fire like crazy. Hold Z AND R so that you can turn faster, and also shoot over (and under) the blue balloons. Your prize: A Mystic Orb! Skating Game: (NOTE: You will not be able to do this mini game quite yet. You need to jet skates which you will get later on. When you have them, talk to the man to the right of the counter to start this one up) How To play: Pick a course, then skate through the cones. Hitting a yellow cone stops the time for one second. The goal is to clear all the cones and reach the finish before time runs out. General Tips: Before attempting this mini-game, you may want to practice outside a little bit. Get used to sharp turns (R/Z), as well as breaking (holding down) speeding up (holding up) and combing these both. When you are a pro at all of these, head to the... Straight Course: This is a breeze. Just skate through the cones, take a sharp right turn to hit the first yellow cone, head straight for the second yellow cone, make a sharp right turn and clear the last three sets of cones. Practice here until you get the top new record before going on to the... Left Turn Course: This one is trickier. Utilize you sharp turn, and remember to always hold up. On the left turn itself, stop holding up, and hold Left/Z. After that, continue holding up and sharp turn your way to the finish. Definitely practice here a while, perfecting your sharp turns, and when to hold up. When you feel you are good enough (or you made the number one record) move on to the... Technical Coarse: The hardest of them all. I have no tips on this because your own reflexes will determine how well you place on this. You will need to use a combination of Down/R's, Down/Z's, Up/Z's, Up/R's, R's, Z's and non-sharp turns. I am attempting to write exactly how I do it, but it is very hard to describe. If you can master the previous two courses you should be fine. Prizes: Straight: Music Box Left Turn: Omni-Unit Technical: Giant Horn -------------------------- ---------------------------- --------------------------------- ----------------------------------- Go to Cardon forest and go south (away from town). You will find a cave entrance and a lady in front of it. Once you get close enough, you will watch a cinema. Go into the cave entrance, and you will end up not in a cave, but a huge meadow. Blow up all the tanks blocking Roll's way, then enter the ruins. Remember, scroll down to the "Maps" section and print out the map of this sub-gate to make your life a whole bunch easier. First things first. Go right and check out the control panel. After you do that, enter the door on the right to enter the main room of the dungeon. Now, in this room are weird beehive thingys on top of the platforms, and green charging men on the floor. If you have a powered buster out, use it on the beehives and the beehives AND the bees will die all at once! A WHOLE mess of zenny will fly out, you can do this a couple of times to make some cash. As for the green men, you will encounter their kind (in a variety of colors) throughout the game. To kill them, shoot them until they charge at you, then right before they hit you jump to the side/roll to the side. Jump from platform to platform, and on the uppermost platform (next to the entrance platform) there will be a starter key! After getting it, continue your platform hopping until you get to the bottom-center platform, which will have a door on it. You will zone, and then be in a room with a conveyer belt running across it and alot of golden sun things in the air. The golden sun things explode upon contact, be careful. Ignore everything and go strait across the room. You will be in a weird blueish place. Take a small left and open the chest, containing a "Grenade Kit". Turn flat around and go up the slope. You will be in a room with icy platforms. Careful, they break upon being walked on! Make your way across (ignore the chest) and enter the door on the other side. You will now be (very) high up, in the main room again. Open the chest to your immediate right, and you will get a "Spring Set". Keep going along the path, and you will find a hole in the wall (next to the door you haven't been in yet) and it contains a "Old Bone" Enter the door and you will be in a room with three force fields and three weird pillar thingys with buttons in front of them. The goal is to step on all three buttons, then run past the place where the force field is. If you are too slow, the force field will re-activate and you will have to press the buttons all over again. The easiest way to do this is to keep the camera strait forward (towards the switches) and run from side to side, then after the third switch, jet to the force field. This should not be too terribly difficult. Keep walking, and you will find another key! Enter the nearby door and you will be back again in the main room. Go back to the lower-center door again (where there were all those golden suns), and back up to the room with the icy platforms that shattered when you walked on them. Go walk on the platform with the chest on it, and have both you and the chest drop. Next, follow the conveyer belt up to the wall and you will find a switch. Press it. Go down the conveyer belt and you will be in the previous room. Quickly take a right and get the hole in the wall. It will contain an "Old Doll". Continue down the conveyer belt and you will be in a new room with even MORE golden suns. Blow up real quick, then watch as the chest gets crushed by the spiked roller. Pick up the key that flew out of the chest. Before you leave this room, check the nearby hole in the wall to get 300 zenny. Leave this room via a nearby door. Take a left, and in the hole is 2300 zenny. Leave and go back to the refractor room. Check the control panel, and lower the shield. Watch the cut scene. Then, jump into the truck. You should item develop for the grenade arm, and most importantly, the jump springs. Now that you have the jump springs, it would be a good idea to start exploring the ruins more thoroughly. This will give you better weapons, buster parts etc. You can get almost everything, the only things you cannot get are the things behind those orange walls (drill walls). If you would like to just go on with the game, skip the next (very long) section. If you would like to reap in the treasures, then on to... ------------------------------- --------------------------------- --------------------------------- ----------------------------------- I am not going to write a walkthrough for this part because there are no bosses (but one) and no puzzles either. You simply have to refer down to the "Maps" section and decide how you will go through them. You should come out with a zetsabre and a machine gun buster part, along with a buster unit, triple access and a whole buncha cash. You will also end up with a Rollerboard, old shield and a shiny object, which have no immediate use. But, since there IS a boss, here it is... Boss: One-armed robot's revenge Remember the boss in the intro dungeon? Well, he is back but now, with TWO arms (ooooh!). He runs around in a square smacking the ground. Just follow him from behind shooting him like crazy. Eventualy, he will stop and turn around. If he charges at you while smacking the ground, RUN! If he shoots his arms at you, stay! Moves: I hate the ground: He hits the ground and explosions erupt everywhere I hate my arms: He shoots his arms out at you ^_~ I hate Mega Man: He walks up to you, raises his arms, and smacks them down on you (if he is lucky). Explosions erupt Dodging: I hate the ground: Just stay behind him ;) I hate my arms: Just stand between his two arms ;) I hate Mega Man: Jump right before his hands hit the ground/you. Strategy: All you gotta do, is dodge everything he does (see above) and shoot. It will take about a minute. This is not a real challenge, don't worry ^_^ Once you have finished, continue on to... ----------- ------------ ---------------------------------- ---------------------------------- The first thing you want to do is go north of city hall. East of the junkshop is a house (looks exactly like the junkshop) with the three gangsters in it. Talk to the big yellow one, join, and he will tell you to get a pickax. Go back to city hall, and near the bank is a construction worker. Talk to him and he will give you a pick. Go back to the gangsters and give it to them. Then, head towards the police station. Talk to the inspector twice and you will get a mission. Head downtown. There are three bombs. The first one blows up upon entering downtown. The second one is on the roof of a green house in front of the east gate, and the third is right in front of a green house (I think it randomizes, but for me, it was in front of the east gate). The bombs are called "Bomb" and "Plastique" and are used to make the buster parts "Power Blaster L" and "Power Blaster R". After you have done this, go to uptown. On the ledge over looking the museum, is a lady in front of a canvas. Talk to her, and when you get an option, pick "red" (pick talent though if you're looking for a good laugh, don't worry, it will not affect anything >:). Go down to downtown and then head to Apple Market. Go to "The Hipbone" and talk to the lady behind the counter (that has the hots for you...). Get her lipstick, and then go on back to Uptown. Give your lipstick away to the painter (yeah, sorry, it is not used to make the Lipstick arm), and watch the cut scene. Ok, with that said and done, go back to the gangsters' hideout. The hideout SHOULD look slightly different (the roof it blue and there is an attic). If the hideout is not changed, go kill things for five minutes and then return. Talk to the big yellow gangster again, and you are sent off again to fetch a saw. Go back to City Hall, and talk to the construction worker by the bank again. He will tell you he threw it out while working on something (A disposable saw...interesting). Head to downtown, and it is in a trashcan north of the library. Go back to the gangsters and give them their saw (nope, no Saw Arm either), and it's off to... --------------- --------------- ---------------------------------- ---------------------------------- "Aqua Trouble" was a nice way of putting "Hardest mini-battle in the game". I recommend you get a whole bunch of energy and rapid, power is NOT very important. The best combination I think is Machine Gun and Triple Access. Weapon wise, It does not really matter. Powered buster is good, and there is a cool trick you can do with the Splash Mines, but, just pick something strong and accurate. When your ready, head to Uptown and go into the boat house (western most building). Go to the boat and talk to the construction worker. Call Roll, watch the cut scene, then SAVE!!! If you are on hard mode, prepare for the time of your life. It WILL take you MANY tries to beat this on hard mode. If you are skilled, you may be able to beat this on normal mode your first try, but, don't get your hopes up. Ok, take a deep breath, and get ready for the Mini-quest: Submarine Battle I will divide this into two sections: Hard mode and Normal mode Hard Mode Strategy: Ok, this is going to take a while. The way I did this was by using the above mentioned buster parts and splash mines. Now, why splash mines? Because they stick to the water! If the red ships shoot a torpedo at you, the splash mine will detonate and blow it up! It isn't TOO useful, but, anything helps in this mission. DO NOT aim to kill water crafts! ONLY aim at the torpedoes! Also, completely ignore the yellow ships. Their missiles near never hit, and they have no other means of attacking. ALL shots should be focused on the red ships' torpedoes. Then, when the flying crafts come in, try to take them out with you buster gun between volleys of water ships. If you are lucky you will be able to kill them all, but don't get your hopes up. This will take MANY tries, but just keep going at those torpedoes and ignore EVERYTHING else! Once the boss appears, focus with all your mind on the missiles that shoot out of his head!! Just keep them from hitting you for about four volleys, and you will get the option to retreat. DO IT! Retreat, save, and then re-enter and your boat will have full health and you will be straight at the boss! (Note that you WILL NOT do this on your first try! You WILL have to spend a lot of time on this mission). Damage: Yellow Missiles- Near nothing Red Missiles- 1/12 of your life PER ONE Fly guys' machine guns- Near nothing, but a bit more then the Missiles Normal Mode Strategy: Focus on killing the torpedoes that the red guys launch and killing the red guys themselves. Completely ignore the yellow guys and the missiles they launch. You SHOULD be fine just by doing that. When the air guys appear, take them out real quick (not that hard) and then go back to killing red guys. If there are still ships in the air, kill them in your spare time. You should be able to win this mission within a couple tries. The Powered buster also helps in this mission to kill red guys too far away to shoot. When the boss appears, shoot the missiles that get launched from his head, and then retreat and save. Damage: Same as Hard mode, except the Red Missiles give (about) 1/24 instead. Boss: Floating Frog with Claws Preperations: You want ESPECIALY high range and energy. Next would be attack. I recommend using the buster parts "Sniper Unit" and "Power Blaster R". The powered buster is a great companion here too. Attacks: Phase 1: Missile Launcher- Shoots missiles from his head. Phase 2: Missile Launcher- same as above Phase 3 (final): Slash - He sticks out his arms and you automatically get hurt Missile Launcher- same old, same old Cannons - Two cannons on his back shoot bombs at you Energy Beam - Same as always, a huge green energy ball Damage: Phase 1: Not much Phase 2: Not much Phase 3: Slash - Not TOO much, but don't let it be used on you to any great extent Missile Launcher - Same as above Cannons - Pretty powerful, don't get hit by these! Energy Beam - OUCH! Unless you wanna go deep sea diving, don't get hit by this!! Dodging: Phase 1: Just shoot them ;) Phase 2: ...just shoot them ;) Phase 3: Slash - Shoot the arms (sensing a pattern?) Missile launcher - Take a guess (shoot the missiles) Cannons - shoot the bombs and the cannons (get it?) Energy Ball - this one is tricky. The cannon will charge up, and then when it is fully charged it will let loose the energy ball. The way to avoid it is to shoot the cannon as many times as you can before it fires. If you are successful, it will malfunction and not shoot the blast. Just make every shot count! Strategy: In stage one the boss is invincible, just blow up his missiles. Same thing in stage two. In stage three, the boss is finally vulnerable. Shoot his arms and the two cannons on his back. Once they are all gone, shoot the mega cannon on his back as many times as you can! (see dodging energy ball). This won't be too difficult (MUCH easier then the previous battle). Watch the cut scene and you will be on a little island. Open the sub- gate, and welcome to Lake Jyun! Take the only path available until you reach a big room. Take the right path and get your "Old Hoverjets". Turn around and go in the door. Take your first left and go strait down the hallway. You will get a starter key. Turn around, and take your first left. In a hole in a wall is a gattling part. With that done, go back to the door where you entered this area. Go forward and take your first (and only) right. Continue across the path, and to your right will be a hole with a "ring" in it. Continue on and you will find a door. Go in it, and welcome to water world! Be careful, don't fall and follow the wall next to you. You will enter a room with a chest, open it and get your starter key. Turn around. Jump down and climb up the first left platform short enough for you to jump on. There will be a door a the top, but ignore it and take the passage to the right. At the end of the passage, jump onto the platform, then jump to the left into a room with your third and last starter key. Behind the chest is a hole with money. Turn around and go back into the big water room. Careful "BE CAREFUL, NOT CAREFUL", all along the ground are invisible enemies. Make your way to the middle platform, and open the chest on top of it to get the "Joint Plug". Now go in the northern most door and RUN. The enemies here are IMPOSSIBLY STRONG and HURT WAY TOO MUCH. Sprint forward, don't shoot or turn back, and take the left turn. Get your "Rapid Striker", then go back to the impossible room and take a left. Go into the door and you will be in a room with a weird pillar thingy in the middle. Ignore it and go into the next room. Lower the shield, and get your Red Refractor! After the cut scene, get ready, because it is boss time! Boss: When Pillars Come Alive Preperations: All ya need is attack and rapid, I suggest using Power Blaster L and Power Blaster R Attacks: Walk - He walks, and if you crash into him, it hurts! Dive - He jumps and dives at you (this one really hurts) Shock Wave - He jumps into the middle, and a shock wave goes across the floor. Kick - He kicks you Dodging: Walk - ...don't crash into him... Dive - Run and jump to the side Shock Wave - Don't be in the middle of the arena, and jump over the shockwave! Kick - Don't go right next to him. Strategy: This guy is annoying because of his height. Powered buster, yet again, is a great weapon because (using C-right) you can aim the fire ball at his head and it will hurt him like nuts. But, it is safer just to use your buster. Circle strafe around him while jumping and shooting (jumping because he is too tall to hit without doing it). When he dives at you, jump away. When he jumps into the center, jump over the shockwave while firing at him. This boss is very repetitive, but it is not a very long match. After he is dead, run out of the ruins and jump into the boat. Watch the cut scene, and go to Roll. Watch the cut scene, then talk to Roll again. She will tell you to talk to Gramps. Go to talk to Barrel, and tell him yes or no, it does not matter. Once you have done this, go into the green door. In this room is a (lot of junk) treasure chest. Inside is a Bomb Schematic. Now, go back and talk to Roll. Go to the R&D room and item develop. You should get the "Grand Grenade", the "Jet Skates" and the "Adapter Plug". Equip the jet skates right away, along with another buster part! ------ -------- -------------------------------------------------------------------- Go back to the gangsters' hideout. Wow, it is amazing what one can do with a pick and a disposable saw. Talk to big and yellow again (after admiring the pretty lady on the poster behind him). Then, check the pile of junk next to him. You will get a "Marlwolf shell". Next, go to the junk shop in this area and right next to it is a comic book (well, actually, a pornography book by the looks of it). After Mega Man does his victory pose, enter the junkshop to buy some much needed buster parts. A REALY good combination at this point is "Power Blaster R", "Laser" and "Machine Gun". Now, go towards the digging site (where you fought that huge digging machine). Don't actually go TO the digging site, walk past it and towards the Ruins entrance. On a hill near it (and under a tree) is a "Stag Beetle". Now, go to the area south of the Flutter (between the Cardon Ruins and the Cardon Forest). Again on a hill and under a tree is a "Beetle". Head back to uptown and talk to the girl in the wheel chair. Tell her "yes". Then, talk to the nurse behind the counter. Enter the door to your right, and talk to the nurse in this room. Go outside and skate for a while until you have perfected your skills. Then, go and finish all the skating games (see section D for tips). Next go to city hall. Talk to the mayor "about the hospital's equipment". Pay for it (if you can't, kill things and make money). Now, go back to gangsters' hideout. Give the big yellow guy the comic (porn) book, the stag beetle and the beetle, then get three items from the pile to the right; "Broken Circuits", "Old Heater" and "X- Buster". No, you don't get your X-buster from all the other Mega Man games, it kills you as much as it kills me. Head to Roll, and go to Uptown. Go to the hospital and talk to the lady behind the counter. Go into Ira's room again. Watch the cut scene. You will get a "Flower Pearl". Go back to Roll and item develop. You will get a "Gatling gun" and "Shield Arm". Oh, by the way, in the R&D room, "Talk to Roll" to give her three gifts (the flower, the ring and the music box). Now with all that said and done, it is time to go on to the last sub-gate... ----------------------- ------------------------- ---------------------------------- ---------------------------------- Equip the grand grenade special weapon (it is ESSENTIAL in completing this dungeon) and I recommend equipping the buster parts "Power Blaster R", "Laser" and "Gatling Gun". Talk to Roll in the Flutter, and select "Go to the sub-gate". Now leave the Flutter, and you will be in the Clozer Woods sub-gate. Go into the next room, then down and into the control room. Check the control panel, the go across the room into the door. First take a left and get the treasures in the two holes in the walls. Then, go to the rightmost door, get the chest with the "Guidance Unit" and jump down from the platform you are on. In this room are four pillars. Each pillar has one hole in it. Check all four holes in all four pillars. Then, jump up onto the platform opposite the one with the Guidance Unit, to get an ID card. Enter the middle structure in the room you are in. First take a left and get "Target Sensor". Then go onward and take your first left. You will be in the ruins, get the "Ancient Book". Continue along, and you will enter a huge room with a weird blue wall in the middle. Check the front of it and start up the elevator. Then, go straight behind you and open the chest for a ID card! Go back to the big room, and enter the room on the northern most side. Watch out, there are spider-reaverbots on the ceilings! Hope you brought your Grand Grenade, because look up and there will be a weak ceiling tile! Shoot it with your Grand Grenade, and jump up! Get ready for the easiest (or hardest) mini-boss in the game. Three Mad Fire-Breathing Wolves Moves: Dash - They dash, if you touch them, you get hurt Bite - They jump an bite at you Flame - They spit fire out at you Doding: ALL - CIRCLE STRAFE! Strategy: This is the easiest battle you've ever fought or your worst nightmare, it all depends on if you can circle strafe. Just shoot and run around in circles, and the dashes, the bites AND the flames will ALL miss! Sounds too easy? Well, it is! As for you circle-strafe impaired, good luck to ya! Run away, fire, run away, fire. What I am trying to say is you are neck-deep in trouble ~_~ Go out the door, DONT FALL OFF, and follow the path to the last chest, containing the last Key Card. Go all the way back to the control panel, insert the ID cards, watch the cut scene, and go back to the Flutter. -------------------------- --------------------------------- ----------------------------------- First things first- go to Roll and item-develop. You will get the "Active Buster" and the "Sniper Scope". The next battle will be VERY hard if you are on Hard mode, but otherwise it should be pretty easy. Tell Roll you want to go back to the forest, and you will go straight into the boss (part one). A Ship Gone Wrong Preperation: Use the same buster parts, except change "Power Blaster R" to "Power Blaster L", and equip the Grand Grenade (UPGRADE POWER IF YOU CAN). You NEED the Grand Grenade if this is hard mode!!!! Part 1: Little Midget Ships These guys just fly around shooting the ship and you, but there is one trick you can do that will ensure they do little to no damage on both easy and hard modes... don't move an inch, just shoot strait forward the entire time. Don't even move the camera. Watch how well it works!
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