Mario Party - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Mario Party - Strategy Guide (Page 04).
A sea of teetering towers stands before you. Can you successfully jump
across them and reach the finish line? Walk to the edge of a tower to
make it lean in that direction, and then jump to the next tower on your
way down. If you can jump across all of the towers without falling, you
win!
Suggestions :
Be sure to get a running start before jumping off of the towers. Don't
just tip a tower, stand by the edge, and jump. Instead try tipping the
tower, running back a bit, and then doing a huge running jump from the
tipping tower to the next tower. It is tricky at first, but like all of
these Mini-Games, you'll get used to it! Aim for the towers with coins
and bags on them. Any coins that you pick up along the way will be added
to the 10 that you'll get for finishing the game.
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51. Bumper Ball Maze 1 : Type : N/A | Price : N/A
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Instructions :
Available only in 1-player mode via the Mini-Game House, Bumper Ball
Maze is a test of balance and concentration. It plays not unlike the
hilarious game "Irritating Stick" for PlayStation and N64. You control
a Bumper Ball-riding character, just as in the "Bumper Balls" Mini-Game.
However, no bumping goes on here! Instead, you have to navigate your
ball over a large maze, trying not to fall off of the edge. If you fall,
you lose. If you make it to the end, your time record will be saved.
This game basically exists for the sole purpose of setting records and
fine-tuning your analog stick skills.
See the "Secrets" section for information on how to unlock this game.
Suggestions :
Move quickly, but not too quickly. If you get too much momentum built
up, you won't be able to stop easily and may fall off of the edge. Zip
through the thicker sections of track, but don't forget to slow down
when it gets thin. Take the shortcuts, they improve your time a lot and
aren't much harder to navigate.
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52. Bumper Ball Maze 2 : Type : N/A | Price : N/A
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Instructions :
The same as Bumper Ball Maze 1, but a different shaped track.
See the "Secrets" section for information on how to unlock this game.
Suggestions :
See Bumper Ball Maze 1.
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53. Bumper Ball Maze 3 :Type : N/A | Price : N/A
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Instructions :
The same as Bumper Ball Maze 1, but a different shaped track.
See the "Secrets" section for information on how to unlock this game.
Suggestions :
See Bumper Ball Maze 1.
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54. Chance Time :Type : N/A | Price : N/A
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Instructions :
In Chance Time, anything can happen. Three blocks are spinning, and must
be stopped just like the Dice Block would be. The two blocks on the
sides represent the four players in the game. By selecting them, you
will mark two players as the victims of Chance Time. The middle block
represents their fate. The icons on the middle block include an exchange
of stars, one player giving a star to the other, an exchange of coins,
and more. This can be good or bad for the players chosen, depending on
which side of the middle block they're on. For example, if someone who
has four stars gets "star swapped" with someone who has no stars, they
simply have to give all four of their stars to that player. Chance Time
can change the entire outcome of a game, instantly.
Suggestions :
Always pick the middle block first, to find out what the exchange will
be. If you pick the symbol that means "person on right gives a star to
person on left," then it's obvious what you'll have to do. Put yourself
on the left! After picking the middle block, move to the block that is
on the "good" end of it. You should be able to fairly easily hit your
own character's face, as the block will be spinning pretty slowly. This
way, you're always guaranteed to win in some way when you play Chance
Time.
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| Mini Game Island /______________________________________________/ Section 7 |
`-----------------/ /------------'
For those of you who enjoy a little 1-player action, Mini-Game Island will
provide some challenge and fun for you. If nothing else, it's a cool way to
practice the Mini-Games in a neat "old-school Mario game" way. The island is
arranged into worlds, just like in the old Mario games, and a Mini-Game is
played on each space of the board. Each Mini-Game has its own criteria for
passing it, and passing each game will give you a extra life, and will allow
you to move on to the next space. If you lose at a game, you lose a life. Lives
can also be gained by collecting 100 coins in Mini-Games. Save points appear in
between each "world."Here's the rundown of the worlds, stages, and requirements
on Mini-Game Island.
World 1 :
1-1 : coin Block Blitz - Get 10 or more coins.
1-2 : coin Block Bash - Get 10 or more coins.
1-3 : coin Shower Flower - Get 20 or more coins.
1-4 : Paddle Battle - Get 15 or more coins.
World 2 :
2-1 : Memory Match - Match all eight pictures.
2-2 : Ground Pound - Pound all of the flat-topped logs.
2-3 : Limbo Dance - Successfully limbo underneith the bars.
2-4 : Musical Mushroom - Grab the chest before the others.
2-5 : Piranha's Pursuit - Successfully evade the Piranha Plant.
World 3 :
3-1 : Crazy Cutter - Earn 80 or more points.
3-2 : Buried Treasure - Find the buried treasure.
3-3 : Desert Dash - Be on the winning team.
3-4 : Tug 'o War - Win the Tug 'o War.
3-5 : Teetering Towers - Make it to the end of the towers. Don't fall!
World 4 :
4-1 : Bobsled Run - Win the bobsled race.
4-2 : Skateboard Scamper - Win the skateboard race.
4-3 : Handcar Havoc - Be on the winning team.
4-4 : Ghost Guess - Guess the correct ghost.
World 5 :
5-1 : Cast Aways - Reel in at least 30 coins.
5-2 : Shy Guy Says - Defeat the others in this game.
5-3 : Bumper Balls - Bump everyone else off of the platform.
5-4 : Treasure Divers - Get 10 or more coins.
5-5 : Bombs Away - Stay on the platform.
5-6 : Deep Sea Divers - Get 15 or more coins.
5-7 : Mushroom Mix-Up - Be the last one standing on a mushroom!
5-8 : Tightrope Treachery - Make it to the finish line without falling.
World 6 :
6-1 : Box Mountain Mayhem - Get 10 or more coins.
6-2 : Pedal Power - Turn on the light and defeat Boo.
6-3 : Tipsey Tourney - Uncover your picture first.
6-4 : Hot Bob-omb - Don't get blown up.
6-5 : Bombsketball - Make a basket, or be on the team that does.
6-6 : Hot Rope Jump - Make it to the end without getting burned.
World 7 :
7-1 : Slot Machine - Match up any three items.
7-2 : Crane Game - Successfully pick up one of the computer players.
7-3 : Pipe Maze - Make the chest land on your character.
7-4 : Bowl Over - Knock over all three computer opponents.
7-5 : Whack-a-Plant - Get 25 or more coins.
7-6 : Mario Bandstand - Play so well that you're put in the spotlight.
World 8 :
8-1 : Running of the Bulb - Get to the end of the tunnel successfully.
8-2 : Grab Bag - Steal 15 or more coins.
8-3 : Key-pa-Way - Put the key in the hole successfully.
8-4 : Balloon Burst - Pop your balloon before the other players.
8-5 : Face Lift - Get 90 or more points.
8-6 : Bash 'n Cash - Finish the game with at least 1 coin remaining.
World 9 :
9-1 : Hammer Drop - Get 10 or more coins.
9-2 : Slot Car Derby 1 - Finish in first place.
9-3 : Shell Game - Identify the correct shell.
9-4 : Knock Block Tower - Get the chest from the top of the blocks.
9-5 : Platform Peril - Race to the finish line faster than the others.
Final World :
Goal : Slot Car Derby 2 - Defeat Toad in this challenging Slot Car race.
,-----------------------/__________________________________________/----------.
| Analog Spinning Tips /__________________________________________/ Section 8 |
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As you've probably gathered by now, Mario Party is a game that requires some
serious analog spinning skills. If you can't spin that stick, you'll be dead
meat in many of the Mini-Games within. Here are a few tips to help you spin the
stick like a pro. Although no methods are perfect, these are some of the ones
that myself and my friends like to use. We sometimes end up with very sore
hands, but we always have a hell of a time spinning that stick! Proceed with
caution.
The James :
Press analog stick directly into the middle of your palm. Hold the pad
close to your body. Spin counter-clockwise very rapidly, trying not to
slip off of the pad. Using this technique, my brother James has scored
"61" on the Mecha Fly Guy. This barely edges out my score of "60," using
my own technique.
The Bobby :
Press the analog stick firmly into the area just underneith your thumb.
Hold the pad against your left theigh, and optionally hold the pad
nearly sideways. With the pad secured, begin spinning the stick
clockwise, very careful to do so in full rotations. Any slip-ups can
seriously cost you.
The Finger-Hold :
Some people prefer to get a firm grip on the analog stick. If you're one
of these types, try holding the stick between the base of your thumb and
the left side of your pointer finger, not unlike you may hold a guitar
pick. Brace the pad somehow, and spin. This method has worked pretty
well for me, but it resulted in some bad blisters. Ever since then, I
have been using "The Bobby."
The Carpet :
If your hands are just too weak to handle the analog stick twisting
mayhem of Mario Party, simply shove the stick into your carpet
face-down, and spin it that way. You won't break any records this way,
but at least your hands will emerge in good shape.
The Rubber Glove :
This mysterious technique has not been tested yet, even by me. However,
I feel that if I wear a heavy-duty gardening and/or dishwashing glove,
the combination of the no-slip surface and the technique of "The Bobby"
could amount to unbelievable high scores. I'll keep you all posted.
As a final tip, I'd like to stress the fact that analog stick whirlers should
never show any shame for what they do. Everyone knows that turning the stick at
10 turns/second is tough work. If you need to tighten your face muscles up a
bit and grunt here and there, don't worry about it. And to those spectators out
there, never -ever- laugh at someone when they're turning the analog stick! A
single chuckle could ruin a potentially record-breaking run on the Mecha Fly
Guy. Wait until the 10 seconds are up, and -then- start laughing.
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| The Secrets /________________________________________________/ Section 9 |
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The following is a list of secrets in Mario Party. As I mentioned earlier in
this guide, I haven't found a way to play as any new characters yet. However,
I have not yet purchased all of the Mini-Games from the Mini-Game House.
It is quite possible that doing so will unlock even more secrets.
Magma Mountain :
To access Magma Mountain, you must first buy all other available items
in the Mushroom Shop. Once they have been purchased, and once you have
played all of the available game boards already, Magma Mountain will
become available for purchase. It costs 980 coins, and is an additional
game board with a Bowser theme.
Bumper Ball Maze 1 :
To access Bumper Ball Maze 1, play all the way to the last space in
"Mini-Game Island," and defeat Toad in his Slot Car challenge. If you
can defeat him, you will be given this new mini-game. However, the game
is only playable in the Mini-Game House, and will not appear in the
actual board game.
Bumper Ball Maze 2 :
To access Bumper Ball Maze 2, complete all spaces in "Mini-Game Island."
Just like Bumper Ball Maze 1, this game is only playable from the
Mini-Game House.
Bumper Ball Maze 3 :
Once you've set records (of any time under 1:00:00) in Bumper Ball Maze
1 and 2, Bumper Ball Maze 3 will become available. Like the other two
games, Bumper Ball Maze 3 is only playable in the Mini-Game House.
No Boo :
After you complete Mario Party by earning 100 stars and by finishing the
"Eternal star" board, "No Boo" will become available in the Mushroom
Shop.
No Koopa :
After you complete Mario Party by earning 100 stars and by finishing the
"Eternal star" board, "No Koopa" will also become available in the
Mushroom Shop.
Ending :
It may seem silly to most people, but you can even purchase the ending
sequence of the game from the Item Shop, once you've earned 100 stars
and have completed the "Eternal star" board. Once purchased, you can
watch the ending at any time from the Option House.
More stars and coins :
It isn't really a "secret," but it's a great little trick to get more
stars and coins than you normally may. I figured out this trick after
losing all of my items and 100 stars to a slip-up in the Japanese
version of the game. If you're playing with any number of computer
opponents, you will not get their coins and stars when the game ends. To
remedy this, hit "start" on the last turn of the game, and change the
computer players to human players, for the last turn only. Control them
with your other controllers for the last turn, and you'll get all of
their stars and coins when the game finishes!
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| The Changes /_______________________________________________/ Section 10 |
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Most people don't care about this kind of thing, but I for one have always been
interested in knowing what gets changed in U.S. releases of foreign games.
Since I happen to own the Japanese version of Mario Party, I have noticed a few
changes in the game.
Voices :
In the Japanese version of Mario Party, both Luigi and Wario blurt out
the un-PC (and extremely hilarious sounding) phrase "Oh my GOD!"
whenever they lose a massive amount of coins, lose a turn, or suffer
other types of misfortune. In the U.S. version of Mario Party, the voice
clips have been changed. Wario now yells out an obviously rushed phrase
that sounds out of place and makes little sense: "Oh, I missed." Luigi,
on the other hand, now simply yells out "Owwowwowowow!"
Names :
Donkey Kong is refered to as simply "Donkey" in the Japanese version of
Mario Party. His name has been shortened to "DK" in the U.S. version.
Manuals :
I've always been a big fan of good packaging, and I was blown away by
the Japanese version of Mario Party. It comes with two seperate manuals.
One of them describes how to play the game, and the other is a booklet
with full descriptions and instructions for all of the Mini-Games!
Needless to say, I was a bit disappointed when the U.S. version didn't
include the same nice bonus.
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| In Closing.. /_______________________________________________/ Section 11 |
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I hope you've all enjoyed reading this guide, and I hope that I've helped you
to obliterate your opponents in future games of Mario Party. If you liked this
guide, you might want to check out some of my other work (reviews, etc) at my
web page, Intense Games. Although mainly focused on PlayStation and Dreamcast
coverage,It is run entirely by me and has some pretty interesting stuff on it.
Check it out at
Special thanks to my brother James "Donkey Kong" Conover, and to friends Brett
"Princess" Camper, Jim "Wario" Romdall, John Akin, and Brendan McCracken.
Without having you guys around to play this game with, it wouldn't have been
possible to enjoy it at all! Oh, and thanks for all the future games that we'll
surely play. I know that it'll be hard for you to face defeat, and I appreciate
the fact that you are all so willing to crumble from the sheer power of my
awesome Mario Party skills. Bah hah hah Hah HAH!
The contents of this guide are Copyright (c) 1999 Bobby Conover, and are not to
be used for profit in any publications of any kind. This guide may be posted
freely on any on-line web pages or newsgroups, as long as the contents of the
guide are not altered in -any- way.
Mario Party is Copyright (c) 1998 Nintendo of America Inc.
Finally, comments, suggestions, and additional information can be e-mailed
directly to me at . I welcome any and all corrections,
as well as any information that I may have accidentally left out of this guide.
Thanks for your support!
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