Mario Party - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Mario Party - Strategy Guide (Page 03).
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19. Shy Guy Says : Type : Racing Game | Price : 250 coins
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Instructions :
In this popular adaptation of a Japanese game, a Shy Guy holds two flags
- one is red, and one is white. He will raise the flags randomly, and
when he does, you must raise the same colored flag as him. If you raise
the wrong flag, you'll be knocked out of the game. Use the "B" button to
raise the red flag, and the "A" button to raise the white flag. The last
flag-bearer standing wins the coins.
Suggestions :
Whatever you do, don't rush. Be calm, and act as if you -know- you're
going to win the game. If the Shy Guy holds up two flags at once, take
it easy. Wait until he lowers one of them, and then raise the
appropriate flag. Be speedy in your flag-raising, but not impatient.
If you jump the gun too often, you will lose for sure. To further
antagonize your opponents, try singing along to the pirate theme of this
game. The combination of the game's stress and your singing will drive
any opponent crazy. Following these rules, I don't think I've ever lost
this game!
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20. Key-pa Way : Type : Success Game | Price : 400 coins
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Instructions :
A four-player co-operative game. One player is given a Key, and the
three work as his guards. The goal is to insert the Key into a keyhole
at the other side of the room, but a bunch of Bowser's Cohorts stand in
between you and it. Evade them using "A" to jump and "B" to pass the
key. Each player gains 10 coins, if completed successfully.
Suggestions :
You shouldn't really need any help with this, it's just about the
easiest game in Mario Party. Just basically dodge the little suckers,
and jump over them when they come near. If you want to be daring, you
can even try throwing a "long bomb" pass to one of your team-mates. Most
likely, you'll easily beat this game every time you play it.
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21. Buried Treasure : Type : Racing Game | Price : 150 coins
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Instructions :
Think "Dig Dug" with Mario characters. Each character starts in a corner
of the screen, and must dig through the dirt in search of treasure. The
faster you tap "A," the faster you'll dig. Look for signs in the dirt.
Only one large treasure chest is hidden in the dirt, and you'll find it
if you follow the arrows on the signs. The player who finds the chest
gets the coins.
Suggestions :
Tapping makes a big difference here. Hard-core button tappers can burn
their way through the dirt, and will most certainly find the chest
first. Always avoid digging through rocks, unless signs point towards
them. Rocks are much harder to dig through than normal dirt, and the
chest is usually not hidden in them.
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22. Running of the Bulb : Type : Success Game | Price : 400 coins
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Instructions :
This game is a team effort. One player holds a bulb, the other three
can attack with "B." Ghosts swarm you, trying to grab the bulb. The goal
is for the bulb-carrier to avoid the ghosts, and for the other three
players to protect the bulb-carrier. They can do so by punching incoming
ghosts. If one of you is touched by a ghost, you will become posessed.
The only way to become un-posessed is to get punched by another player.
If you can fend off the ghosts long enough, you will reach the end of
the hall, and will be able to light up the room with the bulb, killing
all of the ghosts. You lose if the ghosts capture the bulb before you
can reach the end of the hall.
Suggestions :
If you're running with the bulb, just try to stay away from ghosts as
much as possible. If you're guarding, be sure to punch posessed partners
immediately, and try your best to punch as many ghosts as possible. This
is a pretty easy game, and should be easily passed if you can work
together with your partners.
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23. Hot Rope Jump : Type : Chance Game | Price : 300 coins
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Instructions :
One flaming jump rope, four jumpers. It's the perfect recipe for wacky
fun. The four of you must simultaneously jump a flaming jump rope by
pressing the "A" button each time it swings around. Be careful, as the
speed of the rope's turns will continue to increase. Don't be the one to
touch the rope! If you are, you'll have to pay out 15 coins to the other
players.
Suggestions :
Jump when the rope is about to touch you. Duh. There's not much more you
can say about this one.
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24. Slot Car Derby 1 : Type : Racing Game | Price : 450 coins
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Instructions :
Each player controls a car on an oval-shaped track. By pressing the
analog stick, you can make your car accelerate. However, if you
accelerate too quickly around corners, your tires will smoke and you
will spin out. Move the analog stick forward and back to control speed,
and try to take those corners without spinning out!
Suggestions :
This Mini-Game caused me serious problems for a long, long time until I
finally figured out a great recipe for success. Abandon all attempts to
gradually speed up and slow down your car. Trust me, after dozens of
losses, I should know - it -doesn't work-! Instead, simply jam the
analog stick all the way forward. When you see your tires begin to smoke
- and this is the key - let go of the stick completely, for a split
second, and then immediately push it all the way forward again. Don't
bother trying to gently "ease" your speed down, or any of that garbage.
If you want to win, do it my way. Also, don't accelerate from the
get-go, or you'll spin out. Wait until the announcer yells "Go!" before
touching that analog stick.
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25. Slot Car Derby 2 : Type : Racing Game | Price : 500 coins
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Instructions :
Plays exactly like Slot Car Derby 1, but is on a more complex track.
Suggestions :
You'll have to race Toad on this track in the final Mini-Game of
Mini-Game island. If you want to beat him, follow my advice from Slot
Car Derby 1. Before I tried that technique, I lost literally about 50
times in a row. After using it, I have beaten him -every- time I have
tried. It works that well. Also, because this track is more complex, be
extra-careful about navigating the middle turn, when on the outside ring
of the track. If there is anywhere you'll spin out, that's the spot.
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* 1 vs. 3 Player Games |
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26. Pipe Maze : Type : Success Game | Price : 350 coins
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Instructions :
One player controls a chest, and can drop it into the top of one of four
pipes. Depending on which pipe he or she drops it into, the chest will
land on one of the four players below the pipes. The chest will follow
any horizontal pipes that it meets along the way. Try to drop the chest
in the pipe that you think leads to you.
Suggestions :
There is no sure-fire way to win this game, but it is possible to make
an educated guess as to which pipe to drop the chest into. When the game
begins, the screen will scroll upwards rapidly, past the pipe maze.
Watch this sequence carefully, and try to coint the number of horizontal
pipes on the way down to your character. If you think about it, you can
make a good guess based on how many horizontal pipes are between your
character and the top pipes. Going on this information, you should be
able to make the chest land on your character at least some of the time.
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27. Bash 'n Cash : Type : Chance Game | Price : 400 coins
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Instructions :
Everyone loves Bash 'n Cash! Everyone, that is, except for the person
who is getting BASHED! One player is dressed up in a Bowser suit. The
other three are given large hammers. The goal? To chase around the fool
in the Bowser suit, beating him or her silly. Each time you whack the
poor sap, they lose 5 coins. The bashers can use "A" to swing their
hammers, while the "bashed" can use it to jump. If the person being
bashed can get his or her coins back (the bags bounce around the room),
they will not lose them. The bashers get to keep any of the coins that
they can knock out of the bashed.
Suggestions :
Bashers - Wait until the bashed jumps, and as soon as he or she lands,
start bashing. It's hard to hit a Boswer look-alike who always
jumps right as you swing your hammer. Because there is a delay
in the bashed's jumping ability, it is best to bash them
post-jump.
Bashed - Run away, and try to lure the bashers into a group. When you
have done so, jump on their heads, flattening them, and then
continue running. Repeat. If they bash you, you bashers will
most likely start chasing your coin bag all around the room.
This is a perfect opportunity to run away - bashers are
greedy, you see. If you can combine running and jumping well
enough, you may even be able to escape this scarring
experience unscathed.
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28. Tug 'o War : Type : Chance Game | Price : 150 coins
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Instructions :
This frenzied Mini-Game is sure to go down in history as one of the
greatest "controller-breaking" games of all time, right alongside such
favorites as the Atari 2600's infamous "Decathalon." One player wears a
Bowser suit, and holds one end of the rope. The other three characters
hold the other end of the rope. In the middle - a Piranha Plant! Turn
the analog stick as fast as you can. The losing player(s) pay coins to
the winner(s)!
Suggestions :
Use my "Analog Spinning Tips" if you need help, but basically just try
your best to rev up that analog stick like a madman. It may be painful,
but it'll pay off - with a whopping 10 coins! I wish there were a "let
go" button included in this game. I'd rather lose in style than destroy
my hand in the process.
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29. Bowl Over : Type : Chance Game | Price : 350 coins
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Instructions :
One lucky player is the bowler, and the others are pins. The goal is for
the bowler to bowl down as many of the pins as possible, taking 5 coins
from each player pin that he hits. The bowler controls the ball (shell)
with the analog stick, and the pins can feebly attempt to hop around by
pressing "A."
Suggestions :
Bowler - Don't over-spin the shell. If you hold too far in either
direction (left or right), you will gutter ball it. That's not
good at all - you don't get any coins. Try to keep the shell
centered, and obviously aim for the largest clump of player
pins.
Pins - Hop in opposite directions. No matter what, don't clump
together. Clumping spells instant death. If you spread out, the
chances of getting hit will drop dramatically for each of you.
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30. Paddle Battle : Type : Chance Game | Price : 50 coins
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Instructions :
Another analog stick twister, Paddle Battle pits one against three in a
brutal attempt to get your opponents stabbed by natives. One paddler
sits on one side of a boat, and three sit on the other. By paddling as
fast as you can, you must try to make the opposite side of the boat rub
up against the shore. If you succeed, a native Shy Guy will come running
out, and will stab all of the players on that side of the boat, knocking
coins out of them. This exchange lasts until you reach the end of the
river, as which time the players get to keep any coins that they may
have gotten knocked out of their opponents. The controls are simple -
turn the analog stick to paddle.
Suggestions :
As much as I love to mash the old analog stick, I swear that it works
better to turn it slow and steady in this game. Turn the stick at a
brisk pace, but make sure to make full rotations of the stick every
time. Do not simply mash it around wildly over and over. Also, if you
are on the side of the boat with 3 players, it seems to work to try to
synchronize your paddles with the other paddlers.
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31. coin Shower Flower : Type : Bonus Game | Price : 50 coins
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Instructions :
One player stans atop a flower, the other three ride around in little
leaf-boats in the surrounding water. Coins rain down on the flower,
hence the name of the game, and the lucky guy on top gets to pick up a
ton of them. However, the flower tilts and turns with the player's
movements, and some of the coins inevitably fall off of the flower. When
they do, the leaf-boat riders get to pick them up. When atop the flower,
press "A" to jump and use the analog stick to move. When in the water,
simply move with the analog stick. If the person on the flower falls
off, he or she ends the game with the amount of coins that they have
collected up to that point.
Suggestions :
Flower Guy - Don't worry about the boats below. Just try to get as many
coins as possible, and try not to fall off of the flower.
Boat Guys - I'm afraid there's not a whole lot you can do here. Simply
drive around, trying to pick up the few coins that land in
the water.
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32. Piranha's Pursuit : Type : Chance Game | Price : 100 coins
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Instructions :
Three players ride a cloud, hovering above a baby Piranha Plant. The
other player is on the ground, and must frantically ride a skateboard
to try to escape from the plant. When the players on top of the cloud
"Hip Drop" the cloud by jumping and pressing "Z," the cloud will rain.
Each time that the Piranha Plant is rained on, it becomes bigger,
stronger, and faster. The skateboarding player, in an attempt to keep
him or herself from being eaten by the plant, can skate by pressing the
"B" button and can jump objects with the "A" button. If the skater
reaches the finish before he or she is eaten, the cloud-riders will have
to pay him or her 15 coins. If the skateboarder is eaten, the cloud
riders will take 15 coins.
Suggestions :
Cloud Riders - Only "Hip Drop" when above the plant, as to ensure
maximum watering. Also, do -not- move left or right on
the cloud. Only jump and Hip Drop. Moving around will
only cause you to be in the other players' way.
Skateboarder - Tap "B" like mad, and try your best to jump all obstacles
in your path. If you trip on anything, it spells almost
certain death.
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33. Tight Rope Treachery : Type : Chance Game | Price : 250 coins
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Instructions :
In this nerve-wracking game, one player is forced to walk a tightrope
over a large body of water. Each of the other three characters has his
or her own little cannon-boat, and tries to shoot the tightrope walker
off of the rope. The walker can only walk, while the boats can move and
can shoot with the "A" button. If the walker crosses the finish line,
he or she wins. If the walker is knocked off, the boats win.
Suggestions :
Walker : Try your best to stay in the middle of the rope. If you do, it
will be much harder for the shooters to knock you off. Even if
they hit you, you will simply sit down and get back up again.
Also, be sure to watch out for the gusts of wind that will blow
by. They can contribute greatly to the chances of you falling
off.
Boats : It's harder than you might think to knock someone off of the
tightrope. Spread out a bit, and try not to bump into each
other. Try to synchronize your shots. If two cannonballs hit
the walker, one on each side, it spells nearly certain death
for them. You can literally hit the walker over and over again
with one cannonball, and they won't fall off. Hit 'em with 2,
and they're dead meat!
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34. coin Block Bash : Type : Bonus Game | Price : 50 coins
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Instructions :
Nine blocks are floating in mid-air, in the same arrangement as "coin
Block Blitz." One player has a hammer, and can break open the blocks in
a single hit. The other three must slowly break the blocks open by
jumping underneith them over and over again. Use the "A" button to swing
the hammer, or to jump. Everyone keeps the coins that they earn.
Suggestions :
Hammer : Try to break open as many blocks as fast as you can, and be
sure to slam others flat when they try to chase after your
coins.
Others : Believe it or not, I prefer being one of the people who don't
have the hammer in this game. While everyone else chases the
hammer guy around, trying to steal his or her coins, I quietly
sit off to the side, breaking blocks and grabbing tons of
coins. Also, since the hammer tends to make coin bags fly
across the screen, don't hesitate to pick them up of they slide
your way.
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35. Crane Game : Type : Chance Game | Price : 350 coins
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Instructions :
Much like "Bowl Over," Crane Game is based around one player's ability
to toy with the other three (nearly helpless) players. And you don't
even know how literally I mean "toy!" One player is the crane, the other
three are prizes. The prizes can wiggle a bit by pressing "A," but are
nearly helpless. The one player is in control of the crane, and can grab
any of the other characters that he or she chooses. Once a player is in
the grips of the crane, both the crane and the victim must tap "A" as
fast as they can. If the victim taps faster, he or she will be let go.
If the crane taps faster, he or she gets a whopping 1/3 of the victim's
coins!
Suggestions :
Crane : Go for the prize (player) who has the most coins, and hope that
you can out-tap them to victory. Also, be sure to line your
shadow up perfectly over the prize before you grab it, or the
chances of it slipping will be higher. Good luck - I've seen
cranes earn over 100 coins from this game!
Prizes : What can I say? Just pray that you don't get picked, and if you
do, be prepared to tap like a fool. Keep in mind that your will
to be released is stronger than the crane's will to take your
coins, and therefore you have a greater chance of winning. Try
to act calm and confident in the face of the crane. Act like
there's no way you can lose. If you have the tapping skills to
back up your trash-talk, you'll scare away all cranes.
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* 2 vs. 2 Player Games |
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36. Handcar Havoc : Type : 2-on-2 Game | Price : 200 coins
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Instructions :
In this split-screen game, each pair of players controls a train track
"handcar." In order to make the handcar move, you and your partner will
have to tap "A" like crazy. However, watch out for those turns. If both
you and your partner don't lean (using the analog stick) against turns,
you'll surely fly off of the track! First pair to the finish line wins.
Suggestions :
It's a long race, so try to pace your tapping. If you don't, you'll find
yourself at the end of the race with no stamina left at all. Also, be
sure that both you and your partner lean against turns, it is crucial if
you want to stay on the track. If by chance you get stuck and can't get
over a hill, allow the car to roll backwards on its own, and then get a
"running start" up the hill.
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37. Deep Sea Divers : Type : Bonus Game | Price : 300 coins
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Instructions :
This variation on "Treasure Divers" is one of the most fun 2-player
games, in my opinion. Just like in Treasure Divers, two of the players
dive through the sea in search of treasure chests. However, because they
dive extra-deep in this game, they need a little help getting back to
the surface. That's where the other two players, who have control of
boats on the surface, come into play. Once a diver has grabbed a chest,
his or her boat partner must help to reel him or her in by rapidly
spinning the analog stick. This reeling, in combination with the rapid
"A" button tapping of the diver, makes for a speedy return to the
surface. All of the players keep the coins that they find.
Suggestions :
First and foremost, dive for the chest at the bottom of the ocean. It
contains the most coins (10) and is worth aggressively seeking. Be very
quick about it, because if you don't return to the surface fast enough
you will run out of air. Also, keep in mind that the boat players have
control over the left-right movement of the boat itself, when not
reeling. Don't be afraid to nudge your opponent's boat off to the side,
in order to make it harder for them to reel their diver in all the way!
It can work very well, and at times can even make their diver drown
simply because they can't get back to the surface.
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38. Desert Dash : Type : 2-on-2 Game | Price : 150 coins
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Instructions :
Each pair of players stand atop a pair of skis, in this strange
split-screen game. Visual left/right analog stick cues will appear on
the screen, and both partners must press their analog sticks in the same
direction as the on-screen picture. If you and your partner can do so
accurately, you will gain more and more speed. If you are "off" in your
pressings, you will stumble. The first to the finish line wins.
Suggestions :
A large "Thwomp" hovers over the track in one spot. Don't be afraid to
rush underneith it! You might get squashed, but if you stop to wait for
it, you will surely lose the race anyway. It's worth the risk.
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39. Bombsketball : Type : 2-on-2 Game | Price : 300 coins
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Instructions :
Wouldn't "Basketbomb" be a more appropriate name for this game? After
all, the ball was replaced with a bomb, not the basket. Not to mention
the fact that "Basketbomb" sounds more natural! This game plays just
like a 2-on-2 game of Basketball would. One person starts with the bomb,
and can "shoot" it at the basket by pressing "B." His or her partner
can block opponents, and the opponents can steal the bomb from the bomb
carrier by pressing "B" nearby. The first player to make a basket wins
the game for their team.
Suggestions :
Don't go for long shots, because you will miss them. Try to run around
the outside, and then cut in towards the basket for a good jumpshot. Be
sure to jump - it seems to increase your chances of making the basket.
When you don't have the ball, simply try to steal it from the ball
carrier as much as possible.
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40. Bobsled Run : Type : 2-on-2 Game | Price : 200 coins
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Instructions :
Each pair of players sits in a bobsled, and must attempt to outrace the
others to the finish line. In order to do so, they'll have to carefully
navigate a winding bobsled course! To gain speed at the beginning of the
race, rapidly tap "A." When the race begins, hold forward to accelerate,
and go for the gold.
Suggestions :
Learning the course is crucial to success at Bobsled Run. Try your best
to learn all of the curves of the course, and to not scrape the walls if
at all possible. One wall scrape is all the other team needs to pass
you. Also, be sure that your team mate is working just as hard as you
are, or you'll never get anywhere. Finally, learn to cut-off and to
block your opponents well. If you're good enough, they'll never be able
to pass you. If you see the opposing bobsled creeping up on your side,
slam them against the wall. It will sometimes make them stop almost
completely, which will give you a huge boost. To maintain a good speed,
always hold forward on the analog stick. Don't be afraid to take sharp
turns by holding diagonally backwards, though.
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* 1-Player Games |
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41. Memory Match : Type : Bonus Game | Price : 50 coins
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Instructions :
Just like the classic game "Memory," the goal is to match pictures that
are alike. To reveal the pictures beneith the 9 cards, "Hip Drop" them
by jumping and pressing "Z." If you reveal Bowser, you will be
temporarily stunned. Match all 8 non-bowser squares to win. Even if you
don't match all of the squares, you will still be awarded two coins for
each pair that you have matched.
Suggestions :
This game should be absolutely no problem, even for the worst of Mario
Party players. Just turn over the pictures, remember which pictures are
where, and match them up. It's that simple!
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42. Knock Block Tower : Type : Success Game | Price : 200 coins
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Instructions :
A stack of blocks reaches towards the sky. Some of the blocks are
wooden, but some are Thwomps. The Thwomps move up and down, taking the
boxes with them. Your goal is to jump into the air, break the wooden
boxes, and not touch the Thwomps. If you can do so, you'll be able to
jump to the top of the stack and grab a chest that rests there. Use "A"
to jump and "B" to attack.
Suggestions :
Don't get too eager, try to think about your actions. You can jump three
blocks high. Try to only jump and hit the blocks when they are at the
proper height. If they aren't, you will get bounced away by a mean
Thwomp! This event is incredibly easy once you get used to it.
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43. Limbo Dance : Type : Success Game | Price : 50 coins
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Instructions :
A series of limbo poles of varying heights stands before you. Pressing
"A" will make you hop forward a bit, and will also make you lean back
slightly. Not pressing anything will allow your character to slowly
raise back into a normal standing position. By timing your lean/jumps,
try to limbo your way underneith all of the poles.
Suggestions :
When you limbo so low that you're about to fall over, your character
will flail around a bit. This shows you that if you tap the button again
immediately, you will fall. By learning to time your button taps with
the flailing animation, you can basically make it so that you stay as
low as possible without falling, at all times. Practice it a bit in the
practice screen. After getting the hang of it, this event becomes much
easier than you might think.
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44. Slot Machine : Type : Bonus Game | Price : 200 coins
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Instructions :
You have control of a giant slot machine. Hit the stop-block with your
head to stop each of the three rotating wheels. If you match up three
pictures, you win a prize. Use "A" to jump up and hit the stop-block.
Suggestions :
Watch the pictures as they fly by, and try to get a feel for how long it
takes for the picture to pass. Once you get good at timing it, you
should be able to nail the picture you want every time. My suggestion is
to always go for the "hat" (which looks more like a red blobby spikey
thing), because it gives you 20 coins. If you manage to match up three
pictures, be sure to -collect- your coins. You must actually run left
and right, picking them up. If you don't, your prize will be lost!
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45. Pedal Power : Type : Success Game | Price : 150 coins
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Instructions :
That pesky "Boo" is up to his old tricks again. Your character rides
atop a bicycle as Boo draws closer and closer. By spinning the analog
stick as fast as you can, you will charge up a huge light bulb more and
more. If you charge it up all the way before he gets to you, Boo will be
defeated.
Suggestions :
This is one of those games that depends 100% on good analog stick
spinning skills. Spin the stick fast, and you'll have this game easily
beat. Check out my "Analog Spinning Tips" for more help.
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46. Whack-a-Plant : Type : Bonus Game | Price : 200 coins
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Instructions :
Nine warp tubes are arranged 3 x 3. Piranha Plants randomly pop out of
the tubes, a la the classic arcade game "Whack-a-Mole." Run around on
top of the tubes, jumping on as many of the plants as you can. Each
plant you stomp will earn you one coin.
Suggestions :
This is one of the games that really rakes in the coins, so try your
best to get good at it. Learn to bounce from plant to plant without
falling off, and you'll be able to execute huge strings of bounces. If
you need to complete an extra-long jump, hold down "A" as you bounce off
of a plant. You should be able to bounce all the way from one side of
the plants to the other. Other than that, just try to concentrate and
use this event to its fullest potential!
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47. Shell Game : Type : Success Game | Price : 200 coins
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Instructions :
This game plays just like the classic street-corner shell games we all
know. A chest full of coins is hidden under one shell, and then the
shell is mixed up with three others. If you can keep your eye on the
correct shell, you'll be able to earn yourself 10 coins. After the
shells have mixed themselves up, simply run up and touch the one that
you think is right.
Suggestions :
Keep your eye on the shell, of course! Watch out for the extra-tricky
"zig zag" portion of the mix-up, it is the part that is most likely to
confuse you. Don't blink!
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48. Ghost Guess : Type : Success Game | Price : 100 coins
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Instructions :
A ring of scary Boos surrounds your character. One of them is moving
before all of the others, and the others are copying his movement. By
watching the Boos carefully, try to figure out which one of them is
moving first. Run up and bonk the correct one, and you'll get 10 coins.
If you take too long, the Boos will come closer and closer, and will
ultimately touch and kill you! Watch out!
Suggestions :
I've found that it is pretty useless to try to spot which Boo is moving
first, when they're moving sideways. However, when they move up and
down, it should be very easy to pick out the one who is moving first.
Take your time, watch them make about 4 or 5 moves, but don't take -too-
long or they'll touch you. Good luck.
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49. Ground Pound : Type : Success Game | Price : 50 coins
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Instructions :
A bunch of wooden poles are standing upright in the middle of the
forest. For a few seconds, you'll be able to see them in full view. Some
are spikey on top, and some are flat. After the initial viewing period,
butterflies will fly in and land on the tops of the poles. Your job is
to "Hip Drop" the flat-topped poles, by jumping and pressing "Z."
Flatten them all, and you win.
Suggestions :
This is one of those "why does it exist?" games. I have never seen a
single person lose at it, not even the computer players. It is my belief
that you could "Hip Drop" each and every pole, spikey poles included,
and still be able to complete the game. The game is made extra-easy by
the fact that you can -see- the tops of the poles underneith the
butterflies! Nobody will have a problem passing this one.
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50. Teetering Towers : Type : Success Game | Price : 100 coins
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Instructions :
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