Mario Golf - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Mario Golf - Strategy Guide (Page 03).
==============================================================================
(6) COURSES
==============================================================================
ABOUT
-----
When you first start the game, the only course you have access to is Toad
Highlands. The rest of the courses are unlocked by earning Course Points in
the different play modes. After a course is unlocked, your Course Points
reset to zero. The best way to earn Course Points is in the Tournament mode.
There are six courses included with Mario Golf:
o Toad Highlands - 0 Course Points needed
o Koopa Park - 50 Course Points needed
o Shy Guy Desert - 300 Course Points needed
o Yoshi's Island - 1000 Course Points needed
o Boo Valley - 1500 Course Points needed
o Mario's Star - 2200 Course Points needed
TERMS
-----
PAR - numbers of shots you are allowed on a hole
DIST - distance from the tee-off to the cup in yards
+----------------+
| TOAD HIGHLANDS |
+----------------+
ABOUT
-----
This is the only course you have access to when you start the game. With
almost no obstacles and only a few bunkers and water hazards, this course can
be an excellent source of training. The fairways are wide and continuous and
are relatively forgiving on miscalculated shots. Also, putting shouldn't be
too difficult since the greens are relatively flat.
HOLE PAR DIST
------+--------------------
1 | 4 363 yards
2 | 3 161 yards
3 | 4 343 yards
4 | 5 477 yards
5 | 4 355 yards
6 | 3 138 yards
7 | 4 387 yards
8 | 5 511 yards
9 | 4 409 yards
10 | 4 304 yards
11 | 4 380 yards
12 | 5 466 yards
13 | 3 165 yards
14 | 4 388 yards
15 | 4 369 yards
16 | 5 448 yards
17 | 3 149 yards
18 | 4 400 yards
+------------+
| KOOPA PARK |
+------------+
ABOUT
-----
You gain access to this course after 50 Course Points have been earned. This
course could've been named Toad Highlands 2 since the holes are similar to the
ones found in Toad Highlands.
There are more obstacles, bunkers, and water hazards than in Toad Highlands,
but just a few more. The fairways are a little bit more narrow and the greens
are slightly more difficult to negotiate. Also, the courses tend to have
greater elevation differences and curve more. But, if you've mastered the
Toad Highlands course, this course will seem pretty tame.
HOLE PAR DIST
------+--------------------
1 | 4 372 yards
2 | 5 527 yards
3 | 4 375 yards
4 | 3 169 yards
5 | 4 400 yards
6 | 5 545 yards
7 | 4 380 yards
8 | 3 140 yards
9 | 4 362 yards
10 | 4 381 yards
11 | 4 366 yards
12 | 5 512 yards
13 | 3 174 yards
14 | 4 392 yards
15 | 4 436 yards
16 | 3 154 yards
17 | 4 360 yards
18 | 5 520 yards
+----------------+
| SHY GUY DESERT |
+----------------+
ABOUT
-----
You gain access to this course after 300 Course Points have been earned. Like
this course's name implies, it is full of sand-related hazards. There are a
lot of bunkers and most of the courses are surrounded by large areas of hard
sand (Waste Area). The fairways are more narrow than on the Toad Highlands
and Koopa Park courses, but they usually remain continuous (only a few gaps on
the fairway). Tall cacti are a common obstacle so try and stay clear. Since
this course is set in a desert, you won't find any water hazards so that's a
plus. The greens slope in many different directions so putting will be harder
than on the earlier courses.
HOLE PAR DIST
------+--------------------
1 | 4 360 yards
2 | 3 153 yards
3 | 5 520 yards
4 | 4 390 yards
5 | 4 400 yards
6 | 4 420 yards
7 | 3 170 yards
8 | 4 403 yards
9 | 5 550 yards
10 | 4 380 yards
11 | 4 412 yards
12 | 3 177 yards
13 | 4 370 yards
14 | 5 535 yards
15 | 3 164 yards
16 | 4 340 yards
17 | 5 570 yards
18 | 4 398 yards
+----------------+
| YOSHI'S ISLAND |
+----------------+
ABOUT
-----
You gain access to this course after 1000 Course Points have been earned.
Since this course takes place on an island, there are large water hazards on
several on the holes. Two of the holes (#6 and #12) have large elevation
differences between the tee-off position and the cup. There are a few
scattered bunkers, but not as many as on the Shy Guy Desert course. The
fairways "snake" around in different directions and are more narrow than
the fairways on earlier courses so aim carefully or you'll find yourself
behind one the many large palm trees on one of the holes. Also, the bumpy
greens will be harder to negotiate than earlier courses.
Occasionally on this course, the mellow soundtrack will be interrupted by
birds chirping or monkeys screeching. The animal chatter isn't very loud or
distracting, but it is *very* annoying.
HOLE PAR DIST
------+--------------------
1 | 4 350 yards
2 | 4 400 yards
3 | 3 170 yards
4 | 5 470 yards
5 | 4 382 yards
6 | 3 155 yards
7 | 5 544 yards
8 | 4 420 yards
9 | 4 365 yards
10 | 4 375 yards
11 | 5 507 yards
12 | 3 140 yards
13 | 4 415 yards
14 | 4 395 yards
15 | 3 190 yards
16 | 4 398 yards
17 | 4 389 yards
18 | 5 530 yards
+------------+
| BOO VALLEY |
+------------+
ABOUT
-----
You gain access to this course after 1500 Course Points have been earned. The
fairways on this course are some of the most narrow fairways in the entire
game. There are few scattered bunkers and a couple of tall pillars serving as
obstacles on each hole, but they're the least of your worries--the narrow
fairways are surrounded by areas that are considered out of bounds (1 stroke
penalty). In addition, these fairways "snake" around in many directions even
more than the fairways on the Yoshi's Island course. Fortunately, water
hazards are rare. However, since the greens are more bumpy than ever, putting
will be harder than ever.
HOLE PAR DIST
------+--------------------
1 | 4 373 yards
2 | 4 400 yards
3 | 5 534 yards
4 | 3 199 yards
5 | 4 335 yards
6 | 4 411 yards
7 | 5 546 yards
8 | 3 136 yards
9 | 4 402 yards
10 | 5 562 yards
11 | 4 357 yards
12 | 3 152 yards
13 | 4 396 yards
14 | 4 391 yards
15 | 3 170 yards
16 | 4 407 yards
17 | 5 484 yards
18 | 4 380 yards
+--------------+
| MARIO'S STAR |
+--------------+
ABOUT
-----
You gain access to this course after 2200 Course Points have been earned. All
of the holes on this course resemble characters from the Mario universe. In
this course, the fairways are small and narrow. Nasty terrain is everywhere
and the bumpy greens are small and surrounded by sand traps, water hazards,
etc. Keeping your ball on the fairway will be a challenge.
HOLE PAR DIST SHAPE
------+-------------------------------------
1 | 4 338 yards Yoshi
2 | 4 414 yards Boo
3 | 5 510 yards Wiggler
4 | 3 194 yards Cheap Cheap
5 | 4 410 yards Thwomp
6 | 3 149 yards Lakitu
7 | 5 500 yards Shy Guy
8 | 4 346 yards Piranha Plant
9 | 4 416 yards Bowser
10 | 4 400 yards Koopa Troopa
11 | 5 515 yards Bullet Bill
12 | 3 172 yards Toad
13 | 4 400 yards Goomba
14 | 4 380 yards Chain Chomp
15 | 4 419 yards Bloober
16 | 3 195 yards Peach
17 | 5 520 yards Bob-omb
18 | 4 395 yards Mario's face
==============================================================================
(7) CHEERS / TAUNTS
==============================================================================
INFO
----
During a match involving 2 or more contestants, players have the option to
cheer or taunt their opponent(s). Cheers are executed using the Control Pad
while Taunts are done using the C buttons.
Since Bowser, Donkey Kong, and Yoshi don't speak, their cheers and taunts are
corresponding noises and growls.
Mario and Metal Mario have the same cheers and taunts.
NOTE: The 4 characters listed at the bottom (Azalea, Joe, Kid, and Sherry)
are only available after they have been imported from the Game Boy
Color version of Mario Golf using the Transfer Pak (see Section 9: Game
Boy Color Version and Section 10: Transfer Pak). These characters'
names will be whatever name they were assigned on the Game Boy Color
version.
* BABY MARIO *
+-----------------------------------------------------
| _CHEERS_
|
| UP - [ Nicey Shot, ga, ga, ga... ]
| DOWN - [ Ah-choo! Heh... ]
| LEFT - [ Aw-right-y! Hmmm... ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up, ga, ga, ga... ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Mama-mia! ]
| C-RIGHT - [ Woo-hoo! Ga, ga, ga... ]
+-----------------------------------------------------
* BOWSER *
+-----------------------------------------------------
| _CHEERS_
|
| UP - [ (growl) ]
| DOWN - [ (growl) ]
| LEFT - [ (growl) ]
| RIGHT - [ (growl) ]
|
| _TAUNTS_
|
| C-UP - [ (growl) ]
| C-DOWN - [ (growl) ]
| C-LEFT - [ (growl) ]
| C-RIGHT - [ (growl) ]
+-----------------------------------------------------
* CHARLIE *
+-----------------------------------------------------
| _CHEERS_
|
| UP - [ Good shot! ]
| DOWN - [ OK! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hey, while we're young! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Ohhh, nooo! ]
| C-RIGHT - [ Well! ]
+-----------------------------------------------------
* DONKEY KONG *
+-----------------------------------------------------
| _CHEERS_
|
| UP - [ (monkey sound) ]
| DOWN - [ (monkey sound) ]
| LEFT - [ (monkey sound) ]
| RIGHT - [ (monkey sound) ]
|
| _TAUNTS_
|
| C-UP - [ (monkey sound) ]
| C-DOWN - [ (monkey sound) ]
| C-LEFT - [ (monkey sound) ]
| C-RIGHT - [ (monkey sound) ]
+------------------------------------------------------
* HARRY *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Nice shot! ]
| DOWN - [ Alright! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Hmmm... ]
+------------------------------------------------------
* LUIGI *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Nice Shot! ]
| DOWN - [ Fine! ]
| LEFT - [ Yeah, alright! ]
| RIGHT - [ That's-a-wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up already, huh? ]
| C-DOWN - [ Okay Dokey--Look Out-a! Fore! ]
| C-LEFT - [ Mama-mia! ]
| C-RIGHT - [ Hmmm... ]
+------------------------------------------------------
* MAPLE *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Good Shot! ]
| DOWN - [ OK! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh! ]
| C-RIGHT - [ Ohhh! ]
+------------------------------------------------------
* MARIO *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Nice Shot! ]
| DOWN - [ Great! ]
| LEFT - [ Al-right-y! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up, already! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Mama-mia! ]
| C-RIGHT - [ Hmmm... ]
+------------------------------------------------------
* METAL MARIO *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Nice Shot! ]
| DOWN - [ Great! ]
| LEFT - [ Al-right-y! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up, already! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Mama-mia! ]
| C-RIGHT - [ Hmmm... ]
+------------------------------------------------------
* PEACH *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Nice shot! ]
| DOWN - [ Fine! ]
| LEFT - [ Excellent! ]
| RIGHT - [ O-K! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Mama-mia! ]
| C-RIGHT - [ (sigh) ]
+------------------------------------------------------
* PLUM *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Nice shot! ]
| DOWN - [ OK! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Wow! ]
+------------------------------------------------------
* SONNY *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Oooh, nice shot! ]
| DOWN - [ Alright! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fo-re! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Awww! ]
+------------------------------------------------------
* WARIO *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Good shot! ]
| DOWN - [ Fine! ]
| LEFT - [ Heh, heh, heh! Excellent! ]
| RIGHT - [ Heh, heh, heh, heh! Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up, will you? ]
| C-DOWN - [ One, two, three, FORE! ]
| C-LEFT - [ Mama-mia! ]
| C-RIGHT - [ Wow! ]
+------------------------------------------------------
* YOSHI *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ (Yoshi sound) ]
| DOWN - [ (2 Yoshi sounds) ]
| LEFT - [ (Yoshi sound) ]
| RIGHT - [ (slower Yoshi sound) ]
|
| _TAUNTS_
|
| C-UP - [ (hurried Yoshi sound) ]
| C-DOWN - [ (shortened Yoshi sound) ]
| C-LEFT - [ (Yoshi whistling sound) ]
| C-RIGHT - [ (extended Yoshi sound) ]
+------------------------------------------------------
* AZALEA *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Good shot! ]
| DOWN - [ Beautiful! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Ohhh! ]
+------------------------------------------------------
* JOE *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Good shot! ]
| DOWN - [ OK! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ C'mon, man! Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Awww, man! ]
+------------------------------------------------------
* KID *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Good shot! ]
| DOWN - [ Awww, yeah! ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Oh! ]
+------------------------------------------------------
* SHERRY *
+------------------------------------------------------
| _CHEERS_
|
| UP - [ Good shot! ]
| DOWN - [ (laugh) ]
| LEFT - [ Excellent! ]
| RIGHT - [ Wonderful! ]
|
| _TAUNTS_
|
| C-UP - [ Hurry up! ]
| C-DOWN - [ Fore! ]
| C-LEFT - [ Oh, no! ]
| C-RIGHT - [ Ohhh! ]
+------------------------------------------------------
==============================================================================
(8) COOL STUFF
==============================================================================
COLOR CHANGE
------------
You can change a character's colors by holding down one of the C buttons.
This can make for some interesting colors (i.e. you can make Metal Mario look
like a gold trophy or even a big blue popsicle).
GAME BOY COLOR CHARACTERS / END CREDITS
---------------------------------------
When you unlock all of the main courses or earn all 36 stars in the Ring Shot
mode, the Mario Golf end credits will roll. Besides seeing scenes of your
own player and the rest of the normal cast, you can catch a few glimpses of
the 4 characters from the Game Boy Color version of Mario Golf.
LEFTY
-----
If you'd prefer your player to be left-handed, hold down either the L or Z
button when you're selecting your character.
REPLAY
------
To see a replay of the current shot, just press the B button.
TOURNAMENT CAMEOS
-----------------
When you play in a Tournament, take a look at the names of some of your
competitors. If you're familiar with other Nintendo games, you'll find the
names of characters from other games such as Star Fox and and the Legend of
Zelda.
==============================================================================
(9) GAME BOY COLOR VERSION
==============================================================================
+-------------------+
| N64 COMPATIBILITY |
+-------------------+
At the bottom of the character select screen of the N64 version of Mario Golf
are 4 empty slots. These slots are reserved for up to 4 players that can be
imported from the Game Boy Color version of Mario Golf. However, in order to
import any characters, you'll need a Tranfer Pak (see Section 10: Transfer
Pak). Imported characters cannot be saved in the N64 version. When you
shut off the N64 and turn it on again, you'll need to re-import these
characters.
Mario Golf is the first N64 game to be released that supports the Tranfer Pak.
+-------------+
| DESCRIPTION |
+-------------+
In the Game Boy Color version of Mario Golf, you start by choosing one out
of four players. Using this player, you play at various clubs in one-on-one
matches, tournaments, etc. and earn experience points. When your character
earns a certain amount of points, he or she "levels up" like in an RPG. When
your character levels up, you can improve one of the character's attributes
such as the character's drive or shot height. These attributes carry over
when you import your character to the N64 version.
By importing your character into the N64 version, you can view your character
in 3D and play out a couple rounds. What's great is that any experience
points you earn for your character on the N64 version can be transferred back
to the Game Boy Color version!
The four characters you can choose from are originally named Azalea, Joe, Kid,
and Sherry. However, you are free to rename them whatever you want.
==============================================================================
(10) TRANSFER PAK
==============================================================================
+-------------+
| DESCRIPTION |
+-------------+
The Transfer Pak plugs into the back of a N64 controller. Using this device,
the N64 version and the Game Boy Color version of Mario Golf can communicate
with each other and send data back and forth.
Unfortunately, the Transfer Pak probably won't be released in the United
States until next year when Pokemon Stadium is released. However, if you own
the Game Boy Color version and you're dying to transfer those 4 extra
characters to your N64 version, you can import the Transfer Pak from Japan--
that's how I got mine. Check out a few of your local import stores or see if
you can find one on the Internet.
For more information, visit IGN-Pocket's site and sift through the Hardware
section (see Section 11: Further Information for the exact URL).
+-------+
| USAGE |
+-------+
BOOTING UP
----------
First, make sure the Game Boy Color cartridge of Mario Golf is plugged snugly
into the Tranfer Pak and the Tranfer Pak is properly inserted into the N64
controller. Next, with the N64 version of Mario Golf properly inserted, turn
on the N64. The Transmit menu will automatically pop up.
The Transmit menu will now be accessible in the main menu.
TRANSMIT MENU
-------------
STATUS - Allows you to tranfer Mario Golf for N64 data to Mario Golf for
Game Boy. This data includes such things as your best scores on
each course, which stars you've earned in the Ring Shot mode, etc.
GAME BOY CHARACTER - Allows you to bring over any players you have trained
in the Game Boy Color version over to the N64 version.
MAIN MENU - Ends communication with Mario Golf for Game Boy and returns to
the main menu.
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