Mario Golf - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario Golf - Strategy Guide (Page 02).
LUIGI
+--------------------------------------------------------------------------
|
| DRIVE : 220 yards ==> 242 yards
|
| SHOT TYPE : --XX[]---- -2 Fade
| SHOT HEIGHT : Low
| PLAYABLE : After he is defeated in the Get Character mode
|
| UPGRADE FROM : Charlie
| UPGRADE TO : Wario
|
|
| Luigi is the first player you can unlock in the GET CHARACTER play
| mode. His fade shot is sharper than Charlie's, but getting used to it
| shouldn't take long.
|
| Like all characters with a FADE shot type, Luigi has a LOW shot height
| that isn't affected by the wind as much as most of the other
| characters.
|
+--------------------------------------------------------------------------
MAPLE
+--------------------------------------------------------------------------
|
| DRIVE : 245 yards ==> 269 yards
|
| SHOT TYPE : ----[]---- +0 Straight
| SHOT HEIGHT : High
| PLAYABLE : After 50 birdie badges have been earned in the
| Tournament mode
|
| UPGRADE FROM : Princess, Yoshi
| UPGRADE TO : none
|
|
| Maple is the elite of the characters who have a STRAIGHT shot type.
| Maple has a pretty good drive and her STRAIGHT shot can't be beaten.
| If characters with FADES and DRAWS give you a headache, Maple is the
| character to use. She may not have the power of Donkey Kong, Bowser,
| or Metal Mario, but she has enough power to score birdies and even a
| few eagles on most of the courses.
|
| On some of the advanced courses (such as Mario's Star) where the
| fairways are small and narrow and ball control is more important than
| sheer power, you'll find her STRAIGHT shot to be major advantage.
|
+--------------------------------------------------------------------------
MARIO
+--------------------------------------------------------------------------
|
| DRIVE : 270 yards ==> 297 yards
|
| SHOT TYPE : ----[]XXX- +3 Draw
| SHOT HEIGHT : High
| PLAYABLE : After he is defeated in the Get Character mode
|
| UPGRADE FROM : Harry
| UPGRADE TO : Bowser, Metal Mario
|
|
| Once again, Nintendo's main mascot returns. Mario has a good drive,
| but Bowser bests him by 10 yards. Fortunately, if you want to stick to
| Mario and still have the best drive in the game, you can use Metal
| Mario.
|
| The "Big Three" (Mario, Bowser, Metal Mario) are all pretty much the
| same. Switching back and forth between these characters is relatively
| painless.
|
+--------------------------------------------------------------------------
METAL MARIO
+--------------------------------------------------------------------------
|
| DRIVE : 285 yards ==> 313 yards
|
| SHOT TYPE : ----[]XXX- +3 Draw
| SHOT HEIGHT : High
| PLAYABLE : After ALL 108 birdie badges have been earned in the
| Tournament mode
|
| UPGRADE FROM : Mario, Bowser
| UPGRADE TO : none
|
|
| Metal Mario is the *ULTIMATE* character for raw power. He boasts an
| incredible 285 yard drive--5 yards more than Bowser. When Metal Mario
| uses a Power Shot, his drive gains an additional 28 yards for a
| maximum drive length of 313 yards!
|
| If you're familiar with playing with Mario or Bowser, upgrading to
| Metal Mario will be VERY easy.
|
+--------------------------------------------------------------------------
PEACH
+--------------------------------------------------------------------------
|
| DRIVE : 212 yards ==> 233 yards
|
| SHOT TYPE : ----[]---- +0 Straight
| SHOT HEIGHT : High
| PLAYABLE : At start
|
| UPGRADE FROM : Plum
| UPGRADE TO : Yoshi, Maple
|
|
| Peach is very similar to Plum. The only differences are that Peach's
| shot height is HIGH and her drive is 4 yards more. Like Plum, Peach is
| a good beginning player. Her HIGH shot height may take a little
| getting used to if you got used to playing as Plum (who has a LOW shot
| height). Keep in mind that the wind affects a HIGH shot more than a
| LOW shot and you should do just fine.
|
+--------------------------------------------------------------------------
PLUM
+--------------------------------------------------------------------------
|
| DRIVE : 208 yards ==> 228 yards
|
| SHOT TYPE : ----[]---- +0 Straight
| SHOT HEIGHT : Low
| PLAYABLE : At start
|
| UPGRADE FROM : none
| UPGRADE TO : Princess, Yoshi
|
|
| Plum is a great player to start out with to get the *feel* of the game.
| She has the worst drive in the game, but if you play on the Toad
| Highlands course, the only time this may cause a problem is on the par
| 5 holes. Also, her LOW shot height may not clear some tall objects,
| but the Toad Highlands course has relatively few obstacles.
|
| The reason I recommend Plum for beginners is because her LOW shot
| height is not affected by the wind as much as HIGH shots and her
| STRAIGHT shot type creates a relatively easy trajectory to predict.
|
+--------------------------------------------------------------------------
SONNY
+--------------------------------------------------------------------------
|
| DRIVE : 240 yards ==> 264 yards
|
| SHOT TYPE : ----[]XX-- +2 Draw
| SHOT HEIGHT : High
| PLAYABLE : After he is defeated in the Get Character mode
|
| UPGRADE FROM : Baby Mario
| UPGRADE TO : Harry
|
|
| If you liked Baby Mario's play style, upgrade to Sonny when you you get
| the chance. Sonny's DRAW is sharper, but his style should be pretty
| easy to pick up.
|
+--------------------------------------------------------------------------
WARIO
+--------------------------------------------------------------------------
|
| DRIVE : 250 yards ==> 275 yards
|
| SHOT TYPE : -XXX[]---- -3 Fade
| SHOT HEIGHT : Low
| PLAYABLE : After he is defeated in the Get Character mode
|
| UPGRADE FROM : Luigi
| UPGRADE TO : Donkey Kong
|
|
| Wario is very similar to Donkey Kong. Their FADE shots are virtually
| identical with the only difference being that Donkey Kong's drive is
| 30 yards more than Wario.
|
| If you like the LOW FADE shot better than the HIGH DRAW shot, you
| should feel right at home using Wario.
|
+--------------------------------------------------------------------------
YOSHI
+--------------------------------------------------------------------------
|
| DRIVE : 230 yards ==> 253 yards
|
| SHOT TYPE : ----[]---- +0 Straight
| SHOT HEIGHT : Standard
| PLAYABLE : After he is defeated in the Get Character mode
|
| UPGRADE FROM : Plum, Princess
| UPGRADE TO : Maple
|
|
| Yoshi is an easy character to get used to. He's got a STRAIGHT shot,
| an OK drive, and his STANDARD shot height isn't affected by the wind
| as the HIGH shot height of other characters.
|
| If you want to stick to just STRAIGHT shooters, Yoshi should tide you
| over until you've unlocked Maple.
|
+--------------------------------------------------------------------------
+-------------------+
| CHARTS AND GRAPHS |
+-------------------+
NORMAL / POWER DRIVE LENGTH
----------------------------------------------
Metal Mario 285 yards ==> 313 yards
Bowser 280 yards ==> 308 yards
Donkey Kong 275 yards ==> 302 yards
Mario 270 yards ==> 297 yards
Harry 260 yards ==> 286 yards
Wario 250 yards ==> 275 yards
Maple 245 yards ==> 269 yards
Sonny 240 yards ==> 264 yards
Yoshi 230 yards ==> 253 yards
Luigi 220 yards ==> 242 yards
Baby Mario 215 yards ==> 236 yards
Peach 212 yards ==> 233 yards
Charlie 210 yards ==> 231 yards
Plum 208 yards ==> 228 yards
NORMAL DRIVE LENGTH
+--------------------------------------------------------+
| |
| Charlie Baby Mario Yoshi Maple |
| 210 215 230 245 |
| | | | | |
| ... +---------+---------+---------+---------+----- ... |
| | | | | |
| 208 212 220 240 |
| Plum Peach Luigi Sonny |
| |
| |
| Harry Donkey Kong Metal Mario |
| 260 275 285 |
| | | | |
| ... ----+---------+---------+---------+----- |
| | | | |
| 250 270 280 |
| Wario Mario Bowser |
| |
+--------------------------------------------------------+
POWER DRIVE LENGTH
+------------------------------------------------------------+
| |
| Charlie Baby Mario Yoshi Maple |
| 231 236 253 269 |
| | | | | |
| ... +---------+---------+---------+---------+--------- ... |
| | | | | |
| 228 233 242 264 |
| Plum Peach Luigi Sonny |
| |
| |
| Harry Donkey Kong Metal Mario |
| 286 302 313 |
| | | | |
| ... +---------+---------+---------+---------+----- |
| | | | |
| 275 297 308 |
| Wario Mario Bowser |
| |
+------------------------------------------------------------+
SHOT TYPE
-------------------------------------------------------------------
FADE STRAIGHT DRAW
----------------- ---------- -----------------
Donkey Kong (-3) Maple Metal Mario (+3)
Wario (-3) Yoshi Bowser (+3)
Luigi (-2) Peach Mario (+3)
Charlie (-1) Plum Harry (+2)
Sonny (+2)
Baby Mario (+1)
SHOT HEIGHT
-------------------------------------------------------------------
LOW STANDARD HIGH
----------- ---------- ----------
Donkey Kong Yoshi Metal Mario
Wario Bowser
Luigi Mario
Charlie Harry
Plum Maple
Sonny
Baby Mario
Peach
==============================================================================
(5) PLAY MODES
==============================================================================
+------------+
| CLUB SLOTS |
+------------+
PLAYERS
-------
This mode is for 2 to 4 players.
DESCRIPTION
-----------
The rules are basically the same as in the Skins Match, only you use a slot
machine to determine what clubs you can use on each hole.
+---------------+
| GET CHARACTER |
+---------------+
PLAYERS
-------
This mode is for 1 player.
DESCRIPTION
-----------
This mode allows you play against a computer opponent. This play mode is
where you can unlock most of the hidden characters in the game. After you
select your character, select the character whose picture is in silhouette.
If you defeat this character in an 18-hole game of golf on any of the open
courses, the defeated character will now be selectable in any of the other
play modes. If you want, you can also select to play against a character who
is already selectable.
The winning character is the first to fill all his slots with coins.
Originally, there are 10 slots. The winner of a hole (the player with less
strokes) receives a coin which is placed in the player's next available slot.
For the first tie and every two following ties (first, third, fifth, etc.), a
slot is deleted from both players. EXAMPLE: If both players tie on the first
hole, then the winner of the game will be the first player to win 9 holes.
WARNING: If you're lousy at this game, the match could be over for you after
only 10 holes if the computer wins 10 holes in a row. Vice versa,
you can sweep the computer if you're good.
PLAYERS TO UNLOCK
-----------------
You can unlock the following players in the given order by beating them:
o Luigi
o Yoshi
o Sonny
o Wario
o Harry
o Mario
o Bowser
The following information provides a few hints for unlocking these characters.
GENERAL TIPS
------------
- As a game progresses, the computer AI seems to break down--the computer
starts making more mistakes, so don't give up if you start to fall behind.
- Even if you're WAY behind and a loss is unavoidable, you may just want to go
ahead and play the game out--you'll still earn Course Points.
- MASTER the Toad Highlands course. This course is probably the BEST chance
you have to unlock most of the characters.
CHEATS
------
- If you're doing lousy on a hole, you can SAVE AND QUIT. When you continue
your game, you'll be back at the tee-off of the hole you were struggling on!
Also, the more you replay a hole, the more likely your opponent will make a
mistake. This cheat also works in other play modes.
NOTE: This cheat will not work if your character was imported from the Game
Boy Color version of Mario Golf.
PLAYING AGAINST LUIGI
---------------------
If you haven't unlocked any hidden characters yet, Luigi has a longer drive
than whatever character you are using. Keep this in mind on holes with a par
of 5. You may want to use one or more Power Shots on these holes to keep up
with Luigi. Fortunately, Luigi doesn't use his own Power Shot very often.
Luigi seems to be a lousy putter. If the putt is a 18+ yard short-length
putt, Luigi will miss most of the time. For middle-length putts, Luigi will
miss over 90% of the time.
Luigi's biggest weakness seems to be holes with a par of 4. For some reason,
he seems to bogey often on these holes. Also, Luigi doesn't seem to adjust
well on courses with heavy winds and/or rain.
Chances are, you'll want to challenge Luigi on the Toad Highlands course
(either because you're pretty good at this course by now or because you
haven't unlocked any of the other courses yet). On this course, Luigi shoots
a few birdies, but most of his other shots are split between bogies and pars
with a few more pars than bogies.
PLAYING AGAINST YOSHI
---------------------
Yoshi is a little better than Luigi--but not by much. During the first 9
holes of Toad Highlands, Yoshi plays pretty well--mostly pars with a couple
of birdies and maybe 1 bogey. For the last 9 holes of Toad Highlands, Yoshi
starts to choke and shoots 3+ bogeys, mostly pars, and very few birdies.
Yoshi putts a little better than Luigi, but just by a little. For short-
length putts, Yoshi shoots pretty much the same. However, Yoshi seems to sink
a couple of middle-length putts--something Luigi seldom does.
If you beat Luigi on Toad Highlands, beating Yoshi on this course won't be
much more difficult.
---------------
After Yoshi, each character becomes progressively harder until you finally
earn the right to play against Bowser. Bowser will be a challenge. The first
time I played against him on the Toad Highlands course, he shot an eagle (two
shots under par) on the first hole and a hole-in-one on the second hole.
Good luck--you'll need it :-)
---------------
+------------+
| MATCH GAME |
+------------+
PLAYERS
-------
This mode is for 2 players.
DESCRIPTION
-----------
The winning character is the first to fill all his slots with coins.
Originally, there are 10 slots. The winner of a hole (the player with less
strokes) receives a coin which is placed in the player's next available slot.
For the first tie and every two following ties (first, third, fifth, etc.), a
slot is deleted from both players. EXAMPLE: If both players tie on the first
hole, then the winner of the game will be the first player to win 9 holes.
WARNING: If you're lousy at golf and/or your opponent is much better than
you, the match could be over for you after only 10 holes if your
opponent wins 10 holes in a row. Vice versa, you can sweep your
opponent if you're good.
+-----------+
| MINI-GOLF |
+-----------+
PLAYERS
-------
This mode is for 1 to 4 players.
DESCRIPTION
-----------
Your putter is the only club you have to take on different courses shaped like
numbers and letters of the alphabet.
INFO
----
This mode is fun, but some windmills or other miniature golf related things
would have been nice. Mini-golf may help to build up your putting skills; but
this mode is more a test of your Geometry skills than your putting ability.
You'll see what I mean when you try this mode out--ricochet is the key to
doing well.
+-----------+
| RING SHOT |
+-----------+
PLAYERS
-------
This mode is for 1 player.
DESCRIPTION
-----------
Rings hover above different courses in various patterns. Your goal is to hit
the ball through all the rings AND sink it within par. For every completed
hole, you earn a star. For every four stars you earn, another course becomes
accessible (after 4 stars the second course is opened, after 8 stars the third
course is open, etc.). There are a total of 6 courses. In each course, you
can earn 6 stars for a grand total of 36 stars.
Each of the 6 courses has a theme similar to one of the six main courses of
Mario Golf. The holes in the first Ring Mode course are similar to holes
you'd find in the Toad Highlands course. The second course is similar to
Koopa Park, the third to Shy Guy Desert, the fourth to Yoshi's Island, the
fifth to Boo Valley, and the sixth to Mario's Star.
If you haven't tried out any of the other play modes yet, you may want to
become more familiar with the game before you attempt this mode since it
requires you to have a firm grasp on controlling the ball.
PLAYERS TO UNLOCK
-----------------
o Donkey Kong - earn 30 stars in any the 6 courses
GENERAL TIPS
------------
- If the weather conditions aren't to your liking, HOLE OUT and try the hole
again. The weather conditions will have changed.
- Choose a character you are very familiar with. If your character uses a
shot that FADES or DRAWS, remember to keep the unusual trajectory of the
ball in mind when aiming for the rings.
- You may want to choose a character who shoots straight (i.e. Yoshi, Maple,
etc.) since these characters' trajectories are relatively easy to
predict.
- In each of the courses, the rings are at varying heights so you may want to
choose a character accordingly. For instance, if the ring is low to the
ground, choosing a character who shoots HIGH (such as Harry), may cause you
to inadvertently overshoot the ring if you aren't careful.
- You will probably find yourself in situations where it's necessary to apply
*unusual* spins on the ball. Practice makes perfect :-)
+-------------+
| SKINS MATCH |
+-------------+
PLAYERS
-------
This mode is for 2 to 4 players.
DESCRIPTION
-----------
The player who has the fewest strokes on a hole wins skins. When a tie
occurs, the skins roll over to the next hole meaning that who ever wins the
next hole wins twice as many skins.
+------------+
| SPEED GOLF |
+------------+
PLAYERS
-------
This mode is for 1 player.
DESCRIPTION
-----------
The only competitor in this play mode is the clock. You play 18 holes on any
of the courses you've unlocked trying to minimize both your score AND in as
little time as possible.
+--------+
| STROKE |
+--------+
PLAYERS
-------
This mode is for 1 to 4 players.
DESCRIPTION
-----------
The winner is the player who has the best overall score (the lowest number of
strokes) on the course that is chosen.
+------------+
| TOURNAMENT |
+------------+
PLAYERS
-------
This mode is for 1 player.
DESCRIPTION
-----------
In this play mode, you're in a tournament competing against 29 other
contestants. The character with the best overall score (the lowest number of
strokes) wins. Keep in mind that the score to beat is somewhat random and
varies by a few strokes.
This is THE play mode to earn Course Points on. If you win a tournament,
you'll win a gold trophy. These trophies are worth a LOT of Course Points.
For instance, earning a gold trophy on the Boo Valley course will net you 2000
Course Points!
BIRDIE BADGES
-------------
If you score a birdie or better on a hole, you earn a birdie badge. This play
mode is the only mode where you can earn birdie badges. NOTE: You can only
earn 1 birdie badge per hole.
Once all of the 6 courses have been unlocked, you can earn a maximum total of
108 birdie badges (6 courses * 18 holes = 108 badges).
PLAYERS TO UNLOCK
-----------------
o Maple - earn 50 birdie badges
o Metal Mario - earn ALL 108 birdie badges
GENERAL TIPS
------------
- All the other players in the Tournament choke on the last 9 holes so don't
worry if their early scores seem unbeatable.
CHEATS
------
- If you're doing lousy on a hole, you can SAVE AND QUIT. When you continue
your game, you'll be back at the tee-off of the hole you were struggling on!
This cheat is helpful if you're trying to earn birdie badges on all of the
holes in a course or if you're frustrated trying to earn a gold trophy the
real way.
NOTE: This cheat will not work if your character was imported from the Game
Boy Color version of Mario Golf.
CHARTS
------
COURSE - indicates the course a tournament takes place on
SCORES - indicates most of the possible scores you need to beat (or tie) to
win a particular tournament (scores will vary)
FREQ - (frequent scores) indicates the most *probable* score(s) you'll have
to beat or tie in order to win a particular tournament.
+-------------------------------------------+
| TOAD TOURNAMENT |
| |
| COURSE : Toad Highlands |
| SCORES : +0, +1 |
| FREQ : usually +0 |
+-------------------------------------------+
+-------------------------------------------+
| KOOPA CUP |
| |
| COURSE : Koopa Park |
| SCORES : -1, +0 |
| FREQ : usually -1 |
+-------------------------------------------+
+-------------------------------------------+
| SHY GUY INTERNATIONAL |
| |
| COURSE : Shy Guy Desert |
| SCORES : -3, -2 |
| FREQ : usually -3 |
+-------------------------------------------+
+-------------------------------------------+
| YOSHI CHAMPIONSHIP |
| |
| COURSE : Yoshi's Island |
| SCORES : -5, -4 |
| FREQ : usually -4 |
+-------------------------------------------+
+-------------------------------------------+
| BOO CLASIC |
| |
| COURSE : Boo Valley |
| SCORES : -7, -6 |
| FREQ : usually -7 |
+-------------------------------------------+
+-------------------------------------------+
| MARIO OPEN |
| |
| COURSE : Mario's Star |
| SCORES : -9, -8, -7 |
| FREQ : usually either -7 or -9 |
+-------------------------------------------+
+----------+
| TRAINING |
+----------+
PLAYERS
-------
This mode is for 1 player.
DESCRIPTION
-----------
This mode allows you to practice on any hole on any of the courses you have
unlocked. You can also head out to a driving range. In addition, you can
change the weather to suit your needs. This is a good mode to use to "feel"
out a character's style.
OVERVIEW
--------
The driving range is a good place to start to see how various conditions can
affect a shot. Pick the character you want to use and hit a couple balls out
at varying drive lengths. Then change the weather conditions and see how
your shots are affected.
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