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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter L » Legend Of Zelda, The: Ocarina Of Time - Strategy Guide (Page 04)

Legend Of Zelda, The: Ocarina Of Time - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Legend Of Zelda, The: Ocarina Of Time - Strategy Guide (Page 04).

              C O L L E C T I N G  6 T H  M E D A L L I O N



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///////////////////////////// GERUDO VALLEY \\\\\\\\\\\\\\\\\\\\\\\\\\\\ 
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Items to find: Entrance to Gerudo Fortress


This area can be found to the far west in Hyrule Field. To get across 
the broken bridge, whip Epona a lot and she'll fly over the large gap. 
Another way is to use the Longshot on the circle that is on the little 
piece of cloth that is above the bridge. Explore this area and you can 
find two Heart Pieces (one behind the waterfall that is feeding the 
river, and one on a ledge in the canyon; just drop down to get them). 
According to the boss carpenter, all of his workers have left to the 
Fortress because, as they said "...working's not cool!" So, continue on, 
past the tent, and you'll reach...

            
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////////////////////////////// GERUDO FORTRESS \\\\\\\\\\\\\\\\\\\\\\\\\ 
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Items to find: Four Carpenters, Gerudo Membership Card


Go up and around and let a guard see you and you'll be locked up in a 
jail cell. Look above the room to see a little notch in the doorway - 
use your Longshot to pull yourself up there and you'll be looking down 
on the area. Look straight down and you'll see a doorway to the 
left...but there is a guard down there. If you walk in front of her line 
of vision you will be put back in the cell. There are three main ways to 
get past these. The easiest it to just peg them with an arrow from your 
Fairy Bow, they will pass out and never wake up. Another is to stun them 
with your Longshot (they will turn blue like an enemy) and then run up 
to them and slice them with your sword. Or...find a way around them! 
Whatever you do, drop down and go through the door directly to your left 
(on solid earth).

Talk to the man in the cell to get the story of why they are locked 
up...then you'll face a (nice looking) Gerudo Guard! She has dual 
swords, and she can do moves with them that will make you wet your 
pants! Heck, they even double as a shield. The best way to get past this 
tough enemy is to Z-target (obviously) and circle around until she does 
a lunge, but then sidestep and do a lunge of your on (Z + A). Another 
good way is to get far away from her (but not so far so you break the 
lock), then she'll run towards you, then you can sidestep and she'll be 
facing AWAY from you - commence hacking. If you get hit a few times 
you'll be captured again, so don't fool around! Once she is defeated she 
will run away, but not before dropping a Small Key - use this to open 
the cell. Talk to him and he'll say some more stuff, yada yada, then 
exit through the exit.

Go to Link's left here, through the tunnel. Once inside, head right and 
watch the guard until she goes around the corner, then quickly run down 
the hall and turn into the first turn you come to (which is on the 
right-hand side of the wall). Go around the all and defeat the guard 
there with an arrow, then go through the door she was guarding. Another 
cell...it will be exactly as before. Get the key, open the door, then 
continue on. In this area you should see some vines going down over the 
wall, climb down them and go through that door. Another cell and another 
beauty to hack to bits. Rescue the confused carpenter, then exit through 
the door you came in. Climb up the vines on the wall and go through the 
door to Link's left.

Carefully sidestep around the corner and...ow! Two guards are making 
their rounds in this small room. Just use a few arrows to take them out. 
Just don't be too quick to continue, another one is in the nearby hall. 
If you're in the room and you see her coming, simply get behind 
something and press R to duck - voila! You're hidden. Anyways, from 
where you came in, go across and up the ramp, then through the door. 
Drop down to the lower area, which is to LINK'S right, then go through 
the door. Oh, before entering, you can get the Heart Piece by grappling 
to the large chest on the roof (use the Longshot, obviously). Anyways, 
go through the door. Quickly roll into the box in front of you, then 
cock your Fairy Bow and get ready to knock out another guard who will be 
coming around the corner any second. Go forward and save the fourth 
Carpenter!

A woman will come in, and since she thinks you have such great thieving 
skills, she'll hand over the Gerudo Membership Card, which will allow 
you to wander about without being hassled! Exit back outside.

This area has a lot of fun games to play, so I would stick around and 
play some (especially the Horse Archery game, you can get there by going 
to the path behind the Fortress; you'll need Epona to play though. The 
prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow 
quiver!). You can retrieve the Ice Arrows by going into the Gerudo 
Training Grounds. This is not needed to complete the game, however. Once 
you're done with your fun (that was not intentional, I swear!) walk on 
over to the large gate. Climb up the ladder that's next to it and talk 
to the person up there, she'll open the gate for you.


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///////////////////////////// HAUNTED WASTELAND \\\\\\\\\\\\\\\\\\\\\\\\ 
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Items to find: Entrance to Spirit Temple, "Requiem of Spirit"


There are two main ways to get over the river of sand. 1) Use the 
Hoverboots or 2) Get on top of the box and use the Longshot on the box 
opposite the river. Then just follow the long line of flags. It's easier 
to do this in the middle of the day, as it's MUCH easier to see where 
they are. Follow it until you see a stone block, then read the little 
note there. Use your Lens of Truth and look around, you'll notice a 
strange Poe...follow her. She'll wander the desert for a few minutes, 
seemingly going no where. After a bit of this she'll lead you to the 
entrance of the Spirit Temple. Walk near it, then a little bit away and 
then Sheik will return to teach you, yeah you guessed it, another song. 
This time it's the Requiem of Spirit, which will allow you to warp to 
the entrance of the Spirit Temple anytime.

Play the Prelude of Light to return to the Temple of Time. Go inside and 
travel back seven years...............Now, as young Link, play the 
Requiem of Spirit to warp to the Spirit Temple.


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////////////////////// SPIRIT TEMPLE (YOUNG LINK) \\\\\\\\\\\\\\\\\\\\\\
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Items to find: Map, Silver Gauntlets


Go up the stairs and talk to the woman on the left, it's Nabooru! 
Eventually she'll tell you to go retrieve the Silver Gauntlets, since 
she's too big to fit through the small hole. Go in. Kill the Keese and 
the Armos Statue to un-lock the doors; go through the one on the left. 
Wow! You have to fight a Stalfos, as a kid! They look huge! After that's 
defeated, destroy the Flaming Green Skull by firing a Deku Seed at it 
with your Slingshot when it's flame goes out. See the Diamond Object 
across the chasm? You'll have to hit that with your Boomerang...that's 
easier said than done. You'll have to be in the right place. When you do 
hit it a bridge will form. Cross it, and exit through the door.

Kill both Anubises by using Din's Fire, or hitting the switch and making 
them hit the fire that appears, then exit. Collect the easy Silver 
Rupees to make part of the grating fall to form a bridge to the next 
area. Either use a Deku Stick on the already lit torch or Din's Fire, 
but just light the two torches there and a chest will drop down. Inside 
is a Small Key. Go through the door to return to the area where the 
Armos statue was. Go through the small hole in the wall and un-lock the 
door. Destroy the Skulltulas on the wall with your Slingshot, then climb 
up it. In the next room, kill everything. Then hit the Diamond Object to 
receive 10 Bombchus! Z-target the boulder on the wall, then let one go! 
If you're aim is true it will hit the boulder, explode, some light will 
come out, hit the sun icon, then the door will open, revealing the exit 
to this room.

Push the Armos Statue over the edge so it lands on the switch, un-
locking the door. Before going through, though, fall down and walk up to 
the altar with two torches. Use Din's Fire to light them both and a 
chest will appear, inside is the Map! Climb the stairs and go through. 
Go up the stairs to enter another room. First off, kill those damn 
Beamos! All it takes is one bomb (Bombchus work very well). Then, 
collect the Silver Rupees using little steps. When you do, one of the 
torches will become lit. Use a Deku Stick and light all of the torches, 
you'll receive a Small Key. Then push the gray block with the sun icon 
on it into the sunlight, this will open up the exit door. Go up the 
stairs and un-lock that door.

Fight the Iron Knuckle until it goes bye bye. Then go through the door, 
and open the chest...for...the Silver Gauntlets! Then you'll witness 
Nabooru being captured by the two Witches.  Now return to the Temple of 
Time and get the Master Sword to warp seven years into the 
future..........Now play the Requiem of Spirit to warp to the entrance 
of the Spirit Temple. 


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//////////////////////// SPIRIT TEMPLE (ADULT LINK) \\\\\\\\\\\\\\\\\\\\
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Items to find: Compass, Mirror Shield, Spirit Medallion


Go up the stairs and turn right. Just look at that huge stone! Now that 
you have the Silver Gauntlets you can push it forward so it falls into 
the gap. Kill the Beamos with a Bombchu, then hit the Diamond Object on 
the ceiling with the Longshot. Go through the left door. Defeat the 
Wolfos, then play that song you always play when you're on a Triforce 
when you're on the Triforce! A chest will drop down nearby, use the 
Longshot on it to get there. Open it up to find the Compass. Now return 
to the previous room and go through the right door this time.

Collect all of the Silver Rupees while avoiding boulders! It's so 
simple, it's pretty pathetic. The door will un-lock and inside you'll 
find a nasty Like Like and a Small Key. Return to the room with the 
Beams and the Diamond Object and open up the locked door. Now run past 
the Like Like and climb the wall behind him. At the top, use the Lens of 
Truth to find the invisible Floormaster. Defeat him, then push the large 
lightbulb thingie (stand next to the wooden handles and it should 
appear) so the light hits the sun icons, one of them will release a 
Ceiling Master, so be careful! If you hit the right one the exit will 
open.

Ignore the Armos Statue and run up stairs. See that huge statue in the 
middle of the room? Look at her left hand, it has a Triforce Symbol on 
it. Use the Hoverboots to get over there, then play that one song...you 
know...Zelda's Lullaby you slack jawed yokel! =) A chest will drop on 
her right hand. You can JUST barely get to it with the Longshot, you 
have to stand on the very edge of it's hand. Inside is a Small Key. Now 
drop down and use the Longshot target to get back to the main path. Run 
up stairs and un-lock that door.

Destroy all of the enemies in this room to un-lock the door. The Beamos 
is easy, and the Anubises can be put down with Din's Fire or Fire 
Arrows. However, if you want to do it the way they intended it to be, 
hit the switch and run so they hit the fire curtain that appears. Over 
one of the gaps, Navi turns green: Play the Song of Time to cause a Blue 
Block to appear. Step on it and one of the Anubises will hit the fire. 
The switch in the next room will not stay down, so pester an Armos 
Statue and let it follow you. It should eventually stumble on the 
switch, giving you just enough time to run through the exit. Run up the 
stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror 
Shield, which will allow you to bounce back magical attacks and light. 
Return to the room where you had to trick the Armos Statue. Bounce the 
light from the window onto the sun icon. The door will be un-locked. 
Inside is a Small Key. Use it to un-lock the door in the room before 
this.

Kill the two Beamos with whatever Bombchus you have left, then gaze up 
at the moving wall. This COULD be hell on earth (er...Hyrule) but you 
have the Longshot, and you can just hook the uppermost wall and simply 
pull yourself up there. Go through the door. Stand on the Triforce 
Symbol and play that one song...then go through the open door.  

Kill the Torch Slugs, they're so annoying! Now, all the doors in this 
room are fake, but you must destroy one of them. It's the one to the 
left of the flame covering the treasure chest. behind it is an eyeball, 
peg it with an arrow. This will cause another ice block to appear in 
front of the one that is above the chest with the flame. Use the 
Longshot target to pull yourself up there. Hit the switch to extinguish 
the flame. Inside the colorful chest is the Boss Key. Now exit the room 
and follow the hallway, go through that door.

To open this door you'll have to hit the Diamond Object...but it's 
behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening 
the door. Run inside and destroy all of the enemies. Now, go to where 
the light bulb statue thingy is. To the left of it, on the wall, is a 
large rock. Bomb it. If you don't have any bombs, light the previous sun 
icon for some. Once that rock is down, kill the enemies there. Now we're 
on the other side of bars, with the Diamond Object, looking in on the 
previous room. Turn the light bulb statue thingy so it's facing there. 
Now, go to the first light bulb thingy...shine that down the secret 
passage you bombed so it hits the second light bulb. Return to that 
room. 

Now the light should be reflecting off the large white circle and onto 
the floor with the chains. Use this reflected light on the sun icon and 
the floor will lower itself in front of that giant statue from a few 
rooms ago. The light should still be reflecting itself on the 
ground...reflect it on the face of the statue and it will, eventually, 
melt off. Use the Longshot to get over there, and open the Boss Door. 

If you want to get back to the boss quickly (when you die you start at 
the start of the dungeon...duh), stand on the chained platform and look 
to your right, and down. Longshot to the chest down there. Behind it is 
a rusted switch, hammer it with the Megaton Hammer. Now, a door near 
here, on the bottom level of the Statue, will open. Go in there and push 
the large blocks as far as they will go. Now, at the end is a face 
block. Smash this down with your hammer and you will have created an 
elevator that you can easily use to return to the statue area...To 
return to the Chained Platform, use the chains as a Longshot target.

When you go through the Boss Door you'll be forced to fight an Iron 
Knuckle. It turns out to be a brainwashed Nabooru! After the cinemas, go 
behind that door and climb the platform to start out the fight... 

It turns out that Nabooru is the Spirit Sage, and she'll squeeze her 
power into the SPIRIT MEDALLION.

 
  . . .     -/\-  -=- YOU GOT ALL SIX MEDALLIONS!  -=-  -/\- . . .


Use the Prelude of Light to go to the Temple of Time where you will 
receive the Light Arrows, which are vital to your quest. You'll also 
find out who Sheik REALLY is...I won't say, but let's just say it's not 
a "he" :)

(Note: Now go complete all the mini-games, stock up on weaponry, finish 
the trading sequences, find all the Heart Pieces, get all the magic 
powers, and do all the secrets in the secret section...do everything to 
prepare yourself for the final level...the end to this awesome game...)


                    
                         ********************
                            GANON'S CASTLE 
                         ********************

                      G A N O N ' S  C A S T L E 



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///////////////////////////// GANON'S CASTLE \\\\\\\\\\\\\\\\\\\\\\\\\\\
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Items to find: Golden Gauntlets, Final Boss, Zelda, Cool Ending


You must destroy each barrier that is feeding the main force field, 
blocking your path. There are six rooms to go in, each correlating to 
one of the Medallions. Here they are, in no particular order.

The best way is to go around the room is in a counter-clockwise fashion: 
Forest Barrier - Water Barrier - Shadow Barrier - Fire Barrier - Light 
Barrier - Spirit Barrier


FOREST BARRIER:

In the first room, stand on the center platform and use Din's Fire to 
light those torches, then use a Fire Arrow to hit the one above the 
door. It will un-lock. You can also get a Rupee Chest by killing all of 
the enemies.

You have to collect all of the Silver Rupees, above a bottomless pit, 
with fans all around. Go to your left, you'll see a fan. Use it with the 
Hoverboots to get to the platform near the Beamos. Z-target it, then 
hurl a bomb at it. It should explode, making this room a lot easier. 
Float down and hit that switch to activate a Longshot target on the 
previous platform, allowing you to get the Rupee. The last one is on a 
small pillar, with a fan right in front. Wait for it to die down, then 
quickly get over there! If you're slow it will start up again, use your 
Iron Boots to stop from falling off. Go through the next door.

Aim at the Forest Barrier (the green ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. Saria will awaken and 
destroy the Forest Barrier.


SPIRIT BARRIER:

You have to collect Silver Rupees. This is actually rather easy, as 
there are no pits or anything to hinder your way, just a ton of 
switchblades. For the ones bouncing off the Armors Statues, pull the 
statue away and it will have enough room to bounce back and fourth 
slowly, allowing you to get the Rupee without getting hurt. Also, one is 
in the center of the room, up high. You'll need to kill the Beamos with 
a bomb, then use the Longshot target to pull yourself up to it. When 
they are all collected the door will un-lock.

Kill those stupid Torch Slugs, they are too annoying and might mess you 
up. If you don't have any Bombchus with you, just hit the Diamond Object 
through the bars (you have to do a lunge, Z + A, to get your sword to 
connect) and a chest will fall down, inside are twenty of these mouse-
like contraptions. Send one over the wall, at the farthest Diamond 
Object. If your aim is true it will explode on it, opening the door.

Now, look up. You'll see that a part of the ceiling is covered in 
spider-web, and there isn't a torch in sight, plus you can't use Deku 
Sticks as an Adult! Just whip out your Fire Arrows and hit it. Light 
will beam in. Use your Mirror Shield to bounce the light on the correct 
Sun Icon (all the others will cause a Ceiling Master to be dropped on 
you). 

Aim at the Spirit Barrier (the orange ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. Nabooru will awaken 
and destroy the Spirit Barrier.


SHADOW BARRIER:

First, use the chest on the platform to the left (of when you enter) as 
a Longshot target, inside are some Rupees. Pull yourself back to the 
entrance, then use the torch on the right (of where you enter) to pull 
yourself there. If you look across the chasm closely, you'll see a Like 
Like. When it's near the ledge, hook it and use it as a Longshot target. 
Kill it. Now, the only way that I know of to get to the next platform is 
to use your Hoverboots, take a running jump, then right before the 
ledge, leap, then Hoverboots will take effect. You'll just BARELY make 
it, but you will. Use the Lens of Truth to find the hidden path to the 
switch. It's rusted, so you'll need to use your Megaton Hammer. That 
will open up the exit, but there's one more thing to do. Use your Lens 
of Truth to see another invisible path, use your Hoverboots to get to 
the second switch. It will drop a giant chest to where the Like Like 
was, use that as a Longshot target. Inside are the Golden Gauntlets! 
These will allow you to lift MASSIVE pillars. Ok, now exit (you'll need 
to take a running leap to clear the hole in the invisible path).

OR...........(better stragedy below)

Look to your left as you enter and grapple to the small chest using your 
Longshot, inside you'll find some Rupees. Return to the entrance via the 
Hookshot target there, then look to your right. You should see a 
platform with a torch on it. Draw your Bow and Arrow and peg the torch 
with a Fire Arrow, it will light. You can also use it as a Longshot 
target and use Din's Fire, but it will be more difficult in the long 
run. Upon being set on fire, several platforms will appear, forming a 
bridge to the island with the Like Like. Quickly run/jump across, 
watching the patterns of the Flaming Green Skull so it won't knock you 
off into the abyss below, and you'll reach the Like Like. Stun him with 
the Longshot, then slash him with the sword a couple of times. Try not 
to get eaten, or else he'll spit you over the edge (NOT GOOD!). Ok, use 
your Lens of Truth to find an invisible path to goes to a platform 
below, it has a switch on it. Use your Megaton Hammer to activate it. 
This will open up the exit. Get back to the Like Like Island, and look 
to the exit, and peg the torch there with a Fire Arrow. Once it lights, 
small platforms will drop down to a switch. Use them to get there. Upon 
activation, a large chest will drop down onto the Like Like Island...but 
you can't get there, you don't have enough time. So instead, use it as a 
Longshot target to get back. Open it to find...THE GOLDEN GAUNTLETS! Now 
you can lift really heavy stuff. Use the torch by the exit as a Longshot 
target to pull yourself to the exit. Voila!

Aim at the Shadow Barrier (the purple ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. Impa will awaken and 
destroy the Shadow Barrier.


WATER BARRIER:

It should be called the Ice Barrier...First, destroy all of the Ice 
Enemies to open the exit. Then bottle some Blue Fire (there's a torch of 
it in the center of the room, you'll first have to bust the icicles) and 
use it to melt the Red Ice covering the exit. Re-fill, you'll need it in 
the next room.

This is hard to explain, but I'll try my best. Push the block FARTHEST 
from the entrance into the hole. You do this by shoving it into the rock 
near it, then right into the hole. Now, push the first one (nearest to 
you) into the 1st rock (nearest to you) then the next. Now get behind it 
and shove it into the wall, where the Red Ice is. If you're confused 
there are some good GIFs of it at Gamefaqs (I think...). Now, melt the 
ice with your Blue Fire, and hit the rusted switch with your Megaton 
Hammer. You don't need any blocks to escape, just climb up to the door.

Aim at the Water Barrier (the blue ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. The sexy Princess 
Ruto will awaken and destroy the Water Barrier. 


FIRE BARRIER:

Have you ever tried this without the Hoverboots? Kinda challenging!

Although it's only one room, the Fire Barrier is one of the hardest. You 
have to collect Silver Rupees above lava (the kind that resets the room 
and takes away a heart; like a bottomless pit). First off, put on your 
Goron Tunic, or else you'll only have 2:00 before being scorched to 
death. The first few are pretty simple, but then it gets tough. Lift the 
giant pillar (you must have the Golden Gauntlets for this) and it will 
create an island on the other side. Under the pillar is a Silver Rupee. 
Now, you first need to get to the island with the Torch Slug. DO NOT use 
the Longshot target! It's not at the right angle; when you get there 
you'll fall off. Instead, use your Hoverboots (make sure the Slug isn't 
near the ledge or he'll push you off). Now, kill the Slug and get the 
Rupee. Un-equip your Hoverboots, slip into your Kokiri Boots, then jump 
on the pillar you threw, then get the final Rupee. Even if you do fall 
in the lava now, the door will still be open (if you collected them all, 
that is). Longshot to the exit.

Richard Says: 

If you wear your Hover Boots in the room, the main platform will *not*
start to sink - this makes it all a lot less frantic!

To get to the Slug island easily...Longshot to the exit platform from 
the central sinking bit, the stand on the edge (change out of your Hover 
Boots for safety!) then Longshot to the target on the slug platform - if 
you wait until the slug is out of the way this is easy.

Aim at the Fire Barrier (the red ball in the center of the energy) with 
your Fairy Bow and peg it with a Light Arrow. Darunia will awaken and 
destroy the Fire Barrier.


LIGHT BARRIER:

To open the door for this you'll have to lift the huge pillar with the 
Golden Gauntlets. Now, use your Lens of Truth to see the invisible Keese 
and Skulltulas. Kill them all and a chest will appear, inside is the 
Small Key that will un-lock the exits. If I were you, I wouldn't bother 
with the chests around the room...they are either fake and it will sap 
your health, or are pathetic items (5 arrows, 5 Rupees).

Now get ready for one of the hardest things yet...Stand on the Triforce 
Symbol and play Zelda's Lullaby. Whew, that sure was difficult. Open the 
chest that falls down, get the Small Key, and exit.

You have to collect all of the Silver Rupees in under 60 seconds. 
There's one in each aclove, two in the central tower, and one on top. To 
reach that one you'll need to Longshot to the target above it. The next 
room should have the Light Barrier, but it doesn't. Use your Lens of 
Truth to find the passage that will lead to it...

Aim at the Light Barrier (the yellow ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. Rauru will awaken and 
destroy the Light Barrier.


CENTRAL TOWER: 

With each of the barriers destroyed, the central force field has no 
energy to power it, and thus disappears. Now go in the Central Tower. 
Run up the flight of stairs, you don't get anything for defeating all of 
the Keese. Now you will fight two Dinolfos, a supped up version of the 
Lizalfos. Use the same techniques and they'll go down in no time. The 
door will un-lock, allowing you to go up another flight of stairs. At 
the top you'll do battle with two Stalfos for the Boss Key. Grab it, 
then continue. At the top you'll fight two Iron Knuckles. Easy enough. 
Up the flight of stairs...organ music...getting 
louder...............long flight of stairs......big door.......

See the Boss Section for this fight.


ESCAPE FROM THE CASTLE:

Like Zelda said, with his last breathe, Ganondorf is trying to crush 
Zelda and you by collapsing the castle. You have 3:00 to escape, and you 
don't have much time to waste! Just follow Zelda, she'll open up gates 
and stuff for you. However, about halfway she'll be surrounded by flames 
and you'll have to fight two Stalfos...better do it quick! =) At the 
very end is a ReDead. Just stun it with your Longshot, then exit. Watch 
as it blows up! Then, after hearing the strange sounds, go up to the 
ruins...

AND BEYOND...:

After an awesome cinema, which I thought was very well done, you will 
fight the main boss of the entire game, GANON. This is the most 
impressive (visually, audio-wise, etc.) moment I've ever seen in this 
entire game! Beat this mammoth beast and you will be awarded an ending. 
It could've been better, but hell, at least you don't get a friggin' 
cake and a "Thank you" screen >=)



                        ...Congratulations...

------------------------------------------------------------------------
5) GERUDO TRAINING GROUNDS
------------------------------------------------------------------------


Ah, yes, the extra dungeon that most people skip until they beat the 
game. Contrary to popular belief, you can get to the Ice Arrows in the 
maze of locked doors no matter what path you take. So, here is the most 
detailed guide to getting every single key on the Internet, period.

Map of main hall:

                 Door Maze 
                  !  !
                  !  !
                  !  !
                  !  !
                 /    \
----------------/      \-------------
 start of trials       exit of trials
----------------       --------------
               \       /
                \     /
                 
               Entrance 


KEY ONE:

Go through the left door as you come in from Gerudo's Fortress. Go 
through the door that is in the Lion's Mouth, this is the start of the 
Trials. You will face two Stalfos on a sandy area along with a 
switchblade, and you have only 1:00 to kill them both. Try to keep the 
fight out of the sand, since it slows you down a tad. Once they are both 
killed a chest will drop down on the red mat, inside is a Small Key! 
Head through the door behind it.

KEY TWO:

This room is a maze with a lot of fire curtains, along with two holes 
that spew out an infinite amount of boulders. The Key is not in here, 
but the exit is barred, so you'll need to collect all the Silver Rupees 
to open it (and you only get 1:00, so make it snappy). One is at the top 
of where you enter, use the Longshot to grapple yourself there. Another 
one is near the exit, again, use the Longshot target. You can see one, 
but a fire curtain is blocking it, so you'll need to find another path 
that goes around, avoid the boulders, and grab it! The last two are by 
the second boulder hole, one under it and another near the cliff. Now, 
use the Longshot targets to exit this room. 

In this room you will fight two White Wolfos and two normal Wolfos. Make 
the fight shorter by using a powered up Spin Slash! When they're all 
dead a chest will appear, inside are some arrows.  Now, the door in here 
is FAKE and will hurt you if you attempt to open it. See that huge gray 
block in the wall? If you have the Silver Gauntlets (found in the Spirit 
Temple) you can move it out of the way. But oh no, the door is barred! 
Return to the Wolfos area and use your Lens of Truth, you will find an 
invisible tunnel above the fake door. Use your Longshot to get up there, 
then trigger the switch. Now the door is un-locked, so go back and enter 
it (duh).

Inside this room, which is a dead-end, are three Like Likes! Stun them 
with the Longshot then jab them to death. The chest on the altar is FAKE 
and will freeze you if you try to open it. The chest in the hole has 
some Rupees, and when you kill all the Like Likes another chest will 
appear, it has a Golden Rupee (worth 200!). Use the Lens of Truth to 
find an invisible chest, inside is a Key!

KEY THREE:

Return to the room where you battled the Wolfos. Go back into the secret 
tunnel and head into the door there. Go along the ledge to your right 
and you'll find a barred door...You'll hear a voice say "Blind the eyes 
of the statue!" So, drop down to the large statue and shoot each of its 
eyes with an arrow. The barred door will un-lock, and a chest will drop 
down, it has the third Key.

KEY FOUR:

Now that the barred door is un-locked you can go through...but you can't 
get back unless you fall into the lava to appear from where you came in 
or use the Scarecrow's Song. Inside is a chest on some grating...inside 
is the fourth Key! 

KEY FIVE:

Go back into the statue room and drop down to the statue, look at the 
wall and you'll spot a door with a Longshot target near it, so get over 
there. In this room is a small chest with fire around it, several large 
statues, and a lot of baddies! First off, kill all the creatures. 
Besides opening up the exit, you'll get a chest with some arrows inside. 
Now, use the Megaton Hammer to knock down the statues. One will have an 
eyeball inside, peg it with an arrow to open up the entrance (just in 
case you want to go back to something). Another will have a switch, it 
will stop the flames...for a limited time. So quickly go over to the 
chest and open it, inside is the fifth Key!

KEY SIX:

Exit the room and you'll be in a lava place with a few Silver Rupees. To 
get the one over your head, use the Longshot target. Two are found on 
platforms, and the last is being covered in fire. Using your Hoverboots, 
you can get to a distant island which has a switch, it will put the fire 
out for a few seconds. When all the Rupees are collected, both exits 
will be open. However, don't go anywhere yet! On the right side of the 
room (from the entrance), you'll notice that Navi keeps turning 
green...play the Song of Time and a few Blue Blocks will appear. Climb 
them and you'll find a lonely Key on a mat. NOTE: If you take the right 
path in the maze of locked doors, a side path will take you to this key 
nearly right away. So, there are two ways to get the Key (an oddity in 
this game!).

KEY SEVEN:

Go back to the lava place. Which exit to take, which exit to take? Try 
the one on the left wall (coming from the entrance). Play the Song of 
Time to get rid of the Blue Blocks, then fall into the water and sink 
down to the bottom using your Iron Boots (obviously). First off, get rid 
of the group of Shellblades, it will make your life a lot easier.  One 
Silver Rupee is in the middle, near the Switchblade. Three others are in 
the middle, to reach them simply use the Longshot targets to pull 
yourself to them (you need to be standing under the Rupee when you use 
it. Should be easy if you've been to the Shadow Temple...). The last 
one, which is at the top, requires you to take off the Iron Boots and 
swim around up there until you can grab it. This is more difficult than 
it sounds due to the vicious currents. When they are all collected a 
chest will appear near where you entered, it has a Key in it!

KEY EIGHT:

Go back to the lava place. Take the exit that is straight ahead from the 
entrance. You have to kill two Dinolfos and a Beamos in 1:30. If you've 
faced the Dinolfos before it shouldn't be too hard, but if this is your 
first encounter, then prepare to get whooped! Anyways, after everything 
is done with a chest will appear, it has the eighth Key. Also note that 
the exit has opened up, so go in.


************************************************************************


Now we are back in the main room (see map near beginning of section). 
Turn right to head into the Door Maze...

LEGEND:

D = Locked Door (requires Key to pass)

T = Treasure Chest

ICE ARROWS = Ice Arrow Chest



!---------------
! T            !      !--------
!---    -----!D!      !       ! 
   ! D  !    ! !------! ICE   !
   !    !    ! D       ARROWS !  
   !    !    !-----------------
   ! T  ! 
   !    ------------                  -----------------------
   !    D          !                  ! T    path to Key Six
   -------------! D!                  !   -------------------- 
                !  !                  !D !
                !T !                  !  !
                !  !                  !  !
                !  !------------------!  !
                !   D   D       D      T !
                !----------   -----------!
                    Key    enter
                    Nine  
                    Area

As anyone who has played the game can tell you, this map is not 100% 
accurate, but this is basically what it is. You're probably wondering 
where Key Nine is, since I show it on the map. Turn left from the 
entrance (as shown above). Use the Lens of Truth and you will see an 
invisible hole in the ceiling, climb the grating to get up there...ta 
da! A chest with Key # 9. Nine Keys, nine locked doors, no problem 
whatsoever. With this side-dungeon complete, you can have the awesome 
Ice Arrows, which inflict twice the damage of a normal sword blow 
(Master) and will freeze opponents. Besides, the explosion looks very 
pretty =) That alone is reason enough to get this weapon, hehe...


------------------------------------------------------------------------
6) GREAT FAIRY LOCATIONS
------------------------------------------------------------------------

1. 	MAGIC METER - Near Goron City is a strange rock...Bomb it to find a 
path! Hike up the trail, using the Hylian Shield to avoid the falling 
rocks, until you get to the summit. To the left of the sign is a rock, 
blow it up! The Great Fairy will give you your Magic Meter. This is 
required to beat the game...Now that you have that you can do the Spin 
Attack with your sword (hold B!)

Note: If you do not talk to this Fairy, none of the other Great Fairies 
will work. When you play Zelda's Lullaby on the Triforce Symbol, nothing 
will happen.


2. DIN'S FIRE - Go to Hyrule's Castle grounds (right before the actual 
castle) and you'll find a sign that says "dead end." Bomb it to find the 
Great Fairy who will give you Din's Fire. This is required to beat the 
game (I think...)


3. FARORE'S WIND - Go behind Jabu-Jabu (behind the King Zora) to find a 
small island with a rock. Bomb it to find a Great Fairy! 

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