Legend Of Zelda, The: Ocarina Of Time - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Ocarina Of Time - Strategy Guide (Page 01).
Some great artwork from Raph Lee: T H E L E G E N D O F ############## ############## ######## ##### ###### ###### ## #### ## ## ## ## ## ##### #### ## # # ## ## ## ## ### #### #### ## ## ## ###### #### ## # # ## # ## ## ### ### #### ## ## ## ## ## ## ### ### #### ## ######## ######## ###### #### #### ############## ############## O C A R I N A O F T I M E Author: marshmallow E-mail Address: REMOVED BY AUTHOR Version 3.0 Please re-read the following statement, because I have added much to it... *********************************************************************** !!!! IMPORTANT !!!! PLEASE READ UNDER NO CIRCUMSTANCES DO I WANT TO RECEIVE ANY E-MAIL ON HOW TO PLAY THE LEGEND OF ZELDA: OCARINA OF TIME. I WILL NOT, AND I REPEAT, NOT ANSWER ANY QUESTIONS ON HOW TO DO THIS OR THAT, GET A SIMPLE ITEM, BEAT A PETTY BOSS, OR SAY WHETHER RUMOR (A) OR RUMOR (B) IS TRUE, AS ANY IDIOT COULD EASILY SEE THEY ARE FAKE. THIS FILE'S FIRST RELEASE WAS ON DECEMBER 31ST, 1998. AS I SIT HERE, IT IS FEBRUARY 20TH, 1999, A FRIDAY. FOR THE PAST FIVE WEEKS I HAVE SORTED THROUGH THE HUNDREDS OF E-MAIL I GET ON A DAILY BASIS, YES, A DAILY BASIS, PATIENTLY, CALMLY, AND COOLY ANSWERING THE PLEAS AND QUESTIONS TO THE BEST OF MY ABILITY. HOWEVER, THE PRESSURE IS GETTING TOO GREAT. PEOPLE, SO CALLED "FANS" ARE ORDERING ME, YES, YOU HEARD RIGHT, ORDERING ME TO ANSWER THEIR DUMB-WITTED QUESTIONS. NOT NOTING THAT I RECEIVE 200+ E-MAILS A DAY, THEY ACT LIKE THEY ARE SUPREME BEINGS AND I AM A SMALL ANT WHO WILL ANSWER THEIR QUESTIONS. I'M SORRY, BUT I WILL NOT PUT UP WITH THIS ANY LONGER. I HAVE REMOVED MY E-MAIL ADDRESS FROM THIS DOCUMENT. IF YOU LOOK FOR MY E-MAIL ADDRESS IN ANOTHER OF MY FAQS AND E- MAIL ME, I WILL BE FORCED TO CHANGE MY E-MAIL ADDRESS ALTOGETHER. IF YOU FIND THIS WALKTHROUGH/FAQ ON A SITE OTHER THAN... GAMEFAQS GAME-REVOLUTION CHEAT CODE CENTRAL NOTIFY THE WEBMASTER AND MYSELF IMMEDIATELY. NO OTHER SITE OTHER THAN THE ABOVE MAY HAVE ANY VERSIONS OF MY FAQ, UNDER ANY CIRCUMSTANCES, NO MATTER WHAT I TOLD THEM THOUGH E-MAIL OR WRITTEN AGREEMENTS. IF THEY DO NOT REMOVE THE VERSION IMMEDIATELY, I WILL BE FORCED TO PRESS LEGAL ACTION AGAINST THEM. IT WILL BE AN OPEN AND SHUT CASE AS ANY DOCUMENT PUT ON THE INTERNET IS PROTECTED BY INTERNATIONAL COPYRIGHT REGULATIONS. OR, IF I WISH, I COULD NOTIFY YOUR SERVER AND HAVE THEM SHUT YOU DOWN FOR HAVING ***ILLEGAL*** DOCUMENTS. DO NOT FORCE ME TO DO THIS AGAIN, I HAVE ALREADY SHUT DOWN SEVERAL SITES IN THIS MANNER. *********************************************************************** = = = = = = = = = = = = = = = = = = = = = = = = = = - Version 3.0 - Revision History: June 20th - READ THE ABOVE AGREEMENT, AS I HAVE ADDED SEVERAL THINGS INTO IT. PLEASE HELP ME WIPE OUT THIS CRUEL INFRINGEMENT OF MY FAQ...on another more light-hearted note, I have fixed several things in this FAQ. Including: - The location of every item in the Items Section - All the different strategies to getting all the Heart Pieces - Cleaned up every section to make it easier to read - Drastically changed the legal section. - One more rupee collection in the "Rupee Hunting" section. - Big update to the F.A.Q section. Newest Qs at the bottom. - In the room in the Spirit Temple as an adult where you have to kill three or four Anubises...I added how you can make the block appear to make it easier. - Added the Skullkid to the enemy section. - And, lastly, I added something to Ruto's character in the character section. THIS WILL BE THE LAST UPDATE TO THIS FAQ. IF I EVER HAVE TO UPDATE THIS FAQ AGAIN, IT WILL BE THE ***REMOVAL*** OF IT. DO NOT FORCE ME TO DO THIS. March 29th - I really haven't done anything except change the Legal Section. Heh, you know what's really sad? Other people are trying to make their Zelda FAQs larger than mine by adding articles from other sites and making editorials related to Zelda, when they belong at a website and not on a Walkthrough/FAQ. I won't name names...you know who they are...but isn't that just pathetic? March 21st - More rumor killing...that is all. March 9th - Wow! I did a lot of things in this update, so I present this list... - Added new stragedy for Heart Piece # 6...This allows you to get it WAY earlier than you're supposed to! - I got a Spellchecker a few days ago. So, if you haven't guessed by now, I have spellchecked the ENTIRE document. Believe me, it took awhile! - I moved the Bottom of the Well section to the 5th Medallion area in the Walkthrough. Not only does it make a lot more sense, it's easier on newbies. - I added where the Map and Compass are located in the Bottom of the Well (check Walkthrough) - I added the Map in the Spirit Temple (check Walkthrough, as a child, third paragraph). - Fixed a few mistakes in the item section - Added a Golden Rupee that is original to this FAQ! I haven't seen it on ANY other FAQ! - Added another Purple Rupee. - Added a butt-load of new secret grottos. - Added new section (Check Contents, which can be found below) - Fixed the Story Section a bit - Check the Fire Barrier in Ganon's Castle - Credits Section! - Few more Stupid E-mails... - Added one new question to the FAQ Section (look at the top this time, not the very bottom) - Few misc. things that no one really cares about I also have another challenge for you. You know the Fire Barrier in Ganon's Castle? Try NOT using the Hoverboots. It's possible, but a lot more difficult. Not A WHOLE LOT, but still. February 23rd - Since the little rant I have received about 20 e-mails backing me up, but my e-mail seems to be growing larger by each day! A lesser man would simply remove the entire FAQ from the internet altogether, but I won't, I've put way too much effort into this thing. I've added a new section, maybe the last new one ever. Please look there before flaming me for some various reasons. February 20th - I added the Rumor and Great Search Section, so go check them out, please. Also, please look below the title of this FAQ for a _very_ important message. Also, I want to direct everyone to the Zelda Headquarters (zhq.com). They have the most comprehensive information on the Zelda series, at least in terms of stories, music, etc...They don't exactly have any guides, but for those confused on the stories, it's a good place to learn. I also fixed a teenie-weenie mistake in the Golden Skulltula List! And, naturally, I updated the Stupid E-mail Section February 6th - Oh, I guess I was wrong, the last update WAS NOT the last large update! This might be, though...(I guess we'll see soon enough). Anyways, I added a new section, titled "Gerudo Training Center." It's right after the Walkthrough Section (as you can see in the Contents below). This section is about three times the size of my last Gerudo Training Center walkthrough, so you know it's good! Yes, don't deny it, you know that this will answer all of your problems. With this guide, you WILL get the Ice Arrows. No matter what. So, from now on I will ignore all Gerudo Training Center questions. Bwahaha...I also added a few Stupid E-mails. January 31st - Added a new section titled "Stupid E-mail I Get." It's right before the Credits section. I've also added a few grottos here and there, some Red Fairies, fixed a few mistakes in various sections, and I TOTALLY RE-DID THE ENEMY SECTION! Go there now or die...Oh yeah! I almost forgot. I added a "Mask Quotes" Section as well, for you lazy people who don't want to work for comedy. Just...go check it out, it took me nearly six hours to compile (i.e. it's LONG). Also, I'm sad to say that this is going to be the last of the giant updates...From now on it will just be little changes here and there, maybe a few more Stupid E-mails...I mean, what else can I add? Not much...Oh! Oh! In the secrets section (at the very top) is the secret to un-locking the secret passageway in Zora's Domain...Bwahaha... January 25th - Whoohoo! Let's see, I totally re-organized on the Secrets Section, so go look there now you freaks of nature. Re-did the Shadow Barrier Walkthrough in Ganon's Castle. More Qs in the FAQ. More revisions. Even more revisions. More grottos. Even more grottos. More Locations of useless things (Red Fairies, Gossip Stones). Ahhh...if you find any grottos or secrets that I have missed, whatsoever, E-MAIL ME! ANYTHING THAT I HAVE MISSED GOES! This FAQ must be 100% complete, it's part of my diabolical plan to rule the world...er...to gain world recognition. Heh heh heh...heh...yeah. Scroll through the Contents (just below) and drop your jaw in awe. Rhyme time! Doh!! Oh yeah, I also added a third and fourth and fifth quote (look above). January 20th - (in tears) Please...please stop...e-mailing me about beating Ganon with Iron Boots...FOR THE SAKE OF HUMANITY! And the stupid questions have to stop, seriously. Check out the first question of the FAQ if you think you screwed up getting the Ice Arrows. Do it now...the next update will have more useless grottos and secrets. Whahay! Don't miss it, as it might be one of the last updates...or not... January 12th - Bunch of new stuff...sorta. A lot of new questions in the FAQ, revised the walkthrough A BIT (nothing major, except I totally re- did the Gerudo Fortress walkthrough, and was a bit more detailed in a few areas), and...well...a few other things here and there. I also started up my OWN Golden Skulltula List, and it's complete, too...oh, did I mention, it's not real vague like all the others. Strange, I know. Also, check the very last section for notes on e-mailing me and about beating GANON with the Iron Boots on (For the love of God, GO THERE NOW!) January 4th, 1998 - Added a new area in the "Strange Info." section, revised the Heart Piece Locations, added some questions to the FAQ, finished the character section, added some mini-games, added some secrets, and...that's it. Oh yeah, and for beating GANON with the Iron Boots...no backflipping or using your shield! And use Light Arrows! :) I want to expand the story section and make it a place where I can flesh out the cinemas. Why? I have no idea. I want to keep adding to this FAQ...Should I do it? E-mail me, if I get enough "yes" answers, well, I guess we'll see. I'm not sure about doing it since this is a FAQ, not some movie thing. Oh well... December 31st, 1998 - Finished typing up everything, collapsed into coma, vital signs missing, the nurses are nice, though...Seriously, this thing is huge, I wrote it in six days. Amazing, ain't it? = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Note: The most updated version can ALWAYS be found at www.gamefaqs.com. Now, most other sites may also have the most updated version, but if you're going to ask a question, be 100% sure you're not viewing a way outdated version. In other words - if you're not sure, check out Gamefaqs. All other two dozen or so of my FAQs can also be found there. Enjoy! Or not... Table of Contents - - - - - - - - - - - - - - - 1) Story 2) Controls 3) Basics 4) Walkthrough - Kokiri Emerald - Goron's Ruby - Zora's Sapphire - Light Medallion - Forest Medallion - Fire Medallion - Water Medallion - Shadow Medallion - Spirit Medallion - And Beyond... 5) Gerudo Training Grounds 6) Great Fairy Locations 7) Heart Piece Locations 8) Gold Skulltulla Locations 9) Secrets - Weapon Upgrades - Oddities/Easter Eggs - Rupee Hunting - Glitches 10) Side Quests and Strange Information - Soft Soil Locations - Fairy Fountains - Four Bottles - Chicken Lady - 10 Special Poes - Young Link the Mask Trader - Adult Link's Quest for a Sword - Secret Grottos/Areas - Warp Points - Gossip Stone Quotes - Gossip Stone Locations - Red Fairy Locations - Mask Quotes - Funny Quotes 11) Mini-Games 12) Ocarina Stuff 13) Enemies 14) Bosses 15) Link's Equipment - Gameplay Items - Upgrades (includes Armor) - Weapons - Misc. 16) Shops 17) FAQ 18) Characters 19) Rumor De-Bunking 20) The Great Search 21) Stuff I Wanted to Fix 22) Credits 23) Legal Section 24) Contact Information ------------------------------------------------------------------------ 1) STORY ------------------------------------------------------------------------ Long, long ago, in a time before time, there existed nothing. Then, from no one knows where, three beautiful Goddesses (Not Gods, these are women), Din, Nayru, and Farore emerged to create a fertile world, named Hyrule. But it was empty and lifeless, so they created the five humanoid races: The fish-like Zora which lived underwater; The rock- eating Gorons which resided in the mountains; The elf like Kokiri lived in the very hearts of the forests, protected from the outside world by the mystical Deku Tree. The strange and often times dangerous Gerudo inhabited the stretches of deserts, and the Hylians found home in the grassy plains. Before departing their creation, the Goddesses left a symbol of their presence: The Golden Triangle known as the Triforce. It represented each Goddess' quality: Power, Courage, and Wisdom, respectively. Although it was mighty powerful, the Goddesses feared that it may be destroyed, so they stored it in another dimension, created just for the Triforce. Affected by its magic, the soul-less dimension become prosperous and very beautiful. This led to many names, the most world-renown being "The Golden Land." All five races had up-most respect for the Triangle, and some even based their religion and daily lives around it. But some felt differently...they knew of it's power, and wanted to use it for their own, selfish needs. Fearing that someone may actually be ignorant enough to steal it, a great Sage named Rauru built an awesome array of buildings and guard houses around the entrance to the Golden Land. Later named the "Temple of Light", it guarded the entrance to the Golden Land with a magical seal that could only be broken by someone who had all three aspects of the Triforce in a perfect balance: Power, Courage, and Wisdom. Many a year later, the Triforce had become a legend. Nearly everyone in the land wanted to get their greedy hands on it, but the Temple of Light stood in their way and no one could break the seal. Each race, filled with envy and greed, accused every other race of having the key to it, when no one really did. Hyrule fell into a time of war and sacrilegious acts that would last a very long time... Nearly six decades later, a great Hyrulian King arose. He had Power, Courage, and Wisdom. Somehow, he calmed the races and everything returned to normal. Countless numbers of peace treaties were signed among the races and everything fell into place: Hyrule returned to it's prosperous self. Months later, in the infinite reaches of the desert, the Gerudo leader, Ganondorf Dragmire, was sifting through some old scrolls. He found one, looking very old, and noticed it was talking about the Triforce. Oh, how he would love to get his clawed hands on that Triangle. He was a well- known thief among the Gerudos, so why not steal the Triforce? Intrigued, he read on to find this passage: In a Realm beyond sight, The sky shines gold not blue, There, the Triforce's might Makes mortal dreams come true. Dreams come true? Why, no one could even imagine the Triforce doing this. It was long believed it would merely grant powerful magic. Reading on, Ganondorf discovered that whoever possessed the Triforce could have powers of nearly an infinite caliber. With the Triforce in hand, Ganondorf could easily rule all of Hyrule. But what about the Temple of Light? Ah, it appeared the scrolls had something to say about that as well. According to the scrolls, only a handful of items were necessary to break the seal in the Temple of Light. First off, thy would need three mystical stones possessed by three races: The Zora, the Goron, and the Kokiri. The Zora should happily gave him the stone, having no use for it. The Goron are a bit slow, but would reluctantly handed it over. The Kokiri wouldn't budge, so Ganondorf would probably have to fatally wound the Deku Tree, and then steal the stone while they scrambled to save their one and only guardian. Now he just had to do that... Returning to the scrolls, Ganondorf read the very last sentence in the scrolls. "The last item thy need is the legendary Ocarina of Time, which is passed down the royal line of Hyrule." Ganondorf sighed, knowing this would be very difficult. If he forced his way in, he would either be killed or sent to the dungeon for who-knows-how-long. He would have to be very covert, and almost sneak in. After a time, he earned the King's trust and became his personnel aid. Then, he planned to kill whoever held the Ocarina, no matter who it's owner was. Even if it laid in the hands of the beautiful princess Zelda...Speaking of which, she was the only one who questioned Dragmire's actions, and wondered if he was really a friend of her father. [note: the following is taken from the instruction manual] A long time ago... Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule, they were Din, the goddess of power, Nayru, the goddess of wisdom and Farore, the goddess of courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms who would uphold the law. These three great goddesses returned to the Heavens, leaving behind the Golden Sacred Triforce. Since then, the Triforce has become the basis for Hyrule's providence, where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl, would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken. "Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!" As Link opened his eyes, he saw a fairy floating in front of him. This fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree. "Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for coming. Thy slumber these past moons must have been restless, and full of nightmares. A vile climate pervades this world. Verily, ye have felt it. The time has come to test thine courage. I have been cursed. I need you to dispel the curse with your wisdom and courage. Art thou prepared?" Link entered the Great Deku Tree and broke the curse. "Well done, Link! I knew that ye were worthy of carrying out my wishes. A wicked man of the desert cast this dreadful curse on me. Employing his vile, sorcerous energies, the evil one is searching for the Sacred Realm connected to Hyrule. For it is there that one will find the divine relic. The Triforce, that contains the essence of the gods. Whoever holds the Triforce can make their wishes come true. Thou must never allow the desert man to lay his hands on the Sacred Triforce. Thou must never suffer that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle. There, ye will surely meet the Princess of Destiny. Present this stone to the Princess. I have foreseen that she will understand everything." The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before dying, the Deku Tree's last words were, "The future depends on thee, Link. Thou art courageous." ------------------------------------------------------------------------ 2) CONTROLS ------------------------------------------------------------------------ They might seem tricky at first (really tricky), but after practice they'll become second nature! Here's a run down... /////////////////////////////-----------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////// NORMAL PLAY \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////////-------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Z Button: As nearly everyone knows, this is the "attention button." Get close to an object, whatever it may be, and tap Z and the camera will be placed over Link's shoulders. The main use for this is fighting enemies and bosses. Now you can strafe around the creature, advance, retreat and what-not without losing sight of your opponent. This feature will most likely be copied in some way or another in future games (even if they're for a system other than the N64). A Button: This button has dozens upon dozens of uses. If you're next to a door, it will open the door. If you're near a person, it will start the conversation. If you're near a ladder, it will make Link climb it. Near some stairs and it will force link to climb them. If you stand against a treasure chest it will read open...you get the idea. The action it will be used for in the particular situation is at the top of the screen. B Button: Use this to unsheathe your sword. And if it already is out of the sheathe, then you can use this button to do all kinds of neat things! Press it once to slash, a few times at once to a double slash, etc...Hold it down to do a helicopter slash that can kill enemies around you...all kinds of neato moves! :) Press down on the stick and B and you will do a forward slash. Pretty useful for when you're fighting! R Button: Use this to whip out the ol'e shield! The way Link holds it depends on the shield you have equipped. You can not move while the shield is drawn except when in the fighting mode (locked on to an enemy, to be sure, check for letter-boxes and Navi flying over a targeted enemy). But you can still face different directions! L Button: Turns off the transparent map. The map will only showed explored areas...unexplored areas are shown in black. The yellow arrow is you, and the red one is where you entered the area. Analog Stick: Naturally, this is the way you move. The harder you push the faster he goes, etc...This must be used with the "Auto-Jump Feature." Sure, I was skeptical myself on how this would work. But believe me everyone, this works perfectly and allows you to concentrate on playing the game instead of timing jumps that are crucial to surviving...Simply run at a gap and Link will jump over it automatically. Run slowly at something and he'll climb down. If it's too long a fall he will climb back up. Left C, Right C, Down C: On the menu, you can assign what button you want it to do. There are more weapons and items (24) than C buttons, so you might need to do this a lot. Hitting the button once will draw it, the second time will lay it/fire it/whatever. Up C: Camera controls...sorta. It will zoom out in open spaces to give you a better look and make the camera go overhead inside houses. You really shouldn't need it that much. When locked on to an enemy this will make Navi give you some (vague) hints along with the name. Start: Naturally, this is the pause button. But there are a lot of things to do at the menu! There are four screens, showing all sorts of things. Spiritual Stones, Medallions, Armor, Weapons, etc...This is where you can configure what weapon goes on what C button and this is also the only place where you can save! When you get more weapons than C buttons (which won't take long) then this will be a regularly visited place. ///////////////////-------------------------------\\\\\\\\\\\\\\\\\\\\\\ ////////////////// MOVES YOU CAN DO WITH THE SWORD \\\\\\\\\\\\\\\\\\\\\ /////////////////-----------------------------------\\\\\\\\\\\\\\\\\\\\ Vertical Arc: Press Z a and B together and Link will swing the sword in front of in a downward arc. Stabbing: While in Battle Mode (holding Z that is) press up on the control stick and B to cause Link to stab forward. Swinging: Hold B and Link will swing his sword around. Finding a certain item (magic meter) will allow you to do a helicopter slash like this! Jump & Slash: While in Battle Mode (holding Z, again) press the A button to do a jump & slash move. This move is quite potent, and is useful for killing baddies in the air. ///////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////// DEFENSIVE MOVES \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Roll: While running, press A to do a roll. Actually, you really don't even have to be running, at least if you're in battle mode. Then you can simply press A and roll, which is very useful in avoiding attacks that are aimed at your head, or to go under jumping enemies. Backflip: While in Battle Mode (...holding Z...) press back on the control stick and A to do a backflip, which is useful for backing up from attack. Side Jump: Press left/right on the control stick and A while in Battle Mode (...) to jump left/right. Walking w/Shield Equipped: While in Battle Mode you can walk with the shield by pressing R and holding Z NOTE: You cannot attack with the shield in this position, and you slow down slightly, and are still available from the back. ------------------------------------------------------------------------ 3) BASICS ------------------------------------------------------------------------ The basics of the basics. Navi: Flying over and around your head, this little creature is Link's personnel fairy, which each Kokiran grows up with. She's more useful than you might think! She'll often give you tips, shouting things like "Why don't you try..." and "Hey, go..." etc. The color she is also means something! When she's yellow she is over an enemy, trying to get your attention. Green is for secrets. Blue for friendly affairs and talking to people. Other than that, she's usually white/light blue. Talking to People: Really, if you want to complete this game (or any RPG/Action RPG for that matter) you'll need to talk to people! Even ordinary-looking folk can yield insight on puzzles or myths. Heck, sometimes they might just want you to do a little job for them, or start up a meaning-less conversation...either way, it's a good idea to talk to everyone. Check back after "saving a village" or doing some other important objective, as people will often change their stories. Oh, and one last thing: This game IS filled with a slight twinge of humor. Don't be surprised to find yourself laughing out loud ;) Mini-Games: This game is filled with A LOT of mini-games [check out the "Mini-Game" section for specifics], and it would always be a good idea to try and complete them. Who knows what you may get? :) Traveling in Time: After you receive the three spiritual stones [See "Geography" or "Walkthrough" sections] Link will fall asleep for seven years only to awake in a world ruled by Ganondorf, King of Thieves. After finishing the Forest Temple you may travel back in time using the Ocarina of Time. What you do in the past will affect things in the future...Always remember that =) Fighting: Past 3D games have been plagued with bad camera angles when trying to fight baddies...some tried to fix this problem by having just one or two, but they failed. Zelda is the saving grace. By simply pressing/holding Z button (configurable in the Options Menu) you can lock onto a specific enemy, or group, depending on the weapon. If done, Navi will fly over their heads, bright red and waving her arms. The screen will become slightly letterboxed, Link will move slower, and a target will appear on the enemies (s). Now you can strafe around the creatures, using your shield for protection and your sword (or whatever weapon you may have) for offense. It will stay like this until the enemies are defeated, you are, or if you break the lock. Using the 1st-Person View: Some weapons (Bow & Arrow, Hookshot, Fairy Slingshot, etc...) have an optional 1-st person view. Simply press the C button you assigned it to...wait, that doesn't make it optional...oh well! Now you can aim a whole lot better, but be careful, as you can only swivel your view; you can't go forward, backward, etc. Z-target someone and you can just fire them off in the 3rd person view, making it much easier. Finding Items: See a rock on the ground that looks funny? Come back later with bombs and blow it up! You might get a Heart Piece, Rupees, more bombs, a secret passage...or it might just be a strangely shaped rock :) Always be looking everywhere for Rupees and other items, like under bushes, mis-placed rocks, trees, cracks, weak looking walls, etc. ESPECIALLY in Hyrule Field... ------------------------------------------------------------------------ 4) GAME WALKTHROUGH ------------------------------------------------------------------------ You do not want to ruin this game, if you do you'll feel really bad and icky...and everything like that. If you've been stuck for a week on the tiniest little thing, then you could look. If you've beaten the game, etc., then feel free to look! You might have missed something...and besides, isn't it fun to read guides for games you ca beat? Or is it just me? :) Just wanted to warn you. If you're still confused, e-mail me (m_mallow@hotmail.com). Note: This walkthrough is rather sterile...By that I mean, it's just the bare necessities to beat the game. There is SOOOO much more to do in this game it's not even funny...[Check "Mini-Game" and "Secrets" section]...But well, what else would a Walkthrough be? Unlike Zauron's awesome Zelda FAQ, I will insult your intelligence =) 2nd Note: Author is not responsible for anyone who (dis)likes my crude comments. :) ******************************** COLLECTING 1ST SPIRITUAL STONE ******************************** C O L L E C T I N G 1 S T S P I R I T U A L S T O N E ///////////////////////////---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////// KOKIRI FOREST \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////-----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Items to find: Deku Shield, Kokiri Sword, Deku Sticks First talk to Saria, Link's best friend. Moving around Kokiri Forest, you will find that your passage to the Deku Tree is being blocked by a young boy named Mido. He says that it's too dangerous ahead, and only someone who has some weapons will be able to make it across. Fine then! From Link's house, go up the hill and turn left towards some fences. Either go around or climb over it, and make your way to the wall. Enter it; inside is a maze like area with a boulder rolling around. Carefully make your way to the other side to discover a treasure chest. Open it to find the Kokiri Sword! Backtrack outside. Exploring the forest, you'll find...what looks like...a man having "sexual relations" with a rock. When none of your family members is watching, talk to him for some laughs. Go to Mido's house. Inside are several chests, each containing Rupees. There are also some in the grass nearby. Collect at least 40 of these shiny gems and then go skipping to the shop, not literally, mind. It's the red building in the middle of the lake. Looking in the their inventory, you'll find the Kokiri Shield. Buy it and then equip both the Sword and Shield (pause menu). Before going to Mido, I'd explore the rest of the village for items. If you're new to the game I'd also make a trip to the Training Center to get the ups and downs of the game. Don't forget to talk to all the people and explore around, especially if you're new to the game! Now you're ready! Talk to Mido and he'll let you pass to the great Deku Tree. In the path behind Mido, destroy all of the Deku Babas and get the Deku Sticks they drop. When you get to the Deku Tree, he will talk to you about how Ganondorf's evil cohorts are destroying him from the inside-out. He'll ask you to go inside, then open up to reveal a hole. Walk inside...
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