FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter K » Kirby 64: The Crystal Shards - Strategy Guide (Page 01)

Kirby 64: The Crystal Shards - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Kirby 64: The Crystal Shards - Strategy Guide (Page 01).

FAQ #1  (UPDATED)

Presenting..................

                                    ^
                                   / \
                                  /   \
                                 /     \
                                /       \
                               /         \
                              /           \
                --------------             ---------------
                 \    '  /  ----  ' \   ' \   \   /     /
                  \   ' /    ''   ' /   ' /    \ /     /
                   \  ' \    ''   ' \   ' \     '     /
                    \ '  \  ----  '  \  ' /     '    /
                     \                              /
                      \       /        '    '      /
                      /      /         '    '      \
                     /      / \        '----'       \
                    /       \  /    .       '        \
                   /         \/.         .  '         \
                  /       .                   .        \
                 /   .                             .    \
                /    The Crystal Shards walkthrough!     \
                    Author: Cedric Cooks/Oda (Cedoda)
                     E-mail address: cedoda@cs.com


             This has to be great ASCII Art!  I'm serious!

Hello, all you happy people.  This is my first FAQ.  And honestly, this
happens to be a FAQ for a new game released, called, Kirby 64.  Heck,
this game is so darn fun, I decided to write one for this game! Sweet,
yes?  Good.  Let's get this party started!

*Audience cheers Jerry Springer Style*

Wait, maybe a bit less uh........hardcore?

*Audience cheers Jenny Jones style*

Much better.  By the way, controls and items are in the manual, but I'll
explain the power combonations to you.

Table of Contents
1. The story
2. Skills
3. Characters
4. Walkthrough
5. Crystal Shard Locations
6. Mini Game Guide
7. Enemy Guide
8. Boss Battle Walkthrough
9. Credits
10. Disclaimer

Revision History
7/11/2000

Done with the crystal shards locations guide, good thing too!

7/14/2000

Fixed a few errors.

7/18/2000

You know, I'll revise it A lOT!  More humor, more detail, etc.  You name
it, I'll have it.

7/19/2000

Done with the abilites section.

7/20/2000

I got a lot done today!  I finshed off Planets 1-3, and is halfway on
level 4!

7/21/2000

I'm finished with everything!

8/6/2000

MAKEOVER TIME!!  I'm adding the mini games and Boss Battle to the guide.

10/28/2000

Yesterday was my birthday!  JOY!  Anyways, I've added more multiplayer
strategies.  Also added are how often abilites will appear.

12/12/2000

Probably my final update to this FAQ, it includes an enemy guide.

1. Story

A peaceful star, Ripple Star, has been a home of many fairies and a
giant crystal.  However, a unknown force known as Dark Matter came here
to take the crystal.

Thankfully, a fairy named Ribbon took it away, because bad things would
happen if Dark matter grabbed it.  But she soon drops the crystal while
being chased by Dark Matter's forces, and it breaks off into tiny pieces
and scattered off throughout other planets.

Meanwhile, Kirby is looking at the sky, and he sees Ribbon falling from
above.  After she tells him of her plight at Ripple Star, Kirby decides
to help out, and is off on his current adventure.

2. Skills (Special abilities)

1. Fire ability (Fireball)

Kirby becomes a fireball, literally burning anything in his path.  To
speed up (I not sure if you can do this), press the control pad in the
direction he's moving.  Slowing down is the opposite (I think.).  Plus,
you can also speed through areas quickly.  But the effect is a little
short.

2. Needle ability (Porcupine)

Tons of needles stick out of his body.  In midair, he does a flip.
Great in almost every situation!  Too bad it lasts for a while.....

3. Spark ability (Electric Shield)

A small electrical field surrounds Kirby, anyone who touches him gets
zapped.  He can also move, but it's pretty slow.  Best used when he
stands on the ground.

4. Cutter ability (Body Boomerang)

In the previous Kirby games, Kirby's cutter attack is where he takes out
a boomerang of sorts and throws it at his enemies.  In this one, he
takes out half of his body and uses it as a Boomerang!  How weird.....
The ability is a little limited in use, as you can't fly with it, but
you can jump, and you can't attack from behind with it.  Plus, he needs
the other half of his body anyway.

5. Ice ability (Ice Blower)

Here, he spins around and breathes ice in all directions.  It's a pretty
useful ability, and he can move with it, however, it's a little slow
when he's moving.  An all around good ability for when enemies are
coming from both sides.

6. Stone ability (Rock)

Just like his previous exploits, he becomes a invulerable piece of rock,
only he can walk in this form!  Plus, when he turns back to normal, the
rocks spread out (Leaving a blast radius of sorts), damaging enemies.
However, he can't walk or fly in this form.

7. Bomb ability (Bomber Kirby)

You know what he does with this ability..........admit it......and you
should know that by holding B, he'll throw the bomb farther.  Another
handy skill!

8. Fire + Fire (Phoneix Fireball)

He becomes an even bigger fireball (Almost Pheonix-like, might I add),
the effect lasts longer, covers an even wider range, and is even
quicker!  Treat this like the regular fire ability and you'll be fine.

9. Needle + Needle (Sharp and Pointy Objects)

WHAT THE?! Kirby's a living swiss army knife (You know, the kind boy
scouts carry?)!  I mean, surely you'll freak out after seeing this
ability, and just like the needle ability, he can stay in one place or
move in midair while using it!  Don't stop playing until you've tried
this out!

10. Spark + Spark (An even Bigger Electric Shield)

Just like the normal spark ability, but bigger.  Plus, lighting comes
out after an enemy touches it!  Weird........ again, it's best used if
you stay in one place, since if you move, it'll shrink.

11. Cutter + Cutter (Bigger Body Boomerang)

Again, like the regular cutter, just bigger and with more spikes.  Also,
it travels farther (I think).

12. Ice + Ice (Rolling Giant snowball)

He becomes a snowball, literally rolling over anything in his path.
Best used on straightforward areas.  Plus, like the stone ability, the
snow and the enemies he's rolled over (If any) can damage enemies after
he changes back to normal.  Unfortunately, you can't jump, and you can't
control it, either.

13. Stone + Stone (Boulder)

Just like the normal Stone ability, but even bigger, plus he moves
quicker when he walks!  Still, you can't jump in this form, however.

14. Bomb + Bomb (Missile Launcher)

Here's something you don't see everyday-Kirby being a missile launcher!
By holding B, he can launch up to three missiles!  A handy move for
airborne enemies.  Plus, it's that one ability he used in the commercial
for his game!

15. Fire + Needle (Fiery Bow and Arrow)

Kirby becomes a bow and arrow, launching arrows at his enemies.  Hold B
to shoot farther and higher.  Unfortunately, you can only aim in the
direction Kirby's facing.  Flying enemies will not enjoy this move if
you use it on them.

16. Fire + Spark (Static Flame)

Kirby will take out a cloth and rub it on his head.  He'll then be
engulfed in flames as he runs toward enemies.  He can also jump in this
form.  However, I wouldn't use it mush unless you want to run away from
danger.

17. Fire + Cutter (Flaming Sword)

Now this is original!  He wields a sword that's on fire!  He can't fly
while using it, though.  To get rid of it, press up while holding the
sword, then press the control pad left or right and B.  He'll then throw
it!  To take out another one, press B.  This is a REALLY useful ability
for many stages.

18. Fire + Ice (Flaming Ice Cube)

HA!  This ability will have you laughing real hard (If not make you say,
"Is this really useful?), as this ability is really useless.  He becomes
an ice cube, and eventually melts after a second or two because of the
fire.  The only way an enemy can be harmed is if an enemy touches you
before the attack ends.  However, if you want to try it at least once,
go ahead, but don't say I didn't warn you!

19. Fire + Stone (Volcano)

Kirby transforms into a volcano, and he always stands in one place.  The
only thing you can control are those short-ranged lava blasts.  The plus
is that projectile attacks will stop if a blast touches it, and is handy
for attacking overhead enemies!

20. Fire + Bomb (Fireworks)

Kirby becomes a living set of fireworks, and each time you press B, he
can do this three times!  Also, they cover a wide area, and is perfect
for flight enemies.  The downside is, once you use it, you can't fly or
jump, as he'll already bounce, so unless you know what you're doing, be
careful when using it to get across gaps.

21. Needle + Spark (Lighting Rod)

Kirby transforms into a weird looking lighting rod, and it'll strike
him.  Any enemies that touch while he's being hit will also be struck as
well.  Sadly, it's more of a up close move, but the shockwave it makes
can also harm enemies, so remember that!

22. Needle + Cutter (Spike Trap)

This one's weird.  He becomes a bear trap.  Hold B and he'll have those
two arms with spikes ready.  Release to close the trap.  However, he
only does this upwards, plus it's a little slow.

23. Needle + Ice (Snowflake)

Who would've thought a snowflake could be deadly?  Yes, that's what
Kirby does with this power combo.  Although slow, the pointy tips
sticking out are huge, as well as the snowflake!

24. Needle + Stone (Drill)

Kirby unleashes a drill by pressing B, and he'll continue to go in that
direction until you release the button.  Good thing, too, as this helps
Kirby get around a little quicker, and the drill, when released, can go
through walls (They must be thin enough to pass through).

25. Needle + Bomb (Exploding Spikes)

Kirby turns into a Gordo (A common enemy with spikes in the Kirby
series) and after awhile, he explodes, sending the spikes in 8
directions.  I wouldn't use it much, as it's a little slow, but you can
move with it, at least.

26. Spark + Cutter (Beam Sword/Lance)

Kirby + Star Wars: Episode 1: The Phantom Menace = this fun ability (No,
I did not see that movie, I've seen one of those used in the commercial,
though).  By pressing down, he'll put his beam lance away.  it has a
long range and is easy to pull off, but like the flaming sword, he can't
fly.

27. Spark + Ice (Refrigerator)

HILARIOUS!  Kirby becomes a refrigerator!  He actually throws food at
his enemies, and he can use that to heal himself!  This is so funny, you
have to try it out for yourself.

28. Spark + Stone (Electrical Stone)

Okay, this one's odd-a stone that's connected to an electrical chain
constantly bounces around Kirby.  He can't control it, and it'll stop if
he's entering another room/area or if it hits him.  It can also be
stopped manually by pressing B. It's a good idea to have this when there
are lots of enemies.

29. Spark + Bomb (Lightbulb)

Kirby becomes a lightbulb, and after a awhile, he explodes.  Some
secrets can be uncovered in dark rooms, but that's really it.  Oh, I
wouldn't use it much as a weapon, either.

30. Cutter + Ice (Skater)

He becomes a figure skater, and he can only attack (His spin move is how
he attacks) in midair.  Though not that useful, it can be a big help in
certain areas.

31. Cutter + Stone (Friend Sculpture)

He sculpts into one of his animal friends-Rick the Hamster, Coo the Owl,
Kine the fish, and three more friends.  Coo and that one bird can fly
(Press A, of course), Kine doesn't do anything (HUH?), That blob can
only jump (THAT'S IT?) This one character (A raccoon, I guess?) can
double jump, and Rick can climb walls (Stand near a wall, press the
control pad in the direction you're facing, then keep pressing A.).
It's not that useful as it looks, though.

32. Cutter + Bomb (Exploding Star)

I love this one!  He throws a shruiken of sorts, and if it hits someone,
they get stuck, then.........BOOM!!!  It's very perfect for bosses, but
the problem is that you can't see excatly where it is, and it's hard to
time, but with practice, you'll have good accuracy.

33. Ice + Stone (Gliding Puck)

He becomes one of those curling pucks, and along the way, he freezes
enemies.  And unfortunately, that's all he does.  Still if you want to
try it out, do so.

34. Stone + Bomb (Dynamite)

He throws some dynamite.  The blast will damage him, so to counter this,
put on your hard hat (Press down.) and the blast won't harm him.  The
blast radius is also wide, so it can harm some enemies, but don't forget
to put on your hat!

35. Bomb + Ice (Snowman Time Bomb)

He becomes a snowman, and it'll explode.  He can't detonate it, so he
can either get hit or wait until the fuse is out.  Don't forget that the
snow freezes enemies after it explodes.

Here's a table I've made for the main 7 abilites and which ones show up
on the planet, as well as each stage.


*= It's there
Blank Space= None

            Fire   Needle   Spark   Cutter   Ice   Stone   Bomb
-----------------------------------------------------------------------
Pop Star          '       '       '        '     '       '
1             *   '   *   '       '   *    '     '       '  *
2             *   '   *   '   *   '   *    '  *  '   *   '  *
3             *   '   *   '       '   *    '     '       '  *
Rock Star         '       '       '        '     '       '
1             *   '   *   '   *   '        '     '   *   '
2             *   '   *   '   *   '   *    '     '   *   '
3             *   '       '       '   *    '  *  '   *   '
4                 '       '   *   '        '     '       '  *
Aqua Star         '       '       '        '     '       '
1              *  '       '   *   '   *    '  *  '   *   '  *
2              *  '       '   *   '   *    '  *  '   *   '  *
3                 '       '       '   *    '     '   *   '  *
4                 '       '   *   '        '     '       '  *
Neo Star          '       '       '        '     '       '
1              *  '       '       '   *    '     '   *   '
2              *  '       '   *   '        '     '       '
3              *  '   *   '       '        '     '       '
4              *  '   *   '   *   '        '     '       '
Shiver Star       '       '       '        '     '       '
1              *  '   *   '       '   *    '  *  '   *   '  *
2                 '   *   '   *   '   *    '     '       '
3                 '       '   *   '   *    '     '       '
4              *  '       '   *   '   *    '     '       '
Ripple Star       '       '       '        '     '       '
1              *  '   *   '   *   '   *    '     '   *   '  *
2                 '   *   '       '   *    '     '       '
3              *  '   *   '   *   '   *    '  *  '   *   '  *

I know I messed up on some parts, so E-mail me.


3. Characters

Kirby: our hero from Popstar who's saved Dreamland a countless number of
times.  Here, his current exploit is to find all of the crystal pieces
and defeat Dark Matter should he restore peace to Ripple Star and all of
Dreamland.

Since you're playing as him, I don't have to tell you what he does!

Ribbon: A fairy from Ripple Star, who accidently drops the crystal and
it shatters into pieces.  She turns to Kirby for help after her plight.

What she does: Gets crystal pieces after Kirby touches them.

Adenline: A young artist who goes to Pop star to study art.  But when
she comes across a crystal piece, she gets pulled into Kirby's adventure
after you save her.

What she does: Provides puzzles for Kirby to solve (art-wise), and
paints helpful items for Kirby.

Waddle Dee: Waddle Dees are usually common enemies in the Kirby series,
but this particular one is his friend.  He comes across a crystal piece
also, but becomes possessed by a Dark Matter scout.  Saving him, of
course, will let him join the adventure.

What he does: Usually you have to ride something with him (A mine cart,
raft, etc.), plus, he leads you into the next area (Even though you know
you're going to go there anyway.).

King Dedede: A rival and longtime enemy of Kirby, a crystal piece falls
on his castle grounds.  Will he reluctanly join in Kirby's adventure, or
will he keep it to himself?  Decsions, decsions..........

What he does: Mostly you'll have to get on his back and he'll break
pillars or strong doors for Kirby, but other times, he'll pound switches
or break objects for Kirby to progress through.

4. Walkthrough

Pop Star: This is Kirby's home planet, and the beginning of his
adventure.  Here, he'll meet a friendly Waddle Dee, Adenline, and the
infamous King Dedede.

Part 1: The grasslands

The first stage is so easy, you can just plow your way through!  On the
way you'll find crystal shard #1.  Get the flaming sword (See combos up
above) before you enter the cabin.  To beat the mini boss, and the
others like this, use your special ability or suck in the smaller
enemies back at it.  I will no longer mention how to beat these from
here on out.

After running some more, get rid of your current ability & inhale a
Poppy Bros. Jr. for the bomb ability.  Blow up that black rock in the
pond and go to where it was for crystal shard #2!

Now, you must deal with a possessed, yet completely idiotic Waddle Dee.
Use your ability to defeat it, or suck in the stars and spit it back at
him.  Shard #3 is yours, and the stage is complete!

All I say is, IF YOU LOSE TO HIM, YOU MAY AS WELL GIVE UP ON FINDING ALL
OF THE SHARDS-LET ALONE BEAT THE GAME!

Part 2: The forest

Take your bomb ability and combine it with a Sir Kibble for the
Exploding Star ability (See Skills for more details).  And you'll need
this for the entire stage.  Keep going until you enter the tree trunk.
Work your way up, avoiding enemies, then enter the door ahead.  Now,
you'll ride on a platform (Waddle Dee will help move it, since someone
needs to roll that log.) to the other side.  Near the end, you'll see
stars going downward, go down for Shard #1.

After dropping through the trunk in this next area (If nesscessary,
collect some items), you'll face another mini boss.  Beat him for Shard
#2.

After that, it's on to a possessed Adenline!  First, attack the pictures
she makes (Which are common enemies in this game, and rather badly might
I add), then, she'll paint the Ice Dragon from Kirby's Dreamland 2.
Attack him from afar with your exploding cutter.  Then, she'll Paint
Dark Matter.  Use the same tactic as before, and she'll try to run into
you.  Slide into her and get shard #3.

Another nice trick is to attack her pictures with the Spark/Cutter
Ability.  It'll still give you the distance you need to attack, but it
will also drastically hurt them! About 3 swings and they are gone.

3. Part 3: Dedede's Castle

You no longer need your current ability, so lose it, then the upgraded
cutter ability (Combine the same power, e.g. Ice + Ice).  Continue until
you enter the castle.  Go up the stairs and in the next room, a platform
moves while Bronto Burts come toward you.  Then, scale the small tower,
avoiding the Gordos, and you'll be back outside.  Continue going through
*Yawn* until you reach another hole.

Inside, break the green block with your upgraded Cutter, and drop down
for crystal shard #1.  This next room contains Adenline painting you a
1up (She's too kind, I tell you!), and when you enter this next room, go
above the enterance for crystal Shard #2.  Get rid of your current
ability, and suck in a Sir Kibble or a whirling blade for the Cutter
ability (Again.), then go on up, and combine that ability with the fire
ability, and.........ta da!  A flaming sword!  Go up the chain rope with
light shining on it, because it's time for.............

A POSSESSED KING DEDEDE!!!!!!!!!

Okay, since you have the flaming sword, this battle should be a piece of
cake.  Throw the swords at him and get out of the way when he attacks.
After that, he'll fly over you and try to attack you.  To get around
this, stand under him while holding your flaming sword up high.  Now,
it's only 5 more seconds before he's no longer possessed.....*Chuckles*
Now grab crystal shard #3 and leave.

Boss: Whispy Woods

Oh, look!  It's Whispy Woods from Kirby's Dreamland 1, 2, well...almost
every Kirby game in existence.  However, he's still the same old
stationary tree he's always been.  So, to defeat him, here's how it
goes..........keep your Flaming sword ability, and attack those smaller
trees that encircle him.

After that, he'll go mad.  He'll drop lots of apples and make his roots
pop up from the ground.  Attack those with your flaming sword.  Keep
this up until he's defeated.  And you'll have the big crystal piece!

It is possible to hit him 3 times on his second phase, which requires
the flaming sword.  When he releases his roots, stand ahead of it, and
the sword he carries behind him will obviously harm the root.  After the
second hit, immediately throw it, it should hit the next one ahead
before it goes back into the gorund.  That'll speed up the fight some.

By the way, I'm surprised he doesn't cry on this one.  Could he be
holding back his sap tears (Yes, sap tears, it's not a typo.  He's a
tree, after all.)?

2. Rock Star: This is a deserted planet with lots of sand, rocks, and
even A UFO is found in the middle of nowhere!

Part 1: The desert

Get rid of your current ability and look for an enemy with the stone
ability, and work your way through the stage, killing everything in your
path.  After entering the building, fly up to the top, and you should
spot some platforms.  By landing on those platforms and following them,
you'll find crystal piece #1.

Fly up to the top, and face your next mini boss, then collect the
crystal piece he leaves behind.  In this next room, you have to climb
all the way up to the top while sand is quickly coming up.  Use those
weird looking blocks for ladders and you'll be out in one piece.  Waddle
Dee will make a hole for you, allowing to exit.

Now you can't get back inside again, as the sand will have filled up to
it's highest point.  Go forward until you spot a lightbulb enemy,
combine it with that for the Spark/Stone combo.  Go back to that striped
rock and use your combo on it for the final crystal piece.
Exit, stage right.

Part 2: The ruins

Okay, get rid of your current ability and pick whatever ability you need
for the moment-then go forward.  Soon, rock enemies will drop on you,
run like heck to avoid them.  Now, you are in a maze-like area, go
around, searching for the exit, and watch out for those mumbies that'll
be chasing you!  On your way out, walk around on the floor, part of it
will break, allowing you to get first shard below.

The next room has these weird looking guys in the background throwing
fireballs at you.  Drop down in the center of this room for Shard #2.
Another room will have platforms that has crush you when you stand on
them.  Move back when that happens, then start moving again.  After a
straightforward route with lots 'o enemies and cannons attacking you in
the background.........

Dedede will give you a piggyback ride (HUH?).  Explore the upper left
hand corner hand of the maze for the final shard!  Now find your way out
of this maze and the stage is finished!

Part 3: The caverns

Do you have that stone ability with you?  Good, you'll need it for shard
#1. (If not, go back and get one, silly!)  Go forward until you see a
skelton.  Use the stone ability on the brown bone and go to the jaws for
the first piece.  Keep going until you see a hole, drop down.

Now you're in a room with 2 holes.  One hole leads to a path with stars
and a hole ahead, while the other hole leads to another crystal shard,
but you'll have to beat a mini boss for it!  After collecting it, drop
down the hole.

Okay, the next room is just your average enemy filled room, get any
abilities you need and go until you reach another hole.  Then, after
blasting through more enemies, you'll enter a underwater tunnel.  The
first half has you swimming down, avoiding enemies, the second half
wants you to swim up, avoiding bones that fall on you!  They should be
easy to avoid, since they fall slow.  At the very top, you'll find the
last crystal shard, but you'll have to duck in the stage's exit (Don't
enter it completely-yet.) to avoid it.

Part 4: The UFO

Prepare for a fun stage, everyone!  Here, get rid of your current
ability and inhale the missile for the bomb ability.  Go forward and
board the ship.  As you are listening to this catchy music, you'll be
greeted by cannons firing at you, avoid those.  In the next room,
carefully move up the platforms that move back and forth.  Don't go up
to the top yet-instead, drop down the center and go down for crystal
piece #1.  Hit one of those eyeball turret enemies with your bomb
ability for the Spark/Bomb ability.

Okay, in this next room, Adenline wil be Standing near 3 panels.  Using
your lightbulb ability (See combos), you'll light up the 3 panels.
These picutures, I'm assuming, have some compatibility with the weather.
In the next room, step on the swicthes according to the 3 pictures you
revealed for the second shard.

After going up the ladder, get rid of your current ability and continue
going on up the platforms to the top, and now, time for another round
of......dun dun dun dun.... Fight the Mini Boss! *audience applauds*
Tell them the prize if they win, Rod.  *Goes to Rod Roddy's voice*  The
last crystal piece!  *Audeince appalauds* It's a shiny piece from a 16
karat crystal which is currently broke into pieces.  This, and all the
other pieces is worth......$15,775! *Goes to normal voice* Thanks, Rod.
After the battle, go up the ropes while avoiding those sparks and you're
done!

(NOTE: I'm not offending Rod Roddy in any way.  So don't sue!)

Boss: Pix

Use the bomb ability for this boss.  Unfortunately, It'll introduce you
by attacking you before they show it's life meter!  Avoid the red cube,
then a green one will join in.  Avoid those two, and a blue one will
join in.  Avoid all three and the battle will FINALLY start.

Use the bombs or those molecules to attack them.  When they appear,
they'll do one of their three attacks:

1. Fire blasts at you.  This attack is easy to avoid.  Run under it,
then bomb the cube several times.  If you're lucky, you may have enough
time to finish off the second one!

2. Attack with it's laser lances in a unusual pattern, plus, it'll move
back and forth.  A little tricky to avoid, unless you know the pattern.

Red-Random Directions. (In other words, it moves back and forth while
moving up and down.  You'll see what I mean when it does it.)  Very hard
to avoid unless you are far away.

Green-Back and forth. (In other words, it spins around
clockwise/counter-clockwise depending on the direction they move.)  Very
easy to avoid, just stay under.

Blue-Up & Down. (In other words, the lance spins around the floor, then
goes back up, and repeats in a clockwise/counter clockwise direction.)
Best to run away.

3. They spin around the arena in a group.  VERY hard to avoid.  The only
way to avoid it is to keep running.  Oh, and each time a cube is
destroyed, it will become transparent and you can pass through it.  Use
this to your advantage when they do this.

You obviously have to bomb all three.  Thankfully, you can pass through
a destroyed cube and not take any damage.  Once all three are gone, you
get another big shard!

3. Aqua Star: As the name implies, it is a water planet.  And there are
lots of it, too.  But in one set of underwater caverns, they tend to
have strong currents.

Part 1: The Islands

Keep your bomb ability, and start off by working your way to the caves,
bombing everything in your way.  Next, enter the green balls inside this
one room.  Along the way, you'll pass up the first crystal shard!  No
problem, just drop down under the platform to get it.

As you enter the caves, you should be looking for a penguin (Who'll run
away from you) in the next 2 rooms.  If you have the bomb ability,
combine it with that for the Ice/Bomb ability.  Continue going until you
reach the mini-boss.  Now, you need this ability, so drop through the
platform and use your ability to hit him from below.

Adenline will paint you a Maxim Tomato.  Good thing, too, this final
area is though!  Go forward 'til you spot some platforms, and drop down
until you get to the bottom.  After that, stand on the block and use
your exploding snowman ability to break it.  Enter the green ball, and
you'll blast up to the shard!  Lose your ability and continue on forward
to exit.

Part 2: The waterfalls

Here, you'll have to find an enemy with a stone ability and an with a
fire ability.  The stone, you probably would've gotten that in the
star's first stage, as well as the fire ability.  However, you'll spot
them along the way.  After crossing some bridges and entering the cave,
keep running across the walkway that breaks apart.

You know how to defeat mini-bosses, but now you have to break the
red/brown block for Shard #1.  Then, you'll have a waterfall ride with
Waddle Dee.  Remember, when "!" flashes, jump or you'll lose some
health.  Along the way, you'll grab crystal piece #2, but you have to
jump at the right time!  After you eventually fall off the raft........

Run down the waterfalls and grab the invincibility, as you're going
down, you'll find the final piece near a waterfall, hard to miss.  Scale
up the waterfalls while avoiding spiked logs to exit.

Part 3: The beach

Before starting, get the Cutter/Bomb combo.  Once you've gotten that,
proceed.  After a while of fighting, you'll get to an area with a wooden
bridge, go up to the top and enter.  Inside, break the green/black block
with your combo for crystal piece #1.  Lose your ability, and go back
up.

Return the the second part of the stage and inhale the green guy
throwing spiked rings at you for the cutter ability.  After that,
continue on forward again until you reach a stone enemy, combine the
abilities for the Cutter/Stone Ability.  Step on the catapult and Dedede
will pound it, so you'll enter the next area.

Continue, and climb the cliff, and drop into the hole.  Defeat the mini-
boss (But try not to get too close) for the second shard.  Drop down and
use the sclupt ability until you you get Rick the Hamster.  Stand near a
wall and press left on the control pad, then keep pressing A to climb
the wall.  After that, you'll reach the final crystal piece.  Now all
you have to do is leave the stage.

Part 4: Underwater Caverns

I'd say use the stone ability for this stage, it's a tad tricky.  Here,
drop down and swim into the tunnel.  After that, keep swimming to avoid
the rocks.  Then, stick to the left wall and when you reach the top,
stick to the ceiling, because there is a crystal piece in that alcove up
there.

Inside this current filled tunnel, you'll find another crystal piece,
just grab the pole, let go, then stand under the shard and grab it.  You
must get this the first time or the currents will push you away.  After
that, it's time for another mini boss.

After he's defeated, you'll be in a straightforward tunnel, marking this
stage's final area.  Stick to the bottom with your stone ability and
search the alcoves along the bottom for the final crystal shard!  Now,
it's time go.

Boss: Acro

This shark was on Kirby's Dreamland 3 (Heard of it, yes, seen it, yes,
played it, no.), and now, it's revenge time!  I'd say use the
Fire/Cutter combo or the Spark cutter Combo.  Whack him from above while
avoiding this garbage (i.e. enemies) and move away when he tries to
bellyflop you.  But wait........there's more!

 Next Page »