Killer Instinct Gold - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Killer Instinct Gold - Strategy Guide (Page 04).
=Super Moves=
Shadow Move: F,DF,D,DB,B,F [MP]
Dash Frenzy: F,DF,D,DB,B,F [FP]
Super Tremor: F,DF,D,DB,B [MK]
=Super Linkers=
Super Roller Coaster: F,DF,D,DB,B,F [MP]
Super SpinFist: F,DF,D,DB,B,F [QP]
=Finishers=
Mini-Ultra: B,F [FP]
Ultra: F,B [FP]
Ultimate To the Moon: Hold [QP], Release [QP]
No Mercy: Hold F then DF,D,DB,B [FK]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/\COMBOS/\
------
=Combo Starters=
1: TJ Tremor: B,F [MK]
2: Roller Coaster: B,F [MP]
3: Spin Fist: B,F [QP]
4: Skull Crusher: B,F [FK]
CCA: Roller Coaster: B,F [MP]
=Linkers=
1: Reverse Spinfist: F,B [QP]
2: Roller Coaster: B,F [MP]
=Super Linkers=
Super Roller Coaster: F,DF,D,DB,B,F [MP]
Super SpinFist: F,DF,D,DB,B,F [QP]
=Combo Enders=
1: SpinFist: B,F [QP]
2: PowerLine: B,F [FP]
3: Run Past: B,F [QK]
4: TJ Tremor: B,F [MK]
5: Hidden: B,F [FK]
Ultra Buffer: F,DF,D,DB,B,F [FP]
--==\12 Hit Killer/==--
*6 Power Blocks*
[Roller Coaster] -- [QP] -- [F+MP] -- [Jump+FP] -- [Air Juggle] --
[Cyclone Punch] -- [Power Frenzy]
-Note the Power Frenzy hits depending on the distance and timing of the
dropping opponent.
--==\31 Hit Killer/==--
*Full Power Bar*
[Parry(B+QP] -- [Roller Coaster] -- [QP] -- [FK] -- [MK] -- [Super Spin
Fist] -- [FK] -- [FP] -- [MP] -- [Super Roller Coaster] -- [QP] -- [FK]
-- [MK] -- [Power Frenzy]
--==\31 Hit Mini Ultra/==--
*Must have 6 Power Bars*
[Parry(B+1)] -- [Roller Coaster] -- [QP] -- [FK] -- [MK] -- [Super Spin
Fist] -- [FK] -- [FP] -- [MK] -- [Super Roller Coaster] -- [QP] -- [Mini
Ultra]
--==\74 Hit Killer/==--
*Full Power Bar, 5 Enders*
[Parry(B+QP)] -- [Roller Coaster] -- [QP] -- [FK] -- [MK] -- [Super Spin
Fist] -- [FK] -- [FP] -- [MK] -- [Super Roller Coaster] -- [QP] -- [FP]
-- [MK] -- [Super Spin Fist] -- [F+FK] -- [Super Roller Coaster] -- [F+FK]
[Ultra] -- [Ultra Buffer]
--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*
[Roller Coaster] -- [QP] -- [Rolle Coaster (Linker)] -- [QP] -- [Roller
Coaster (Linker)] -- [Ultra]
*******************************
********** COUNTERS ***********
************************************************************************
---------------------------------------------------------
| |Spinfist |Rollercoaster | TJ Tremor |
---------------------------------------------------------
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Eye Laser |Plasma Shield |
---------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|---------====|TUSK|====-----------|
Height: 6'11"
Weight: 380lbs.
Age: 31 years
Story: With the return of the Demon Lord to the land, Tusk leaves the
arena to issue his challenge. Only by defeating all adversaries can a
hero gain the right to face the evil Gargos.
=Special Moves=
Web of Death: DF,D,DB [FP]
Boot Kick: DF,D,DB [K]
Skull Splitter: DB,D,DF [FK]
Back Stab: F,DF,F,DB,B [QP]
The Conqueror: F,D,DF [P]
Fake Skull Splitter: D,DF,F [QK]
Air Juggle: DF,D,DB [K]
Throw: F+ [FK]
Reversal: B+ [FK]
Counter Move: B+ [QP]
Pressure Move: F+ [FP]
Combo Braker: F,D,DF,[P/K]
Ultra Braker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Recovery Move: F,D,DF [P]
=Super Moves=
The Destroyer: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Pillar of Flames: DB,D,DF,B [K] -+ 4 Bar Blocks +-
Shadow Move: DB,D,DF,B [FK] -+ 3 Bar Blocks +-
=Super Linkers=
Super Boot Kick: DF,D,DB,F [FK] -+ 3 Bar Blocks +-
Super Web of Death: D,DF,F,B [FP] -+ 3 Bar Blocks +-
=Finishers=
Mini Ultra: B,DB,D,DF,F [MP]
Ultra Combo: F,DF,D,DB,B [MP]
Ultimate Dinosaur Attack: F,D,DF [MK]
No Mercy Meteor Shower: D,DF,F,D,DF,F [MP]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/\COMBOS/\
------
=Combo Starters=
1: Boot Kick: DF,D,DB [K]
2: Back Stab: F,DF,F,DB,B [QP]
3: Web of Death: DF,D,DB [FP]
4: Skull Splitter: DB,D,DF [FK]
CCA: Web of Death: DF,D,DB [FP]
=Linkers=
1: Web of Death: DF,D,DB [FP]
2: Boot Kick: DF,D,DB [QK/MK]
=Super Linkers=
Super Boot Kick: DF,D,DB,F [FK] -+ 3 Bar Blocks +-
Super Web of Death: D,DF,F,B [FP] -+ 3 Bar Blocks +-
=Combo Enders=
1: Conqueror: F,D,DF [FP]
2: Boot Kick: DF,D,DB [FK]
3: Skull Splitter: DB,D,DF [FK]
4: Back Stab: F,DF,D,DB,B [QP]
5: Hidden: F,D,DF [QP]
Ultra Buffer: D,DB,B,DB,D,DF,F [FP]
--==\13 Hit Killer Throw/==--
[BootKick + MK] -- [QP] -- [FP] -- [MP] -- [Web of Death] -- [MK] --
[F+FK] -- [Jump+FP] -- [Air Juggle] -- [Conqueror + QP] -- [Skull
Splitter]
--==\36 Hit Mini Ultra/==--
*Must have 6 Power Bars*
[Parry(B+1)] -- [Web of Death] -- [MP] -- [FK] -- [MK] -- [Super Boot
Kick] -- [MK] -- [FP] -- [MK] -- [Super Web of Death] -- [MP] -- [Mini
Ultra] -- [Skull Splitter] -- [Skull Splitter] -- [Skull Splitter] --
[Skull Splitter] -- [Skull Splitter]
--==\56 Hit Ultra/==--
*Full Power Bar, 5 Enders*
[Parry(B+1)] -- [Web of Death] -- [MP] -- [FK] -- [MK] -- [Super Boot
Kick] -- [MK] -- [FP] -- [MK] -- [Super Web of Death] -- [Ultra] --
[Ultra Buffer]
--==\73 Hit Ultra/==--
*Full Power Bar, 5 Enders*
[Parry(B+1)] -- [Web of Death] -- [MP] -- [FP] -- [MP] -- [Super Boot
Kick] -- [MK] -- [FP] -- [MP] -- [Super Boot Kick] -- [MK] -- [FP] --
[MP] -- [Super Boot Kick] -- [MK] -- [FP] -- [MP] -- [Super Boot Kick]
-- [MK] -- [FP] -- [MP] -- [Ultra] -- [Ultra Buffer]
--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*
[Boot Kick + MK] -- [QP] -- [D+FP] -- [Ultra]
*******************************
********** COUNTERS ***********
************************************************************************
---------------------------------------------------------
| |Web of Death |Skull Splitter|Boot Kick |
---------------------------------------------------------
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Eye Laser /Plasma Shield |
---------------------------------------------------------
========================================================================
VII. IX. Codes and Cheats.
========================================================================
The following codes must be done while the character profile screen
a.k.a. biography screen is on.
L = Left Button R = Right Button
Gargos Code: Z,A,R,Z,A,B. Gargos will laugh if you did it correct.
All Character Colors: Z,B,A,Z,A,L. The announcer will say "Welcome" if
you did the code correctly.
All Option Levels: Z,B,A,L,A,Z. The announcer will say "Perfect" if you
did the code correctly.
View Credits Without Beating the Game: Z,L,A,Z,A,R. You will see the
credits if you did the code right.
All of the codes can be saved into your game pak by pressing the "Z"
button at the main screen. The Credits code and Gargos code will not
be saved though.
The following Codes will work ONLY on the select screen:
Select the stage and music. First player selects stage, second player
selects the soundtrack.
Up + QP --------------------------> Wolf Castle
Up + QK --------------------------> StoneHenge
Up + MP --------------------------> Jungle
Up + MK --------------------------> Museum
Up + FP --------------------------> Space Ship
Up + FK --------------------------> Helipad
Down + QP --------------------------> Bridge
Down + QK --------------------------> Dojo
Down + MP --------------------------> Dungeon
Down + MK --------------------------> Spinal's Ship
Down + FP --------------------------> Street
Down + FK --------------------------> Random Stage/Music
Down + MK (Both Players)------------> Sky Stage
Random Select:
Press up before selecting a character a character and press
the start button on your controller. The computer will choose a
character for you.
Character Color Select:
Press down or up before choosing a character to cycle through
that character's color.
In order to get all your character colors you will need to master the
training mode in any of the levels. Beating the training mode in different
difficulties will award you with a series of new colors.
White - beat training in easy.
Gold - beat training in medium.
Shadow - beat training in hard, with an A+
If you beat the training mode with an A+ you will be awarded all the
colors automatically.
If you wish to access all the different level of options (5 of them).
Level 1 Options: Awarded at the begining.
* Throw Damage - Norm/Low/None/High
* Easy Breaker - Off/On
* Invisible Tag - Off/On
* Aerial Camera - Off/On
Level 2 Options: After beating the medium difficulty level.
* Full Super Power - Off/On
* Full Breakers - Off/On
* Powered Finishers - Off/On
Level 3 Options: After beating the hard difficulty level.
* Missiles - On/Off
* Fast Fireballs - Off/On
* Auto Doubles - On/Off
Level 4 Options: After beating the very hard difficulty level.
* Early Ultimates - Off/On
* Knockdowns - On/Off
* Quick Openers - Off/On
* Cheap Juggles - Off/On
Level 5 Options: After beating the master difficulty level.
* Blocking - On/Off
========================================================================
X. Glitches.
========================================================================
The following list of Glitches were provided by Sabrewulf and most of
them confirmed by myself. If you have any questions regarding these
glitches please e-mail Saberwulf at: testa@felix.teclink.net or simply
visit his homepage at
any other questions just direct them to: hardcore@bellsouth.net.
I. MISSED ULTRA
------------------------------------------------------------------------
PART 1: Ok here is the deal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. In the options screen put Quick Openers "On" (If you haven't yet
achieved that level-see the codes section).
2. Also in the options-set the game difficulty to "Very Easy" (Harder, if
you like, but easier on Very Easy)P.S. It is also better to put Full
Super Bar "On", and "Early Ultimates ON".
3. Go into Team Elimination Mode.
4. If this is your first time to do the glitch then pick 11 characters
ALL - Glacius.
5. When the fight starts hit your opponent until his life is almost gone.
6. Jump next to him, take ONE step back and press "1" 6 (SIX) times and
start the ultra really quick afterwards (You HAVE to hit him 6 times,
not five, not seven, "6" times for this to work. Else it will lock up!!)
7. If you did it correctly, your opponent will falldown but you will
still be doing the ultra!!! On the next round the camera will be zoomed
in until you do an Ultimate!
PART 2: Here's were things get GOOD!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you have done the missed ultra glitch you can do some REALLY
AWESOME things.
1. After you miss the person with Glacius' Ultra, the next person will
drop down and just hang in the air stunned.
2. Just for fun-look at their face while they are hanging there - looks
kinda weird and perhaps funny too!
4. Anyhow, you can now do 90+ combos (but they don't count on the
records). Keep juggling your opponent.
5. You can also do distanced Ultimate Combos - just get their energy
low (P.S. they won't die until you ultimate them), go as far back as
you can, hit "1" about four times and do the motion for the Ultimate
Combo (It takes some practice), and BANG! The person is Ultimated
from a distance.
6. Now that you know that, get really good at doing the Missed Ultra.
Once you can do it pretty good, in the character select stage just get
like 2 or 3 Glacius and pick other characters for the rest! Try out
their Distanced Ultimates.
PART 3: Getting out of the Glitch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To get out of this glitch you can:
1. Do an Ultra Combo on the person (some work, some do not).
2. Do a combo breaker.
3. Do a super uppercut with Jago or Fulgore.
Now, Wasn't that Fun?
II. SABREWULF's STUN
------------------------------------------------------------------------
This is that kind of glitch that isn't really helpful but is kinda cool.
1. Get into a regular Arcade Mode game.
2. Pick Sabrewulf as your character.
3. When you get rid of your opponents first energy bar, before it locks
the controller to reposition the characters - jump up and do Sabrewulf's
Stun in the air (Jump, Half Circle Back+3).
4. This will do the stun and the junk will come out of the ground and
freeze there.
Not TOO lame was it?
III. WALKING IN THE AIR
------------------------------------------------------------------------
This glitch is kinda dull but rather cool if you think about it.
1. Get into a regular Arcade Mode game.
2. Pick either Jago or Fulgore as your character.
3. When you get rid of your opponents first energy bar, before it locks
the controller to reposition the characters - do the Super Uppercut
Half Circle Back, Foward+3).
4. Fulgore or Jago will go flying up and if you watch carefully while
they are coming down, you can see them walking in the air.
IV. JUGGLE THE DEAD
------------------------------------------------------------------------
This is a neat little thing that works with Jago, Fulgore, and
Sabrewulf.
1. Get into a regular Arcade Mode game.
2. Pick either Jago, Fulgore, or Sabrewulf as your character.
3. When your opponent is almost dead (red bar flashing) do a combo like
with Sabrewulf - B,F+2,1,F,B+2,1 - but don't do any enders (it should
also take away the rest of their energy). When they fall down you can
still move. So, run up and with Sabrewulf Do - Half Circle Back,
Foward+6 - With Jago Do - Half Circle Back, Foward+3 Or With Fulgore
Do - Half Circle Back, Foward+3 all of these RIGHT NEXT TO the opponent.
If you were close enough, you should hit the opponents. If you are near
the knockoff point on any stage, you should knock them off. It also
counts as a juggle combo!
V. BAG FULL OF TRICKS IN THE SKY STAGE
------------------------------------------------------------------------
These are a few things to do on the sky stage.
1. Pick Fulgore and do his Fifth Ender (Forward, Quarter-Circle Foward+5)
near the edge!
2. Pick Combo and do his Fifth Ender (Charge Back,Foward+6) near the
edge!
3. Pick Fulgore and do his Air Ultra (see the kewl ultra section below
for more ultra tricks).
VI. SABREWULF's NON-ELECTROCUTION
------------------------------------------------------------------------
This is particular glitch was sent by Cool Man: kris07@mail.teclink.net
1. Pick Sabrewulf as you character on a regular Arcade Mode or Team
Elimination game.
2. Take away almost all of your opponents energy until their red health
bar is flashing.
3. Be sure to hold down "6" (six) while doing this combo - Charge Back,
Foward+2, 1, Back, Foward+2, 1,Back, Foward+2).
4. Here is the tricky part -- while doing the last Sabrewheel (Back,
Foward+2), you have to release "6" (six) in the middle of the roll or
this will not work.
5. Now, depending on when you released "6" (six) in the roll it will
do something different:
a) Lock the game up.
b) The opponent will stand up in the middle of the electrocution and
get hit for a "11 hit" Ultimate Combo.
c) The opponent will stay down and the sparks will shoot up from the
ground and the opponent will be automatically stood up and shocked
[you will hear the sound it makes when you do Glacius' No Mercy
(Back, Quarter Circle Back+4)].
VII. TUSK's MISSED ULTRA
------------------------------------------------------------------------
1. Go to the game options and put game speed to slow.
2. Pick Tusk as your character in a Arcade Mode or Team Elimination Game.
3. Okay, you can do this two ways:
a) Do this combo - (Charge Back, Quarter Circle Down-Forward, Back+6,
5, Half Circle Back+1) - He should start the ender with the
opponent flying up.
b) Take away the your opponent's energy until the health bar is
flashing red and do this combo - (Charge Back, Quarter Circle
Down-Forward, Back).
4. When done right the first way (3a) it will knock the opponent up
while doing the combo ender, when done right the second way(3b) it will
miss the opponent all together!
VIII. SPINAL's BACKWARDS ULTRA
------------------------------------------------------------------------
1. Go into a Team Elimination Mode game (a whole lot easier on 2 player
mode), and pick Spinal as your character.
2. Take away enough energy to do the ultra (usually good with 2 hits of
the "Quarter Circle Back, Half Circle Forward+6" Super Move).
3. Move the opponent right against the edge of the screen so they won't
move anymore further in the direction then.
4. Do this combo -"Forward+3, Quarter Circle Back+6, Quarter Circle
Back+3". Do the Quarter Circle Back+6 RIGHT AFTER you do the "Forward+3",
then do the "Quarter Circle Back+3" RIGHT AFTER the "Quarter Circle
Back+6". It should all seem like 1 motion.
5. If you do it right - Spinal should teleport into the opponent and
start the Ultra Combo backwards.
IX. SPINAL's BIG HEAD
------------------------------------------------------------------------
This glitch is REALLY funny but is kinda hard to do.
1. Select Spinal in a Team Elimination Mode.
2. Get the opponent's energy really low.
3. Do the combo (Quarter Circle Toward+2, 1, Quarter Circle Toward+2, 1,
Quarter Circle Toward+2, Down,Down+4).
4. Now the trick is you have to the "Down, Down+4" the instant that you
do the last "Quarter Circle Toward+2".
5. If you did it right the Ultimate should miss the opponent (looks
kinda weird) and on the next opponent if you move back and forth you
will turn into a HUMONGOUS Spinal Head. If you hit any button it will
lock up the game.
X. KILL YOUR OPPONENT ON PRACTICE MODE
------------------------------------------------------------------------
1. Go into the options menu and turn Knockdowns OFF, Cheap Juggles ON,
Full Super Bar ON, and Early Ultimates ON in the level options. (If you
haven't gained the level go to the codes section).
2. Go into a Practice Mode Game and select Glacius.
3. When you get in do this combo - Quarter Circle Toward+2, Half Circle
Toward, Back+1, Quarter Circle Toward+5, 1, Quarter Circle Toward+5, 1,
Half Circle Toward, Back+1, Quarter Circle Toward+5, Half Circle Toward,
Back+1, Quarter Circle Toward+6.
4.If done right it should take away the opponents health bar and start
the second round.
5. Now you can use the Early Ultimates Option to Ultimate you opponent.
After the Ultimate the game will automatically reset.
XI. SABREWULF IS INVINCIBLE
------------------------------------------------------------------------
This is a glitch that makes Sabrewulf invincible to all attacks except
throws.
1. Go into options and turn Early Ultimates ON and set the Game Speed
to FAST.
2. Go into a Team Elimination Mode game -2 players(or switch the
controller from socket to socket if you only have 1 controller).
3. 1-Player pick all Sabrewulf for characters, and 2-player pick a few
Spinal's and a few Kim Wu's.
4. When the match starts have 1-player (Sabrewulf) do this combo -(Hold 1,
Back, Forward+2, 1, Back, Forward+2, 1, Back, Forward+2+Realease 1).
5. Be sure to release 1 in the middle of the last Sabrewheel (Back,
Forward+2).
6. If you did it right, the bats will fly out and miss them, but it will
still be doing the ultimate.
7. While it is doing the missed Ultimate, about 1 second after Sabrewulf
howls but you can't hear him, 2-player(Spinal or Kim Wu) will be able to
move IF you press a button and a direction. So, when 2-player can move,
2-player has to run up REALLY FAST and throw 1-player(Spinal=Forward+6,
Kim Wu=Forward+3). This will abort the Ultimate.
8. Once you have done all this right you will know because Sabrewulf will
be invincible to all attacks EXCEPT throws!
9. Also, sometimes the game will lock up if Sabrewulf does a combo!
10. This Glitch can be done inside itself (Can be done over and over
without getting out of the previous time you did it).
11. Plus, Sabrewulf will have NO autodoubles so just use "Forward+6", if
you do a bunch of hits and then do the ultra it will do a HUGE combo!!!
XII. BOTH PLAYERS HAVE TO CONTINUE AT THE SAME TIME
------------------------------------------------------------------------
This is a glitch that can be done with 1 or 2 players (easier on
2-player) that will make the "continue" screen countdown on BOTH sides,
but the winning player continues for both.
1. Go into options and put "Powered Finishers ON", speed to "Fast".
2. Go into a Team Elimination Mode game and pick Jago as 1-player,
anyone else for 2-player, and get the sky stage (Down+5 on both
controllers, with 1 controller just change controller from socket
to socket).
3. When the screen comes on, don't move 2-player, just let 1-player jump
over him to get on the right side. Take about 2 steps forward to push
2-player up 2 spaces.
4. Then do this combo- [Forward+6, Quarter Circle Forward+3(Ender)].
5. RIGHT AFTER you do the ender(Quarter Circle Forward+3) do a fireball
with 3 (Quarter Circle Forward+3).
6. If done right, the fireball should hit 2-player just as the computer
changes to knockoff mode. This will trigger the Health Bar and make it
go down, canceling the Knockoff but the opponent will freeze there and
fade away. Then the next person in line for 2-player will drop down
and MISS THE STAGE, thus falling all the way down and killing 2-player.
7. On the next screen(the continue screen) it should say "Continue"
on both sides. Cool Huh?
XIII. AIR ULTRAS
------------------------------------------------------------------------
Every player has an Air Ultra. An ultra is an ultra that knocks the
opponent into the air while being done.
*NOTE* The combos must be done very fast!
******
*JAGO*
******
Quarter Circle Down-Back+5, 1, Quarter Circle Down-Back+5, 1, Quarter
Circle Down-Back+5, Quarter Circle Down-Back+4.
************
*T.J. Combo*
************
Charge Forward, Back+2, Charge Forward+1, Back+2, Charge Forward+1,
Back+2, Charge Foward, Back+3.
*********
*Glacius*
*********
Quarter Circle Forward+2, 1, Down+3, Quarter Circle Forward+4.
********
*Orchid*
********
Quarter Circle Down-Forward+6, 5, Quarter Circle Down-Forward+5,
Quarter Circle Down-Forward+6, Quarter Circle Down-Back+1.
*********
*Fulgore*
*********
Quarter Circle Down-Back+2, 1, Quarter Circle Down-Back+2, 1, Quarter
Circle Down-Back+2, Forward, Quarter Circle Forward+4.
********
*Spinal*
********
Quarter Circle Foward+2, 1, Quarter Circle Foward+2, 1, Quarter Circle
Foward+3, Half Circle Back+3.
***********
*Sabrewulf*
***********
Quarter Circle Down-Back+2, 1, Quarter Circle Down-Back+2, 1, Quarter
Circle Down-Back+2, Charge Back, Foward+4.
******
*Tusk*
******
Quarter Circle Down-Back+5, 1, Down+3, Half Circle Back+2.
********
*Kim Wu*
********
Quarter Circle Down-Back+5, 4, Quarter Circle Down-Back+5, 4, Quarter
Circle Down-Back+5, Quarter Circle Forward+4.
******
*Maya*
******
Quarter Circle Forward+2, 1, Quarter Circle Forward+2, 1, Quarter
Circle Forward+2, Charge Forward, Back+6.
Again if you have any questions email: testa@felix.teclink.net aka
Sabrewulf. For the lastest list of glitches make sure you visit
Sabrewulf's Homepage at:
=========================================================================
XI. Fun Things to Do In Killer Instinct Gold.
=========================================================================
As some of you know Killer Instinct Gold features the most options in
any fighting game in history. Nintendo keeps making one of its greatest
game even better. But of course there are a few things you can do to
make your gaming experience funner. Now I know that playing the
computer is fun and all thanks to the cool new options in Killer
Instinct Gold. This special is just to give you some ideas to have some
fun with Killer Instinct Gold whenever you grow bored.
| « Previous Page | Next Page » |



