Jet Force Gemini - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 06).
Finally, in the magma room, cross the hot liquid, turn to the left, and rescue the final Tribals of the entire game...(14/14) TOTEM POLES: ------------- # 1 - PURPLE TERMITE MULTIPLAYER CHARACTER In the lava room, blast away the Goliath Beetle and crawl through the small tunnel behind him. ======================================================================== ============== MIZAR'S PALACE: MEETING PLACE ARENA ===================== ======================================================================== FINDING MIZAR'S 3D RACER GAME: -------------------------------- Exiting from the Lobby area, go along the left-hand side wall and you will find a large pyramid inside a secret corridor -- go inside. Charge up on the jetpack pad, and boost to the top of the pillar that is in the center of the room. This is a Drone Transformation pad, and if you use it, you can metamorphosis into a that of a DRONE! Head through the next door, and jump on the elevator. In the next area, climb onto the car in the corner, and then drive through one of the tunnels. COLLECTING THE FUSE: ---------------------- Get first-place in Mizar's 3D Racer and you will receive the FUSE! COLLECTING THE STABILIZER: ---------------------------- Without a doubt, this will take the longest time of any of the ship parts to collect. Go inside the large pyramid that serves as the meeting place, and you will find King Jeff, along with the vehicle he owns. When you have collected ALL the Tribals IN THE ENTIRE GAME, talk to him and he will fork over the STABILIZER. ======================================================================== ================ ASTEROID: STAGE 1 -- MIZAR'S LAIR ===================== ======================================================================== The asteroid that Mizar picked as his doomsday projectile to unleash upon the Earth is frigid, cold, uncaring, and very foreboding. Its vast network of underground tunnels are highly frigid; icicles hang from the ceiling, and a thick, white fog permeates the emptiness. Truly, this stage can only give you the feeling of wonderment, and melancholy... HOW TO REACH THIS STAGE: --------------------------- Once you have collected all the space ship parts in the game (a task that will take an unbelievable amount of time and effort), talk to King Jeff, who resides in the meeting place of Mizar's Palace. The ship will take off, and land on Mizar's Asteroid -- though, it will be wrecked and twisted beyond recognition. Vela, Lupus, and King Jeff will stay back to see if they can fix it, while they send Juno (that's you, genius) ahead to find -- and stop -- Mizar. BEFORE TAKING IT ON: --------------------- Check your Homing Missile / Tri-Rocket Launcher ammunition. If the maximum capacity for both of them is less than 25 (or even 30), you'll going to find Mizar and this level a bit more difficult than it should be. Here are some areas that have a lot of capacity crates for these two devastating weapons... Tawfret/Bog: In the area with King Jeff, blow down the huts with the rockets and find the crates inside. Sekhmet/Battle Cruiser: Open the Magenta Key Door, and as you go down the river, stop off at each aclove and really rack up on the crates. Spawnship/Troop Carrier: In the magma room (through the Yellow Key Door), drop down to the bottom and scan the walls for a secret passage. YOU HAVE HIT THE MOTHERLOAD! If this doesn't send your capacity for missiles and rockets over 30, then you must have blasted through the regular levels. Shame on you. THE PATH TO MIZAR: -------------------- If you thought the game needed a "snow" level, then you got your wish. However, the hot, steamy action will make it seem a bit more toasty...Run down the halls, blasting Shield Drone, Centurions, etc. with missiles, rockets, and whatever you want, and keep trudging forward. This stage has no complex puzzles, just pure action. In one room, several sheets of ice will surround pairs of the ever-so powerful Cyborg Stags...just one stray bullet and they will awaken, and send volley after volley of missiles at you! You can either go through here covertly: finding a way around them. Or my way, going in with machine guns blazing, then whipping out a missile launcher and killing them all. Sure, you might take some damage, but it will be a lot more interesting (not to mention fun). After several more hallways that are filled to bursting enemy-wise, you will come upon a large room occupied by half-a-dozen or so ammunition crates. Step into the next door, and... MIZAR'S INTRODUCTION: ----------------------- As you step outside, you gawk as you see the planet Earth in the background, and a dark, blackish blue sky surrounds you, with gray/blue mountains sweeping around the arena. After a shudder, Mizar lifts his body over the ledge, grinning ear to ear (or, rather, horn to horn). Suddenly, Lupus and Vela appear behind you, ready to fight. Mizar takes care of them quickly, however, and then it's just you and one big, bad bug. It's a battle royal that entire galaxies have waited for!! ======================================================================== ===================== THE FINAL CONFRONTATION ========================== ======================================================================== MIZAR'S ATTACKS: ----------------- Mizar's home base is a large rocky outcropping about 30 feet away, and a huge chasm separates the two of you. At the start of each phase, dozens and dozens of gigantic boulders will be hurled at you by some unseen force generated by Mizar. These boulders will track you down, and when they explode you will be damaged greatly. The best defense is to stay in one spot, and when one is about to hit you, move in the opposite direction. To increase your chances of survival, constantly shoot your Machine Gun. Then, Mizar's leathery wings spread wide, and he takes flight! He rushes you and the real action begins! Unlike other bosses, Mizar's attack patterns are completely random. His attacks are as so: 1) His purple eye bolts return! They are the easiest of his attacks to dodge; simply strafe left and right 2) A green, frigid blast of cold air will be snorted by Mizar, covering the tiny space you can maneuver around in. The second he breathes in, get away from the corners of the field, because he can trap you there. To avoid it, move in one direction 3) His patented "fiery claw" attack, in which he flies right in front of you, his massive body taking up the entire screen, and slamming his mantid claw into the ground, creating a single, fiery shockwave. To avoid it, move to the left/right of the claw, and then jump into the center of the ring (your playing field is too small to avoid it otherwise). Finally, 4) His most devastating attack; he spreads his fingers of his metallic claw wide, and arcs of electrical current slam into the arena, creating a small blob of concentrated energy, which he controls by moving his hand left and right. Merely getting hit by it for a split-second will cost you two life-segments; standing in it for more than two seconds will cost a staggering life BAR. Not segment, BAR (as in 1/4 of your entire energy capacity). As such, you're going to want to avoid this attack to the best of your ability. Unfortunately for yourself, it is the hardest. Sometimes it goes back and fourth very quickly. In this case, stand in one place and press and hold C UP when it comes towards you, hopefully you will stay in the air long enough to avoid coming back down on it. Another way he can do it is to move it very slow, in which case you must run at it and try to jump over it. If you think that's all you need to know regarding his attacks, you're dead wrong. Since Mizar can fly, he can use his attacks in about 10 different locations, each of which will drastically change the slope, slant, and angle of his attacks. If you really piss him off, he will do a really awful attack in which he does his electrical blast for about two seconds, changes direction without warning, turns it off/on without warning, switches his location and varies the angle...which will, of course, disorientate you very much. NEVER HIT A BUG IN THE BACK / MIZAR'S WEAKSPOT: ------------------------------------------------- Mizar's weakspot, at the start, is a large colored box on his back. After avoiding many attacks, Mizar will fly backwards, exposing it: take aim with your Homing Missiles / Tri-Rocket Launcher and blast away. You know you nailed him if you hear a fizzle sound, it sounds almost like a short-circuit. Regardless of if you miss or hit, Mizar will abruptly turn around, charge your platform, and do the fiery claw attack. Before he does the actual attack, you can shoot him in the chest and damage him that way (any other time will not work, it must be when he does the fiery claw, and it must hit in the chest/abdomen area. If it hits his metal hand, it won't have any effect). A note on using weapons...some guides say to use Missiles, some say Rockets. True, Missiles will lock-on, but Rockets are twice as powerful. Pick whichever one you want. Just let me tell you, the best Rocket aimer could beat Mizar faster than the best Missile aimer. Rockets only take more skill, because you must use manual targeting, and you have only a split-second to shoot (because the rockets are barely faster than a flying Mizar). Also of note when aiming, is to watch out for Mizar's folded up legs -- they have been noted to deflect the shots. PHASE I THROUGH III: --------------------- Mizar will send rocks at you, allow you to hit him, do tons of random attacks, allow you to attack him...and when you do enough damage, he moves on to the next phase, which is exactly the same, only the attacks are much harder to avoid. In the third phase in particular, Mizar will get really PO'ed and use his electrical blasts like nuts, so you'll probably lose A LOT of life then. MIZAR'S FINAL PHASE: ---------------------- After taking a critical hit, Mizar's flying becomes erratic. Just before a mighty explosion destroys his wings and creates a gaping hole in his backside, Mizar barely lands on the ledge you are on, clinging for dear life. As he lifts his head up, he screams a deafening war cry and we move to overtime! Now, this is very similar to the first Mizar confrontation, but with one crucial difference: your energy is almost totally gone! Knowing this, Mizar attacks at a horrifying speed, sending attack after attack at you. Use your homing missiles to quickly shoot his metal claw, and it will be ripped off in a fiery explosion. After a fountain of rainbow colored blood spews from his shoulder, the battle continues. Now he uses his mantid claw to create double shockwaves! If you're low on energy (and you will be), this is a terrifying sight. When that claw is destroyed, Mizar is left with only his head........it's time to end his suffering. MY THOUGHTS ON THE FINAL MIZAR / ENDING: ------------------------------------------ Though this has nothing to do with beating the game, I thought I would share my opinions. Has anyone noticed that since the introduction of 3D machines, the last bosses have generally been complete and utter crap? Mario 64, Shadowman, Turok I, Turok II, Sonic Adventure, Zelda V, Power Stone, Soul Calibur, Diddy Kong Racing, GoldenEye 007, and I could just keep going. Though the games themselves were awesome, the last boss was rather disappointing, to say the least. Rare seemed to have noticed this, and made Mizar the best boss I have ever seen for a 3D game! The battle has everything: Awesome graphics, adrenaline producing music (definitely a big plus there), and best of all, CHALLENGE! Yes! You will die many times at this boss! It's nothing to be ashamed of -- what, would you rather be able to kill him the first try? Even with all of those paragraphs I wrote about him, you will still die pathetically. It's mostly skill, which is why I like him so much. And let's not even mention how his attacks are random, instead of some crappy, monotonous repetition. And the music. Whoohoo, it just made the battle oh so much sweeter. The first time I beat him, I was literally shaking, because so much adrenaline was pumping through my veins. It was that good. And still, I get that little rush when I'm about to die. And the ending was OK, but the credits were just plain hilarious, and that's all there is to it. Again, thank Rare for their sense of humor that could only come from England... FINALLY, IF YOU WANT TO MAKE MIZAR EVEN HARDER...: ----------------------------------------------------- So you've beaten the game so many times and you want Mizar to be EVEN harder? You're quite a demanding guy, you realize? Thankfully, I can offer you some more bang for your buck. Between phases, when Mizar sends those huge boulders at you, don't avoid them. Just let go of the controller and watch as your hero's energy falls faster than the profits gained from the Bill Clinton blow-up doll fad. Surely, this will make the final fight much more interesting. ------------------------------------------------------------------------ ------------------------------------------------------------------------ CHAPTER 11) FREQUENTLY ASKED QUESTIONS ------------------------------------------------------------------------ ------------------------------------------------------------------------ NOTICE: -------- Before e-mailing me a question, please check out this section to make sure I haven't already answered it. ************************************************************************ Q: Am I the only person who thinks the snarling, screaming, etc. of the Drone enemies sounds almost exactly the same as the velociraptors of Jurassic Park movie fame? A: Actually, I always thought the same thing myself. Hmmm...I think it makes the Drones seem more dangerous that way :p ************************************************************************ Q: Do the sound effects of the area near the ship in Goldwood (before the Outset) sound exactly the same as the Jungle mission in GoldenEye 007 (another Rareware classic)? A: Yes, you're not the only one to notice the striking similarities. ************************************************************************ Q: In Tawfret, I've tried to get the pants up the tree, but have failed. How can I get them?! A: You have to hold C UP for a second or two to jump higher, instead of simply tapping it. ************************************************************************ Q: Where do I get the jetpacks? How do they work? A: After "defeating" Mizar # 1 (check chapter 9, "The Meeting") King Jeff will upgrade your armor. You now have the potential to use the jetpack! When you see a pad with an "F" on it, stand on it and watch as your tanks fill up. Then you can activate it by pressing C UP! Float in place with C DOWN (and save fuel by using the analog stick...you'll understand better when you use it). ************************************************************************ Q: You do realize the "sticks" the Drones drop are guns, correct? A: Yeah, but they certainly don't look like it, which is why I referred to them as brown sticks... ************************************************************************ Q: What percent of the game am I through? A: When you complete Juno's initial task, I'd say 10%. With Vela + Juno, 20%. With Juno, Vela, and Lupus, I'd say maybe 25%. Yep, at least 75% of the game is spent searching for Tribals and secret worlds! ************************************************************************ Q: Where is the Arcade / Disco located? A: Both can be found in the same place...the Ichor: Perimeter level! Check chapter 10 for more information. ************************************************************************ Q: How do I get the extra arcade chip to power up Jeff & Barry Racing II? A: Check out "Ichor: Military Base" in chapter 10, "The Lists of Lists: A Breakdown of Every World and Stage." ************************************************************************ Q: I've seen you use the word "antechamber" numerous times throughout the guide -- what does it mean? A: An antechamber is, generally, a small room off to the side of the main path. For Jet Force Gemini, antechambers usually contain power-ups and secret items, such as Totem Poles, Tribals, etc. ************************************************************************ Q: Is an Expert Rating different from a Gold Rating when dealing with Floyd Missions? If so, how do I get an Expert? A: Yes, an Expert Medal is rainbow colored, while the Gold Medal is, well Gold, obviously. Check out the secrets section (Chapter 13), and read the footnotes under the Floyd Bonus Missions area. ------------------------------------------------------------------------ ------------------------------------------------------------------------ CHAPTER 12) ENEMY CHARACTERS ------------------------------------------------------------------------ ------------------------------------------------------------------------ DRONE: -------- The Drone is the backbone of Mizar's entire army, and will be the most common enemy in the entire game. Appearing as a large ant with shiny, black eyes, they carry guns and are set out to stop you. Though weak, they often travel in groups of 4-5, and will attempt to overwhelm you in numbers. The Drone is, quite honestly, one of the smartest creatures I have ever witnessed in a game of this type. Instead of running at you and shooting regardless of the situation, they will hide behind boxes, and when you are not shooting, get back up and fire, then duck again. They will use corners of walls, crates, boxes, and other, more powerful creatures as shields, and will try to protect themselves at all costs. If a single Drone is left from what was once a group of six, it will often flee, looking for backup. They strafe left and right, evading gunfire, and even duck in open spaces. Drones come in a multitude of colors and hues. The basic Blue Drone will shoot at you, and lob grenades if the opportunity arises. Green Drones hide in high places, such as trees and poles, and snipe at you, often surprising you. Black Drones camp out in areas with Tribals, and the second they see you, will target the nearest Tribal and open fire: therefore, if you are on a hunt for Tribals, you will want to defeat the Black Drone as quickly as possible. Yellow Drones are rather idiotic, and just sit there and stare at you, but they are very rare. Finally, Red Drones are similar to Blue Drones, except faster, smarter, has more firepower, and better accuracy, defense, etc. And, as you get further into the game, you will see Shielded Drones. These are particularly nasty in that they can deflect all but the most powerful of projectiles. If you are reduced to something as pathetic as, say, the Pistol, you will need to run behind them and shoot before they turn around. Missiles, grenades, rockets, and the like will make short work of them. GOLIATH BEETLES: ------------------ Being about twice your size, these purple monstrosities sit in place and shoot powerful machine gun volleys at you. Go for head shots, because their body is simply too strong...unless you have a rocket or two handy. WEEVIL: -------- Also sitting in place, the Weevil is very similar to the Goliath Beetle in that it shoots long streams of energy at you. The darker the color, the more powerful it is. ZOMBIE: --------- A zombie will be of almost any type of insect, except the color brown and will have white, glowing eyes. They are roughly five times as powerful as their living counterpart: The Plasma Shotgun and any explosives you may have are your only hope. AIRBORNES: ------------ Like Drones, Airbornes come in many, many different shapes and sizes. Some link up into giant formations and shoot at you all at once, others go on predictable rounds and shoot anything that moves. Others still will relentlessly track you down! I often refer to them as "Bots" or "Airbornes" in my walkthroughs. The best way to take them down is with some massive machine gun blasts. MITES: -------- Small, almost pointless insects which walk along the ground in certain, narrow passageways (such as ventilation shafts). You don't really have to kill them, considering the threat they hold is very low. CYBORG STAG: ------------- A gigantic behemoth, with one side of its body completely stripped of flesh, the other made of metal, and a single, glowing eye. One hand is that of a grotesque claw, the other of a rocket launcher. His armor is very strong, and having more than one of these on screen is rather terrifying unless you have a good supply of missiles! Try your best to avoid his rockets, because they hurt a lot. OCTOPOID: ----------- A flying, tentacle-sporting monstrosity, it will continually shoot machine gun fire at you. In groups of four or five, these are not a pretty sight. CENTURION: ------------ These black mammoths are the end all, be all enemy of Mizar's troops. Sporting double machine guns, their body is invincible to every type of projectile...the one and only way to destroy them is to shoot them in the face, continuously, with a strong weapon. Missiles and rockets are a must-have! ------------------------------------------------------------------------ ------------------------------------------------------------------------ CHAPTER 13) SECRETS, EASTER EGGS, STRANGE OBSERVATIONS, & MORE... ------------------------------------------------------------------------ ------------------------------------------------------------------------ "Cheats" are slowly becoming outdated in the video game world, and "Secrets" or "Rewards" are replacing them. Where as cheats will let you easily complete the game with little effort, secrets will add to the game, make it longer, and a more fulfilling experience. Note: Many of these were taken from Cheat Code Central (with their permission). I have re-worded many of them due to detail issues. ======================================================================== ====================== GENERAL SECRETS ================================= ======================================================================== # 1 - After destroying a Drone, you will often be able to see their various appendages fly around behind a fountain of gore. You can usually spot a brown, "twig" like object: if you pick this up, it will add ammo to your Machine Gun. # 2 - Also after destroying a Drone, you can pick up their heads. If you get 100 heads, you get the "Rainbow Blood" cheat. If you get 200 heads, you receive the "Character Kid Cheat." And finally, a staggering 300 heads will allow you to proudly wield the "Ants Into Pants" cheat. Er...Rare is a bit psychotic if you ask me. ;) RAINBOW BLOOD: The volume of blood unleashed by your ruthless attacks is increased by two, and it becomes a swirl of many colors: neon, green, yellow, red, blue, purple, and many different shades, such as dark green, dark blue, light pink, etc. I usually leave this on all the time, just to satisfy by perverse nature... ;) JET FORCE GEMINI KIDS: The main characters become small children. Don't get too excited, now! ANTS INTO PANTS: If you've visited Rareware.com for any amount of time, you should know of their "mascot" and ultimate inside joke -- Mr. Pants. Now, imagine this awful 2D drawing represented as a 3D model. Now turn this cheat on and see it as a reality! Mr. Pants! Ahhh!!! :p # 4 - Not mentioned in the manual, so I thought I would share it with you. When using the jetpack, holding "C DOWN" will make you hover in place. This will consume less fuel that the standard way. # 5 - If you are running low on Flamethrower fuel, shoot a Tribal that carries a lantern (only once), and pick up the lantern, it will add ammo to the thrower of flames! # 6 - You will often times see jewels out of reach...simply shoot them with a gun and they will come to you! ======================================================================== ================== TOTEM POLE REFERENCES =============================== ======================================================================== EXTRA MULTIPLAYER CHARACTERS: ------------------------------- # 1 - Yellow Drone (Goldwood/Area 1) Use Vela's advanced swimming abilities to dive to the bottom of the secret fish pond. # 2 - Blue Drone (S.S. Anubis/Hold) In the room with the glass panes, take the path behind said panes, and you will find yourself on top of a previously explored room. Investigate the ledges, and you will find the Totem. # 3 - Green Drone (Spawnship/Troop Carrier) In the chamber with a chasm so wide that even Lupus can't cross, use Lupus' rockets to boost into the pipe that is in the side of the wall. Voila! # 4 - Male Tribal (Sekhmet/Battle Cruiser) Use the Magenta Key to open the Magenta Door, and float down the river, collecting numerous capacity crates. At the end, waiting for you, is a Totem. # 5 - Female Tribal (Rith Essa/Mine) In the elevator shaft, use the nearby jetpack pad to rocket to the uppermost floor. The Totem is on the ledge. # 6 - Zombie Termite (Tawfret/Bridge) Use Lupus' hovering ability to reach the faraway hut in the first section. Blast away the nearby enemies to open the door, and walk inside. # 7 - Beetle Termite (Tawfret/Bridge) In the first section again, use Vela to swim into the secret cave (indicated by bubbles breaking the surface of the water). # 8 - Metallic Termite (Sekhmet/Battle Cruiser) In the last region, there is a gigantic room with a spiraling ramp leading to the top. Before exiting, use Lupus to glide across to the central pillar, and awaken this Totem. # 9 - Purple Termite (Mizar's Palace/Lobby) In the area with the lava, blast away the Goliath Beetle and crawl through the hole that is behind him. # 10 - RED DRONE (Ichor/Military Base) In one of the last rooms, you can use a jetpad to fly around. In one of the above areas, you discover a long corridor filled with magma! Use Juno to walk across to the distant platform holding this Totem. # 11 - CYBORG STAG Receive an expert award on every Floyd Bonus Mission in the game. That one is going to be pretty difficult...check the Inventory Screen via the Pause Menu to check your medals. MULTIPLAYER STAGES / MODES: ----------------------------- King of the Hill (Cerulean/Dune) The first underground chamber holds this easy-to-access Totem. Sort of a reward after the harsh desert... Tunnels (Rith Essa/Bluff) In the area immediately following Bluff, you will come onto a peaceful area with waterfalls. Use Vela to swim into the underwater cave, and...I don't really have to explain the rest, do I? Space Station Stage (Space Station/Abandoned Wreck) On the first floor, near the jetpad area. Simply fall down and you will get it, though it's a pretty obvious target with its light in this dark world. Rith Essa Mine Stage (Walkway/Peak) Use the jetpacks to rocket up to the roof, then onto the columns, and you will find this one rather easily. The trick is knowing which pillar it is... Goldwood Target Range (Goldwood/Outset) Get a Gold on the Floyd Mission to open up this sweet multiplayer mode! Rith Essa Target Range (Eschebone/Thorax) Again, get a Gold on the Floyd Mission and you get another multiplayer stage for the new mode! Jeff & Barry Racing (Ichor/Perimeter) Get first place. The key to doing this is to take the corners very tightly, and to use any power-ups you acquire wisely. Jeff & Barry Racing II (Ichor/Perimeter) Get first place, again. However, to "fix" this machine, you need to get a gold at the Ichor Military Base Floyd Mission to get the Arcade Circuit Board -- then get first place to open up its multiplayer brother. Greenwood Village Race Track (Ichor/Perimeter) Beat the best times on both arcade machines (hint: the best time is at the top of the screen when you start a new game and it says the title). Mizar 3D Racing (Mizar's Palace/Pyramid Area) Get first place, and it becomes playable in multiplayer. If you've played Wipeout, F-Zero X, Extreme G, etc., then you should have a tight handle on this mini-game! ======================================================================== ==================== FLOYD BONUS MISSIONS ============================== ======================================================================== GENERAL FLOYD TIPS: --------------------- The hardest thing about the Floyd Missions are the turns. If you take them too fast, you lose control. If you take them too slow, you drift. This wouldn't be so bad if it weren't for the fact that items you must collect are often in the tightest curves...instead of using your targeting cursor as your guide (as most people do), use the horizontal lines at the bottom. It requires practice, but you should be able to master it with time. A NOTE ON RATINGS: -------------------- A Gold Rating will allow you to unlock the secret that the particular mission has. For example, achieving a Gold on the S.S. Anubis stage allows you to collect the ear-plugs. However, an EXPERT RATING (the medal is rainbow colored) is different. To achieve an Expert, you must get ALL the items, destroy ALL the targets, and get to the end in a certain amount of time. Naturally, that will be much more difficult than acquiring a Gold. GOLDWOOD: ----------- This is found in the same area that Juno can collect the Red Key, you simply go through the door. In this mission, you must collect 12 (even though the total is 16) metal ore samples, destroy 10 pyramid type things, and make it to the end in under a minute to unlock a special targeting range in the multiplayer mode! S.S. ANUBIS: -------------- The Floyd Mission can be found by going where the Totem Pole is, then across the catwalks, and then following the narrow corridors. It involves collecting circuit boards and shooting consoles. To get the EAR PLUGS, you need to collect all EIGHT circuit boards, shoot THREE consoles, shoot one REACTOR HUB, and make it to the end in under a minute!! The only tip I can give you, is that when you get to the point where you shoot two consoles on large drums, instead of going straight ahead, turn to your right. A shortcut to the end -- with the last circuit board to boot! ESCHEBONE: ------------ In the same room as the Magenta Key is a small antechamber containing the Floyd Pad. To reach it, simply make use of the nearby jetpack pad (or use your boosters if you playing as Lupus). In this mission, you must collect at least 21 (even though the total is 24) DNA strands and make it to the end in less than a minute to open up the RITH ESSA TARGET RANGE for the multiplayer section of the game. This is a very difficult mission, but I find the easiest way to do this is to clear out one side, make it to the end, curve around, do the other side (not caring if I miss one or two strands), and then when I reach the intersection, curve around and go to the center room, then quickly fly to the end. ICHOR MILITARY BASE: ---------------------- In the third screen (the first indoor room), you will see two sets of glass panes on the wall, about 10 feet up. Using Lupus, jump onto the highest set of crates, and hover to the ledge above. Turn around, and shoot out the glass. The farthest pair of glass has a secret passage behind it that leads to the CLUSTER BOMBS, as well as the Floyd Mission. To get a Gold Medal, you have to collect at least 45+ oil canisters, then make it to the end in less than a minute. Making it to the end in the time is easy, but the collecting part can be troublesome if you haven't become adapted to Floyd's unique controls. With practice, however, comes perfection, so do not give up hope. ======================================================================== ===================== OTHER BONUS MISSIONS ============================= ======================================================================== JEFF & BARRY ARCADE RACING: ----------------------------- Inside the Big Bug Disco Club (read Tribal walkthrough for Ichor: Perimeter for its location) is a side door that leads to the arcades. Inside are two cabinets, though one doesn't work. The first one is JEFF AND BARRY ARCADE RACING. It is a simple car race which will bring back memories of the NES... As for the second cabinet, if you can collect the Arcade Chip in the Ichor: Military Base area, you can restore it to its former glory. It is the same as Jeff and Barry Racing, except more complicated in its track design. In the races, you can boost by pressing the "A" button, and you control the speed of your vehicle using the analog stick. Any items you pick up (shown as colored spheres) can be activated by pressing the "Z" trigger. The items you can get are the oil canister (green), which spins out opponents, the bomb (red), which slows down the others, and the boost (blue), which allows you to boost one more time -- at first you can only boost three times.
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