Jet Force Gemini - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 05).
Return to the watery area, and go through another passageway, the one leading to the chamber filled with even more water. Dive down into the deepest part, and go through the pipe. After two rooms of killing Drones, you will come to a dead-end chamber with a chest -- open it to find the SHOCKER WEAPON! Also, there are three Tribals in this room (7/15). Two are on top of the entrance pipe, and another is on a ledge near the ceiling; simply use the nearby jetpack pad. Return to the watery corridor, and fall to the start of the entire stage. Use the elevator to go up, and through the door. Instead of going across the bridge, fall down to the lower catwalk, and jump to reach the Tribal above the doorway (8/15) -- go through this same door, as well. Continue, and you will find the area with three Drones, along with a Green Locked Door; go through here as well, and you will go through an obstacle course where you must avoid electrical blasts. At the end are four Tribals waiting in a pool (12/15). Now, make your way to the room with the Yellow Locked Door...since you should have beaten this level before, I shouldn't need to explain it (for reference, it has the two pipes in it with Sniper Drones). In it is a Black Drone! Quickly fall down and plaster it before it can do its evil deed -- then simply collect the three remaining Tribals in the corner (15/15). COLLECTING JUNO'S HATCH KEY: ----------------------------- In the magma room through the Yellow Lock Door, use Juno's fire resistant armor to wade through the boiling liquid. You will find a corridor that leads to a pipe that has JUNO'S HATCH KEY!! Also, you should be able to find three or four capacity crates for both the Tri-Rocket Launcher AND Homing Missiles! Your Tri-Rocket Launcher/Homing Missile ammunition maximum should be at least above 30 after that! COLLECTING THE SHOCKER : ------------------------------- Use the same strategy as when collecting Juno's Hatch Key, except look for a hole in one of the columns floating out in the lava. After that, it leads to a chest...you can do the rest, surely. ======================================================================== ================= RITH ESSA: STAGE 1 -- BLUFF ========================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- You can not do this with Lupus, because the Blue Key is required...and Lupus can't get the Blue Key anywhere. Go through the Blue Locked Door to find an extensive underground network of tunnels, with roughly three or four life-force doors to be opened. You can find a total of four Tribals down here (4/8)...two are in a corner near the start, the last pair is at the end, behind some crates. When you get near them, a squadron of airbornes will come: DO NOT shoot them! If you do, their explosions will kill the poor furballs...so hold your fire until after they are collected. When you exit the sewers, you will be on a high cliff, with two more Tribals (6/8) that couldn't be found otherwise. Drop down and continue with the level. At about mid-way through the ever-so long cliff area, you will come upon a nasty situation...when faced with three Goliath Beetles being backed up by squadrons of Airbornes and Drones, most people will push the panic button and unleash volley after volley of missiles...do NOT do this! Behind the Goliathes are two Tribals that would be killed if you carried out that plan (8/8). Nearby, you should also be able to find several Capacity Crates on a secret ledge... TOTEM POLES: ------------- # 1 - TUNNELS MULTIPLAYER ARENA Technically, this is after the stage, but it's separate from everything else, so...I just stuck it here. Use Vela to swim under the waterfalls in the area directly after the Bluff stage, and you will find this Totem Pole easily. ======================================================================== ================ RITH ESSA: STAGE 2 -- ASCENT ========================== ======================================================================== REACHING THIS STAGE: ---------------------- In the area directly after the Bluff stage, there is a Blue Locked Door. Well, what are you waiting for? Go on in! HOW TO GET ALL THE TRIBALS: ----------------------------- Lupus is the only character that CAN'T get the Tribals, but that makes perfect sense considering he can't even access this level in the first place. Before the first life-force door, you should be able to easily locate two Tribals behind boulders and other obstructions (2/6). To open said door, simply kill all the Sniper Drones (using the Homing Missiles in this situation will provide bunches of laughs, because sometimes the head of the Drone will literally fly a hundred yards and land at your feet! Hahaha!). The next part is a long vertical shaft, with a ramp spiraling around, leading to the bottom. Use your Homing Missiles to pretty much destroy everything in sight, and then go through the rusty door at the bottom. Here, you must use your jetpack to go across a simply staggering expanse, where you can just barely make out what's on the other side. Before going, however, you may want to destroy the flying Drone, otherwise he'll bother you to no end... This is just like the last vertical shaft, except you start out at the bottom. In the middle are three Drones and a Tribal along side each one, and a bit above, on the spiraling ramp, is another Drone/Tribal combination. Thankfully, the Drones are unarmed, and do the little "surrender" pose, so go in and collect your just rewards (6/6). Now whip out your rockets and blast those defenseless insects to kingdom come! Hahaha! :p Strangely enough, when you exit this region, you return to the criss- crossing paths that STARTED this entire stage...but we DIDN'T go in a circle...that's pretty strange. Regardless of this sloppy level design, the entrance also serves as an exit, so do so... ======================================================================== =============== RITH ESSA: STAGE 3 -- MINE ============================= ======================================================================== COLLECTING THE CLUSTER BOMBS: ------------------------------- Directly outside the mine entrance, you can find a chest that contains some Cluster Bombs. I forgot to put it in the walkthrough, so I thought I would stick it here instead. HOW TO REACH THE MINE: ------------------------ In the watery area directly after the Bluff stage, you can go through a wooden door, and through the door is a small cavern with a hut. Inside the hut is another of the fishface creatures, and he is feeling, er, "lonely", and rather peckish...If you give him the Specialist Magazine (refer to the Eschebone: Thorax world for the location of that particular item), he will give you the MINE KEY, which allows you to, obviously, open up this stage. HOW TO GET ALL THE TRIBALS: ----------------------------- Vela is the only character that can obtain the Mine Key, so you don't have to worry about which character to select. From the entrance, go forward and you will reach a large chamber with several Tribals at the bottom. How many is "several"? Four, of course (4/16). Down the dark corridor, and you find another large room, this time holding two Tribals (6/16). Shoot the crates at the side of the room to reveal a switch -- shoot the switch and an elevator will come down from above, so step on to reach the second floor. When you get up there, you notice four things: The final fishface creature, a pillar, and two passages going in opposite directions. Behind the pillar is a Tribal (7/16), and you can ignore Fishface if you wish. 1 Legend: EEE = Elevator * * 0_0 2 1/2 = Passageways #* * * = Pillar __________EEEEEEEEE_____ # = Tribal 0_0 = Fishface guy Technically, you can go down whichever passage you want, because it will eventually curve around and spit you out the other, but for reasons I will explain later, take tunnel 1. You will soon reach another chamber that has a bridge leading to two Tribals (9/16). Behind the nearby pillar is another one as well (10/16). Now, look over the edge of the platform, and you will see land below, jump down there and collect another furry friend (11/16). Shoot the boxes to revel a switch, shoot it, and hop on the elevator to get back up to where you were before. Continue down the mine (the side with the pillar on it). Soon, you will come upon a Tribal Pad. If you stand on it and press "A", you will transform into a Tribal! However, as of now, you will want to IGNORE this. On the same path as the pad are two more Tribals waiting for you (13/16). Shortly thereafter, near a stairway, is another in the middle of the corridor (14/16). Then, you reach an enormous room with a small river in front of you. Follow the river down (the other passage takes you to the fishface guy), and you will come upon a caged elevator shaft. Get inside, shoot the switch, and the elevator will transport you to the basement. Now, get out, and charge your jetpack on the fuel pad, then get back into the shaft and activate it, going higher and higher, until you get to the very top. Look around, and you will be able to see that there is a secret doorway near the uppermost region of the shaft: and inside are the last two Tribals! HOW TO COLLECT THE DEFLECTOR SHIELD: -------------------------------------- Deep inside the mine is a Tribal Transformation Pad that will allow you to metamorphosis into one of the adorable hairballs...do so, and return to the fishface character. Upon talking to him, you will learn much about his slave operation -- thinking you are one of his servants, he gives you the DEFLECTOR SHIELD to look after. TOTEM POLES: -------------- # 1 - FEMALE TRIBAL MULTIPLAYER CHARACTER In the elevator shaft, use your jetpack power to go to the uppermost floor, and you will find two Tribals, along with a Totem pole on a platform. ======================================================================== ================== RITH ESSA: STAGE 4 -- INTERIOR ====================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- The first three are near the start, while the last one is near the very end. Be careful after you get the first three, because you might accidentally blow the fourth one away, considering he's sitting right in the middle of an armada of Drones (4/4). Pretty easy level...if you can't find them all, consider yourself toilet when it comes to this game. ======================================================================== ================ ESCHEBONE: STAGE 1 -- APPROACH ======================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- The first screen after the ship has two Tribals (2/6) in opposite corners. Just be careful of all the Drones, just because there are Tribals about doesn't mean they will hold their fire. In the second screen, a wave of airbornes will come up. DO NOT shoot them, because their explosions as they hit the ground will kill the two Tribals inhabiting the magma islands below (4/6). Finally, in the section with the head of the giant alien worm sticking out of the wall, look for an island in the lava, and the final two Tribals are yours (6/6). ======================================================================== ================ ESCHEBONE: STAGE 2 -- THORAX ========================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- You must use Vela for this, because you will be required to swim for quite some time. In the first region of this gargantuan level, you will find four pillars, and two Tribals on either side of each pair. On the side of the wall are white slits; walk through these to return outside. If you go through the ones on the right-hand side, you will find a steel door imbedded in the side of the rock. Whip out some explosives and blow it off its hinges! Inside is a jetpack pad, use this to rocket up on top of the worm's back, and you will see four holes. Fall down them according to where the Tribals are, and with some trial-and-error, you will get both (2/12). Much later in the level, you will come upon a large chamber filled with steam vents. Tucked away in the corner is, yes, a pair of Tribals (4/12). A tiny bit later, you find a large open area with a lake to the side. Using Vela's swimming capabilities, swim through the cave there to find a vast network of underground water tunnels! You will find two Tribals next to the Blue Key (6/12), two in the dead-end room with the round, pink sphere objects (8/12), and the final two Tribals are in the room with the water passage that LEADS to another room with a Red Emerald (10/12). Just look behind the pillars and you will see them... Returning back to the main path, you will soon come upon the room that holds the Magenta Key. Below it, on the ground level, is the last pair of Tribals (12/12). FLOYD BONUS MISSION: ---------------------- In the same room as the Magenta Key is a small antechamber containing the Floyd Pad. To reach it, simply make use of the nearby jetpack pad (or use your boosters if you playing as Lupus). In this mission, you must collect at least 21 (even though the total is 24) DNA strands and make it to the end in less than a minute to open up the RITH ESSA TARGET RANGE for the multiplayer section of the game. This is a very difficult mission, but I find the easiest way to do this is to clear out one side, make it to the end, curve around, do the other side (not caring if I miss one or two strands), and then when I reach the intersection, curve around and go to the center room, then quickly fly to the end. HOW TO COLLECT THE BLUE KEY : ------------------------------------- As mentioned in the walkthrough, as Vela you can find a lot of underwater areas to swim through. The Blue Key is one of the many goodies you can find here. HOW TO COLLECT THE SPECIALIST MAGAZINE : ------------------------------------------------ A few rooms away from the Blue Key, you will find a chest containing this pornographic masterpiece, the SPECIALIST MAGAZINE! Take it to the fishface guy on Rith Essa to trade for the Mine Key. ======================================================================== ================= ESCHEBONE: STAGE 3 -- CORTEX ========================= ======================================================================== HOW TO REACH THE CORTEX: ------------------------- In the very first room of the "Thorax", go through outside of the great alien beast by running through the holes in his side. You will find a wooden door embedded in the side of the mountain; blast it away with some explosives and go inside to discover a jetpack fuel pad. Charge up, and then boost to the top of the worm's body. Go through the tunnel, and you will travel up the backbone and to the brain! HOW TO FIND ALL THE TRIBALS: ----------------------------- Methodically search the halls, and you will be able to easily find the five Tribals that hide in them (5/5)...just watch out for the electrical blasts. HOW TO COLLECT THE OXYGEN TANK: --------------------------------- Go to the last room, where the brain is held a few dozen yards above the ground. Use the spiraling platforms around it as footholds, and you will slowly make your way up towards the top of the chamber. On a ledge, you will find the OXYGEN TANK ! ======================================================================== ================ SEKHMET: STAGE 1 -- BATTLE CRUISER ==================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- You must use Juno, because you will need to walk in some magma. You should be able to find a total of four Tribals hiding in the very first room (4/15). Go through the door that doesn't require a Green Key, and follow the metal tube until you find a Red Key Door; enter. You will see a jetpack pad on the platform -- so power up. In front of the pad you should be able to make out a hallway, so use your boosting power and rocket there, flying over the river, and gracefully landing there. This circular passageway goes around the entire level. Besides some other items, you will be able to find two more Tribals (6/15). Now, when you circle the level, you will return to the area where you entered, so drop back down, kill the Shield Drones, go to the next room, through the Red Key Door, and through the life-force door that is now open. Inside, destroy more enemies, and you will once again be faced with the lava room. Fall down into the boiling acid, and go through the sewer pipe. In this room, besides the Blue Key for Juno, you can find a ramp that goes to a small antechamber, with two Tribals inside (8/15). Returning to the main path, you will again find the dreaded obstacle course of moving platforms. This time, however, you have the jetpack booster capabilities! So, charge up, then get the two Tribals on the lonely platform (10/15). In the second obstacle section, another Tribal is to be found (11/15), and yet another Tribal in the final obstacle room (12/15). When you reach the chamber that holds the Green Key, shoot out the glass above your head, and then use the jetpack pad to fly above to a long, vertical shaft with several enemies/platforms to find. Keep going up, and you will find three more Tribals for your collection (15/15). COLLECTING THE BLUE KEY : -------------------------------- In the lava area, drop down and go through the sewer pipe, and open the pipe in the biggest room. TOTEM POLES: -------------- # 1 - METALLIC TERMITE MULTIPLAYER CHARACTER In the spiral walkway that ends the level, at the very top, use Lupus' hovering ability to fly to the central pillar (hint: you see it in the cinema that shows the life-force door opening). # 2 - MALE TRIBAL MULTIPLAYER CHARACTER Go to the door that requires the Magenta Key (hint: the room where Fishface used to be). Besides LOADS of capacity crates, the totem pole will be in one of the acloves along the way. ======================================================================== ============= WATER RUINS: STAGE 1 - LOST ISLAND ======================= ======================================================================== HOW TO REACH THE WATER RUINS: ------------------------------- In the Sekhmet stage, from the starting point, go through the door that doesn't require a Green Key, and follow the metal tube until you find a Red Key Door; enter. You will find a jetpad there, so fuel up and boost yourself over the river below and into the secret passage in the wall. It circles all around the level, so you'll need to walk quite a bit. Besides some other treasures, you can find the Jet Force Gemini Ship docked in a hidden launch pad! Use it to reach this world. HOW TO GET ALL THE TRIBALS: ----------------------------- You need to use Lupus for this world's Tribal hunt. The first Tribal is directly behind your ship (1/8). Two more are out in the expansive water, on floating debris (3/8). Yet another is around the central castle, beside a pillar (4/8). The last four are on the topmost sections of the castle -- as if you haven't guessed by now, you must use Lupus' hovering ability from a nearby rock to get up there. Once you have arrived, it is a reasonably simple task. HOW TO COLLECT THE PROXIMITY MINES: ------------------------------------- Also known as the Timed Mines, the Proximity Mines lay in wait behind some debris near the castle. All characters can attain it from this location. HOW TO COLLECT THE POWER CELL: -------------------------------- After searching the desolate castle, you should have effortlessly found Ivanna the Polar Bear. He loves to sleep, but all of these pesky Tribals are annoying the Heck out of him! If you bring back some ear-plugs, he will reward you with the POWER CELL . To find the ear-plugs, you must proceed to the S.S. Anubis: Hold stage, and get a gold or higher on the Floyd Mission. This is a very demanding task, but considering the prize, it's worth it. HOW TO COLLECT THE NITROGEN TANK: ---------------------------------- Thankfully, this part is much easier to obtain than the last. Simply use Vela's swimming prowess to dive beneath the castle, and find the NITROGEN TANK on a pedestal, near the flaming skull statue. ======================================================================== ===================== CERULEAN: STAGE 1 -- DUNE ======================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- Use any character you wish for this one. The first six (6/8) are found in the very first room of the underground caverns. Many-a-minute later, when you reach your ship after numerous battles, poke around behind the pillars and you should be able to locate two more (8/8). TOTEM POLES: -------------- # 1 - KING OF THE HILL MULTIPLAYER ARENA In the first underground room, the game will award you for getting out of the desert by letting you easily find this Totem Pole! ======================================================================== =============== ICHOR: STAGE 1 - MILITARY BASE ========================= ======================================================================== COLLECTING THE CLUSTER BOMBS: ------------------------------- Read the walkthrough, "Bonus Floyd Mission." COLLECTING THE JEFF & BARRY II ARCADE CHIP: -------------------------------------------- Get a Gold Medal on the Floyd Mission (below). BONUS FLOYD MISSION: ---------------------- In the third screen (the first indoor room), you will see two sets of glass panes on the wall, about 10 feet up. Using Lupus, jump onto the highest set of crates, and hover to the ledge above. Turn around, and shoot out the glass. The farthest pair of glass has a secret passage behind it that leads to the CLUSTER BOMBS, as well as the Floyd Mission. To get a Gold Medal, you have to collect at least 45+ oil canisters, then make it to the end in less than a minute. Making it to the end in the time is easy, but the collecting part can be troublesome if you haven't become adapted to Floyd's unique controls. With practice, however, comes perfection, so do not give up hope. HOW TO GET ALL THE TRIBALS: ----------------------------- You must use Lupus here, because his boosting abilities are required. In the fourth screen (the second indoor room), you will find a total of four Tribals (4/16). Two are behind oil barrels, the other pair are hidden in a small aclove, surrounded by Octopoids. Some machine gun fire here and there will open the life-force door, allowing you to continue onwards. Just be careful...the Cyborg Stag might kill the Tribals with his missiles if you're not careful! Another three of the furry creations can be found in the next room. Two are in opposite corners, while the third is on top of the entry-way door. Simply go to the nearby jetpack pad, fuel up, and rocket to it. 7/16 it is.. In the room with the yellow w/black stripe machines that try to push you over the edge, there are two more Tribals on a far-a-way ledge (9/16). You need to use Lupus' rocketing abilities to get there (surely you knew this?). In the room where you control platforms via the colored switches, another three can be racked up in the corner. Reiterating what I said earlier, you simply glide to them (12/16). In the room after the one where you control the platforms, the final four can be found (16/16). Two are alongside the wall, another is above the exit doorway, and the final one is on a high ledge. To reach the ones on a higher plane, simply make proper use of the jetpack pads. Also, be sure to kill that pesky Black Drone before he screws up your plans... COLLECTING LUPUS' KEY: ------------------------ In the room after the area where you control the platforms, you will find a jetpack pad. Use it to reach the pipe that is alongside the wall that houses the entrance doorway. In the pipe is a short trail that abruptly stops at LUPUS' KEY . TOTEM POLES: -------------- # 1 - RED DRONE MULTIPLAYER CHARACTER In the room after the area where you control the platforms, you will find a jetpack pad. Power up, and use it to reach the doorway above. Here, use Juno or Lupus to cross the magma and find the Totem at the other end of the corridor. ======================================================================== =================== ICHOR: STAGE 2 -- PERIMETER ======================== ======================================================================== HOW TO REACH THIS LEVEL: -------------------------- In the second screen of the Military Base, where there are pairs of drones on blue towers, you will be able to find a Blue Key Door in one of the corners. Any questions? No? Good. HOW TO FIND ALL THE TRIBALS: ------------------------------ The first screen is rather empty, unless you count the Sniper Drones upon the blue towers. Keep running, and you will get to the second screen, which consists of a curved corridor, life-force door, an exit door, and two large slits in the wall. Get out your Sniper Rifle, position yourself in front of the slits, and have some fun as you snipe the Drones below. You should be able to find and kill Drones around THREE different towers. When they are dead, the life-door will open, and you can go in. In this room, several platforms stick out of the wall, forcing the ground path into that of a zigzag shape. Destroy all of the Shield Drones using some Homing Missiles, then go to the far side of the room and look behind the platform there to find a Tribal (1/8). Backtrack to the start of the room, and charge the jetpack and fly into the small hole in the wall. Duck down using C DOWN, and crawl until you find a pair of Tribals in this tight hole (3/8). Instead of continuing on, turn around and return to the room with the zig-zaggy path. Keep going, and you will find another jetpack pad, along with even more hordes of Shield Drones. Be sure to collect the three Tribals here (6/8); one in a corner, and two on top of various platforms (use the jetpack, obviously). Around the corner are four Drones sitting in large, rotating machine gun apparatuses! Sure, you can try to run it; but you'll take more damage than you can stand through. However, near the corner is a box of Sniper Rifle ammo...so whip out that baby, zoom in on the Drone's hand, and pull the trigger, then grin as the entire machine explodes in an electrical fizz. When it's safe, go ahead and through the door, entering the blue, sandy desert ahead. Step on the Drone Transformation Pad and you will be turned into a DRONE! Take a few moments to look at yourself from varying angles, then march through the desert. You will soon reach a building that has the words "BIG BUG CLUB" in flashing neon bulbs. Outside are several lines of Drones waiting to get in, along with two Goliath Beetle security guards. Take aim, then let loose with a few rockets, enjoying the close up view of the bloody massacre. Inside, you will doubtlessly fall to the floor laughing. I don't want to ruin it for you, so I won't mention what exactly is in there. Well, there are two wallflower Tribals, not caring to dance to the music...(8/8)...upon collecting those, the Goliath Beetle bartender will open fire on you, then all the dancing bugs start shooting at you. That's just a warning. THE JEFF AND BARRY ARCADES: ----------------------------- Inside the Big Bug Disco Club (read Tribal walkthrough for location) is a side door that leads to the arcades. Inside are two cabinets, though one doesn't work. The first one is JEFF AND BARRY ARCADE RACING. It is a simple car race which will bring back memories of the NES... As for the second cabinet, if you can collect the Arcade Chip in the Ichor: Military Base area, you can restore it to its former glory. It is the same as Jeff and Barry Racing, except more complicated in its track design. JEFF AND BARRY RACING "STUFF": ------------------------------- In the races, you can boost by pressing the "A" button, and you control the speed of your vehicle using the analog stick. Any items you pick up (shown as colored spheres) can be activated by pressing the "Z" trigger. The items you can get are the oil canister (green), which spins out opponents, the bomb (red), which slows down the others, and the boost (blue), which allows you to boost one more time -- at first you can only boost three times. The key to winning is about the corners. You must take them very sharply, so as it come very close to the inside curve. If you do this, you can greatly improve your chances of winning. The final thing to remember, is to not use up your boosts at the start of the game! Instead, use them on straight-a-ways, to gain more momentum. JEFF AND BARRY RACING SECRETS: ------------------------------- If you can beat the best time on both the Jeff & Barry and Jeff & Barry II machines (30 and 40 seconds, respectively) you can open up the Greenwood Special for the multiplayer section. Upon getting first in any race, it opens up its multiplayer equivalent. ======================================================================== ================ MIZAR'S PALACE: STAGE 1 -- FLUME ====================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- Water. Which character is the only one that can swim underwater? Did someone say Vela? You get a cookie my good fellow! After getting out of that horrible underwater maze, you can find four Tribals in the corner as a reward for the torture the game put you through (4/6). The next screen also has some Tribals, up on a ledge, out of eye-sight (6/6). If it wasn't for the underwater labyrinth, this stage might actually be easy! :p ======================================================================== ============== MIZAR'S PALACE: STAGE 2 -- CHASM ======================== ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- You'll need Lupus' hovering abilities here. As soon as you gain control of your character, you can find two Tribals behind you, along the wall (2/10). Head forward and the mighty door will swing open, revealing an even larger area full of Airbornes and Weevils. When cleared, the section's doors opens, and you will find yourself inside the night vision goggle maze once again! Since everything is either three shades of green, and this is a maze, you might want to "mark" the places you've been (no, Lupus does not have a secret urine attack). When you see a box, shoot it, if you see any emeralds, collect them all, regardless of your health. This way, if you get turned around, you will know you're going in the wrong direction by looking at the hints you gave yourself. Everytime you find an antechamber, search the walls methodically, and you will find a small aclove that holds four more Tribals (6/10). Continue on until you exit the maze, and find yourself back in the scorching daytime desert that is Mizar's Palace. Instead of boosting towards the pyramid cathedral, go behind you to find a Tribal on a large stone column (7/10). After getting to the waterfall area, you can find one behind a cataract (8/10), and two more above, near one of the water fountain spouts (10/10). ======================================================================== =============== MIZAR'S PALACE: STAGE 3 -- LOBBY ======================= ======================================================================== HOW TO GET ALL THE TRIBALS: ----------------------------- Because of some fire obstacles, you must use Juno here. The first room contains several acloves, torches, a plexi-glass map of the section, and two small tunnels behind the map. In either tunnel, you will find airbornes, two Cyborg Stags (!), and several Shield Drones to play with. The first tunnel leads to a room that has three Tribals (3/14), while the second leads to a room with many capacity crates, while the Tribals are hiding in a corner in the room with the boxes -- be sure not to use any explosives, or you risk the chance of killing them (5/14). Return to the main lobby, and throw yourself into the trapdoor / torch combination. When you come to the first intersection, turn right and rush through the hordes of Shield Drones. You will find two rooms; one containing two Tribals, the other three -- for a total of five (10/14)! Backtrack to the start of the maze, and then turn left. On the wall next to the lava room entrance, you find another door that leads to a dead- end chamber, holding four yellow Drones. Kill them, then turn around and rescue the two impatient Tribals in the corner (12/14).
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