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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter J » Jet Force Gemini - Strategy Guide (Page 05)

Jet Force Gemini - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 05).

Return to the watery area, and go through another passageway, the one 
leading to the chamber filled with even more water. Dive down into the 
deepest part, and go through the pipe. After two rooms of killing 
Drones, you will come to a dead-end chamber with a chest -- open it to 
find the SHOCKER WEAPON! Also, there are three Tribals in this room 
(7/15). Two are on top of the entrance pipe, and another is on a ledge 
near the ceiling; simply use the nearby jetpack pad. Return to the 
watery corridor, and fall to the start of the entire stage.

Use the elevator to go up, and through the door. Instead of going across 
the bridge, fall down to the lower catwalk, and jump to reach the Tribal 
above the doorway (8/15) -- go through this same door, as well. 
Continue, and you will find the area with three Drones, along with a 
Green Locked Door; go through here as well, and you will go through an 
obstacle course where you must avoid electrical blasts. At the end are 
four Tribals waiting in a pool (12/15).

Now, make your way to the room with the Yellow Locked Door...since you 
should have beaten this level before, I shouldn't need to explain it 
(for reference, it has the two pipes in it with Sniper Drones). In it is 
a Black Drone! Quickly fall down and plaster it before it can do its 
evil deed -- then simply collect the three remaining Tribals in the 
corner (15/15).

COLLECTING JUNO'S HATCH KEY:
-----------------------------

In the magma room through the Yellow Lock Door, use Juno's fire 
resistant armor to wade through the boiling liquid. You will find a 
corridor that leads to a pipe that has JUNO'S HATCH KEY !! Also, you should be able to find three or four capacity crates 
for both the Tri-Rocket Launcher AND Homing Missiles! Your Tri-Rocket 
Launcher/Homing Missile ammunition maximum should be at least above 30 
after that! 

COLLECTING THE SHOCKER : 
-------------------------------

Use the same strategy as when collecting Juno's Hatch Key, except look 
for a hole in one of the columns floating out in the lava. After that, 
it leads to a chest...you can do the rest, surely.


========================================================================
================= RITH ESSA: STAGE 1 -- BLUFF ==========================
========================================================================


HOW TO GET ALL THE TRIBALS:
-----------------------------

You can not do this with Lupus, because the Blue Key is required...and 
Lupus can't get the Blue Key anywhere.

Go through the Blue Locked Door to find an extensive underground network 
of tunnels, with roughly three or four life-force doors to be opened. 
You can find a total of four Tribals down here (4/8)...two are in a 
corner near the start, the last pair is at the end, behind some crates. 
When you get near them, a squadron of airbornes will come: DO NOT shoot 
them! If you do, their explosions will kill the poor furballs...so hold 
your fire until after they are collected.

When you exit the sewers, you will be on a high cliff, with two more 
Tribals (6/8) that couldn't be found otherwise. Drop down and continue 
with the level. At about mid-way through the ever-so long cliff area, 
you will come upon a nasty situation...when faced with three Goliath 
Beetles being backed up by squadrons of Airbornes and Drones, most 
people will push the panic button and unleash volley after volley of 
missiles...do NOT do this! Behind the Goliathes are two Tribals that 
would be killed if you carried out that plan (8/8). Nearby, you should 
also be able to find several Capacity Crates on a secret ledge...

TOTEM POLES: 
-------------

# 1 - TUNNELS MULTIPLAYER ARENA
Technically, this is after the stage, but it's separate from everything 
else, so...I just stuck it here. Use Vela to swim under the waterfalls 
in the area directly after the Bluff stage, and you will find this Totem 
Pole easily.


========================================================================
================ RITH ESSA: STAGE 2 -- ASCENT ==========================
========================================================================


REACHING THIS STAGE: 
----------------------

In the area directly after the Bluff stage, there is a Blue Locked Door. 
Well, what are you waiting for? Go on in! 

HOW TO GET ALL THE TRIBALS: 
-----------------------------

Lupus is the only character that CAN'T get the Tribals, but that makes 
perfect sense considering he can't even access this level in the first 
place.

Before the first life-force door, you should be able to easily locate 
two Tribals behind boulders and other obstructions (2/6). To open said 
door, simply kill all the Sniper Drones (using the Homing Missiles in 
this situation will provide bunches of laughs, because sometimes the 
head of the Drone will literally fly a hundred yards and land at your 
feet! Hahaha!).

The next part is a long vertical shaft, with a ramp spiraling around, 
leading to the bottom. Use your Homing Missiles to pretty much destroy 
everything in sight, and then go through the rusty door at the bottom. 
Here, you must use your jetpack to go across a simply staggering 
expanse, where you can just barely make out what's on the other side. 
Before going, however, you may want to destroy the flying Drone, 
otherwise he'll bother you to no end...

This is just like the last vertical shaft, except you start out at the 
bottom. In the middle are three Drones and a Tribal along side each one, 
and a bit above, on the spiraling ramp, is another Drone/Tribal 
combination. Thankfully, the Drones are unarmed, and do the little 
"surrender" pose, so go in and collect your just rewards (6/6). Now whip 
out your rockets and blast those defenseless insects to kingdom come! 
Hahaha! :p

Strangely enough, when you exit this region, you return to the criss-
crossing paths that STARTED this entire stage...but we DIDN'T go in a 
circle...that's pretty strange. Regardless of this sloppy level design, 
the entrance also serves as an exit, so do so... 


========================================================================
=============== RITH ESSA: STAGE 3 -- MINE =============================
========================================================================



COLLECTING THE CLUSTER BOMBS: 
-------------------------------

Directly outside the mine entrance, you can find a chest that contains 
some Cluster Bombs. I forgot to put it in the walkthrough, so I thought 
I would stick it here instead.

HOW TO REACH THE MINE: 
------------------------

In the watery area directly after the Bluff stage, you can go through a 
wooden door, and through the door is a small cavern with a hut. Inside 
the hut is another of the fishface creatures, and he is feeling, er, 
"lonely", and rather peckish...If you give him the Specialist Magazine 
(refer to the Eschebone: Thorax world for the location of that 
particular item), he will give you the MINE KEY, which allows you to, 
obviously, open up this stage.

HOW TO GET ALL THE TRIBALS: 
-----------------------------

Vela is the only character that can obtain the Mine Key, so you don't 
have to worry about which character to select.

From the entrance, go forward and you will reach a large chamber with 
several Tribals at the bottom. How many is "several"? Four, of course 
(4/16). Down the dark corridor, and you find another large room, this 
time holding two Tribals (6/16). Shoot the crates at the side of the 
room to reveal a switch -- shoot the switch and an elevator will come 
down from above, so step on to reach the second floor. When you get up 
there, you notice four things: The final fishface creature, a pillar, 
and two passages going in opposite directions. Behind the pillar is a 
Tribal (7/16), and you can ignore Fishface if you wish. 

                           1                    Legend:
                                               EEE = Elevator
               * *        0_0          2       1/2 = Passageways
              #* *                             * = Pillar
              __________EEEEEEEEE_____         # = Tribal
                                               0_0 = Fishface guy

Technically, you can go down whichever passage you want, because it will 
eventually curve around and spit you out the other, but for reasons I 
will explain later, take tunnel 1. You will soon reach another chamber 
that has a bridge leading to two Tribals (9/16). Behind the nearby 
pillar is another one as well (10/16). Now, look over the edge of the 
platform, and you will see land below, jump down there and collect 
another furry friend (11/16). Shoot the boxes to revel a switch, shoot 
it, and hop on the elevator to get back up to where you were before. 
Continue down the mine (the side with the pillar on it).

Soon, you will come upon a Tribal Pad. If you stand on it and press "A", 
you will transform into a Tribal! However, as of now, you will want to 
IGNORE this. On the same path as the pad are two more Tribals waiting 
for you (13/16). Shortly thereafter, near a stairway, is another in the 
middle of the corridor (14/16). 

Then, you reach an enormous room with a small river in front of you. 
Follow the river down (the other passage takes you to the fishface guy), 
and you will come upon a caged elevator shaft. Get inside, shoot the 
switch, and the elevator will transport you to the basement. Now, get 
out, and charge your jetpack on the fuel pad, then get back into the 
shaft and activate it, going higher and higher, until you get to the 
very top. Look around, and you will be able to see that there is a 
secret doorway near the uppermost region of the shaft: and inside are 
the last two Tribals! 
 
HOW TO COLLECT THE DEFLECTOR SHIELD: 
--------------------------------------

Deep inside the mine is a Tribal Transformation Pad that will allow you 
to metamorphosis into one of the adorable hairballs...do so, and return 
to the fishface character. Upon talking to him, you will learn much 
about his slave operation -- thinking you are one of his servants, he 
gives you the DEFLECTOR SHIELD  to look after.

TOTEM POLES: 
--------------

# 1 - FEMALE TRIBAL MULTIPLAYER CHARACTER
In the elevator shaft, use your jetpack power to go to the uppermost 
floor, and you will find two Tribals, along with a Totem pole on a 
platform.


========================================================================
================== RITH ESSA: STAGE 4 -- INTERIOR ======================
========================================================================


HOW TO GET ALL THE TRIBALS: 
-----------------------------

The first three are near the start, while the last one is near the very 
end. Be careful after you get the first three, because you might 
accidentally blow the fourth one away, considering he's sitting right in 
the middle of an armada of Drones (4/4). Pretty easy level...if you 
can't find them all, consider yourself toilet when it comes to this 
game.


========================================================================
================ ESCHEBONE: STAGE 1 -- APPROACH ========================
========================================================================


HOW TO GET ALL THE TRIBALS:
-----------------------------

The first screen after the ship has two Tribals (2/6) in opposite 
corners. Just be careful of all the Drones, just because there are 
Tribals about doesn't mean they will hold their fire. In the second 
screen, a wave of airbornes will come up. DO NOT shoot them, because 
their explosions as they hit the ground will kill the two Tribals 
inhabiting the magma islands below (4/6). Finally, in the section with 
the head of the giant alien worm sticking out of the wall, look for an 
island in the lava, and the final two Tribals are yours (6/6). 


========================================================================
================ ESCHEBONE: STAGE 2 -- THORAX ==========================
========================================================================


HOW TO GET ALL THE TRIBALS: 
-----------------------------

You must use Vela for this, because you will be required to swim for 
quite some time.

In the first region of this gargantuan level, you will find four 
pillars, and two Tribals on either side of each pair. On the side of the 
wall are white slits; walk through these to return outside. If you go 
through the ones on the right-hand side, you will find a steel door 
imbedded in the side of the rock. Whip out some explosives and blow it 
off its hinges! Inside is a jetpack pad, use this to rocket up on top of 
the worm's back, and you will see four holes. Fall down them according 
to where the Tribals are, and with some trial-and-error, you will get 
both (2/12). 

Much later in the level, you will come upon a large chamber filled with 
steam vents. Tucked away in the corner is, yes, a pair of Tribals 
(4/12). 

A tiny bit later, you find a large open area with a lake to the side. 
Using Vela's swimming capabilities, swim through the cave there to find 
a vast network of underground water tunnels! You will find two Tribals 
next to the Blue Key (6/12), two in the dead-end room with the round, 
pink sphere objects (8/12), and the final two Tribals are in the room 
with the water passage that LEADS to another room with a Red Emerald 
(10/12). Just look behind the pillars and you will see them...

Returning back to the main path, you will soon come upon the room that 
holds the Magenta Key. Below it, on the ground level, is the last pair 
of Tribals (12/12).

FLOYD BONUS MISSION:
----------------------

In the same room as the Magenta Key is a small antechamber containing 
the Floyd Pad. To reach it, simply make use of the nearby jetpack pad 
(or use your boosters if you playing as Lupus). In this mission, you 
must collect at least 21 (even though the total is 24) DNA strands and 
make it to the end in less than a minute to open up the RITH ESSA TARGET 
RANGE for the multiplayer section of the game.

This is a very difficult mission, but I find the easiest way to do this 
is to clear out one side, make it to the end, curve around, do the other 
side (not caring if I miss one or two strands), and then when I reach 
the intersection, curve around and go to the center room, then quickly 
fly to the end. 

HOW TO COLLECT THE BLUE KEY :
-------------------------------------

As mentioned in the walkthrough, as Vela you can find a lot of 
underwater areas to swim through. The Blue Key is one of the many 
goodies you can find here.

HOW TO COLLECT THE SPECIALIST MAGAZINE : 
------------------------------------------------

A few rooms away from the Blue Key, you will find a chest containing 
this pornographic masterpiece, the SPECIALIST MAGAZINE! Take it to the 
fishface guy on Rith Essa to trade for the Mine Key.


========================================================================
================= ESCHEBONE: STAGE 3 -- CORTEX =========================
========================================================================


HOW TO REACH THE CORTEX: 
-------------------------

In the very first room of the "Thorax", go through outside of the great 
alien beast by running through the holes in his side. You will find a 
wooden door embedded in the side of the mountain; blast it away with 
some explosives and go inside to discover a jetpack fuel pad. Charge up, 
and then boost to the top of the worm's body. Go through the tunnel, and 
you will travel up the backbone and to the brain! 
 
HOW TO FIND ALL THE TRIBALS: 
-----------------------------

Methodically search the halls, and you will be able to easily find the 
five Tribals that hide in them (5/5)...just watch out for the electrical 
blasts.

HOW TO COLLECT THE OXYGEN TANK:
---------------------------------

Go to the last room, where the brain is held a few dozen yards above the 
ground. Use the spiraling platforms around it as footholds, and you will 
slowly make your way up towards the top of the chamber. On a ledge, you 
will find the OXYGEN TANK !


========================================================================
================ SEKHMET: STAGE 1 -- BATTLE CRUISER ====================
========================================================================


HOW TO GET ALL THE TRIBALS: 
-----------------------------

You must use Juno, because you will need to walk in some magma.

You should be able to find a total of four Tribals hiding in the very 
first room (4/15). Go through the door that doesn't require a Green Key, 
and follow the metal tube until you find a Red Key Door; enter. You will 
see a jetpack pad on the platform -- so power up. In front of the pad 
you should be able to make out a hallway, so use your boosting power and 
rocket there, flying over the river, and gracefully landing there. This 
circular passageway goes around the entire level. Besides some other 
items, you will be able to find two more Tribals (6/15). 

Now, when you circle the level, you will return to the area where you 
entered, so drop back down, kill the Shield Drones, go to the next room, 
through the Red Key Door, and through the life-force door that is now 
open. Inside, destroy more enemies, and you will once again be faced 
with the lava room. Fall down into the boiling acid, and go through the 
sewer pipe. In this room, besides the Blue Key for Juno, you can find a 
ramp that goes to a small antechamber, with two Tribals inside (8/15).

Returning to the main path, you will again find the dreaded obstacle 
course of moving platforms. This time, however, you have the jetpack 
booster capabilities! So, charge up, then get the two Tribals on the 
lonely platform (10/15). In the second obstacle section, another Tribal 
is to be found (11/15), and yet another Tribal in the final obstacle 
room (12/15). 

When you reach the chamber that holds the Green Key, shoot out the glass 
above your head, and then use the jetpack pad to fly above to a long, 
vertical shaft with several enemies/platforms to find. Keep going up, 
and you will find three more Tribals for your collection (15/15).

COLLECTING THE BLUE KEY : 
--------------------------------

In the lava area, drop down and go through the sewer pipe, and open the 
pipe in the biggest room.

TOTEM POLES:
--------------

# 1 - METALLIC TERMITE MULTIPLAYER CHARACTER
In the spiral walkway that ends the level, at the very top, use Lupus' 
hovering ability to fly to the central pillar (hint: you see it in the 
cinema that shows the life-force door opening).

# 2 - MALE TRIBAL MULTIPLAYER CHARACTER 
Go to the door that requires the Magenta Key (hint: the room where 
Fishface used to be).   Besides LOADS of capacity crates, the totem pole 
will be in one of the acloves along the way.


========================================================================
============= WATER RUINS: STAGE 1 - LOST ISLAND =======================
========================================================================


HOW TO REACH THE WATER RUINS: 
-------------------------------

In the Sekhmet stage, from the starting point, go through the door that 
doesn't require a Green Key, and follow the metal tube until you find a 
Red Key Door; enter. You will find a jetpad there, so fuel up and boost 
yourself over the river below and into the secret passage in the wall. 
It circles all around the level, so you'll need to walk quite a bit. 
Besides some other treasures, you can find the Jet Force Gemini Ship 
docked in a hidden launch pad! Use it to reach this world.


HOW TO GET ALL THE TRIBALS: 
-----------------------------

You need to use Lupus for this world's Tribal hunt.

The first Tribal is directly behind your ship (1/8). Two more are out in 
the expansive water, on floating debris (3/8). Yet another is around the 
central castle, beside a pillar (4/8). The last four are on the topmost 
sections of the castle -- as if you haven't guessed by now, you must use 
Lupus' hovering ability from a nearby rock to get up there. Once you 
have arrived, it is a reasonably simple task.

HOW TO COLLECT THE PROXIMITY MINES: 
-------------------------------------

Also known as the Timed Mines, the Proximity Mines lay in wait behind 
some debris near the castle. All characters can attain it from this 
location.

HOW TO COLLECT THE POWER CELL:
--------------------------------

After searching the desolate castle, you should have effortlessly found 
Ivanna the Polar Bear. He loves to sleep, but all of these pesky Tribals 
are annoying the Heck out of him! If you bring back some ear-plugs, he 
will reward you with the POWER CELL . 

To find the ear-plugs, you must proceed to the S.S. Anubis: Hold stage, 
and get a gold or higher on the Floyd Mission. This is a very demanding 
task, but considering the prize, it's worth it. 

HOW TO COLLECT THE NITROGEN TANK:
----------------------------------

Thankfully, this part is much easier to obtain than the last. Simply use 
Vela's swimming prowess to dive beneath the castle, and find the 
NITROGEN TANK  on a pedestal, near the flaming skull statue.


========================================================================
===================== CERULEAN: STAGE 1 -- DUNE ========================
========================================================================


HOW TO GET ALL THE TRIBALS:
-----------------------------

Use any character you wish for this one.

The first six (6/8) are found in the very first room of the underground 
caverns. Many-a-minute later, when you reach your ship after numerous  
battles, poke around behind the pillars and you should be able to locate 
two more (8/8). 

TOTEM POLES:
--------------

# 1 - KING OF THE HILL MULTIPLAYER ARENA
In the first underground room, the game will award you for getting out 
of the desert by letting you easily find this Totem Pole!


========================================================================
=============== ICHOR: STAGE 1 - MILITARY BASE =========================
========================================================================


COLLECTING THE CLUSTER BOMBS: 
-------------------------------
 
Read the walkthrough, "Bonus Floyd Mission." 

COLLECTING THE JEFF & BARRY II ARCADE CHIP:
--------------------------------------------

Get a Gold Medal on the Floyd Mission (below).

BONUS FLOYD MISSION:
----------------------

In the third screen (the first indoor room), you will see two sets of 
glass panes on the wall, about 10 feet up. Using Lupus, jump onto the 
highest set of crates, and hover to the ledge above. Turn around, and 
shoot out the glass. The farthest pair of glass has a secret passage 
behind it that leads to the CLUSTER BOMBS, as well as the Floyd Mission.

To get a Gold Medal, you have to collect at least 45+ oil canisters, 
then make it to the end in less than a minute. Making it to the end in 
the time is easy, but the collecting part can be troublesome if you 
haven't become adapted to Floyd's unique controls. With practice, 
however, comes perfection, so do not give up hope.

HOW TO GET ALL THE TRIBALS: 
-----------------------------

You must use Lupus here, because his boosting abilities are required.

In the fourth screen (the second indoor room), you will find a total of 
four Tribals (4/16). Two are behind oil barrels, the other pair are 
hidden in a small aclove, surrounded by Octopoids. Some machine gun fire 
here and there will open the life-force door, allowing you to continue 
onwards. Just be careful...the Cyborg Stag might kill the Tribals with 
his missiles if you're not careful! 

Another three of the furry creations can be found in the next room. Two 
are in opposite corners, while the third is on top of the entry-way 
door. Simply go to the nearby jetpack pad, fuel up, and rocket to it. 
7/16 it is..

In the room with the yellow w/black stripe machines that try to push you 
over the edge, there are two more Tribals on a far-a-way ledge (9/16). 
You need to use Lupus' rocketing abilities to get there (surely you knew 
this?).

In the room where you control platforms via the colored switches, 
another three can be racked up in the corner. Reiterating what I said 
earlier, you simply glide to them (12/16).

In the room after the one where you control the platforms, the final 
four can be found (16/16). Two are alongside the wall, another is above 
the exit doorway, and the final one is on a high ledge. To reach the 
ones on a higher plane, simply make proper use of the jetpack pads. 
Also, be sure to kill that pesky Black Drone before he screws up your 
plans...

COLLECTING LUPUS' KEY: 
------------------------

In the room after the area where you control the platforms, you will 
find a jetpack pad. Use it to reach the pipe that is alongside the wall 
that houses the entrance doorway. In the pipe is a short trail that 
abruptly stops at LUPUS' KEY .

TOTEM POLES: 
--------------

# 1 - RED DRONE MULTIPLAYER CHARACTER
In the room after the area where you control the platforms, you will 
find a jetpack pad. Power up, and use it to reach the doorway above. 
Here, use Juno or Lupus to cross the magma and find the Totem at the 
other end of the corridor.


========================================================================
=================== ICHOR: STAGE 2 -- PERIMETER ========================
========================================================================


HOW TO REACH THIS LEVEL: 
--------------------------

In the second screen of the Military Base, where there are pairs of 
drones on blue towers, you will be able to find a Blue Key Door in one 
of the corners. Any questions? No? Good.

HOW TO FIND ALL THE TRIBALS:
------------------------------

The first screen is rather empty, unless you count the Sniper Drones 
upon the blue towers. Keep running, and you will get to the second 
screen, which consists of a curved corridor, life-force door, an exit 
door, and two large slits in the wall. Get out your Sniper Rifle, 
position yourself in front of the slits, and have some fun as you snipe 
the Drones below. You should be able to find and kill Drones around 
THREE different towers. When they are dead, the life-door will open, and 
you can go in.

In this room, several platforms stick out of the wall, forcing the 
ground path into that of a zigzag shape. Destroy all of the Shield 
Drones using some Homing Missiles, then go to the far side of the room 
and look behind the platform there to find a Tribal (1/8). Backtrack to 
the start of the room, and charge the jetpack and fly into the small 
hole in the wall. Duck down using C DOWN, and crawl until you find a 
pair of Tribals in this tight hole (3/8). Instead of continuing on, turn 
around and return to the room with the zig-zaggy path. Keep going, and 
you will find another jetpack pad, along with even more hordes of Shield 
Drones. Be sure to collect the three Tribals here (6/8); one in a 
corner, and two on top of various platforms (use the jetpack, 
obviously). 

Around the corner are four Drones sitting in large, rotating machine gun 
apparatuses! Sure, you can try to run it; but you'll take more damage 
than you can stand through. However, near the corner is a box of Sniper 
Rifle ammo...so whip out that baby, zoom in on the Drone's hand, and 
pull the trigger, then grin as the entire machine explodes in an 
electrical fizz. When it's safe, go ahead and through the door, entering 
the blue, sandy desert ahead.

Step on the Drone Transformation Pad and you will be turned into a 
DRONE! Take a few moments to look at yourself from varying angles, then 
march through the desert. You will soon reach a building that has the 
words "BIG BUG CLUB" in flashing neon bulbs. Outside are several lines 
of Drones waiting to get in, along with two Goliath Beetle security 
guards. Take aim, then let loose with a few rockets, enjoying the close 
up view of the bloody massacre.

Inside, you will doubtlessly fall to the floor laughing. I don't want to 
ruin it for you, so I won't mention what exactly is in there. Well, 
there are two wallflower Tribals, not caring to dance to the 
music...(8/8)...upon collecting those, the Goliath Beetle bartender will 
open fire on you, then all the dancing bugs start shooting at you. 
That's just a warning.

THE JEFF AND BARRY ARCADES:
-----------------------------

Inside the Big Bug Disco Club (read Tribal walkthrough for location) is 
a side door that leads to the arcades. Inside are two cabinets, though 
one doesn't work. The first one is JEFF AND BARRY ARCADE RACING. It is a 
simple car race which will bring back memories of the NES...

As for the second cabinet, if you can collect the Arcade Chip in the 
Ichor: Military Base area, you can restore it to its former glory. It is 
the same as Jeff and Barry Racing, except more complicated in its track 
design.

JEFF AND BARRY RACING "STUFF": 
-------------------------------

In the races, you can boost by pressing the "A" button, and you control 
the speed of your vehicle using the analog stick. Any items you pick up 
(shown as colored spheres) can be activated by pressing the "Z" trigger. 
The items you can get are the oil canister (green), which spins out 
opponents, the bomb (red), which slows down the others, and the boost 
(blue), which allows you to boost one more time -- at first you can only 
boost three times.

The key to winning is about the corners. You must take them very 
sharply, so as it come very close to the inside curve. If you do this, 
you can greatly improve your chances of winning. The final thing to 
remember, is to not use up your boosts at the start of the game! 
Instead, use them on straight-a-ways, to gain more momentum.

JEFF AND BARRY RACING SECRETS: 
-------------------------------

If you can beat the best time on both the Jeff & Barry and Jeff & Barry 
II machines (30 and 40 seconds, respectively) you can open up the 
Greenwood Special for the multiplayer section. Upon getting first in any 
race, it opens up its multiplayer equivalent. 


========================================================================
================ MIZAR'S PALACE: STAGE 1 -- FLUME ======================
========================================================================


HOW TO GET ALL THE TRIBALS:
-----------------------------

Water. Which character is the only one that can swim underwater? Did 
someone say Vela? You get a cookie my good fellow!

After getting out of that horrible underwater maze, you can find four 
Tribals in the corner as a reward for the torture the game put you 
through (4/6). The next screen also has some Tribals, up on a ledge, out 
of eye-sight (6/6). If it wasn't for the underwater labyrinth, this 
stage might actually be easy! :p


========================================================================
============== MIZAR'S PALACE: STAGE 2 -- CHASM ========================
========================================================================


HOW TO GET ALL THE TRIBALS:
-----------------------------

You'll need Lupus' hovering abilities here.

As soon as you gain control of your character, you can find two Tribals 
behind you, along the wall (2/10). Head forward and the mighty door will 
swing open, revealing an even larger area full of Airbornes and Weevils. 
When cleared, the section's doors opens, and you will find yourself 
inside the night vision goggle maze once again!

Since everything is either three shades of green, and this is a maze, 
you might want to "mark" the places you've been (no, Lupus does not have 
a secret urine attack). When you see a box, shoot it, if you see any 
emeralds, collect them all, regardless of your health. This way, if you 
get turned around, you will know you're going in the wrong direction by 
looking at the hints you gave yourself.

Everytime you find an antechamber, search the walls methodically, and 
you will find a small aclove that holds four more Tribals (6/10). 
Continue on until you exit the maze, and find yourself back in the 
scorching daytime desert that is Mizar's Palace.

Instead of boosting towards the pyramid cathedral, go behind you to find 
a Tribal on a large stone column (7/10). After getting to the waterfall 
area, you can find one behind a cataract (8/10), and two more above, 
near one of the water fountain spouts (10/10).


========================================================================
=============== MIZAR'S PALACE: STAGE 3 -- LOBBY =======================
========================================================================


HOW TO GET ALL THE TRIBALS: 
-----------------------------

Because of some fire obstacles, you must use Juno here.

The first room contains several acloves, torches, a plexi-glass map of 
the section, and two small tunnels behind the map. In either tunnel, you 
will find airbornes, two Cyborg Stags (!), and several Shield Drones to 
play with. The first tunnel leads to a room that has three Tribals 
(3/14), while the second leads to a room with many capacity crates, 
while the Tribals are hiding in a corner in the room with the boxes -- 
be sure not to use any explosives, or you risk the chance of killing 
them (5/14).

Return to the main lobby, and throw yourself into the trapdoor / torch 
combination.

When you come to the first intersection, turn right and rush through the 
hordes of Shield Drones. You will find two rooms; one containing two 
Tribals, the other three -- for a total of five (10/14)!

Backtrack to the start of the maze, and then turn left. On the wall next 
to the lava room entrance, you find another door that leads to a dead-
end chamber, holding four yellow Drones. Kill them, then turn around and 
rescue the two impatient Tribals in the corner (12/14). 

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