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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter J » Jet Force Gemini - Strategy Guide (Page 04)

Jet Force Gemini - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 04).

                     And then...


HOW TO "DEFEAT" MIZAR # 1: 
----------------------------        
                
It's Lupus against a 40 foot tall arachnid! Hardly seems fair. 
Thankfully, Mizar under-estimates you terribly in this battle. His 
attacks are as so: 1) Shooting a green fire breath at you. Simply go in 
one direction to avoid 2) Shooting purple energy bolts through his eyes. 
Dodge left and right, because he will track your movements. By moving 
constantly, his accuracy decreases. Just be careful not to step into a 
previously fired shot...3) Occasionally firing a bomb at you, and 
finally, 4) Stamping his claw on the ground, causing two large 
shockwaves. Unlike Juno's boss, these do not gather at the center, so 
you will have to either jump twice (the hard way) or move to the 
immediate left/right side of the arena (the easy way).

To cause damage to him, you simply have to target his head, and fire 
away with rockets when it becomes red (which is most of the time). When 
you have caused sufficient damage, he will cover his face with his 
clawed hands, and then counter with a powerful attack. Do this over and 
over, and a cinema will show him "dying." 
 
UH OH, SPAGHETTI O'S:
-----------------------

As Lupus inspects the body of Mizar, the supposedly dead Tyrant's eyes 
flutter open, he stands upright, and two giant jetpacks on his back 
ignite, sending him high into space. You learn from King Jeff that he is 
on his way to destroy your planet. However, your Gemini Vehicles have 
been drained of too much power to make the trip back fast enough. 
However, King Jeff shows you a vehicle his ancestors used to find 
Goldwood...it is, sadly, broken down, and many, many pieces of it must 
be found. The furry-leader owns the final piece, but will not fork it 
over until you rescue EVERY SINGLE TRIBAL in the ENTIRE game. Ouch, that 
one stings...

UPGRADED ARMOR & THE MISSION AHEAD:
-------------------------------------

As a gift to you from him, King Jeff upgrades your armor. Besides the 
obvious cosmetic differences, you now have JETPACK CAPABILITIES! Now, by 
standing on the Fuel Pads found around the galaxy, you will be "fueled 
up", and can use the jetpack to reach previously unreachable areas.

          Now, the game of Jet Force Gemini truly begins...


For information on Space Ship Parts, Tribals, and the inevitable battle 
with the final Mizar, you will need to check out the next chapter. Good 
luck; you're definitely going to need as much of it as you can get!


------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 10) THE LIST OF LISTS: A BREAKDOWN OF EVERY STAGE AND WORLD
------------------------------------------------------------------------
------------------------------------------------------------------------



PURPOSE OF THIS CHAPTER:
--------------------------

This section will break down every level IN THE GAME and show you how to 
collect everything you need to know how to collect, including: Tribals, 
Space Ship Parts, and weapons. Note that, unlike the walkthroughs, each 
header that has "="s will have both the world AND the stage. This is 
because, generally, the Tribals, Secrets, and Ship Parts take up more 
space that completing the level itself.

Now, let us begin...


========================================================================
================= GOLDWOOD: STAGE 1 -- OUTSET ==========================
========================================================================

 
COLLECTING THE FISH FOOD: 
---------------------------

In the section with King Jeff's hut, scan the right wall and you will 
find a small crevice that will let you find a secret lake. On the banks 
of the lake is a chest that contains the FISH FOOD! 
 
COLLECTING THE SHURIKENS: 
---------------------------

In the same area as Jeff's hut, you will find a high platform with a 
yellow locked door. With the Yellow Key in hand, you can step inside to 
find a small cave. Besides a Goliath Beetle, you can discover a chest 
that contains the SHURIKENS! 

HOW TO GET ALL OF THE TRIBALS:
--------------------------------

It doesn't matter what character you use for this stage.

As you start the stage, you will go around several bends. Below the 
first Sniper Drone, you will see a single Tribal on the ground, near a 
crate (1/7). After a few more turns, you will come upon a Tribal village 
that is being attacked by the Drones! You will able to find two Tribals 
behind various buildings (3/7). When you have vanquished all the foes, 
two life-force doors will be open: one is made of metal, while the other 
is made of wood -- take the wooden one to find an underground cave. As 
you go deeper into the moist earth, you will come upon a large chamber 
with four more TRIBALS being used as slaves (7/7). 

TOTEM POLES:
--------------

# 1 - YELLOW DRONE MULTIPLAYER CHARACTER
In the same secret pond where you locate the Fish Food, you can use Vela 
to dive deep into the water and touch this Totem Pole.

FLOYD BONUS MISSION:
-----------------------

This is found in the same area that Juno can collect the Red Key, you 
simply go through the door. In this mission, you must collect 12 (even 
though the total is 16) metal ore samples, destroy 10 pyramid type 
things, and make it to the end in under a minute to unlock a special 
targeting range in the multiplayer mode! 

MISCELLANEOUS SECRETS:
--------------------------

In the village where you collect the Tribals, you can shoot the doors of 
the huts with an explosive ammunition of some kind and find several 
goodies, including Mizar Tokens, and a Robotic Operator that will 
replenish your supplies.


========================================================================
================ GOLDWOOD: STAGE 2 -- LODGE ============================
======================================================================== 


HOW TO REACH THE LODGE: 
--------------------------

In the "Outset" stage of Goldwood, the last region contains a bridge 
going over a river. Using Vela's swimming capabilities, dive into the 
life-giving fluid and locate the secret cave which will, naturally, get 
you to this area.

COLLECTING VELA'S HATCH KEY: 
------------------------------

See below walkthrough.

HOW TO GET ALL THE TRIBALS / LEVEL WALKTHROUGH:
-------------------------------------------------

Vela is the only character that can enter the stage, so...

This particularly nasty stage starts off in a long underground cavern, 
which happens to be soaked in water. On the left side of the corridor, 
you will find a hut door (similar to the ones in Tribal villages). Enter 
and collect the four Tribals sitting there (4/15). Continue until you 
exit the desolate cave.

This is one huge section -- though, not at first sight. Use your large 
supply of Shurikens to quickly and efficiently take out the hordes of 
Shield Drones, and then look upwards for Snipers. You will quickly come 
upon a life-force door, but you must ignore it. Instead, continue, 
deeper into the maze of rock and foliage, and you will go into a cave 
region with wooden planks nailed to large rocks, and many more Shield 
Drones waiting. At the end of all of this is another life-force door: 
take it.

This area is drastically different than the one before it, sporting a 
turquoise colored sky, and everything seems much darker. As soon as you 
enter, quickly collect the Invulnerability Shield Item, and promptly 
dispense of the dozens of airbornes that come in (if you need another 
shield, look behind one of the crates). After the tough battle, be sure 
to pick up the red emerald (all health restored). You will notice three 
teddy-bear like Tribals sitting on platforms, suspended in mid-air. When 
you collect the first one, the platforms will begin to sink! Going as 
fast as you can, jump to the other two Tribals, and then back to the 
mainland. If you can not rescue a Tribal while it is falling, kill 
yourself, because it will reset the pillars...hopefully, good luck will 
be on your side (7/15).

Return to the life-force door I told you to ignore, and go inside.

This region is inhabited by Black Centurions, which are virtually 
invincible...except, for one weakspot, their head. Shoot direct missile 
volleys at their face, and these behemoths will be taken down briskly. 
Explore the area, clearing it of Mizar's troops, and you will again find 
two life-force doors (though this time, much closer together). Take the 
one that is at the end of a jungle type trail. Inside, the forest will 
abruptly stop, and a mountainous terrain will begin. Grab the Shield 
Item, and kill all the Drones and Airbornes to open the life-force door. 
Inside is a small chamber that holds VELA'S HATCH KEY . 
Also, in the same room, behind a pillar, are two more Tribals (9/15).

Return to the area before, and go through the other life-force door. In 
the Tribal Village, it will be raining, and many Tribals will be 
outside, getting their furry hide wet (I wager they smell rather awful 
afterwards). The rest of the furry critters can be found here (15/15). 
Through the next door contains a Jet Force Gemini Ship, which will 
deliver you to the secret world: ABANDONED SPACE STATION! 


========================================================================
=================== GOLDWOOD: STAGE 3 -- RIM ===========================
========================================================================


HOW TO REACH THE RIM:
-----------------------

In the Interior, you will surely notice the enormous ravine that 
separates you from a Life-force door. Once it is open (kill the nearby 
Drones), you will need to use Lupus' rocket boost to float across rather 
effortlessly. 

COLLECTING THE SHOCKER: 
-------------------------

Covered in below walkthrough.

COLLECTING THE TRIBALS / STAGE WALKTHROUGH:
--------------------------------------------

Since Lupus is the only character that can reach this stage, you won't 
have to worry about which character to select for the Tribals! 

The first life-force doors can be unlocked by destroying all the nearby 
Drones, so there's not much to talk about here (be sure to use the 
Shurikens against the Shield Drones, though; saves a lot of ammunition). 
After the first life-force door, keep along the left wall and you will 
find a path that goes downward, leading to two Tribals. As you enter, 
several Airbornes will appear and hover over the furry ones: DO NOT 
shoot them, because if you do their explosions will kill the 
Tribals...so rescue them first (2/11).

In the third area, Drones will fall from above and hide behind the oil 
barrels: aim at each barrel, fire off a few shots, and watch their 
various appendages fly like some obscene ticket-day parade. As you go 
through the next tunnel, take the left passage to find a Tribal behind 
some rocks (3/11).

Continuing on, you will find a large chamber filled with water, and 
there are some makeshift islands made out of rock, going higher and 
higher. Get on the highest pillar, and look above the entrance to this 
room: a ledge with a Tribal (better take care of the Drone next to it, 
as well). Glide to the ledge and rescue the little furball (4/11). Also, 
you should have noted the life-force door in the wall, with a tiny ledge 
sticking out. When all the Drones in the room have been extinguished, 
this door will open, and inside is a cal-de-sac with two Tribals (6/11)! 
Also, in the corner, you can collect the SHOCKER! 

Returning to the previous room, rocket boost to the obvious exit, and 
you will find yourself on a higher plane from a previous room. Across 
from you, plainly visible, is a Tribal on a ledge: simply rocket to it 
(7/11). Rocket boost to the next exit, and you will come upon an 
intersection: go right. In this room full of oil tanks, your first 
reaction will be to let loose a flurry of grenades: DON'T! A small 
Tribal lies in the middle of it all, so be sure to rush in and collect 
the little fellow first (8/11).

After the exit door, you will be outside, on a thin ledge, battling 
dozens upon dozens of Drones, Weevils, etc. There is nothing to find 
here, so let loose with whatever you have. Soon however, you will find 
yourself back underground...I hope you like spelunking...

At the first intersection, go left, down the hill, and you discover a 
horrifying sight: two Tribals, surrounded by mines, and a Black Drone. 
As fast as you can, use your rockets to boost over the mines (no time to 
shoot them, and if you walk past them it will blow the Tribals away).  
and land on the precious cargo of furry love (10/11), then turn around 
and blast that Black Drone to hell! Talk about some intense action... :p

Shortly thereafter, you will come upon a large chamber with a Cyborg 
Stag -- a missile to his face should put an end to his moaning. At the 
top of the makeshift stairs you will find another drooling Tribal 
(11/11). As you collect it, a dozen or so airbornes will attack, so be 
ready. Now go through the life-force door...and then exit the world on 
the Jet Force Gemini Ship!


========================================================================
================ GOLDWOOD: STAGE 4 -- INTERIOR =========================
======================================================================== 


HOW TO GET ALL THE TRIBALS:
-----------------------------

Use which ever character you want to find all the Tribals here.

As you enter the stage, you can find a Tribal in one of the first bends, 
behind a box, much like the first one of the Outset (1/9). In the first 
village, there will be a dilapidated house -- on top of this is a 
Tribal! To get to it, get next to the place where it is, and do a mighty 
jump (hold C UP) and you will collect it (2/9).

In the area after the large ravine, you will go through a life-force 
door that leads to a cal-de-sac with dozens and dozens of stacked boxes. 
Before doing anything, you'll want to destroy the Black Drone, and then 
you can frolic with the four Tribals here (6/9). In the area immediately 
following, you will do battle with an entire squadron of airbornes, and 
then cross a bridge. This is the exit door...and to the left of the door 
are a stack of three boxes: the same number of Tribals hide behind them 
(9/9).



========================================================================
============ SPACE STATION: STAGE 1 -- ABANDONED WRECK =================
========================================================================



HOW TO REACH THE SPACE STATION:
--------------------------------

Complete GOLDWOOD: LODGE, and the ship will deliver you to this 
desolate, empty satellite, forever orbiting Goldwood, who's mysterious 
damage could have only come from that if Mizar's troops. This is 
definitely one of the most atmospheric/horrifying worlds of the entire 
game...it feels like a mix of Super Metroid and Aliens...I advise you to 
play with the lights on if you are easily frightened! :p

COLLECTING THE FLAME THROWER: 
-------------------------------

From your starting point, fall through the cracks of the space station's 
hull, and search around there, you will quickly find the chest that 
contains this not-so-useful weapon. 

HOW TO GET ALL THE TRIBALS:
-----------------------------

You may use any character you wish for this stage.

From your starting point, go forward and into the abandoned vessel. 
Soon, you will adjust your eyes to the dark, ominous corridors...Go 
directly forward, and you will come upon an intersection: go down the 
hall with the lights that quickly go down the hall in a pattern, 
lighting up the unseen for only an instant. It ends at a hall, and the 
hall stops in a dead-end room. Ah! Drones! Quickly dispatch of them, and 
pick up the cute, cuddly Tribal, that looks so out of place in this 
melancholy atmosphere (1/12). As you move on, you will notice that the 
Drones go through the halls randomly, which means you will have to be on 
alert at all times. Add into the equation the fact that the Drones blend 
easily into the blue frame of the ship, and you got yourself one hard 
trip ahead...

After exploring around, you will quickly (and quite accidentally) find 
that there is a basement floor to this level. In it, there is an 
elevator that goes down into a hole, which is across from a Totem Pole -
- ignore it, and move elsewhere. You will find one Tribal in a hall 
(2/12), and another in another dead-end room which was below your 
starting point (3/12). You will soon find another lift that will take 
you to the upper part of the floor, allowing you to get another Tribal 
(4/12). Of another interest is the fuel pad, which you can use to go 
across the gap and return to your ship (don't use it now though). Go to 
the elevator that was going up and down, and use it to go to the first 
basement.

Go forward and hastily snatch up the two Tribals (6/12) before the 
Drones slaughter them. This floor is in the shape of a circle, with 
different rooms branching off, and a lot less confusing than the first 
one...you will find one chamber which has a Weevil, and another, guarded 
by a Drone, that holds two more Tribals (8/12). You will also discover 
another lift that goes to the lowest part of the station, but there is 
nothing more than Drones down there, so find your way back to the Jet 
Force Gemini Ship...but listen closely, if you hear the screams and 
shrieks from the Drones, you know something is up...

Before exiting the world, fall through the large, melted cracks of the 
space station's hull to find several passages. Here, you will find boxes 
to use to get higher, and not only will you discover the Flame Thrower, 
but you will uncover four Tribals (12/12)!! Return to your Jet Force 
Gemini ship to exit this region.

TOTEM POLES:
--------------

# 1 - SPACE STATION MULTIPLAYER ARENA
If you can't find this...you're pathetic. It's right under one of the 
Tribals on the very first floor, near the jetpack pad.


========================================================================
============== GEM QUARRY: STAGE 1 -- LANDING ==========================
========================================================================


HOW TO REACH THE GEM QUARRY:
------------------------------

In the GOLDWOOD world, find and complete the RIM stage. This level 
branches off of Goldwood, as well. It is a small moon, inhabited by 
Tribals, and they use it to mine precious gems from the underground 
quarries.

HOW TO FIND ALL THE TRIBALS: 
-----------------------------

Any character can be used here.

All five (5/5) Tribals can be found in the first section, in groups. 
Without a doubt, this level will have you exert the least effort in this 
area than any other world of the GAME! 
 
COLLECTING THE RADAR DISH: 
---------------------------

Go to the large hut, and you will find Magnus inside. He explains that a 
meteor is on a collision course with the moon (as illustrated in the 
world's opening cinema). There is a satellite in orbit around the moon 
that can deflect it, but it needs power from a special machine. Said 
machine is in the second area, and when powered up by the emeralds, will 
allow the satellite to do its deed. Magnus will have an appropriate 
reward for this tiny deed.

So, as the flappy eared Magnus said, you need to go into the next area. 
In the middle is a machine with a dish on it, and a vacuum at the front' 
the machine itself constantly turns in space, ever so slowly. At the 
extreme end of the clearing is a Tribal who will constantly supply you 
with emeralds...simply shoot the emeralds into the clearing, and watch 
as the machine sucks it up. When the machine has eight emeralds in a 
certain amount of time (which doing so is easier said than done), you 
will be treated to a cinema of the satellite pulverizing the meteors, 
turning them to harmless space dust. Return to Magnus, and he will award 
you the RADAR DISH ! 


========================================================================
============== S.S. ANUBIS: STAGE 1 -- HOLD ============================
========================================================================


FLOYD MISSION / EAR PLUGS:
---------------------------

The Floyd Mission can be found by going where the Totem Pole is, then 
across the catwalks, and then following the narrow corridors. It 
involves collecting circuit boards and shooting consoles. To get the EAR 
PLUGS, you need to collect all EIGHT circuit boards, shoot THREE 
consoles, shoot one REACTOR HUB, and make it to the end in under a 
minute!! 
 
The only tip I can give you, is that when you get to the point where you 
shoot two consoles on large drums, instead of going straight ahead, turn 
to your right. A shortcut to the end -- with the last circuit board to 
boot! 
 
Remember; practice makes perfect. And you'll need plenty of practice for 
this near-impossible task. 


TOTEM POLES: 
---------------

# 1 - BLUE DRONE MULTIPLAYER CHARACTER 
In the room with the conveyor belt and the glass panes, go through the 
passage behind the glass to find yourself in an area with many catwalks, 
above a previous room. Explore each side of the ledges, and you will 
find this Totem Pole easily.

HOW TO GET ALL THE TRIBALS: 
-----------------------------

The first two Tribals are in the first room, next to the Oil Tanks and 
by the Goliath Beetle, so quickly run in and get them before they get 
nicked by stray fire (2/10). The rest of the Tribals are in the holding 
prisons, and you must find the individual switches that open them...so I 
will give you the locations of the consoles.

# 1 - In the first room again, stand on the boxes near the life-force 
door that leads deeper into the level. Look on the opposite wall, and 
you will see the console on the wall. Shoot it!

# 2 - In the second room, the one with the six large containers, it is 
right next to the entrance door.

# 3 - The third chamber contains a large pit in the center, with 
electricity permeating the emptiness, and a platform going to and from 
each side. The console is on the first side. On another note, you can 
find a Tribal in the boxes if you poke around (3/10).

# 4 - After crossing the gap with the electricity, look behind you, deep 
in the pit, and you will see a cleverly hidden console on the wall, 
almost touching the rim of outer space.

# 5 - Finally, you've entered the room with the conveyor belt and large 
panes of glass...as soon as you get in, use your Sniper Rifle to look 
above and around the life-force door that leads to the prison 
facilities. Bingo! 
 
# 6 - Go in the passage behind the panes of glass, and you will find 
yourself on a higher level from a previous room. Go over the catwalks, 
and look on the left wall, then shoot the console (you may need to use 
the Sniper Rifle). 

# 7 - The final console is in the prison facility itself, next to the 
one of the holding cells (the first one, in fact).

3/10 + 7/10 = (10/10)


========================================================================
============ S.S. ANUBIS: STAGE 2 -- PASSAGEWAY ========================
========================================================================


REACHING THE PASSAGEWAY:
--------------------------

To reach this stage, you'll need the jetpacks. In the very first room of 
the ship (where Magnus was), use the rocket pad to go up to the door on 
the ledge, and...there ya go!

HOW TO GET ALL THE TRIBALS: 
-----------------------------

Obviously, everyone can easily find the "dead-end" part of the level 
that contains 6 Tribals on a platform (6/8), but there are still two 
left. Well, listen up laddies...in the sector where you must use your 
jetpack...it contains small platforms where you can fuel up at, lots of 
flying airbornes, many Sniper Drones, etc...you will also spot many 
"fake" door textures on the wall. Well, at one point you will find a 
tunnel that contains many electrical charges flowing inside. BEFORE 
this, to the very RIGHT, is an ACTUAL DOOR, with NO platform in front of 
it. Fly into it to open it up, revealing the last two Tribals (8/8).

Is Rare a genius or what?

COLLECTING THE FIN: 
---------------------

In the long corridor filled with water, one of the doors to the side 
lead to a small antechamber with Midge (Magnus' alter ego you could say; 
simply a color swap and shorter ears). Midge will give you the ever 
beautiful FIN !


========================================================================
============= S.S. ANUBIS: STAGE 3 -- DEPOSITORY =======================
========================================================================



HOW TO FIND THE DEPOSITORY: 
-----------------------------

In the first room of the ship (where Magnus was), climb up towards the 
top of the room. If you have the Yellow Key, you will be able to enter 
this short, but sweet stage.

HOW TO GET ALL THE TRIBALS: 
-----------------------------

The depository is a simply enormous cargo hold, filled with literally 
hundreds of crates and boxes, stacked on top of each other, forming 20 
foot tall walls; creating a labyrinth filled with Drones. Follow the 
walls and you will find two doors on the other side. One is a small 
antechamber that contains a Black Drone! Kill it quickly (no explosives; 
I suggest the Pistol, because the Machine Gun is too imprecise). In here 
are five Tribals to be found (5/14). It is actually rather easy to miss 
the little baby one, which runs around in random directions.

Finally, in the room with the Jet Force Gemini Ship, there are nine (!) 
to be collected. All are rather easy to find, except for two on the 
platform with the ship (one is on the very edge, almost over the brink 
of the dark coldness of space), while the other is tucked in a corner, 
near the stairs that lead down (14/14).


========================================================================
================= WALKWAY: STAGE 1 -- PEAK =============================
========================================================================


REACHING THE PEAK: 
--------------------

Complete the ANUBIS: DEPOSITORY level and the ship will take you here.

TOTEM POLES:
-------------

# 1 - RITH ESSA MULTIPLAYER ARENA
Use the Jetpacks to reach the top of the building, and you will find 
this on one of the columns.

COLLECTING THE HOMING MISSILES: 
---------------------------------

If you haven't already, you can receive the Homing Missiles in the 
building; simply open the chest that is in plain sight.

HOW TO GET ALL THE TRIBALS: 
-----------------------------

Rather, easy, eh? You must use Juno because he is the only one that can 
open trapdoors.

Four Tribals can be found on the top of the building...one on the roof 
(1/6)...one on a column...(2/6)...and one on either side, on a ledge, 
making two more additions (4/6). You need to use the jetpads to get 
them! 

Finally, go inside the building, into the trapdoor, and into the 
underground corridors, filled with water. After wasting dozens of Shield 
Drones (and creating a rather large mess in the process), you will come 
upon two Tribals (6/6)...hehe, don't accidentally blow them away with a 
missile like I sometimes do :p


========================================================================
================== TAWFRET: STAGE 1 -- BOG =============================
========================================================================


HOW TO GET ALL THE TRIBALS: 
-----------------------------

You must use Juno, because he is the only one that can use the crowbar.

In the area immediately after your ship, you will come upon a long piece 
of land submerged in brownish water, with several Zombie Drones. Kill 
them all, and a life-force door will open on the side (I suggest using a 
Tri-Rocket Launcher). Inside will be another piece of land in brown 
water that twists around some gnarled trees -- huddling in the trees are 
two Tribals (2/10).  

Eventually you will reach the cemetery/church place. Use some explosives 
to blow open the small huts, and you will find many different items -- 
one even has two Tribals (4/10). On the other side of the dilapidated 
building is a Tribal on a ledge, you simply have to jump to it (5/10). 
Near the one on the ledge is a trap-door, use the crowbar (happens 
automatically) and it will open. You will immediately find a Tribal 
running towards you for help (6/10). When you get near the various doors 
on the sides of the wall, they will open, revealing either 1) a Zombie. 
Shoot it with your Tri-Rocket Launcher! or 2) a Tribal. You can find 
three Tribals in the doors (9/10). When all the Zombies are dead, the 
gate will open, revealing the last of the demonic teddy bears (10/10).


========================================================================
================ TAWFRET: STAGE 2 -- BRIDGE ============================
========================================================================


TOTEM POLES:
---------------

# 1 - ZOMBIE TERMITE MULTIPLAYER CHARACTER
While on the tree-suspended bridges, use Lupus to glide to the distant 
hut. Destroy the nearby squadron of enemies to open the door, and go 
inside it.

# 2 - BEETLE TERMITE MULTIPLAYER CHARACTER
In the same tree-bridge area, use Vela to swim in the water, and you 
will see bubbles coming from under one of the boulders...this is your 
cue to swim down there and into the secret hole! 

HOW TO GET ALL THE TRIBALS: 
-----------------------------

You must use Juno because he is the only one that can open trapdoors.

In the tree hut region, you should be able to find four Tribals behind 
the large trees that hold the suspension bridge up (4/12). Skip ahead to 
the area with Gimlet's house...In the same hut with the Sniper Rifle, 
you can find a Tribal/Drone combination -- thankfully, the Drone is 
unarmed (5/12). On the other side of Gimlet's yard is a hut with a metal 
door -- blow it away with some explosives and go inside to discover a 
trapdoor and the flare item. Before opening it, use a flare in the dark 
corner and you will see several platforms going up, towards another 
ledge with two Tribals (7/12). Now go down the trapdoor, and you will a 
Tribal at the end, behind the pillars (8/12). 

Returning outside, jump on the ledges near Gimlet's house, up to his 
chimney, and fall down. You will easily find two Tribals around the 
corner (10/12). Use some explosives on the nearby wooden pillars that 
are nailed to the wall, and you will find a secret passageway. Crawl 
though, and the final Tribals await (12/12)! 

COLLECTING THE CARGO KEY:
---------------------------

Using Vela, go to the area where you collected Gimlet's pants. On the 
island where the tree is, swim down and through the hole. Surprise! 
Gimlet is here in a tiny room, walking in circles, waiting for 
something...which must be you. Talk to him to receive the CARGO KEY 
! 


========================================================================
============== TAWFRET: STAGE 3 -- CASTLE ============================== 
========================================================================


HOW TO GET ALL THE TRIBALS: 
-----------------------------

From the start, keep opening gates until you get to the point where you 
see a waterfall. Instead of taking the path with the Shield Drones, take 
the colored corridor (red, blue, yellow, etc.). When you reappear, you 
find a lonely Tribal (1/6). Continue down the river, but do NOT shoot 
the Drones -- you might miss and hit a Tribal. You will find two more of 
the hairy creations in a darkened aclove (3/6). Two more are found 
deeper, near the entrance to the boss area (5/6). The final one is in 
the area with the columns/torches. 


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============ SPAWNSHIP: STAGE 1 -- TROOP CARRIER =======================
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TOTEM POLES:
-------------

# 1 - GREEN DRONE MULTIPLAYER CHARACTER
In the room with the large chasm (the one not even Lupus can glide 
across), there are various platforms going back and fourth, allowing you 
to go from one end to the other. Using Lupus' hovering ability, jump 
down, and glide inside the pipe that is sticking out of the wall.

COLLECTING THE SHOCKER : 
-------------------------------
 
Read below walkthrough.

HOW TO GET ALL THE TRIBALS:
-----------------------------

You must use Vela for this one, seeing as she has the mad skills when it 
comes to swimming/diving.

From the start of the region, go forward, use the lift to go to a higher 
level, and through the door. Kill the airbornes that come, and go 
through the life-force door. Destroy the Weevil across the gap, and go 
to the left (before using the floating platforms) to find a Tribal 
(1/15). Instead of going across, fall down to the lower level, in the 
water, and collect the Tribal in the corner (2/15). Exit, and you will 
be in a large corridor with several other doorways -- take the one 
directly across from you. In this room are several boxes, and a squadron 
of airbornes will come down! Don't shoot them; instead, run around and 
find the two Tribals before they get killed (4/15). Now shoot the flying 
goes, and exit the room.

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