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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter J » Jet Force Gemini - Strategy Guide (Page 03)

Jet Force Gemini - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 03).

GOING TO THE BIG BAD BOSS: 
----------------------------

The way to the boss is a long and hard one, but I'm sure this won't stop 
you, right? To get inside the actual castle, you will have to destroy 
all of the enemies behind the parapets -- I suggest using the Tri-Rocket 
Launcher (hopefully with a maximum capacity of 15, which I advised you 
to get) to get at them easily. Go across the drawbridge, and the 
slaughters begin! Toss a grenade or two around the corner, and reel back 
in laughter as literally gallons of green blood rain, splat, and shoot 
across the room. Now, isn't this the definition of fun?

Soon, however, the Shield Drones will put a stop to your guffawing. For 
you see, you will need to use your precious supply of explosives to 
easily kill them! After a lot of battles, you will end up in a room with 
several pillars, each marked off with a torch. Unless you follow these 
directions, you will get turned around: go to the right side and into 
the passageway, you will meet more Drones soon. You see a Life-force 
door, but it is locked, so destroy all the enemies in the immediate 
area. When you come to the bank of a river, turn around and go to the 
door, it will be open. Inside is a massive chamber, and several cases of 
ammo, which will totally refill your Machine Gun, Pistol, Tri-rocket 
Launcher, Homing Missile, and Laser Shotgun.

Step onto the symbol and an impressive cinema will play out, introducing 
the BOSS! A gigantic roach, beetle combination. After an ear-splitting 
war-cry, the battle begins! 
 
HOW TO DEFEAT JUNO'S BOSS:
----------------------------

In boss battles, you must hit specific regions of the leader's anatomy 
at very specific times of attack. You could call it...specific! :p In 
the first part of the battle, you must hit the foe's "fangs", which lie 
below his eyes. He has two attacks: The first involves him rearing up on 
his hind legs, and "spitting" several bat-type creatures at you. You can 
take care of the bats rather easily with the Machine Gun. Next, he will 
pound his legs against the ground, causing two red shockwaves to form 
around the floor. Get in the MIDDLE of the battlefield and the two rings 
will hit each other, meaning you only have to jump once instead of twice 
to clear the fiery maneuver. To hit his fangs, get our your Homing 
Missiles / Tri-Rocket Launcher and carefully watch his patterns. When he 
does the bat attack, he lifts his head into the air for a split-second. 
If you have your cursor over the fangs at this time, it turns red, and 
you can fire! Quickly do it, and the fang in question will be gone 
(unless you used something non-explosive, which will take you a long 
time to take off the part). If you are a split-second too late, it won't 
work. Remember: The second it turns red, fire. After both fangs are 
gone, it's on to phase II! 

In this mode, the boss will fire large bombs at you, along with the 
fiery shockwaves. This time the target is his "antlers", on top of his 
head. When they are vulnerable your cursor will turn red, and they will 
turn white: fire away with a few missiles and watch them be ripped off. 
Last phase coming up...

The target is his head, and you can shoot at it any time. Continually 
fire volleys of rockets into his face before he has a chance to shoot 
his electrical blasts at you, and he will quickly die. In the overly 
dramatic death sequence, all of his antlers fall off. Then, in a 
deafening scream, his entire face explodes, and the torso of the body 
crawls around as blood pours out by the gallons from his exposed 
arteries. The headless victim squirms in place, writhing in agony. After 
a final death twitch, the body lies motionless. Juno runs around the 
enormous corpse, as blood flows out of the gaping hole that used to be 
his head.

You will now be able to exit this long and quite awesome level.


========================================================================
================== JUNO WORLD 5: MIZAR'S PALACE ========================
========================================================================


Mizar's palace is a sprawling temple whose architectural design rivals 
that of the ancient Egyptians in sheer awe and disbelief. The entrance 
in and of itself will make you look around for several minutes, amazed 
at how something can look so real.

........................................................................
.......................MIZAR'S PALACE: LOBBY............................
........................................................................


FINDING THE MEETING POINT: 
----------------------------

In the Lobby, which is large enough to fit a few football fields, you 
will find a plexi-glass screen which has a map of the room. You will 
notice that one of the small acloves has a circle on it -- make your way 
to that cubby, and you will find a hole...so jump down it! 
 
In the bowels of the palace, you will make your way through several 
squadrons of Shield Drones. At the end, you will find a door that leads 
to a simply GIGANTIC cathedral, whose sheer size will dwarf that of any 
other area in the entire game. In the center are two enormous, golden 
rings, flipping about. To the right of this is a wall -- follow it and 
you will find a Floyd Pad in a separate area. Stand on the pad and press 
the "A" button to activate a Bonus Mission. You simply have to collect 
three pyramids and make it to the end by the time limit -- really easy 
stuff. When you have completed this simple task, a lengthy cinema will 
show a titanic sized pyramid float in and SLAM against the golden rings, 
and then settle down.

After the cinema, go investigate the pyramid. There are three doors, and 
above each door a symbol that represents each character: Juno, Vela, and 
Lupus. Go through Juno's door, and a cinema will show him stand on a 
pillar, and get taken away...


                          CONGRATULATIONS!

You have completed Juno's initial quest of getting to the Mizar Palace 
meeting place. However, you must now go control the other two characters 
-- Vela and Lupus -- and get them to this point as well. The levels will 
be different, the enemies will be different, and the Palace will be 
different. Read the following chapters for more information...which, 
might actually be different ;)


------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 7) JET FORCE GEMINI: VELA WALKTHROUGH
------------------------------------------------------------------------
------------------------------------------------------------------------


The actual planet will be represented by "=====", while stages within 
the planet will be represented by triple ".......". Within this 
walkthrough, I will only (I repeat, only) do sections that must be done 
in order to meet up with Juno and Lupus in Mizar's Palace. If you want 
information on finding secret Tribal stages and such, look down a few 
Chapters.
                        

========================================================================
====================== VELA WORLD 1: SEKHMET ===========================
========================================================================


Sekhnet is a mighty battle-cruiser, which is filled to capacity with 
weapons, drones, and of course, puzzles. As Vela's first mission, she 
will have to escape the ship and continue to look for her companion, 
Lupus.

........................................................................
.....................SEKHMET: BATTLE CRUISER............................
........................................................................


COLLECTING THE GRENADES: 
--------------------------
 
After a short chat with Midge (another Tribal ambassador, which looks 
strangely similar to Magnus), you can search the first room to find a 
chest with some Grenades inside. These will be very useful because you 
do not yet have your Machine Gun...

COLLECTING THE MACHINE GUN: 
-----------------------------

In the first room, go through the only door that you can go through (the 
other two require keys you don't have yet). As another of the games 
great musical scores begin, go down to the waterway and search for 
hapless drones to destroy. Boom, boom, fire, fire -- basic description 
of the battle. When they are all vanquished, two doors will flash green, 
meaning you can go through. One will lead to a small room with a chest, 
and inside the chest is the mighty MACHINE GUN!

COLLECTING THE RED KEY:
-------------------------

Go in the room with the Drones, and destroy them all to open both doors. 
One leads to the Machine Gun, the other to a room that looks very 
similar to the last one, except with Shield Drones. Go to the far end to 
discover a door -- shoot the crystal next to it with the Machine Gun 
until all four mechanisms lock in place, then you can go through it. 
This tight corridor contains a group of Shield Drones behind a trio of 
Oil Tanks -- hurl a few grenades their way and feel free to laugh as you 
see gallons of blood spray against the walls. Exit this hallway through 
the door behind them.

Talk to the hobbling alien character, named Fishface, to learn a bunch 
of stuff about the ship. Then, he hands over the RED KEY! 
 
COLLECTING THE PLASMA SHOTGUN: 
--------------------------------
 
A few yards away from Fishface (see above), in plain sight, is a chest 
containing the PLASMA SHOTGUN!
 
COLLECTING THE GREEN KEY: 
---------------------------
 
Go to the large chamber with the Shield Drones, and be sure to slaughter 
them all. Once that is done, go to the other large chamber that looks 
similar, and go up the slanting floor until you find the door that 
requires a RED KEY -- go through this to be on a higher level in the 
room with the Shield Drones. The reason I told you to destroy the Shield 
Drones, is that the door will not open if they are still alive.

In this tight room, several bots will fly in, and Drones will be 
hiding/running besides several crates. A few grenades here and there, a 
laugh or two, and the door is unlocked, allowing you to go into the next 
room.

Go across the catwalks that are above the boiling lava, carefully 
avoiding the persistent shots of the bots (don't run _too_ fast, or 
you'll slip and fall to your doom). The next three rooms will be filled 
with elevators and Drones, which make for an interesting combination. 
Simply jump to the platforms and let them carry you away. In the third 
room, the exit is on the bottom; not near the ceiling, like the last 
two. After a short Bot fight, you will come upon a room with a circular 
glass pane on the floor -- shoot to shatter it, then fall in and open 
the chest to collect the GREEN KEY!

EXITING THE WORLD: 
--------------------

From where you receive the Green Key, go through the exit. You will not 
have to fight your way out, shooting squadrons of Drones and Bots. You 
will eventually come to the very first room where you started out: 
through one of the green doors. Go through the other green door to enter 
a massive, massive chamber with a large ramp twirling around the wall, 
leading hundreds of feet up into the air. Destroy all of the Drones on 
the ground level to open the exit; you won't have to worry about the 
enemies on the ramp. Force your way through and you will reach your 
ship!


========================================================================
==================== VELA WORLD 2: CERULEAN ============================
========================================================================


Cerulean is a desolate planet -- a desert made of blue sand and gray 
walls that stretch in every direction, as far as the eye can see. It is 
set into a permanent night, and Mizar's troops are in full force. In a 
stark contrast, the underground caves are lush with plant life and 
insects, a hidden Eden of sorts.

........................................................................
.......................CERULEAN: DUNE...................................
........................................................................


WHAT WE HAVE TO DO...: 
-------------------------
 
To exit the harsh desert, you're going to have to collect three bars of 
gold and give them to Fishface in exchange for the Tri-Rocket Launcher. 
To open the way to the desert and Fishface's room, simply destroy all of 
the nearby Drones. 

COLLECTING THE GOLD BARS & THE TRI-ROCKET LAUNCHER:
-----------------------------------------------------

* One of the bars is hidden behind a pillar at the very start of the 
level, where your ship lands in the opening cinema.

* The second bar is along the edges of the desert. Simply circle the 
desert and you will find a small lake, along with the golden rectangle.

* The third, and final, gold piece is also on the edge of the desert. 
You will find a sewer pipe with water flowing from it: look on top of 
the pipe.

Then, simply go back to Fishface and make the trade, and the Tri-Rocket 
Launcher is yours!

REACHING THE UNDERGROUND CAVES:
----------------------------------

Along the wall of the desert is a small tunnel dug in the rock, and 
several Drones live within it. Destroy them, then enter the gate. If you 
have the Tri-Rocket Launcher, it will open, giving you full access to 
the underground caves.

COLLECTING THE HOMING MISSILES:
--------------------------------

After the room with the Yellow Key, you can go through a side hall and 
get into a small cal-de-sac, and open the chest to find the Homing 
Missiles!

COLLECTING THE YELLOW KEY:
----------------------------

In the first room after the desert, on a ledge.

NO, I DON'T THINK SO...: 
--------------------------

I refuse to do a "guide" for the underground caves of Cerulean, 
considering it is simply destroying legions of Drones/Goliath Beetles 
and moving on to the next room. It is quite fun, but I very much doubt 
you will be stuck on any particular gate for more than a minute.


========================================================================
======================= VELA WORLD 3: ICHOR ============================
======================================================================== 


Ichor is Mizar's biggest and baddest military base, teeming with Drones 
and other insectoid menaces. Though short, it will provide some fun 
battles...

........................................................................
........................ICHOR: MILITARY BASE............................
........................................................................


FIGHT FIRE WITH FIRE...AND GUIDED MISSILES: 
---------------------------------------------
 
The first eight rooms or so are filled with boxes, crates, corners, and 
a plethora of other items. Add in a few dozen Shield Drones, and you 
have an interesting battle in your hands. I can't provide any strategy 
for this, it's all your skill...

DON'T BE SO PUSHY:
-------------------

At about the halfway point, you will have to make your way across a 
ledge as several, large, metal tubes come out of the wall over and over, 
attempting to push anyone who tries to run across off and onto the floor 
below. To get past them, you'll need to watch their patterns very 
closely. Get to the point where you know how many numbers of time it 
pushes outwards before going slower...count in your head..."1, 2..." and 
when you get to the magic number, run across as fast as you can! For 
best results, run while in manual targeting mode, nearest to the ledge.

PUZZLE PLATFORMS: 
------------------
 
Near the last big Drone battle, you will have to actually use your brain 
for a few seconds. You'll need to stand on the various colored switches 
to control platforms, and make a "bridge" of sorts to get to the exit. 
It's nothing major, though.

HOW TO DEFEAT VELA'S BOSS: 
----------------------------
 
After several Drone battles, you will find yourself on a thin metal 
platform suspended above a lake of flowing acid! And, in front of you, 
is a huge beetle boss with you in its target! 

Fighting Vela's Boss is very similar to Juno's; at least in strategy. 
You'll have to put your cursor over a particular body part right before 
it attacks, and when it turns red, fire immediately.

First you will have to shoot the two "arms" on its shoulder with a Tri-
Rocket Launcher (preferably), which shoot laser at you. Throughout the 
battle, it will cause a large mass of maggots to fall on you, then a few 
seconds later they will explode. To avoid this, simply side-step a few 
times. When both arms are knocked off, you will need to aim for the 
chest. Once the shell around the animal has shattered, it will start to 
fly around in random directions, shooting machine gun fire at you. Use 
Homing Missiles on each individual arm to blow it off. Finally, with 
each set of arms off, the head becomes targetable: lock and load my 
friend, for it is the end. Now, wasn't that easy?

MEETING OLD FRIENDS; MEETING NEW ENEMIES:
-------------------------------------------

After the boss, you will find your old pal, Lupus the dog (he now 
becomes a selectable character). After a particularly actiony cinema, 
Lupus boards the Spawnship while it is taking off, going off on his own 
adventure, surely to catch up later. Now you may exit the level via your 
ship...


========================================================================
================== VELA WORLD 4: MIZAR'S PALACE ========================
========================================================================


Vela comes to Mizar's domain in hopes of reaching Juno, but she is 
unaware that he has already made it (if you cared to follow my 
walkthrough).

To reach Vela's stage, you will need to go towards the "Lobby" entrance; 
it is locked. In the river you had to go through is a hole in the side, 
go through it...

........................................................................
......................MIZAR'S PALACE: FLUME.............................
........................................................................


REACHING THE MEETING PLACE: 
-----------------------------

Flume is a particularly nasty, confusing, and of course frustrating 
series of underwater pipes and tubing, creating a virtual labyrinth to 
wander about. There is only one entrance: it looks like a bright white 
circle. The exit looks somewhat like a triangle at the end of a long 
corridor...due to the massive size of the maze, I can not even begin to 
tell you directions. The only thing I can tell you, is to follow the 
path straight ahead until you hit an intersection, then go right. After 
that, it's all up to you...

After exiting, you will find yourself at the enormous cathedral you 
found as Juno! If you activated the titanic sized pyramid, it will be 
there, so you simply need to walk inside Vela's doorway and watch as she 
is "abducted", leaving you with only Lupus to play through up to this 
point in time...Good luck.


------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 8) JET FORCE GEMINI: LUPUS WALKTHROUGH
------------------------------------------------------------------------
------------------------------------------------------------------------


The actual planet will be represented by "=====", while stages within 
the planet will be represented by triple "........". Within this 
walkthrough, I will only (I repeat, only) do sections that must be done 
in order to meet up with Juno and Vela in Mizar's Palace. If you want 
information on finding secret Tribal stages and such, look down a few 
Chapters.


========================================================================
================== LUPUS WORLD 1: SPAWNSHIP ============================
========================================================================


The Spawnship is rumored to be the source of Mizar's seemingly endless 
Drone army. If this is so, then even the defeat of the mighty tyrant 
will not stop the Drones from taking over the galaxy!

........................................................................
..................SPAWNSHIP: TROOP CARRIER..............................
........................................................................


COLLECTING THE PLASMA SHOTGUN: 
-------------------------------

In the very first room, the chest will be on the other side.

COLLECTING THE MACHINE GUN:
----------------------------

In the very first room, the chest will be on the other side...using your 
boggling intellectual capacity, you should be able to come to the 
conclusion that both of these weapons are side by side! :p

COLLECTING THE RED KEY:
------------------------

From the start, step on the elevator so it lifts you up. Go through the 
door, and destroy the hovering bots to unlock the door. Shoot the Weevil 
across the chasm, and then take a running leap and use your rocket shoes 
to clear it. Go through the door. Here, shoot the Shield Drones with the 
Machine Gun until they die, and be sure to collect the ammo they leave 
behind. This chasm is much to long to rocket across, so you'll need to 
make use of the moving platforms. On the other side, destroy more 
drooling insectoids to open the door. Here, you are on catwalks above a 
pit, and several regular Drones, so kill them easily, and go through the 
life-force door. Quickly destroy the black Centurion by shooting it in 
the face; otherwise it would take far too long. Behind its corpse you 
will find the RED KEY! 
 
COLLECTING THE YELLOW KEY:
---------------------------

After collecting the Red Key, return to the catwalks area, and go 
through the other door, which leads to a different life force door 
(several airbornes will appear as you go in). After unlocking several 
security doors that require the Red Key, you will come upon a room with 
a yellow lock door, and two sewer pipes in the wall occupied by Snipers. 
Kill the obvious, and then get as close to the edge of the bridge as you 
dare. Press and hold "C UP" to do the highest jump possible. At the peak 
of your jump, press "C UP" again to activate the rocket, and then 
control Lupus so he glides smoothly into one of the pipes (doesn't 
matter which one). You will be led into a small room with the YELLOW 
KEY!

COLLECTING THE SNIPER RIFLE: 
----------------------------
 
Strangely enough, the Sniper Rifle can be found in a chest in the same 
room as the Yellow Key.

EXITING THE WORLD: 
-------------------
 
After collecting the Yellow Key, use it to open the security door that 
requires said item, and you will have to navigate through a chamber 
filled with magma, and then you will find your ship soon afterwards.



========================================================================
==================== LUPUS WORLD 2: RITH ESSA ==========================
========================================================================


Rith Essa is full of deep canyons, sheer cliff faces, and monstrous 
mountain peaks, raising hundreds of feet into the air. Due to this, it 
has a rather large mining operation underway. However, with the arrival 
of the Drone army, most of the planet's inhabitants have fled. 

........................................................................
........................RITH ESSA: BLUFF................................
........................................................................


COLLECTING THE HOMING MISSILES: 
--------------------------------

In the area immediately after the ship (it has a blue locked door), you 
will find a waterfall to the right. As you go up the criss-crossing 
ramps of dirt, you will soon reach an area where you can see the peak of 
the waterfall: and behind the water is a dark cavern. Using your rocket 
boots, glide over into it, and open the chest with the HOMING MISSILES!

COLLECTING THE TRI-ROCKET LAUNCHER:
------------------------------------

After the area near the ship, you will have to go along the ledge of a 
mountain, fighting off dozens of drones, airbornes, and of course, 
Goliath Beetles. I can't really give you any strategies, seeing as this 
is skill. After about three minutes, you will come upon a small Eden of 
sorts, with a flowing river, and a blue key door...and next to the door 
is a chest, and inside it is the TRI-ROCKET LAUNCHER! I suggest building 
its maximum capacity up to at least 20 -- you'll be thanking me when you 
see Lupus' boss in action.

ACCESSING THE INTERIOR: 
------------------------
 
Simply go through the only door you can open, aside from the one that 
leads to the mine entrance.

........................................................................
.........................RITH ESSA: INTERIOR............................
........................................................................


EXITING THIS WORLD: 
--------------------
 
At the end of dozens of battles, which will take upwards of three 
minutes to get past, you will reach your ship, docked on a clam, yet 
peaceful pad...



========================================================================
================= LUPUS WORLD 3: ESCHEBONE =============================
========================================================================

 
Eschebone is a smoldering world full of crimson blood, boiling acid, and 
flowing sulfur...brimstone tainted air...Perhaps the one feature that 
sets it apart from other such worlds are the literally titanic sized 
worms that live on its surface, sitting completely still...

This is my favorite level in the entire game! Not only is the music 
simply awesome (not to mention creepy), but the battles are full of hot, 
steamy action! If you like hot, steamy action, this is the world for 
you! Add in the fact that most of it is spent going through the 
digestive tract of an alien, and you'll see why I love this level so! 


........................................................................
......................ESCHEBONE: APPROACH...............................
........................................................................


COLLECTING THE GRENADES:
--------------------------

The first few areas are rather bland...lava here and there...then you 
reach a large, open area, and stuck in the wall is an ENORMOUS alien 
face, with serrated teeth sticking in, and a slimy, pink tongue twirling 
about in the air. Beside it is an island in the boiling lava, and on the 
island is a chest: open it to find the GRENADES! 
 
GETTING INSIDE THE CREATURE: 
-----------------------------
 
Simply toss a well-aimed grenade into the beast's mouth, and it will 
open up wide. Use its tongue as a bridge, and you're now inside the 
belly of a monster! Well, throat, at least.

ACCESSING THE THORAX: 
----------------------
 
After battling it out in the esophagus (use the big threads coming out 
of the walls as a shield) you will find yourself in a large room, with a 
bridge at the top, and a door at the far side -- a life-force door, and 
all the Drones are on the bridge, out of your reach. So, whip out your 
trusty Homing Missiles, aim, and fire! After a few explosions, which 
will cause the blood to literally rain down into the water, the door 
shall open, and you can make your way to the Thorax.

........................................................................ 
.........................ESCHEBONE: THORAX..............................
........................................................................


COLLECTING THE MAGENTA KEY:
----------------------------

This stage is LONG! It will take you, the first time, about 20-30 
minutes to clear it, maybe 15-20 if you've done it before. Though it may 
be long, it is rather straightforward -- you have a big battle with tons 
of Red Drones...move to the next room...big battle... Somehow, the level 
designers made it so this doesn't get boring, I suppose you could thank 
the AI programmers for that. 

...more big battles....even more...and the process keeps going until you 
find a room where you can not go on anymore until you find the MAGENTA 
KEY. Luckily, it is only a few yards away, on a pedestal. Speaking of 
pillars and pedestals, shortly before that room there will be a large 
chamber filled with water -- and there's a pillar out there. Use your 
rocket to glide there and pick the Gemini Holder! 
 
GETTING TO THE BIG BAD BOSS: 
-----------------------------
 
After collecting the Magenta Key, you will go through several doors 
requiring it, and you will eventually be pooped out of the giant animal, 
returning to the hellish outside. After an un-necessarily long cinema 
involving a Tribal, you will face a very difficult BOSS!! 
 
DEFEATING LUPUS' BOSSES: 
-------------------------
 
Yes, you read correctly: bosses. Plural. More than one...as in two. It's 
a battle royal with two vertigo inducing Mantids! Oh, how pleasant...

At first, one Mantid will attack you. It will shoot its small gun at you 
in two different ways: Shooting you from its side, and putting its 
insect eye behind the targetting-reticle and then shooting. When it puts 
its eyes through the target, you have a clear shot at it: so take out 
the Pistol (you'll want to save your other weapons of mass destruction) 
and keep shooting it until it blows (nice effects, eh?). Then, it will 
use its other, clawed arm to fire bombs at you. When it raises its arm 
high into the air, quickly shoot pistol fire at it until it blows. It 
will move into the background, and the other will come, so repeat the 
process. However, the difference now is the one in the background will 
shoot homing missiles at you: quickly strafe left and right, to hide 
behind the rocky ledges, and the missiles will slam into the obtrusions, 
missing you completely. Use the Homing Missiles on the second one in the 
same manner as the pistol for the first, and its arms will blow off as 
well. On to Phase II...

Now it will use its tail to shoot powerful, exploding lasers at you. 
When it shows you its tail, quickly fire off a Homing Missile (you can 
hit it twice, because it will show you its tail twice), then quickly go 
left and right to hide behind the rocky shelf as the other will shoot 
homing rockets at our poor canine friend. When both their tails have 
been reduced to bloody stumps, it is time for the final round, Phase 
III...!

Both the monsters will leap to the ledge in front of you, and their 
heads will become target-able for a few seconds. Whip out your Tri-
Rocket Launcher, lock, load, and shoot-'em! When the rockets hit their 
target, quickly move in the OPPOSITE DIRECTION of the farthest Mantid, 
this way you will avoid the first one's spit. Then move closer to the 
center one to avoid the second one's spit, which will arc over you.

Here's a diagram...The "R"s stand for a rocky outcropping you can hide 
behind. The "___" indicate an area where a single Mantid can stand at.


  ___1____            ____________2______________            ___3_____
RRRRRRRRRRRRRRRRRRRR                            RRRRRRRRRRRRRRRRRRRRRRRR

There will always be a mantid in the "2" position. So you'll have to 
shoot it...and then move away from the other Mantid. Let's say the other 
Mantid was on "3"...you would move towards "1" after shooting the 
center, as to avoid the "2"'s spit. Now, when "3" is about to fire (it's 
always delayed), you will want to move towards "2" (which will not 
attack). This way, the spit from "3" will go over your head, missing you 
completely. Capish? Good. 

Now, Keep this up until they are all dead! You will then be able to exit 
the world!


========================================================================
================== LUPUS WORLD 4: MIZAR'S PALACE =======================
========================================================================


Supposedly, Lupus is the last member of the JFG team to reach the 
tyrant's abode. It's up to you to decide his fate...

........................................................................
.....................MIZAR'S PALACE: CHASM..............................
........................................................................


COLLECTING THE NIGHT VISION GOGGLES: 
-------------------------------------

You're first going to start out in one of those ever-so nice looking 
arenas with reflective glass floor-tiles, thick pillars reaching to the 
sky, and seemingly "clean" walls with Drone symbols. Mizar's interior 
decorators sure have strange tastes...

Regardless, you will have to open the door by killing all of these big 
bad Weevils. Shortly afterwards, you will find a chest, and if you open 
it, you get the NIGHT VISION GOGGLES! Step on the "Night Vision Goggle" 
pad, press "A", and watch in amazement as the screen turns green, 
signifying the use of said goggles.

REACHING THE MEETING PLACE:
---------------------------- 
 
The underground maze contains hordes of Drones (surprise, surprise), 
boxes, and of course, guns. Though slightly confusing due to the fact 
that everything is green, you will soon find an elevator that takes you 
above ground (takes 1-2 minutes). When you reach sunlight, you will need 
to use your rocket boosters to glide over a huge -- appropriately enough 
considering the level's name -- chasm! Remember to hold "C UP" to make 
the highest possible jump while standing still, then activate the 
booster...easy stuff. Once you reach the door on the other side, you 
will come to the large cathedral that contains the pyramid. Find Lupus' 
door, and step right on in. 


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CHAPTER 9) THE MEETING
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WHAT THIS SECTION IS ABOUT:
-----------------------------

This section will explain what happens when you have Juno, Vela, and 
Lupus inside the pyramid that resides in Mizar's Palace.


I TALK LOUD, CARRY BIG STICK; IT'S ALL GOOD: 
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After an interesting cinema, Mizar will be revealed in all of his 
astonishing glory. He appears as a gigantic, jet black 
beetle/spider/mantid hybrid, with yellow stripes covering his legs, and 
with one of his right claws being made of metal, which has great 
animation. 

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