Jet Force Gemini - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 03).
GOING TO THE BIG BAD BOSS:
----------------------------
The way to the boss is a long and hard one, but I'm sure this won't stop
you, right? To get inside the actual castle, you will have to destroy
all of the enemies behind the parapets -- I suggest using the Tri-Rocket
Launcher (hopefully with a maximum capacity of 15, which I advised you
to get) to get at them easily. Go across the drawbridge, and the
slaughters begin! Toss a grenade or two around the corner, and reel back
in laughter as literally gallons of green blood rain, splat, and shoot
across the room. Now, isn't this the definition of fun?
Soon, however, the Shield Drones will put a stop to your guffawing. For
you see, you will need to use your precious supply of explosives to
easily kill them! After a lot of battles, you will end up in a room with
several pillars, each marked off with a torch. Unless you follow these
directions, you will get turned around: go to the right side and into
the passageway, you will meet more Drones soon. You see a Life-force
door, but it is locked, so destroy all the enemies in the immediate
area. When you come to the bank of a river, turn around and go to the
door, it will be open. Inside is a massive chamber, and several cases of
ammo, which will totally refill your Machine Gun, Pistol, Tri-rocket
Launcher, Homing Missile, and Laser Shotgun.
Step onto the symbol and an impressive cinema will play out, introducing
the BOSS! A gigantic roach, beetle combination. After an ear-splitting
war-cry, the battle begins!
HOW TO DEFEAT JUNO'S BOSS:
----------------------------
In boss battles, you must hit specific regions of the leader's anatomy
at very specific times of attack. You could call it...specific! :p In
the first part of the battle, you must hit the foe's "fangs", which lie
below his eyes. He has two attacks: The first involves him rearing up on
his hind legs, and "spitting" several bat-type creatures at you. You can
take care of the bats rather easily with the Machine Gun. Next, he will
pound his legs against the ground, causing two red shockwaves to form
around the floor. Get in the MIDDLE of the battlefield and the two rings
will hit each other, meaning you only have to jump once instead of twice
to clear the fiery maneuver. To hit his fangs, get our your Homing
Missiles / Tri-Rocket Launcher and carefully watch his patterns. When he
does the bat attack, he lifts his head into the air for a split-second.
If you have your cursor over the fangs at this time, it turns red, and
you can fire! Quickly do it, and the fang in question will be gone
(unless you used something non-explosive, which will take you a long
time to take off the part). If you are a split-second too late, it won't
work. Remember: The second it turns red, fire. After both fangs are
gone, it's on to phase II!
In this mode, the boss will fire large bombs at you, along with the
fiery shockwaves. This time the target is his "antlers", on top of his
head. When they are vulnerable your cursor will turn red, and they will
turn white: fire away with a few missiles and watch them be ripped off.
Last phase coming up...
The target is his head, and you can shoot at it any time. Continually
fire volleys of rockets into his face before he has a chance to shoot
his electrical blasts at you, and he will quickly die. In the overly
dramatic death sequence, all of his antlers fall off. Then, in a
deafening scream, his entire face explodes, and the torso of the body
crawls around as blood pours out by the gallons from his exposed
arteries. The headless victim squirms in place, writhing in agony. After
a final death twitch, the body lies motionless. Juno runs around the
enormous corpse, as blood flows out of the gaping hole that used to be
his head.
You will now be able to exit this long and quite awesome level.
========================================================================
================== JUNO WORLD 5: MIZAR'S PALACE ========================
========================================================================
Mizar's palace is a sprawling temple whose architectural design rivals
that of the ancient Egyptians in sheer awe and disbelief. The entrance
in and of itself will make you look around for several minutes, amazed
at how something can look so real.
........................................................................
.......................MIZAR'S PALACE: LOBBY............................
........................................................................
FINDING THE MEETING POINT:
----------------------------
In the Lobby, which is large enough to fit a few football fields, you
will find a plexi-glass screen which has a map of the room. You will
notice that one of the small acloves has a circle on it -- make your way
to that cubby, and you will find a hole...so jump down it!
In the bowels of the palace, you will make your way through several
squadrons of Shield Drones. At the end, you will find a door that leads
to a simply GIGANTIC cathedral, whose sheer size will dwarf that of any
other area in the entire game. In the center are two enormous, golden
rings, flipping about. To the right of this is a wall -- follow it and
you will find a Floyd Pad in a separate area. Stand on the pad and press
the "A" button to activate a Bonus Mission. You simply have to collect
three pyramids and make it to the end by the time limit -- really easy
stuff. When you have completed this simple task, a lengthy cinema will
show a titanic sized pyramid float in and SLAM against the golden rings,
and then settle down.
After the cinema, go investigate the pyramid. There are three doors, and
above each door a symbol that represents each character: Juno, Vela, and
Lupus. Go through Juno's door, and a cinema will show him stand on a
pillar, and get taken away...
CONGRATULATIONS!
You have completed Juno's initial quest of getting to the Mizar Palace
meeting place. However, you must now go control the other two characters
-- Vela and Lupus -- and get them to this point as well. The levels will
be different, the enemies will be different, and the Palace will be
different. Read the following chapters for more information...which,
might actually be different ;)
------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 7) JET FORCE GEMINI: VELA WALKTHROUGH
------------------------------------------------------------------------
------------------------------------------------------------------------
The actual planet will be represented by "=====", while stages within
the planet will be represented by triple ".......". Within this
walkthrough, I will only (I repeat, only) do sections that must be done
in order to meet up with Juno and Lupus in Mizar's Palace. If you want
information on finding secret Tribal stages and such, look down a few
Chapters.
========================================================================
====================== VELA WORLD 1: SEKHMET ===========================
========================================================================
Sekhnet is a mighty battle-cruiser, which is filled to capacity with
weapons, drones, and of course, puzzles. As Vela's first mission, she
will have to escape the ship and continue to look for her companion,
Lupus.
........................................................................
.....................SEKHMET: BATTLE CRUISER............................
........................................................................
COLLECTING THE GRENADES:
--------------------------
After a short chat with Midge (another Tribal ambassador, which looks
strangely similar to Magnus), you can search the first room to find a
chest with some Grenades inside. These will be very useful because you
do not yet have your Machine Gun...
COLLECTING THE MACHINE GUN:
-----------------------------
In the first room, go through the only door that you can go through (the
other two require keys you don't have yet). As another of the games
great musical scores begin, go down to the waterway and search for
hapless drones to destroy. Boom, boom, fire, fire -- basic description
of the battle. When they are all vanquished, two doors will flash green,
meaning you can go through. One will lead to a small room with a chest,
and inside the chest is the mighty MACHINE GUN!
COLLECTING THE RED KEY:
-------------------------
Go in the room with the Drones, and destroy them all to open both doors.
One leads to the Machine Gun, the other to a room that looks very
similar to the last one, except with Shield Drones. Go to the far end to
discover a door -- shoot the crystal next to it with the Machine Gun
until all four mechanisms lock in place, then you can go through it.
This tight corridor contains a group of Shield Drones behind a trio of
Oil Tanks -- hurl a few grenades their way and feel free to laugh as you
see gallons of blood spray against the walls. Exit this hallway through
the door behind them.
Talk to the hobbling alien character, named Fishface, to learn a bunch
of stuff about the ship. Then, he hands over the RED KEY!
COLLECTING THE PLASMA SHOTGUN:
--------------------------------
A few yards away from Fishface (see above), in plain sight, is a chest
containing the PLASMA SHOTGUN!
COLLECTING THE GREEN KEY:
---------------------------
Go to the large chamber with the Shield Drones, and be sure to slaughter
them all. Once that is done, go to the other large chamber that looks
similar, and go up the slanting floor until you find the door that
requires a RED KEY -- go through this to be on a higher level in the
room with the Shield Drones. The reason I told you to destroy the Shield
Drones, is that the door will not open if they are still alive.
In this tight room, several bots will fly in, and Drones will be
hiding/running besides several crates. A few grenades here and there, a
laugh or two, and the door is unlocked, allowing you to go into the next
room.
Go across the catwalks that are above the boiling lava, carefully
avoiding the persistent shots of the bots (don't run _too_ fast, or
you'll slip and fall to your doom). The next three rooms will be filled
with elevators and Drones, which make for an interesting combination.
Simply jump to the platforms and let them carry you away. In the third
room, the exit is on the bottom; not near the ceiling, like the last
two. After a short Bot fight, you will come upon a room with a circular
glass pane on the floor -- shoot to shatter it, then fall in and open
the chest to collect the GREEN KEY!
EXITING THE WORLD:
--------------------
From where you receive the Green Key, go through the exit. You will not
have to fight your way out, shooting squadrons of Drones and Bots. You
will eventually come to the very first room where you started out:
through one of the green doors. Go through the other green door to enter
a massive, massive chamber with a large ramp twirling around the wall,
leading hundreds of feet up into the air. Destroy all of the Drones on
the ground level to open the exit; you won't have to worry about the
enemies on the ramp. Force your way through and you will reach your
ship!
========================================================================
==================== VELA WORLD 2: CERULEAN ============================
========================================================================
Cerulean is a desolate planet -- a desert made of blue sand and gray
walls that stretch in every direction, as far as the eye can see. It is
set into a permanent night, and Mizar's troops are in full force. In a
stark contrast, the underground caves are lush with plant life and
insects, a hidden Eden of sorts.
........................................................................
.......................CERULEAN: DUNE...................................
........................................................................
WHAT WE HAVE TO DO...:
-------------------------
To exit the harsh desert, you're going to have to collect three bars of
gold and give them to Fishface in exchange for the Tri-Rocket Launcher.
To open the way to the desert and Fishface's room, simply destroy all of
the nearby Drones.
COLLECTING THE GOLD BARS & THE TRI-ROCKET LAUNCHER:
-----------------------------------------------------
* One of the bars is hidden behind a pillar at the very start of the
level, where your ship lands in the opening cinema.
* The second bar is along the edges of the desert. Simply circle the
desert and you will find a small lake, along with the golden rectangle.
* The third, and final, gold piece is also on the edge of the desert.
You will find a sewer pipe with water flowing from it: look on top of
the pipe.
Then, simply go back to Fishface and make the trade, and the Tri-Rocket
Launcher is yours!
REACHING THE UNDERGROUND CAVES:
----------------------------------
Along the wall of the desert is a small tunnel dug in the rock, and
several Drones live within it. Destroy them, then enter the gate. If you
have the Tri-Rocket Launcher, it will open, giving you full access to
the underground caves.
COLLECTING THE HOMING MISSILES:
--------------------------------
After the room with the Yellow Key, you can go through a side hall and
get into a small cal-de-sac, and open the chest to find the Homing
Missiles!
COLLECTING THE YELLOW KEY:
----------------------------
In the first room after the desert, on a ledge.
NO, I DON'T THINK SO...:
--------------------------
I refuse to do a "guide" for the underground caves of Cerulean,
considering it is simply destroying legions of Drones/Goliath Beetles
and moving on to the next room. It is quite fun, but I very much doubt
you will be stuck on any particular gate for more than a minute.
========================================================================
======================= VELA WORLD 3: ICHOR ============================
========================================================================
Ichor is Mizar's biggest and baddest military base, teeming with Drones
and other insectoid menaces. Though short, it will provide some fun
battles...
........................................................................
........................ICHOR: MILITARY BASE............................
........................................................................
FIGHT FIRE WITH FIRE...AND GUIDED MISSILES:
---------------------------------------------
The first eight rooms or so are filled with boxes, crates, corners, and
a plethora of other items. Add in a few dozen Shield Drones, and you
have an interesting battle in your hands. I can't provide any strategy
for this, it's all your skill...
DON'T BE SO PUSHY:
-------------------
At about the halfway point, you will have to make your way across a
ledge as several, large, metal tubes come out of the wall over and over,
attempting to push anyone who tries to run across off and onto the floor
below. To get past them, you'll need to watch their patterns very
closely. Get to the point where you know how many numbers of time it
pushes outwards before going slower...count in your head..."1, 2..." and
when you get to the magic number, run across as fast as you can! For
best results, run while in manual targeting mode, nearest to the ledge.
PUZZLE PLATFORMS:
------------------
Near the last big Drone battle, you will have to actually use your brain
for a few seconds. You'll need to stand on the various colored switches
to control platforms, and make a "bridge" of sorts to get to the exit.
It's nothing major, though.
HOW TO DEFEAT VELA'S BOSS:
----------------------------
After several Drone battles, you will find yourself on a thin metal
platform suspended above a lake of flowing acid! And, in front of you,
is a huge beetle boss with you in its target!
Fighting Vela's Boss is very similar to Juno's; at least in strategy.
You'll have to put your cursor over a particular body part right before
it attacks, and when it turns red, fire immediately.
First you will have to shoot the two "arms" on its shoulder with a Tri-
Rocket Launcher (preferably), which shoot laser at you. Throughout the
battle, it will cause a large mass of maggots to fall on you, then a few
seconds later they will explode. To avoid this, simply side-step a few
times. When both arms are knocked off, you will need to aim for the
chest. Once the shell around the animal has shattered, it will start to
fly around in random directions, shooting machine gun fire at you. Use
Homing Missiles on each individual arm to blow it off. Finally, with
each set of arms off, the head becomes targetable: lock and load my
friend, for it is the end. Now, wasn't that easy?
MEETING OLD FRIENDS; MEETING NEW ENEMIES:
-------------------------------------------
After the boss, you will find your old pal, Lupus the dog (he now
becomes a selectable character). After a particularly actiony cinema,
Lupus boards the Spawnship while it is taking off, going off on his own
adventure, surely to catch up later. Now you may exit the level via your
ship...
========================================================================
================== VELA WORLD 4: MIZAR'S PALACE ========================
========================================================================
Vela comes to Mizar's domain in hopes of reaching Juno, but she is
unaware that he has already made it (if you cared to follow my
walkthrough).
To reach Vela's stage, you will need to go towards the "Lobby" entrance;
it is locked. In the river you had to go through is a hole in the side,
go through it...
........................................................................
......................MIZAR'S PALACE: FLUME.............................
........................................................................
REACHING THE MEETING PLACE:
-----------------------------
Flume is a particularly nasty, confusing, and of course frustrating
series of underwater pipes and tubing, creating a virtual labyrinth to
wander about. There is only one entrance: it looks like a bright white
circle. The exit looks somewhat like a triangle at the end of a long
corridor...due to the massive size of the maze, I can not even begin to
tell you directions. The only thing I can tell you, is to follow the
path straight ahead until you hit an intersection, then go right. After
that, it's all up to you...
After exiting, you will find yourself at the enormous cathedral you
found as Juno! If you activated the titanic sized pyramid, it will be
there, so you simply need to walk inside Vela's doorway and watch as she
is "abducted", leaving you with only Lupus to play through up to this
point in time...Good luck.
------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 8) JET FORCE GEMINI: LUPUS WALKTHROUGH
------------------------------------------------------------------------
------------------------------------------------------------------------
The actual planet will be represented by "=====", while stages within
the planet will be represented by triple "........". Within this
walkthrough, I will only (I repeat, only) do sections that must be done
in order to meet up with Juno and Vela in Mizar's Palace. If you want
information on finding secret Tribal stages and such, look down a few
Chapters.
========================================================================
================== LUPUS WORLD 1: SPAWNSHIP ============================
========================================================================
The Spawnship is rumored to be the source of Mizar's seemingly endless
Drone army. If this is so, then even the defeat of the mighty tyrant
will not stop the Drones from taking over the galaxy!
........................................................................
..................SPAWNSHIP: TROOP CARRIER..............................
........................................................................
COLLECTING THE PLASMA SHOTGUN:
-------------------------------
In the very first room, the chest will be on the other side.
COLLECTING THE MACHINE GUN:
----------------------------
In the very first room, the chest will be on the other side...using your
boggling intellectual capacity, you should be able to come to the
conclusion that both of these weapons are side by side! :p
COLLECTING THE RED KEY:
------------------------
From the start, step on the elevator so it lifts you up. Go through the
door, and destroy the hovering bots to unlock the door. Shoot the Weevil
across the chasm, and then take a running leap and use your rocket shoes
to clear it. Go through the door. Here, shoot the Shield Drones with the
Machine Gun until they die, and be sure to collect the ammo they leave
behind. This chasm is much to long to rocket across, so you'll need to
make use of the moving platforms. On the other side, destroy more
drooling insectoids to open the door. Here, you are on catwalks above a
pit, and several regular Drones, so kill them easily, and go through the
life-force door. Quickly destroy the black Centurion by shooting it in
the face; otherwise it would take far too long. Behind its corpse you
will find the RED KEY!
COLLECTING THE YELLOW KEY:
---------------------------
After collecting the Red Key, return to the catwalks area, and go
through the other door, which leads to a different life force door
(several airbornes will appear as you go in). After unlocking several
security doors that require the Red Key, you will come upon a room with
a yellow lock door, and two sewer pipes in the wall occupied by Snipers.
Kill the obvious, and then get as close to the edge of the bridge as you
dare. Press and hold "C UP" to do the highest jump possible. At the peak
of your jump, press "C UP" again to activate the rocket, and then
control Lupus so he glides smoothly into one of the pipes (doesn't
matter which one). You will be led into a small room with the YELLOW
KEY!
COLLECTING THE SNIPER RIFLE:
----------------------------
Strangely enough, the Sniper Rifle can be found in a chest in the same
room as the Yellow Key.
EXITING THE WORLD:
-------------------
After collecting the Yellow Key, use it to open the security door that
requires said item, and you will have to navigate through a chamber
filled with magma, and then you will find your ship soon afterwards.
========================================================================
==================== LUPUS WORLD 2: RITH ESSA ==========================
========================================================================
Rith Essa is full of deep canyons, sheer cliff faces, and monstrous
mountain peaks, raising hundreds of feet into the air. Due to this, it
has a rather large mining operation underway. However, with the arrival
of the Drone army, most of the planet's inhabitants have fled.
........................................................................
........................RITH ESSA: BLUFF................................
........................................................................
COLLECTING THE HOMING MISSILES:
--------------------------------
In the area immediately after the ship (it has a blue locked door), you
will find a waterfall to the right. As you go up the criss-crossing
ramps of dirt, you will soon reach an area where you can see the peak of
the waterfall: and behind the water is a dark cavern. Using your rocket
boots, glide over into it, and open the chest with the HOMING MISSILES!
COLLECTING THE TRI-ROCKET LAUNCHER:
------------------------------------
After the area near the ship, you will have to go along the ledge of a
mountain, fighting off dozens of drones, airbornes, and of course,
Goliath Beetles. I can't really give you any strategies, seeing as this
is skill. After about three minutes, you will come upon a small Eden of
sorts, with a flowing river, and a blue key door...and next to the door
is a chest, and inside it is the TRI-ROCKET LAUNCHER! I suggest building
its maximum capacity up to at least 20 -- you'll be thanking me when you
see Lupus' boss in action.
ACCESSING THE INTERIOR:
------------------------
Simply go through the only door you can open, aside from the one that
leads to the mine entrance.
........................................................................
.........................RITH ESSA: INTERIOR............................
........................................................................
EXITING THIS WORLD:
--------------------
At the end of dozens of battles, which will take upwards of three
minutes to get past, you will reach your ship, docked on a clam, yet
peaceful pad...
========================================================================
================= LUPUS WORLD 3: ESCHEBONE =============================
========================================================================
Eschebone is a smoldering world full of crimson blood, boiling acid, and
flowing sulfur...brimstone tainted air...Perhaps the one feature that
sets it apart from other such worlds are the literally titanic sized
worms that live on its surface, sitting completely still...
This is my favorite level in the entire game! Not only is the music
simply awesome (not to mention creepy), but the battles are full of hot,
steamy action! If you like hot, steamy action, this is the world for
you! Add in the fact that most of it is spent going through the
digestive tract of an alien, and you'll see why I love this level so!
........................................................................
......................ESCHEBONE: APPROACH...............................
........................................................................
COLLECTING THE GRENADES:
--------------------------
The first few areas are rather bland...lava here and there...then you
reach a large, open area, and stuck in the wall is an ENORMOUS alien
face, with serrated teeth sticking in, and a slimy, pink tongue twirling
about in the air. Beside it is an island in the boiling lava, and on the
island is a chest: open it to find the GRENADES!
GETTING INSIDE THE CREATURE:
-----------------------------
Simply toss a well-aimed grenade into the beast's mouth, and it will
open up wide. Use its tongue as a bridge, and you're now inside the
belly of a monster! Well, throat, at least.
ACCESSING THE THORAX:
----------------------
After battling it out in the esophagus (use the big threads coming out
of the walls as a shield) you will find yourself in a large room, with a
bridge at the top, and a door at the far side -- a life-force door, and
all the Drones are on the bridge, out of your reach. So, whip out your
trusty Homing Missiles, aim, and fire! After a few explosions, which
will cause the blood to literally rain down into the water, the door
shall open, and you can make your way to the Thorax.
........................................................................
.........................ESCHEBONE: THORAX..............................
........................................................................
COLLECTING THE MAGENTA KEY:
----------------------------
This stage is LONG! It will take you, the first time, about 20-30
minutes to clear it, maybe 15-20 if you've done it before. Though it may
be long, it is rather straightforward -- you have a big battle with tons
of Red Drones...move to the next room...big battle... Somehow, the level
designers made it so this doesn't get boring, I suppose you could thank
the AI programmers for that.
...more big battles....even more...and the process keeps going until you
find a room where you can not go on anymore until you find the MAGENTA
KEY. Luckily, it is only a few yards away, on a pedestal. Speaking of
pillars and pedestals, shortly before that room there will be a large
chamber filled with water -- and there's a pillar out there. Use your
rocket to glide there and pick the Gemini Holder!
GETTING TO THE BIG BAD BOSS:
-----------------------------
After collecting the Magenta Key, you will go through several doors
requiring it, and you will eventually be pooped out of the giant animal,
returning to the hellish outside. After an un-necessarily long cinema
involving a Tribal, you will face a very difficult BOSS!!
DEFEATING LUPUS' BOSSES:
-------------------------
Yes, you read correctly: bosses. Plural. More than one...as in two. It's
a battle royal with two vertigo inducing Mantids! Oh, how pleasant...
At first, one Mantid will attack you. It will shoot its small gun at you
in two different ways: Shooting you from its side, and putting its
insect eye behind the targetting-reticle and then shooting. When it puts
its eyes through the target, you have a clear shot at it: so take out
the Pistol (you'll want to save your other weapons of mass destruction)
and keep shooting it until it blows (nice effects, eh?). Then, it will
use its other, clawed arm to fire bombs at you. When it raises its arm
high into the air, quickly shoot pistol fire at it until it blows. It
will move into the background, and the other will come, so repeat the
process. However, the difference now is the one in the background will
shoot homing missiles at you: quickly strafe left and right, to hide
behind the rocky ledges, and the missiles will slam into the obtrusions,
missing you completely. Use the Homing Missiles on the second one in the
same manner as the pistol for the first, and its arms will blow off as
well. On to Phase II...
Now it will use its tail to shoot powerful, exploding lasers at you.
When it shows you its tail, quickly fire off a Homing Missile (you can
hit it twice, because it will show you its tail twice), then quickly go
left and right to hide behind the rocky shelf as the other will shoot
homing rockets at our poor canine friend. When both their tails have
been reduced to bloody stumps, it is time for the final round, Phase
III...!
Both the monsters will leap to the ledge in front of you, and their
heads will become target-able for a few seconds. Whip out your Tri-
Rocket Launcher, lock, load, and shoot-'em! When the rockets hit their
target, quickly move in the OPPOSITE DIRECTION of the farthest Mantid,
this way you will avoid the first one's spit. Then move closer to the
center one to avoid the second one's spit, which will arc over you.
Here's a diagram...The "R"s stand for a rocky outcropping you can hide
behind. The "___" indicate an area where a single Mantid can stand at.
___1____ ____________2______________ ___3_____
RRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRRRRRR
There will always be a mantid in the "2" position. So you'll have to
shoot it...and then move away from the other Mantid. Let's say the other
Mantid was on "3"...you would move towards "1" after shooting the
center, as to avoid the "2"'s spit. Now, when "3" is about to fire (it's
always delayed), you will want to move towards "2" (which will not
attack). This way, the spit from "3" will go over your head, missing you
completely. Capish? Good.
Now, Keep this up until they are all dead! You will then be able to exit
the world!
========================================================================
================== LUPUS WORLD 4: MIZAR'S PALACE =======================
========================================================================
Supposedly, Lupus is the last member of the JFG team to reach the
tyrant's abode. It's up to you to decide his fate...
........................................................................
.....................MIZAR'S PALACE: CHASM..............................
........................................................................
COLLECTING THE NIGHT VISION GOGGLES:
-------------------------------------
You're first going to start out in one of those ever-so nice looking
arenas with reflective glass floor-tiles, thick pillars reaching to the
sky, and seemingly "clean" walls with Drone symbols. Mizar's interior
decorators sure have strange tastes...
Regardless, you will have to open the door by killing all of these big
bad Weevils. Shortly afterwards, you will find a chest, and if you open
it, you get the NIGHT VISION GOGGLES! Step on the "Night Vision Goggle"
pad, press "A", and watch in amazement as the screen turns green,
signifying the use of said goggles.
REACHING THE MEETING PLACE:
----------------------------
The underground maze contains hordes of Drones (surprise, surprise),
boxes, and of course, guns. Though slightly confusing due to the fact
that everything is green, you will soon find an elevator that takes you
above ground (takes 1-2 minutes). When you reach sunlight, you will need
to use your rocket boosters to glide over a huge -- appropriately enough
considering the level's name -- chasm! Remember to hold "C UP" to make
the highest possible jump while standing still, then activate the
booster...easy stuff. Once you reach the door on the other side, you
will come to the large cathedral that contains the pyramid. Find Lupus'
door, and step right on in.
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CHAPTER 9) THE MEETING
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WHAT THIS SECTION IS ABOUT:
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This section will explain what happens when you have Juno, Vela, and
Lupus inside the pyramid that resides in Mizar's Palace.
I TALK LOUD, CARRY BIG STICK; IT'S ALL GOOD:
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After an interesting cinema, Mizar will be revealed in all of his
astonishing glory. He appears as a gigantic, jet black
beetle/spider/mantid hybrid, with yellow stripes covering his legs, and
with one of his right claws being made of metal, which has great
animation.
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