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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter J » Jet Force Gemini - Strategy Guide (Page 02)

Jet Force Gemini - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 02).

Seriously now...when you defeat Mizar # 1, you will learn that you must 
rescue ALL of the Tribals IN THE GAME to stop Mizar's evil plans. Good 
luck...you're definitely going to need it, along with about 50 hours of 
free time!
  

------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 5) WHERE TO FIND EVERYTHING
------------------------------------------------------------------------
------------------------------------------------------------------------


In previous guides for large games, many readers have had a hard time 
finding a particular item in the large mass of text. Since Jet Force 
Gemini is arguably the largest and most complex game I have ever 
attempted a guide at, I knew this problem would arise again. To solve 
this, I have made this section. It will list the particular item, be it 
a key or weapon, and list the level it is in. Then, you simply scroll 
down to the appropriate character's walkthrough, find the level, find 
the header, and you're home free! 

The setup goes as so:

ITEMS NAME: 
World Name/Stage Name (very vague description)


========================================================================
======================= JUNO'S ITEMS ===================================
========================================================================

                          
                   . . . KEYS . . . 
 
YELLOW KEY: 
Goldwood/Outset stage (Underground sewer) 

RED KEY: 
Goldwood/Outset stage (Magnus gives it to you).

BLUE KEY: 
Sekhmet/Battle Cruiser (In the one and only lava room, walk through the 
                       lava to discover a pipe that leads to a room) 

GREEN KEY: 
Sekhmet/Battle Cruiser (The room with the glass you have to shatter; the 
                        same location as Vela's in the walkthrough) 

MAGENTA KEY: 
Eschebone/Thorax (Almost at the very end, after countless Drone battles; 
                  the same location as Lupus' in the walkthrough) 

************************************************************************
                       . . . WEAPONS . . . 

MACHINE GUN: 
Goldwood/Outset stage (Inside red lock door).

LASER SHOTGUN: 
Anubis/First Room (Top of crates)

CLUSTER BOMBS: 
Anubis/Hold (door behind shattered glass room)

HOMING MISSILES: 
Walkway/Peak (in the one and only building)

TRI-ROCKET LAUNCHER:
Tawfret/Bog (Given to you by King Jeff)

GRENADES: 
Tawfret/Bog (In small hut near King Jeff, you need an explosive)

FLARES:
Tawfret/Bridge (In small hut in Gimlet's yard)

SNIPER RIFLE:
Tawfret/Bridge (In small hut in Gimlet's yard)

FISH FOOD:
Goldwood/Area 1 (secret pond located through passage in right wall)

SHURIKEN: 
Goldwood/Area 1 (through the door that requires yellow key)

FLAMETHROWER: 
Space Station/Abandoned Wreck (in the big holes near the start)

REMOTE MINES: 
Tawfret/Bridge (In Gimlet's basement you get to via the chimney, shoot 
                the logs with explosives and you will find a secret 
                passageway)

SHOCKER: 
Spawnship/Troop Carrier (in the area with the lava, go in the hole that 
                         is in one of the large pillars)

PROXIMITY MINES A.K.A TIMED MINES: 
Water Ruins/Lost Island (near the run-down castle section. Very easy to 
                         oversee)

************************************************************************
                 . . . CHARACTER ORIENTED ITEMS . . . 
               
CROWBAR: 
Tawfret/Bridge (Give Gimlet his pants)

PANTS: 
Tawfret/Bridge (Up a tree, in the lake island before Gimlet's area)
 
========================================================================
======================= VELA'S ITEMS ===================================
========================================================================


                     . . . KEYS . . .

YELLOW KEY I: 
Cerulean/Dune (once you have the Tri-Rocket Launcher and exit the 
               desert, you will find it in the first underground room)
 
YELLOW KEY II:
Spawnship/Troop Carrier (in the room that requires a yellow lock, go 
                        through the pipes in the side; the same area as 
                        in Lupus' walkthrough)

GREEN KEY:
Sekhmet/Battle Cruiser (Found in the room where you must shatter the 
                        glass)

BLUE KEY: 
Eschebone/Thorax (Go to the underwater section, keep swimming, you'll 
                  find it in a chest) 

RED KEY: 
Sekhmet/Battle Cruiser (Give to you for free by Fishface)
 
MAGENTA KEY: 
Eschebone/Thorax (At the end of countless Drone fights, at the end of 
                  the level; same location as in the Lupus walkthrough)

************************************************************************

                      . . . WEAPONS . . . 

GRENADES:
Sekhmet/Battle Cruiser (The very first item you can collect, in the 
                        first room)

MACHINE GUN: 
Sekhmet/Battle Cruiser (Room that branches off from the first huge area)

PLASMA SHOTGUN: 
Sekhmet/Battle Cruiser (A few yards away from Fishface)

TRI-ROCKET LAUNCHER: 
Cerulean/Dune (Give Fishface three bars of gold)

HOMING MISSILES: 
Cerulean/Dune (After getting the Tri-Rocket Launcher, you can go 
              underground. In the second large room, you will find a 
              hallway that leads to a chest...you can also find this in 
              the Walkway: Peak stage)

REMOTE MINES: 
Tawfret/Bridge (In Gimlet's basement you get to via the chimney, shoot 
                the logs with explosives and you will find a secret 
                passageway)

FLAMETHROWER: 
Space Station/Abandoned Wreck (in the big holes near the start)

SHURIKEN: 
Goldwood/Area 1 (through the door that requires yellow key)

FISH FOOD:
Goldwood/Area 1 (secret pond located through passage in right wall)

SHOCKER: 
Spawnship/Troop Carrier (go to the area with water and swim down)

PROXIMITY MINES A.K.A TIMED MINES: 
Water Ruins/Lost Island (near the run-down castle section. Very easy to 
                         oversee)

************************************************************************

               . . . CHARACTER ORIENTED ITEMS . . . 


SPECIALIST'S MAGAZINE: 
Eschebone/Thorax (In the area with the lake, swim down into the secret 
                  tunnels using Vela, and you will find several 
                  chests...need I say more?)

MINER'S KEY: 
Riff Essa/Bluff (Trade Fishface the Specialist's Magazine for this 
                particularly useful item that will open up a new stage) 


========================================================================
====================== LUPUS' ITEMS ====================================
========================================================================

                      . . . KEYS . . . 


YELLOW KEY:
Spawnship/Troop Carrier (in the room that requires a yellow lock, go 
                        through the pipes in the side)

GREEN KEY:
Sekhmet/Battle Cruiser (Found in the room where you must shatter the 
                        glass, the same as Vela's walkthrough)

BLUE KEY: 
Lupus CAN NOT collect the Blue Key! 

RED KEY: 
Spawnship/Troop Carrier (Behind a big bad Weevil, just look in the 
                         walkthrough, sheesh...)
 
MAGENTA KEY: 
Eschebone/Thorax (At the end of countless Drone fights, at the end of 
                  the level; same location as in the Lupus walkthrough)


************************************************************************

                       . . . WEAPONS . . . 

MACHINE GUN: 
Spawnship/Troop Carrier (Very first room)

PLASMA SHOTGUN: 
Spawnship/Troop Carrier (Very first room also)

REMOTE MINES: 
Tawfret/Bridge (In Gimlet's basement you get to via the chimney, shoot 
                the logs with explosives and you will find a secret 
                passageway)

FLAMETHROWER: 
Space Station/Abandoned Wreck (in the big holes near the start)

SHURIKEN: 
Goldwood/Area 1 (through the door that requires yellow key)

FISH FOOD:
Goldwood/Area 1 (secret pond located through passage in right wall)

HOMING MISSILES: 
Rith Essa/Bluff (first area after ship, jump in secret waterfall hole. 
                 Curiously, you can also find these in the Walkway: Peak 
                 section)

TRI-ROCKET LAUNCHER: 
Rith Essa/Bluff (in the area where you can access the chamber with the 
                 mine entrance -- it has water and a blue lock door)

SHOCKER: 
Goldwood/Rim (a secret antechamber where you need to use your rocket 
              boost)

PROXIMITY MINES A.K.A TIMED MINES: 
Water Ruins/Lost Island (near the run-down castle section. Very easy to 
                         oversee)

FLARES: 
Tawfret/Bridge (in the area with Gimlet's house, use some explosions to 
                break down the steel door on the nearby hut. Open the 
                chest!)
                       
CLUSTER BOMBS: 
Rith Essa/Mine Entrance (in the chamber that houses Flopsy the dog, be 
                         sure to pay careful attention to the ledge 
                         along where you enter.)

SNIPER RIFLE: 
Spawnship/Troop Carrier (the same location as the Yellow Key)

************************************************************************

                . . . CHARACTER ORIENTED ITEMS . . . 


NIGHT VISION GOGGLES: 
Mizar's Palace/Chasm (After the area with the reflective glass, you can 
                      open the chest to get this sweet item)


========================================================================
======================= SPACESHIP PARTS ================================
========================================================================


After defeating Mizar # 1, you will also have to search for several 
pieces of a spaceship. In this section, I will give you the parts, along 
with what level they are in, what section, and what character (s) you 
may use to get it. 

It will go like this: 
 
PART NAME: 
World/Stage (vague description) 
 
For the more detailed walkthrough on getting it, check out Chapter 10.


# 1 - RADAR DISH: 
Gem Quarry/Landing (push lots of gems into the vacuum, watch cinema, and 
                    then talk to Magnus)

# 2 - FIN: 
S.S. Anubis/Passageway (Talk to Magnus at the end)

# 3 - CARGO KEY: 
Tawfret/Bridge (Using Vela, swim into the hole under the island where 
                you collected Gimlet's pants, and talk to Gimlet in 
                the secret cave there)

# 4 - VELA'S HATCH KEY: 
Goldwood/Lodge (this place is so confusing I can't even give a vague 
                clue...just read the Tribal walkthrough)

# 5 - JUNO'S HATCH KEY: 
Spawnship/Troop Carrier (look around in the magma area)

# 6 - LUPUS' HATCH KEY: 
Ichor/Military Base (fly through the pipe in the wall in the room after 
                     the multi-colored platform chamber)

# 7 - NITROGEN TANK: 
Water Ruins/Lost Island (as Vela, swim under the castle and through the 
                         tunnel...easy)

# 8 - DEFLECTOR SHIELD: 
Rith Essa/Mine (Change into a Tribal, then talk to Fishface, also in the 
                mine, and accept his gift)

# 9 - POWER CELL: 
Water Ruins/Lost Island (Give Ivanna the Bear the ear-plugs; the ear-
                         plugs are found by getting a gold for Floyd's 
                         Bonus Mission on the S.S. Anubis)

# 10 - FUSE: 
Mizar's Palace/Meeting Point (Achieve first place in the Mizar's 3D 
                              Racing mini-game)

# 11 - OXYGEN TANK: 
Eschebone/Cortex (Use the platforms in the brain room to reach the top)

# 12 - STABILIZER: 
Mizar's Palace/Meeting Point (Collect every Tribal in the entire game 
                              and then talk to King Jeff)



------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 6) JET FORCE GEMINI: JUNO'S WALKTHROUGH
------------------------------------------------------------------------
------------------------------------------------------------------------


The actual planet will be represented by "=====", while stages within 
the planet will be represented by triple "...........". Within this 
walkthrough, I will only (I repeat, only) do sections that must be done 
in order to meet up with Lupus and Vela in Mizar's Palace. If you want 
information on finding secret Tribal stages and such, look down a few 
Chapters.
 

========================================================================
====================== JUNO WORLD 1: GOLDWOOD ==========================
========================================================================


Goldwood is a peaceful forest planet, home to the adorable little 
creatures known as Tribals. Just imagine Endor from Star Wars: The Jedi 
Strikes back, minus the walking robots and storm troopers...Also, 
Goldwood has the worst graphics in the entire game. Blurry textures, low 
polygon rate...going underground, however, will fix the problem. 

........................................................................
.......................GOLDWOOD AREA 1.................................. 
........................................................................

ACCESSING THE OUTSET:
-----------------------

After your ship touches down, run forward, down the bridge, and talk to 
Magnus, the Tribal Ambassador. He will explain a few things, then allow 
you to go through the door. Go inside the hut that is straight ahead, 
and talk to King Jeff, the leader of all Tribals. Aside from explaining 
more things, he will replay the invasion that lead up to the present. 
After he is done talking, go up the stairs behind him to pick up a 
GEMINI HOLDER. Then exit the hut...now go behind the hut to again find 
Magnus. He will explain LIFE FORCE DOORS, which only open when all 
enemies in the area have been killed. So, shoot the three, stationary 
circles, and go through the door, to meet your first test!


........................................................................
...................... GOLDWOOD FOREST: OUTSET.......................... 
........................................................................


BATTLE 'DA BUGS:
------------------
 
After the briefing that explains a few items, head forward. You will 
quickly meet up with the foe...Blue and Green Drones!  Pick the Green 
Drones off the tree tops using FPM (First Person Mode) and, if you wish, 
use auto-aim for the blue ones. However, I like to use FPM in all 
battles, because it gives me better aiming -- you may think differently, 
but I do suggest trying it out. After about an hour of playing, you 
should have the controls down pat, and switching from regular play to 
FPM should be easy to do. 

COLLECTING THE YELLOW KEY:
----------------------------
 
In the wide open area BEFORE the wooden bridge that goes over the water, 
you will find two Life-force doors -- the only difference between them 
is that one is wooden. Go through the wooden door, and you will go into 
an underground sewer type place riddled with dozens of Drones. There are 
many forks in the road, but they all lead to the same room, so just go 
in random directions. Eventually, you will reach a deep chamber with 
several Tribals: and in the middle of the room is, naturally, the YELLOW 
KEY! 

COLLECTING THE RED KEY:
-------------------------

The second area first introduces you to Oil Tanks! So, you may want to 
play around with those...After climbing a set of blue stairs, go to the 
left to meet up with Magnus again. He will explain what happened to 
Vela, and then give you the RED KEY if you ask for it. 

COLLECTING THE MACHINE GUN:
------------------------------

After receiving the RED KEY from Magnus, head in the opposite direction. 
Go up the dirt ramp, and go through the previously locked door. Run 
through the crates, and blast the alien beast until it dies. Go up to 
the glowing, blue box -- press the "A" button to open it, revealing the 
MACHINE GUN! Exit this room the way you came in.

ACCESSING THE INTERIOR:
-------------------------

Go down the ramp, and to the door with a strange, blue/red crystal next 
to it. Take aim with the MACHINE GUN, and shoot until all of the blue 
mechanisms lock, forcing the door open. Go inside to reach the Interior 
stage.


........................................................................
....................GOLDWOOD FOREST: INTERIOR...........................
........................................................................


REACHING THE EXIT PLATFORM:
-----------------------------

You will now be able to collect backpacks, which increase the capacity 
of a weapon, and ammo boxes, which fill up your magazines. Definitely 
build up your Machine Gun ammo, and then unleash it on the flying 
enemies that swoop from the trees. Keep moving, and you should be able 
to kill them with minimal damage done to your self. You will continue to 
fight the insects, learning much as you go along. You will be able to 
rescue many Tribals, as well. Eventually, you will reach the last door 
to the Goldwood Forest, and fly away to the next, new world!


========================================================================
================= JUNO WORLD 2: S. S. ANUBIS ===========================
========================================================================


The Anubis is an enormous cargo ship, filled to the brim with boxes and 
crates. Recently, it has become a prison for the Ewok look-alikes, the 
Tribals.

MAGNUS, PLASMA SHOTGUN, AND GEMINI CONTAINER: 
-----------------------------------------------

Go forward and talk to Magnus, he will show you a very cool cinema in 
which Vela is captured by the aliens when attempting to rescue a Tribal. 
After the cinema, go away from the door behind Magnus, and go up the 
stairs, and up to the blue treasure chest. Open it up to find the PLASMA 
SHOTGUN. Near the chest, on a ledge, is a GEMINI CONTAINER as well. Now, 
go to where Magnus is, and open the door. 

........................................................................
.........................S.S. ANUBIS: HOLD..............................
........................................................................


CLEARING OUT THE HOLD / GETTING GEMINI CONTAINER: 
---------------------------------------------------

The first order of business is to clear out this cargo hold. So head 
into the next room and take cover behind one of the boxes, lean out and 
shoot as many of the Drones as you can, then lean back in, covering 
yourself from danger. When all of the Blue Drones are done, rush out and 
pulverize the obese purple monster near the middle of the room. This 
should unlock the door, so into the next room.

This titanic room holds six enormous drums, three on either side of the 
room. Weave in and out of them, using your Machine Gun to quickly take 
out air targets. Soon, the room will fall silent, the exit will open, 
and you will step into the next room.

...This colossal chamber truly uses the N64 power, for it is simply 
astounding they can get this at an acceptable frame rate! Run amongst 
the boxes to the right, killing ants, to the beat of the military music 
that rocks in the background. After collecting power-ups, jump onto the 
platform in the electrical pit, go on the other side, jump off, take 
care of this ants, and go through the next door.

Quickly run through the maze of boxes, shooting the Drones before they 
even know what's happening. Stand on the boxes and carefully pick off 
the Green Sniper Drones on the far away crates, and jump onto the 
platforms, going around the conveyor belt. That steady beeping you hear 
is the sound of a landmine...when you get near, it explodes -- so I 
advise you to stay away. When you finally reach the top of the area, and 
have killed all the Drones, a fleet of airborne foes will be let loose. 
Make short work of them with the Machine Gun, and the door at the bottom 
level will unlock. Before doing anything else, blast through the large 
glass panes, and collect the GEMINI COLLECTOR.

UNLOCKING VELA'S PEN AND EXITING LEVEL: 
-----------------------------------------

After collecting the aforementioned GEMINI COLLECTOR, drop down into the 
boxes below. You will see a small monitor on the wall: shoot it until it 
explodes, and "You have deactivated a cell door!" will flash on the 
screen. Remember the door that opened? Go down there, and go near Vela 
to start an informative cinema. When it's done, go through the door at 
the end of the corridor to exit the level.

COLLECTING THE CLUSTER BOMBS:
-------------------------------

In the room with the monitor that you shot to open Vela's cell...the one 
with the shatter-able glass...well, behind the glass is a doorway. Go 
through it, and into the glass tube. You will be forced to go across 
catwalks which hang over a previous room...at the other side you will 
find a small hallway where you can just fit in. After blasting dozens of 
Mites, you will come upon a treasure chest. Open it up to find the 
Cluster Bombs! 


 
========================================================================
===================== JUNO WORLD 3: WALKWAY ============================
========================================================================


I said I was only going to include stages/worlds that are absolutely 
necessary to go through in order to reach Mizar's Planet -- but this 
stage houses an important item that will be very useful later, so I 
thought I would mention it.

REACHING THE PLANET WALKWAY: 
------------------------------

First, you'll have to go to the Anubis. In the first room, climb over 
the boxes, making your way up, until you find a fuel pad and a door. Go 
through the door (you'll need the Yellow Key). You will now be in the 
"Hold Stage", so make your way around the perimeter of the room and go 
through the next door. You will now be inside a secret stage, the 
"Depository." Fight your way to the other side to find your ship, which 
is the exit, and you will land on the "Walkway" planet. 

........................................................................
............................WALKWAY: PEAK...............................
........................................................................


COLLECTING THE HOMING MISSILES:
--------------------------------

Walkway is the smallest world in the game. It consists of a long 
(ironically enough) walkway that leads to a building. Inside the 
building is a chest, and inside the chest is the HOMING MISSILES, which 
will lock on to the nearest enemy and turn them into four or five 
different parts, making for a gruesome death as blood spurts all over 
the place, along with appropriate sound effects. The rest of the level 
is devoted to Tribals, so you may leave now if you wish.  
 

========================================================================
====================== JUNO WORLD 4: TAWFRET ===========================
========================================================================


Tawfret was once a beautiful planet, but has now been reduced to a 
swamp, while it rains all day, and the creatures have been turned into 
the Undead, stalking anybody and everybody who comes into their domain. 
Houses have been turned into dilapidated messes, and the last of the 
Tribal colonies has been raided. 

Tawfret is definitely the most atmospheric level in the game...the rain, 
the music, the color of the sky, the sound of your feet over damp 
grass...everything comes together perfectly.


........................................................................
...........................TAWFRET: BOG.................................
........................................................................


COLLECTING THE TRI-ROCKET LAUNCHER: 
-------------------------------------

Run through the murky swamp, ignoring the marching Zombie Drones, as 
they moan and groan at you. Shortly, you will come upon what was once a 
Tribal Village, reduced to nothing more than broken down pieces of 
stone, a few graves, and four small houses. In the middle of it all is 
King Jeff, who will explain what happened in an odd cinema, and give you 
the TRI-ROCKET LAUNCHER to help you defeat the Undead foes. Likewise, if 
you ever find yourself overwhelmed by Drones...don't think twice about 
using this to clear them away!

COLLECTING THE GRENADES: 
--------------------------
 
After collecting the Tri-Rocket Launcher, use it to blast open the doors 
on the small huts. Some contain Tribals, other contain ammo cases -- but 
one contains a chest. Open it up to find the GRENADES!

On another note, one of the houses contains two backpacks. Collect these 
when the Tri Rocket Launcher is out -- you will be able to up the 
maximum storage to 15 shots! 

ACCESSING THE BRIDGE:
-----------------------
 
Simply go behind the large mass of stone and brick to find a passageway, 
and then exit through it.

........................................................................
........................TAWFRET: BRIDGE.................................
........................................................................


REACHING GIMLET:
-------------------

Run across the bridges and various tree houses, avoiding any fire, and 
you will reach an elevator that will take you down. Go through the 
passageway to find another swamp area, heavy with zombies. After 
blasting your way through, you will be forced to fight a squadron of 
airborne attackers. Destroy them all to open the door, and go through to 
find a large area, occupied by a blue lake with an island in the middle. 
Run along the banks, using trees as cover as you blast Red Drones. At 
the end you will find a huge village type area, but no one seems to be 
home. Go up the stairs and...aha! A house! Go inside to meet Gimlet. 

Is it me, or did the webmaster of Rareware.com have something to do with 
this character? Not only does he speak in a strange, yet amusing hippie 
language ("Since then, I've been in here nursing my karma"), but the 
main objective is to RESCUE HIS PANTS! Yes, apparently one of the more 
perverse Drones stole Gimlet's only pair of pants and put them up a 
tree. So, naturally, it's your job to go fetch them.

COLLECTING THE PANTS: 
-----------------------
 
Backtrack to the area with a large lake. Swim to the island in the 
middle, and blow up the Red Drones at your leisure. In the middle of the 
island is a tree, and there are roots and branches you can stand on. 
Keep going up, holding C UP to jump higher, and as you collect the pants 
on the second or third branch, a delightful zipping sound will come to 
your ears. Yes, Rare is a strange company, folks...

COLLECTING THE CROWBAR: 
-------------------------
 
Return to Gimlet's house and bequeath his khaki pants to him, and he 
will give you a Crowbar as a reward. Also, immediately after getting it, 
talk to Gimlet again. He says, and I quote, "Ahhhh...my yin and yang are 
warming up nicely." If you leave the hut, and then come back in, he will 
be gone, so be sure to talk to him after the trade. 

COLLECTING THE SNIPER RIFLE: 
------------------------------

On one side of Gimlet's house is a small hut: go inside, kill the Drone, 
and open the chest to find the Sniper Rifle!

FINDING FLOYD'S HEAD: 
-----------------------

Get in front of Gimlet's house, so the entrance is in front of you. Now 
turn 180 degrees around, and tap "R" to bring the camera behind you. In 
front of your view will be a small fire, and a large, stone structure on 
both the left and right of the fire. Go to the structure on the RIGHT 
SIDE, jump on top, and you will find Floyd's head nailed to a post. He 
tells a sad story of how he went against Mizar, and tells you three of 
his parts are scattered about Gimlet's yard. If you can find all three, 
he will help you exit the level. So...

COLLECTING FLOYD PART # 1:
----------------------------

On the side of the yard with the exit door is a large structure, climb 
on top of it and collect the glowing piece of metal! 
 
COLLECTING FLOYD PART # 2: 
----------------------------

Along the side of Gimlet's house are small platforms that you can use to 
climb onto the roof. Once on the roof, jump down the chimney to fall 
into the watery basement, ripe with cobwebs and torches. After going 
down a few passageways, you will come upon the piece. 

COLLECTING THE REMOTE MINES: 
------------------------------
 
Near a group of Tribals in Gimlet's basement is a brownish log against 
the wall -- blow it away and crawl through the passageway behind it to 
find this almost useful bomb item!

COLLECTING THE FLARES / FLOYD PART # 3: 
-----------------------------------------
 
On the side of the yard with the exit door is a small hut with a metal 
door. Use the Tri-Rocket Launcher, Homing Missile, Grenades, Cluster 
Bombs, or anything explosive to blow it off its hinges. Go inside, go up 
to the chest, and open it to receive the Flares! Now, use the crowbar to 
open the trapdoor (happens automatically), and go down into the dark 
sewers. At the end of the corridor is the final Floyd component.

ASSEMBLING FLOYD / ACCESSING THE CASTLE STAGE:
------------------------------------------------

With the three pieces of Floyd in hand, talk to the robotic head and 
watch the cinema as he assembles himself. When it ends, go up to the 
exit doorway, and Floyd will allow you to open it.

........................................................................
..........................TAWFRET: CASTLE...............................
........................................................................


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