Jet Force Gemini - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Jet Force Gemini - Strategy Guide (Page 01).
Now in a delicious cherry flavor....
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* \____/\___/_/ /_/ /_/_/_/ /_/_/ *
* *
* Author: marshmallow *
* E-mail Address: marshmallow@planetn2000.com *
* Version 1.5 *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
This is the first game of Rare's elite three (Jet Force Gemini, Donkey
Kong Country 64, and Perfect Dark), which are a string of AAA+ titles
that are going to sell like crazy. Thus, people will want to read guides
for them. Therefore, I am here, like I always am...
Jet Force Gemini is definitely a triple A title. I could go on about the
awesome artificial intelligence, hordes of secrets, tons of weapons,
enemies, puzzles, music that is CD quality yet on a cartridge, etc. for
paragraphs...but I won't. I'll just mention one thing: This game is
long. I don't mean "long", I mean "LONG!" Gargantuan, enormous,
titanic...these words only begin to describe this colossal game. In
fact, some people actually complain it is too long! Now, this seems a
bit hypocritical to me. People keep complaining that games are too short
and too easy. What does Rareware do? Make a long and hard game (though,
they've doing this for the past decade and a half...). What does
everybody do? Complain. Stop being so darn picky, sit down, and play the
damn game! Geez! :p
Quite frankly, if I were to list all of my favorite games of all time,
this would definitely be in the top 15 (coincidentally, I've been
playing video games for 15 years, so I've played *a lot* of games, and
this isn't just your average shoot-em'-up).
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* T A B L E O F C O N T E N T S *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
1) Revision History / Updates
2) Important Legal Information
3) Basic Jet Force Gemini Information
4) Weapons, Power-Ups, & Others
5) Where to Find Everything
6) Juno Walkthrough
7) Vela Walkthrough
8) Lupus Walkthrough
9) The Meeting
10) A Breakdown of Every Stage and World
11) Frequently Asked Questions
12) Enemy Characters
13) Secrets, Easter Eggs, Strange Observations, & More
14) Credits
15) Contact Information
------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 1) REVISION HISTORY / UPDATES
------------------------------------------------------------------------
------------------------------------------------------------------------
Version 1.5 (Saturday, December 4th, 1999):
----------------------------------------------
* Thanks to Brian Zabell for sending me a list of every Gemini Holder in
the game! It can be found at the bottom of Chapter 13 ("Secrets,
Easter Eggs, Strange Observations, & More"). This is the largest
addition from a reader I have ever received!
* Added Brian Zabell to the Credits Section
* It is now been proven that Jet Force Gemini never gets old. I've
beaten it four times from start to finish, and I still want to do it
again! Add in the fact that Mizar is the best last boss in a 3D game
EVER...and well, you have a good game to play into the night :D
* Arghhhh. My e-mail is so screwed up, I decided to switch on over to
Planet2000's server. My brand new spankin' e-mail address is as so:
marshmallow@planetn2000.com. Nice, eh?
************************************************************************
Version 1.2 (Sunday, October 31st, 1999):
------------------------------------------
* Fixed various mistakes
* Added a new Observation to Chapter 13
* Added person to the Credits Chapter
* Revised some of the specific character walkthroughs
* Fixed various typos that were not caught by the spellchecker (e.g.
"clam" should have been "calm")
* Added the Night Vision Goggles to the "Where to find Everything"
chapter.
Anyone else have any additions at all?
************************************************************************
Version 1.1 (Thursday, October 28th, 1999):
---------------------------------------------
I fixed some tiny mistakes here and there, but it's nothing to really
get ecstatic over. I haven't been getting very much Jet Force Gemini
related mail, so I assume I've done my job of providing a helpful guide
for you people. Likewise, I haven't received any additions, so again,
I'm assuming I've covered just about everything that is possible. Unless
something new is discovered, this could possibly be the last update to
this guide. Here's looking at you, kid...
************************************************************************
Version 1.0 (Tuesday, October 26th, 1999):
--------------------------------------------
* Added the final areas to Chapter 10, including the final confrontation
with Mizar (hey, if you want to find out how to make Mizar even more
difficult, be sure to check that section out).
* Chapter 13 (the secrets section), I added the following: an in-depth
analysis of the Drone Head cheats (under "General Secrets"). More easter
eggs/strange observations. All Floyd Bonus Missions, and extra mini-
games finished.
* The last of the Ship Parts have been added to the "Where to Find
Everything" chapter.
* More questions answered in the "F.A.Q" chapter
Now that version 1.0 is here, feel free to send any additions,
corrections, or whatever you want to myself, at my e-mail address:
marshmallow@nintentomail.com.
************************************************************************
Version 0.9 (Monday, October 25th, 1999):
-------------------------------------------
* Added numerous areas to Chapter 10, "The List of Lists: A Breakdown of
Every World and Stage."
* New weapon in the weapons chapter.
* New weapon in the "Where to Find Everything" chapter
* Various new sections within chapter 13, " Secrets, Easter Eggs,
Strange Observations, & More"
* Two more important questions to the "Frequently Asked Questions"
chapter, regarding the Ichor arcade/disco/chip objectives.
* Last enemy to the "Enemy Characters" chapter. It's the Octopoid!
There is, however, one question that still baffles me. What is the point
of being able to collect Tribal heads? It seems counter-productive to
me, seeing as the objective of the game is to RESCUE them, not decorate
the ceiling with their entrails (though, that is mighty fun).
************************************************************************
Version 0.8 (Sunday, October 24th, 1999):
-------------------------------------------
* I beat the final Mizar last night...and he was incredible! Imagine, a
last boss that is difficult! Feel free to ask me any questions about the
game now.
* In the "Where to Find Everything" chapter, I divided each section into
three parts: Keys, Weapons, and Character Oriented Items. This way, it's
a lot easier to pin down something.
* I put a ton of levels in Chapter 10, more to come soon of course.
* More weapons, items, and space craft parts to the "Where To Find
Everything" chapter
* New enemies in the "Enemy Character" chapter. I also changed the name
of the "roach" into that of the "weevil" (correct name).
************************************************************************
Version 0.7 (Wednesday, October 20th, 1999):
---------------------------------------------
* Everything in the "Lupus walkthrough" chapter has been completed.
* Finished the "Meeting" chapter as well. So now, the biggest portion of
the FAQ I have to finish is chapter 10...which lists the locations of
Space Ship Parts, Tribals, and miscellaneous guns in secret
stages...this is going to take awhile to finish -- I sure have my work
cut out for me!
* I put "-" lines under the headers, making it look so much nicer, not
to mention more readable.
* Many new questions in the "FAQ" chapter
* A few new items in the "Where to Find Everything" chapter
* In the Ichor Military Base (for Vela), the first header was "Fight
Fire with Guided Missiles." It should have been "Fight Fire with
Fire...And Guided Missiles." I've corrected it...my fault! :)
* Added the "Mite" to the "Enemy Characters" chapter
For your information, I'm going to be on a little hiatus for the next
couple of days. Why? None of your business -- it's personal (no, nothing
traumatic :P). So, I won't update the FAQ for awhile...sorry to break it
to ya. When I do return, I'll be sure to give this guide a meaty update.
Until then, adieu!
************************************************************************
Version 0.5 (Sunday, October 17th, 1999):
---------------------------------------------
- Added everything to the "Vela Walkthrough" chapter
- Finished first level for the "Lupus Walkthrough" chapter; the rest
will come soon enough.
- Added the "Airbornes" to the "Enemy Characters" chapter
- Added all weapons to the "Weapons, Power*Ups, and Others" chapter
- Added a bunch of stuff for Vela/Juno/Lupus in the "Where to Find
Everything" chapter
- I changed chapter 10 around. Instead of ONLY listing Tribals, it will
now list any other weapons or items you can get (Spaceship parts, for
example)
- Cheat Code Central is in the "Credits" chapter, booyah, etc.
- I added "Spaceship Parts" to the "Where to Find Everything" chapter.
When I get to the point, I will add spaceship parts there, where to find
them, and what character (s) you can also use, and the more detailed
guide will be in Chapter 10
************************************************************************
Version 0.2 (Saturday, October 16th, 1999):
-----------------------------------------------
First release, so everything is brand spankin' new -- plenty of stuff to
read, though this FAQ is _far_ from complete. Try not to make any
additions or suggestions for this FAQ until I get to about Version 1.0.,
because I'm still playing the game quite a lot, and will add information
as I get deeper into this awesome title.
I bet you anything that the final version, that will have everything in
the game, will be over 200KB. I just know it...
------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 2) IMPORTANT LEGAL INFORMATION
------------------------------------------------------------------------
------------------------------------------------------------------------
This FAQ can only appear on the following sites:
- GameFAQs
- Cheat Code Central
- GameSages
Why? Because those are the only three sites that can keep my FAQs
updated. GameFAQs gets away with murder, though, on account of the fact
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they
share information. Cheat Code Central is great, because they always seem
to have the most updated version without me having to tell them. Great
job, guys and gals.
I just hate it when people have outdated versions of my FAQs, because I
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even
though it IS updated, or they ask a question that has been answered in
the new versions, or make additions that are already there, etc., etc.
I've had problems with this with other FAQs, and I'm taking steps (e.g.
this note) to put an end to it!
Here are a few "do's" and "don'ts". Webmasters! Take note...
WEBMASTERS! DO NOT:
------------------------
Post this FAQ on your site directly. The only sites that this rule DOES
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown
above.
WEBMASTERS! PLEASE DO:
------------------------
If you are a webmaster of a site that wants to post this FAQ, what do
you do? As you read above, you can not post it directly. Instead, link
to the page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not
link to the URL if it ends in ".txt" or ".doc", you just can't use that.
If it ends in anything else, such as the page where it lists all the
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm
only repeating myself, but I had to because some people have to be told
something twice. If you have any questions on linking, notify me. To
answer the most common question I'll get, you can not link to any
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs'
legal section. So there.
Any characters, names, places, or miscellaneous objects are copyright
their respective companies. I am in no way affiliated with Nintendo,
Rareware, nor any companies that were/are involved with this game.
This document is © 1999 marshmallow
All rights reserved
------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 3) BASIC JET FORCE GEMINI INFORMATION
------------------------------------------------------------------------
------------------------------------------------------------------------
If you're a newbie to the world of Jet Force Gemini, you should read
this section -- unless, that is, you have the instruction manual...
========================================================================
====================== BACKGROUND STORY ================================
========================================================================
"There goes another one," sighed Juno as one more dot on the splintered
on-screen galaxy map flickered and turned red.
The twins were fast losing count of the number of urgent reports they'd
made to the Federation since the whole affair begun. But still the
Federation refused to commit. Just another petty tyrant, they kept
saying. Let him have a few minor stars, and he'll be satisfied...
But of course that wasn't happening. Savage attacks on the Jet Force
Gemini patrol ships had left the squadron crippled, with only a single
ship -- that of Juno, Vela, and Lupus -- escaping by the skin of its
teeth. And with their hyperdrive unit damaged beyond repair, they were
trapped in a war zone that was expanding by the day.
As if that weren't bad enough, Mizar had invaded Goldwood, home world of
the peace-loving Tribals, and taken almost the entire colony into
slavery. The Tribals were valued allies, and it was a source of guilt
and shame to Jet Force that they hadn't been there to help.
Vela rose suddenly from her seat. "We're out of options, Juno," she
announced. "It's time to go."
"I know," he nodded, rubbing his head wearily. "We're a sitting target
and we're not going to last another day if we...."
He found himself cut off in mid-sentence, as without warning, the floor
beneath them shuddered from the force of a furious blast down in the
bowels of the ship.
"What now!?" yelled Vela, wheeling to face the main monitor as it threw-
up an abrupt, horrifying image of shuffling Drone raiders pouring from a
Stealth Ship docked at the devastated cargo bay doors.
"You two get going, and I'll join you down in Goldwood when I've secured
the ship."
"Now a chance!" sputtered Vela. "What if you...."
But Juno was already steering her out and into the corridor. "Vela,
there's no time!" he hissed. "If Mizar takes the ship, we're all
trapped, and the Tribals lose the only chance they have. Now take Lupus
and get out of here!"
Vela took a deep breath, then turned and sprinted alongside Lupus in the
direction of the teleport bay -- and the death-or-glory crusade that lay
beyond.
========================================================================
==================== CHARACTER PROFILES ================================
========================================================================
JUNO:
-------
With aspirations to be part of a crack Jet Force team since the day he
and Vela's trader parents fell foul of murderous pirates, Juno has
become a well-liked and respected fighter of the Gemini squadron.
Thoughtful and deliberate, all he's ever really wanted to do is keep his
part of the universe safe.
VELA:
------
Juno's twin sister, Vela naturally shares his passion and dedication to
their cause, but she often relies on her temper to get her out of tricky
situations. Always the feisty one, she's followed the Jet Force dream
both through a fierce sense of justice and a determination to prove the
equality of the fairer sex in the skeptical military world.
LUPUS:
--------
Each Jet Force squadron mascot comes cybernetically enhanced, as to hold
their own as efficient fighting units should the need arise. Tough,
unshakable, and totally loyal, Lupus the dog is a long-time companion of
Juno and Vela and a vital member of the Jet Force Gemini crew.
FLOYD:
-------
The relentless brutality to Mizar's ambition is even beginning to take
its toll on his own forces. While the Drones are created subservient,
other functions have their dissenters: in particular, the AI of the
elite Airborne Squadrons improves with every new batch, to the point
where some of the most recent versions are actually beginning to
question the morality of their tasks. Floyd is among this number -- and
unfortunately for him, he's about to find out the price of disloyalty to
Mizar.
MIZAR:
--------
Tyrants come and tyrants go, rising from nowhere only to be overthrown
by revolution or other tyrants. It's this constant cycle that has lulled
the Federation into complacency. Though shrouded in mystery, Mizar and
his seemingly-endless Drone army have already broken the mold and proven
themselves the biggest threat to intergalactic peace in centuries.
========================================================================
===================== BASIC GAMEPLAY INFORMATION =======================
========================================================================
Control Set Up:
WEAPONS OF CHOICE:
-------------------
By going to the weapon menu on the pause menu and pressing the digital
"+" buttons, you can assign four different weapons to four different
buttons: left, up, right, or down. Press one of these during gameplay to
automatically bring up the weapon for use.
FIRING WEAPON:
---------------
Press the "Z" button to fire the weapon you have selected.
RUNNING / WALKING:
--------------------
Obviously, by varying the degree of the analog control stick, you can
move your character around the levels.
JUMPING:
----------
Press "C UP" to do a vertical jump. This can be turned into a horizontal
attack by running, and obviously, the longer you hold the button, the
higher the jump. You will not use this button often, which is why it was
placed in a rather odd position (compared to other N64 games, that is).
SIDE-STEPPING / STRAFING:
---------------------------
Press "C RIGHT" or "C LEFT" to cause your character to side-step in the
appropriate direction. By holding this button, you will run in that
direction. Combine these two buttons along with the analog stick to
evade gunfire...
SWITCHING WEAPONS:
-------------------
By pressing the "A" or "B" buttons, you can easily switch between
weapons. Rareware borrowed the onscreen weapon menu from the Turok
series, which makes it much easier to know what weapon is next in the
list!
FIRST PERSON MODE:
-------------------
By simply pressing and holding the Right Shoulder Button, or "R", you
can cause the camera to get right behind your character, make them
transparent, and totally change the controls. In First-Person-Mode, or
FPM as I will refer to it in the walkthrough, the Four-C buttons control
the character, and the analog stick controls the aim of the gun, and
hence your character. If you noticed, this is the exact same control
concept from the Turok series -- which, quite frankly, makes this mode
easy to pick up. Unfortunately, Rare, for some odd reason, did not give
any options on what direction you have to pull the stick to control the
cursor, even though they did in GoldenEye 007. Hmmm...
Regardless, FPM is a very, very useful technique, and you will be using
it most of the time while fighting drones, seeing as it is the only way
to hit enemies off the ground, or on a higher plane.
Finally, by tapping the "R" button, you can bring the camera behind you
when it is in an awkward position (e.g. in front of the character, and
you know Drones are in front of you).
------------------------------------------------------------------------
------------------------------------------------------------------------
CHAPTER 4) WEAPONS, POWER*UPS, AND OTHERS
------------------------------------------------------------------------
------------------------------------------------------------------------
========================================================================
========================== WEAPONS =====================================
========================================================================
# 1 - PISTOL:
---------------
Your default weapon at the start of each mission, the pistol gives you
practically unlimited ammunition...however, you will only be able to
shoot about eight rapid fire shots before you will be required to
recharge (a process which takes about one second -- which, in a game
like this, is a very long period of time in the heat of battle).
# 2 - MACHINE GUN:
-------------------
Get used to this weapon; you are going to be using it about 80% of the
time, depending on the level and situation. Not only can it shoot hot
lead at eye-melting speed, but it can literally rip apart the enemy
within seconds. Add in the fact that is sprays quite nicely, and you'll
soon come to understand just how useful this weapon is. Always be sure
to keep some Machine Gun ammo with you...you never know when you'll need
it.
# 3 - PLASMA SHOTGUN:
-----------------------
By tapping the fire button, this gun will rapidly shoot its energy
pellets and do a small amount of damage to the enemy. On the otherhand,
if you hold down the fire button, you will charge up a shot. Once
released, a huge fireball will be unleashed, searing opponents.
# 4 - HOMING MISSILE LAUNCHER:
--------------------------------
Read the name, think of what it means, and hey, I don't even have to
write a description for this gun!
# 5 - TRI*ROCKET LAUNCHER:
---------------------------
This rather gruesome bit of military mayhem will shoot three, count 'em,
three volleys of spiraling rockets. Upon striking an object, it will
unleash a fiery explosion, heavily damaging anything around it -- and
that includes you, buddy. Although slow, the blasts following should
take care of anything within striking distance. However, due to the
extreme power of the missiles, you can only hold a few shots. Collect
backpacks to get the maximum way up there in the upper 30's.
# 6 - SNIPER RIFLE:
---------------------
Allowing you to zoom in from a great distance, the Sniper Rifle will
make quick work of any Drones not paying attention. However, due to the
fact that most of the battles in the game are relatively close up, this
item is of little use, save for a few key situations.
# 7 - GRENADES:
-----------------
Chuck this metallic cylinder, then back away and watch the large
explosion that follows; ripping apart anything that is unfortunate
enough to be on top of it.
# 8 - FLARE:
--------------
Not an actual weapon, this tiny sphere will light up dark tunnels. You
can either carry it like a torch, or set it down on a wall.
# 9 - CLUSTER BOMBS:
---------------------
First it acts like a grenade, except the first explosion will unleash
three smaller arbs, which will go over a wider area and cause further
damage. Useful against a large squadron of Drones!
# 10 - SHURIKEN:
------------------
A serrated blade, you throw it at the enemy and watch in joy as it is
decapitated. Best used against the Shield Drones for an easy kill in
what would otherwise be a huge battle.
# 11 - FLAMETHROWER:
----------------------
A weapon that is, er, well, pathetic. It has almost no range, and if it
does hit anything, it will run around as the fire eats it flesh -- and
if it touches you, your energy goes down.
# 12 - SHOCKER:
-----------------
A short range tazer that shoots electrical blasts, you will only use
this in a desperate, last attempt to stay alive.
# 13 - REMOTE MINES:
----------------------
Throw these into a horde of Drones, back off, press the trigger, and
watch as the blood flies.
# 14 - PROXIMITY MINE:
------------------------
Imagine the remote mines. Now think back to GoldenEye 007. Any
questions? No? I didn't think so.
# 15 - FISH FOOD:
-------------------
Not a real weapon, and not all that useful to boot. You can, almost too
obviously, feed the fish with it. You can also use it to distract
enemies, and feed Flopsy the Dog...which is pointless, considering it's
not much of a threat.
# 16 - PROXIMITY MINES A.K.A TIMED MINES:
------------------------------------------
Throw them to a suitable wall, then back away. If anything gets near it,
including yourself, it will create a rather fiery explosion..
========================================================================
======================== POWER * UPS ===================================
========================================================================
GEMS:
-------
Depending on the color, these small jewels will effectively raise your
health bar. You can find these scattered around the ground, or will
sometimes be given up after destroying an airborne foe.
GEMINI HOLDERS:
-----------------
Small green and blue containers, these will add more sections to your
health bar. There are four separate "bars" you can have in total.
AMMO CRATE:
-------------
These will totally fill the magazine of a particular weapon, depending
on which weapon you have out.
CAPACITY CRATES:
------------------
By collecting these, you will be able to carry more maximum ammunition
of a particular weapon, depending on the power. For example, you will
gain 50 shots for the Machine Gun, but only a scant 5 for the Tri-Rocket
Launcher.
SHIELD ORB:
-------------
Far and few between, these glowing spheres will give you temporary
invincibility.
KEYS:
-------
Many doors in various levels are locked with a special, colored lock; by
collecting the matching key, you will be able to open any and all doors
with the same colored lock. For example, once you get a red key, you can
open ANY red locks in the game...at least for that character.
ROBOTIC CONSOLE OPERATOR:
---------------------------
By coming upon certain computers, you will unleash this robotic
assistant, which will give you ammunition and health...for Mizar Tokens.
MIZAR TOKENS:
---------------
Use this to pay the robotic console operator, and use for various mini-
games, such as Jeff & Barry Racing, Floyd Bonus Missions, and for use on
transformation pads.
TOTEM POLES:
--------------
By touching these cleverly hidden poles, you will unlock cheats,
multiplayer characters/arenas, and more.
OIL TANKS:
-----------
Upon being shot with a projectile, they will erupt into a column of
fire, engulfing enemies around it.
DRONE HEADS:
-------------
When you shoot and kill a Drone, sometimes their head will be left
behind -- it all depends on where you shoot their body. By collecting
heads, you can earn certain cheats.
PADS:
------
There are three kind of pads: Fuel pads will fuel up your jetpack once
you have the upgraded armor. Floyd Pads will take you to a secret bonus
stage where you control Floyd. Finally, transformer pads will change you
into either a Drone or a Tribal, depending on its location.
BLUE CHESTS:
--------------
Go up to these and press "A" to open up and collect the item inside!
TRIBALS:
---------
Each level has handfuls of these disgustingly adorable Ewok-like
creatures. By touching them, you can rescue them from their
prison...alternatively, you can shoot them in the head and watch a
fountain of pink blood erupt from their skull. :p
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