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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter I » Indiana Jones And The Infernal Machine - Strategy Guide (Page 03)

Indiana Jones And The Infernal Machine - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Indiana Jones And The Infernal Machine - Strategy Guide (Page 03).

OoOoOoOTrading PostoOoOoO
Stack up on health items and make sure you have plenty of ammo. Commies are 
ahead.

IiIiIiIiI King Sol's Mines IiIiIiIiI
 When you can take control of Indy, just go straight until you see a house to 
the right. Exit the cart and go up the steps. There are two little secrets 
here that the creators of this game sneaked in, First jump on the crates and 
climb on the top of the house. Take out your lighter and see a creator's name 
carved in the wood. Then jump down and open the door. Once inside look to the 
right to see one of the creator's pictures when he was a good in an Indy hat. 
Indy will say "Hmm. Good-Looking kid." Anyway go by the levers and the huge 
schematic and Indy will say he needs electricity to make the switches work. Go 
behind the schematic to see that it needs a fuse. Go back to the mine cart and 
go through two more doors to find an excavation site. Go through the big door 
and turn left to find a box of TNT go back a little and shoot the crate. When 
the crate exploded it uncovered a treasure, grab it and go back outside. Go by 
the tiny box that is on the tracks and open it to find a fuse. Then climb on 
the dock and get the treasure from behind the small crates. Now go back to and 
on the mine cart. Go through the next door to be on the other side of the 
switch house room. Leave the cart and enter the house. Put the fuse in the 
fuse box and Indy WILL get zapped and loose some health (there is no way to 
avoid getting shocked). After this the switch house will gain power. Now go by 
the switches, pull lever 1 and lever 3. Go back and on the mine cart and ride 
up the slop and through the next room you will see Volodnikov and his commie 
friends enter the mine. Keep riding the car straight. When you see the sign 
for switch 4 get out and examine the switch. You will see that it needs some 
grease. 
	Look behind the fallen column in the room and grab the treasure. 
Remember to press the crawl button whenever you see a pipe so Indy doesn't get 
whacked. Stop when you get to switch 2. Look by the door you just came from to 
see a treasure on the right. Grab it and continue on. Keep going past switch 
three and slow down when you get to the room with decorated columns. When the 
door ahead of you opens, stop and go backwards. The cart will reverse backward 
through a different track and open a door behind Indy and you will enter a 
room with two water falls. Jump on the crate and jump to the crate right 
before the left eagle head. Whip the head and swing through the falls to find 
a key. Jump into the pool of water and grab a treasure by the other waterfall. 
Now swim under the crates and through the tunnel. Follow the tunnel until you 
see a grate. There is a very well hidden treasure here so grab it and keep 
swimming through the tunnel. until you can surface. Climb up and grab the 
treasure. Now swim back to the pool and climb up and get on the mine cart. Go 
straight through the doors to find a cut scene. Make sure all the way through 
the cut scene you keep pressing up and keep ducking. Otherwise Indy will take 
heavy damage. Keep going, go up the slope past the switch house to see another 
scene where they try to blow you up. Stop the mine cart and kill the guards. 
Go through the grating that the blew a whole through and pick up the key on 
the shelf. Leave and go back on the cart. Ride through the tracks all the way 
past switch 2 to run a cut scene where the bazookas blow up the wall. Go 
through the door and dismount in the cavern. Kill all the Commies here and go 
through the grating at the top. grab the medical kill and open the door with 
the brass key to get an oil can. Now, what was asking for an oil can? no, not 
the Tin man. I mean switch number 4. Go to the Physical switch (not the one in 
the switch house) but the one near the track. kill the guards and use the oil 
can on the switch. Now keep riding the tracks until you reach the switch 
house. Pick off the guy on the roof, kill the bums on the two sides of the 
tracks and pick off the Stallone hater that is in the switch house, through 
the window. Now go in the switch house and pull Lever number 4. Watch those 
commie bastards in the mine cart explode and go back to and on the cart. Ride 
the cart past switch 5 to a room with two platforms. Climb up the platform to 
the left and push the big crate next to the wall to reveal and hidden passage. 
Back up as much as you can and shoot the explosive barrel to open the tunnel 
even more. 
	Kill the spider, grab the poison kit and climb the stairs. When you 
climb the ladder you will get poisoned by a falling spider so climb up, cure 
and kill the spider at the bottom. Go straight and look over the gap. There is 
a far platform there. People say it is hard to see but they are blind right? 
Make a running leap of faith over the platform. The jump to the webbed door. 
Slash through it, killing spiders on your way you will reach a room with a big 
red gem in the middle. Before getting the gem, Throw a grenade into the whole 
behind it. Pick up the gem and when the room collapses, jump into the hole. 
Kill any snakes that Indy's grenade missed and crawl through the opening. 
Follow the tunnel, looking out for spiders, until you can jump across to the 
platform you were on before. This time look left and jump across. Fall down 
the ladder and exit to your mine cart. Ride the cart until you ride over a 
pool of water. Stop on the far side and grab the medical kit. Jump in the pool 
and enter the tunnel opening. When you can swim through the left tunnel to 
grab a treasure. Continue through the tunnel until you see a bunch of crates 
at the bottom. Surface and climb up.
	On the side of the pool you just climbed up out of, jump to the lowest 
block and climb. Jump up to the next block and leap over to the next and over 
look the whole outside. Kill the guards out here and drop down to the tracks 
(yes, it is OK.) pick up the machine gun ammo, pump shot gun ammo and the two 
bazookas for rockets. Then jump into the pool of water that they made when 
they shot at you and swim back to the pool you were in before. Climb the 
blocks to where you were before you jumped down to the tracks. Look right and 
jump to that pillar. climb up and go through the opening. Look right and jump 
to the top of the highest pillar. And jump straight across the room to the 
opening on the other side. Run to The Green Jewel of King Sol's collection and 
pick it up. Now fall down into the water and climb up to your cart. Ride the 
cart all the way to switch 5, get out and run down the opening that the commie 
cart crashed. Run all the way to the end and whip the light fixture to swing 
across the gap to the other side. Run all the way to the end of the tunnel and 
pick up the last treasure next to the skeleton and kill the spider that comes 
down. Look on the wall for the cracks and use Urgon's part on the wall. The 
wall will bust open and Oh-no! snakes! Kill all the snakes and go up to the 
blue gem of King Sol's collection. Grab the gem, Quickly turn and Run! The 
ground you were standing on would have fallen into some spikes. Look down and 
Indy will whistle. Not go all the way back to your mine cart. Ride to the 
switch house and pull lever 1 and ride the track to where you found the fuse. 
First, kill any guards and climb up the dock and enter the big doorway. Follow 
the path and kill any guards. In the big room, Use the Eye of horns on the 
temple thing in the middle. The platform will lift you up. Look left and jump 
to the wooden platform and climb up. Put the red gem into the shrine to make 
the elevator rise some more. Jump back on the elevator and onto the wooden 
walkway to the right. Jump to the platform and put the green gem in the slot. 
This will make the arm with the jewel extend. Jump down to the floor. On the 
decorated tile, use Azerim's part and float up to the last shrine. Put the 
blue jewel inside to make the elevator rise and reveal a lever. Use Azerim's 
part to go back down and pull the lever. The elevator will descend with you at 
the bottom. Go straight whip across the gap and exit the level.

OoOoOoOTrading PostoOoOoO
Buy lots of health items and a heck of a lot of ammo, you'll need it.

MmMmMmM Nub's Tomb MmMmMmM

Indy jumps down into nub's tomb. Go straight and make a running leap to the 
pillar. Indy will mention something about king nub. climb the pillars ahead of 
you to the top. look to the left and hop down. grab the first aid kit and go 
backup the pillars. do a running jump and hang onto the indent of the wall. 
shimmy all the way right until you can't shimmy any more> drop down and grab 
the ledge beneath you. shimmy to the left and climb up to the small ledge. 
hang down on the farthest left side and fall. go down the hallway to reach a 
room with fallen columns. go straight and clear out all the spiders in the 
room with the three pools. in the last pool you can pick up your first 
treasure> now go back to the room with the fallen columns and take the small 
ramp down. look left and climb the hill. drop down and kill the two scorpions. 
look behind you where the hill you just jumped from. crawl through to small 
tunnel and stand up when you reach the well. stand up climb the rock and pick 
up your second treasure. go back to where you killed the two scorpions. head 
up to the big door. look left of the door and walk in front of the statue. 
Indy will say he needs an arm. left of the statue you can push the cat 
figurine block and slash through the rug with your machete. gain some speed 
and make a running jump across the huge gap between the two rooms. climb up 
and continue through.  go left and slide down. go right and pull the lever. go 
past where the door used to be and fall down to the bottom. now you are in a 
room with a bunch of grate. The first one on the floors falls. but let Indy 
fall with it. shoot any near by snakes and crawl under the wall to reach 
underneath the next grating. kill any snakes there and pick up the third 
treasure. crawl back and hop up to the top of the grates. go straight and 
slash through the rug. pull the block in the passage three time. go around the 
block and climb the stairs to a room with two teeter toter floor boards. do a 
quick save and run full speed (worked for me) on the other side jump up and 
climb the left wall. turn around and make a running leap to the other side.  
take a small step up and climb up the ladder. turn left and gaze into the 
throne room. kill the two snakes at the bottom and go to the other side of the 
stone podium in the middle. push the button to make the statue come out. go in 
the opening and look right. grab the treasure there but beware of the two 
spiders that come down. run all the way to the left all and into the crevasse 
to the right. take out your whip and whip the bird statue above you. climb up 
to the top and swing to the floor. jump across to the last pillar. turn right 
and climb up the two steps. turn right and go to the far wall. climb to the 
top of the L shaped thing and leap to the other L shaped thing.  hang down 
from the upper right side and drop to the metal plat form. look to the statue 
with the arm and whip the arm with your whip. fall and grab the arm. climb the 
steps and go behind the throne. turn left then hug the right wall to go 
through a passage. but before that look to the left and gaze across the room 
to see the first Russian of the level. snipe him with your rifle and continue 
down the passage. you can see one long gap and to rigid objects hanging out of 
the wall. whip the object to swing across the gap. Quicksave here. push the 
button to make the sarcophagus lower. look to the right of the sarcophagus and 
grab the treasure in the wall. there is a Russian to the left and right. take 
out the one to the left then the one to the right. continue to the fallen 
coulomb room. there are a lot of Russians in this room. be stealthy and use 
Taklit's part as an aid. after the are all dead go down the ramp over the hill 
and to the statue that needed an arm. place the arm on the statue and pull the 
level to open the door. draw your gun and enter. as you enter one of nub's 
machine tries to kill you. destroy it and head to the north east pillar. slash 
the rug and pull the block three times. hop on the block and face the opposite 
pillar. jump to the opening and climb down the ladder. Follow the path and you 
will see a lever in front of a statue. pull the lever so the statue lefts a 
grate.
Now go back to where you pulled the block three times and go through where the 
block used to be. drop down and kill the two snakes. grab the key and head 
back up to the main room. turn right from the block and use that key you just 
got in the keyhole. the grate opens but nothing you can do for now. head 
behind the pillar  on the left of the keyhole and look up and find the Azerim 
crystal. use Azerim's part underneath it and float up to the top.  from the 
top go left and down till you hit the wall. climb up in the triangle window 
and jump to the pillar. look left and jump to the middle pillar. now go over 
the bridge like slab connecting the two pillars and jump to the other side of 
the top room. look right and grab the medical kit from the skeleton. turn 
around and go up. at the top push the button to lower the stairs and  watch a 
short cinema.  before fighting the guards push the button one more time. this 
has to be the easiest position you can be in to kill these Russians. just run 
around the room from pillar to pillar and bomb them with grenades. when they 
are all dead head down the stairs and push the button under there to make 
those stairs lower too. go through and down the stairs. go straight to see the 
commie leader grab an item and run. the whole point of this section is to 
catch Volodnikov. surprisingly the little wiener is faster then you and you 
cant just run and catch him you need to outsmart him and trap him. from where 
the scene ends. go down the stairs and look left. pull the block there so it 
blocks the opening. now head around the room to the nest opening in the wall 
to the left. go through and go left to be behind the block you just pulled. 
now pull the block twice so it is in the center of the three way circle. this 
stops him from going this way. for a little fun shoot him when you see him he 
says something funny in Russian. now go around to where you came in the room 
and go up the stair that is above where you pulled the block. go across and 
see a room with two entrances go in it and pull the cat statue so it blocks 
anyone of the entrances. now chase Volodnikov around until he goes into that 
room you just blocked follow him in for a  scene where he drops the gear. go 
back up to the ladder and kill the guard there. climb the ladder he dropped 
and go straight and push the button to lower the stairs. up above in the main 
room kill every guard there. now go to that grating that you opened up with 
that key a little while ago. place the bronze gear in the turtle figure. turn 
around and go behind the block that is there. push the block into the opening 
of the grate and the elevator's counter weight will come up as the elevator 
goes down. go back to the Azerim crystal and float up. this time go right. 
look right and whip across so you land on the elevator's counter weight. Indy 
will go down into the new area. at the bottom take out your bazooka and waste 
the robot there. get off the counter weight and jump to the platform on the 
right side of the room. jump and grab the ledge above you. shimmy over to the 
center of the room. drop and grab the pillar underneath you. jump up and leap 
the next pillar. fall grab and climb on that pillar too. jump across to the 
last pillar and turn left. go to the other end of the bridge and jump to the 
center pillar on that side. shimmy over to the wall and drop. grab the sixth 
treasure and go back to the bridge. dive into the water and take out your 
machete and kill all the piranhas. on the right side of the circular room dive 
and look under the rubble for your seventh treasure. get air the dive and go 
through the opening that is on the other side of where you came in from. 
follow it and pull the switch that's on the end. the statue will rise up out 
of the water. from the opening. swim to the right and surface and grab the 
ledge there. jump to the metal platform and take out your bazooka and destroy 
the first robot that comes near you. you cant kill them until they are flying 
to take caution. before jumping onto the statue head look at the wall behind 
you and look for some cracks. use Urgon's part on the cracks and grab your 
eighth treasure. go back and jump onto the risen statue. then jump across to 
the other metal platform. hug the wall and go through the door there. climb up 
the wall and watch a scene where a ball shoots electricity at you. don't let 
it hit you because Indy takes huge damage from it. go behind a wall and take 
cover from it. go toward the north west opening and grab the medical kit from 
the skeleton. go up the two steps and use your whip to whip the eagle head 
above you. swing to the top platform. turn the corner and whip the eagle head 
and swing to the next platform. go right and hug the wall and go left. at the 
other side jump to the platform. look right and jump to that platform. in the 
corner look down the slide. make a Quicksave. run down the slide and at the 
end jump. if you did it right climb up and on the platform. look left and 
climb the ledge. go through and find the Azerim crystal. use Azerim's part and 
float up. in the circular room pull each of the ram heads once and the center 
ram head twice. go behind the ram head you pulled twice and push the button. 
the electric ball rises to where you are and Russians come in the bottom room. 
before doing anything else push the button one more time. the ball will lower 
and it will kill one of the Russians. push the button again. use the ram heads 
for cover from the electric ball. go behind the left ram head and push the 
blue button three times. go behind the ram head you haven't been behind before 
and press the brown button two times. the water level will lower and disable 
the electric ball. go back to the bottom and kill the two Russians left. jump 
down the pool and into the water. climb the ledge to the middle pillar. climb 
the ladder and reach the  weird like steps.  from where the ladder is turn 
around and up to the step. from that step turn around and jump to the next 
step. the jump up the last step. at the top grab nubs part a battery of some 
sort. now from here jump all the way down into the  water. climb back onto the 
pillar and use nubs part on the opening the other side of the ladder. a bridge 
will come out. from the bridge turn left and round the corner and go through 
the opening that has a ladder you can't go up. to the right of the ladder is a 
bunch of cracks. use Urgon's part on the wall and get your ninth treasure. 
from that opening go right and follow the wall and go through the opening 
where you see another one of those nubs slots next to a door. use nubs part in 
the slot to open up the door. kill the two snakes on the way to the room with 
the elevator. destroy the robot in the room. go to where the counter weight 
used to be and use nubs part on the slot to make the elevator finally work.  
use nubs part on the slot underneath the Azerim crystal to activate it and 
float up with Azerim's part to the bridge. pull the block out of the elevator 
and push the switch and take the elevator up. when you stop go behind the 
elevator and climb up the steps. at the top of the last step turn around and 
user your whip on the log to swing across to the top of the elevator. and pick 
up the last treasure. get off and head straight over the mud hill. grab the 
medical kit from the skeleton and use nubs part on the slot to open the door. 
destroy the robot  and go to the center of the room and push open the 
sarcophagus. after a scene a nubs part slot will appear use nubs part on it to 
flip over the sarcophagus and fine a red gem.  go to the corner of the room 
and use the gem in the slow to make a HUGE robot rise up.

fFfFfFfFfFfFfF boss: Robot Guardian fFfFfFfFfFfFfFfF
	This guy is huge! anyway. to beat him you must run around the room and 
use nubs part on the slots to light up the circuits. then have the robot 
follow you and have him step on the circuits to electrocute him. after enough 
times. he goes down. but beware when he shoots eye lasers at you. after he is 
deactivated. jump on top of the platform where nubs body is and climb to the 
top. jump on top of the deactivated robot and jump over to the side platform. 
follow the platform to a button and push to make a bridge and an opening. 
follow the path to the end and go watch a great cinema.

<>?<>?<>?<>?Infernal Machine?<>?<>?<>?<>
Walk to the pit and climb the ladder down. Walk to the ledge overlooking the 
next room. On the left end of the ledge you can get a medical kit, a first aid 
kit and bazooka rockets. Climb down the ladder into the room. As you walk 
toward the opposite end, three robots attack. You might get all three with one 
bazooka rocket. Cross the room and climb the stairs toward the giant face. The 
floor in front of it is an elevator. Step on it to activate it then do a quick 
roll backwards. After it rises jump into the pit underneath. Push the gold 
button there. Climb out of the pit and walk down the ramp you just lowered. 
Push the button by the door. Watch the animation. When it's over and Turner 
disappears, another guard machine appears, hang and drop from the right side 
of the platform into some water. With your back to the end of the passage full 
of water, climb out on the left into a doorway. Jump to the floor below, cross 
the room and climb up into a hallway. There's a trap shooting electricity into 
the hallway ahead. Watch for a few seconds to memorize the pattern then run 
across the platforms to a room at the end. Take Nub's Part from the pedestal 
and turn off the electrical current. It seems Turner put the wrong part on the 
pedestal. It should have been Urgon's part. Come back here when you find it. 
Take the two treasures in the room. Jump back across the platforms to the 
round pit-like room you were in just before climbing up into the hallway where 
the trapped platforms were. here are two doors on the opposite side of the 
room. The one you came through from the water is on the right. You can see 
blue reflected through it. Climb up to the other door. The one on the left. Go 
down the narrow hallway, push the button, draw your weapon and shoot the giant 
bug on the other side. Jump into the beam and swim up. The controls are the 
same as swimming in water. Stay in the center of the bean and avoid the 
platforms. If you hit one you fall to the bottom of the light shaft and are 
killed. On a ledge near the top you will see a  robot. Go to the platform left 
of it. Approach from above it and swim down. You'll drop right on the edge. 
Climb the ladder and walk to a hole in the floor. Climb down one of the 
ladders and find Azerim's part. Turn around and walk to the end of the 
corridor. Turn right and face the wall. It's a ladder. Climb on the ladder, 
then go left and down to the bottom of the shaft. Get the golden idol. Climb 
the ladder back up to the corridor then climb the ladder next to where you 
found the machine part. At the top Indy needs to get to the ledge in the 
doorway facing the shaft, between the two ladders. It's tough, just take time 
getting lined up. Once there use the whip to cross to the other side of the 
shaft, push the button and go through the door. You're back with the floating 
robot things. Immediately jump from the doorway to the narrow platform ahead 
as the door only stays open a dozen or so seconds. You'll have to keep your 
eye out for robots all during the next sequence. Turn left and jump to the 
next. Keep going from platform to platform and shooting robots until you run 
out of platforms. At the last one run jump into the blue doorway. If you're 
having trouble overshooting the platforms because the jumps are short, try the 
forward roll again. jump from the blue doorway across to the next door. It 
opens automatically as you approach. Dive into the water, swim to the other 
end, climb out and go up the ladder. In the next room you discover Turner is 0 
for 3. Take Urgon's part from the pedestal and put Nub's Part there instead. 
Grab the two treasures in the room. To leave the room you must go over a set 
of rotating platforms. Just watch how they rotate and memorize the rhythm then 
jump to the first platform, run to the last and jump into the doorway at the 
end. The door opens automatically when you approach. Enter the room and step 
between two huge gears and an elevator carries you to the lowest level. At the 
bottom turn around and enter the room. Place Urgon's part on the pedestal. Go 
back to the elevator and press the button to go up one floor. Once there press 
the button again. Press the button a third time and go up one more floor. Now 
you're back with the floaters. Jump forward to the narrow platform, turn left 
and jump to the catwalk on the edge of the room. Walk down the catwalk and get 
the two treasures. At the end of the catwalk do a forward roll to the narrow 
platform. Turn left, face the doorway and get out the combat rifle. Indy 
should immediately point it at something. Shoot it. It's a huge bug. Run into 
the doorway. At the end of the corridor push the button to summon the 
elevator. Get on and push the button to go up one floor. Ready the combat 
rifle. Go through the doorway and confront Turner. After the animation and 
Turner disappears, draw the rifle and be ready for him to reappear on the 
right. If you can knock him down right now you won't get into a chase and 
shoot situation. Once he's down, take his ammo, first aid kit and the machine 
part. Walk around the perimeter of the room to a decorative tile and use 
Azerim's part to levitate up to the next floor. You'll probably have to 
confront two floaters and a huge bug here. Jump into a doorway in the center 
pillar. Take out Taklit's part and make Indy invisible. Step to the platform 
just inside the door and make forward rolls across the platforms to get to the 
button. Push the button to turn off the lightning ball. Still standing by the 
button, use Azerim's part to go up to the next level. Jump out of the beam and 
walk around the room and go up to a pedestal with Marduk's head on it. After 
Marduk has his say pick up the head and put Azerim's Part on the pedestal. The 
crystal with Sophia lowers and a door opens in your chamber. Turn around and 
walk through the door. Have Indy's lighter out so you can spot the crawl space 
just inside the door on the right. Crawl in and get the two treasures. Go back 
out to the corridor and continue. In the next room the floor descends as you 
step on it. It stops in front of the robot. Go through the door right of the 
robot and climb the ladder. Walk down the hallway to a hole and climb the 
ladder down. Place the Marduk head on the robot. Return to the elevator in the 
center of the shaft and walk into the niche where the robot was standing when 
you put the head on. Get the silver idol. Walk up behind Marduk and climb the 
ledge on the right. Be ready for floaters. Go to the engine control panel. 
It's on the right side of the platform that leads out to Sophia who's inside 
the crystal. Use Taklit's part on it then move the levers. 


1!2@3#4$5%6^7& Aetherium &7^6%5$4#3@2!1

	Well, here it is, The big Tomalley, The Great Bambino, The  skin boat to 
Tuna Town, Aetherium, the Final level. (at least it better be, if you didn't 
do Return To Peru yet, then you won't get the extra IQ points) Indy Starts off 
falling into a dimension with a bunch of stuff that makes you float around, 
well i dunno, heh, just swim down from where you are and swim out of the 
column you are in Beware of the electric wave pulsing between the spaces in 
the column you might take some damage Also beware of there blue things on the 
ground take em out with the pump shotgun At the bottom crawl through the space 
there and grab your first treasure. Jump back into the float column and swim 
up to where the column branches 4 ways. You must get out of the main column 
and gently fall into one of the branching pools. First, Take the pool with the 
green markings, after you swim through, jump up and grab the Tool From Beyond 
that is on the stand. Go back to the main room. From that pool, leap over to 
the pool with the pink markings inside. at the other side, use the Tool From 
Beyond on the portal to open it. Grab the Treasure chest and the first aid 
kit. Swim back to the main room. Now leap over to the pool with the Red 
markings. Open the portal at the end and grab the treasure and medicinal herbs 
on both sides of the totem. Back in the main room Go to the last pool with 
blue markings. Dive in and swim to the end. Use the tool from Beyond on the 
portal. In this room jump off to a little ledge on the right, a very well 
hidden treasure and First aid kits await you there. Now use the Tool From 
Beyond on the second portal. Swim through the tunnel to drop to the floor, 
from there jump into the column in front of you. Swim down to the bottom. Kill 
the three enemies in this huge room. For a cool cameo and a treasure, jump 
down the hole in the center of the room. you will fall back to the beginning 
take the pool with the Palawan Lagoon statue in it and go the opposite way 
from there. Take the tiny tunnel into a room. Now you are the guy from monkey 
Island, in a Monkey Island room. Take a look at all the pictures and grab the 
treasure in the chest on the desk. Take out your bazooka and launch a chicken 
or two across the room for some fun. after you are done with the cameo, make 
go all the way back to the room where you jumped in the hole. Take the column 
with the red marking at it's base and swim all the way up and over into the 
boss room.

ZAQ!ZAQ!Boss: Marduk 1 !QAZ!QAZ

	To let you know before you try anything against him, dodge his blasts. 
First look for a path that leads to a higher level and kill the enemies there, 
for later go back down and jump in the pool to the left of where you entered. 
Swim down and kill the flying enemy in the hallway, where the enemy was look 
in-between the two ramps and get the treasure. follow the hallway until you 
reach the three enemies, kill them and go to the portal. Use the Tool from 
Beyond on the portal. grab the treasure on the ground on the right and pick up 
the mirror from the statue. Go back and face Marduk. Now after you reflect the 
first of Marduk's shots he starts flying around, so to keep up with him, look 
for the passage leading up where you killed the enemies earlier and reflect 
shots from there. Sometimes he alternates between the air and ground. 

	After you defeat Marduk pick up the pink triangular key he dropped and 
place it into the slot. The electric ball will descend. Whip the electric ball 
and your whip will receive Electric power! keep whipping it until you reach 25 
electric cracks of the whip. Go back to the hall way you went to get the 
mirror with and go to the end. Use your electric charged whip to whip the ball 
by the door to open it. Jump in the column, swim halfway down and to the side 
with the treasure on it. Go to the other side of the column from where you 
are. go straight and left to be on the same level of Sophia. Go up and talk to 
her. Now look at the ball on the side of the platform, whip it to make the 
platform you are on go backwards. take to passage behind you to the left, jump 
in the pool and swim up. Use the tool from Beyond on the portal up there and 
grab the first of king sol's jewels. Swim back down and go the other way. Do 
the same for the second platform. When it goes backwards, take the new passage 
and look along the wall to the left for a pool. swim up, use the tool from 
beyond and grab the second jewel. Go and do the same for the last platform. A 
cinema happens which shows the final boss being created, now take the new 
passage and swim in the pool, take the swimming path to the jewel first, get 
the jewel and go the way you haven't gone yet. Fall to where the door shut 
behind you after you hit the first platform. Press the switch to open It up. 
Swim down to the floor of the room. Behind each column there is a door. Use 
the green jewel in the green door. then use the tool from beyond on the 
portal. Inside grab the treasure behind the broken column. Next go to the blue 
door, open the door then the portal. And do the same with the red door and 
portal to make a tiny structure in the middle of the room. Time to face the 
boss.

!QAZ!QAZBoss: Marduk 2 1QAZ!QAZ
Go to the tiny structure in the middle of the room. Jump to the ledge which is 
flat all around. Take out your legendary whip. Now you must whip Marduk 
whenever he flies toward you, since it takes a second to crack the whip, you 
must press swing when Marduk screams. Sometimes he dodges your whip, its ok, 
you have a lot of electric cracks. After a bunch of hit, Marduk is defeated 
and Sophia falls to the ground.

Bartkowiak The Escape From Aetherium Bartkowiak

After the scene, as usual, the place starts to fall apart. Take the pathway 
leading to the blue door. Make your way through the earthquakes. After the 
room with all the fallen pillars, look left and climb the block. fall and get 
the last treasure of the game. Climb back over and continue to the exit, and 
the end of the game. The scene shows Volodnikov help Sophia and Jones up, as 
Jones asks for a Bottle of Russian Whisky.

-_-_-_-_ Return To Peru -_-_-_-_

 	This is a bonus level that can be accessed for buying the secret map for 
$2500. Or by just beating the game. But if you got here by beating the game. 
Just ignore this whole level and go back and save up for the money to buy the 
map. If you got here by beating the game this level will not be saved and will 
not even be counted in your IQ points. So otherwise it is useless. Now onto 
the Return to Peru Walkthrough.
	Indy drives his jeep to the place where he was in the beginning of his 
first movie. When you get out look out for the leopard that is by you and make 
sure he doesn't bite you. look straight and go kill the snake buy the wall. 
Circle around the jeep and grab the Raft. Use the raft on the water and sail 
down the river. Once you are at calm waters go left and dock on the land. On 
the land go behind the rock in the mini river and follow it to the pond with 
the water fall. Swim down and go through the hole in the bottom. Swim up and 
climb up to the ledge. Scale up the wall to the top. Save here and run down 
the hill and jump to the other side. Pick up the medicinal Herbs to the right 
and fall go straight. Kill the blue snake and slash through the vines with the 
machete. Kill the snake in there and grab the treasure slide down the hill and 
use the raft on the ledge. Ride to the bottom and dock near the end. Follow 
the path to the boulder where Indy will say something. Turn around and look to 
the left and grab the medicinal herbs. Jump in the water to find two passages. 
First take the higher one with the vines blocking the way. Slash through them 
and follow the cave until you can make a sharp right and swim to the top. 
Climb up and make a running leap over the next pool. Climb up and turn around. 
To the right there is a small ledge. Make a running jump to it and follow the 
ledge to the other side. Fall down and grab the treasure that is in the face. 
Fall back and go back the way you came. Now where you were take the other path 
and go over the waterfall. keep hugging the wall to the right and take a sharp 
right through a tiny whole in the wall. Swim and climb up to the ledge. Climb 
the step and walk up to the peg in the wall. Whip across and follow it to a 
big room. Look to the left of the room. There is an Idol here that you just 
can't seem to reach. So whip it into the water. But before going in after it 
go to the torch in the center and light it with you lighter. Now go in the 
water and pick up the Silver idol. Slash through the twigs and follow it to 
the out side. Climb up to the ledge and push the block there into the 
whirlpool. The Huge room will fill up with water taking you with it. About 
halfway up the room look for a niche in the wall and grab the treasure inside. 
Then head up to the top. There are two ways you can exit.
	 The way you want to head now is the way with a ray of light shining 
through the top of the cave. Hug the right of the wall and don't go in the 
light. Just like in the movie spears will pop out from the sides. Go straight 
killing spiders on your way until you reach the boulder in the doorway that 
you saw on the other way earlier. Look left and crawl through the opening and 
get the key. Now go back the other way to where you has swim up the room. Take 
the other way, enter the room and turn right. Like in the movie stepping on 
the diamonds on the floor make the statues shoot darts from the sides. So make 
it to the pedestal and Indy with say something. Then go to the left of the 
rubble climb up and to the left is a keyhole. Use the key you just got a 
little while ago to make the stairs descend. Follow the path (watch out for 
scorpions)! to the room with the tombs. Make your way to the right of the 
room. Light the torch at the end pull out the wall and grab the treasure. fall 
back down to the floor. Now look up and make your way so you go from side to 
side of the room until you get to the top. At the top jump to the skeleton 
holding a spear. Grab the spear and climb up to the opening. go to the end and 
watch a cut scene. Do not try and go over to the opening. The reason you did 
this was to make the boulder go up a little. Now go all the way back to the 
room with the wall shooting darts. Now look to the right wall. Use the spear 
in the tiny opening. Now go to the right of the rubble. Crawl under the rubble 
and whip the spear and climb it. follow the path and look to the three dark 
tiles. Ignore them and run as fast as you can past all three of them. Jump to 
the ledge at the end to where there is a window. Turn around and look the 
other way. Make a running leap to the other side and climb up. light the torch 
to the right and grab the treasure to the left. Climb back down to where the 
three tiles that fell were. Fall down the tile that is closest to you and run 
across the snake lair to the other side.
	There is a medical kit in this never ending snake nest so grab it and 
jump the ledge on the other side. Use the ladders cut in the face of the ledge 
to get to the other side of the block. Climb the ladder there up, right, and 
down. At the last section, drop and grab the crack below, shimmy right and 
pull up into a room. Get the next treasure. Hang and drop back into the snake 
nest. Run to the end of the room and climb the block. Whip across to the gap, 
climb the wall to the right side of the boulder. This time climb the ladders 
all the way to a ledge at the top. Turn around and face the room. There's a 
ledge across the way. Run and climb up the ledge. Shimmy left until you can 
climb up. Now a tricky jump. Save here, go to the end of the ledge, turn and 
hang. Shimmy until you're lined up with a passage in front of Indy. Fall and 
slide down a slide. At the right time jump at the end of the slide and grab 
the edge of the opening. In front of you is the big boulder. Inside, jump and 
grab the opposite ledge, fall, drop and grab the ledge below. Shimmy left 
until the blocks change color and drop to a very small niche below. Turn 
around and Indy says there's a block that's whippable. Whip the block in the 
distance so it falls on the floor and the boulder goes crashing down. Now fall 
to the floor and enter the opening. Go to the end of the path and hang down 
the tile from the right. Fall and grab the ledge under it. Climb up and follow 
the path to the ladder. Climb the ladder to the top and pick up the treasure. 
Jump to the other side and fall to the tile where to were before. Now when you 
jump to the next platform you trigger a switch that makes the blocks in the 
walls come out and push you off! Jump to tile as fast as you can without 
falling until you reach the end. Turn around. Now you have to jump on top of 
the blocks that just came out of the wall. so jump from block to block. On the 
third block slash through the vines and jump over the almost invisible gap and 
grab the treasure. jump back over and keep going up the blocks. At the top 
step on the switch to make the blocks go back in the wall. Go up the stairs 
and grab the Idol from the movie and trigger the most fun part of the game. 
First the ground will fall so quickly head through the door that just opened. 
Then go straight until a boulder come Hurtling after you! Run 
back! go right under the path of the boulder so it goes right past you. Great! 
the path is a circle and now it is heading back at you! And to make it worse 
the ground that you have been hiding on falls! the second the boulder passes 
you the first time Run! Don't ever stop. On your way take out your whip as you 
are running. When you get to the gap quickly whip across and keep going keep 
going until you reach a dead end...great. but wait there is a peg hanging out 
of the wall! Whip it and climb up as fast as you can. The boulder will zip 
right under you and blast through the wall. Completing the level. Sorry got a 
little hyped there but it was cool. Don't worry about the last treasure 
because the guided idol you got at the end counts as the last treasure.

DanDanDan Thanks DanDanDan
- I would like to thank Myself, me, and I
-My fingers for typing this
-Kevin Smith for Making "Clerks"
-Blizzard for making "Diablo 2"
-GameFAQs, Which got my guide popular
-Lucas Arts for making the best Adventure Game!
-And most importantly, YOU!!!

The End Of the Game and Guide Here, jeez that was tough, but very rewarding 
for the effort. 

For Me, its time to sit back, Drink Some Soda, Play Diablo 2, and watch some 
Clerks.

~Dan Bartkowiak (Vile)


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