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Hey You, Pikachu! - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Hey You, Pikachu! - Strategy Guide (Page 01).

	
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Hey You, Pikachu!! FAQ v 1.5, December 11th, 2000
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COPYRIGHT INFO:

Written by Elissa Dukes (negai@crosswinds.net). I'm also known to
various Netheads as Wish, The Original Wishdragon, or even Lockdown.

This electronic file and everything in it is copyrighted material ((c)2000
Elissa Dukes) and is _not_ to be reproduced anywhere, in whole or in
part, at any time for any reason without my permission. You're also not
allowed to give it away or sell it for any reason without my permission.
If you'd like to put a copy of it up somewhere, on the web, in print or
in ANY form of media, email me for permission first! (This goes double
for profitable publishing) If I give you permission to post this
document, it must remain in it's original form, including this copyright
information. Everyone's happier that way, especially me when I don't
have to sue someone for copyright infringement.

I'm sending this in to www.gamefaqs.com first just because I admire
their site. (It's been hugely helpful to me many times over, so I hope
this somewhat returns the favor) I've also given CheatCC.com, 
GameAdvice.com and Neoseekers.com permission to post. I might allow 
other sites to use it in the future, but if you see it somewhere and it 
looks like they've taken it without permission, if you'd shoot me a 
quick note and tell me, I'd deeply appreciate it.

If you are one of the offenders, I will have no compunctions against
prosecuting you to the fullest extent of the law. And, I'll inform your
banner ad clients of your actions and encourage them to take their
business elsewhere.


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VERSIONS:


    1.5 (Dec 11th, 2000) - Added a few questions to the Q&A section.
Corrected a few things in the walkthrough, item list, and in the Pokemon
list. Added walkthroughs for most of Pikachu's Play Days. Small update
to the Author's notes and credits.


    1.0 (Dec 5th, 2000) - First Edition. Wrote Introduction, basic game
premise, Listed Main characters, human and Pokemon Also listed common
voice commands and items. Wrote How to Play. Wrote Q&A section.
Walkthrough coverage of the 'training' levels (Pikachu's Discovery
Days). Authors Note, Credits, Final Words and Copyright info also
written.


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Further versions will be released as time permits.


Table of Contents ====================================================
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TABLE OF CONTENTS

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    1. INTRO 
         -First Things First/Introduction 
         -Basic Premise of the Game
         -Main Characters (Human) 
         -Main Characters (Pokemon) 
    2. HOW TO PLAY 
    3. WALKTHROUGH 
         -Pikachu's Discovery Days 
             *First Day 
             *Second Day 
             *Pokemon Picnic, Part One 
             *Field Trip, Part One 
             *Caring for Caterpie, Part One
             *Gone Fishing, Part One 
             *Toolbox Adventure 
             *Fishing After Training
         -Pikachu's Play Days 
             *Bedroom/Front Yard 
             *Pokemon Picnic, Part Two
             *Little Lost Poliwag, Part One 
             *Pinata Party 
             *Treasure Hunt, Part One
             *View Training 
             *Megaphone Game 
    4. USEFUL LISTS/MISCELLANEOUS 
         -Voice Commands 
         -Items 
    5. Q&A SECTION 
         -Answered Questions 
         -Mysteries and Questions Still Unanswered 
    6. AUTHOR'S NOTE 
         -Final Words/Review
         -Acknowledgements/Credits


Chapter 1 ============================================================
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FIRST THINGS FIRST:

    This is my first FAQ. I'm writing it because no one else has and I
took pity on the other older siblings who might be asked to help younger
children play this game. It will probably never be a comprehensive
guide. I don't know if I'll ever find out every single little thing
about this game, and I doubt that I really want to. I'm just trying to
help out the people who are utterly stuck on a crucial part of the game
and need help, not people who want to know every single place where you
can find a certain flower, or fruit. Also, if you're viewing this on 
Internet Explorer, you might want to pick a mono-space font like 
Courier, as this document is made for mono-spaced fonts. Monaco will 
also work.

    The game's been out for about a month now and I haven't been able to
find a single thing about the American version of this game. There is a
Japanese FAQ, but it's a bit sketchy at best. Therefore: if it stinks,
if it's wrong, if it doesn't have the information you're looking for,
then you have my deep and humble apologies. I'll try and improve it as I
have the time. As a busy and semi-productive human being with two jobs
and student work to do, that probably won't be that often, so please be
patient if I can't get to updates right away.

    'Hey You, Pikachu!' is the America version of a Japanese game called
'Pikachu Genki Dechu' (Roughly translated, that means 'Pikachu is Doing
Great'). It was out in Japan for a little under two years before it came
to America, due to the heavy-duty software rewriting and testing that
had to be done to translate the game from Japanese to English. One could
say that this long time lag between the original and the American
version is at least partly to blame for the somewhat low-quality
graphics. Still, this game is intended for children, who probably won't
care a bit.

    This game, although more than a bit corny, is (or WAS, when it was
first built two years ago) a real breakthrough in video game console
technology. It's the first (as far as I know) Nintendo 64 game that you
can actually speak to. I don't know much about the workings of such
voice-recognition systems, but I do know that it's pretty darn cool to
interact with your game cart by giving vocal commands. There's even a
nifty little microphone that plugs into the Player Four slot! (More
about that below) Don't get your hopes up for an electronic best friend
that understands your deepest secrets just yet, though. The whole voice
recognition thing is still pretty primitive. Even so, just think about
all the improvements to standard games that might be possible if the
engine can be improved! Characters that actually 'Go left! LEFT!!' when
you scream at them! Music and sing-along games might become very popular
soon.. but those are all thoughts for the future. On to the FAQ proper.
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Basic Premise of the Game

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


    As the game Hey You, Pikachu! starts out, you are a young child (age
could be anywhere from 6 to about 11) who loves Pokemon. The beginning
of your 'awareness' is when your mom wakes you up for a 'test' that
Professor Oak will be giving you today, a test that involves Pokemon (of
course). When you go to take this test, you'll be introduced to Pikachu,
the little yellow mouse Pokemon who will become your constant companion
throughout the game. Once you've befriended the electric rat (it's an
affectionate nick name, I swear!!), you'll be required to help Pikachu
with many different tasks, quests, and games that will bring you both
closer together in the bonds of friendship, or something like that.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Main Characters (Human)

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    Professor Oak - You'll be seeing a whole lot of the good Professor
in this game. He's your guide and teacher as you get to know that most
infamous of pokemon: Pikachu. Oak will often call you, or pop up on your
screen with little reminders or messages about things that you and
Pikachu can do together.

    Mom - Mom is kind of a non-entity in this game. She tells you when
it's time to get up, makes you snacks, cleans your room while you're out
on adventures, and shows up in the little pictures between levels, but
other than that, there's not much to say about Mom.

    You - Your character is an average, Pokemon-loving boy of
undetermined age (probably about 6 to 11). You're basically playing as
Ash, the main character from the Pokemon TV Series and Pokemon Red and
Blue (notice the hat and jacket hanging on the hooks inside the
bedroom), even though the game never comes right out and says it.



XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Main Characters (Pokemon)

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    Pikachu (#25) - The lightning rat comes first, of course. It's his
game. Pikachu is the yellow puffball that'll you'll have to befriend in
this game. It's not that hard, as the little critter seems to be fairly
friendly naturally, but it can also be very, very stubborn and
hard-headed. The good news is that it's so adorable that you'll forget
all your frustrations after watching it play with some of the props
around the various stages. It will also learn to preform tasks and use
it's electric powers to manipulate objects throughout the game. Pikachu
is the only Pokemon that you'll directly influence with your voice in
this game. Other Pokemon will show up and take part in the mini-games,
but they remain independent. In 'natural' Pokemon evolution, Pikachu
evolves into Raichu (#26) (doesn't happen in the game, sorry!) and comes
from the 'newly discovered' (thanks to Pokemon Gold and Silver) baby
form Pichu (#172).


    Bulbasaur (#1) - This plant-type Pokemon loves to cook. To bad he's
so bad at it. Bulbasaur will show up in no less than three picnic games
through the various levels of Pikachu interaction. You might recognize
him from an earlier Pokemon game, Pokemon Snap.

    Venusaur (#3) - This huge plant-type Pokemon is the evolved form of
Bulbasaur, and acts as a kind of tribal chief/master of ceremonies over
the Pinata Party. He divvies out the prizes and keeps everything
straight.

    Charmander (#4) - This little fire-type pokemon often help Pikachu
taste-test Bulbasaur's cooking (poor guy). He also shows up in other
levels of the game, usually in the background. Another Pokemon Snap
veteran.

    Squirtle (#7) - Another victim.. err.. taste tester.. for Bulbasaur.
This water-type Pokemon also hangs out in the background of various
levels AND helps bring home the missing Poliwags in a later level. Yet
another Pokemon Snap character.

    Magnamite (#81) - Hailing from Pokemon Snap, this electric-type
pokemon is mostly delegated to step and fetch tasks for Bulbasaur (The
plant-types are running the whole Pokemon world. It's true!) during the
picnic. It cam be seen drifting up and down the shores of the river on
some of the fishing games, however.

    Oddish (#43) - This plant-type Pokemon can be found on the Field
Trips sleeping the day away underground. Watering them can make them
wake up!

    Gloom (#44) - Sometimes, the odd Oddish will decide to evolve. This
plant-type Pokemon is the result. Found in the Field Trip levels.

    Poliwag (#60) - Water-type Pokemon. You and Pikachu must find five
of these little guys and return them to their protective Poliwrath
guardian in at least two levels. These cute little Pokemon were featured
in Pokemon Snap.

    Poliwhirl (#61) - Water/Ice-type. Catch it in the Olivine fishing
game after you get the lucky hook.

    Poliwrath (#62) - Water/Ice-type Pokemon. Poliwrath takes care of
the Poliwags. Return them all and you'll get a prize!

    Caterpie (#10) - Bug-type Pokemon. You and Pikachu can prove how
responsible you are by taking care of five little Caterpie critters for
a day. Make sure you feed rosebuds to the ones that get hungry!

    Butterfree (#12) - Bug-type Pokemon. Butterfree is usually
responsible for taking care of the Caterpie, but when it needs a day
off, it calls you and Pikachu to fill in. Butterfree is the third
evolved form of Caterpie and also holds the Pinata during the Pinata
Party. You might have noticed them in Pokemon Snap as well.

    Haunter (93) - This ghost-type Pokemon hands out in the background
on two different levels and stalks the lake in one of the later (and
more difficult) games. While Pikachu can easily drive it away with a
Thundershock, it's still pretty annoying.

    Slopoke (#79) - This guy keeps to himself in the background of
several different levels. Featured in Pokemon Snap.

    Lapras (#131) - This Pokemon takes you to Celedon after you complete
the Pinata Party successfully. Hangs around in the background in one of
the fishing stages. Yet another Pokemon Snap star.

    Abra (#63) - A psychic-type that runs a store on at least two
different levels filled with random items. Use Pika Points to buy useful
things.

    Togepi (#175) - Buy the Togepi egg in Abra's shop after finding it
in the second Pokemon Picnic level. You can hatch the egg, but Togepi
stays with Abra. Stinks, hun?

    Magikarp (#129) - One of the first kinds of water-types you catch in
the fishing game. Pokemon Snap cast member.

    Krabby (#98) -  Catch this water-type Pokemon in the fishing game.

    Goldeen (#118) - Fishing game Pokemon. Also in Pokemon Snap.

    Seaking (#119) - Another fishing game water-type.

    Horsea (#116) - Gotta fish 'em all!

    Staryu (#120) - This Pokemon falls for it, hook, line, and sinker.
(little fishing humor there... Ehehehe... Okay, I _know_ it wasn't
funny.) Yet another Pokemon Snap character.

    Starmie (#121) - Fishing game. Catch this Pokemon after you buy the
lucky hook.

    Dratini (#147) - My personal favorite in the whole game. (So 
adorable!!) Catch it at the Orche fishing hole with the lucky hook.



Chapter 2 ============================================================
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How to Play:

    As noted above, the primary controls in this game are voice
commands. The microphone that comes with the game enables you to talk
directly to Pikachu, who then carries out your instructions, thus
completing the tasks in each level, and earning the reward at the end..
At least, this is how it SHOULD work. In reality, talking to Pikachu can
be a little frustrating if you don't remember the correct commands.
(Okay, so it's a LOT frustrating) It's also important to speak clearly
and distinctly into the microphone, especially when using Pokemon names.
If something isn't working, keep your cool, don't shout, and repeat the
command exactly as it appears on the screen.

    There are four basic buttons that you'll have to use to interact
with Pikachu. Start, A, B, and the Z trigger. If you don't know what
these buttons are, then god help you. The Start button brings up your
PokeHelper and Toolbox. It also pauses the game. The A button lets you
pick up items and move forward through Professor Oak's explanations. The
B button gives you information about objects that the hand cursor points
to. The Z trigger allows you talk to Pikachu. Hold it down for the
length of the command, and when you're finished talking, release to send
the message to Pikachu.

    For extra credit, the top and bottom C buttons are used to switch
between viewing modes later in the game. The bottom C button engages the
'View Mode' which allows you to look up and down using the control
stick. The top C button puts you in 'Pikachu View Mode' which keeps you
trained on Pikachu where ever it goes.

    There are two icons at the bottom of your screen when you're out on
your own. The one on the left looks like a heart that switches with a
small lightning bolt, and the one on the right looks like the profile of
a child wearing a ball cap. The left icon shows how happy Pikachu is and
how much electrical energy Pikachu has left by the lighted level. When
Pikachu is as happy as possible, the heart will be brightly illuminated
and Pikachu will be quick to follow your commands. When it's not happy,
it'll ignore you, or even yell at you when you call it. The right icon
just shows when you're forming a speech bubble to send to Pikachu.

    If you're in doubt about any of these controls, the game itself will
teach you exactly how they all work. Speaking of such training.. On to
the walkthrough!!



Chapter 3 ============================================================
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

WALKTHROUGH!

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    This walkthrough is not complete. I haven't got conclusive evidence
of exactly how to beat the higher levels, but I'm working on it. If
you'd like to help me out, point out my mistakes, or send in tips that
you've discovered to be helpful, just email me and I'll add your name to
the acknowledgements at the end. And now, without further ado:


                                 *** 
                            ------------- 
-------========= Part One - Pikachu's Discovery Days =========------- 
                            ------------- 
                                 ***


    Most of the first few scenes are cinematic. You won't be able to
control anything, just move through the steps. You start in your own
bedroom, with your mom telling you to wake up. It's time to see
Professor Oak to take your test.

    Your mom reminds you to take your PokeHelper (looks like a yellow
Pokedex) so you can talk to Professor Oak. Then, Mom wishes you good
luck and you're off to Viridian Forest to meet the Prof!



* Viridian Forest Edge  *
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    Here is where you get to meet Pikachu. Professor Oak explains how to 
use the Z trigger to talk to Pikachu. Your first job.. Get that rat to
notice you! Hold down the Z trigger and say 'Pikachu!' into the
microphone, then release the trigger. Pikachu will hear you calling it
and perk up, curious and puzzled. It doesn't know where the noise is
coming from so, you have to do it again.

    You'll have to call out to Pikachu at least five times before it
looks towards you. Anything you say will work, so far as I can tell.
Just babble to your heart's content. (If you find something that Pikachu
will NOT respond to, please email and tell me!) When you finally get
Pikachu's attention, it will look at you for a moment, then turn around
and leave. That's it for your Pikachu-related activities that day.

    Oak will tell you you've done a good job and send you home to get
some rest so you can come back and try again tomorrow.
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 * Bedroom  *
----------------------------------------------------------------------
    When you get home, Mom will ask about your day, and then you'll go 
to bed. This is the first save point in the game.

    The next morning, Professor Oak will call you and tell you to come
with him to Viridian Forest to meet the same Pikachu again. Run along
now!
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*Entrance to Viridian Forest  *
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    The first thing you'll see is the sleeping Pikachu. It's your job to
wake him up! Just saying it's name should do the trick. When Pikachu
wakes up, Oak will show you the Pikachu signs that pop up on your screen
when Pikachu wants to talk to you and explains them. Say 'Hello' to
Pikachu, as instructed.

    Now Pikachu will start to play some simple games with you. First, it
will pull out a multi-colored beach ball and hold it up so you can use
the PokeHelper to look at the ball's description. Words in the
description written in red are phrases that Pikachu knows. Say 'Throw
it!' to Pikachu, and the rat will throw it to you! (The ball vanishes,
but don't worry.. it'll be back later). Pikachu finds this vastly
amusing.

    Then, Pikachu will look up at the sky, apparently enthralled by
something you can't see. Call Pikachu's name twice to get it's
attention, then ask 'What's up there?' Pikachu will do a weird little
mime of what it sees (I think it's a bird, but I'm not entirely sure).
Professor Oak isn't any help either, he just assumes you know what
Pikachu is trying to tell you. Hmmph. Smug old know-it-all.

    Next, Pikachu will bring out an apple. Guess the name (say 'apple'
of course, duh..) and Pikachu will happily eat it. If it doesn't
understand what you're saying, it'll still eat the apple. Pikachu wins
either way. Such is the way of the world.

    Now the day is over and it's time for good-byes. Say 'Good bye,
Pikachu,' as instructed. Pikachu will start to walk away slowly,
glancing over its shoulder at you every few steps. When it does this,
say 'See you later!' to witness a delighted Pikachu.
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* Bedroom  *
----------------------------------------------------------------------
    Save and sleep, just like the day before.

    In the morning, when you wake up, you'll have a little yellow
stalker waiting for you at the sliding glass door. Pikachu apparently
surfed the Internet all night, tracked you down and showed up at your
house, intending to make you its love slave!! Run! Run while you still
have the chance! Oh the humanity!! Err.. Just kidding, parents, don't
snatch the game out of your children's hands.

    Pikachu will be waiting for you at the door, however, much to the
delight of your Mom, who wistfully wishes that such an adorable ball of
fluff would obsess over (*ACHEM!!*).. I mean.. ummm.. befriend her.
Then, having imparted her approval upon the Pikachu Project, she sends
you out to play.
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=========== Ochre Woods - Pokemon Picnic!! Part 1 ===========


    Pikachu leads you to the entrance of Ochre Woods ('Ochre' meaning
'Where the Pokemon hide the bodies.' No, no, I'm NOT serious. Please
don't sue me.).

    Pikachu's friend Bulbasaur is waiting there, getting together a
lovely picnic for all its friends! Bulbasaur will ask Pikachu to gather
some of the ingredients for the main course (It's a random recipe) while
you and Pikachu play in the woods.

    Icons of the different ingredients Bulbasaur requires (There's
usually three) will appear over the 'saurian's head as it gives the
grocery list to Pikachu, who draws each item on a sketch pad for future
reference. Pay close attention to this list when Bulbasaur gives it,
because Pikachu's drawings are pretty hard to make out most of the time.

    With that task over, it's time to play in the woods! Don't pick up
any ticks!
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* Deep in Ochre Woods  *
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Here the ground is absolutely littered with various foodstuffs. (Looks
like an exploded Farmer's Market, really.) Have Pikachu pick up the
items on Bulbasaur's list and call Magnamite to take them to the master
chef. The key to wining this game is to get two of one ingredient. It
doesn't seem to matter which. For example: if the list says to get
onion, carrot, and wild herb, sending two carrots would be enough to
make the stew come out properly. Also, if you can't find one of the
three ingredients, sending double helpings of the other two will cover
for the lack (For example, when making stew, which contains onion,
carrot and wild herb, if you can't find a wild herb, send it two onions
and two carrots). Pikachu will try to tempt you into picking up it's
favorite woodland food, the acorn, but don't give in. This holds true
for all three Pokemon Picnic areas.

    If you're having a hard time getting Pikachu to pick up items, try
saying the name of the item while the hand cursor is pointing at it.
Also try 'take this' while standing next to an object. That's a phrase
that you'll use after you've learned how to pick things up, but it
sometimes works here as well.

    Don't let Pikachu go to sleep. If it lays down and starts to snore,
wake it up by talking to it, or it'll be confused for the rest of the
day. It's really frustrating. This holds true for all the levels.

    After you get four ingredient (any four ingredients) or time runs
out, it's time for the taste-test! Charmander helps out, the poor slob.
Unless you've got your four correct ingredients, the results are
disastrous. Bulbasaur doesn't seem to be much of a cook unless you
improve on his own grocery list. And don't feel bad if you can't finish
this one 'just right. I think this particular Pokemon Picnic is the
hardest of all, since you can't pick up items or use View Mode. If you
get it right (oh happy day!) Pikachu will do a delightful little dance.
Professor Oak will calculate your score, and it's time to go home.
----------------------------------------------------------------------


* Front Yard  *
----------------------------------------------------------------------
    Pikachu will follow you home to say good bye. Say 'See you later!' I
think just saying 'good-bye' makes Pikachu mad. If you make it mad
anyway, don't worry about it. You've got the critter hooked now.
----------------------------------------------------------------------


* Bedroom  *
----------------------------------------------------------------------
    Save and sleep. Nothing new.

    Next morning.. see!! What'd I tell you? It's back! Go on outside for
another fun adventure!


===========Springleaf Field - Field Trip! Part 1===========


    This adventure seems to be there just for the fun of it. Follow
Pikachu around as it inspects the world around it. Play guessing games
with Pikachu and tell it to 'taste it' or 'smell it' if it picks up
berries or a nice flower. You can also tell Pikachu to 'throw it' if
it's something that isn't good to eat. One of the cutest things Pikachu
does is play with the little leaf whistle you might find on the ground.
Tell Pikachu to 'play it' if it's confused about what to do with the
thing.

    There are several weird blue radish-like plants with green leaves
all around the field. Some of these are just strange vegetables, but
OTHERS are actually the Pokemon Oddish in disguise. You can tell the
difference from afar by watching the leaves of the plant closely. True
Oddish plants will quiver and shift a little every now and then.

    Charmander shows up on this stage, and yells a hello to Pikachu, but
it's up high and Pikachu can't reach its friend. After a little while,
Charmander will go away again. Mysterious.

    After awhile, Prof. Oak will tell you it's time to go home. What a
fun day with Pikachu!
----------------------------------------------------------------------


* Front Yard/Bedroom *
----------------------------------------------------------------------
    Time to say good-bye. Only don't actually say good-bye, say 'See you
later.' Pikachu says a happy goodbye and runs back to the wild.

    Now it's time for the save and sleep shuffle. Yehaw! Wake up in the
morning to find Pikachu ready to whisk you off to play again.


=========== Viridian Forest - Caring for Caterpie! Part 1 ===========


    Today, you and Pikachu prove how responsible you are by taking care
of five small Caterpie for one of the local Butterfree. These baby
bug-types are a breeze to watch, except when they get hungry! Pikachu
will play happily with the Caterpie (This is probably one of the more
adorable moments in the game. Pikachu is a great babysitter who'll go to
great lengths to entertain its charges. It dances for them, twirls
around and makes itself dizzy for them, even sings them to sleep. So
cute!) You can also watch Pikachu play with the assundry items laying
about, as you did in the Field Trip.

    When one of the Caterpie get hungry, it'll start to turn blue and
bounce up and down. And when that happens, there's only one solution. A
rosebud snack! Pikachu will find the rosebud bush on its own, but you
have to help it get those high rosebuds down to its level. Tell Pikachu
to use its 'Thunder Bolt' attack. Be sure you use the right one, as
Thunder and Thunder Shock won't do jack-diddley.

    After Pikachu gets the rosebud, it'll feed the flower to the
Caterpie (which has probably turned red since you left and might be
yowling with hunger). Then, things will settle down.. until another
Caterpie gets the munchies. Then it's the same thing all over again.
Expect to feed two Caterpie before Butterfree gets back. If you satisfy
both the little nippers, you'll receive a beautiful (and valuable) ruby
as an award. Fail, and you'll only get a balloon.

    Once Butterfree gets back, it'll be time to pack up and make for
home.
----------------------------------------------------------------------


* Front Yard/Bedroom  *
----------------------------------------------------------------------
    Same old same old. Say Sayonora, save, and secure some shut-eye.

    The next morning, when you look outside, Pikachu's got an ice cream
cone on it's head!! Actually, it's a fishing lure and hook. Today, you
and Pikachu'll be heading over to the Ochre Woods Fishing Hole to catch
some water-type Pokemon.


=========== Ochre Woods - Gone Fishing! Part 1 ===========


    This introduction to the fine art of fly fishing is pretty easy.
Pikachu, as usual, does all the work. You're just there for moral
support and suggestions.

    Pikachu will cast out the line without any prompting from you. As
Pikachu reels in the line, some kind of water-type Pokemon will probably
take the bait. When it does, tell Pikachu to 'Reel it in!' or 'Pull!'
The only exception to this rule is when it's a really big one (by big, I
mean, Pikachu-sized or larger). In those cases, tell Pikachu to 'Hold
on!' until it can yank the monster closer to the shore, THEN say 'reel
it in!'. It's tricky and takes practice, but landing one of those
beasties sure feels good!

    The game will keep a record of your catches, how many you have and
how long each fish is. The point is to catch bigger fish than those on
your current record, of course. Oh, the game mentions something about
finding a better hook than the one you have now, but I haven't located
it yet. If anyone has any info on this, please email me!

    After a few casts (I got in about 6 the first time around) Prof. Oak
will tell you to get yourself on back to the house.
----------------------------------------------------------------------


* Front Yard/Bedroom  *
----------------------------------------------------------------------
    Say your good byes. Do I really need to go over this again?

    The next morning, there's something new. Prof. Oak calls to give you
a neat new thing - The Toolbox!! This handy lunch-box-like contraption
holds your PokeHelper, snacks, items, and all kinds of good stuff!
You'll be using it quite a lot, so make sure you get the commands down.

    Then, Oak will tell you to find Pikachu out in Viridian Forest. Mom
packs you a cupcake and some treats and tells you to share your lunch
with Pikachu. Then you're off!
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=========== Viridian Forest - Toolbox Training ===========


* Viridian Forest  *
----------------------------------------------------------------------
    Oak opens up the gate to Viridian Forest for you. Pikachu comes 
running in from the forest, obviously delighted to see you, even if it's 
on the other side of a wall of briars. Then the game lets you practice 
moving around on your own, and finding Pikachu when it walks out of your 
line of vision (You've been moved out of Pikachu View Mode and into 
Normal Mode, meaning that now you can move around without having to face
towards Pikachu).

    Greet Pikachu with a 'Hello.' When you have its attention, Professor
Oak will suggest that you share your cupcake with Pikachu. The only
problem is that you're on one side of the thorn barrier and Pikachu is
on the other. Pikachu will call you over to the left and use one of it's
attacks to cut a path through the briars. What a smart little rat it is!

    Take the cupcake out of the Toolbox. Pikachu will take it from you
and look at it for a moment. Then... it'll use Thundershock to make you
drop the toolbox! Then, Pikachu will pick up the toolbox and make a
break for it! That ungrateful little sparkplug rodent! After that
Pikachu!!!

    Chase Pikachu into the next field and try to corner it. Each time
you get close, it'll get angry and shock you again, but you can't give
up. Corner the little beastie three times, and it'll give a really
powerful charge that'll white everything out for a moment. When you come
too (the crazed critter knocked you out!), Pikachu will be running
towards the deep forest and you'll be in hot pursuit.

    Now you're in the deep woods. You round a corner to find that
Pikachu has laid out a feast for the five Caterpie you babysat before!
The Caterpie will chow down, then scatter, leaving you alone with an
abashed Pikachu. It's obvious that Pikachu feels sorry for taking the
Toolbox, and returns the item, along with its pretty beach ball as a
means of apology.

    You take pity on the repentant little monster and invite it to come
and live at your house, with Prof. Oak's blessing. You actually have to
say 'Stay at my house' when the moment comes.

    You'll bring Pikachu back home, and Mom will be thrilled about the
idea, of course. Take Pikachu back to your room, save, and go to sleep.

    The next day, Prof.. Oak will call again and show you how to get to
any of the adventures you've just completed (Pikachu's Discovery Days)
AND to a set of new adventures (Pikachu's Play Days). You'll now have a
chance to try out new activities and get better at some of the older
ones as well. Congratulations!
----------------------------------------------------------------------


* Fishing After Training  *
----------------------------------------------------------------------
    Pikachu's Discovery Days contain the only Fishing Game areas in the
entire game. If you wanna fish, you gotta do it here. There are three
fishing areas (one you can't unlock until you've unlocked Pikachu's
Daring Days. More about that later). All follow the same rules as the
first fishing game. Get to be really good at them, and you'll have a
chance to win Fishing Flags (or posters) to hang on your wall. (A short
note: Fishing is the closest you'll come to actually 'catching' any of
the other Pokemon in the game, and it offers the widest range of Pokemon
to see, even if they are all water/ice/dragon-types)

    The 'special' fishing Pokemon (the last one on each list) can only
be caught with the blue fishing gear, which shows up in Abra's shop in
Springleaf Field (Field Trip, Part Two). Getting Pikachu to buy it is
tough, so just keep trying if it picks the wrong thing.

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