Hexen 64 - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Hexen 64 - Strategy Guide (Page 05).
Go to the third room now. Again, activating the wrong switch teleports in a gang of ettins to punish you for your mistake. :) The third room is a triangular room. Again, there's a symbol on the pillar in the middle. Find the matching symbol on the wall and activate it to open the next room. The fourth room is a circular room with a deep pit. There's a magic blue bridge that lets you get to the pillar in the middle, which has four symbols on it. Again, LOOK AT THE MAP! What does this room look like? Find the symbol with this shape and activate it. Now, go to the fifth room, which is another triangular room. By now, you should now what to do: activate the symbol on the wall that matches the symbol on the pillar in the middle. The sixth room is another circular room. I don't think I need to repeat myself here. You should know which switch is the right one. Another triangular room... same story goes for this one. Another circular room... same old story. But this time, after you activate the switch, something happens. (Provided of course, that you've activated the correct switches in the other circular rooms.) Four new switches have appeared, one in each of the four circular rooms. You can press any of these four switches; all of them do the same thing: they activate four elevators in all four circular rooms. Step on one of the elevators, which will take you to: Menelkir There's a pillar in the room, which will open layer by layer. Menelkir is standing there, ready to for battle! Depending on which character class you're playing and what difficulty setting you use, Menelkir may either be using his Bloodscourge or his Arc of Death. Kill him, and a pillar will lower with the Sigil of the Magus on it, that looks like a mini-Bloodscourge. You need this, so get it. A portal will also open now, which takes you back to the Necropolis. --------------------------------------------------------------------------- Tomb of Traductus --------------------------------------------------------------------------- The Portal The portal to the Tomb of Traductus is on the northeast of the Necropolis. Open the door there that leads to a dark chamber. NOTE: opening this door will lock the portal to the Vivarium for good. There's a rusty crate in this room that's different from the rest. (For those of you who can't find it, it's at the northeast corner of the room.) Step on it, and it will lower. There's a switch at the bottom: pull it. Now a wall has opened in the room. There's an elevator behind the wall. Pull the switch there to lower the elevator. Be careful here, though. Quite a few Brown Serpents are waiting for you at the bottom. There's an opening at the north side of the rocky area at the bottom. Go through the opening and turn left. There are stairs here that take you up on the ledge where a Brown Serpent was shooting at you earlier on. Go right on the ledge. There's a switch in the corner. Pull this switch, and the portal to the Tomb of Traductus opens downstairs. Go back down the stairs and enter the Tomb of Traductus. Three switches You start in a dark cavern. Follow the passage and turn right when it forks. (If you turn left, this leads to the portal that returns you to the Necropolis.) Watch out for Brown Serpents when the passage opens out into a room. The entrance to the Tomb is in front. Go down the long passage. There's a secret passage on the right at the first pair of stained glass walls, which leads to a dark room with some Dark Bishops and quartz flasks. At the second pair of stained glass walls, the stained glass on the left is actually a one-way wall. You can walk through it into another secret room with some health potions. Usually there's a Dark Bishop or two hiding behind the one-way wall, shooting at you. If you walk to the end of the passage, the floor will lower. Usually I run there and quickly run back before the floor lowers, because there are many Dark Bishops down there! After killing the Dark Bishops, jump down to the bottom. This is a triangular area; there's a door on the north side of the triangle. Enter the door there. There are three switches behind the door. The middle switch opens the area inside the triangle, where Traductus is. The other two switches open two other areas on the east and west sides of the triangle. It's not a good idea to pull all three switches, because there are Dark Bishops in the other two areas, and they might interfere when you're fighting Traductus. The area on the west is a spiral staircase with a Falcon Shield at the top. But there's a trap there: when you get the Falcon Shield rooms full of Dark Bishops will open beside the stairs. The area on the east also has stairs, that lead to a few small rooms. Walking inside the first room will open a few other rooms. You can find the Icon of the Defender here, among other things. Traductus Once you pull the middle switch, the area inside the triangle opens, and Traductus appears. Watch out for his Wraithverge! You need Discs of Repulsion to keep those ghosties away. After you kill Traductus, a pillar lowers, with a Holy Relic on it, that looks like a mini- Wraithverge. Don't forget to take it with you. That's about it. The elevator on the south end of the triangle is activated now, so go back up and step into the portal that takes you back to the Necropolis. To get out of the Brown Serpents area in the Necropolis, pull the switch opposite the portal. This lowers the elevator where you came down on. Now you can continue your quest. --------------------------------------------------------------------------- Tomb of Zedek --------------------------------------------------------------------------- The Portal There's a door on the southwest of the Necropolis. This door leads to a long corridor with lots of centaurs. The portal to the Tomb of Zedek is at the end of the corridor. NOTE: after you open this door, the portal to the Vivarium will be closed and locked. The Puzzle When you first enter the Tomb of Zedek, it's a long corridor with some rusty pillars some way towards the end. If you look at the map, the shape looks like a giant Quietus! Walk to the end of the corridor where there's a door. WATCH OUT when you approach the rusty pillars on the way! When you come near, the pillars will begin to move to the side. When all the pillars have moved to the side !CRASH! the ceiling slams down, and slowly rises after a while. The pillars will move back to their original position. Now it's safe to cross over. There's a dark room behind the door, with many pillars. Activate the switch on the east wall, and go back to the corridor. Now, a semi-circular corridor has opened on the east side of the Tomb. Go to the middle of the semi-circle and activate another switch there. This opens small rooms along the circular corridor with monsters inside them, and also opens another semi-circular corridor on the west side of the Tomb. Go to the middle of the semi-circle on the west, and activate the switch there. Just like the other switch, this opens small rooms along this corridor with monsters inside. Now, go to the room on the west, where there's a switch a three grey squares on the wall. When you activate the switch here, the three grey squares start to rotate. When they stop rotating, MEMORIZE THE SYMBOLS ON THEM. Make sure you remember the symbols, and also the order of the symbols on the three grey squares! Now, go back to the large room with pillars. This time, the door will shut behind you. The ceiling will start to move down slowly! You've only a limited time now. Go to the west side of this room, where there's also three grey squares. Turn these squares so that the symbols on them matches the symbols you've just seen on the other three grey squares in the other room. Note that you MUST get the order right too. Once you got the correct order of symbols, the ceiling will rise again. Zedek Now, the door on the north side of the room will open. Pull out your best weapon, and enter the door. The tomb slowly opens, and Zedek steps forward... to give you a sound beating! After you kill him, a pillar will lower, with a Glaive Seal on it that looks like a mini-version of the Quietus. Pick this up; you'll need it later on. That's it. You've finished this tomb. Go back to the portal and return to the Necropolis. NOTE: for those of you who have trouble killing Zedek, here's a dirty trick I use to get the first shot at him: when you enter the room, quickly run to the OPPOSITE side, and wait there. When Zedek appears, his back will be facing you, so he won't see you and attack immediately. Now, take a careful aim, and give him a good blast! However, this doesn't guarantee that he'll be killed. You still need to fight him, but at least you can hurt him first before he attacks you. --------------------------------------------------------------------------- Dark Crucible --------------------------------------------------------------------------- Entrance The entrance to Korax's stronghold looks really eerie! Crimson red sky, pitch black shadows, and corpses on spears. Even the bridge is swinging. But you've come this far, and there's no turning back. Go across the bridge and enter the door. There are three switches here: one by the stairs, and two at the sides of the room. If you pull the two switches at the sides, and then pull the switch by the stairs, mana will appear in front of the two switches. Exactly what type of mana is generated is random. This is for those who don't have enough mana to face Korax! On rare occasions, you may even get a Krater of Might or a Mystic Urn. Be careful, though. If you do this too many times, some Dark Bishops might teleport in to join the switch-pulling fun... :) However, after the second hall opens later, this room will be closed, and you won't be able to come back again for the mana. Anyway, thanks to the MANY people who told me about this. I don't have much time now, so I wouldn't have figured it out myself. Korax The strange echoing sound that you heard when you first entered the Dark Crucible is the sound of Korax. Open the door in front, and there's a big hall in front. And on the opposite side is none other than the long-sought Korax! DON'T just stand there and stare at him. He hates that, and you'll find out real soon that it's not different flavours of ice-cream he's throwing at you... :) Be extremely careful of his fireballs! He shoots many fireballs with his many arms and the fireballs converge into a single blob of death that can kill you with one hit! He uses the fireballs of different monsters: the yellow ones the Chaos Serpents breath, the light green ones Brown Serpents breath, the blue ones Slaughtaurs shoot, the green ones Stalkers throw, the fiery ones Reivers throw, and the yellow ones Afrits shoot. (Hmm... did I miss any?) I don't know if he also uses the frost shards Wendigos shoot... probably not. Another word of advice: don't walk up to him to discuss your differences either: that brownish trail isn't a carpet! :) And he also hates uninvited people treading his hall. He can fire lightning upwards with his arm to control different traps in the hall, such as activating fireball spitting devices on the ceiling, or turning almost all the floor in the hall into lava! Beside these, there are also crushers scattered around the hall. After you hurt him enough, he teleports away like the coward that he is. And he opens two pairs of really packed rooms on the far east and west sides of the hall. These rooms are jam-packed with countless ettins and centaurs! They'll come swarming on top of you, the ettins first, followed by the centaurs, after you've killed all the ettins. You probably need many Discs of Repulsion to keep them from stampeding you to death as you shoot at them. Once you finish off these troops, the doors on the north side of the hall opens to reveal another big hall beyond. Korax now teleports between several locations in both halls, and sends more of his troops from another two pairs of jam-packed rooms in the second hall. This time, they are Chaos Serpents (perhaps with Brown Serpents mixed in as well). Watch out as they literally rain fireballs on you! Also, be careful when you're running back and forth attacking the monsters. Korax can turn most of the floors in the two halls into lava, and activate fireball traps. After you litter the two halls with the carcasses of the Serpents, Korax will begin to summon more monsters. Dark Bishops will appear, as well as invisible Chaos Serpents (that shoot the more damaging green fireballs like Brown Serpents!) and invisible centaurs. These invisible monsters don't leave any carcasses when they die: they simply disappear. When you reach this point, DON'T WASTE YOUR AMMO ON THESE MONSTERS! Kill just enough of them to keep them from getting in your way, and CONCENTRATE ON KORAX! You should have kept enough Kraters of Might to keep you going (there are also a few scattered around the two halls). Conclusion When Korax finally dies, the Dark Crucible quakes and trembles, and a portal opens at the far end of the second hall. STAY AWAY from him when you kill him! When he dies, a swarm of ghosts explodes from his carcass, something like what the Cleric's Wraithverge does (fortunately, these don't stay around for as long). After the ghosts are gone, you can go look at the big fat carcass of the late, lamented Korax. :) Now, gather yourself together, and step into the portal. After all the excitement in the final battle, you can at last sit back and watch the conclusion. --------------------------------------------------------------------------- Credits: Thanks to the following people who mailed me corrections, additional tips, etc.: Arne Michaelsen, Michael G. Bush, Michael W. Daniels, John Renaud, David Madsen, Greg D. Spurr, Rob Viren, Greg Hewgill, Jeff Rife, Hiram Lester Jr., Ron Garrison, Arco Vermaat, Remy Horton. Special thanks to David Madsen for converting the first text version of this walkthrough. And of course, credits go to Raven Software and ID Software for making the game itself. --------------------------------------------------------------------------- If you find any errors in this walkthrough, please let me know. Write to me at: yu107955@laurel.yorku.ca.
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