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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter H » Harvest Moon 64 - Strategy Guide (Page 01)

Harvest Moon 64 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Harvest Moon 64 - Strategy Guide (Page 01).

C    C   C   CCCC  C       C CCCCCC  CCCC  CCCCCCC
C    C  C C  C   C  C     C  C      C         C      A FAQ/Walkthrough
CCCCCC CCCCC CCCC    C   C   CCCC    CCCC     C         Created by:
C    C C   C C   C    C C    C           C    C
C    C C   C C   C     C     CCCCCC  CCCC     C           ~Croco~

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C C C C C    C C    C CC  C     C      C   C       ______ /____\
C  C  C C    C C    C C C C     CCCC   CCCCCC     /_______\|  |
C     C C    C C    C C  CC     C   C      C      |   ___ ||  |
C     C  CCCC   CCCC  C   C      CCC       C      |___|_|_||__|

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This document is Copyright 2000-2001 by Croco. Reproduction of this document in
part or in whole without the author's consent is strictly forbidden. If the
reader wishes to use the FAQ for their personal and private use only, then a
copy may be made.

Special Features: *Detailed Crop Guide       *Detailed Marriage Guide
                  *Best Crops That Will Make the Most Cash
                  *In-Depth Walkthroughs for Fortune and Fun
                  *Tricks for Extra Stamina and Crops
                  *Detailed Shop Guide       *Character Guide

Contact Me: croco64@yahoo.com (see Part 4, Section 3 for more info)

VERSION HISTORY:
----------------------------------------------------------------------
This is the Final Version of the Croco FAQ/Walkthrough of Harvest Moon 64,
Created 7/7/2001.

Final Version - Update - Created 7/7/01
Hello everyone, it's me again. The FAQ is already in its Final Version, but
I've decided to make a few changes here and there. Whenever I go back and look
at this FAQ, I notice that everything is quite cramped and hard to read. So,
I've decided to space things out a bit. I'm also adding/removing a few tricks
and tips that have been submitted. For instance, the Pink Heart trick
officially doesn't work. Well, that's it. Toodles.

Final Version- Created 11/16/00
This is it. I've been working on this FAQ throughout the entire year, and now
it's time to end. Only a few weeks after my last update, too... pretty good. In
this final version, I've completed the first year of the Fortune Walkthrough,
and have added a decent amount of entries to the Marriage Walkthroughs. To
avoid just leaving them there, I've also included brief tips on what to do
until the Spring of Year 2 for each Marriage Walkthrough. Well, that's all.
Goodbye HM64 FAQ updates! I'll miss you... sniff...

Version 2.2- Created 10/27/00
OK, before I tell you what's new, I have some news: The next update will
probably be the final update. Now, before you go crazy (or not caring), hear me
out. The only stuff I have to finish for this FAQ is the walkthroughs. While
many people enjoy reading these, I think that the information I present is
getting somewhat redundant. I plan on finishing the Fame Walkthrough, and a
couple of the Marriage Walkthroughs (they're the most popular), and get some
more for all the others, but some will be incomplete. If you're mortally
opposed to this, send me an e-mail, but look at both sides first. Anyway, in
today's update I've completed the entire Fame Walkthrough, and I've also
received some new tricks from Laura, a constant contributor to this FAQ.

Version 2.1- Created 9/9/00
It's been a while... a loooong while. But I'm finally back with another update.
You may have noticed my new name... not really new though, I just took the "64"
off. Hey, the Dreamcast came out a year ago to this day... remember? 9/9/99?
Cool date. But now back to the update. New today is the 2nd Fall for the Fame
Walkthrough, plus small updates to the marriage walkthroughs. Tres bon, non?

Version 2.0- Created 6/27/00
Well, I've finally gotten past the 1's and am into the 2's (regarding
versions), and putting the finishing touches onto this FAQ. Anyway, I've gotten
nice updates to all the Walkthroughs, especially the Fame Walkthrough. Oh yes,
and I've started the Maria Walkthrough as well.

Version 1.9- Created 5/21/00
It's been over a month since my last update, so I bet that you think I've been
working on something big, right? Wrong. The Ultimate Walkthrough isn't here
yet, but I have started the Marriage Walkthroughs for Elli and Ann. I've also
added a little bit onto the other walkthroughs. Finally, we've got some more
stuff in the Gameshark Codes section. Expect the Ultimate Walkthrough to appear
in my next update... whenever that is.

Version 1.8- Created 4/15/00
Hey! Version 1.8 already! Where does the time go? Speaking of time, I've used
the time between the last update to add a couple new possesions and added more
entries to all the walkthroughs. Sorry, no new marriage walkthroughs yet.
Expect a new one soon, though. Also, check in Part 4 for my idea about an
Ultimate walkthrough. Stay tuned!

Version 1.7- Created 3/29/2000
It's been a long, long time since the last update... an entire month! Some
personal matters made me miss a couple weeks of work, but the newest update is
here at last! Relish in the greatness of the new Gameshark Codes, A couple new
Possessions, and additions to the walkthroughs. Have fun checking out the
latest installment!

Version 1.6- Created 2/28/2000
This is it! It's finally here! The walkthrough you've all been waiting for...
the Marriage Walkthrough! I'll take you though the first part of getting to
know the girls. Eventually, I'll tell about the relative times of dreams,
gifts, and other events. Enjoy! Also, the tool section now has a guide to how
long it takes to power up tools, and some new Gameshark Codes can be found near
the end. Oh, and by the way, the other two walkthroughs are still being updated
too, so don't forget to check out their new stuff!

Version 1.5-Created 2/23/2000                                              It
looks like there's the fifth update here right now, and what a great time to
read it! The Fame walkthrough has gone through the first Spring, Summer, Fall,
and Winter while the Fortune walkthrough has gone through the Spring and part
of Summer. We've also got some new frequently asked questions, so see if others
have had your problem before e-mailing me. The possessions list has been added
on a little, too.

Version 1.4- Created 2/9/2000
This brand-new version of the great Croco64 FAQ is finally here! Possibly the
last new section is here: Possessions. Also, to keep you Walkthrough people
well fed, I've added a few new entrees-I mean entries, to the two walkthroughs.
Voila!

Version 1.3- Created 1/30/00
January is almost over, and here's the last update of the month. In it is the
complete Photo Album guide, along with sections on Energy and Secrets. Both of
the walkthroughs have new entries, too. Last, but not least, is the rumors
section, found in Part 4, which will tell you about the rumors that are
currently hot.

Version 1.2- Created 1/23/00
Whoops! I miscalculated some of the crop info, but now it's corrected, along
with the new ultimate crop (sorry, it's not corn). I've also added some entries
to both the walkthroughs and updated the FAQ section. Finally, I've added some
new house addition info, got all the Recipes down, and started the "Photo
Album" section.

Version 1.1- Created 1/19/2000
The first update! I've revised the entire thing, updating and correcting info.
Also, I've added some new sections, which are Raising Animals, Festivals, Road
to Marriage, Power Berries, and some of the House Additions. There also is some
more stuff added onto the crop section, including strawberries, yearly nets,
and best crop of the year. There's some minor changes and updates to the
walkthroughs, too.

Version 1.0- Created 1/11/2000
The first part of my Strategy Guide, it includes the Table of Contents, Part 1,
Part 2 Sections 1-6, Part 3's Fame Walkthrough (Spring and the beginning of
Summer) and Fortune Walkthrough (beginning of Spring), and Part 4.

-----------------------------------------------------------------------

UPDATE NOTICE: This update to the Final Version of the FAQ includes a new,
easier to read format, new tricks, and the famous Croco logo at the bottom.

Author's Note- Many people send me questions. While I am very happy that they
do, a third of the time the answer is in the Frequently Asked Questions
section. Another third the answer is in another part of the FAQ. The other
third they can't be found and are worthy of sending in. I mean, I enjoy getting
and reading your mail, but look for the answer here first! The FAQ section is
the first place you should check for a problem, then try the other parts. It's
not really that hard. I thank those of you that have already done this. I'm not
trying to sound mean, but please try and look through the FAQ before e-mailing
me. Thanks.


----------------------------------------------------------------------

TABLE OF CONTENTS:
I. Part 1
 1. Introduction
 2. Author's Note
 3. Story
 4. Changes from the Super NES Version and Things that Won't Work
II. Part 2
 1. Objectives to Obtain
 2. Characters
 3. Places
  a. Farm
  b. Flower Bud Village
  c. Green Ranch/Beach
  d. Vineyard
  e. Moon Mountain
 4. Items
  a. Starting
  b. Other
 5. Growing Crops
  a. Growing Strategies
  b. Seasonal Crops
  c. Other Plants
 6. Foraging/Mountain Items
 7. Raising Animals
 8. Festivals
 9. Road to Marriage
 10. Berries of the Power Tree
 11. House Additions
 12. Recipes
 13. Photo Album
 14. Energy and Stamina
 15. Other Secrets
 16. Possessions
III. Part 3
 1. Walkthrough: Fame
  a. Year 1
  b. Year 2
  c. Year 3
 2. Walkthrough: Fortune
  a. Year 1
 3. Walkthrough: Marriage
  a. Popuri
  b. Karen
  c. Elli
  d. Ann
  e. Maria
IV. Part 4
 1. Additional Tips
 2. Frequently Asked Questions
 3. Rumors
 4. Gameshark Codes
 5. Closing/Thanks/Credits

Where to Go:
Part 1 is generally not needed information and may be skipped.
Part 2 tells about the game and many of the things in it. If you have a problem
that is in a section (look at the Table of contents), then this will be quick,
easy to find info that goes into good detail.
Part 3 is a walkthrough and has the specific events that happen throughout the
year. If you're stuck with an event, or want to be guided through the game,
look here.
Part 4 contains questions and tips that might solve additional problems that
you may have.
If you can't find what you need in any of these sections, feel free to send me
an e-mail and I'll try to answer it.

Special Notice: Throughout this FAQ there will be some things that are rated
from 1 to 10. If you see one of these, be sure to note that 1 is the lowest and
10 is the highest.

________________________________________________________________________

               - - - - - - - - - - PART 1 - - - - - - - - - -
________________________________________________________________________

                              - INTRODUCTION -

   Harvest Moon 64 is a game like few others. In most games there is a set path
that you must stay pretty close to if you want to finish the game. Yet Harvest
Moon is different; it offers you a certain freedom of doing whatever you want.
You can plant your crops in different patterns, decide if you want to raise
animals, think about marriage, or just sit around at the hot spring all day.
The number of possible ways to go through this game is just enormous. You could
become the rich miser that owns the farm down the road, the friendly guy who
likes to chat with everyone, or the pathetic ranch owner who killed his last
five chickens. Chances are, you won't want to be the last of those things. This
strategy guide will help you become either rich or loved by your neighbors (or
both). Harvest Moon is an interesting game, but a challenging one if you don't
know what to do.

                            - AUTHOR's NOTE -

   As my first time writing an FAQ (yes, I know, ANOTHER first-time writer),
I'm having a lot of work to do. I'm a veteran of the SNES Harvest Moon, so I
became pretty good pretty quickly at the new N64 version. I'm no ultimate
master of Harvest Moon Land, but I think my experience will lend a nice helping
hand to the newbies who have never seen Harvest Moon before or some players who
discovered they had a problem. Now, why did I write this? What I'm writing this
for is the lack of a real quality FAQ here. The other ones are great, don't get
me wrong,  but they just didn't have the detail, the needed information that is
sometimes needed. I came one day to see if I could find out why my chicken
died. I fed it, so I thought it should have lived. But, unfortunately, this is
the kind of information I got:

     Chickens: They lay eggs.
     Sheep: I'm not sure what they do yet.
     Cows: I heard someone say there were cows in the game.

This wasn't sufficient. After I finally discovered why my chickens were dying,
and many other things, I set out to create the perfect FAQ. Well, at least try
anyway. In this FAQ/Walkthrough I'm going to try to go into as much detail as I
can.

                                 - STORY -

Natsume opted to go with the story presented in the Game Boy Harvest Moon
rather than the old SNES story. The story might not be one of HM's strong
points, but here it goes. This can also be pretty well explained in the opening
sequence of the game.

Tragically, one day your beloved grandfather dies. He owned the farm near a
remote country village, but in his older days never could keep it together. You
enjoyed spending a lot of time with him, so you decided that you would take
over the farm and try to make it prosperous as it was a long time ago. With
only your Grandfather's trusty dog, his small cottage, barn, and field, you try
to become a rich, famous ranch owner.

                    - CHANGES FROM THE SNES VERSION -
                      (and things that won't work)

While the basic principles and things are quite similar in the two main
versions of Harvest Moon, many things have changed. Besides some nice extra
features, veterans may want to look here and see a few changes that you might
want to know and will prevent you from messing up.

- Night Ends: My first day I stayed up the entire night, thinking that it
  wouldn't end like in the original. All I got was a few extra hours of work
and
  a tired character. You have to go to bed now!
- Power-Up Tools: Instead of Dwarves giving you super tools, you'll have to
earn
  them. Frequent use results in better tools.
- Different Locations: If you wanted to give a girl flowers in the original,
you
  could rely on her being in generally the same place every day. Now, many
  characters will go to the beach, mountain, or other places.
- Fences: You don't need fences to protect your crops anymore. The use of a
  fence is to keep chickens outside at night, something you would never dream
of
  doing in the earlier versions.



________________________________________________________________________

               - - - - - - - - - - PART 1 - - - - - - - - - -
________________________________________________________________________


                               - OBJECTIVES -

Here's what you want to accomplish in Harvest Moon (much of this was taken from
the Instruction Manual):

  *Clear Your Land
  *Grow Crops
  *Raise Animals
  *Make Friends
  *Get Married
  *Make Money
  *Have fun!!!

If you want to have a successful game, then you will have to complete each of
these properly.


______________________________________________________________________

               - - - - - - - - CHARACTERS - - - - - - - -

These characters will be who you meet in the town, mountain, and surrounding
areas. You'll need to get to know them, as it would be impossible to have a
successful game without them!
Key: *Friendly  ^Somewhat friendly  -Not Friendly

Jack- This is you. Officially, the name is Jack, but in the game (and I think
   the Instruction Manual) there is no reference to this name, so feel free to
   name him whatever you want. In this FAQ, he will be referred to as "You"
   rather than Jack.
Jiro, Your Dog- Your Grandfather's old dog that you've taken now that he has
   passed away. He hasn't much use, but take him in when it's going to rain if
   you want him to be happy. He also makes many of the girls in town happy,
   along with lots of the townsfolk (Even Ann's Brother!!!).
Your Horse- Your trusty steed. For more info, check out Part 2, Section 7
   (Raising Animals).
^Mailman- He wanders around most of the day, and you'll meet up with him. His
   conversations are rather boring, but he's very nice once you get to know
him.
   If you are dating Maria, chances are he'll start to get a grudge against
you,
   as he likes her (he'll reveal tidbits of their relationship if you become
   friends). His name is Harris.
^Ranch Owner- Owns the Green Ranch South of your own ranch. He'll be happy to
   sell you some animals and will even let you take one of his horses horses.
*Ann- Ann's father owns the ranch, and she loves animals. She'll spend most of
   her time out in the fields of Green Ranch with her brother and the animals.
   On rainy and snowy days she'll be in the barn. Can play the flute.
-Ann's Brother- Ann's unfriendly brother won't say much and will be hard to
   please. He got injured in a horse accident long ago, and hasn't been very
   nice since. But remember, you can become friends with anyone in this game if
   you try! His name is Gray.
*Lillia- The owner of the Flower Shop in Flower Bud village. She'll be there
   most of the day. She loves Spring but detests winter.
*Popuri- Lillia's daughter. She hangs around the flower shop. She's a good
   singer.
^Lillia's Husband- A wandering traveler that leaves in the Fall and returns in
   the Spring. His name is Basil.
^Parson- Spends all his time in the church, even usually on festival days. He
   also educates the children.
^Bar Owner- Spends his nights serving at the bar. Isn't seen much anywhere
else.
^Rick- Runs the Tool shop and is Ann's cousin.
^Craft Shop Owner (Saibaru) - Runs the Craft shop adjacent to Rick's Tool shop.
^Bakery Owner- Worker at the Bakery and can sometimes be found relaxing at the
   bar. I believe his name is Jeff.
*Elli- Works at the Bakery and enjoys when people snack on the food. She's also
   very good at playing the flute. Her father died a long time ago, and she now
   lives at the Bakery in town.
^Elli's Grandmother- Sits in a rocking chair outside the bakery and doesn't
   really do much besides reminiscing on the past. She seems to be accumulating
   quite a few years...
^Maria- Shy library keeper that enjoys to read. Daughter of the Mayor. She also
   can play the organ at the church quite well.
*Mayor- Mayor of Flower Bud Village. He will ask you to come to many of the
   festivals and will make many announcements.
^Mayor's Wife- Usually stays at home and accompanies the mayor at festivals.
^Midwife- Lives in the South part of town and will deliver children.
^Potion Shop Owner- Makes potions with the help of special herbs. He's very
   popular with many of the villagers.
*Child #1 (Red Hair)- Likes animals a lot. Will sometimes tell you about
   festivals. His name is Kent.
*Child #2 (Black Hair)- Likes Flowers a lot. His name is Stu.
^Child #3 (Girl)- Daughter of the Buyer, granddaughter of the Midwife. Her name
   is May.
^Buyer- Collects your products from your farm. He can also be found at the bar
   on many nights.
Taro- The Potion shop owner's dog was born around the same time as your dog.
^Fisherman- Fishes in the river and encourages you to fish. His name is Greg.
-Vineyard Owner- Owner of the Vineyard that constantly gets in fights with
   Karen.
-Karen- Daughter of the Vineyard owner and rude to strangers. Works at the bar
   on some nights. Likes Wine and Berries.
^Karen's Mother- Not very talkative, and seems sad, perhaps from her husband's
   and daughter's poor relationship.
*Kai- Vineyard worker who is quite friendly. He's from a town far away. Often
   can be found at the bar.
^Chief Carpenter- Lives at the mountain's base and will extend your house.
^Other Carpenters- Live with the chief carpenter and can be found outside in
the
   forest cutting wood.
^Cliff- Seems rude, but is he? He hangs around the mountain and likes to fish.
   He may even share some fish with you.
^Dwarves/Elves/Sprites- They were dwarves in the first game, but their pointed
   ears point toward their elven heritage. Their official names are Sprites,
but
   I'll refer to them as elves. Anyway, they hang around in the mountain cave
   near the carpenter's house.
^Restaurant Owner- On the summit, the kindly owner of the restaurant stays.
He's
   been lonely since the bridge was out, so pay him a visit.
^Restaurant Owner's Wife- Living with her husband, she occupies the restaurant
   near the summit. She is very forgetful.
^Photographer- Only shows up to take pictures for your photo album.
^Festival Girls- These three girls only show up at festivals, because it seems
   that they're from out of town.
^Rich Couple- These people too only show up on festival days. The wife somewhat
   resembles the Restaurant owner's wife.
^Wanderer- This strange-looking guy appears at the Flower Festival and offers
to
   sell you a "Power Nut". He also sells other things, but be careful, because
   it may be a scam!


______________________________________________________________________

                 - - - - - - - - PLACES - - - - - - - -

While the places to go in Harvest Moon may not be gigantic, it provides plenty
of options. Each of these places will be visited numerous times throughout your
game for various reasons.

                                *   *   *

A. FARM- Your Farm is where you'll wake and go to sleep. You can also raise
crops, animals, and a family here.

1. Your House: It may be small, but your little house is your castle. There are
quite a few things to be found here.

*Book- Your Book near your bed will provide statistics and other valuable 
things.
-Write in Diary: This option will make you go to bed. I find that you should
generally write in your diary every night. If you don't write in your diary,
and you do something you wish you rather had not, it's easier to hit the reset
button if you'll only be losing that day compared to a week. The only time you
shouldn't write in it is when you're not sure if you've made a good decision
with something and want to see how it works out. Then you are able to abort it
if you need to.
-Tool Notebook: If you're new to Harvest Moon, it'd be a good idea to check out
this handbook to many of the items you find in the game.
-Estimate: This will tell you your Dog's and Horse's names, how
Cows/Chickens/Sheep you have, how much lumber you have, how much fodder you
have, and your money. It's Good to check this every once in a while.
-Photo Album: If you do something memorable (like win the swimming or the horse
race) then the photographer will show up to take a picture commemorating the
event. Look in here to see the pictures.

*Calendar: Take a look at this to see the layout of the month. You can also put
symbols on certain days. Here's what I use them for.
-Cake: My Birthday, another's birthday, or some festival that has to do with
food.
-Heart: Some day that has something to do with a girl (birthdays), or a
festival like that.
-Spade: Festival
-Exclamation Point: Festival
-Cow: When I'm going to buy a cow, when a cow is going to have a baby, or the
Cow Festival/Animal Related Festival (Dog or Horse Race, maybe).

*TV: Your TV has four channels that you'll want to watch.
-Channel 1 (Weather): Check this every day to see if you want to keep your
animals inside or not. It also tells about disasters such as typhoons.
-Channel 2 (News): This will tell you about festivals. If you don't know when a
festival is, look at this station. Otherwise, watch it every once in a while.
-Channel 3 (Educational): A girl and her brother discuss farming techniques and
a few other topics. If you're new to this game, watch the channel a lot. Even
if you think you know everything, there might be something on here that might
surprise you.
-Channel 4: Nothing but static. But could there be more?...
-Note: Your TV will display a test pattern after 12:00. Be sure to get inside
at a reasonable time if there's something you want to watch.

*Tool Box: Store some of your items in here. Once you get to many to carry,
this will be the place you put 'em.

2. Barn/Silo/Stable- Your animals will be kept here, along with your fodder
(excluding chicken fodder).

*Stable- Your Horse will stay here, so don't worry about taking it inside
during rain or even typhoons.
*Cow/Sheep Barn- Your two most profitable animals will live in here. There's a
handy spout in the back where fodder comes out. Also in the back is a stall
where a pregnant cow can stay and give birth. You can have up to eight
cows/sheep total.
*Silo- This is where the cut grass is kept. Check the sign to see how much you
have. You can pull fodder from the front, but there is little reason to do so.
*Chicken Coop- Chickens stay here. There's no fodder spout because chickens eat
a special fodder that can be purchased at the Green Ranch. You can have up to
six chickens, and can raise your own in the incubator in the back.
*Lumber Box- Take lumber out of here to make fences. You can check to see how
much you have by reading the hard-to-see sign next to it.

3. Field- Your Field/Land, where you grow the crops, will be smothered in
debris. Here's the tools you should use to clear it:
(Note- this is for un-upgraded tools. Check the "Items" section later in this
Part for more detail)
 -Stump: 6 chops with Axe (as a bonus, you get six pieces of wood!)
 -Boulder: 6 swings with Hammer
 -Rock: 1 swing with Hammer/Throw into Pond
 -Weed: 1 swipe with Sickle/Throw in Pond/Throw on Ground

*Shipping Bin- This is where all of your crops go. There are similar ones in
the cow/sheep barn and chicken pen, and it doesn't matter if you put crops,
eggs, milk, etc. in one or the other. The shipper comes at 5 o'clock, but you
don't have to be at the farm to get paid.
*Mailbox- Near the Entrance is your mailbox, and used with the TV, you'll be
kept up to date on all matters. The mailbox usually tells of festivals, but it
also can have letters from friends, announcements of new items in a shop, or
ads. The mail comes in the morning, despite the fact the mailman doesn't show
up until the afternoon.
*Pond- The Pond south of your barn/silo will be where you want to go to refill
your watering can and to throw stones/weeds.
*Doghouse: This is where your dog will stay during the night, so you don't have
to take him inside.

                               *   *   *

B. FLOWER BUD VILLAGE- Many of the townspeople reside here, and this is where
most of your shopping will be done. There are two areas of Flower Bud Village:
the North side of Town and the South side of Town. They are separated by a
small stream and can both be accessed from the central path. The North is where
you'll go more often and in my opinion, better looking than the south side.
Note that all of the shops, Including the Green Ranch, are closed on Festival
days.
                               -North Side-

1. Lillia's Flower Shop: Open 9 am - 5 pm, Closed Sundays
Lillia's Flower Shop is the place to go if you want to buy seeds for crops,
grass, or flowers. Lillia runs the shop, and her husband and daughter are
usually in here. Here's the seeds you can purchase. (for more information on
this, go to the "Growing Crops" section later in this Part)

Turnip:       Available- Spring           Price: 200 gold
Potato:       Available- Spring           Price: 200 gold
Cabbage:      Available- Spring           Price: 200 gold
Flower:       Available- Spring           Price: 200 gold
Tomatoes:     Available- Summer           Price: 300 gold
Corn:         Available- Summer           Price: 300 gold
Eggplants:    Available- Fall             Price: 300 gold
Grass:        Available- Spring/Summer    Price: 500 gold
Strawberries: Available- Winter           Price: 500 gold

2. Church: Open pretty much all day (locked at night)
The church, next to the Flower Shop, also doubles as a school. Go during
weekdays to observe the local children being taught. On Sundays, it would seem
that the Church would be more crowded, but few people go. In this game, the
church doesn't serve much purpose regularly, but some festivals and weddings
will be held here.

3. Bar: Open 6 pm - 12 pm, Closed Sundays
The profitable bar is where many residents go after a hard days work. If you
want to visit someone, particularly Karen, then you can go here. You can also
find Kai, Cliff, the Vineyard Owner, the Bakery Owner, the Buyer, the Green
Ranch owner, the Mailman, and Ann's brother here, but they don't always come.
The drinks sold here can help lift your stamina. Also, the more you drink the
more you can drink at the New Year's festival.

Wine: 300 gold
Liquor: 300 gold
Beer: 350 gold
Milk: 150 gold
Water: 0 gold

4. Town Square: Open All day, All night
The town square is where most of the festivals are held. When you vote for the
Queen of the Flower Festival, you vote here. It is also the entryway to the
racetrack, but you can't go there on most days.

5. Rick's Tool Shop: Open 10 am - 6 pm, Closed Weekends and Wednesdays
Rick, the proprietor of the tool shop, sells his wares here. You'll get much of
the farming equipment that you'll need, such as shears and brushes, at this
store. He also sells some gimmick items, such as a carpet for your house.
Unfortunately, Rick sometimes closes the shop on days that aren't featured on
the sign, which can leave you frustrated when you need something. Here's some
of the things he sells: (check the section "Items" later in this Part for more
information on the things he sells) (Y1/Y2=year)

Brush:          Available- 3rd of Spring (Y1)     Price- 1000g
Wool Cutters:   Available- When you buy a sheep   Price- 1000g
Room Organizer: Available- Summer (Y1)            Price- 2000g
Carpet:         Available- 1st of Fall (Y1)       Price- 3000g
Blue Feather:   Available- Girl with Red Heart    Price-  980g

6. Craft Shop: Open 9 am - 5 pm, Closed Weekends and Mondays
The Craft Shop, or the shop adjacent to the Tool shop, sells things that you
don't necessarily need, but might want for fun. Here's what he has.

Pot:      Available- Spring (Y1)                  Price: Not for Sale
Ocarina:  Available- Fall (Y1)                    Price: 1200g
Dyed Pot: Available- Give Craft Owner Blue Stone  Price: 2000g

7. Bakery: Open 9 am - 5 pm, Closed Mondays
The pleasant Bakery, where Elli and the Bakery owner stay, is filled with
sweets and treats. However, none of these are needed. You can order from the
counter or from the menu, and this is particularly done to impress Elli, but
can be done to fill up stamina. Also, for every cake you purchase you get a
sticker (just like every flower package you purchase). For every ten stickers
you have, you can get 1 raffle ticket at the end of the year.

Cake:   300 gold
Pie:    350 gold
Cookie: 300 gold
Tea:    150 gold
Water:    0 gold

8. Racetrack: Open only on Horse and Dog Racing Days
The Racetrack will open on Horse and Dog race days. See the section "Festivals"
later in this Part for more information on what goes on here.

                               -South Side-

1. Library: Open 9 am - 5 pm, Closed Mondays
The Library has little to do. You don't actually read the books, but just check
what they're about. And doing so doesn't increase your intelligence or
anything. In fact, the only reason to go to the library is to see Maria,
because she likes to hang out here. The Library is also closed from the 1st to
the 10th in Summer and Winter.

2. Midwife: Open All day (Not night)
The Midwife will deliver your children, but doesn't provide much (even a good
conversation) before you need her.

3. Potion Shop: Open Pretty Much All Day
The Potion shop is where you should go if you get sick (a result of not getting
enough sleep, working too hard, or working hard in the rain). You can buy
medicine here.

Prevention- This prevents you from getting sick.       Price: 1000g
Medicine- Heals you if you're sick.                    Price: 1500g

4. Mayor's House: Open All Day
The Mayor's luxury estate is secluded from the rest of the town. You won't be
able to do much here except talk to the mayor's wife and occasionally the mayor
himself.

5. Cemetery: Open All Day, All Night
The small cemetery is where your grandfather is buried. If one of your animals
die, you'll have an early morning funeral here with the parson and the Green
Ranch owner.

                                  *   *   *

C. GREEN RANCH/BEACH- The local Animal farm, the Green Ranch, is located near
the beach and is where many friends can be found.

1. The Green Ranch: Open 8 am - 5 pm, Closed Thursdays
The Green Ranch is the farm just south of yours, but instead of growing
vegetables, they concentrate solely on raising animals. Although they're
competition, they don't pose any threat to you and will be happy to sell you
animals and feed. Here's what you can get:

Chicken Fodder: Use- Feed Chickens               Price: 10g per package
Cow Feed:  Use- Feed Cows when grass is scarce   Price: 30g per package
Medicine:  Use- Cures sick cows/sheep            Price: 1000g
Chicken:   Use- Animal                           Price: 1500g
Sheep:     Use- Animal                           Price: 4000g
Cow:       Use- Animal                           Price: 6000g

2. Beach: The Beach can be found by heading east immediately after entering the
Green Ranch (don't go past the sign). It's usually empty, but you can sometimes
find someone down there (particularly Karen). Many of the Summer festivals are
held down here.

                                  *   *   *

D. VINEYARD- The Vineyard, found on the trail going up the hill from the
central path, is where the area's wine is made. Karen, her family, and Kai are
usually here. Even though it makes wine, the only place you can get it is the
bar (unless you decide to steal some from the wine cellar. If you really want
to, bring a bottle and press A while next to one of the wine barrels). However,
if you give some of the people here wild grapes, you may get rewarded.

                                  *   *   *

E. MOON MOUNTAIN- The Mountain is the rugged wilderness that can actually be
quite profitable. It is a large area, where many people who enjoy nature go.

1. Fisherman's Tent: The Fisherman lives here, but if you're looking for him,
check by the river. If it's the first time you meet him, he'll give you a
fishing pole to go fishing. If you missed what he said, stand by water and
press B to cast and hold it. Release it when you see your line tug. There is
more on fish in the "Foraging/Mountain Items" section later in this part.

2. Spring Area: North of the fisherman's tent and up the trail is a small area
where you can chop wood (or after the spring is built refresh your stamina) or
find seasonal plants.

3. River: The river is a good place to fish, and walnuts often wash up on its
shores in the Summer.

4. Carpenter's House: Open 8 am - 6 pm, Closed Tuesday
The Carpenters live here. You can build additional rooms onto your house if you
have enough gold and lumber. It's open most of the day.

Kitchen:      Gold- 5000    Lumber- 450
Bathroom:     Gold- 3000    Lumber- 300
Stairs:       Gold- 1500    Lumber- 150
Greenhouse:   Gold- 30000   Lumber- 580
Log Terrace:  Gold- 7000    Lumber- 350
Baby Bed:     Gold- 1000    Lumber- 200

The carpenter's also work on many projects throughout the year, and they ask
for your assistance. Helping them is nice, and they'll pay you, too.

5. Cave: The cave is where the Elves/Dwarves live and where the Potion shop
owner goes to get some herbs. He will be happy if you deliver some medical
herbs to him. In the winter you can also mine here for minerals.

6. Grove: West of the Carpenter's house is a tranquil little grove with birds,
flowers, and stream, and seasonal fruits. Some elders tell tales of seeing a
magical being appear from the pond there...

7. Summit: The Summit of Moon Mountain is a nice open area found after the
bridge. If you wanted to know, it's 800 meters tall.

8. Restaurant: The Restaurant owner and his wife live here.

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