GoldenEye 007 - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 10).
Hide the Mines I wish that I could take credit for this addictive and fun game, but I can't. I really don't know exactly who first made it up (at least five different people take credit for it) but this game is widely spread throughout the Internet. I did, however, make up that last part with the shootout. Start a 2 player game, any level (see below), and set the weapon to Remote Mines, and the length to Unlimited. Have one player be the hero. Set his health to +10. Have another player be the villain. He gets -4. Have one player (the hero) leave the room. Not in the game, in real life! The other player (the villain) grabs ten remote mines, and sets them throughout the level. Hide the mines in hard to find places. When you're done, walk to someplace in the level, (someplace "cool" like the elevator in the Caverns) get on your detonator, and tell the other person to come back into the room. When they come in, have them look throughout the level to find the mines! Give them 10 minutes (one minute per mine) to find all of the mines. Once the "hero" finds a mine, they shoot it, blowing it up. This is known as "diffusing the mine." If the hero has not found all ten mines when the timer goes off, the villain detonates the mines, and the hero loses. If the hero has found all ten mines, they have to grab a gun and find the villain, and kill him before time is up! Oh yeah, and the villain is not allowed to use any weapons during this time! Notes: The hero may NOT shoot the villain before all of the mines have been defused. If he does, the villain may detonate the mines, causing the hero to lose. Use the AR33, it's great for flushing out mines! If the hero did defuse all of the mines, but fails to kill the villain before time is up, then the hero loses anyway! Remember, the villain can never use a gun (or mines) after all of the mines are defused, so all he can do is run! The Best levels for this game are the Archives, Facility, Bunker, Caverns, Complex, Basement, Stack, Egyptian, and the Temple, in that order (from best to worst). NEVER do the Library, it's too big! A great site for new and interesting Goldeneye Multiplayer games is Great site. If you have any ideas for new, fun or creative games, please email me. I'll be sure to give them a try, and add them to the FAQ. ********************* V. The Weapons FAQ ********************* All of the best Goldeneye FAQs have a section on the weapons. Then again, most of the worst ones do too. Dang, I sure wrote myself into a corner on that one! Anyway, I'll list the weapons like this: Name: RPC: (Rounds Per Clip) Ammo Taken: Speed: (Very slow, Slow, OK, Good, Quick, Awesome) Damage Rating: (Bad, OK, Good, Excellent, Awesome, Other) Noise: (Silent, Quiet, Medium, Loud, Blasting) Where Found: (What levels) Scope: (Whether or not it has a scope) Two?: (Whether or not you can find two of this in the game, without All Guns) Multiplayer?: (whether or not the gun is found in multiplayer mode) Cheats: (What cheats get you this weapon, excluding All Guns) Notes: NOTE: I know you can get to of almost every weapon with All Guns, when I say "Two?" I mean whether or not you can get two of them in the mission mode. And, without further ado, let us begin..... Name: Unarmed (Slapper) RPC: N/A Ammo Taken: N/A Speed: Slow Damage Rating: Bad Noise: Silent Where Found: All levels, except Surface 1 Scope: None Two?: No, not even with All Guns Multiplayer?: Yes Cheats: None Notes: The slapper is a simple weapon, you just hit the guy! What most people don't know is that the slapper can actually cause a one hit death on SOME enemies if used correctly. Try to hit the guys in the chest, and see what happens then. I don't usually recommend using the slapper, except during the escape sequences in the Archives and Bunker 2. Name: Unarmed (Sniper Butt) RPC: N/A Ammo Taken: N/A Speed: Slow Damage Rating: OK Noise: Silent Where Found: Dam, Surface 1 Scope: None Two?: No, not even with All Guns Multiplayer?: Yes Cheats: None Notes: The sniper butt replaces your hand as your unarmed weapon as soon as you grab the sniper rifle. You don't really find much use for it in these levels, but it is sort of a fun toy to play with when using All Guns. Name: Hunting Knife RPC: N/A Ammo Taken: N/A Speed: Good Damage Rating: Good Noise: Quiet Where Found: Use a Cheat Scope: None Two?: Of course, with the cheat! Multiplayer?: No Cheats: 2x Hunting Knives Notes: The hunting knife is another fun weapon. It's so much fun, it's not even in Mission Mode! Kind of a pity, it might have fun to at least find one to play with in a level. The funniest thing about the hunting knife is that squishy sound it makes when you use it on a guy. Name: Throwing Knife RPC: N/A Ammo Taken: Throwing Knives Speed: Bad Damage Rating: Awesome Noise: Silent Where Found: Bunker 2 Scope: None Two?: No Multiplayer?: Yes Cheats: 2x Throwing Knives Notes: A lot of people just don't realize the full potential of the throwing knife. It actually does a lot of damage, about as much as a Cougar Magnum. If you have trouble using it, try my guide on How to Use a Throwing Knife in the Miscellaneous section of the FAQ. The only trouble with two throwing knives is that they both get thrown at once, so one goes a little to the left, and the other goes to the right of the crosshair. Real drag. Oh yeah, these don't work with auto-aim! Name: PP7 RPC: 7 Ammo Taken: Normal Bullets Speed: Good Damage Rating: OK Noise: Medium Where Found: Frigate, Statue, Archives, Streets, Depot, Train, Jungle, Control, Caverns, Cradle, Aztec, Egyptian. Scope: None Two?: No Multiplayer?: Yes Cheats: None Notes: The PP7 (Hey, wasn't it the PPK in the movies?) is 007s weapon of choice. Why wouldn't it be, you get one of it (silenced, or unsilenced) in every level. I don't use the unsilenced one much, just use it to shoot the first guy that you find so that you can take his bigger, better gun. Name: PP7 (Silenced) RPC: 7 Ammo Taken: Normal Bullets Speed: Good Damage Rating: OK Noise: Quiet Where Found: Dam, Facility, Runway, Surface 1, Bunker 1, Silo, Surface 2, Bunker 2. Scope: None Two?: Yes Multiplayer?: Yes Cheats: None Notes: The reason that they give you a silenced weapon is so that you can be stealthy! I like using the silenced PP7 when they give it to you, because when they do, those missions are stealth missions! Sheesh! Anyway, the quiet sound of the PP7 usually isn't enough to alert guards. Name: DD44 Dostovei RPC: 8 Ammo Taken: Normal Bullets Speed: OK Damage Rating: Good Noise: Loud Where Found: Dam, Facility, Silo, Bunker 2, Archives, Caverns Scope: None Two?: Yes Multiplayer?: Yes Cheats: None Notes: The DD44 Dostovei is basically your standard pistol. It's small, loud, and packs a punch. It also holds one more bullet than the PP7. It's downside, however, is that the PP7 is a little faster than the DD44. Name: Klobb RPC: 20 Ammo Taken: Normal Bullets Speed: OK Damage Rating: OK Noise: Medium Where Found: Runway, Surface 1, Bunker 1, Surface 2, Bunker 2, Archives Scope: None Two?: Yes Multiplayer?: Yes Cheats: None Notes: A lot of people really, really hate the Klobb. I'm not one to take sides, so I'm saying that it's an "OK" gun. Bet that'll stir up some controversy. Anyway, the Klobb, even though it's an automatic, is a bit slow on the trigger. It's damage rating is sub-par, and it really does tend to eat away at your ammo. Name: KF7 Soviet RPC: 30 Ammo Taken: Rifle Bullets Speed: Quick Damage Rating: Good Noise: Blasting Where Found: Dam, Facility, Runway, Surface 1, Bunker 1, Silo, Surface 2, Bunker 2, Statue, Archives, Streets, Depot Scope: Yes, a small one Two?: No Multiplayer?: Yes Cheats: None Notes: The KF7 Soviet is your standard, Russian made machine gun. You get the opportunity to use it in most of the levels in the game. It has great man stopping power, but a little bit of recoil can be expected, especially when using auto-aim. The Soviet's scope is also very helpful in most situations. Name: ZMG (9mm) RPC: 32 Ammo Taken: Normal Bullets Speed: Awesome Damage Rating: Excellent Noise: Medium Where Found: Train, Caverns, Cradle, Egyptian Scope: None Two?: Yes Multiplayer?: Yes Cheats: None Notes: The ZMG is a really good weapon. First of all, it's really fast. And when you have two, it's even faster! They're also REALLY powerful, and can stun a guy for a while even if you only hit him once, which you shouldn't really be doing, but.... Name: D5K Deutsche RPC: 30 Ammo Taken: Normal Bullets Speed: Quick Damage Rating: Good Noise: Loud Where Found: Facility, Frigate, Depot, Train, Control Scope: None Two?: Yes Multiplayer?: Yes Cheats: None Notes: The Deutsche isn't really a very good weapon, I think. It's not as fast as most other automatics, plus it's louder and takes away less damage. It's your only choice for a (good) weapon in most levels, though. The hardest thing to do with this gun is pronounce it's name correctly. Name: D5K Deutsche (Silenced) RPC: 30 Ammo Taken: Normal Bullets Speed: Quick Damage Rating: Good Noise: Quiet Where Found: Frigate Scope: None Two?: No Multiplayer?: No Cheats: None Notes: You only get the Silenced D5K in one level (Frigate), so use it wisely! It is my recommended choice of gun for that level. This is the only silenced machine gun, which was kind of a shame. I would have liked to see a Silenced Phantom, or a Silenced RCP-90. Name: Phantom RPC: 50 Ammo Taken: Normal Bullets Speed: Quick Damage Rating: Excellent Noise: Loud Where Found: Frigate Scope: None Two?: Yes Multiplayer?: No Cheats: None Notes: The Phantom is another fun weapon. It's large clip (2nd biggest in the game) and great power make it an overall good gun. It's a real shame that you only get it in one level. Would have made a good substitute for the D5K in the Control. Name: AR33 Assault Rifle RPC: 30 Ammo Taken: Rifle Bullets Speed: Awesome Damage Rating: Excellent Noise: Loud Where Found: Jungle, Caverns, Cradle, Aztec Scope: Yes, larger than the Soviet, but smaller than the Sniper. Two?: Yes Multiplayer?: Yes Cheats: None Notes: The AR33's large scope and great speed make it the best long range weapon. It especially comes in handy on the Jungle, where you need to do a lot of sniping through the trees. It's only real problem is that the AR33 tends to give you a sort of small ammo shortage when you start out a level, seeming as how it takes rifle bullets. Name: RCP-90 RPC: 80 Ammo Taken: Normal Bullets Speed: Awesome Damage Rating: Awesome Noise: Medium Where Found: Train (Agent Only), Jungle, Caverns Scope: None Two?: Yes Multiplayer?: Yes Cheats: 2x RCP-90 Notes: The RCP-90 can really be described as the best weapon in the game. Consider the reasons, huge clip, awesome speed, and unbelievable damage caused to those wimpy enemies. Ha, ha, ha, they don't even stand a chance. By the way, you can get 2 RCP-90s without the cheat. In the Caverns, if you hang out at the very end, some guys will come, some of which have 2 RCP-90s! Name: Shotgun RPC: 5 Ammo Taken: Shotgun Cartridges Speed: Very Slow Damage Rating: Other (See Notes) Noise: Blasting Where Found: Use the All Guns Cheat Scope: None Two?: N/A Multiplayer?: No Cheats: All Guns only Notes: The shotgun is a really cool and fun weapon. You only get it with the All Guns Cheat, and it's just there to fool around with! It's really loud, to ensure that enemies are always following you, but it is pretty slow. The amount of damage caused varies. See, the shotgun fires 5 bullets with every shot, in about the same area. One bullet does about normal damage. The closer you get to the enemy, the more likely it is that all of the bullets will hit him. Name: Automatic Shotgun (Auto Shotgun) RPC: 5 Ammo Taken: Shotgun Cartridges Speed: Slow Damage Rating: Other (see Shotgun, notes) Noise: Blasting Where Found: Statue, Caverns Scope: None Two?: No Multiplayer?: Yes Cheats: None Notes: The Automatic Shotgun is a bit more practical than the normal shotgun. For one thing, it's a little quicker to fire. And, that's it. The Automatic Shotgun is exactly the same as the regular shotgun, only it's automatic. Are we all clear on this? Good. In case you don't know how the damage thing works, see the regular Shotgun notes. The Auto Shotgun is also used in Multiplayer, making for some fun situations. Name: Sniper Rifle RPC: 8 Ammo Taken: Rifle Bullets Speed: OK Damage Rating: Good Noise: Silent Where Found: Dam, Surface 1 Scope: Yes, it's long range and adjustable. Two?: No Multiplayer?: Yes Cheats: None Notes: Sniper Rifles aren't used very much in the game, mainly because they wouldn't have a use in most levels. I mean, do you really think a sniper would be necessary in the Archives? When they do give you a sniper, fill it up with Soviet bullets and use it a lot, it's great for taking out those far off enemies. To adjust the scope, use the Up and Down C Buttons, up to make things bigger, down to make things smaller. Name: Cougar Magnum RPC: 6 Ammo Taken: Magnum Bullets Speed: Very Slow Damage Rating: Awesome Noise: Blasting Where Found: Use a Cheat Scope: None Two?: No Multiplayer?: Yes Cheats: Magnum Notes: The Cougar Magnum is that really loud gun that Natalya uses in the Jungle. And you can use it to, with the proper cheats, that is. The Magnum is loud, slow, and REALLY powerful! It's also a lot of fun too! That's why they give it to you with cheats, I guess. Perhaps the Cougar's most useful function is that it can shoot through doors, which comes in handy in Multiplayer. Name: Golden Gun RPC: 1 Ammo Taken: Golden Bullets Speed: Very Slow Damage Rating: One Hit Death Noise: Medium Where Found: Egyptian Scope: None Two?: No Multiplayer?: Yes Cheats: Golden Gun Notes: Scaramanga's Legendary Golden Gun causes any enemy, from Russian Soldier to Janus Marine to die with only a single bullet. Cool, huh? The down side is that it only holds one bullet, making the time between firings seem like an eternity. That might be why most people prefer the Gold PP7 over the Golden Gun. On an interesting note, in Ian Fleming's book "The Man With the Golden Gun," Scaramanga used a gold plated Colt 45 as his weapon, which can hold six bullets. More practical than the Golden Gun from the movie of the same name. If you want to improve your Golden Gun skill, see my guide for it in the Miscellaneous Section of the FAQ. Name: Silver PP7 RPC: 7 Ammo Taken: Normal Bullets Speed: Good Damage Rating: Other (see notes) Noise: Medium Where Found: Use a Cheat Scope: None Two?: No Multiplayer?: No Cheats: Silver PP7 Notes: The Silver PP7 is another fun weapon to play with. It takes the same ammo, and has the same speed and loudness (is that a word?) of a normal PP7. But, the damage system is a bit different. Let me explain. On normal mode, one hit to the chest or head will usually kill you. But, a hit to the leg or arm will not! This scale does not work for when you fiddle with 007 mode, causing enemies with 1000% health to be able to take multiple hits to the head without dropping. The other cool thing about this gun is that it can shoot through doors, objects, and enemies, something we can't say about the Gold PP7. Name: Gold PP7 RPC: 7 Ammo Taken: Normal Bullets Speed: Good Damage Rating: One Hit Death Noise: Medium Where Found: Use a Cheat Scope: None Two?: No Multiplayer?: No Cheats: Gold PP7 Notes: The Gold PP7 is more popular than it's predecessor, the Golden Gun, for a number of reasons. It's faster, holds more ammo, and takes a more common kind of bullet. That's about it. The Gold PP7 still causes a one hit death, even with the enemy health set way up high. I, however think that the Golden Gun is a lot more fun, considering it gives the guys a fighting chance, and hey, it's all cheating anyway! Name: Moonraker Laser (a.k.a. Military Laser) RPC: N/A Ammo Taken: N/A Speed: Quick Damage Rating: Awesome Noise: Medium Where Found: Aztec Scope: None Two?: Yes Multiplayer?: Yes Cheats: Laser, 2x Laser Notes: The Laser is another really good weapon. It can usually cause either a one hit, or a two hit death on those pesky Moonraker geeks. The good thing about is that it never runs out of ammo, so you can just run around the level holding the fire button, and those enemies won't have a chance! Unless of course, they get you from behind. The laser's one con is that it takes a little while to fire once you hit Z, which is actually a pretty small con. The Moonraker can also shoot through doors...and people. Name: Watch Laser RPC: N/A Ammo Taken: Laser Battery Speed: Quick Damage Rating: Awesome Noise: Medium Where Found: Train Scope: None Two?: No, not even with All Guns Multiplayer?: No Cheats: None Notes: The Watch Laser, though you technically have it in every level, can only be used on the Train. That's kind of stupid, but it makes the game work better this way. The Watch Laser causes the same amount of damage as the regular laser. It's major cons are that you have limited ammo for it in the Train, and the Watch Laser has a pretty short range. Name: Grenade Launcher RPC: 6 Ammo Taken: Grenade Rounds Speed: Slow Damage Rating: Causes Explosion Noise: Blasting Where Found: Surface 1, Streets, Jungle Scope: None Two?: No Multiplayer?: Yes Cheats: 2x Grenade Launcher Notes: The Grenade Launcher is my favorite explosive weapon. The grenades it fires are affected by gravity, so don't expect to be able to hit that high tower up there. The grenades also explode on contact, making them easy to handle. The Grenade Launchers major con is that it's hard to hit things that are really far away, but this can be improved with practice. Name: Rocket Launcher RPC: 1 Ammo Taken: Rockets Speed: Very Slow Damage Rating: Causes Explosion Noise: Blasting Where Found: Depot, Streets Scope: None Two?: No Multiplayer?: Yes Cheats: 2x Rocket Launcher Notes: A lot of people say that the Rocket Launcher is the best explosive weapon, but I disagree. It's biggest problem is that you can only hold 4 rockets! These rockets cause an explosion when they collide with any physical surface. They're also not affected by gravity. a big mistake that most people (including me) occasionally make is to miss the wall you were aiming for, and have your rocket fly out into space! The best strategy to use, especially in Multiplayer is to aim for the floor or wall next to where the enemy is. Name: Grenade RPC: N/A Ammo Taken: Grenades Speed: 5 Seconds to Explode Damage Rating: Causes Explosion Noise: Blasting Where Found: All levels Scope: None Two?: No, not even with All Guns Multiplayer?: Yes Cheats: None Notes: The grenade is the only weapon that can be found in every level. You just have to get a guy to take one out before you kill him. Once you have a grenade, press and hold Z, and count to four. Release Z once you hit four! Watch out, the grenade explodes five seconds after the pin is pulled, even if you're still holding it at the time. The fun thing to do, if you have Invincibility, is hold a grenade, then run into a big crowd of guys. Heh heh heh. Name: Timed Mine RPC: N/A Ammo Taken: Timed Mines Speed: Explodes five seconds after thrown Damage Rating: Causes Explosion Noise: Blasting Where Found: Runway, Caverns Scope: None Two?: No, not even with All Guns Multiplayer?: Yes Cheats: None Notes: The Timed Mine is my least favorite type of mine. It doesn't have much use in multiplayer, as most people are usually able to escape the general area before the mine explodes. The only place I really use the timed mines is when blowing up the Missile Battery on the Runway. Name: Proximity Mine RPC: N/A Ammo Taken: Proximity Mines Speed: N/A Damage Rating: Causes Explosion Noise: Blasting Where Found: Depot Scope: None Two?: No, not even with All Guns Multiplayer?: Yes Cheats: None Notes: I really think that the Proximity Mine could have been used more often in the game. Instead, it's used mainly in Multiplayer. Just throw the mine, wait a second or two, (to arm it) then when someone walks by...BOOM! It's that simple. Proximity mines can also be set off if another mine is placed right next to the first one, causing both of them to explode. Name: Remote Mine RPC: N/A Ammo Taken: Remote Mines Speed: N/A Damage Rating: Causes Explosion Noise: Blasting Where Found: Facility, Jungle, Control Scope: None Two?: No, not even with All Guns Multiplayer?: Yes Cheats: None Notes: Remote Mines are cool. Really, they are. You throw 'em, they arm, and then you detonate them later. That's all there is to it. Of course, you can also use the A+B trick to detonate a mine right after you throw it, causing it to explode in midair, making remote mines quite the combat weapon. Name: Taser RPC: N/A Ammo Taken: N/A Speed: OK Damage Rating: OK Noise: Medium Where Found: Use the All Guns Cheat Scope: None Two?: No, not even with All Guns Multiplayer?: No Cheats: All Guns only Notes: The Taser was made, well, as a gag weapon. It's kind of fun, but not really fun. It does make a cool sound, and cause amusing deaths, however. The way it works is that it sends an invisible electric shock through the air, like a long range stun gun. The Taser's looks are the coolest thing about it, the says "Taser Boy" on it and flashes the 007 logo in a cool pattern. Name: Tank RPC: 1 Ammo Taken: Tank Shells Speed: Very, Very Slow Damage Rating: Causes Explosion Noise: Blasting Where Found: Runway, Streets Scope: None Two?: No, not even with All Guns Multiplayer?: No Cheats: None Notes: The Tank as a vehicle is technically not a weapon, so I'm talking about the shells that it fires. They cause a regular explosion, but they take a REALLY long time between shots. If you're using the All Guns cheat, you can have tank shells even without the tank! I guess you shoot them out of your head, since there's no visible weapon on the screen when you do this. If you don't have All Guns, I've listed a trick for shooting the Tank shells from your head, which can be found in the Tricks & Bugs section. ************************ VI. The Gadgets FAQ ************************ Of course, along with the Weapons FAQ comes a Gadgets FAQ! I do realize that to some people, the word "gadget" may translate to "item," so I wish to make it clear that this section will not deal with the various items that you may find in the game, (Blueprints, Keycard, Circuit Board, etc.) so if you need info on that, check the level where the item in question can be found! I will list the various Q Branch Gadgets in alphabetical order. Bomb Defuser This little device would come in handy on most terrorist raids. Just use it on a bomb, and the thing cuts the right wire for you! The Bomb Defuser was made especially 007, because we all know how he can be with explosives! Use this on the Frigate to disarm the Bridge and Engine Room bombs. Bungee Cord The Bungee Cord does not appear in your inventory, for some reason. You need it on the Dam to jump off of the platform and gain entrance to the Facility. Just walk off the platform, and you'll automatically use the bungee. Camera Bond's special custom made camera is small, lightweight, and has his number on it. I don't see the point of this, as it allows any enemy agent to know Bond's number if he gets caught. Anyway, use the camera in the Silo and Bunker 1 to photograph the main video screen, and the Goldeneye satellite. Just to fool around, I like to use the zoom in/out feature to get comical shots of foolhardy enemies! Covert Modem This thing isn't very covert, you could spot it easily if it's blocking your view of the computer screen. Found in the Dam, just throw the modem on the computer screen and run away. You need to actually be at a terminal to download the information that the modem will give you access to. Datathief While in the Bunker 1, you'll need to get some data off of a computer...fast! That's why you bring along your trusty Datathief. It's small, covert, and just use it on a terminal and it'll download the data for you surprisingly quickly. Now if only Internet downloads were that quick..... Detonator There are some that say this is actually a weapon. Others call it a gadget. I'm going to come right out and call it a gadget for explanation purposes. The idea of a detonator is simple. Just lay some mines, and push the right button on your watch. You can only use this in the Facility, Jungle, and Control, which are the places you find remote mines! As a shortcut, you could also push A and B at the same time to detonate your mines quickly. Door Decoder Just put this baby up to an electronically locked door with a password on it, press the right button, and you're in! It's that simple. On Secret and 00 Agent, you'll need to get this from Dr. Doak in the Facility. Floppy Disk (Guidance Data) When you enter the Aztec Temple, Q has given you a green floppy disk. What is it for, you ask? No, it doesn't contain the latest version of Windows Solitaire, it has the new Guidance Data for the stolen shuttle! Just pop this baby in the disk drive in that place behind the bullet-proof glass, and you're in!
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