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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » GoldenEye 007 - Strategy Guide (Page 10)

GoldenEye 007 - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 10).


Hide the Mines

I wish that I could take credit for this addictive and fun game, but I can't.  
I really don't know exactly who first made it up (at least five different 
people take credit for it) but this game is widely spread throughout the 
Internet.  I did, however, make up that last part with the shootout.

Start a 2 player game, any level (see below), and set the weapon to Remote 
Mines, and the length to Unlimited.

Have one player be the hero.  Set his health to +10.  

Have another player be the villain.  He gets -4.

Have one player (the hero) leave the room.  Not in the game, in real life!

The other player (the villain) grabs ten remote mines, and sets them 
throughout the level.  Hide the mines in hard to find places.

When you're done, walk to someplace in the level, (someplace "cool" like the 
elevator in the Caverns) get on your detonator, and tell the other person to 
come back into the room.

When they come in, have them look throughout the level to find the mines!  
Give them 10 minutes (one minute per mine) to find all of the mines.  Once the 
"hero" finds a mine, they shoot it, blowing it up.  This is known as 
"diffusing the mine."

If the hero has not found all ten mines when the timer goes off, the villain 
detonates the mines, and the hero loses.

If the hero has found all ten mines, they have to grab a gun and find the 
villain, and kill him before time is up!

Oh yeah, and the villain is not allowed to use any weapons during this time!

Notes:
The hero may NOT shoot the villain before all of the mines have been defused.  
If he does, the villain may detonate the mines, causing the hero to lose.

Use the AR33, it's great for flushing out mines!

If the hero did defuse all of the mines, but fails to kill the villain before 
time is up, then the hero loses anyway!  Remember, the villain can never use a 
gun (or mines) after all of the mines are defused, so all he can do is run!

The Best levels for this game are the Archives, Facility, Bunker, Caverns, 
Complex, Basement, Stack, Egyptian, and the Temple, in that order (from best 
to worst).  NEVER do the Library, it's too big!


A great site for new and interesting Goldeneye Multiplayer games is

Great site.

If you have any ideas for new, fun or creative games, please email me.
I'll be sure to give them a try, and add them to the FAQ.



*********************

V. The Weapons FAQ

*********************

All of the best Goldeneye FAQs have a section on the weapons.  Then again, 
most of the worst ones do too.  Dang, I sure wrote myself into a corner on 
that one!

Anyway, I'll list the weapons like this:


Name:
RPC: (Rounds Per Clip)
Ammo Taken: 
Speed: (Very slow, Slow, OK, Good, Quick, Awesome)
Damage Rating: (Bad, OK, Good, Excellent, Awesome, Other)
Noise: (Silent, Quiet, Medium, Loud, Blasting)
Where Found: (What levels)
Scope: (Whether or not it has a scope)
Two?: (Whether or not you can find two of this in the game, without All Guns)
Multiplayer?: (whether or not the gun is found in multiplayer mode)
Cheats: (What cheats get you this weapon, excluding All Guns)
Notes:

NOTE: I know you can get to of almost every weapon with All Guns, when I say 
"Two?" I mean whether or not you can get two of them in the mission mode.

And, without further ado, let us begin.....


Name: Unarmed (Slapper)
RPC: N/A
Ammo Taken: N/A
Speed: Slow
Damage Rating: Bad
Noise: Silent
Where Found: All levels, except Surface 1
Scope: None
Two?: No, not even with All Guns
Multiplayer?: Yes
Cheats: None
Notes: The slapper is a simple weapon, you just hit the guy!  What most people 
don't know is that the slapper can actually cause a one hit death on SOME 
enemies if used correctly.  Try to hit the guys in the chest, and see what 
happens then.  I don't usually recommend using the slapper, except during the 
escape sequences in the Archives and Bunker 2.


Name: Unarmed (Sniper Butt)
RPC: N/A
Ammo Taken: N/A
Speed: Slow
Damage Rating: OK
Noise: Silent
Where Found: Dam, Surface 1
Scope: None
Two?: No, not even with All Guns
Multiplayer?: Yes
Cheats: None
Notes: The sniper butt replaces your hand as your unarmed weapon as soon as 
you grab the sniper rifle.  You don't really find much use for it in these 
levels, but it is sort of a fun toy to play with when using All Guns.


Name: Hunting Knife
RPC: N/A
Ammo Taken: N/A
Speed: Good
Damage Rating: Good
Noise: Quiet
Where Found: Use a Cheat
Scope: None
Two?: Of course, with the cheat!
Multiplayer?: No
Cheats: 2x Hunting Knives
Notes: The hunting knife is another fun weapon.  It's so much fun, it's not 
even in Mission Mode!  Kind of a pity, it might have fun to at least find one 
to play with in a level.  The funniest thing about the hunting knife is that 
squishy sound it makes when you use it on a guy.  


Name: Throwing Knife
RPC: N/A
Ammo Taken: Throwing Knives
Speed: Bad
Damage Rating: Awesome
Noise: Silent
Where Found: Bunker 2
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: 2x Throwing Knives
Notes: A lot of people just don't realize the full potential of the throwing 
knife.  It actually does a lot of damage, about as much as a Cougar Magnum.  
If you have trouble using it, try my guide on How to Use a Throwing Knife in 
the Miscellaneous section of the FAQ.  The only trouble with two throwing 
knives is that they both get thrown at once, so one goes a little to the left, 
and the other goes to the right of the crosshair.  Real drag.  Oh yeah, these 
don't work with auto-aim!


Name: PP7 
RPC: 7
Ammo Taken: Normal Bullets
Speed: Good
Damage Rating: OK
Noise: Medium
Where Found: Frigate, Statue, Archives, Streets, Depot, Train, Jungle, 
Control, Caverns, Cradle, Aztec, Egyptian.
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: None
Notes: The PP7 (Hey, wasn't it the PPK in the movies?) is 007s weapon of 
choice.  Why wouldn't it be, you get one of it (silenced, or unsilenced) in 
every level.  I don't use the unsilenced one much, just use it to shoot the 
first guy that you find so that you can take his bigger, better gun.


Name: PP7 (Silenced)
RPC: 7
Ammo Taken: Normal Bullets
Speed: Good
Damage Rating: OK
Noise: Quiet
Where Found: Dam, Facility, Runway, Surface 1, Bunker 1, Silo, Surface 2, 
Bunker 2.
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: None
Notes: The reason that they give you a silenced weapon is so that you can be 
stealthy!  I like using the silenced PP7 when they give it to you, because 
when they do, those missions are stealth missions!  Sheesh!  Anyway, the quiet 
sound of the PP7 usually isn't enough to alert guards.


Name: DD44 Dostovei
RPC: 8
Ammo Taken: Normal Bullets
Speed: OK
Damage Rating: Good
Noise: Loud
Where Found: Dam, Facility, Silo, Bunker 2, Archives, Caverns
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: None
Notes: The DD44 Dostovei is basically your standard pistol.  It's small, loud, 
and packs a punch.  It also holds one more bullet than the PP7.  It's 
downside, however, is that the PP7 is a little faster than the DD44.


Name: Klobb
RPC: 20
Ammo Taken: Normal Bullets
Speed: OK
Damage Rating: OK
Noise: Medium
Where Found: Runway, Surface 1, Bunker 1, Surface 2, Bunker 2, Archives
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: None
Notes: A lot of people really, really hate the Klobb.  I'm not one to take 
sides, so I'm saying that it's an "OK" gun.  Bet that'll stir up some 
controversy.  Anyway, the Klobb, even though it's an automatic, is a bit slow 
on the trigger.  It's damage rating is sub-par, and it really does tend to eat 
away at your ammo.


Name: KF7 Soviet
RPC: 30
Ammo Taken: Rifle Bullets
Speed: Quick
Damage Rating: Good
Noise: Blasting
Where Found: Dam, Facility, Runway, Surface 1, Bunker 1, Silo, Surface 2, 
Bunker 2, Statue, Archives, Streets, Depot
Scope: Yes, a small one
Two?: No
Multiplayer?: Yes
Cheats: None
Notes: The KF7 Soviet is your standard, Russian made machine gun.  You get the 
opportunity to use it in most of the levels in the game.  It has great man 
stopping power, but a little bit of recoil can be expected, especially when 
using auto-aim.  The Soviet's scope is also very helpful in most situations.


Name: ZMG (9mm)
RPC: 32
Ammo Taken: Normal Bullets
Speed: Awesome
Damage Rating: Excellent
Noise: Medium
Where Found: Train, Caverns, Cradle, Egyptian
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: None
Notes: The ZMG is a really good weapon.  First of all, it's really fast.  And 
when you have two, it's even faster!  They're also REALLY powerful, and can 
stun a guy for a while even if you only hit him once, which you shouldn't 
really be doing, but....


Name: D5K Deutsche
RPC: 30
Ammo Taken: Normal Bullets 
Speed: Quick
Damage Rating: Good
Noise: Loud
Where Found: Facility, Frigate, Depot, Train, Control
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: None
Notes: The Deutsche isn't really a very good weapon, I think.  It's not as 
fast as most other automatics, plus it's louder and takes away less damage.  
It's your only choice for a (good) weapon in most levels, though.  The hardest 
thing to do with this gun is pronounce it's name correctly.


Name: D5K Deutsche (Silenced)
RPC: 30
Ammo Taken: Normal Bullets
Speed: Quick
Damage Rating: Good
Noise: Quiet
Where Found: Frigate
Scope: None
Two?: No
Multiplayer?: No
Cheats: None
Notes: You only get the Silenced D5K in one level (Frigate), so use it wisely!  
It is my recommended choice of gun for that level.  This is the only silenced 
machine gun, which was kind of a shame.  I would have liked to see a Silenced 
Phantom, or a Silenced RCP-90.


Name: Phantom
RPC: 50
Ammo Taken: Normal Bullets 
Speed: Quick
Damage Rating: Excellent
Noise: Loud
Where Found: Frigate 
Scope: None
Two?: Yes
Multiplayer?: No
Cheats: None
Notes: The Phantom is another fun weapon.  It's large clip (2nd biggest in the 
game) and great power make it an overall good gun.  It's a real shame that you 
only get it in one level.  Would have made a good substitute for the D5K in 
the Control.


Name: AR33 Assault Rifle
RPC: 30
Ammo Taken: Rifle Bullets
Speed: Awesome
Damage Rating: Excellent
Noise: Loud
Where Found: Jungle, Caverns, Cradle, Aztec
Scope: Yes, larger than the Soviet, but smaller than the Sniper.
Two?: Yes
Multiplayer?: Yes
Cheats: None
Notes: The AR33's large scope and great speed make it the best long range 
weapon.  It especially comes in handy on the Jungle, where you need to do a 
lot of sniping through the trees.  It's only real problem is that the AR33 
tends to give you a sort of small ammo shortage when you start out a level, 
seeming as how it takes rifle bullets.


Name: RCP-90
RPC: 80
Ammo Taken: Normal Bullets
Speed: Awesome
Damage Rating: Awesome
Noise: Medium
Where Found: Train (Agent Only), Jungle, Caverns
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: 2x RCP-90
Notes: The RCP-90 can really be described as the best weapon in the game.  
Consider the reasons, huge clip, awesome speed, and unbelievable damage caused 
to those wimpy enemies.  Ha, ha, ha, they don't even stand a chance.  By the 
way, you can get 2 RCP-90s without the cheat.  In the Caverns, if you hang out 
at the very end, some guys will come, some of which have 2 RCP-90s!


Name: Shotgun
RPC: 5
Ammo Taken: Shotgun Cartridges
Speed: Very Slow
Damage Rating: Other (See Notes)
Noise: Blasting
Where Found: Use the All Guns Cheat
Scope: None
Two?: N/A
Multiplayer?: No
Cheats: All Guns only
Notes: The shotgun is a really cool and fun weapon.  You only get it with the 
All Guns Cheat, and it's just there to fool around with!  It's really loud, to 
ensure that enemies are always following you, but it is pretty slow.  The 
amount of damage caused varies.  See, the shotgun fires 5 bullets with every 
shot, in about the same area.  One bullet does about normal damage.  The 
closer you get to the enemy, the more likely it is that all of the bullets 
will hit him.


Name: Automatic Shotgun (Auto Shotgun)
RPC: 5
Ammo Taken: Shotgun Cartridges
Speed: Slow
Damage Rating: Other (see Shotgun, notes)
Noise: Blasting
Where Found: Statue, Caverns
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: None
Notes: The Automatic Shotgun is a bit more practical than the normal shotgun.  
For one thing, it's a little quicker to fire.  And, that's it.  The Automatic 
Shotgun is exactly the same as the regular shotgun, only it's automatic.  Are 
we all clear on this?  Good.  In case you don't know how the damage thing 
works, see the regular Shotgun notes.  The Auto Shotgun is also used in 
Multiplayer, making for some fun situations.


Name: Sniper Rifle
RPC: 8
Ammo Taken: Rifle Bullets
Speed: OK
Damage Rating: Good
Noise: Silent
Where Found: Dam, Surface 1
Scope: Yes, it's long range and adjustable.
Two?: No
Multiplayer?: Yes
Cheats: None
Notes: Sniper Rifles aren't used very much in the game, mainly because they 
wouldn't have a use in most levels.  I mean, do you really think a sniper 
would be necessary in the Archives?  When they do give you a sniper, fill it 
up with Soviet bullets and use it a lot, it's great for taking out those far 
off enemies.  To adjust the scope, use the Up and Down C Buttons, up to make 
things bigger, down to make things smaller.


Name: Cougar Magnum
RPC: 6
Ammo Taken: Magnum Bullets
Speed: Very Slow
Damage Rating: Awesome
Noise: Blasting
Where Found: Use a Cheat
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: Magnum
Notes: The Cougar Magnum is that really loud gun that Natalya uses in the 
Jungle.  And you can use it to, with the proper cheats, that is.  The Magnum 
is loud, slow, and REALLY powerful!  It's also a lot of fun too!  That's why 
they give it to you with cheats, I guess.  Perhaps the Cougar's most useful 
function is that it can shoot through doors, which comes in handy in 
Multiplayer.


Name: Golden Gun
RPC: 1
Ammo Taken: Golden Bullets
Speed: Very Slow
Damage Rating: One Hit Death
Noise: Medium
Where Found: Egyptian 
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: Golden Gun
Notes: Scaramanga's Legendary Golden Gun causes any enemy, from Russian 
Soldier to Janus Marine to die with only a single bullet.  Cool, huh?  The 
down side is that it only holds one bullet, making the time between firings 
seem like an eternity.  That might be why most people prefer the Gold PP7 over 
the Golden Gun.  On an interesting note, in Ian Fleming's book "The Man With 
the Golden Gun," Scaramanga used a gold plated Colt 45 as his weapon, which 
can hold six bullets.  More practical than the Golden Gun from the movie of 
the same name.  If you want to improve your Golden Gun skill, see my guide for 
it in the Miscellaneous Section of the FAQ.


Name: Silver PP7
RPC: 7
Ammo Taken: Normal Bullets
Speed: Good
Damage Rating: Other (see notes)
Noise: Medium
Where Found: Use a Cheat 
Scope: None
Two?: No
Multiplayer?: No
Cheats: Silver PP7
Notes: The Silver PP7 is another fun weapon to play with. It takes the same 
ammo, and has the same speed and loudness (is that a word?) of a normal PP7.  
But, the damage system is a bit different.  Let me explain.  On normal mode, 
one hit to the chest or head will usually kill you.  But, a hit to the leg or 
arm will not!  This scale does not work for when you fiddle with 007 mode, 
causing enemies with 1000% health to be able to take multiple hits to the head 
without dropping. The other cool thing about this gun is that it can shoot 
through doors, objects, and enemies, something we can't say about the Gold 
PP7.


Name: Gold PP7
RPC: 7
Ammo Taken: Normal Bullets
Speed: Good
Damage Rating: One Hit Death
Noise: Medium
Where Found: Use a Cheat 
Scope: None
Two?: No
Multiplayer?: No
Cheats: Gold PP7
Notes: The Gold PP7 is more popular than it's predecessor, the Golden Gun, for 
a number of reasons.  It's faster, holds more ammo, and takes a more common 
kind of bullet.  That's about it.  The Gold PP7 still causes a one hit death, 
even with the enemy health set way up high.  I, however think that the Golden 
Gun is a lot more fun, considering it gives the guys a fighting chance, and 
hey, it's all cheating anyway!


Name: Moonraker Laser (a.k.a. Military Laser)
RPC: N/A
Ammo Taken: N/A
Speed: Quick
Damage Rating: Awesome
Noise: Medium
Where Found: Aztec  
Scope: None
Two?: Yes
Multiplayer?: Yes
Cheats: Laser, 2x Laser
Notes: The Laser is another really good weapon.  It can usually cause either a 
one hit, or a two hit death on those pesky Moonraker geeks.  The good thing 
about is that it never runs out of ammo, so you can just run around the level 
holding the fire button, and those enemies won't have a chance!  Unless of 
course, they get you from behind.  The laser's one con is that it takes a 
little while to fire once you hit Z, which is actually a pretty small con.  
The Moonraker can also shoot through doors...and people.


Name: Watch Laser
RPC: N/A
Ammo Taken: Laser Battery 
Speed: Quick
Damage Rating: Awesome
Noise: Medium
Where Found: Train 
Scope: None
Two?: No, not even with All Guns
Multiplayer?: No
Cheats: None
Notes: The Watch Laser, though you technically have it in every level, can 
only be used on the Train.  That's kind of stupid, but it makes the game work 
better this way.  The Watch Laser causes the same amount of damage as the 
regular laser.  It's major cons are that you have limited ammo for it in the 
Train, and the Watch Laser has a pretty short range.


Name: Grenade Launcher
RPC: 6 
Ammo Taken: Grenade Rounds
Speed: Slow
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: Surface 1, Streets, Jungle
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: 2x Grenade Launcher
Notes: The Grenade Launcher is my favorite explosive weapon.  The grenades it 
fires are affected by gravity, so don't expect to be able to hit that high 
tower up there.  The grenades also explode on contact, making them easy to 
handle.  The Grenade Launchers major con is that it's hard to hit things that 
are really far away, but this can be improved with practice.


Name: Rocket Launcher
RPC: 1
Ammo Taken: Rockets
Speed: Very Slow
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: Depot, Streets
Scope: None
Two?: No
Multiplayer?: Yes
Cheats: 2x Rocket Launcher
Notes: A lot of people say that the Rocket Launcher is the best explosive 
weapon, but I disagree.  It's biggest problem is that you can only hold 4 
rockets!  These rockets cause an explosion when they collide with any physical 
surface.  They're also not affected by gravity.  a big mistake that most 
people (including me) occasionally make is to miss the wall you were aiming 
for, and have your rocket fly out into space!  The best strategy to use, 
especially in Multiplayer is to aim for the floor or wall next to where the 
enemy is.


Name: Grenade
RPC: N/A
Ammo Taken: Grenades
Speed: 5 Seconds to Explode
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: All levels
Scope: None
Two?: No, not even with All Guns
Multiplayer?: Yes
Cheats: None
Notes: The grenade is the only weapon that can be found in every level.  You 
just have to get a guy to take one out before you kill him.  Once you have a 
grenade, press and hold Z, and count to four. Release Z once you hit four!  
Watch out, the grenade explodes five seconds after the pin is pulled, even if 
you're still holding it at the time.  The fun thing to do, if you have 
Invincibility, is hold a grenade, then run into a big crowd of guys.  Heh heh 
heh.


Name: Timed Mine
RPC: N/A
Ammo Taken: Timed Mines
Speed: Explodes five seconds after thrown
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: Runway, Caverns
Scope: None
Two?: No, not even with All Guns
Multiplayer?: Yes
Cheats: None
Notes: The Timed Mine is my least favorite type of mine.  It doesn't have much 
use in multiplayer, as most people are usually able to escape the general area 
before the mine explodes.  The only place I really use the timed mines is when 
blowing up the Missile Battery on the Runway.


Name: Proximity Mine
RPC: N/A
Ammo Taken: Proximity Mines
Speed: N/A
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: Depot
Scope: None
Two?: No, not even with All Guns
Multiplayer?: Yes
Cheats: None
Notes: I really think that the Proximity Mine could have been used more often 
in the game.  Instead, it's used mainly in Multiplayer.  Just throw the mine, 
wait a second or two, (to arm it) then when someone walks by...BOOM!  It's 
that simple.  Proximity mines can also be set off if another mine is placed 
right next to the first one, causing both of them to explode.


Name: Remote Mine
RPC: N/A
Ammo Taken: Remote Mines
Speed: N/A
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: Facility, Jungle, Control
Scope: None
Two?: No, not even with All Guns
Multiplayer?: Yes
Cheats: None
Notes: Remote Mines are cool.  Really, they are.  You throw 'em, they arm, and 
then you detonate them later.  That's all there is to it.  Of course, you can 
also use the A+B trick to detonate a mine right after you throw it, causing it 
to explode in midair, making remote mines quite the combat weapon.


Name: Taser
RPC: N/A
Ammo Taken: N/A
Speed: OK
Damage Rating: OK
Noise: Medium
Where Found: Use the All Guns Cheat 
Scope: None
Two?: No, not even with All Guns
Multiplayer?: No
Cheats: All Guns only
Notes: The Taser was made, well, as a gag weapon.  It's kind of fun, but not 
really fun.  It does make a cool sound, and cause amusing deaths, however.  
The way it works is that it sends an invisible electric shock through the air, 
like a long range stun gun.  The Taser's looks are the coolest thing about it, 
the says "Taser Boy" on it and flashes the 007 logo in a cool pattern.


Name: Tank
RPC: 1
Ammo Taken: Tank Shells
Speed: Very, Very Slow
Damage Rating: Causes Explosion
Noise: Blasting
Where Found: Runway, Streets
Scope: None
Two?: No, not even with All Guns
Multiplayer?: No
Cheats: None
Notes: The Tank as a vehicle is technically not a weapon, so I'm talking about 
the shells that it fires.  They cause a regular explosion, but they take a 
REALLY long time between shots.  If you're using the All Guns cheat, you can 
have tank shells even without the tank!  I guess you shoot them out of your 
head, since there's no visible weapon on the screen when you do this.  If you 
don't have All Guns, I've listed a trick for shooting the Tank shells from 
your head, which can be found in the Tricks & Bugs section.


************************

VI. The Gadgets FAQ

************************

Of course, along with the Weapons FAQ comes a Gadgets FAQ!

I do realize that to some people, the word "gadget" may translate to "item," 
so I wish to make it clear that this section will not deal with the various 
items that you may find in the game, (Blueprints, Keycard, Circuit Board, 
etc.) so if you need info on that, check the level where the item in question 
can be found!

I will list the various Q Branch Gadgets in alphabetical order.


Bomb Defuser
This little device would come in handy on most terrorist raids.  Just use it 
on a bomb, and the thing cuts the right wire for you!  The Bomb Defuser was 
made especially 007, because we all know how he can be with explosives!  Use 
this on the Frigate to disarm the Bridge and Engine Room bombs.

Bungee Cord
The Bungee Cord does not appear in your inventory, for some reason.  You need 
it on the Dam to jump off of the platform and gain entrance to the Facility.  
Just walk off the platform, and you'll automatically use the bungee.

Camera
Bond's special custom made camera is small, lightweight, and has his number on 
it.  I don't see the point of this, as it allows any enemy agent to know 
Bond's number if he gets caught.  Anyway, use the camera in the Silo and 
Bunker 1 to photograph the main video screen, and the Goldeneye satellite.  
Just to fool around, I like to use the zoom in/out feature to get comical 
shots of foolhardy enemies!

Covert Modem
This thing isn't very covert, you could spot it easily if it's blocking your 
view of the computer screen.  Found in the Dam, just throw the modem on the 
computer screen and run away.  You need to actually be at a terminal to 
download the information that the modem will give you access to.

Datathief
While in the Bunker 1, you'll need to get some data off of a computer...fast!  
That's why you bring along your trusty Datathief.  It's small, covert, and 
just use it on a terminal and it'll download the data for you surprisingly 
quickly.  Now if only Internet downloads were that quick.....

Detonator
There are some that say this is actually a weapon.  Others call it a gadget.  
I'm going to come right out and call it a gadget for explanation purposes.  
The idea of a detonator is simple.  Just lay some mines, and push the right 
button on your watch.  You can only use this in the Facility, Jungle, and 
Control, which are the places you find remote mines!  As a shortcut, you could 
also push A and B at the same time to detonate your mines quickly.  

Door Decoder
Just put this baby up to an electronically locked door with a password on it, 
press the right button, and you're in!  It's that simple.  On Secret and 00 
Agent, you'll need to get this from Dr. Doak in the Facility.

Floppy Disk (Guidance Data)
When you enter the Aztec Temple, Q has given you a green floppy disk.  What is 
it for, you ask?  No, it doesn't contain the latest version of Windows 
Solitaire, it has the new Guidance Data for the stolen shuttle!  Just pop this 
baby in the disk drive in that place behind the bullet-proof glass, and you're 
in!

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