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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » GoldenEye 007 - Strategy Guide (Page 09)

GoldenEye 007 - Strategy Guide (Page 09)

Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 09).


Oddjob
Any true Bond fan that tell you that Oddjob was of normal height when he made 
his appearance in Goldfinger.  What's up with that?  Anyway, this unnaturally 
short karate expert is often outlawed in many matches, because his size makes 
him very hard to hit.  Some experts, however, will note that Auto-Aim seems to 
be less affective with Oddjob, since his height makes him have a tendency to 
shoot between your legs.


Baron Samedi
Otherwise known as "The Man Who Can Not Die," the Baron's large amounts of 
face paint and white jacket make him a standout at any party!  His biggest 
disadvantage is that his large hat makes his head very easy to hit, much like 
Ouromov's.


Russian Soldier
This little fellow, dressed in green, is one of the members of the legions of 
soldiers that insist on following you around in the Facility.  If green is 
your thing, than you just found your perfect guy!


Russian Infantry
It's kind of hard to tell the difference between the Russian guards right 
away.  The Russian Infantry is dressed in light brown, he's the one you see on 
the Statue and in the Egyptian Temple.  His clothing makes him blend in very 
well in the Caves.


Scientist, Male
Oh no!  It's Dr. Doak!  The classic scientist, with his white lab coat, comes 
with the face of Dr. Doak!  I don't know why, but that's actually pretty cool.  
They should have put him as an actual character, name and all, in the 
Multiplayer section.


Scientist, Female (NIG)
Rare must have goofed up or something, because they forgot to put female 
scientists in the One Player mode!  Either that, or they just didn't want to.  
Much like the Mayday affair...  Anyway, the good thing about the girl 
scientist is that she is shorter than most of the other characters.


Russian Commandant
This guy appears in the Dam near the satellite dish.  He carries a DD44, much 
like Ouromov.  He is dressed in brown, which seems like a good Russian color, 
for some reason.


Janus Marine
These guys just get in the way!  You know them, dressed in a combination of 
gray, white and black.  Trevelyn's marines appear in the Frigate, the Depot 
and the Train.  Actually a pretty good choice, for some reason, these guys 
tend to sort of blend in at the Complex and the Facility.  Don't ask me why.


Naval Officer
The was absolutely the worst choice of names ever.  A better, more descriptive 
name would have been "Hostage."  Still, I can see where they were going with 
the Naval Officer thing.  These guys from the frigate are dressed all in 
green.


Helicopter Pilot (NIG)
I always thought it would have been cool if Janus goons had kidnapped the 
helicopter pilots, and you had to save them in the frigate.  Or, at least get 
some kind of message or gadget from them.  Anyway, the blue suited helicopter 
pilots head is unusually large, making for more easier shots.


St. Petersburg Guard (NIG)
I guess Rare didn't have time to put these guys in the game either.  They 
actually look more like Russian businessmen than guards, dressed in their 
grayish green suits and ties.  Shame they weren't hanging around the Streets, 
would have been fun to kill!


Civilian #1 (NIG)
Another character restraint, the first three civilians aren't in the Mission 
mode.  The first civilian on the list is a short woman (or maybe a girl) in a 
green dress.  And I mean it, like the female scientist, she too is shorter 
than average.


Civilian #2 (NIG)
This character, my little brothers personal favorite character, colorfully 
nicknamed "Grandpa," is an old man dressed in a light blue and gray clothing.  
Rare did a nice job, seeing as he's the only person over 50 in the game.  
Well, maybe Pierce Brosnan...


Civilian #3 (NIG)
Purple was one of the few colors not used as a base for any character in the 
game, so they had to start somewhere!  This adult male decided to wear a 
purple shirt when he showed up in the game.  Adds some colorful variety to the 
game, actually.


Civilian #4
Here we go!  This is the civilian we all know and love from the Streets level.  
Dressed in a casual dark red shirt, he actually looks halfway decent, which 
was why they chose him alone to appear in the Streets.


Siberian Guard #1
Here come the Men in Black!  These guys, dressed head to toe in black, make 
Mishkin look colorful!  They're the character of choice for anyone who likes 
to blend in to the shadows.  In case you were wondering, they come when the 
alarm sounds in the Bunker.


Arctic Commando
Now we're talking!  Jokingly referred to as "Rough Faced Bill," because of the 
large scar on his face, he dresses in the blue/black costume worn by the 
guards in the Bunker 2.  Kinda like that name actually.  Like "Grandpa," my 
little brother also thought that one up.


Siberian Guard #2
Not many people are aware that there are two Siberian guards.  They should 
have put them right next to each other.  This guy, dressed in brown, doesn't 
even look a thing like the first Siberian guard!  Actually, he's not even 
found in Siberia!  You CAN, however, find him on the Dam and Runway levels.


Siberian Special Forces
Your chief opposition in both Surface levels, the Siberian Special Forces gray 
suit and breathing mask make him kind of look like Darth Vador.  Well...sort 
of.  If he was dressed in black, and wore a cape.


Jungle Commando
This is, without a doubt, the most simple name given to anyone on the  
characters list.  Dressed in Jungle camouflage, with a helmet that is 
basically useless on multiplayer mode, he patrols, you guessed it, the Jungle 
level.


Janus Special Forces
A.K.A. Trevelyn's goons.  They protect him on the Cradle, and are dressed all 
in black.  Rare actually made it so there are four all black characters, 
(Trevelyn, Mishkin, Siberian Guard #1, and Janus Special Forces) one for every 
player, which might make for an interesting team game...


Moonraker Elite, Male
These bright yellow guys are found in the Aztec Temple.  I don't like choosing 
the Moonraker Elite, as it's hard to miss a yellow suit in the average 
Goldeneye level.


Moonraker Elite, Female (NIG)
A better alternative to the male Moonraker Elite.  She is dressed in the same 
suit as the male, only she is shorter.  The last of the three short women 
(Female Scientist, and Civilian #1), actually the worst choice because of the 
yellow suit.


Secret Characters


NOTE: Since a large percentage of the Secret Characters are simply the 
ordinary face of a soldier along with Bond's tuxedo, I have only included 
descriptions for those characters who are different.


Rosika
One of the few "Rare Employees" that actually stands out among the rest, 
Rosika is wearing a white dress.  She is also shorter than the average person, 
so you can put her up there with the Female Scientist, the Female Moonraker, 
and the 1st Civilian.

Karl
Just a normal, everyday guy wearing Bond's tux.


Martin


Mark


Dave


Duncan


B

Steve E


Grant


Graeme


Ken
I'd be willing to bet that this is the famous Ken Lobb...


Alan


Pete


Shaun


Dwayne


Des


Chris


Lee


Neil


Jim


Robin


Steve H


Terrorist
This dude is dressed in the normal "Rare Employee Tuxedo," but he also has a 
black mask with red eye holes.  Looks pretty cool actually.  Gee, I wonder who 
this guy was modeled after?


Biker
The other "cool" character, the Biker wears a green helmet (much like the one 
that a Jungle Commando wears!) and a pair of sunglasses.  Of course, he also 
has the trademark tux.


Joel


Scott


Joe


Sally


Marion


Mandy


Vivien
_____________________

7. The Healths
_____________________

The cool thing about Goldeneye is that you can adjust the healths of certain 
players, making for a handicap.  The Healths option is also useful if you want 
to give everyone a high, or low amount of health, making for pretty 
interesting game combinations...

NOTE: I realize that "healths" is not a word.  I enjoy using bad grammar.  
Good thing my English teacher ain't been seen lately.

I will list the Healths from Highest to Lowest


+10 (Rookie)
This setting is only useful if you're playing with a small 2 year old child 
with no knowledge of video games.  The handicap is that much.  Only a very 
skilled player can defeat even a beginner (not the 2 year old) on +10 health.


+4 (Novice)
Still a bit up there, and really hard to kill.


+3 (Novice)
This is the beginning of the plausible health section.  I recommend this 
handicap for first time Goldeneye Players, but use +4 if you've never even 
played N64.


+2 (Novice)
The lowest noticeable plus handicap.  While seeming outrageous, this is still 
high enough to give a skilled player a chance at winning a fire fight.


+1 (Novice)
This handicap is barely even noticeable.  If an average Goldeneye Player is 
complaining about a handicap, then give them this one.

0 (Normal)
As you can probably figure out, this is the normal health setting.

-1 (Veteran)
Much like +1, this one isn't very noticeable, if the other players are on 
Normal.

-2 (Veteran)
The first noticeable minus health setting.  If you're on this one, try to 
avoid direct fire fights with the higher players, and instead stick to hit and 
run tactics.

-3 (Veteran)
Use the same technique as for -2.  

-4 (Veteran)
This a bit like realism mode.  A shot to the chest or head will kill you, but 
a shot to the shoulder, arm, leg, hand, or foot will not.  I sometimes like 
playing with everyone set on -4, it's actually pretty fun.

-10 (Hero)
Ah, the joys of being a Hero!  This is basically like License to Kill, (One 
hit anywhere will kill you) except that you can use Body Armor, but that won't 
help very much!


________________________

8. The Aiming Options
________________________

Heck, I did a section for every other part of Multiplayer Mode!

Site Off/On
This means that if you press R (the default aiming button) the gun will move 
but no crosshair will appear on the screen.  Vice versa if the site is on.  
You can choose the selection on 1 Player mode in the Options section of the Q 
Watch.

Auto Aim Off/On
I like playing with auto aim on, but turning it off can often decide the 
difference between the Goldeneye experts!  In case you didn't know, Auto Aim 
is that thing that makes your gun hit the enemy if it wasn't perfectly on 
target.  Like the site option, the auto aim can also be turned off in One 
Player Mode.

The site and auto aim options can be configured in four different ways, which 
are:

Site on, Auto Aim on
Site on, Auto Aim off
Site off, Auto Aim on
Site off, Auto Aim off

And that's the end of this very short section.

_____________________

9. The Awards
_____________________


In case you didn't know, at the end of every multiplayer game, you are given 
two awards, less if you're unlucky.  For some reason, I am also devoting an 
entire section to these awards.


Most Deadly
This means exactly what it seems, you were basically a killing machine during 
the match.


Most Cowardly
Run away!  Run away!  Yep, the winners of this award usually do that a lot.


Most Dishonorable
You get this one if you tried to shoot people in the back more often than not.  
Hey, it works!


Most Honorable
Maybe the "shoot guys in the back" thing isn't for you.  In fact, you didn't 
do it at all.


Most Frantic
Do you like to madly run around?  Just asking.


Marksmanship Award
People who get this award usually get off more head shots than most.  Or, you 
nail off one lucky shot.


Lemming Award
OK, so maybe explosives aren't your thing.  This award actually translates to 
most suicides taken in a match.


AC-10 Award
This is actually the most confusing of all the awards.  According to Rare, it 
means you were basically a body armor hog.  The AC-10 thing actually has 
something to do with RPGs or something like that.



Where's the Ammo?
Have you ever run out of bullets in the middle of a big shootout?  If so, then 
you've probably earned this award.
Where's the Armor?
Much like "Where's the Ammo?," this one means that you didn't really go for 
armor during the match.


Longest Innings
This award is given to the person who can last the longest without getting 
killed.


Shortest Innings
Ever start right in the middle of a fire fight?  How about in the middle of a 
mislaid explosion?  Doing so usually earns you this award.


Double Kill
All right!  You killed two guys at once!  


Triple Kill
All right!  You killed three guys at once!  Awesome!


Quadruple Kill
The rarely given Quadruple Kill Award(I've only gotten it once) signifies how 
your mislaid trap actually backfired and killed you along with those other 
four guys!


__________________________

10. Tips and Strategies
__________________________


It doesn't take a genius to figure out that if you like to walk up guys madly 
firing, sooner or later, you are going to get killed.  Happens to all of us.  
Not me though.  All right, that's a filthy lie.  Anyway...

I now bring you some fun and useful strategies (and tips) for Multiplayer 
mode!


Tip #1: Grab that Body Armor!
Most of the time, this can be the difference between the winners and the 
losers.  Body armor is especially important if you are engaging in head on 
fire fights.

Tip #2: Get the Selected Weapon!
If everyone else is duking it out with a laser, and you show up with a 
Dostovei, odds are you ain't getting out alive.  Remember, there are always 
two (2) selected weapons in each level (the lone exception being the Golden 
Gun).  So, if there's a fight going on right next to one of the good weapons, 
run across the level and grab the other!

Tip #3: Watch your ammo!
Don't you hate it when you're firing your rocket launcher at the other guy, 
and you run out of ammo?  Don't you hate it even more when he blew you away 
right afterwards, because he was smart and saved his ammo?  The best way to 
conserve ammo is to avoid unnecessary firing of weapons with limited ammo, 
like the rocket launcher.

Tip #4: Don't forget to reload!
You're walking down the Facility hallway, and you find a guy standing against 
the wall.  You pull out your Soviet and blow him away.  You continue walking 
down the hall, and find another guy.  You fire off a few bullets, then 
suddenly, the gun stops.  Of course, this gives the other guy enough time to 
blow you away with his Soviet, which he reloaded when he was done with that 
last fire fight.

Tip #5: Use your radar!
This one is especially important where most of the level is one story, like 
the Facility or the Bunker.  Use your radar to tell if anyone is close to you, 
so you can turn the tables on a would be ambusher!  Obviously, you should 
ignore this tip when playing with the "No Radar" cheat.

Tip #6: Learn your levels!
You're playing a 2 vs. 2 game in the Bunker, and all of a sudden, your 
teammate leans over and whispers, "Meet me in the jail."  Well, you now have 
to face the embarrassment of admitting that you don't know where the jail is, 
or ask your friend and let the other team hear you plan.  Which brings me to 
my next tip.  Anyway, try to study the layouts of levels as you play them, and 
avoid just aimlessly wandering around.

Tip #7: Talk with your Teammate!
It's actually a good idea to let your teammate know if you have a cunning plan 
for World Domination...I mean, winning the game.  Just don't go overboard and 
explain the entire plan before you even carry it out.  A simple "Grab some 
Remote mines and meet me in the big room" usually works fine.

Tip #8: Watch out for those Proximity mines!
This is especially important!  When playing with these things, try to look 
around corners for mines, and always be suspicious of everything.   In other 
words, watch your step!  The scope on the AR33 comes in handy here.  Oh yeah, 
and the same thing goes for remote mines, too!

Tip #9: Avoid Head on Firefights!
These things tend to drain your health quickly.  Instead, use sneaky, low 
down, and dirty strategies, like the ones outlined below!


The Duck and Hide Method:
This one is kind of like a game of chess.  Okay, that's another lie.  
Basically, you want to find a place where you can shoot a guy, but he can't 
shoot you.  A good example would be leaning over a corner in the hallway, or 
sniping from high above.  Pump a few rounds into him, wait for the reaction, 
then disappear before he can shoot back.  Easy as pie.  Just use this method 
to wear people down one at a time.


The Covered Fire Fight Method
This is pretty simple actually.  Just find a place where you have some cover, 
like that hallway in the Egyptian Temple with all the places to hide, or one 
of the offices in the Archives.  Now, you have to shoot a guys, then duck back 
into your hiding spot.  When they stop shooting, jump back out and pump 'em 
full of lead!


The Hoggy Weapon Method
Another Simple, but cheap thing to do.  Let's say that you have the selected 
weapon, the grenade launcher, Golden Gun, whatever.  You now try to go for 
people who don't have this weapon, where you will surely have the upper hand.  
And of course, avoid the other people that DO have the good weapon.  This 
trick has been pulled many times with varying amounts of success.


The Guard the Selected Weapon Method
This one is cheap, dirty, sleazy, and wrong.  Just find a good place where the 
selected weapon is that you can guard easily, grab the weapon, and guard it.  
The only really good places to do this are the Complex and Facility, and the 
Complex has a place where a sniper can see you if you hide in the selected 
weapons place.  Still, if the other players don't flush you out, or you don't 
die of boredom first, everyone will get mad at you, which isn't a good thing.


The Circle Strafe Method
This one really isn't a 100% sure fire deal, but none of the others are 
either.  To pull this off, wait for someone to attack you (or find someone to 
attack) and strafe around them in a circle.  Use auto aim and never stop 
firing, if you're using an automatic weapon.  The other guy will have to turn 
around and around to keep up with you, not getting very many hits, and causing 
you to gain the upper hand.

Well, that's about it.  If I think up any more, I'll update my FAQ and add 'em 
in.


_________________________________

11. Suggested Game Selections
_________________________________


Are you tired of the same old games of Goldeneye?  Our are you stuck in a rut, 
and can't think up anything exciting to play?  Well, search no longer!  This 
section of the FAQ outlines the coolest, and funnest game selections in al of 
Goldeneye!



The Living Daylights: Suggestions

The Living Daylights is my personal favorite non-normal scenario, that's why I 
put so much on it, if you can call this much.

Most people like playing Flag Tag in a big level.  The best levels for these 
people are the Temple, Complex, and the Library.

But, there are also those you prefer the tiny levels!  Games in the tiny 
levels tend to be fast paced, and exciting!  Talk about an adrenaline rush!  
If you prefer the small levels, try the Archives, or the Facility.

For weapons, almost anything works!  My favorites, are Golden Gun, Lasers, 
Power Weapons, or Grenade Launchers.

For a slightly twisted game, try throwing knives!



You Only Live Twice: Suggestions

For some real fun, have everyone set their health up high, +4, or even +10!

Explosives are a favorite here, no matter what your health is!



The Man With the Golden Gun: Suggestions

For a real hit and run game, try this with two players on the Facility!

For fast-paced excitement, try three players on the Archives!

And, for a fast-paced, REALLY exciting game, try the Egyptian!



License to Kill

Any level works well here.

For weapons, try power weapons, so you can get an RCP-90!

Some other good ones are Lasers, Throwing Knives, and Sniper Rifles.

License to Kill is also the only good scenario for Slappers Only!



Team Games

2 vs. 2, Sniper Rifles, the Complex, Unlimited.  Trust me, you'll like it.

2 vs. 2, Slappers Only!, everyone's health on -10.  Loads of fun.

The possibilities are pretty much endless with team games.  For some reason, 
everything is more fun when you're on a team.



Other Fun Stuff

Proximity mines, a favorite of many, are best used in the Facility, Bunker, 
and Archives.  Lots of nooks and crannies in these levels...

Grenades in the Facility.  I don't know why, but it's fun!

Rockets in the Temple.  The big rooms make for long range shots!



Fun with Character Cloning!

See Section VIII (The Fun Stuff!) for information on how to pull off the 
character cloning trick.

Imagine if you will, a game of 3 vs. 1. Three people are Jaws, versus one 
Oddjob!  Trust me, it's lots of fun!

Or, three Oddjobs versus one Jaws!

Have 3 people choose the same character, and player 1 choose someone else.  
Right away, have player one commit suicide, or get killed.  For some reason, 
playing against yourself is pretty cool.



Team Uniforms?

I invented this one spur of the moment:

Team One: Scientist Male, Moonraker Elite Female
Team 2: Scientist Female, Moonraker Elite Male

The cool thing about this is that from a distance, you won't be able to tell 
if the person in white (or yellow, if you're the scientist) is your teammate 
or not!


Here's another fun one, even more confusing than the last one!

Team 1: Trevelyn, Mishkin
Team 2: Siberian Guard, Janus Special Forces

Remember, all of these guys are dressed in black!  This makes it much more 
confusing!  Have fun!



Handicapped Characters

Start a game of 3 vs. 1.  Have the "one" be Jaws.  Set Jaws' health to +2.  
Fun!

Or, have the "one" be Oddjob, and set his health to -2!

Another play on the "tall, short" thing is to have one team have the Female 
Scientist, the Female Moonraker, and Civilian #1.  The three short women!  
Have the "One" be anyone else, except Oddjob or Jaws, and set his health to 
+1.


These next two games come to you from Eric John Summers , 
who emailed them to me. 

Name: Bigshots
Players: 4
Scenario: License to Kill
Weapons: Pistols

You start off by picking one person to be the Bigshot.  The Bigshot should 
leave the room (in real life) while other players get some guns and find 
places to hide.  The place where the player hides is their Base.

The Bigshot then has to go to the Bases and kill the other three players.  If 
he gets killed by a player, the player that killed him becomes the Bigshot, 
and the former Bigshot goes back into their Base to wait.

In order for someone to win, they must successfully become the Bigshot and 
kill the other three players.


Name: Search and Destroy
Players: 4
Scenario: License to Kill
Weapons: Pistols

First off, someone is chosen to be the Assassin.  That person should grab a 
gun, but no extra bullets.  They should then fire seven times, so that there 
are only three bullets left in his gun.  Then, that person has to leave the 
room (in real life).

The other three players do not pick up guns.  	Instead, they scatter 
throughout the level and find places to hide.  To hide, they have to kneel 
down and face the wall.  

Once everyone is hidden, the Assassin can come back into the room.  The 
Assassin then has to find and kill the other three players.  He only has three 
bullets, and can't pick up any more, so if the Assassin misses, he loses.

Also, looking at the other players screen would do no good, because the other 
players are facing the wall.

The basic object of the game is to kill the other three players as fast as 
possible.  Someone should have a watch, and keep track of time.  After 
everyone is dead, someone else can have a chance to be the Assassin.  The 
player who can kill the other three players in the fastest time wins.  If 
someone does not kill all three players (by missing a shot) then they are 
disqualified.


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