GoldenEye 007 - Strategy Guide (Page 09)
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Oddjob Any true Bond fan that tell you that Oddjob was of normal height when he made his appearance in Goldfinger. What's up with that? Anyway, this unnaturally short karate expert is often outlawed in many matches, because his size makes him very hard to hit. Some experts, however, will note that Auto-Aim seems to be less affective with Oddjob, since his height makes him have a tendency to shoot between your legs. Baron Samedi Otherwise known as "The Man Who Can Not Die," the Baron's large amounts of face paint and white jacket make him a standout at any party! His biggest disadvantage is that his large hat makes his head very easy to hit, much like Ouromov's. Russian Soldier This little fellow, dressed in green, is one of the members of the legions of soldiers that insist on following you around in the Facility. If green is your thing, than you just found your perfect guy! Russian Infantry It's kind of hard to tell the difference between the Russian guards right away. The Russian Infantry is dressed in light brown, he's the one you see on the Statue and in the Egyptian Temple. His clothing makes him blend in very well in the Caves. Scientist, Male Oh no! It's Dr. Doak! The classic scientist, with his white lab coat, comes with the face of Dr. Doak! I don't know why, but that's actually pretty cool. They should have put him as an actual character, name and all, in the Multiplayer section. Scientist, Female (NIG) Rare must have goofed up or something, because they forgot to put female scientists in the One Player mode! Either that, or they just didn't want to. Much like the Mayday affair... Anyway, the good thing about the girl scientist is that she is shorter than most of the other characters. Russian Commandant This guy appears in the Dam near the satellite dish. He carries a DD44, much like Ouromov. He is dressed in brown, which seems like a good Russian color, for some reason. Janus Marine These guys just get in the way! You know them, dressed in a combination of gray, white and black. Trevelyn's marines appear in the Frigate, the Depot and the Train. Actually a pretty good choice, for some reason, these guys tend to sort of blend in at the Complex and the Facility. Don't ask me why. Naval Officer The was absolutely the worst choice of names ever. A better, more descriptive name would have been "Hostage." Still, I can see where they were going with the Naval Officer thing. These guys from the frigate are dressed all in green. Helicopter Pilot (NIG) I always thought it would have been cool if Janus goons had kidnapped the helicopter pilots, and you had to save them in the frigate. Or, at least get some kind of message or gadget from them. Anyway, the blue suited helicopter pilots head is unusually large, making for more easier shots. St. Petersburg Guard (NIG) I guess Rare didn't have time to put these guys in the game either. They actually look more like Russian businessmen than guards, dressed in their grayish green suits and ties. Shame they weren't hanging around the Streets, would have been fun to kill! Civilian #1 (NIG) Another character restraint, the first three civilians aren't in the Mission mode. The first civilian on the list is a short woman (or maybe a girl) in a green dress. And I mean it, like the female scientist, she too is shorter than average. Civilian #2 (NIG) This character, my little brothers personal favorite character, colorfully nicknamed "Grandpa," is an old man dressed in a light blue and gray clothing. Rare did a nice job, seeing as he's the only person over 50 in the game. Well, maybe Pierce Brosnan... Civilian #3 (NIG) Purple was one of the few colors not used as a base for any character in the game, so they had to start somewhere! This adult male decided to wear a purple shirt when he showed up in the game. Adds some colorful variety to the game, actually. Civilian #4 Here we go! This is the civilian we all know and love from the Streets level. Dressed in a casual dark red shirt, he actually looks halfway decent, which was why they chose him alone to appear in the Streets. Siberian Guard #1 Here come the Men in Black! These guys, dressed head to toe in black, make Mishkin look colorful! They're the character of choice for anyone who likes to blend in to the shadows. In case you were wondering, they come when the alarm sounds in the Bunker. Arctic Commando Now we're talking! Jokingly referred to as "Rough Faced Bill," because of the large scar on his face, he dresses in the blue/black costume worn by the guards in the Bunker 2. Kinda like that name actually. Like "Grandpa," my little brother also thought that one up. Siberian Guard #2 Not many people are aware that there are two Siberian guards. They should have put them right next to each other. This guy, dressed in brown, doesn't even look a thing like the first Siberian guard! Actually, he's not even found in Siberia! You CAN, however, find him on the Dam and Runway levels. Siberian Special Forces Your chief opposition in both Surface levels, the Siberian Special Forces gray suit and breathing mask make him kind of look like Darth Vador. Well...sort of. If he was dressed in black, and wore a cape. Jungle Commando This is, without a doubt, the most simple name given to anyone on the characters list. Dressed in Jungle camouflage, with a helmet that is basically useless on multiplayer mode, he patrols, you guessed it, the Jungle level. Janus Special Forces A.K.A. Trevelyn's goons. They protect him on the Cradle, and are dressed all in black. Rare actually made it so there are four all black characters, (Trevelyn, Mishkin, Siberian Guard #1, and Janus Special Forces) one for every player, which might make for an interesting team game... Moonraker Elite, Male These bright yellow guys are found in the Aztec Temple. I don't like choosing the Moonraker Elite, as it's hard to miss a yellow suit in the average Goldeneye level. Moonraker Elite, Female (NIG) A better alternative to the male Moonraker Elite. She is dressed in the same suit as the male, only she is shorter. The last of the three short women (Female Scientist, and Civilian #1), actually the worst choice because of the yellow suit. Secret Characters NOTE: Since a large percentage of the Secret Characters are simply the ordinary face of a soldier along with Bond's tuxedo, I have only included descriptions for those characters who are different. Rosika One of the few "Rare Employees" that actually stands out among the rest, Rosika is wearing a white dress. She is also shorter than the average person, so you can put her up there with the Female Scientist, the Female Moonraker, and the 1st Civilian. Karl Just a normal, everyday guy wearing Bond's tux. Martin Mark Dave Duncan B Steve E Grant Graeme Ken I'd be willing to bet that this is the famous Ken Lobb... Alan Pete Shaun Dwayne Des Chris Lee Neil Jim Robin Steve H Terrorist This dude is dressed in the normal "Rare Employee Tuxedo," but he also has a black mask with red eye holes. Looks pretty cool actually. Gee, I wonder who this guy was modeled after? Biker The other "cool" character, the Biker wears a green helmet (much like the one that a Jungle Commando wears!) and a pair of sunglasses. Of course, he also has the trademark tux. Joel Scott Joe Sally Marion Mandy Vivien _____________________ 7. The Healths _____________________ The cool thing about Goldeneye is that you can adjust the healths of certain players, making for a handicap. The Healths option is also useful if you want to give everyone a high, or low amount of health, making for pretty interesting game combinations... NOTE: I realize that "healths" is not a word. I enjoy using bad grammar. Good thing my English teacher ain't been seen lately. I will list the Healths from Highest to Lowest +10 (Rookie) This setting is only useful if you're playing with a small 2 year old child with no knowledge of video games. The handicap is that much. Only a very skilled player can defeat even a beginner (not the 2 year old) on +10 health. +4 (Novice) Still a bit up there, and really hard to kill. +3 (Novice) This is the beginning of the plausible health section. I recommend this handicap for first time Goldeneye Players, but use +4 if you've never even played N64. +2 (Novice) The lowest noticeable plus handicap. While seeming outrageous, this is still high enough to give a skilled player a chance at winning a fire fight. +1 (Novice) This handicap is barely even noticeable. If an average Goldeneye Player is complaining about a handicap, then give them this one. 0 (Normal) As you can probably figure out, this is the normal health setting. -1 (Veteran) Much like +1, this one isn't very noticeable, if the other players are on Normal. -2 (Veteran) The first noticeable minus health setting. If you're on this one, try to avoid direct fire fights with the higher players, and instead stick to hit and run tactics. -3 (Veteran) Use the same technique as for -2. -4 (Veteran) This a bit like realism mode. A shot to the chest or head will kill you, but a shot to the shoulder, arm, leg, hand, or foot will not. I sometimes like playing with everyone set on -4, it's actually pretty fun. -10 (Hero) Ah, the joys of being a Hero! This is basically like License to Kill, (One hit anywhere will kill you) except that you can use Body Armor, but that won't help very much! ________________________ 8. The Aiming Options ________________________ Heck, I did a section for every other part of Multiplayer Mode! Site Off/On This means that if you press R (the default aiming button) the gun will move but no crosshair will appear on the screen. Vice versa if the site is on. You can choose the selection on 1 Player mode in the Options section of the Q Watch. Auto Aim Off/On I like playing with auto aim on, but turning it off can often decide the difference between the Goldeneye experts! In case you didn't know, Auto Aim is that thing that makes your gun hit the enemy if it wasn't perfectly on target. Like the site option, the auto aim can also be turned off in One Player Mode. The site and auto aim options can be configured in four different ways, which are: Site on, Auto Aim on Site on, Auto Aim off Site off, Auto Aim on Site off, Auto Aim off And that's the end of this very short section. _____________________ 9. The Awards _____________________ In case you didn't know, at the end of every multiplayer game, you are given two awards, less if you're unlucky. For some reason, I am also devoting an entire section to these awards. Most Deadly This means exactly what it seems, you were basically a killing machine during the match. Most Cowardly Run away! Run away! Yep, the winners of this award usually do that a lot. Most Dishonorable You get this one if you tried to shoot people in the back more often than not. Hey, it works! Most Honorable Maybe the "shoot guys in the back" thing isn't for you. In fact, you didn't do it at all. Most Frantic Do you like to madly run around? Just asking. Marksmanship Award People who get this award usually get off more head shots than most. Or, you nail off one lucky shot. Lemming Award OK, so maybe explosives aren't your thing. This award actually translates to most suicides taken in a match. AC-10 Award This is actually the most confusing of all the awards. According to Rare, it means you were basically a body armor hog. The AC-10 thing actually has something to do with RPGs or something like that. Where's the Ammo? Have you ever run out of bullets in the middle of a big shootout? If so, then you've probably earned this award. Where's the Armor? Much like "Where's the Ammo?," this one means that you didn't really go for armor during the match. Longest Innings This award is given to the person who can last the longest without getting killed. Shortest Innings Ever start right in the middle of a fire fight? How about in the middle of a mislaid explosion? Doing so usually earns you this award. Double Kill All right! You killed two guys at once! Triple Kill All right! You killed three guys at once! Awesome! Quadruple Kill The rarely given Quadruple Kill Award(I've only gotten it once) signifies how your mislaid trap actually backfired and killed you along with those other four guys! __________________________ 10. Tips and Strategies __________________________ It doesn't take a genius to figure out that if you like to walk up guys madly firing, sooner or later, you are going to get killed. Happens to all of us. Not me though. All right, that's a filthy lie. Anyway... I now bring you some fun and useful strategies (and tips) for Multiplayer mode! Tip #1: Grab that Body Armor! Most of the time, this can be the difference between the winners and the losers. Body armor is especially important if you are engaging in head on fire fights. Tip #2: Get the Selected Weapon! If everyone else is duking it out with a laser, and you show up with a Dostovei, odds are you ain't getting out alive. Remember, there are always two (2) selected weapons in each level (the lone exception being the Golden Gun). So, if there's a fight going on right next to one of the good weapons, run across the level and grab the other! Tip #3: Watch your ammo! Don't you hate it when you're firing your rocket launcher at the other guy, and you run out of ammo? Don't you hate it even more when he blew you away right afterwards, because he was smart and saved his ammo? The best way to conserve ammo is to avoid unnecessary firing of weapons with limited ammo, like the rocket launcher. Tip #4: Don't forget to reload! You're walking down the Facility hallway, and you find a guy standing against the wall. You pull out your Soviet and blow him away. You continue walking down the hall, and find another guy. You fire off a few bullets, then suddenly, the gun stops. Of course, this gives the other guy enough time to blow you away with his Soviet, which he reloaded when he was done with that last fire fight. Tip #5: Use your radar! This one is especially important where most of the level is one story, like the Facility or the Bunker. Use your radar to tell if anyone is close to you, so you can turn the tables on a would be ambusher! Obviously, you should ignore this tip when playing with the "No Radar" cheat. Tip #6: Learn your levels! You're playing a 2 vs. 2 game in the Bunker, and all of a sudden, your teammate leans over and whispers, "Meet me in the jail." Well, you now have to face the embarrassment of admitting that you don't know where the jail is, or ask your friend and let the other team hear you plan. Which brings me to my next tip. Anyway, try to study the layouts of levels as you play them, and avoid just aimlessly wandering around. Tip #7: Talk with your Teammate! It's actually a good idea to let your teammate know if you have a cunning plan for World Domination...I mean, winning the game. Just don't go overboard and explain the entire plan before you even carry it out. A simple "Grab some Remote mines and meet me in the big room" usually works fine. Tip #8: Watch out for those Proximity mines! This is especially important! When playing with these things, try to look around corners for mines, and always be suspicious of everything. In other words, watch your step! The scope on the AR33 comes in handy here. Oh yeah, and the same thing goes for remote mines, too! Tip #9: Avoid Head on Firefights! These things tend to drain your health quickly. Instead, use sneaky, low down, and dirty strategies, like the ones outlined below! The Duck and Hide Method: This one is kind of like a game of chess. Okay, that's another lie. Basically, you want to find a place where you can shoot a guy, but he can't shoot you. A good example would be leaning over a corner in the hallway, or sniping from high above. Pump a few rounds into him, wait for the reaction, then disappear before he can shoot back. Easy as pie. Just use this method to wear people down one at a time. The Covered Fire Fight Method This is pretty simple actually. Just find a place where you have some cover, like that hallway in the Egyptian Temple with all the places to hide, or one of the offices in the Archives. Now, you have to shoot a guys, then duck back into your hiding spot. When they stop shooting, jump back out and pump 'em full of lead! The Hoggy Weapon Method Another Simple, but cheap thing to do. Let's say that you have the selected weapon, the grenade launcher, Golden Gun, whatever. You now try to go for people who don't have this weapon, where you will surely have the upper hand. And of course, avoid the other people that DO have the good weapon. This trick has been pulled many times with varying amounts of success. The Guard the Selected Weapon Method This one is cheap, dirty, sleazy, and wrong. Just find a good place where the selected weapon is that you can guard easily, grab the weapon, and guard it. The only really good places to do this are the Complex and Facility, and the Complex has a place where a sniper can see you if you hide in the selected weapons place. Still, if the other players don't flush you out, or you don't die of boredom first, everyone will get mad at you, which isn't a good thing. The Circle Strafe Method This one really isn't a 100% sure fire deal, but none of the others are either. To pull this off, wait for someone to attack you (or find someone to attack) and strafe around them in a circle. Use auto aim and never stop firing, if you're using an automatic weapon. The other guy will have to turn around and around to keep up with you, not getting very many hits, and causing you to gain the upper hand. Well, that's about it. If I think up any more, I'll update my FAQ and add 'em in. _________________________________ 11. Suggested Game Selections _________________________________ Are you tired of the same old games of Goldeneye? Our are you stuck in a rut, and can't think up anything exciting to play? Well, search no longer! This section of the FAQ outlines the coolest, and funnest game selections in al of Goldeneye! The Living Daylights: Suggestions The Living Daylights is my personal favorite non-normal scenario, that's why I put so much on it, if you can call this much. Most people like playing Flag Tag in a big level. The best levels for these people are the Temple, Complex, and the Library. But, there are also those you prefer the tiny levels! Games in the tiny levels tend to be fast paced, and exciting! Talk about an adrenaline rush! If you prefer the small levels, try the Archives, or the Facility. For weapons, almost anything works! My favorites, are Golden Gun, Lasers, Power Weapons, or Grenade Launchers. For a slightly twisted game, try throwing knives! You Only Live Twice: Suggestions For some real fun, have everyone set their health up high, +4, or even +10! Explosives are a favorite here, no matter what your health is! The Man With the Golden Gun: Suggestions For a real hit and run game, try this with two players on the Facility! For fast-paced excitement, try three players on the Archives! And, for a fast-paced, REALLY exciting game, try the Egyptian! License to Kill Any level works well here. For weapons, try power weapons, so you can get an RCP-90! Some other good ones are Lasers, Throwing Knives, and Sniper Rifles. License to Kill is also the only good scenario for Slappers Only! Team Games 2 vs. 2, Sniper Rifles, the Complex, Unlimited. Trust me, you'll like it. 2 vs. 2, Slappers Only!, everyone's health on -10. Loads of fun. The possibilities are pretty much endless with team games. For some reason, everything is more fun when you're on a team. Other Fun Stuff Proximity mines, a favorite of many, are best used in the Facility, Bunker, and Archives. Lots of nooks and crannies in these levels... Grenades in the Facility. I don't know why, but it's fun! Rockets in the Temple. The big rooms make for long range shots! Fun with Character Cloning! See Section VIII (The Fun Stuff!) for information on how to pull off the character cloning trick. Imagine if you will, a game of 3 vs. 1. Three people are Jaws, versus one Oddjob! Trust me, it's lots of fun! Or, three Oddjobs versus one Jaws! Have 3 people choose the same character, and player 1 choose someone else. Right away, have player one commit suicide, or get killed. For some reason, playing against yourself is pretty cool. Team Uniforms? I invented this one spur of the moment: Team One: Scientist Male, Moonraker Elite Female Team 2: Scientist Female, Moonraker Elite Male The cool thing about this is that from a distance, you won't be able to tell if the person in white (or yellow, if you're the scientist) is your teammate or not! Here's another fun one, even more confusing than the last one! Team 1: Trevelyn, Mishkin Team 2: Siberian Guard, Janus Special Forces Remember, all of these guys are dressed in black! This makes it much more confusing! Have fun! Handicapped Characters Start a game of 3 vs. 1. Have the "one" be Jaws. Set Jaws' health to +2. Fun! Or, have the "one" be Oddjob, and set his health to -2! Another play on the "tall, short" thing is to have one team have the Female Scientist, the Female Moonraker, and Civilian #1. The three short women! Have the "One" be anyone else, except Oddjob or Jaws, and set his health to +1. These next two games come to you from Eric John Summers, who emailed them to me. Name: Bigshots Players: 4 Scenario: License to Kill Weapons: Pistols You start off by picking one person to be the Bigshot. The Bigshot should leave the room (in real life) while other players get some guns and find places to hide. The place where the player hides is their Base. The Bigshot then has to go to the Bases and kill the other three players. If he gets killed by a player, the player that killed him becomes the Bigshot, and the former Bigshot goes back into their Base to wait. In order for someone to win, they must successfully become the Bigshot and kill the other three players. Name: Search and Destroy Players: 4 Scenario: License to Kill Weapons: Pistols First off, someone is chosen to be the Assassin. That person should grab a gun, but no extra bullets. They should then fire seven times, so that there are only three bullets left in his gun. Then, that person has to leave the room (in real life). The other three players do not pick up guns. Instead, they scatter throughout the level and find places to hide. To hide, they have to kneel down and face the wall. Once everyone is hidden, the Assassin can come back into the room. The Assassin then has to find and kill the other three players. He only has three bullets, and can't pick up any more, so if the Assassin misses, he loses. Also, looking at the other players screen would do no good, because the other players are facing the wall. The basic object of the game is to kill the other three players as fast as possible. Someone should have a watch, and keep track of time. After everyone is dead, someone else can have a chance to be the Assassin. The player who can kill the other three players in the fastest time wins. If someone does not kill all three players (by missing a shot) then they are disqualified.
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