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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » GoldenEye 007 - Strategy Guide (Page 08)

GoldenEye 007 - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 08).

Name: Gold PP7
Level: Cradle
Time: 2:15
Difficulty Level: Agent
Kind of Cheat: Speed
Multiplayer?: No
Rank of Difficulty: 9th hardest
What it Does: The Gold PP7 is just like the Legendary Golden Gun, except it 
holds more bullets and is a lot faster.  Most prefer this weapon to the Golden 
Gun, and I don't blame them.  Ironically, this cheat is harder to get than the 
Silver PP7 (Train), which brings up a few questions...
Notes: There's no real trick to beating Trevelyn in such a short amount of 
time.  Just run real fast, and try to hit him with as many bullets as possible 
when he stops.  Also, don't forget the body armors!  After all, you don't have 
infinite life!

Name: 2x Lasers
Level: Aztec
Time: 9:00
Difficulty Level: Secret Agent
Kind of Cheat: Not so fancy
Multiplayer?: No
Rank of Difficulty: 7th hardest
What it Does: I don't think I really need to explain this one.  You get two 
lasers, which isn't that impressive, considering you get the single laser 
cheat by beating this level once on Secret Agent, but it is something to shoot 
for.
Notes: Once again, just beat the level as usual!  You know the drill!  The 
easiest way to cut a lot of time off of your time (?) is to run wildly at a 
few of the beginning guards, and hurry up in the second room!  You know, the 
part with the sniping assault rifles?  The other big time-shaver is to use the 
"Run up close" method on Jaws.  See the Supervillains section for more 
information.

Name: All Guns
Level: Egyptian
Time: 6:00
Difficulty Level: 00 Agent
Kind of Cheat: Gag
Multiplayer?: No (I wish it was!)
Rank of Difficulty: 19th hardest
What it Does: This, the legendary All Guns Cheat, greatest cheat in all of 
Goldeneye, you need to know what it does?!?!??!?!?  Just Kidding.  The gist of 
the matter is, you get 2 of every weapon in the game, from the Klobb to the 
grenade launcher, plus a few bonus weapons, such as the Shotgun (non-
automatic) and the Taser.  Unfortunately, to get any ammo for the coolest 
weapons and mines, you need to have the Infinite Ammo cheat enabled.
Notes: Not many people have trouble with this one.  If they wanted to make it 
hard, Rare could have made the time 1:30, and I still could have gotten it!  
Well....maybe.  Anyway, if you can't get it, you probably got lost trying to 
find the third Baron Samedi.  Just remember to take a right in the Golden Gun 
hallway (see my level walkthrough for more information) and you'll be fine.

Name: Magnum
Level: N/A
Time: N/A
Difficulty Level: Agent 
Kind of Cheat: Beat all the Levels on Agent Difficulty (excluding the Aztec 
and Egyptian levels)
Multiplayer?: No
Rank of Difficulty: N/A
What it Does: Wow!  A Cougar Magnum!  This was the first really good cheat 
that I ever got, and I had tons of fun with it too.  You can't pick up this 
gun anywhere in the game, but Natalya has one in the Jungle.  You know, 
"Boom!" "BOOM!"  The cowboy gun!
Notes: Just beat all of the levels, excluding the Aztec and Egyptian Temples, 
and the cheat is yours!

Name: Laser
Level: N/A
Time: N/A
Difficulty Level: Secret Agent
Kind of Cheat: Beat all of the levels on Secret Agent, except the Egyptian 
Temple.
Multiplayer?: No
Rank of Difficulty: N/A  
What it Does: The laser is now yours!  The bad thing about this cheat is that 
it basically becomes useless if you get the 2x Laser Cheat, so I never did see 
the logic behind this.
Notes: Like with the Magnum Cheat, just beat the game on Secret Agent, 
excluding the Egyptian Temple!  Come on, it's not really that hard!

Name: Golden Gun
Level: N/A, but I might as well say Egyptian
Time: N/A
Difficulty Level: 00 Agent
Kind of Cheat: Beat all the levels on 00 Agent, in other words, beat the game!
Multiplayer?: No
Rank of Difficulty: N/A 
What it Does: Scaramanga's Legendary Golden Gun is yours!  Of course, you'll 
also get this gun when you get the All Guns Cheat, as most people do the first 
time they beat Egyptian on 00 Agent, but Rare needed to keep things consistent 
and give you a cheat here!
Notes: This one is hard, it took me a while.  A LONG while.  Beating the game 
on 00 Agent is no easy task.  The good thing is, you get to brag and show off 
to all of your friends.  

And that is all of the regular cheats.  No, no, there is no All Bonds Cheat.


_____________________

4. The Lost Cheats
_____________________

This little section is based on the codes that have recently been discovered 
that give us options that are not available in the final game of Goldeneye.  
These codes were once used as Cheat Options, but they were deleted before the 
final release of the game.  Rumor has it that these codes were discovered by 
someone known only as Dr. Ian.

In case anyone asks, there is no way to earn these cheats in the final game!  
They can only be unlocked using Codes!

The codes to use these cheats can be found in the Codes section.

So, without furthur ado....


Line Mode

This is without a doubt the coolest of all of the Lost Cheats, but not the 
most well known.  Basically, Line Mode will erease all of the color in the 
game, replace it with white, then replace all of the outlines of objects with 
black lines.  I love this cheat, but some people find it silly.  Line Mode can 
also produce a variety of fun effects, like your bullet holes will be square, 
and explosions will look like little pieces of paper flying all around.  No 
one is really sure why Line Mode was deleted, but we do know it was the last 
of the Lost Cheats to be ereased.


Invisibility in Multiplayer

The title says it all.  In multiplayer, your characters will be invisible.  
This makes for some interesting matches, especially with No Radar on.  
However, you can still see faint outlines and color if you look closely at you 
opponent.  The major problem with this cheat is that needs to be re-entered 
after a player dies, plus, each player has to enter it on his own in order for 
it to work.  These problems might possibly have led to it's removal.


Maximum Ammo

This is a silly cheat.  What happens is that as soon as you pick up a gun, it 
will be filled to the maximum amount of bullets.  For instance, if you pick up 
a Soviet, you will have 430 bullets, (the maximum allowed) but when you pick 
up another Soviet, it will just give you the regular amount of bullets as the 
difficulty level allows.  This cheat is useless if you have Infinite Ammo, 
perhaps leading to it's removal.


Extra Characters

Most every Goldeneye player knows about the 10 Step Code that gives you extra 
Multiplayer characters, including the Terrorist and the Biker.  But did you 
know that it was a cheat at one time?  If you have a Gameshark, you can get 
this cheat (along with all of the others) to appear.  Unlike the other Lost 
Cheats, this one was given to the public by Rare soon after the release of 
Goldeneye.

____________________

5. The MIA Cheats
____________________


As you may have already guessed, there are some Lost Cheats that don't yet 
have codes for them.  I refer to these as the MIA (Missing In Action) Cheats.  
It is my hope that someday the codes for these cheats will be found.  Until 
then, we've just got to hope.

All of the information in this section comes from the webpage of my good 
friend The Terrorist.  He found these cheats with a Gameshark.  I take no 
credit whatsoever for this.  When you're done here, take a look at his page on 
these cheats:

If you know of a code that can unlock any of these cheats, please, please, 
PLEASE email me.


Debug Mode

This is the most wanted of the MIA cheats.  It's not really awesome or 
anything, though.  Debug Mode just makes a bar appear at the top of the screen 
that shows your exact position throughout the level using a number code.  Not 
very exciting, but hey, it's a start!


Extra Weapons

The most mysterious of the MIA cheats is Extra Weapons.  This cheat will give 
you access to the Magnum, Laser, Golden Gun, Silver PP7, and Gold PP7.  Do you 
see a pattern?  Yes, these are all weapons that have their own individual 
cheats!  Why were things changed?  There was probably a reason, but I don't 
know what it might have been.


The Extra Health Cheats

There are three other MIA cheats, Super 2x Health, Super 10x Health, and Super 
10x Armor.  Super 2x Health gives let's you take twice as much damage, Super 
10x Health lets you take ten times the normal amount of damage, and Super 2x 
Armor gives you Body Armor that lasts twice as long.  They aren't really very 
useful, but still, I can see where Rare was going with this.  These cheats 
could possibly have been created before Invincibility.


Please, please PLEASE!  If you know the code to use any of these cheats, 
PLEASE email me!



******************************

IV. Multiplayer FAQ

******************************

And now, without further ado, my Goldeneye Multiplayer FAQ!

_________________

1. Overview
_________________

It's Saturday afternoon.  You're stuck at home with a friend or two, and 
you're bored out of your minds.  What do you do?  No, this isn't a trick 
question, or a line from Speed.  You Play Goldeneye!

Goldeneye, besides it's fantastic mission mode, also has a stupendous 
Multiplayer Mode.  Sure, it could have been better, adding more levels, and 
more weapons would have been nice, but hey, nobody's perfect.

Hmmmmmmmmmm, I can't think of anything else to put here.  Might as well start 
with the important stuff!

___________________

2. The Scenarios
___________________

This part talks about the many (?) Multiplayer Scenarios, and what they do, 
etc.


Normal, (a.k.a. "Live and Let Die")

This is just you usual game of Goldeneye, nothing special, nothing 
interesting.  Of course, this mode is still lots of fun, and provides plenty 
of fun and enjoyment.  I refer to it as "Live and Let Die" because that's 
basically what it is, plus, "Normal" was never a Bond movie.


You Only Live Twice

This setting is short, but fun, if you have four people.  With two, it's kind 
of...short.  I once played this game with my brother, and I beat him in less 
that a minute!  The rule is here, if you die twice, you're out of the game.  
The last person alive wins.  Kills don't matter at all.  I once beat three of 
my friends in this setting, while getting only one kill.  True story.  


The Living Daylights (Flag Tag)

This game, while hated by most players of the game, is my personal favorite 
selection.  I'm not really sure why.  The deal is here, there is a flag hidden 
somewhere in the level.  If you pick it up, a timer will start.  If someone 
kills you, you drop the flag, your timer stops, someone else picks it up, and 
their timer starts.  And here's the deal: the person with the flag can't use 
any weapons!  Kills don't matter at all in this setting, which is why most 
people hate it so much.  The only real complaint that I have about this is 
that the game won't give you your total time, that is, how long you have the 
flag for.  Kind of a drag, since I would like to have some kind of record 
list, where you could keep track of how long you had the flag.  If you really 
wanted too, you could have someone use stopwatch to keep track of your flag 
times.


The Man With the Golden Gun

This one is a little complicated, but fun.  As you start off, there is a 
Golden Gun hidden in the level.  Once someone gets it, they become Scaramanga, 
the Man With the Golden Gun, and turn a different color on the radar.  As you 
probably already know, the Golden Gun will kill anyone in one hit, even those 
of you with body armor.  The Man has to now kill people with the Gun, until 
they die, then someone else picks it up, and the whole thing starts all over 
again.  Thing is, if you have the Golden Gun, you can't pick up Body Armor!  
The scoring in this is a little hokey, and I'm not even sure how it works.  
The best advice I can give is for the other players to all not shoot each 
other and gang up on the Man With the Golden Gun.  Dang, I just love saying 
that!


License to Kill

This is, without a doubt, the most popular non-normal (is that a word?) 
Goldeneye Scenario.  The rules are simple, one hit and you're dead, even with 
body armor.  A minute to learn, a lifetime to master!  Whoops, wrong game.  
Anyway, the best strategy here to is to go for fast, automatic weapons, such 
as the RCP-90, or KF7 Soviet.


Team 2 vs. 2

This is basically your average team game.  Two people are on a team, one red 
team, one blue team.  The object of the game is to kill the other teams 
members as many times as possible.  Oh yeah, you lose points if you kill your 
teammate!


Team: 3 vs. 1

Uh-oh!  This exciting and fun scenario is another team game.  Only this time, 
it's everybody versus one person!  Or, as I like to refer to them, "The Lone 
Ranger."  Anyway, I find this a lot of fun, especially if you're the one!  
Same thing goes with all team games, you lose a point if you kill your 
teammates.  


Team: 2 vs. 1

This is basically the same as the one above, except this only works if three 
are playing.  There are two, and they gang up on the one.  My advice to you is 
to find another friend so that you can at least play 3 vs. 1, which, in my 
opinion, is a lot more fun!


________________

3. The Levels
________________

This is a list of all the available Multiplayer Levels.  If I had my way, 
there would be a lot more levels on this list, but....

If you want to unlock the "Mission" levels, you must first beat that level on 
Agent difficulty.

NOTE: I was considering adding a "Selected Weapon Location Guide," but I 
decided against it, considering: 

#1. Most experienced players already know where they are.
#2. If you don't, you'll soon find out.
#3. It doesn't make that much of a difference.
#4. My instructions for finding them were pretty vague.  For instance, The big 
room with the hole in the ceiling, the small room with the hole in the wall, 
the bottom floor, etc.

Besides, if you want to cheat and find the weapons, just play the levels over 
a few times and try to memorize the spots.


Name: Temple
# of Players: 4
Size: Big
Body Armor: 1
Description: The Temple is best known for it's large layout, and even larger 
rooms.  That doesn't make much sense, but I'll continue anyway.  There are a 
lot of rooms, so it's easy to get lost.  Even I don't know my way through it 
by heart.  Your best bet is to find the single body armor, which is located 
near the REALLY big room, in a dark corner.


Name: Complex
# of Players: 4
Size: Big
Body Armor: 3
Description: The Complex, another big level, has more body armor and is easier 
to navigate than the Temple.  There are lot's of hallways here, so watch out 
for anyone who might be following you.  The large amount of rooms here make 
for good ambush spots, and I suggest doing just that!  Another note: Due to 
the large amount of "sniping spots," be careful if you're in an open area, 
especially on License to Kill!


Name: Caves
# of Players: 4
Body Armor: 2
Size: Medium
Description: The Caves (not top be confused with the Caverns) are dark, 
gloomy, and it's hard to see people in the shadowy areas.  That is why I 
suggest being a dark character here.  The caves also have lots of nooks and 
crannies to hide in, making for good ambush spots.  Another good quality of 
the caves is that some of the walls look too steep to climb up, but in 
reality, they aren't, which can leave a clumsy attacker left wondering where 
you went.  But if they know about that walls, you better start running!


Name: Library
# of Players: 4
Body Armor: 3
Size: Really Big
Description: In case you didn't know, the library is made up of both the Stack 
and the Basement (see below).  This makes for a REALLY big level, just perfect 
for a game of Living Daylights!  A little known (and little used) trick is to 
look through the vents separating the two floors, and fire through them at a 
player passing by beneath (or above).  This can be accomplished by using 
radar.


Name: Basement
# of Players: 4
Body Armor: 1
Size: Medium
Description: The Basement is a favorite level among many, because of it's 
pillar filled hallways (great place for a shootout!), it's easy to find 
selected weapons, and it's numerous ambush positions, especially in the 
colored hallways.  If you ever get lost, then try to find the body armor.  
It's located in the center of the level, and makes for a good compass.


Name: Stack
# of Players: 4
Body Armor: 2
Size: Big
Description: Some people hate the Stack, others love it.  It's kind of hard to 
find your way around at first, which may cause players to holler cries of "How 
do I get up top?"  All of the good stuff is really on the second floor.  The 
Stack is a good level for explosives, because you can launch them from the 
bottom floor to the top (or vice versa) causing humorous and sometimes 
confusing ("Hey, who killed me?") deaths.


Name: Facility
# of Players: 4
Body Armor: 2
Size: Small
Description: I'm surprised they made the Facility a Multiplayer level.  I 
mean, it's so small!  That's why I recommend this level for three players or 
less, four if you really want some quick and bloody deaths.  You'll find that 
the facility is shaped sort of like an "L" with a Selected Weapon and a Body 
Armor on each side.  My advice is to grab all the goodies in one area, then go 
scouting for kills!  Another good strategy is to chase people in circles 
around the tiled floor areas!


Name: Bunker (2)
# of Players: 3
Body Armor: 2
Size: Medium
Description: The Bunker is a fun level, with three or two players.  It would 
be fun with 4, but there's Rare stepping in again!  It's really not that hard 
to find your way around here, just use the Big Room, the Jail Cells, and The 
Colored Rooms as landmarks, and you'll be fine.  For some reason, not many 
people go for Body Armor here, which doesn't surprise me, it's kind of out of 
the way.  One set is in the Colored Rooms, the other is in the room with the 
pillars.


Name: Archives
# of Players: 3
Body Armor: 2
Size: Really Small
Description: The Archives, the smallest level in the game, is recommended (by 
me) for two player games.  With three, it's hard to hide, tail people, and set 
ambushes.  It's easy to avoid getting lost here, just learn your upstairs from 
your downstairs.  The two "Secret Passages" on the top floor house a body 
armor, and the selected weapon, so memorize where they are!


Name: Caverns
# of Players: 3
Body Armor: 2
Size: Medium
Description: Another fun level is the Caverns.  There is something for 
everyone here, big rooms, little rooms, hallways, byways, even a few scenic 
views!  If you know the level from one player mode, finding your way around 
here should be a breeze.  One word of advice: avoid the Death Trap!  That's 
the place where the radio is on one player, in Multiplayer, they've filled it 
with combustible gasses and explosive liquids!  If you see someone over there, 
shoot one of the barrels for an easy kill.

Name: Egyptian
# of Players: 2
Body Armor: 2
Size: Medium
Description: I don't know why the Egyptian Temple is only for two players.  
It's actually pretty big, if you count the back hallways and the big blue 
floored room.  I think that's supposed to be water.  But anyway, no one ever 
seems to go over there.  Or maybe it's just me.  The pillars in the main rooms 
make for good ambush and shootout spots, as does the big long hallway with the 
crevices in the walls.  If you're using snipers, try getting a lookout 
position in that doorway that opens out from the Golden Gun room.  The one I 
mean is high up in the wall of the large room, and makes for some easy sniping 
kills.



___________________

4. The Weapons
___________________

This is where the action takes place, the big choice, the choice that decides 
how much fun your Goldeneye game will be!  Well, that actually might be the 
Scenario, but I just couldn't think up an introduction for this section.

Here all 14 of the Weapon Selections, and what combinations of weapons they 
contain, in alphabetical order, for some reason:


Automatics: Silenced PP7, DD44 Dostovei, Klobb, D5K Deutsche

A whole bunch of machine guns and pistols.  This is sort of like a default 
weapons selection.  It's not very important or extraordinary, so I only pick 
it if I just don't know what to pick, which doesn't happen often.


Golden Gun: Silenced PP7, DD44 Dostovei, Klobb, KF7 Soviet, Golden Gun

As you probably already know, Scaramanga's Legendary Golden Gun kills in one 
hit, whether it be to the head, or in the leg.  Now, as we're not doing the 
special "Man With the Golden Gun" Scenario, anyone can pick up the Golden Gun 
at any time, which makes for some interesting shootouts...


Grenade Launchers: DD44 Dostovei, Klobb, KF7 Soviet, Grenade Launcher

The selected weapon here is the grenade launcher.  This is my personal 
favorite explosives weapon in the game, because it holds more ammo than the 
Rocket Launcher, and it's easier to aim and use.


Grenades: DD44 Dostovei, Klobb, KF7 Soviet, Grenades

These boys pack a hard punch!  Grenades are fun because you can bounce 'em off 
of walls, and around corners, so that no ambush spot is safe!  Try to pull the 
pin early (press and hold Z) to gain some advantage over your opponent, but 
don't hold it for too long!


Lasers: DD44 Dostovei, Klobb, KF7 Soviet, Military Laser (Moonraker)

This baby really gets the job done!  Lasers make for quick shootouts, and 
quick chases, since they never run out of ammo, or need to be reloaded.  For 
some real fun, try them on License to Kill...


Pistols: Silenced PP7, DD44 Dostovei, Cougar Magnum

All of my friends really like this setting, for some reason.  Me, I just think 
of it as the best weapons selection for Magnum shootouts!  If you're doing 
License to Kill, use the PP7, it's faster than the DD44.


Power Weapons: DD44 Dostovei, RCP-90, Automatic Shotgun, Cougar Magnum

My favorite non-explosive weapon setting is Power Weapons.  I mean, you get 
three awesome weapons, the Automatic Shotgun, the RCP-90, and the Cougar 
Magnum!  All right!  The only problem is choosing between the RCP-90 and the 
shotgun.  Most prefer the RCP-90, but I prefer the shotgun, myself.


Proximity Mines: PP7, ZMG (9mm), AR33 Assault Rifle, Proximity Mines

Ah yes, the hallowed tale of the proximity mine game.  It's fun, but make sure 
you remember where you put those mines!  Use the AR33 scope to snipe them out 
from a distance, that's what it's there for!


Remote Mines: PP7, ZMG (9mm), AR33 Assault Rifle, Remote Mines

This is my personal favorite out of all three mines.  Lot's of people try top 
hide the mines everywhere, but not me!  I like to just throw and detonate 
(Hold A and B) if I see someone coming.  Just make sure the intended victim 
isn't too close to you!


Rockets: DD44 Dostovei, Klobb, KF7 Soviet, Rocket Launcher

The most famous of all the explosive weapons, and the most popular.  The only 
problem is ammo (you can hold at most four Rockets), so use the Infinite Ammo 
Cheat if you have it!


Slappers Only!: None

They just had to put this one in there.  No weapons allowed, so you have to 
slap your way to victory!  This is fun on License to Kill, or if you set the 
Health to -10.  For real fun, try a Team Game!


Sniper Rifles: DD44 Dostovei, Klobb, Sniper Rifle, Cougar Magnum

One spot where the Multiplayer crew blundered was that the only level with 
decent sniping spots is the Complex.  The most fun I ever had with Goldeneye 
was a 2 vs. 2 Team game of Snipers in the Complex.  One team would stay in a 
"sniping spot," one would snipe, and the other would guard the entrance with a 
Magnum.  When that team died, the next one would run in.  Ahhhhhh, good times.  


Throwing Knives: Throwing Knives

Yep, that's all.  It's pretty fun though, believe it or not.  A good idea 
would be to set the health down to -4, so one knife in the chest kills, but 
one slap doesn't!  If you want more information, see my exclusive guide on 
"How to use a Throwing Knife," located in the miscellaneous section.


Timed Mines: PP7, ZMG (9mm), AR33 Assault Rifle, Timed Mines.

This is my least favorite mine selection.  Timed mines are hard to use, hard 
to control, and half of the clever traps you lay just don't work!  Some people 
like them though, and that's what's important.

______________________

5. The Game Lengths
______________________

Most people would call me daffy to commit a whole section of FAQ to the game 
lengths, but here they are!


5 Minutes

This is your basic short game.  Short games aren't really the most accurate in 
terms of skill (some people need a little while to get warmed up), so I don't 
use this very often.


10 Minutes

This is more like it.  Sort of a default setting, 10 minutes is like the 
perfect length of time for a game, either normal shoot-em up, or the Living 
Daylights.


20 Minutes

More of a long game really.  REALLY long.  Sometimes, a little too long.


First to 5 Points

Another short game.  If you play Slappers Only!, I recommend using this 
setting.


First to 10 Points

For those of you who hate ties, this one is for you.  The average game is 
about the same as 10 Minutes, give or take depending on the number of players, 
the skill, the level, and the weapon.  The match stops when one person reaches 
ten points.


First to 20 Points

Another VERY long game on Normal mode.  If you're doing License to Kill, it's 
a different story!  This is my preferred timing for the average License to 
Kill match.


Unlimited

Now we're talking!  The game lasts until everyone either gets bored, or 
someone (usually the losing player) gets angry and quits.  This is best used 
when you've found a game that everyone seems to love more than anything else 
in the entire world.


Last Person Alive Wins

While not a selectable setting, this is used during You Only Live Twice, where 
the final surviving person is the winner.


____________________

6. The Characters
____________________

Here is a complete list of all 33 selectable Goldeneye characters.  I have 
also included the characters that can be gained use of the "Rare Employee's 
Code."  The Codes Section (Listed under Section VIII, The Fun Stuff!) for more 
information.

I included descriptions of all the characters, because most of the names are 
pretty vague, and without this, trial and error would be the only way to find 
the red civilian.

The additional 25 characters become available after you beat the Agent 
difficulty.

The letters NIG signify that the character does not appear in the one player 
mode.

A last note: In the case of the Scientists and Moonraker Elite, the one on the 
left is the boy, the one on the right is the girl.


Bond
This cheerful British fellow is dressed in the black tuxedo he wears in the 
Aztec and Egyptian levels.  The black clothes and hair make him blend in the 
darker areas, making for surprise ambushes.


Natalya
She comes dressed in the green dress that she wears in the Bunker 2, and the 
St. Petersburg mission.  Pity, her jungle suit might actually make her useful 
when it comes to camouflage.


Trevelyn
The evil 006 wears the black suit you see him in throughout the game.  It is 
darker than Bond's tux, but the bright face and hair are a dead giveaway if 
you like to blend in.


Xenia
Of course, Xenia comes with her solid steal bra and dark trousers.  Looks 
pretty ugly in the game, actually.


Ouromov
The Russian general actually blends in pretty well in the Caves.  It's the 
whole off green thing.  However, his large hat actually counts towards a head 
shot, making him much easier to kill that way.


Boris
The Russian answer for the "hip" computer nerd comes complete with tinted 
glasses, brightly colored jacket, slicked down haircut, and friendship 
bracelets.


Valentin
This guy makes for a sort of handicap, considering he's the only fat character 
in the game!  His gray suit does tend to blend in well in dark areas, though.  
Ugh, that lazy eye freaks me out!


Mishkin
Politburo Member Defense Minister Mishkin wears a solid black jumpsuit instead 
of official looking suit and tie.  Could the black clothes be on loan from 
Trevelyn?


Mayday
Well liked because of her thinness and dark features, Mayday is the only 
African-American character in the game.  Unless the Siberian Special Forces 
ever takes off his mask.  I'm surprised that Mayday never got her own level.


Jaws
At eight feet tall, Jaws is not one to mess with!  Unfortunately, his large 
height makes him very easy to hit, causing most to find him unpopular as a 
character.  Jaws' one advantage, however, is that his auto-aim tends to go for 
his opponents head!  I always though that it would be cool if Jaws could take 
shots to the mouth with no injury, a recap of one of the funniest scenes in 
The Spy Who Loved Me.

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