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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter G » GoldenEye 007 - Strategy Guide (Page 06)

GoldenEye 007 - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 06).

Gadgets: None

Important Items: Code Cards (3)

Body Armor 2 (The one by the first pump is Agent Only, the one in the big room 
is Secret Agent Only)

Secrets: In the room with the Master Control Console (the big room) run over 
to the right side of the room.  There is a special wooden box against the 
wall.  Shoot it, and another box will pop out.  Repeat this, and two boxes 
will fall out.  Shoot each one, and you will find two televisions.  Shoot each 
one, and find 2 AR33s!

There is also extra ammo hidden here, every single box in the caverns has 
either ammo for a ZMG, or an AR33!

Notes: The Caverns in one big level.  And, of course, the bigger a level is, 
the more enemies there are in it.  That's why most 00 Agents tend to run low 
on ammo.  To avoid this, frequently switch between the ZMG (or RCP-90) and the 
Assault rifle.  Try blowing up the wooden boxes with your mines to get the 
ammo inside.

Anyone on Agent Level who wants to easily beat the Caverns should see "The 
Race" in the Miscellaneous Section of the FAQ.


Walkthrough:

You start off in the elevator, right where you were when you left the Control.  
Only, for some reason, you have a ZMG.  Hmmmmmm, I wonder where you got it?  
probably the same place you found the Timed Mines.

Open the door, and prepare for a shootout!  There are three guys waiting for 
you outside the elevator, and more are coming.  Try not to get hit.  When the 
first three are dead, exit the elevator, grab the ammo, and watch the door.  
Like I said, some more guys are coming.

Open the next door and run down the stairs.  You can usually find an AR33 
Assault Rifle on the way down (being held by an angry Janus goon, of course!).  
I don't use the Rifle until later, because of a lack of ammo.  It's best to 
switch between the two guns frequently (AR33 and ZMG) to save ammo on each 
gun.  

After the stairs there are two guys guarding another door.  You can hide 
around the corner of the railing, in plain site, and they still won't see you.  
I often use this handy trick throughout the Caverns.  Try to get head shots 
off the two soldiers, then open the door.

Of course, there is always a guy guarding the other side of the door.  Shoot 
him, then continue along the walkway.  Bump off a second guy guarding a second 
door.  Now, go back to the first door, and go down the stairs.  There is a 
third, and last guy guarding the little hallway in between the two rooms.  
Agents will find a helpful body armor down here.

Secret and 00 Agents have a job to do.  They have to blow up both large 
computers in each of the rooms.  But watch out!  There are scientists in here 
that like to guard these computers, and get caught in the explosion, causing 
you to fail your mission.  

The best way to get the scientists to leave is to run up to them holding a 
gun.  Make sure the gun is pointed towards their face.  This will usually make 
them run away, but sometimes they just stand there with arms up.  If this 
happens, simply fire a shot or two over their heads.  This usually causes them 
to run away.

Use your timed mines on the computers (Objective a: Completed).  This saves 
ammo, and makes the mission seem more cool.

Now is the time to grab some ammo.  Throw a few mines on the big pile of 
boxes, then wait for it to blow up.  Failing to wait may cause a 
few...injuries.  Then, grab a bunch of AR33 and ZMG ammo!

Once you're finished with computers and ammo, run up the stairs and out the 
next door.  There may or may not be a guard on the other side, so be prepared!  

You are now in the spiral room.  It goes around and around and around and 
around (Dang, I'm getting kind of dizzy).  There are two guards walking 
mindlessly up and down the passage.  I try to snipe them with my Rifle scope, 
but a direct confrontation will also work in most cases.  Be sure to snipe the 
guard at the very top!

This next part is tricky.  There are about a million guards on the other side 
of that door.  Well, maybe a little less than that.  Anyway, open the first 
door, then the second, and run away!

Run down the circular staircase a little ways, then wait.  A few guys should 
come out, and you should easily be able to shoot them as they come running 
down to get you.  One of these guys has 2 ZMGs!  Joy!

Get out your 2 ZMGs (or Assault Rifle if you're out of ammo) and run into the 
room.  Go around that corner, and fire on the guys standing guard.  It should 
be a short fire fight.

Once again, we find ourselves in another room filled with ammo boxes.  You 
know what to do.  And don't afraid to use all of your mines in here either.  
You won't need them anymore, you'll have all the ammo you want to waste on 
computers!

Grab your AR33 (you'll need the scope) and open the door.  Told you that you 
would need the scope!  Fire on the guy at the other end of the walkway, then 
at his friends that come running.  Afterwards, run over and grab some ammo.

Pull out your gun of choice, and run along the Cavern walkways.  There are a 
lot of easy ambushes here, at least, they're easy if you use the "hide along 
the walkway where the guys can't see you" trick.  Continue all the way to the 
end of the walkway, ignoring the first door.

Once you've reached the last door, use your AR33 to snipe out the two goons 
standing guard.  One of them drops a special code card, and remember to pick 
that up later!  For now, fire a few shots with your most ammo filled gun.  
This should attract the attention of some guys on the bottom walkway.  They'll 
come running up to get you, and you can ambush them as they come running 
around the corner, as usual.

Once the shootout is over, grab the ammo and the code card, and run down the 
stairs.  There are a few guys left down here, shoot them now so they don't 
come running for you later!

As soon as you're done with that, run all the way back to the last door on the 
walkway (the place where you got the code card), grab an Assault Rifle, and 
shoot through the glass window.  This should attract a few guys that will come 
running out, which you can easily ambush.  You should find another code card, 
and an RCP-90!

Agents: Turn back now before it's too late!  Maybe that's a little strict, but 
there is no need for you to continue.  If you want, go back to the second door 
on the walkway.  I'll see you there!

Stay on your Rifle, despite all temptations to switch to the RCP-90.  Open the 
door, run into the room, and grab a Body Armor that's there on Secret Agent.  
Oh well, guess 00 Agents are out of luck.

Run over to the left side of the big platform that looks like a stage.  Aim 
your rifle across the room and get rid of that annoying guy that's shooting at 
you!

Now, for a very hard part!  00 Agents have to save a radio, which is hidden up 
on the stage, surrounded by cans of gasoline, the Master Control Console, 
scientists, and trigger happy bad guys.  Now, any mislaid shot by you or a guy 
will cause that whole place to blow up.

The best way to save the radio is to stay where you are, and carefully use 
your Rifle to give head shots to all the guys hiding behind the crates.  There 
are five of them.  Please, try not to hit any scientists!

Once you're positive that all of the bad guys up on the stage are dead, run up 
there and use the radio.  You'll magically get the right frequency, and call 
Jack Wade (Objective d: Completed), who says he will bring in some 
reinforcements.  Some reinforcements, you never get any real help from them!

Once the radio has been used, grab some ammo, and shoot one of the gas 
barrels.  This will cause the whole thing to explode, destroying the Master 
Control Console (Objective c: Completed).  Make sure you get out of the way 
before shooting!

WARNING: Do not shoot the barrels until all of the scientists have left the 
stage.  You don't want to fail your objective now, do you?

Once that's done, grab some ammo.  Hey, it's all in the boxes!

Oh yes, there is one special box in this room.  It's in the right corner of 
the room.  If you shoot it, another box will pop out.  Hmmmmmm, that's odd.  
Better shoot it!  Doing so will release another box.  Shooting that box will 
give you two more boxes.  If you shoot these, than a TV will pop out of each 
one.  Shoot the TVs to find...

Double Assault Rifles!  All right! Yeah!

Anyway, when you're finished, exit this room the way you came.  Ignore the big 
door, it's locked.  

Go all the way back along the walkway until you get to that second door.  Pull 
out your RCP-90 (Yeah!) and open the door.  Turn to your left, and shoot the 
guy over there.  He should attack you, so get rid of him quick!  If more guys 
come, exit the doorway and wait for them in the hall.

There is also a drone gun in this room.  It's on the left side, just above the 
big door.  Be sure to blow it up before continuing on.

Now then.  There are lots of guys in this room, but no particular strategy for 
killing them.  There are two behind the file cabinets on the right, and a few 
more at the bottom of the stairs.  All I can say is "Try to stay out of the 
direct line of fire, and never take on two guys at once!"  

Good luck.

When this room is emptied of guys, run down to the bottom and shoot the two 
computers next to the big pump, then the one in the corner.  Congratulations, 
you just destroyed the outlet pump controls (Objective b: Completed), which 
make it so Janus can't hide their satellite underwater!  Yay!

This is the big moment.  Take your AR33s (Single, or Double) and go up to that 
big door.  Press B (to open the door) and kneel down.  As the door opens, aim 
your weapon, and you should see two guards at the other end of the hall.  Get 
rid of them.

Grab the ammo, then open that door on the right wall.  Get ready to shoot just 
like you did before, because there are guards over here too!  It is very 
important that you close the door behind you, you'll see why in a minute.

Are you ready?  Take a deep breath, and get on your AR33s.  Open the first 
door, then the second, and step backwards out of the doorway!  Trevelyn will 
yell at you, but ignore him.  Fire your guns at the two drone guns firing at 
you from the ceiling.  Remember, there are two!

Once the two drone guns have blown up, start running and firing like there's 
no tomorrow!  And there won't be if you don't kill any guy that shoots at you 
in this last room.  Be quick, because there are guys coming after you with 2 
RCP-90s and Auto Shotguns!

Use the same mad run and fire tactic that you did at the end of the Control.  
With luck, you should make it to the elevator, essentially beating the level.

Wait!  You didn't kill any scientists, did you?  If you did, you lose!  If you 
didn't (Objective e: Complete) pat yourself on the back, you just beat the 
level!

************************************************************************
                              Level Complete



Mission 7: Cuba

Part iv: Cradle


Primary Objectives:

a: Destroy control console
b: Settle the score with Trevelyn


Available Weapons:

PP7
ZMG (9mm) (x2)
AR33 Assault Rifle
Grenade


Gadgets: None

Important Items: None

Body Armor: 5

Secrets: The Body Armors mentioned above are hidden on each side of the 
antenna (those long walkways), including by where you start off.  The fifth 
one is "hidden" behind a big machine in the shed opposite where the control 
console is.

Notes: I DO NOT recommend getting the other three body armors hidden on each 
end of the antenna cradle.  It just wastes time, and, by the time you get over 
and back, some smart-aleck (no pun intended) guy has already shot the dickens 
out of you.

I didn't go into very much detail on beating Trevelyn in this part of the FAQ.  
That's because there are so many different ways to defeat him.  For more 
information on Trevelyn, see the Supervillains section of my FAQ.


Walkthrough:

You start off at the very end of the antenna.  If you hurry, you could catch 
Trevelyn now (OK, that's a lie if I ever heard one), or you could prepare 
yourself for the battle ahead.  What I mean is, there's a body armor over here 
behind the pillar!

This next part is tricky.  Pull out your PP7 and start running.  Somewhere 
around the halfway point of the walkway, a guy will magically appear at the 
other end, and Auto Aim will jerk your PP7 upwards.  This is your cue to start 
firing, and keep firing until you can actually see that this guy is dead.  

I've said it before, and I'll say it again: "Thank you Auto Aim!"

Now, unfortunately, sometimes luck will run against you, and you will not kill 
that nasty soldier, and he will instead greatly wound you.  If this happens, 
restart and try again.

Grab the two ZMGs that the guy dropped.  Watch out, because there are two more 
guys coming from the right.  Shoot them before they can shoot you.  Oh no, 
there are two more coming from the left.  Shoot them too.  

NOTE: A little while before this, a sign should have appeared that says 
"Trevelyn has activated the control console," and a timer will appear.  You 
now have to blow up that console before the timer runs out.  It's really no 
big deal, but I just wanted to let you know.

Take the left path, then take the next right walkway.  This one leads down to 
the center.  There is also a guy here shooting at you.  Shoot him before he 
can do any serious damage.

Run down the stairs to the space with the two sheds.  There is another guy 
here, and more are coming!  Quickly, open the left shed, and Heeeeeeeeeeeres 
Trevelyn!  Pump him full of lead, and he'll shout at you and run away.

This is your cue to back up, because the two drone guns over here don't mess 
around!  Shoot them from a distance, and you should be fine.  Watch out for 
guys sneaking up on you while you're shooting those drone guns.

Now, you can run into the shed.  Go over behind that big machine, and there's 
the control console.  Blow it up (Objective a: Completed) and you just saved 
the world.  Congratulations, now you've got to save your life!

As I mentioned before, there are lots of ways to beat Trevelyn, so many, in 
fact, that I moved them down to the Supervillains section of the FAQ.  
Trevelyn is in Section VII-3.  Go over there if you need more information.

One word of advice: Don't forget the Body Armor in the opposite shed!  Get it 
as soon as your first body armor runs out.

Anyway, after a long chase, Trevelyn will yell "Finish the Job James, if you 
can!"  Now the music will start going faster, and Trevelyn will madly run for 
the very bottom of the Cradle.  Follow him!

Watch out for Trevelyn's goons on the way down.  They can easily ambush you.

When you get to the very bottom, open that door and go in.  Trevelyn is 
waiting for you, and he drops down into a hole.

Kneel down (This makes it easier to avoid missing the platform) and fall down 
into the hole.  You should land on a platform.  Kneel down, and start firing 
at Trevelyn like mad!  After a little while, Trevelyn will either fall off, or 
die, in either case he will say:

"For England, James?"

"No, for me"

THE END

And so, Bond defeated Trevelyn, (Objective b: Completed) and escaped from the 
rest of the soldiers as Natalya came up in a helicopter and rescued him.  
Bond, of course, made a comical jump on top the landing gear, a risky move, 
but oh, who cares!

************************************************************************
                           Level Completed

                         Mission 7: Completed


Now you get to watch Bond and Natalya kiss.  And the credits begin to roll.  
And it is truly the end....

But Wait!



Bonus Level #1

Requirements: Beat all levels on Secret Agent


_________________________

Mission 8: Teotihuaca'n
_________________________

Part i: Aztec


Primary Objectives:

a: Reprogram shuttle guidance system
b: Launch shuttle


Available Weapons:

PP7
AR33 Assault Rifle (x2)
Moonraker Laser (x2)
Grenade

Gadgets: None

Important Items: Guidance data, Security Smart Card, Launch Protocol Data.

Body Armor: 1

Secrets: The Body Armor is hidden in the ventilation system, on the far right 
side.

Notes: In order to access the Aztec Temple, you must beat all of the previous 
levels (Dam-Cradle) on Secret Agent.

There are some that say that the Aztec is the toughest level in the game.  I 
disagree, but still, everyone says that.  The overall layout of the level, 
combined with the heavy enemy firepower, and the fact that a certain Classic 
Bond Villain is after you doesn't really make things any easier.

The whole idea of the Aztec Temple, as well as the layouts for most of the 
rooms, come from the Bond movie Moonraker.


Walkthrough:

You start off in a little alcove in a big room with three guards in it.  These 
guards are Moonraker Elite, which means they're pretty tough!  The opening 
part of this level is tough too, so good luck!

Kneel down and face left.  then, lean over the side of the alcove.  Aim your 
PP7 and fire at that Moonraker's head.  Then, go back into your alcove and 
reload.

The two remaining guys are going to come running up to you.  Fire at them with 
your PP7.  It's best to try and go for head shots here, but that's still hard 
to do!

After the fire fight, run out and grab everyone's Assault Rifle.  You might 
also get a grenade if you're lucky.  

Now is as good a time as any to talk about the Great Aztec Ammo Shortage.  You 
must conserve ammo on 00 and even Secret Agent levels.  To do this, try using 
your PP7 wherever I say it's a good idea.  Agents should not attempt to use 
the PP7, because there's really no need.

Anyway, we now have to get out of this room.  There is a secret door on the 
wall opposite the one you started off in.  Grab your PP7, open the door, and 
duck to the side.  You should fire off a few shots to get the attention of the 
guy standing guard right in front of the door.  Once he comes, give him a 
taste of PP7, and grab his ammo.

You can now switch to your Assault Rifle.  This next part is tricky.  Make 
sure that you're on the left side of the door.  Then, lean over, just a little 
bit.  At the very top of the screen you might see a Moonraker hiding behind 
some crates.  If you do, duck back under cover.  In order to properly ambush 
him, you have to get your "body" at the exact point where you can see him, but 
his gun can not reach you.  Don't worry, it's easier than it sounds.  If done 
properly, you should be able to shoot him without getting a scratch on you.

While you were shooting that one guy, two more will probably have come out of 
the sides of the hallway.  If you see them, duck back away from the door.  Get 
a decent distance away.  You will probably hear an explosion.  If so, it's 
safe to come out, because those Moonrakers just blew themselves up with 
grenades!

Once those four guys are dead (one in the hall, one behind the crates, and two 
on the sides of the door) you can go into the little hallway.  But don't go 
too far!  On your right, you should see a pillar in the room.  On the left 
side of that pillar, you should see a yellow arm through the Assault Rifle 
scope.  If so, shoot it wildly!  If not, move forward a little bit until you 
do.

That guy that you're shooting in the arm probably won't die from arm-shot 
wounds.  So, in his wounded rage, he usually stumbles a bit to his right (your 
left) right into your scopes!  

The next guy is easy.  Walk into the room, and aim your rifle on to the right 
side of that other pillar (the one on the left side of the room) and you 
should see another guy.  This guy likes to throw grenades, so shoot him before 
he gets the chance.

Once those guys are done for, run into the room and grab some ammo.  Don't 
forget the gun behind the crates on the top!

Watch out for the pit.  Do NOT fall in the pit.  Doing so makes the Aztec ten 
times as hard.  You will regret it if you fall down there.

You might want to use your PP7 on this next ambush.  Run up to the door in the 
rear wall.  Open it up, then run in a little ways.  Quickly, run out!  There 
are two guards in that room, and you just got their attention!  Get the guards 
on their way out.  

Once the first two guards are done for, go into the control room.  Wow, nice 
place.  Don't look now, but a guy just saw you!  Duck into the alcove on the 
right, and get your AR33 ready.  Sometimes the guy comes, and sometimes he 
doesn't.  If he doesn't, aim your rifle into the right corner of the room and 
fire on the Moonraker you see.  That should attract the attention of him and 
two other guys in the room.

Did I lose you?  Good.  If the two other guys don't come (which they usually 
do) than look into the alcoves on the right side of the room.  You can usually 
get the enemies this way without serious damage.

After all of the guys are dead (five in all) you can look around the room, 
peer through the glass, whatever.  But don't shoot through the glass!  How 
will we ever get out?  There is a secret door (Man do they love secret doors 
in this place!) that is made up of those terminals to the right of the 
bulletproof glass.  To open it, go to the computer thing to the left of the 
terminals.  Presto!  The door is open!

This next part makes for good PP7 ambushes.  There is an idiot guard standing 
on the other side of the door.  You can get a perfect head shot off him 
without him ever seeing you.

Around the next corner are three more that you can get in exactly the same 
way.  Be careful though, because the first one occasionally sees you.

When the three soldiers are dead DO NOT GO IN THE NEXT ROOM!  I mean it! The 
next room, as well as being a highly dangerous trap, also has two Moonrakers 
in it.  

To flush them out, grab a grenade.  Stand right outside the door, and throw 
the grenade at the floor.  It should bounce into the center of the room, where 
no one will ever notice it, then explode killing both guys.

If you do not have a grenade, there is another solution.  Stand on the right 
side of the door, and fire AR33 bullets.  That should get their attention!  
Get them as they come around the corner.

You may now walk safely into the room without incident.  All of a sudden...

The door closed and the shuttle is about to fire it's engines on you!  Oh no!  
What do you do!??!?!?  Think man, think.  Oh no.......

Wait!  I have it!  Shoot the computer on the left of the rear wall (either one 
is fine, but I prefer the left)  and run into the vent to safety.  Do NOT go 
around the corner.  Whew, that was close.

Now we play the waiting game.  A little while after the shuttle fires, 
anywhere between 2 and 5 guys will come after you, at least one of which is 
armed with a Moonraker Laser.  Ambush them as they come around the corner.  

After waiting a while to make sure no more guys will come, pull out your laser 
and look around the corner.  Oh no!  Drone gun!  Don't worry, it has it's back 
to you!  Shoot it, then do the same with the one guarding the other side.  I 
suggest using the Laser here to save ammo.

Before you leave, there is a body armor you must get.  Take a right at the 
drone guns, and go to the end of the hall.  A more needed body armor there 
never was.  Well, maybe in the Control...

Finally, it's time to leave the vent.  From the body armor, go forward, then 
left.  Follow the long corridor around a few twists and turns, then stop when 
you can see the exit vent.

This next room is the hardest part of the Aztec.  Please bear with me!

Aim your Assault Rifle out of the vent.  You should see another vent across 
the room.  Inside that vent, those of you with a decent color TV should be 
able to make out a flash of yellow.  Shoot it, that's a soldier!

You can move a little closer now.  On the top left of the vent across the room 
(where the guy was) is a drone gun.  The Rifle Scope should help you get this 
one.  It's kind of hard to see through the vent, but try to do your best to 
blow it up.

The next two drone guns are easy.  Walk right up to the edge of the vent and 
turn to your right.  If you do it right, you should see a great big drone gun 
over there.  Blow it up!  Once that's done, turn your scopes to the left a 
little bit.  Way up in the background, mounted on the ceiling, is the third 
drone gun. 

Take a deep breath, and run out of the vent a little ways.  Hide behind the 
stack of crates where the soldiers can't see you.  Across the room, where the 
third drone gun was, are three Moonraker Elite, all armed with lasers.  There 
is also a fourth drone gun on your right, also mounted on the ceiling.

The trick is, getting a good shot at them.  Duck down, and lean over to the 
right.  If you hear the sound of bullets firing, lean back to the left, back 
to the safety of the crates.  You should be able to do it just right so you 
can get the enemy, but the drone gun can't see you.

After you've gotten rid of that pesky soldier (Ouch, that laser hurts!) lean 
back over and go for the drone gun.

Next, you lean over to the left.  Don't duck this time, it only complicates 
things.  Lean over just enough so that you can get one Moonraker at a time 
with your Assault Rifle.  

There is one more guy, and he's easy!  Pull out your laser, and start running 
across the room, firing madly.  The guy mentioned is hiding in a little alcove 
in the right wall.  Your surprise laser attack will be enough to get rid of 
him.

Don't leave yet!  We've still got stuff to do!  Run over to the opposite side 
of the room, by the Shuttle.  Wow, it sure is small, for a space shuttle.  
Right next to it is a ladder.  I refer to this ladder as The Ladder of No 
Return, and you'll find out why later.

Climb up the ladder and run around the corner.  Activate the computer.  
Congratulations, you just closed the shuttle hatch and made it so you can go 
back through the trap again!  Don't worry, the Shuttle only fires once!

When the hatch is open, pull out your laser and run across the room through 
the opposite vent.  Hey, we're back in the Temple!  Run down the circular 
stairs, and shoot the guy with his back to you.

Run down the first set of stairs that you see.  It should lead to a long room 
with a few guys in it.  Hey...that guys not a Moonraker.  Hmmmmmmm, haven't I 
seen him before?

Oh no!  It's Jaws!  And I ain't talking about the shark!  In case you haven't 
seen Moonraker, or The Spy who Loved Me, I'll have to tell you who Jaws is.  
He's 8 feet tall, prefers to dress in suspenders, and has metal dental work, 
or "jaws".  And he also carries two Assault Rifles!  I thought such a trick 
was reserved only for the Caverns!  Anyway...

Oh yeah, Jaws is out to kill you!  Wait a minute...I thought he turned to 
good!?  Oh well.

Anyway, run away, back up the stairs, and on to the circular stairway by the 
entrance to the big room.  Jaws should be following you.

Use the stairway trick to defeat Jaws.  If you need more detail (and most of 
us do/did), go to the Supervillains section of the FAQ.  The stairway method, 
as well as another method, is discussed in more detail there.

Or, you could use the Close Up Method, which is also discussed in the 
Supervillians Section.

After the mighty giant has fallen, grab his two Assault Rifles.  Jaws also 
drops a Security Smart Card.  You need this baby a little later on.  Don't 
stand around!  Start running!

From now on, until the end of the level, you'll be doing a lot of running!  
Run back up the circular stairs, into the shuttle room, into the vent, through 
the vent, past the blown out drone guns, take a right, into the Trap Room, 
through the opened door, down the easy guard hallways, open up the Terminal 
passage (Press B next to the computer) and back into the control room.

Remember that glass that I told you not to shoot?  Well, you can open it with 
Jaws' Smart card!  Open the door, then close it behind you.  You'll see why in 
a minute.

Look on the right table.  Grab that little tape thing.  Hey, it's a DAT!  That 
DAT is important, you need it to steal the shuttle!

Quickly, pull out the Guidance Data.  It's that disk that Q gave you.  Use it 
on the disk drive, (Objective a: Completed) and you'll automatically upload 
the data.  Pretty quick, no?

Pull out your laser and be prepared!  While you were working, guys with double 
lasers were coming after you!  They come out the Terminal Secret Door, and 
through that other door that leads back into the room with the pit.  If there 
are guys coming from the Pit Room door, then shoot them now.  If you were fast 
enough, there won't be any at all.  Afterwards, run to the right and keep 
shooting!

There will definitely be at least two guys waiting for you here!  Shoot them 
while running (Thank you Auto Aim!) and maybe pick up a second laser.  Do NOT 
stop to look for another laser that a guy dropped!  You have to keep going!  

Run down the hall, into the trap room, into the vent, take a left, down the 
corridor, and into the Shuttle Launch Room.  Don't worry, we're almost there!

There may or may not be a few guys in here waiting for you.  If so, give them 
a taste of your laser.  

Run to the dark side of the room, where the computer screens are, and the 
shuttle isn't.  Walk right up to that big terminal, and use your "Launch 
Protocol Data" (DAT) on it.  This should start the countdown!

Start running!  You can feel the exhilaration flowing through you!  Go!  
Across the room to The Ladder of No Return, and start climbing.

Now you'll see why I call it that.  Usually, while you're climbing the ladder, 
a guy will come out of nowhere, and shoot you.  There is nothing you can do to 
avoid this!  Just climb and hope for the best!  If you make it, awesome!  If 
not, try again!  And don't get discouraged!

Run around the corner to the computer.  By now, the countdown should have 
stopped, because you left the shuttle bay open!  Well, close it!  Press the 
computer!  Quick!

Now, you're home free.  But you still have to be prepared!  Stand in front of 
the computer, and madly fire your laser(s).  Sometimes, a guy will climb the 
ladder, hoping to come after you!  If he does, give him what's coming to him!

After a little while, the hanger bay will open, and the shuttle will launch 
(Objective b: Completed).  You'll then be treated to a small cinema of the 
shuttle blasting off.  Congratulations, you've made it!

I always thought that this level would be a lot better if you had to escape on 
the shuttle before it blasted off.  Oddly, it never does show how Bond gets 
out of the Aztec.  Oh well, guess it was the same way he got in.

************************************************************************
                            Level Complete

                         Mission 8: Completed



Bonus Level #2

Requirements: Beat all levels on 00 Agent

_______________________

Mission 9: el-Saghira
_______________________


Part i: Egyptian


Primary Objectives:

a: Recover the golden gun
b: Defeat Baron Samedi?


Available Weapons:

PP7
ZMG (9mm) (x2)
Golden Gun
Grenade

Gadgets: None

Body Armor: 3

Secrets: The three body armors are really not that hard to find.  One is in 
the little alcove in the long hallway near the pool room.  The second is 
through the door off of the Golden Gun room.  The last is right next to the 
last Baron.

Notes: To access the Egyptian Temple, you must first beat all of the previous 
levels (Dam-Aztec) on 00 Agent.

One thing about this level that everyone agrees on: It's Easy!  That's right, 
the Egyptian Temple is a true Bonus Level, it's not that hard, you get to 
shoot guys with a Golden Gun, the music is catchy, and you get a really cool 
cheat when you beat it on 00 Agent!

Also, since many Goldeneye fans have never laid eyes on the Egyptian Temple, 
it's good thing to impress your friends with!


Walkthrough:

You start off in the pool room.  I call it that because there is a big pool of 
water in the middle.  Run forward past a few pillars.  When you get to the 
end, you should lean over the last pillar and shoot that Russian Soldier.  Try 
to get a head shot.  This should attract his partner from a few feet over.

Wait a second...why are there Russian guards in the Egyptian Temple?  I guess 
the folks at Rare were too lazy to give the Baron a gang of voodoo priests to 
protect him.

Anyway, run back to the beginning of the room to where you first started.  Go 
over to that other opening and pull out the ZMGs that you grabbed from the 
guard.  If you look into the room just right, you should be able to see a 
guard standing next to the door.  Shoot him!

Wow!  Doing this sets off a giant chain reaction, causing half the guards in 
this place to come running right around that corner into an easy ambush 
position.  That just made your job a whole lot easier.

Once the flow of guards has ceased, grab a ton of ammo, and continue on into 
the long hallway.  There might be a stray guard hanging out over here.  Duck 
into a little alcove on the left to find a guard, and some body armor.

Yeah, about that body armor.  I don't like to get it until a little later, and 
I suggest that you wait also.  Trust me, you'll find more.

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