GoldenEye 007 - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 06).
Gadgets: None
Important Items: Code Cards (3)
Body Armor 2 (The one by the first pump is Agent Only, the one in the big room
is Secret Agent Only)
Secrets: In the room with the Master Control Console (the big room) run over
to the right side of the room. There is a special wooden box against the
wall. Shoot it, and another box will pop out. Repeat this, and two boxes
will fall out. Shoot each one, and you will find two televisions. Shoot each
one, and find 2 AR33s!
There is also extra ammo hidden here, every single box in the caverns has
either ammo for a ZMG, or an AR33!
Notes: The Caverns in one big level. And, of course, the bigger a level is,
the more enemies there are in it. That's why most 00 Agents tend to run low
on ammo. To avoid this, frequently switch between the ZMG (or RCP-90) and the
Assault rifle. Try blowing up the wooden boxes with your mines to get the
ammo inside.
Anyone on Agent Level who wants to easily beat the Caverns should see "The
Race" in the Miscellaneous Section of the FAQ.
Walkthrough:
You start off in the elevator, right where you were when you left the Control.
Only, for some reason, you have a ZMG. Hmmmmmm, I wonder where you got it?
probably the same place you found the Timed Mines.
Open the door, and prepare for a shootout! There are three guys waiting for
you outside the elevator, and more are coming. Try not to get hit. When the
first three are dead, exit the elevator, grab the ammo, and watch the door.
Like I said, some more guys are coming.
Open the next door and run down the stairs. You can usually find an AR33
Assault Rifle on the way down (being held by an angry Janus goon, of course!).
I don't use the Rifle until later, because of a lack of ammo. It's best to
switch between the two guns frequently (AR33 and ZMG) to save ammo on each
gun.
After the stairs there are two guys guarding another door. You can hide
around the corner of the railing, in plain site, and they still won't see you.
I often use this handy trick throughout the Caverns. Try to get head shots
off the two soldiers, then open the door.
Of course, there is always a guy guarding the other side of the door. Shoot
him, then continue along the walkway. Bump off a second guy guarding a second
door. Now, go back to the first door, and go down the stairs. There is a
third, and last guy guarding the little hallway in between the two rooms.
Agents will find a helpful body armor down here.
Secret and 00 Agents have a job to do. They have to blow up both large
computers in each of the rooms. But watch out! There are scientists in here
that like to guard these computers, and get caught in the explosion, causing
you to fail your mission.
The best way to get the scientists to leave is to run up to them holding a
gun. Make sure the gun is pointed towards their face. This will usually make
them run away, but sometimes they just stand there with arms up. If this
happens, simply fire a shot or two over their heads. This usually causes them
to run away.
Use your timed mines on the computers (Objective a: Completed). This saves
ammo, and makes the mission seem more cool.
Now is the time to grab some ammo. Throw a few mines on the big pile of
boxes, then wait for it to blow up. Failing to wait may cause a
few...injuries. Then, grab a bunch of AR33 and ZMG ammo!
Once you're finished with computers and ammo, run up the stairs and out the
next door. There may or may not be a guard on the other side, so be prepared!
You are now in the spiral room. It goes around and around and around and
around (Dang, I'm getting kind of dizzy). There are two guards walking
mindlessly up and down the passage. I try to snipe them with my Rifle scope,
but a direct confrontation will also work in most cases. Be sure to snipe the
guard at the very top!
This next part is tricky. There are about a million guards on the other side
of that door. Well, maybe a little less than that. Anyway, open the first
door, then the second, and run away!
Run down the circular staircase a little ways, then wait. A few guys should
come out, and you should easily be able to shoot them as they come running
down to get you. One of these guys has 2 ZMGs! Joy!
Get out your 2 ZMGs (or Assault Rifle if you're out of ammo) and run into the
room. Go around that corner, and fire on the guys standing guard. It should
be a short fire fight.
Once again, we find ourselves in another room filled with ammo boxes. You
know what to do. And don't afraid to use all of your mines in here either.
You won't need them anymore, you'll have all the ammo you want to waste on
computers!
Grab your AR33 (you'll need the scope) and open the door. Told you that you
would need the scope! Fire on the guy at the other end of the walkway, then
at his friends that come running. Afterwards, run over and grab some ammo.
Pull out your gun of choice, and run along the Cavern walkways. There are a
lot of easy ambushes here, at least, they're easy if you use the "hide along
the walkway where the guys can't see you" trick. Continue all the way to the
end of the walkway, ignoring the first door.
Once you've reached the last door, use your AR33 to snipe out the two goons
standing guard. One of them drops a special code card, and remember to pick
that up later! For now, fire a few shots with your most ammo filled gun.
This should attract the attention of some guys on the bottom walkway. They'll
come running up to get you, and you can ambush them as they come running
around the corner, as usual.
Once the shootout is over, grab the ammo and the code card, and run down the
stairs. There are a few guys left down here, shoot them now so they don't
come running for you later!
As soon as you're done with that, run all the way back to the last door on the
walkway (the place where you got the code card), grab an Assault Rifle, and
shoot through the glass window. This should attract a few guys that will come
running out, which you can easily ambush. You should find another code card,
and an RCP-90!
Agents: Turn back now before it's too late! Maybe that's a little strict, but
there is no need for you to continue. If you want, go back to the second door
on the walkway. I'll see you there!
Stay on your Rifle, despite all temptations to switch to the RCP-90. Open the
door, run into the room, and grab a Body Armor that's there on Secret Agent.
Oh well, guess 00 Agents are out of luck.
Run over to the left side of the big platform that looks like a stage. Aim
your rifle across the room and get rid of that annoying guy that's shooting at
you!
Now, for a very hard part! 00 Agents have to save a radio, which is hidden up
on the stage, surrounded by cans of gasoline, the Master Control Console,
scientists, and trigger happy bad guys. Now, any mislaid shot by you or a guy
will cause that whole place to blow up.
The best way to save the radio is to stay where you are, and carefully use
your Rifle to give head shots to all the guys hiding behind the crates. There
are five of them. Please, try not to hit any scientists!
Once you're positive that all of the bad guys up on the stage are dead, run up
there and use the radio. You'll magically get the right frequency, and call
Jack Wade (Objective d: Completed), who says he will bring in some
reinforcements. Some reinforcements, you never get any real help from them!
Once the radio has been used, grab some ammo, and shoot one of the gas
barrels. This will cause the whole thing to explode, destroying the Master
Control Console (Objective c: Completed). Make sure you get out of the way
before shooting!
WARNING: Do not shoot the barrels until all of the scientists have left the
stage. You don't want to fail your objective now, do you?
Once that's done, grab some ammo. Hey, it's all in the boxes!
Oh yes, there is one special box in this room. It's in the right corner of
the room. If you shoot it, another box will pop out. Hmmmmmm, that's odd.
Better shoot it! Doing so will release another box. Shooting that box will
give you two more boxes. If you shoot these, than a TV will pop out of each
one. Shoot the TVs to find...
Double Assault Rifles! All right! Yeah!
Anyway, when you're finished, exit this room the way you came. Ignore the big
door, it's locked.
Go all the way back along the walkway until you get to that second door. Pull
out your RCP-90 (Yeah!) and open the door. Turn to your left, and shoot the
guy over there. He should attack you, so get rid of him quick! If more guys
come, exit the doorway and wait for them in the hall.
There is also a drone gun in this room. It's on the left side, just above the
big door. Be sure to blow it up before continuing on.
Now then. There are lots of guys in this room, but no particular strategy for
killing them. There are two behind the file cabinets on the right, and a few
more at the bottom of the stairs. All I can say is "Try to stay out of the
direct line of fire, and never take on two guys at once!"
Good luck.
When this room is emptied of guys, run down to the bottom and shoot the two
computers next to the big pump, then the one in the corner. Congratulations,
you just destroyed the outlet pump controls (Objective b: Completed), which
make it so Janus can't hide their satellite underwater! Yay!
This is the big moment. Take your AR33s (Single, or Double) and go up to that
big door. Press B (to open the door) and kneel down. As the door opens, aim
your weapon, and you should see two guards at the other end of the hall. Get
rid of them.
Grab the ammo, then open that door on the right wall. Get ready to shoot just
like you did before, because there are guards over here too! It is very
important that you close the door behind you, you'll see why in a minute.
Are you ready? Take a deep breath, and get on your AR33s. Open the first
door, then the second, and step backwards out of the doorway! Trevelyn will
yell at you, but ignore him. Fire your guns at the two drone guns firing at
you from the ceiling. Remember, there are two!
Once the two drone guns have blown up, start running and firing like there's
no tomorrow! And there won't be if you don't kill any guy that shoots at you
in this last room. Be quick, because there are guys coming after you with 2
RCP-90s and Auto Shotguns!
Use the same mad run and fire tactic that you did at the end of the Control.
With luck, you should make it to the elevator, essentially beating the level.
Wait! You didn't kill any scientists, did you? If you did, you lose! If you
didn't (Objective e: Complete) pat yourself on the back, you just beat the
level!
************************************************************************
Level Complete
Mission 7: Cuba
Part iv: Cradle
Primary Objectives:
a: Destroy control console
b: Settle the score with Trevelyn
Available Weapons:
PP7
ZMG (9mm) (x2)
AR33 Assault Rifle
Grenade
Gadgets: None
Important Items: None
Body Armor: 5
Secrets: The Body Armors mentioned above are hidden on each side of the
antenna (those long walkways), including by where you start off. The fifth
one is "hidden" behind a big machine in the shed opposite where the control
console is.
Notes: I DO NOT recommend getting the other three body armors hidden on each
end of the antenna cradle. It just wastes time, and, by the time you get over
and back, some smart-aleck (no pun intended) guy has already shot the dickens
out of you.
I didn't go into very much detail on beating Trevelyn in this part of the FAQ.
That's because there are so many different ways to defeat him. For more
information on Trevelyn, see the Supervillains section of my FAQ.
Walkthrough:
You start off at the very end of the antenna. If you hurry, you could catch
Trevelyn now (OK, that's a lie if I ever heard one), or you could prepare
yourself for the battle ahead. What I mean is, there's a body armor over here
behind the pillar!
This next part is tricky. Pull out your PP7 and start running. Somewhere
around the halfway point of the walkway, a guy will magically appear at the
other end, and Auto Aim will jerk your PP7 upwards. This is your cue to start
firing, and keep firing until you can actually see that this guy is dead.
I've said it before, and I'll say it again: "Thank you Auto Aim!"
Now, unfortunately, sometimes luck will run against you, and you will not kill
that nasty soldier, and he will instead greatly wound you. If this happens,
restart and try again.
Grab the two ZMGs that the guy dropped. Watch out, because there are two more
guys coming from the right. Shoot them before they can shoot you. Oh no,
there are two more coming from the left. Shoot them too.
NOTE: A little while before this, a sign should have appeared that says
"Trevelyn has activated the control console," and a timer will appear. You
now have to blow up that console before the timer runs out. It's really no
big deal, but I just wanted to let you know.
Take the left path, then take the next right walkway. This one leads down to
the center. There is also a guy here shooting at you. Shoot him before he
can do any serious damage.
Run down the stairs to the space with the two sheds. There is another guy
here, and more are coming! Quickly, open the left shed, and Heeeeeeeeeeeres
Trevelyn! Pump him full of lead, and he'll shout at you and run away.
This is your cue to back up, because the two drone guns over here don't mess
around! Shoot them from a distance, and you should be fine. Watch out for
guys sneaking up on you while you're shooting those drone guns.
Now, you can run into the shed. Go over behind that big machine, and there's
the control console. Blow it up (Objective a: Completed) and you just saved
the world. Congratulations, now you've got to save your life!
As I mentioned before, there are lots of ways to beat Trevelyn, so many, in
fact, that I moved them down to the Supervillains section of the FAQ.
Trevelyn is in Section VII-3. Go over there if you need more information.
One word of advice: Don't forget the Body Armor in the opposite shed! Get it
as soon as your first body armor runs out.
Anyway, after a long chase, Trevelyn will yell "Finish the Job James, if you
can!" Now the music will start going faster, and Trevelyn will madly run for
the very bottom of the Cradle. Follow him!
Watch out for Trevelyn's goons on the way down. They can easily ambush you.
When you get to the very bottom, open that door and go in. Trevelyn is
waiting for you, and he drops down into a hole.
Kneel down (This makes it easier to avoid missing the platform) and fall down
into the hole. You should land on a platform. Kneel down, and start firing
at Trevelyn like mad! After a little while, Trevelyn will either fall off, or
die, in either case he will say:
"For England, James?"
"No, for me"
THE END
And so, Bond defeated Trevelyn, (Objective b: Completed) and escaped from the
rest of the soldiers as Natalya came up in a helicopter and rescued him.
Bond, of course, made a comical jump on top the landing gear, a risky move,
but oh, who cares!
************************************************************************
Level Completed
Mission 7: Completed
Now you get to watch Bond and Natalya kiss. And the credits begin to roll.
And it is truly the end....
But Wait!
Bonus Level #1
Requirements: Beat all levels on Secret Agent
_________________________
Mission 8: Teotihuaca'n
_________________________
Part i: Aztec
Primary Objectives:
a: Reprogram shuttle guidance system
b: Launch shuttle
Available Weapons:
PP7
AR33 Assault Rifle (x2)
Moonraker Laser (x2)
Grenade
Gadgets: None
Important Items: Guidance data, Security Smart Card, Launch Protocol Data.
Body Armor: 1
Secrets: The Body Armor is hidden in the ventilation system, on the far right
side.
Notes: In order to access the Aztec Temple, you must beat all of the previous
levels (Dam-Cradle) on Secret Agent.
There are some that say that the Aztec is the toughest level in the game. I
disagree, but still, everyone says that. The overall layout of the level,
combined with the heavy enemy firepower, and the fact that a certain Classic
Bond Villain is after you doesn't really make things any easier.
The whole idea of the Aztec Temple, as well as the layouts for most of the
rooms, come from the Bond movie Moonraker.
Walkthrough:
You start off in a little alcove in a big room with three guards in it. These
guards are Moonraker Elite, which means they're pretty tough! The opening
part of this level is tough too, so good luck!
Kneel down and face left. then, lean over the side of the alcove. Aim your
PP7 and fire at that Moonraker's head. Then, go back into your alcove and
reload.
The two remaining guys are going to come running up to you. Fire at them with
your PP7. It's best to try and go for head shots here, but that's still hard
to do!
After the fire fight, run out and grab everyone's Assault Rifle. You might
also get a grenade if you're lucky.
Now is as good a time as any to talk about the Great Aztec Ammo Shortage. You
must conserve ammo on 00 and even Secret Agent levels. To do this, try using
your PP7 wherever I say it's a good idea. Agents should not attempt to use
the PP7, because there's really no need.
Anyway, we now have to get out of this room. There is a secret door on the
wall opposite the one you started off in. Grab your PP7, open the door, and
duck to the side. You should fire off a few shots to get the attention of the
guy standing guard right in front of the door. Once he comes, give him a
taste of PP7, and grab his ammo.
You can now switch to your Assault Rifle. This next part is tricky. Make
sure that you're on the left side of the door. Then, lean over, just a little
bit. At the very top of the screen you might see a Moonraker hiding behind
some crates. If you do, duck back under cover. In order to properly ambush
him, you have to get your "body" at the exact point where you can see him, but
his gun can not reach you. Don't worry, it's easier than it sounds. If done
properly, you should be able to shoot him without getting a scratch on you.
While you were shooting that one guy, two more will probably have come out of
the sides of the hallway. If you see them, duck back away from the door. Get
a decent distance away. You will probably hear an explosion. If so, it's
safe to come out, because those Moonrakers just blew themselves up with
grenades!
Once those four guys are dead (one in the hall, one behind the crates, and two
on the sides of the door) you can go into the little hallway. But don't go
too far! On your right, you should see a pillar in the room. On the left
side of that pillar, you should see a yellow arm through the Assault Rifle
scope. If so, shoot it wildly! If not, move forward a little bit until you
do.
That guy that you're shooting in the arm probably won't die from arm-shot
wounds. So, in his wounded rage, he usually stumbles a bit to his right (your
left) right into your scopes!
The next guy is easy. Walk into the room, and aim your rifle on to the right
side of that other pillar (the one on the left side of the room) and you
should see another guy. This guy likes to throw grenades, so shoot him before
he gets the chance.
Once those guys are done for, run into the room and grab some ammo. Don't
forget the gun behind the crates on the top!
Watch out for the pit. Do NOT fall in the pit. Doing so makes the Aztec ten
times as hard. You will regret it if you fall down there.
You might want to use your PP7 on this next ambush. Run up to the door in the
rear wall. Open it up, then run in a little ways. Quickly, run out! There
are two guards in that room, and you just got their attention! Get the guards
on their way out.
Once the first two guards are done for, go into the control room. Wow, nice
place. Don't look now, but a guy just saw you! Duck into the alcove on the
right, and get your AR33 ready. Sometimes the guy comes, and sometimes he
doesn't. If he doesn't, aim your rifle into the right corner of the room and
fire on the Moonraker you see. That should attract the attention of him and
two other guys in the room.
Did I lose you? Good. If the two other guys don't come (which they usually
do) than look into the alcoves on the right side of the room. You can usually
get the enemies this way without serious damage.
After all of the guys are dead (five in all) you can look around the room,
peer through the glass, whatever. But don't shoot through the glass! How
will we ever get out? There is a secret door (Man do they love secret doors
in this place!) that is made up of those terminals to the right of the
bulletproof glass. To open it, go to the computer thing to the left of the
terminals. Presto! The door is open!
This next part makes for good PP7 ambushes. There is an idiot guard standing
on the other side of the door. You can get a perfect head shot off him
without him ever seeing you.
Around the next corner are three more that you can get in exactly the same
way. Be careful though, because the first one occasionally sees you.
When the three soldiers are dead DO NOT GO IN THE NEXT ROOM! I mean it! The
next room, as well as being a highly dangerous trap, also has two Moonrakers
in it.
To flush them out, grab a grenade. Stand right outside the door, and throw
the grenade at the floor. It should bounce into the center of the room, where
no one will ever notice it, then explode killing both guys.
If you do not have a grenade, there is another solution. Stand on the right
side of the door, and fire AR33 bullets. That should get their attention!
Get them as they come around the corner.
You may now walk safely into the room without incident. All of a sudden...
The door closed and the shuttle is about to fire it's engines on you! Oh no!
What do you do!??!?!? Think man, think. Oh no.......
Wait! I have it! Shoot the computer on the left of the rear wall (either one
is fine, but I prefer the left) and run into the vent to safety. Do NOT go
around the corner. Whew, that was close.
Now we play the waiting game. A little while after the shuttle fires,
anywhere between 2 and 5 guys will come after you, at least one of which is
armed with a Moonraker Laser. Ambush them as they come around the corner.
After waiting a while to make sure no more guys will come, pull out your laser
and look around the corner. Oh no! Drone gun! Don't worry, it has it's back
to you! Shoot it, then do the same with the one guarding the other side. I
suggest using the Laser here to save ammo.
Before you leave, there is a body armor you must get. Take a right at the
drone guns, and go to the end of the hall. A more needed body armor there
never was. Well, maybe in the Control...
Finally, it's time to leave the vent. From the body armor, go forward, then
left. Follow the long corridor around a few twists and turns, then stop when
you can see the exit vent.
This next room is the hardest part of the Aztec. Please bear with me!
Aim your Assault Rifle out of the vent. You should see another vent across
the room. Inside that vent, those of you with a decent color TV should be
able to make out a flash of yellow. Shoot it, that's a soldier!
You can move a little closer now. On the top left of the vent across the room
(where the guy was) is a drone gun. The Rifle Scope should help you get this
one. It's kind of hard to see through the vent, but try to do your best to
blow it up.
The next two drone guns are easy. Walk right up to the edge of the vent and
turn to your right. If you do it right, you should see a great big drone gun
over there. Blow it up! Once that's done, turn your scopes to the left a
little bit. Way up in the background, mounted on the ceiling, is the third
drone gun.
Take a deep breath, and run out of the vent a little ways. Hide behind the
stack of crates where the soldiers can't see you. Across the room, where the
third drone gun was, are three Moonraker Elite, all armed with lasers. There
is also a fourth drone gun on your right, also mounted on the ceiling.
The trick is, getting a good shot at them. Duck down, and lean over to the
right. If you hear the sound of bullets firing, lean back to the left, back
to the safety of the crates. You should be able to do it just right so you
can get the enemy, but the drone gun can't see you.
After you've gotten rid of that pesky soldier (Ouch, that laser hurts!) lean
back over and go for the drone gun.
Next, you lean over to the left. Don't duck this time, it only complicates
things. Lean over just enough so that you can get one Moonraker at a time
with your Assault Rifle.
There is one more guy, and he's easy! Pull out your laser, and start running
across the room, firing madly. The guy mentioned is hiding in a little alcove
in the right wall. Your surprise laser attack will be enough to get rid of
him.
Don't leave yet! We've still got stuff to do! Run over to the opposite side
of the room, by the Shuttle. Wow, it sure is small, for a space shuttle.
Right next to it is a ladder. I refer to this ladder as The Ladder of No
Return, and you'll find out why later.
Climb up the ladder and run around the corner. Activate the computer.
Congratulations, you just closed the shuttle hatch and made it so you can go
back through the trap again! Don't worry, the Shuttle only fires once!
When the hatch is open, pull out your laser and run across the room through
the opposite vent. Hey, we're back in the Temple! Run down the circular
stairs, and shoot the guy with his back to you.
Run down the first set of stairs that you see. It should lead to a long room
with a few guys in it. Hey...that guys not a Moonraker. Hmmmmmmm, haven't I
seen him before?
Oh no! It's Jaws! And I ain't talking about the shark! In case you haven't
seen Moonraker, or The Spy who Loved Me, I'll have to tell you who Jaws is.
He's 8 feet tall, prefers to dress in suspenders, and has metal dental work,
or "jaws". And he also carries two Assault Rifles! I thought such a trick
was reserved only for the Caverns! Anyway...
Oh yeah, Jaws is out to kill you! Wait a minute...I thought he turned to
good!? Oh well.
Anyway, run away, back up the stairs, and on to the circular stairway by the
entrance to the big room. Jaws should be following you.
Use the stairway trick to defeat Jaws. If you need more detail (and most of
us do/did), go to the Supervillains section of the FAQ. The stairway method,
as well as another method, is discussed in more detail there.
Or, you could use the Close Up Method, which is also discussed in the
Supervillians Section.
After the mighty giant has fallen, grab his two Assault Rifles. Jaws also
drops a Security Smart Card. You need this baby a little later on. Don't
stand around! Start running!
From now on, until the end of the level, you'll be doing a lot of running!
Run back up the circular stairs, into the shuttle room, into the vent, through
the vent, past the blown out drone guns, take a right, into the Trap Room,
through the opened door, down the easy guard hallways, open up the Terminal
passage (Press B next to the computer) and back into the control room.
Remember that glass that I told you not to shoot? Well, you can open it with
Jaws' Smart card! Open the door, then close it behind you. You'll see why in
a minute.
Look on the right table. Grab that little tape thing. Hey, it's a DAT! That
DAT is important, you need it to steal the shuttle!
Quickly, pull out the Guidance Data. It's that disk that Q gave you. Use it
on the disk drive, (Objective a: Completed) and you'll automatically upload
the data. Pretty quick, no?
Pull out your laser and be prepared! While you were working, guys with double
lasers were coming after you! They come out the Terminal Secret Door, and
through that other door that leads back into the room with the pit. If there
are guys coming from the Pit Room door, then shoot them now. If you were fast
enough, there won't be any at all. Afterwards, run to the right and keep
shooting!
There will definitely be at least two guys waiting for you here! Shoot them
while running (Thank you Auto Aim!) and maybe pick up a second laser. Do NOT
stop to look for another laser that a guy dropped! You have to keep going!
Run down the hall, into the trap room, into the vent, take a left, down the
corridor, and into the Shuttle Launch Room. Don't worry, we're almost there!
There may or may not be a few guys in here waiting for you. If so, give them
a taste of your laser.
Run to the dark side of the room, where the computer screens are, and the
shuttle isn't. Walk right up to that big terminal, and use your "Launch
Protocol Data" (DAT) on it. This should start the countdown!
Start running! You can feel the exhilaration flowing through you! Go!
Across the room to The Ladder of No Return, and start climbing.
Now you'll see why I call it that. Usually, while you're climbing the ladder,
a guy will come out of nowhere, and shoot you. There is nothing you can do to
avoid this! Just climb and hope for the best! If you make it, awesome! If
not, try again! And don't get discouraged!
Run around the corner to the computer. By now, the countdown should have
stopped, because you left the shuttle bay open! Well, close it! Press the
computer! Quick!
Now, you're home free. But you still have to be prepared! Stand in front of
the computer, and madly fire your laser(s). Sometimes, a guy will climb the
ladder, hoping to come after you! If he does, give him what's coming to him!
After a little while, the hanger bay will open, and the shuttle will launch
(Objective b: Completed). You'll then be treated to a small cinema of the
shuttle blasting off. Congratulations, you've made it!
I always thought that this level would be a lot better if you had to escape on
the shuttle before it blasted off. Oddly, it never does show how Bond gets
out of the Aztec. Oh well, guess it was the same way he got in.
************************************************************************
Level Complete
Mission 8: Completed
Bonus Level #2
Requirements: Beat all levels on 00 Agent
_______________________
Mission 9: el-Saghira
_______________________
Part i: Egyptian
Primary Objectives:
a: Recover the golden gun
b: Defeat Baron Samedi?
Available Weapons:
PP7
ZMG (9mm) (x2)
Golden Gun
Grenade
Gadgets: None
Body Armor: 3
Secrets: The three body armors are really not that hard to find. One is in
the little alcove in the long hallway near the pool room. The second is
through the door off of the Golden Gun room. The last is right next to the
last Baron.
Notes: To access the Egyptian Temple, you must first beat all of the previous
levels (Dam-Aztec) on 00 Agent.
One thing about this level that everyone agrees on: It's Easy! That's right,
the Egyptian Temple is a true Bonus Level, it's not that hard, you get to
shoot guys with a Golden Gun, the music is catchy, and you get a really cool
cheat when you beat it on 00 Agent!
Also, since many Goldeneye fans have never laid eyes on the Egyptian Temple,
it's good thing to impress your friends with!
Walkthrough:
You start off in the pool room. I call it that because there is a big pool of
water in the middle. Run forward past a few pillars. When you get to the
end, you should lean over the last pillar and shoot that Russian Soldier. Try
to get a head shot. This should attract his partner from a few feet over.
Wait a second...why are there Russian guards in the Egyptian Temple? I guess
the folks at Rare were too lazy to give the Baron a gang of voodoo priests to
protect him.
Anyway, run back to the beginning of the room to where you first started. Go
over to that other opening and pull out the ZMGs that you grabbed from the
guard. If you look into the room just right, you should be able to see a
guard standing next to the door. Shoot him!
Wow! Doing this sets off a giant chain reaction, causing half the guards in
this place to come running right around that corner into an easy ambush
position. That just made your job a whole lot easier.
Once the flow of guards has ceased, grab a ton of ammo, and continue on into
the long hallway. There might be a stray guard hanging out over here. Duck
into a little alcove on the left to find a guard, and some body armor.
Yeah, about that body armor. I don't like to get it until a little later, and
I suggest that you wait also. Trust me, you'll find more.
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