GoldenEye 007 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 04).
Run up the stairs that all of the guards came from. There shouldn't be any
more up here. Stand next to the stair railing, and aim your Soviet across the
way to the other little alcove. There should be a video camera, and an enemy.
Shoot the soldier. If you don't kill him right away, he'll come after you.
Congratulations, you have now killed EVERY guy in the Bunker! Now, get that
pesky video camera. It's the last one! (Objective c: Completed).
Well now, this place sure feels empty. At least there aren't any more
soldiers to bother you! Now you can just escape and...
Wait a minute! Don't escape! I KNEW I forgot something! Run all the way
back to the jail, and open the door to Natalya's cell. She'll happily walk
out, and follow you wherever you go.
Run back to the Big Room, with Natalya following all the while. As soon as
you get there, Natalya will say something about wanting to check the control
counsel. She'll run up to the place where that video camera was, and fiddle
with the machine. All of a sudden, Natalya will announce that the Goldeneye
Satellite is about the fire on Severnaya!
Oh no! Aren't you in Severnaya????!!! Run through the door, and up the
stairs. Don't be afraid if Natalya doesn't follow right away. Run through
the exit door (Objective e: Completed), and that is that. Although, I think
we all could have agreed that a this would be more rewarding if there was a
decent cinema of Severnaya being blown to smithereens...
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Level Completed
Mission 5: Completed
___________________________
Mission 6: St. Petersburg
___________________________
Part i: Statue
Primary Objectives:
a: Contact Valentin
b: Confront and unmask Janus
c: Locate helicopter
d: Rescue Natalya
e: Find flight recorder.
Available Weapons:
PP7
KF7 Soviet
Automatic Shotgun
Grenade
Gadgets: None
Important Items: Flight Recorder.
Body Armor: 1
Secrets: In a little alcove, near the area where Lenin's Statue (Where you
meet Janus) you can find a hidden body armor. It's right behind that big
statue of a hand.
Notes: The Statue is perhaps the easiest level to avoid getting killed in. In
the beginning, the Russian soldiers are no problem, just watch out for
grenades. Shotgun blasts can be a real problem, but that body armor can take
care of that.
Be sure to learn your way around the park, losing your way makes it easier for
the guards to get you!
Walkthrough:
You start at the top of a high hill, right by the Park's gate. Run down the
hill, past that big stone...thing, to be ambushed by some guards. Hide behind
that stone hand statue, and fire your PP7 at them. There should be between 3
and 5 guards down here.
Wait a minute...why is this park full of armed guards? Oh well, only in
Russia!
Anyway, the path kind of splits here, so follow the left wall....I mean, hill.
There's really a sort of path here that you can follow. Watch out, because
there a guard hiding behind a statue on the right.
After some running, past the weird and unusual, you should find a big, gray
box. Now, you know that you're on the right track! Continue on the way you
were going, until you get to the big red box. This is the real one.
Go inside, and be confronted by.....A MONSTER! No, it's just Valentin. He's
got a lazy eye. He'll sit down and talk to you (well, you know what I mean,
no one ever sits down in this game!) about Janus (he's the bad guy) and how
he's a Lienz Cossack. What's that? You don't know what a Lienz Cossack is?
You should see Goldeneye (the movie).
Anyway, it turns out that Janus will meet you by Lenin's Statue. After saying
that, Valentin will start walking away. (Objective a: Completed) Hmmmmmmm,
his limp was a lot more noticeable in the movie...
Now, dart out the door and go straight. When you hit the wall, take a left.
Go around the stone brick, and through a little entrance into a closed off
area.
Here's a tip, grab the body armor! As you run into this place, which is sort
of like a maze, take a left, then wander around a bit. Look for the giant
hand. On the palm side, there is a hidden body armor.
Once you have that body armor, run out of the maze and on to the side of the
hill. Oh look, it's Lenin's statue! Nice pose. Run up to it, run around it
a few times, and shoot it from the back. This is all just for good luck.
Soon, some guy will emerge from the shadows. He comes with only his
bodyguards. Oh look, it's Janus! Hi Janus!
He'll be a jerk and tell you to put your gun away. You had better do what he
says, and get on your slapper. Do not attempt to switch to your weapon until
I tell you to!
Anyway, Bond will now have an "inspiration" and realize that Janus is really
Alec Trevelyn, 006! You know, that guy in the facility! Alec will confirm
that it's him (Objective b: Completed).
You now have one of two choices. One: You could stay and listen to Alec's
evil plans about how he has the Goldeneye Firing Key, (That thing from the
Bunker 1) the fact that he's got Natalya trapped in a helicopter rigged to
explode, and that the British Government betrayed his parents (Whiny little
guy, isn't he?). Or, you could get out of there!
Start strafing, as fast as you can, right towards Trevelyn. He'll run away,
and a timer will start counting down. His guards will fire Auto Shotguns at
you, so randomly fire your KF7 at them. The important thing is to get out of
here alive!
Run through the maze, heading to the left, out the little corridor, past the
stone block, past Valentin's hideaway, past the fake hideaway, past that big
tall thing, past the first hand statue, up the hill, and right to the
helicopter (Objective c: Completed). In other words, just run back the way
you came!
That's the helicopter that was on the Frigate! Oh no, a proximity bomb! You
only have a few seconds to save the helicopter! Forget about that, save
Natalya!
Walk right up to Natalya. She'll wake right up, and will start following you.
Ugh, this brings back bad memories. Anyway, lead Natalya down the hill, or
close to it. Now, the helicopter should go off, saving Natalya from further
danger (Objective d: Completed).
Bond will now order Natalya to wait for him at the park gates. You, however,
have to find the flight recorder for some odd reason.
Run down the hill. If you're unlucky, there might be some of Trevelyn's goons
waiting for you. Blow them away with what little Soviet ammo you might have.
The flight recorder appears randomly in the little maze like area at the base
of the hill. Sometimes it's easy to find, and sometimes it isn't. Just
wander around, looking for a little orange box. If you go to far away, you'll
get a message saying that "The Flight Recorder could not have been thrown this
far from the explosion!" If you get that, turn around towards the hill and
keep looking!
Once you've found the flight recorder (Objective e: Completed) more enemies
should come, blasting shotguns as they go. In times like this, there's only
one thing to do. Run away! Run up the hill, and be prepared to escape,
but...
Oh no! Some guy came with a bunch of guards and captured Natalya! That guy
is Mishkin, and he's a big important communist.....I mean, head of the Russian
government. So you better do what he says!
Do NOT shoot any guards, but instead, walk up to the gate and open it.
Mishkin and his friends will take you and Natalya off to the Military
Archives, where fear and torture awaits you, or maybe not.
I wish to take this time to apologize to anyone who was offended by my calling
Mishkin a communist.
************************************************************************
Level Complete
Mission 6: St. Petersburg
Part ii: Archives
Primary Objectives:
a: Escape from interrogation room
b: Find Natalya
c: Recover helicopter black box (Secret Agent)
d: Escape with Natalya
Available Weapons:
PP7
DD44 Dostovei (x2)
Klobb (x2)
KF7 Soviet
Grenade
Gadgets: Watch Magnet Attract.
Important Items: Flight Recorder, Interrogation Room Key, Safe Key.
Body Armor: 2 (On is Agent and Secret Agent Only, the other is Agent only)
Secrets: The body armor mentioned above is hidden in the big room across from
where you start off, sitting right in the middle of the floor.
Notes: The Archives is basically a big maze. If Natalya ever says "I'm
scared, I'm getting out of here," then run all the way up to the attic,
because that's where she usually goes to hide. The attic is easy to find,
just go up!
Walkthrough:
You start off in this little interrogation room. Some black goons with
Dostovei's are here, and they think you're involved with the Goldeneye!
For some really weird reason, these "nice" guys have placed your PP7 and ammo
right in front of you. This doesn't seem like the smartest thing to do,
seeing as how you could easily grab it and start shooting, but this would
result in some nasty Dostovei wounds.
There are many methods known for an escape from the interrogation room, but I
know the best way! Simply walk around the table, being careful not to grab
your weapon. The guards are still talking to you. Walk up to the guy on the
left. Be careful not to go too close to the door, or they'll start shooting.
Anyway, give the guy on the left a shot with your slapper!
Usually, one good slap to the chest kills these guys. Once the first guy is
dead, kneel down to avoid the other's gunfire. Then, start slapping! He
should go down with a few slaps to the legs.
Once these idiots are taken care of, you have to work fast! Grab the key, the
DD44s, your PP7, and the ammo, and get out of there (Objective a: Completed)!
Arm yourself with a PP7, or DD44, whichever you like better. There is a
soldier in the hallway to the right as you exit the interrogation room. Shoot
him, grab his KF7, then go in the door in front of you. Don't switch to the
Soviet yet, lack of ammo is a problem.
This next, big room is full of boxes. There is also a body armor here on
Agent and Secret Agent. There should also be a soldier or two. When these
guys are taken care of, run out the other door and up the stairs.
This next hallway is full of guys! Here, you'll find all the usual weapons,
Soviet, 2x Klobb and 2x Dostovei. Shoot only those guys that are directly in
your way, taking them all on at once would be a foolhardy task.
Anyway, after going up the stairs, take the first left, shoot some soldiers,
then open the door to the library. There should be a guard or two in here.
Blow them away, then take whatever ammo you can find. Now might be a good
time to start using your Soviet, you should have enough ammo by now.
The first door on the left needs to another book filled room. Don't worry,
it's perfectly normal to feel lost. After going through the door, take a
right, shoot the guard over here, then go to the SINGLE door on the left wall.
It's the only single door in the whole room.
Oh look, it's Natalya! As soon as she sees you, Natalya manages to escape
(Objective b: Completed). The two guards in that room will start firing, so
get out of there!
Natalya should be following you now. So should an entire legion of guards.
Run through the door on the opposite wall. This leads down the stairs, and on
to the bottom floor of the room you were on before. Open the door on the
right wall, take a left, run for the only single door that you see, go through
that door, take a left, and WATCH OUT!
Now we're in Mishkin's Secret Hideaway. Agents can shoot him and be done with
it, (you murderers!) but everyone else has to listen up!
Walk right up to Mishkin, and he'll explain that he was wrong, Ouromov is the
traitor, and that he's very sorry for what he did. Now Bond gets to ask for a
favor! Mishkin will give you the safe key. Use it to open up the nearby
safe, and we find...the helicopter flight recorder (Objective c: Completed)!
IMPORTANT: Sometimes, some nasty soldiers decide to enter the room while your
pleasant conversation with Mishkin is still in progress. If so, DO NOT SHOOT
THEM! If you do, Mishkin pulls out a Dostovei and start shooting! Instead,
slap these pesky soldiers to death, then go back to your conversation.
Once you have the black box, run out the opposite door, and continue along
that hallway. After going through the next door, you find a room with some
windows. Hmmmmmmmmm, I wonder what those could be used for? Shoot the glass
with your KF7, then jump through (Objective d: Completed). Once again, no
matter how far away Natalya is when you escape, she'll still appear right next
to you in the ending cinema. Weird.
************************************************************************
Level Complete
Mission 6: St. Petersburg
Part iii: Streets
Primary Objectives:
a: Contact Valentin (Secret Agent)
b: Pursue Ouromov and Natalya
c: Minimize Civilian Casualties
Available Weapons:
PP7
KF7 Soviet
Grenade Launcher
Rocket Launcher
Grenade
Tank
Gadgets: None
Important Items: None
Body Armor: 2
Secrets: Past the house where you meet Valentin, there is another house with
broken windows. You can walk right through these windows! Inside, there are
some soldiers, a body armor, and a grenade launcher. Yee-ha! There is also a
second body armor located near in the end of the level, in the shadows between
the buildings.
Notes: The streets aren't really that hard. Don't forget to take the tank,
it's MUCH harder to beat this level without it. When driving in the tank, try
to avoid the cars as best you can.
The "maze-like" qualities of the streets can best be avoided by always taking
left or right turns every time that there is a fork in the road. I prefer
right turns.
Walkthrough:
You start off, conveniently enough, next to the window where you broke out of
the Archives. Hmmmmmmmmmm, where's Natalya? What's wrong, didn't you read
the briefing? Well, it seems that in the split second that you had your guard
down (watching that cinema, no doubt) Ouromov came out of nowhere and captured
Natalya. Why everyone wants to get a hold of her, I don't know, so let's just
start the walkthrough.
As I was saying, you start off in a little alleyway. Run forward, and lean
over the side of the corner. You should see a guard. Nail him with your PP7.
Lean over a little more, and shoot the second guard.
Right about now, a little timer should appear. It gives you plenty of time on
Agent level, but on the higher levels, that number will significantly
decrease. Looks like you'll have to find a way to raise that number...
Anyway, run forward and grab some Soviets. Switch to that gun right away, and
start blasting away at the bunch of soldiers that are now firing at you. Once
all of them are dead (there should be around 5-8 of them), run up towards the
tank!
Attention! The following section is for Secret and 00 Agents only! Agents
should skip down to the second row of stars!
***************
All right all you Secret and 00 Agents, let's find Valentin! Run right past
the tank, into that little alleyway on the other side of the brick wall.
There should be a soldier guarding the entrance. Get rid of him!
The alleyway has a few twists and turn, and you can use these to your
advantage by leaning out over the corners to ambush guys. By now, you should
have a decent amount of Soviet ammo.
As I said, after a few twists and turns, look to the left of the alley.
What's that? Could it be a door? It is! Run inside, and go through the left
doorway. Geez, these Russians are in worse shape than I thought!
Lookkee here, Valentin (that guy from the statue) is in this room. Talk to
him, and he'll say that he's willing to help get you more time to catch up
with Ouromov and Natalya. After Valentin is done talking (Objective a:
Completed), run out of the house and take a left. Right now, the amount of
time you have left should rise significantly.
On the left of the alley, besides there being more guards to get rid of, is
that secret place I told you about. You know, that house with the broken
glass windows? Well, run through those windows, and shoot the guards inside.
This is one great secret room, there is body armor and a grenade launcher in
here! I don't use the grenade launcher much, but the body armor should be a
big help.
After exiting the secret room, keep going down the alley, until you reach the
big, empty street. Run forward, then exit out that big gate. Guess what?
You just went around in a circle! Funny, isn't it?
************
Run up to the tank. Wow, a tank, just like on the Runway! Jump inside (press
B) and switch to your tank missiles. These babies may be slow, but they can
really do some damage!
Drive your new toy out of that gate. When you get to that first intersection,
take a right.
NOTE: Any agent that wishes to get that hidden body armor should exit the tank
now, and take the short cut. The short cut is the way the Secret Agents came
out of the alley, on the dead end in the road.
Continuing left, we find our first civilian. Awwwwwww, he's a cute little
guy. Well, try not to crush him! There aren't a lot of civilians around
here, but more will come if you take too much time.
Right around here should be the first intersection. Take a right. It really
doesn't matter, but whatever you choose, STICK TO IT! That is, always take
rights when the time arises, or always take lefts. I recommend taking rights
because that's the easiest way, but it is up to you.
Now, I'm not going to waste time saying a COMPLETE walkthrough for the
streets, I'm just going to go over some basic tips and strategies.
First of all, there are those guards. Remember, KF7 Soviets take less damage
while you're in the tank, so killing guards isn't a priority. Just try to run
them over with the tank, but don't go out of your way to get a high kill
count.
You may have noticed those mind fields laid out for you in the center of the
road. Well, listen, shooting these fields with a gun, or any explosive weapon
will cause the whole fiend to explode. I DO NOT recommend doing this because
it takes WAY to much time, and during that time, a guard with a Rocket
Launcher could sneak up behind you. So, if you see a mine field, just plow
right through it!
Oh yeah, speaking of which, there are guards here with Rocket Launchers.
These are the guys that get you. DO NOT fool around with these dudes, just
try to either get past them, or run them over with your tank. As tempting as
it may sound, do not stop to pick up a rocket launcher. You don't need it.
There is also the matter of the cars. Now, one of the Laws of Goldeneye says
that if you shoot a normal object in the game, be it chair, desk, or computer,
it will explode. The cars on the streets are no exception. These death traps
will also explode when you run into them with your tank, so try to stay away
from the cars whenever possible.
Last thing, in the streets, they give you lots of fun, explosive toys. One of
these toys is the tank missiles. They are very dangerous. It also takes a
long time for a tank shell to hit the ground, explode, and fade away. With
this in mind, fire the tank only when absolutely necessary. Or, don't fire it
at all.
That's all I have for that. Anyway, after many right (or left) turns, you'll
reach the Gate To Nowhere. Trust me, you'll know it when you see it.
As soon as you reach the path that leads to the gate, get out of the tank and
start running! There are too many cars here to risk driving the tank in, so I
just get out here.
The Gate to Nowhere leads to the Janus base, where Ouromov took Natalya
(Objective b: Completed). If you haven't hit too many civilians, (Objective
c: Completed), you can go on to the next level.
************************************************************************
Level Complete
Mission 6: St. Petersburg
Part iv: Depot
Primary Objectives:
a: Destroy illegal arms cache (00 Agent)
b: Destroy computer network (Secret Agent)
c: Obtain safe key (Secret Agent)
d: Recover helicopter blueprints (Secret Agent)
e: Locate Trevelyn's train
Available Weapons:
PP7
KF7 Soviet (Where's the ammo?)
D5K Deutsche (x2)
Rocket Launcher
Grenade
Proximity Mines
Gadgets: None
Important Items: Safe Key, Blueprints.
Body Armor: There are 11 on Agent, 6 on Secret Agent, and none on 00 Agent.
Secrets: On Agent and Secret Agent, you can find lots of ammo by simply
wandering around in the big warehouses. There's a body armor in almost every
one.
Notes: The Depot is one of those levels that gets steadily harder on each
difficulty level. For that reason, I've divided this walkthrough into a
section for each difficulty level, as I did on the Runway and Bunker 2.
Agent Walkthrough:
If you know where to go, this one is even easier than the Runway!
Run forward and take a right. If you want, you can put your gun away, because
you don't have to fire a single shot!
After you pass some crates, gunshots will start sounding. Don't worry, this
is normal. Take a left when the opportunity comes and head towards that gate.
After a long run, you'll make it there. Open the gate, and take a right.
You'll pass some large warehouses, but no need to go into any of them!
Instead, run past them, and take a left. Run past all of those graffiti
infested crates and other oddities. You should see a little entrance, and
behind that, a big house. Run through the entrance and into the house.
You're almost there! Open the door, run up the stairs, run past the safe,
through another door, and down some more stairs. Now, you're in the big
warehouse place. There is a body armor here, but you don't need it. Open one
of the doors, and there's the train! Open the train door (that yellow thing)
and you've made it! (Objective a: Completed).
************************************************************************
Level Completed
Secret Agent Walkthrough:
And of course, as you might have expected, the Secret Agent difficulty is just
a little bit harder...
You start off in a little corner of the Depot. Run forward and around the
bend. Go up to that crate on the left, and lean over the corner. Shoot the
Janus Marine over there in the head, and grab his D5K. Switch to that, you're
gonna need it!
Turn around and head for that large group of crates. Lean over the corner of
the big warehouse to get an easy shot at an enemy. Run all the way over and
get his ammo, then lean around the next corner for an easy ambush.
Once both guys are dead, run out of the crates and take a right. There is a
warehouse over here that has some much needed Body Armor in it. Grab the
armor and move on.
Run up towards that big gate. Open it, and take the first left. You should
see lots of warehouses, but all of them are empty, except one...
Run up to the last warehouse on the right. This is the important one!
Staying on one side of the gate, aim your Deutsche, open the door, and prepare
to fire!
If you stood one side of the gate, you just got the easy shot! The shots that
you fired should attract the attention of another guard, who will come running
out to meet you. Give him his just desserts.
Once the first two guards are dead, a few more should come. If they don't,
stand right where you are and start firing shots at the wall. This should
attract some guys! Ambush them all as they come out from behind the boxes,
all within easy sight of your D5K.
Once it's clear that no more guards are going to come, walk into the warehouse
and close the door. Sometimes, a rather nasty Marine will sneak up on you as
you come in, but that rarely occurs.
Carefully, strafe over to the right. Be VERY careful! Take small, easy
steps, until you can see a blue blotch from behind the corner of the crates.
Shoot it! Well, that's a drone gun, and it is very hard to destroy! If it
ever starts firing on you, run away! Then, try again.
Once the TOUGH drone gun is destroyed, walk out from behind the boxes. Watch
out for any stray Janus goons. Aim your gun at that big computer screen, and
BOOM! Once the screen is destroyed, turn around and blow up those two
terminals. You can't miss them (Objective a: Completed). Good job, you just
destroyed the computer network!
Don't leave yet, you've got one more thing to do! Look on the table closest
to the computer screen, on the left. See anything? It's the safe key
(Objective b: Completed)!
As soon as your work is done, go back to the door, get your Deutsche ready,
open the door, and fire! Trust me, there is ALWAYS a guy waiting for you
outside.
Once the first enemy is dead, you've got your work cut out for you. Run
outside and start shooting guards. There's no real strategy for this place,
you just have to be fast, and lucky! Try to run as you shoot, it saves time.
As soon as you're past most of the guards, keep running, keeping to your left.
When you get around the turn, you're home free. Weave in and out of the
crates, until you get to the open gateway. Run through it, and open the door
to the house.
Don't worry, there aren't any Marines in the house! But there is something
else! Run upstairs, and find the safe. Open it and grab the blueprints
(Objective c: Completed) of the helicopter.
Once you have that, run down the other set of stairs, through the gate, and
into the train (Objective d: Completed). Ignore the guards, you can shoot
them during the cinema!
************************************************************************
Level Complete
00 Agent Walkthrough:
Okay boys, you ain't seen nothin' yet!
You start off in a little corner of the Depot. Run forward and around the
bend. Go up to that crate on the left, and lean over the corner. Shoot the
Janus Marine over there in the head, and grab his D5K. Switch to that, you're
gonna need it!
Turn around and head for that large group of crates. Lean over the corner of
the big warehouse to get an easy shot at an enemy. Run all the way over and
get his ammo, then lean around the next corner for an easy ambush.
Once all of the guards are dead, run for the gate. Open the gate, and head
right.
Look on your right. Go up to the second warehouse, (that is correct, the
second warehouse) open the door, walk in, and close the door again.
Walk on over to the right side of the boxes. You should see at least one
Janus goon. Shoot the nearest one, and the two others should come running.
Shoot them both, then prepare for a raid!
As you might have already guessed, this is the infamous Ammo Dump. Gee, it's
a lot smaller than I thought. Hey, let's get looting!
First of all, run right up to the table on the right, and grab the green box.
Wow! Proximity Mines! I thought those were only in Multiplayer! These mines
serve a purpose in this level...
As soon as you grab the mines, run back to the door, and throw a mine on it.
This should protect you from any guards that try to ambush you. Remember, a
guard can NEVER open the door to a warehouse if you are inside. They can only
stand right outside and get blown up by the mine.
There are other weapons in here as well. You can pick up a few D5Ks, and a
few Soviet's (Hey, where's the ammo?). I think the Soviet's are just here for
show. There's also a........Rocket Launcher.
ROCKET LAUNCHER?!?!??!?!?? All right! With 3 Rockets? Yeah!
Now it's time to get down to business! Run up on to the balcony, and look
down at all those boxes. Take one of your mines, and throw it on one of the
middle boxes. Pull out a gun, and shoot the mine. That mine will blow up,
destroying the ammo dump (Objective a: Completed) and leaving you unharmed.
If any boxes remain, shoot them!
Once the ammo dump is gone, run back to the door. If you were lucky, the mine
should have exploded, killing a guy or two. If it didn't, shoot the mine
right now, (careful not to get too close!) hopefully killing a guy or two.
Once that explosion has died away, grab you Deutsche and run outside, shooting
like there's no tomorrow. After a few shots, grab your Rocket Launcher and
shoot for the big cluster of guys that are directly in your way.
Ready...Aim...Fire!
Don't forget to aim the rocket at either the ground at their feet, or at the
wall behind them. This makes it a clean kill, getting rid of all three guys.
That's the Ian way!
Once the coast is clear...run for it! Charge back the opposite way you came,
heading for the Janus Control Warehouse! It's the last warehouse on the
right!
Run up to it, and go over to the left side of the door. Aim your Deutsche,
open the door, and prepare to fire!
If you stood one side of the gate, you just got the easy shot! The shots that
you just fired should attract the attention of another guard, who will come
running out to meet you. Give him his just desserts.
Once the first two guards are dead, a few more should come. If they don't,
stand right where you are and start firing shots at the wall. This should
attract some guys! Ambush them all as they come out from behind the boxes,
all within easy sight of your D5K.
Once it's clear that no more guards are going to come, walk into the warehouse
and close the door. Sometimes, a rather nasty Marine will sneak up on you as
you come in, but that rarely occurs.
Don't forget to put a Proximity Mine on the door to the warehouse. A bunch of
guys try to ambush you over here as well!
Carefully, strafe over to the right. Be VERY careful! Take small easy steps
towards the corner of boxes. Now, get out your Rocket Launcher. Keep going
until you can see the wall next to the computer screen. Now...fire! That
Rocket should make short work of that drone gun! Now, wasn't that easier than
on Secret Agent?!
Once the EASY drone gun is destroyed, walk out from behind the boxes. Watch
out for any stray Janus goons. Aim your gun at that big computer screen, and
BOOM! Once the screen is destroyed, turn around and blow up those two
terminals. You can't miss them (Objective b: Completed). Good job, you just
destroyed the computer network!
Don't leave yet, you've got one more thing to do! Look on the table closest
to the computer screen, on the left. See anything? It's the safe key
(Objective c: Completed)!
Once all of your duties have been done, go back to your mine. If you were
lucky, it blew up a few guards over here, making your job a little easier. If
it didn't, shoot it, and hope for the best.
Grab your D5K, open the door, and start shooting! Once all the guys right
next to you are dead, grab your Rocket Launcher and aim for the nearest group
of guys. This should be your last rocket, so make it count!
Once your rocket has been fired, start running! Madly fire, it's your only
chance! Strafe around a lot, it'll make you harder to hit!
When you get around the turn, you're home free. Weave in and out of the
crates, until you get to the open gateway. Run through it, and open the door
to the house.
Don't worry, there aren't any more Marines in the house! But there is
something else! Run upstairs, and find the safe. Open it and grab the
blueprints (Objective d: Completed) of the helicopter.
Once the blueprints have been found, it's time to blow this pop stand! run
through the door, down the stairs, and through the warehouse door. Quickly
jump into the train (Objective e: Completed) before the Janus goons can start
firing, and you're done!
************************************************************************
Level Completed
Mission 6: St. Petersburg
Part v: Train
Primary Objectives:
a: Destroy brake units
b: Rescue Natalya
c: Locate Janus secret base (Secret Agent)
d: Crack Boris' password (00 Agent)
e: Escape to safety
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