GoldenEye 007 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for GoldenEye 007 - Strategy Guide (Page 03).
Anyway, now soldiers should start coming. Shoot them as they run down the
stairs. When all the soldiers are dead, run back through the door. Ouromov
stands alone. Strafe madly down the corridor, shooting Ouromov all the while.
When he runs away, follow him, mad strafing down the hallway. Forget about
shooting Ouromov, try to kill/wound the dozens of soldiers on the top floor.
For more information on Ouromov's Ambush, see the "Supervillains" section of
the FAQ.
If you lose track of Ouromov, remember, take a left at the first turn in the
path. Keep running, and there's a little alcove with an elevator! Freedom at
last! Open the door, run in, and taste the sweet smell of victory. Of
course, you'll only win if you killed 2 scientists or less (Objective e:
Complete).
Also, when 00 Agents beat the level, they'll be rewarded with a little cinema
that shows the silo blowing up. Shame, it would have had more effective if we
could see the Silo from the outside!
************************************************************************
Level Complete
Mission 3: Completed
________________________
Mission 4: Monte Carlo
________________________
Part i: Frigate
Primary Objectives:
a: Rescue hostages
b: Disarm bridge bomb (Secret Agent)
c: Disarm engine room bomb (Secret Agent)
d: Plant tracking bug on helicopter
Available Weapons:
PP7
D5K Deutsche (x2)
D5K Deutsche (Silenced)
Phantom (x2)
Grenade
Gadgets: Tracker Bug, Bomb Defuser.
Important Items: None.
Body Armor: 2 (One is Agent only, the other is Agent and Secret Agent only)
Secrets: On the ships bridge (that place with the bomb and a hostage), there's
a door that leads to a small room. This room has it guy in it brandishing 2
Phantoms! Agents and Secret Agents will also find a Body Armor here. There
is also another body armor (Agent only) in the small room with the pipes and
the boxes. If you shoot those boxes, you will also find some ammo.
Notes: The Frigate is just your basic hostage situation. The hostages are
the guys dressed in green. If you're going to rescue these guys, you have to
learn to aim for the heads of the guys holding them at gun point. If you wait
too long, you'll lose that hostage. On Agent, 2 hostages have to escape, 4 on
Secret Agent, and 5 on 00 Agent. There are a total of 7 hostages being held
captive.
Another of the Frigates finer points is it's maze like quality. Below, I have
outlined the fastest way to get to all the hostages on the Frigate, hopefully
you can do it without getting lost.
Walkthrough:
You start off at the side of the frigate in your personal speedboat. Run on
deck, brandishing your silenced D5K. This is the only gun I recommend using
for this level. For some reason, Bond only took 20 bullets on this mission,
so you'll have to conserve ammo early in the mission.
Anyway, run on deck and up the left set of stairs. Once inside, run all the
way to the left wall. Go forward, hiding behind the little piece of wall.
There is a Janus Marine on the other side. Lean over, and get him in the
head. Grab his Phantom, and the ammo inside.
Now, open the door on the right. A hostage! Do NOT enter the room, instead,
fire some shots to the heads of the Janus goons right next to him. If all
goes well, the hostage will be rescued.
Now, here's the tricky part! We have to rescue the other hostage! Agents and
Secret Agents should skip this step, they have enough easy hostages to rescue
as it is!
Walk carefully into the room. Look to your right. See that doorway? Do you
see anything beyond it? Good, you shouldn't. VERY CAREFULLY, sidestep to
your left. After a FEW steps, you should be able to make out the gray elbow
of a soldier. Shoot him until you here him cry out in death.
Now, his buddies are gonna come! Duck out of the room, then wait for two or
three guys to come after you. Try to get head shots, because you should be
running a little short on ammo right now. You'll probably find an unsilenced
(is that a word?) D5K that one of the guards dropped right about now. You
should also get a little message that says that the hostage was rescued.
If you're having trouble completing this step on 00 Agent because of a lack of
ammo, you should follow the steps mentioned in the next 2 paragraphs to get
some easy ammo. Then, come back to this spot.
Run out the other door (the one on the left) and back on to the deck of the
Frigate. Run along the edge, until you see the helicopter. Pull out your
tracking bug, and throw it on the plane. You should get the message "Tracker
Bug Successfully Planted on Pirate" (Objective d: Completed).
Hmmmmmmm.....wasn't it the Tiger helicopter in the movie?
Turn around. See that garage door? Open it, and go through the smaller door.
Oh no! Three guys! Whew, they have their backs to you! Fire three head
shots, and you'll pick up some ammo, and an unsilenced Deutsche. That should
be the end of our little ammo crisis!
Open the next door. Geez, another guy with his back to you! Fire another
head shot, but this time, two other guys will see and start firing. Get rid
of them and take the ammo.
Now go up by that staircase going down. If you look to your left, you should
see a set of pipes. If you look through them, there are some soldiers! Shoot
'em! You should be able to get an easy head shot off one of the guards, and
the other will go down with a few hits to the chest.
Once those guards have been dealt with, look down that set of stairs. If
you're lucky, the guard down there won't see you. Shoot him (head shot) and
some other marines will start firing at you. Duck away from the stairs, and
ambush a few guys as they come running up!
Down the stairs we go! Hmmmmmm, I wonder what that sound is? It must be the
engine room! Go through that door right in front of you to get to the engine
room.
OK, now we're in the engine room (I've typed those words so many times,
they've lost all meaning). There is a guy standing on a little walkway right
in front of you. Head shot for him!
Attention all Secret and 00 Agents! Walk forward. See those computers? Hey,
what's that suspicious looking device on top of them? Could it be....a
plastique? Actually, it is, but lets just pretend it's a dangerous bomb and
defuse it! Switch to your Bomb Defuser, walk up to it, and press Z. No more
bomb! (Objective c: Completed).
Walk down that set of stairs. A big....thing blocks your view on the left.
Walk forward a bit. You should be able to make out a Janus Marine's head.
Well, he's holding a hostage! I smell a great opportunity for a head shot!
Do it!
This should attract the attention of a few more soldiers, and one of them has
2 D5Ks!
Attention all Agents! Once this hostage is free, you'll be all set for
hostages, unless you messed up somewhere. If no hostages were executed, (or
carelessly slaughtered by you) go back up the engine room stairs, through the
door, up more stairs, through the door you came in through, through another
door (Now that word's lost all meaning!) and on to the deck. Go around the
deck, in through the other door, out the last door, right by your boat. Now,
wait. Eventually, the "Objective a: Complete" sign should appear. Well, get
in your boat and sail away!
************************************************************************
End Agent Walkthrough
Well, here we are again. Now let's see, where did we leave off? Oh yeah, the
engine room!
Go up that other stairs. There's a guard up here, but don't sweat it, he
can't see you! Go through this next door.
Now we're back in the maze like hallways of the Frigate! And I know the way
through the maze! *Evil Laugh* Go forward past the next door. Oh no!
Hostage! Serve up the Janus goon a head shot. Watch out, 'cause there's
another guy in this room! When you shoot him, PLEASE be careful not to kill
the hostage! The best way to do this is to deliver several/many hits to the
chest of the soldier with your Silenced Deutsche.
Walk right past where the hostage was. You should walk around a few bends.
Ack! Another hostage! Just stay cool, this one's the easiest hostage of all!
Hey, the guy even has his back to you! Take careful aim to shoot him right in
the head.
Look, I'm sure that now you want to continue exploring the Frigate, but
there's really no need! Go back the way you came, past the two easy hostages,
back to the engine room door. This time, take a left, and walk up that flight
of stairs. There are usually a few scattered guards around here, so be on the
lookout.
Once you get up these stairs, take a left. Now, there's another set of
stairs! Go up these stairs, and take a right. Everybody got that?
Yippee! Outside in the fresh air!
Go right up the next set of stairs. Congratulations, you've made it to the
bridge! There's hostage here! You can get a pretty good shot at his captor,
but do it quick, there are a lot of other guards in this room! Once you've
rescued the hostage, duck back outside where you can ambush the soldiers that
will be coming after you shortly.
Once the Janus goons are dead, go back into the room. Watch out, a bomb!
Just kidding....no wait, there really is a bomb! Well, walk right up to it,
and use the Bomb Defuser (Objective b: Completed).
Boy, that was fast! All of the objectives are complete, and Ian's found the
fastest way through the Frigate! Of course, if you missed the required number
of hostages (See the Notes Section) you're in trouble. Restart the level, and
try to be more careful!
To get back to your boat, just run out the door on the other side of the room.
Which one? I'll give you a hint, it's the one that's not locked! Then, just
run outside and wait for any straggling hostages to escape (Objective a:
Completed), and then it's time for you to bid Bon Voyage!
************************************************************************
Level Complete
Mission 4: Complete
_______________________
Mission 5: Severnaya
_______________________
Part i: Surface (2)
Primary Objectives:
a: Disrupt all surveillance equipment (00 Agent)
b: Break communications link to bunker
c: Disable Spetznaz support aircraft (Secret Agent)
d: Gain entry to bunker
Available Weapons:
PP7 (Silenced)
Klobb (x2)
KF7 Soviet
Grenade
Gadgets: Special Timed Mine
Important Items: Comms Room Key.
Body Armor: 1 (Agent Only)
Secrets: None.
Notes: Hey, I remember this place! Yep, it's the same old surface, except
it's night (or the nearest equivalent) and considerably colder and windier.
And of course, there are no sniper rifles, instead, most of the bad guys here
are armed with Klobbs. Those guns will eat up all your ammo pretty quickly,
so 00 Agents should use their PP7s instead. Agents and Secret Agents should
be able to find enough Soviet ammo to tide them over, but the 00s will have to
save those bullets for a big shootout at the end!
The Comms room key is in the same cabin as in the first Surface.
Walkthrough:
You start off in the same old clearing, far away from civilization. Run out
of your hiding place, brandishing your PP7.
Head for the left side of the path. Pretty soon, a guy with a Klobb should
come to meet you. His Klobb won't do much damage, so do away with him and
grab the gun.
With the Surface 2, guys with Klobbs will randomly appear in places to ambush
you. I won't bother in adding all of the klobb ambushes to this FAQ, that
would be silly. Just so you know, only the guys with Soviets are always in
the same place.
Anyway, sprint over the snow, keeping to the right side of the path.
Wandering around the path (standing guard) is a guy with a Soviet. Shoot him
and grab it, but don't switch to the Soviet...yet.
Several hundred yards and a few more Klobb ambushes later, you'll arrive at
the secret cabin. How do you know which is the secret cabin? It's the one
with the video camera in front of it! You should shoot that thing, even if
you aren't a 00 Agent.
Aim your PP7, and open the cabin! Oh no, I soldier with 2 Klobbs! Shoot him!
He drops the Klobbs, and the Comms Room Key. Agents will also find a body
armor in this cabin.
Just so you know, none of the other cabins have anything of importance in
them. In fact none of the other cabins have ANYTHING in them!
All right, now we start heading for the dish. It's a little hard to see it on
the horizon, but just keep going in the general direction that you were going
in, and you should be find. Somewhere along the way is another Soviet guard
(you know what I mean!).
Once you get to the dish, just jump right in and run up the stairs. Oh no!
Video Camera! You should be able to get an easy shot at it from across the
walkway.
At the top of the stairs are 2 doors. Go in the one right in front of you.
Hey, a machine. Remember the first surface? DON'T TURN IT ON! Instead, you
have to shoot this one! Pretty sneaky, ay? A few Klobb shots will make short
work of this one (Objective b: Completed). Afterwards, switch back to your
PP7.
As you go out of the room, be careful, most of the time, a guy with a Klobb
will be there to ambush you!
See that door on the left? That door leads to the roof. There is a guard
with a Soviet up there! If you're on 00 Agent (or just like Soviets!) I
suggest you get that ammo!
Anyway, go down the stairs and out the door. There might be some guys waiting
for you, just so you know. Here, 00 Agents should take a left, everyone else
should take a right! 00s, keep reading, the Secrets and Agents, skip down to
the next line of stars.
*************
All right, listen up! Is everyone here a 00 Agent?! Good. Please proceed.
Head right, following the wall...I mean, trees. Didn't I make that "joke" in
the 1st surface? Oh well, that was old news.
Soon, you should come to a little path. Remember this place? Run over to the
first set of cabins. Don't bother going inside, but instead, go around to the
back of the cabin on the left. See it? There's a camera back here! Shoot it
before it sees you!
Now, continue on to the next set of cabins. There is another camera here,
mounted on the right cabin. This one can usually spot you pretty quickly, so
shoot it even quicker! Yay! The last camera (Objective a: Completed)! If
the alarm goes off, it's no big deal.
Now, for that big shootout! Switch to your KF7 Soviet! You should have
between 20 and 50 bullets, depending on how many guys you ran into. Slowly
peak around the wall of trees...
And get ready for an ambush! There is usually a LOT of guards here! Wait for
them to come to you, one at a time, instead of running out there and getting
yourself killed!
Whew! That was close! Assuming you made it, that is! Now, head back to the
dish, then take that right I told the Secret Agents to take. Oh look, that
little line of stars is back!
**********
Now we should be all together again! Follow the "wall", keeping to the left,
past the ventilation tower (don't bother trying to get in that way, they've
sealed it up), and right up to the Bunker's front door!
Wow! A helicopter landing pad! And a great big plane! Hmmmmm, must be
reinforcements! Nope, it's the Spetznaz! Well, you'd better show 'em who's
boss by throwing your "Special" mine at the plane (Objective c: Completed).
After 30 seconds, it should blow up, so you'd better get out of here!
Oh no, where should we go?????? The mine is gonna blow up!!!!!! Quick,
through that door! (Objective d: Completed)
Whew, that was close! Uh-oh, you've been captured! And scary music is
playing! This ain't good......
************************************************************************
Level Complete
Mission 5: Severnaya
Part ii: Bunker (2)
Primary Objectives:
a: Compare staff/casualty lists (Secret Agent)
b: Recover CCTV Tape
c: Disable all security cameras (Secret Agent)
d: Recover Goldeneye Operations manual (00 Agent)
e: Escape with Natalya
Available Weapons:
Throwing Knife
PP7 (Silenced) (x2)
DD44 Dostovei (x2)
Klobb (x2)
KF7 Soviet
Grenade
Gadgets: Watch Magnet Attract.
Important Items: Cell Key 1, Cell Key 2, CCTV Tape, Staff List, Casualty List,
Goldeneye Operations Manual, Keycard A, Keycard B, Safe Key 1, Safe Key 2.
Body Armor: 2 (One is Agent only, and the other is on Secret Agent and Agent)
Secrets: There are some throwing knives hidden down in the sewer near the
cells. Use your watch magnet to get them.
Notes: The Bunker 2 is the Ultimate Stealth Mission, or so I've called it. In
order to beat it properly on Secret and 00 Agent, you're going to have to
learn to use them properly. I've included a special section, "How to use a
Throwing Knife" in the Miscellaneous Section of the Walkthrough. Refer to
that for more information.
For your convenience, I've separated this Level Walkthrough into 2 parts,
Agent, and Secret Agent/00 Agent. That just made it easier.
Agent Walkthrough:
Alrighteeeee then. It seems you're trapped in the Bunker Prison Cell! You
can wander around or what-not, talk to that mysterious woman in the cell next
to you, junk like that.
Hey, mysterious woman! Well, Bond, meet Natalya. Natalya, Bond. She's the
Bond girl in this adventure! After talking with her, it seems that Ouromov
has stolen the Goldeneye Key, and she's in jail for being a traitor.
Hmmmmmmm, this situation looks grim.
Now it's time to make your escape. Switch to your watch magnet (What's the
matter, didn't you see Live and Let Die?) and use it while standing right up
at the cell bars. Oh look! The cell key has "magically" floated up to you!
Heck, you didn't even see it!
Now, watch the guard. He's making his rounds. Wait until he reaches your
cell, then turns away. Now! Open the cell door and run out! The guard will
make a threat, squat down, and start shooting. When he kneels down, you kneel
down, step behind him, and start slapping! After a few slaps, that guard will
be out of it, and you'll have a Soviet and a cell key.
Well, that cell key unlocks Natalya's cell! You'd better free her, it says so
in the Mission Objectives! Open Natalya's cell, then start running, you don't
need to wait for her!
Open the door that leads out, and take a left. You might meet up with a guy,
in which case, shoot him and grab the ammo!
Continue on a little ways, up the stairs, and take a right. There are lots of
guards here! No, I mean lots! Blast most/all of them, but keep an eye out
for a guard with 2 Klobbs.
Did you find the 2 Klobbed Guard yet? Great! Shoot him! He should drop a
keycard, if he didn't, look for another guard with two klobbs. That keycard
is very important, it opens the exit door!
Now, if you're lucky, you aren't dead yet. Run through the door, and take a
right. Ignore the video camera, blowing it up would waste time and get more
guards on your tail! Take a right at the next fork, then go into the next
door on your right.
Oh no! A guard! Well, SHOOT HIM! Hey, what's that on the table? The CCTV
Tape! Grab it! (Objective a: Completed), and leave!
Get back in the hallway, take a left, then a right. Watch out for Natalya,
she usually catches up with you right about now. Welcome to the control room
(A.K.A. The Big Room). There are TONS of guards here, so keep running and
blast any that come in direct contact with you!
See that door? Run for it! DO NOT STOP RUNNING! If you do, you're toast!
Open the door (you have the keycard) run up the stairs, and out the exit
(Objective b: Complete). It doesn't matter whether Natalya is with you or
not, just as long as you let her out of her cell, and didn't kill her, you'll
complete the mission.
************************************************************************
Level Complete
Mission 5: Completed
Secret and 00 Agent Walkthrough:
And of course, it's A LOT harder with these two!
Remember, if an alarm EVER goes off, restart. Those Men in Black are tough,
they carry Double DD44s and Klobbs!
Alrighteeeee then. It seems you're trapped in the Bunker Prison Cell! You
can wander around or what-not, talk to that mysterious woman in the cell next
to you, junk like that.
Hey, mysterious woman! Well, Bond, meet Natalya. Natalya, Bond. She's the
Bond girl in this adventure! After talking with her, it seems that Ouromov
has stolen the Goldeneye Key, and she's in jail for being a traitor.
Hmmmmmmm, this situation looks grim.
Now it's time to make your escape. Switch to your watch magnet (What's the
matter, didn't you see Live and Let Die?), and use it while standing right up
at the cell bars. Oh look! The cell key has "magically" floated up to you!
Heck, you didn't even see it!
Now, watch the guard. He's making his rounds. Wait until he reaches your
cell, then turns away. Now! Open the cell door and run out! The guard will
make a threat, squat down, and start shooting. When he kneels down, you kneel
down too, step behind him, and start slapping! After a few slaps, that guard
will be out of it, and you'll have a Soviet and a cell key.
Now, it is VERY important that you leave Natalya in her cell until the very
end. She gets in the way and is a general nuisance.
Are you ready for a secret? Well, here it comes! Go up to the sewer on the
side of the room nearest to your jail cell, and look down. See anything? Try
using the watch magnet.
Well lookkee here? Some throwing knives! Well, isn't that just lucky! Save
those knives, they're very important!
Walk over to the door and look through the glass. Do you see a guy? If you
do, stay hidden! When he leaves (through another door) open your door and
step into the hall.
Go over to where the two doors are. One door is locked, the other one should
not be opened until later! Now turn around, get on your throwing knives, and
wait. No, I'm serious. Wait. After a while, a guy should walk around the
corner. Shoot, er, knife him! Once he goes down, grab his ammo, then duck
back into your spot. You should be able to kill 3 more guards in this way,
for a total of 4.
Once that's done, it's time for the hard part! Walk down that other hallway
until you get to the stairs. Do NOT go up the stairs, just wait at the
corner. Get ready, and lean over that corner. You should see some guards
patrolling. If one of them notices you, he will fire a "warning shot." Don't
worry, the warning shot will never hit you. If you should hear the warning
shot, get back, and get those knives ready! When the guard comes over, ambush
him!
Repeat this process 5 or 6 times. There is usually a different amount of
guards every time. If you're lucky, your life won't suffer too much. Also
take note that one of the guards you ambush in the fashion described above
carries 2 Klobbs. He drops a keycard. That keycard is very important, you
need it to escape!
After a while, and several ambushes, all of the guards in the hall should be
gone. Walk up the stairs, take a right, and walk up to the door of that
little room on the right.
Get out your Soviet. Remember what I said in the Sacred Laws of Goldeneye?
If not, go read them now. They're in the "Other Things to Know" part of
Section I. Well, you should now know that a single shot with a Soviet can not
be heard by guards! With that in mind, walk up to the door and aim through
the left pane of glass. You should be able to get a good shot at the guard
behind the desk. And I mean a head shot. Get ready, aim, and fire! As SOON
as you fire, start running! Run back down the stairs to your ambush spot!
You should have no problem getting a few guards as they come across the
corner.
Once all of those guards are dead, walk into that little room. Hmmmmmm, what
could be of importance in here? Look on the table, and grab the Severnaya
Staff List. All right! If you find the Casualty List, you'll complete an
objective!
Go out of the little room, take a left, then a right. You should be in the
shadows now. Go down the hall a little ways, but DO NOT go around the corner!
Instead, go right up to the corner, and aim your Soviet at the ceiling. There
is a hidden drone gun up there that was going to blow you away if you walked
around that corner!
Once the first drone gun is gone, walk around the corner, then go straight.
When you get to the next corner, stand right like this:
_________________
| |
Wall | You |
_________________| |
Hear me? Stand like this. Now aim your Soviet in the general direction of
the X on this map.
X |
_________________ |
| |
Wall | You |
_________________| |
If you move around a bit, you should see another drone gun. Shoot it! Now,
walk over the corner, and stand on the X on the map above. Now, here is the
scene as I see it:
| |
| |_______
| |
| X |
| |
| ________|
| |
| |
| You
|_________
See that X? It's another drone gun! Blow it away from this vantage point.
There we go, no more drone guns! Get back to your throwing knives, and go up
to that corner on your right. There are two guys behind it. If it was Agent,
there would be a Body Armor there too, but we're not on Agent!
Anyway, go up to the corner. Slowly sidestep left until you can see a guard's
shoulder. Then, throw your knife, and run!
Run back to that alcove where that drone gun was. Once there, aim your
throwing knives. Two guards should come, one of which is already wounded.
After those guards are out of the way, run back and get your throwing knife.
Take a left at the next turn. Now, you're out of the Shadow Zone! This next
spot is tricky. Walk out into the hall, and get ready to run! There is a guy
at the far end of this hallway, and after a little while, he'll fire a warning
shot. When you hear the shot, duck back around the corner, and get ready with
your knives! That guard will come over to get you, so nail him when he comes
over!
Once that guard is out of the way, go all the way back the way you came, past
the drone guns, back to where you found the staff list. Then, go through that
door. You have to go back this way, because a camera will see you!
What's that....a camera? Yeah, that's right! Walk over to the corner, then
lean out. With the help of the scope on your Soviet, you can get a long
distance view of the camera. It's by the entrance to the Big Room (Remember
the First Bunker?). Shoot it, so you can safely pass without being spotted.
Remember, no enemies will be alerted by the sound of you shooting the camera.
Now, its time for another video camera! Walk into the long hallway, and take
the first door on the right. Do NOT open it...yet. Get into a position so
that the door is on your left. Aim your Soviet, and open the door. See the
camera? Well, some bug in the game makes it so the camera takes a LOT longer
to see you if you are NOT inside the room. I wouldn't take chances, just
shoot the camera as soon as you see it.
And now, for something completely different. Walk around the corner (NOT the
one that leads into the big room) taking a right. Using your Soviet, peek
through the glass. Here, you can get a fine shot at a soldier's head. Well,
go for it! Once he's gone, run inside and grab the CCTV tape. (Objective b:
Completed)
Hey, that's a funny surveillance tape! Hmmmmmmm, now where have I heard of
that movie before....?
Here's a really tough video camera! Inside the video tape room, aim your
Soviet, and open that big door. Shoot the camera, QUICK! That was awful
sneaky, putting a camera inside the ventilation shaft!
Go on through the other door to the shaft, past the blue thing (What is that,
a radiator?) back into the long hallway. Now, take that other door, the
computer room.
Go through the first door, but not the second! Aim through the left pane of
glass with a Soviet. You should be able to get a fine shot at a soldier's
head. Once he's dead, there is also a video camera in this room. That one is
on the left wall.
And, of course, there is something good in this room. Walk over to where that
guy was, and pick up some ammo, and a safe key. That safe key is important!
I mean REALLY important!
Once you have the safe key in your grasp, run back through the keycard door,
(Or you could take the long way, past the blown up drone guns) back to the
hallway with the jail cells. There is a door here that leads into a small
room. Take aim with a Soviet, look through the glass, and pick a head shot
off of that guy standing behind the table.
Run! There are two other soldiers in that room, and these guys don't play
around! Duck around the nearest corner, switch back to throwing knives, and
wait. Ambush the guys with those knives once they come over.
Now, return to that room to take your prize. Remember that guy with the
bullet through his head? Look behind the table, and find...The Other Safe
Key! Now you can open the safe!
Wait a minute...why two safe keys? Well, why not?! Anyway, open the safe,
take the Goldeneye Operations Manual (Objective d: Completed), and, count 'em,
not one, but two Silenced PP7s! All Right! You've reached the top!
Wait a minute...Bond only came here with one PP7! What's your answer for this
one? Hmmmmmmmm, must be one of the many Mysteries of Life...
Still, now you have Double PP7s! And that's exactly what you need to replace
those old throwing knives. Of course, you could still use the knives, but the
PP7s have a higher success rate. And ammo shouldn't be a problem, if you
picked up all of the Klobb ammo along the way, you should be fine!
Where are we? Oh yeah, the safe room. Open the door on your left. It's not
locked anymore, you have the keycard! See that corner to the left? DO NOT GO
OVER THERE! There's a video camera at the end of that hall, just waiting to
spot you!
Instead, I've got a better idea! First, go as close as possible to the right
wall as you can. Then, run past the corner as fast as possible. If you're
lucky, a guard will see you. If not, run back an forth until two guards come
after you. You can ambush these guys (with your PP7s) as they come around the
corner.
One of these guys will probably drop a keycard. That keycard is important,
you need it to open the door to the next room!
Next, go over to that door at the end of the hall. Open the first door, but
NOT the second. Instead, aim your Soviet through that door. Look around to
the right. You should see some boxes, and a soldier standing guard. Shoot
him in the head through the glass, and start running!
Run all the way back down that long hall (Don't forget to stay to the right!)
to the room with the safe. Go around the next corner, and wait for either
one, two, or three enemies to come after you.
Once those guys are done for, go all the way back (remember to stick to the
right wall!) to that big warehouse room. Open the door, and look to your
left. There might be a guy over there. Then, Secret Agents should grab a
helpful Body Armor that just happens to be sitting on that box over on the
right.
Walk over to the little alcove on the left. Slowly, walk over to the corner
of the little divider thing, and lean over. Shoot the guard over there with
your Silenced PP7. Repeat this process with the other two alcoves, until all
of the guys are dead.
Right now, you're probably asking "Ian you idiot! Why are you leading me on
this wild goose chase, into a room with nothing in it, just so some loser
Secret Agents can get some Body Armor!" Well, have I got something to show
you! Walk over to those boxes over there. Remember that guy you killed
earlier over here? Well, he drops a clipboard. It's the casualty list!
(Objective a: Completed) I guess I sure showed you, huh?
Now, exit this room through the opposite door. Only open the first door,
however. Aim your Soviet through the glass, and nab that video camera!
All right! Now, we're on the home stretch! Since there's no need for stealth
anymore, you can use the Soviet as much as you please! You should have plenty
of ammo.
Finally, it's time for the Big Room! From where you are, go through the door,
around the corner, up the stairs, down the hall, and down these stairs. STOP!
Go no further!
Carefully, lean over this corner. Look at the door, and fire blindly at the
enemies guarding it. The scope on your Soviet should help for this. Once the
guards see you, run back up the stairs, and around the nearest corner. Wait
to ambush some guys. There should be, oh I don't know, maybe two or three
that come.
After those guards are done for, run back down the stairs, and lean out, the
same way you did before. You shouldn't see any guards. Now, lean over the
other corner (the one that does not face the main computer screen). You
should see a soldier or two. Fire at them, and some more soldiers should come
running down the stairs. You can ambush these guys right where you are.
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